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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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90f5778d773b13ce156fc0dad50b59f650d03a96
UnrealEngineUWP/Engine/Source/Developer/Windows
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jian ru 90f5778d77 Move per platform default skeletal mesh LOD streaming settings to project settings
#rb Alexis.Matte,Uriel.Doyon

#ROBOMERGE-SOURCE: CL 12737759 via CL 12737761 via CL 12737762
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12737767 by jian ru in Main branch]
2020-04-10 19:34:29 -04:00
..
LiveCoding
Fix static analysis warning.
2020-01-31 15:18:30 -05:00
LiveCodingServer
Fix some non-unity issues building LiveCodingConsole.
2020-03-24 18:51:49 -04:00
ShaderFormatD3D
Added support for static samplers for D3D12 shaders compiled with DXC for PC.
2020-04-06 13:21:00 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
WindowsTargetPlatform
Move per platform default skeletal mesh LOD streaming settings to project settings
2020-04-10 19:34:29 -04:00
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