Commit Graph

5 Commits

Author SHA1 Message Date
steve smith
88ea9b2be7 Fix unused extra depth/stencil created and destroyed when depth/stencil HMD-created.
FSceneRenderTargets::AllocateCommonDepthTargets gives the HMD the option to create the depth/stencil textures. When following that path (e.g. with the OculusHMD plugin), FRenderTargetPool::FindFreeElement will (the first time through) create the resource, which will be immediately discarded if the HMD created one. The fix was to add a boolean flag to FRenderTargetPool::FindFreeElement to signal deferred resource creation to avoid this extra create/destroy cycle.

#jira UE-74476
#rb ryan.vance

[CL 6415079 by steve smith in Dev-VR branch]
2019-05-10 18:50:14 -04:00
rolando caloca
48f3e1d8cf UE4.22 - Get more info to track down crash
#rb none
#rnx
#jira UE-71979
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 5589684 in //UE4/Release-4.22/... via CL 5589686
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5596903 by rolando caloca in Dev-VR branch]
2019-03-27 13:07:22 -04:00
jonas meyer
0b9be4c1b6 fix for clang build failing
#jira UE-70827
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: jonas.meyer
#ROBOMERGE-SOURCE: CL 5467499 in //UE4/Release-4.22/... via CL 5467501
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5481468 by jonas meyer in Dev-VR branch]
2019-03-20 14:19:01 -04:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
jason bestimt
9a64d93526 --------------------------------------
Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4627410 by jason bestimt in Dev-VR branch]
2018-12-04 09:59:43 -05:00