#jira none
#rb stu.mckenna
#lockdown Marcus.Wassmer
#ROBOMERGE-SOURCE: CL 12928868 in //UE4/Release-4.25/... via CL 12928880 via CL 12928942
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12928955 by rob krajcarski in Main branch]
- this was added to aid DXC bring up and is no longer needed
- there are no active references
#rb David.Harvey
#jira none
#rnx
#ushell-cherrypick of 12599316 by eric.mcdaniel
#ROBOMERGE-SOURCE: CL 12754507 in //UE4/Release-4.25Plus/... via CL 12783839
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12786352 by eric mcdaniel in Main branch]
- add support for disabling shader validation
- UE flag already existed but didn't result in additional args being given to the shader compiler
- D3D shader compiler now respects the flag
- added new cvar r.Shaders.Validation to drive this globally
- enabled by default
#rb David.Harvey
#jira none
#ushell-cherrypick of 12081058 by eric.mcdaniel
#ROBOMERGE-SOURCE: CL 12726824 in //UE4/Release-4.25Plus/... via CL 12781742
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12782558 by eric mcdaniel in Main branch]
Support for Half (R16F) textures
[FYI] Dmitriy.Dyomin, Brian.White, Will.Damon, Luke.Thatcher
#jira UE-91681
#ROBOMERGE-SOURCE: CL 12766470 via CL 12766473 via CL 12766477
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12766484 by rolando caloca in Main branch]
#rb Alexis.Matte,Uriel.Doyon
#ROBOMERGE-SOURCE: CL 12749752 via CL 12749754 via CL 12749799
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12749814 by jian ru in Main branch]
[FYI] Jian.Ru, Alexis.Matte,Uriel.Doyon
#ROBOMERGE-SOURCE: CL 12739054 via CL 12739055 via CL 12739056
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12739058 by stan hormell in Main branch]
#rb Alexis.Matte,Uriel.Doyon
#ROBOMERGE-SOURCE: CL 12737759 via CL 12737761 via CL 12737762
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)
[CL 12737767 by jian ru in Main branch]
#rb Rolando.Caloca
#jira none
#ushell-cherrypick of 12581778 by Yuriy.ODonnell
#ROBOMERGE-SOURCE: CL 12624927 in //UE4/Release-4.25/... via CL 12624931 via CL 12624933
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12624936 by juan canada in Main branch]
#rb ethan.geller
#ROBOMERGE-OWNER: maxwell.hayes
#ROBOMERGE-AUTHOR: maxwell.hayes
#ROBOMERGE-SOURCE: CL 12156681 via CL 12156814
#ROBOMERGE-BOT: (v659-12123632)
[CL 12156824 by maxwell hayes in Main branch]
Have UBT set the source target name as a define during compilation. For unique environments, embed that macro globally, but in shared environments just embed it into game modules.
Have the primary game module bind that define to a core delegate so engine systems can query it
Make LiveCodingModule pass the UBT target name to the UBT so that it doesn't have to guess which target to build
For agnostic executables (UE4Game, UE4Editor) running content only projects, the delegate won't be bound, so revert back to type based recompile requests in live coding
Handle DTE string for VS2019 in the source code accessor module
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 11103653 via CL 11103654 via CL 11103656
#ROBOMERGE-BOT: (v640-11091645)
[CL 11103658 by graeme thornton in Main branch]