#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3760710 by Thomas.Sarkanen
Fix crash deleting primitives in PhAT
Crash in tooltip generation for shapes. Tree items still exist in the frame before the tree gets regenerated (as the widget defers their destruction a frame), so they can end up pointing at out of date data.
#jira UE-52404 - Crash deleting bodies
#tests deleted primitives in PhAT
Change 3760798 by Martin.Wilson
Initialize PosesToEvaluate so that we don't get stale data crashes after reinitializing
#Jira UE-52343
Change 3761312 by Martin.Wilson
Fix for infrequent crash on module start up
Change 3761333 by Danny.Bouimad
Fixed the Cable actor test correctly, shouldn't fail on cooked platforms any more!
Change 3761550 by Aaron.McLeran
Engine changes requested by oculus for spatializer interface
Change 3761728 by Martin.Wilson
Fix crash when undoing a change on a skeletal mesh that uses virtual bones
#Jira UE-52475
Change 3762032 by Ethan.Geller
#jira UE-49076 Implement PR for VOIP bug fix on Mac
Change 3762109 by Aaron.McLeran
Enabling bAllowAnyoneToDestroyMe on audio components
Change 3762125 by Aaron.McLeran
Checking in missing file
Change 3762568 by Aaron.McLeran
Fixing ogg vorbis 5.1 channel ordering channel maps in audio mixer
Fix is to create separate 5.1 channel maps for various output channel counts and pull those channel maps if the source file was decoded from vorbis. This pattern is copied from old xaudio2source code which handles 5.1 channel mapping seperately. Alternative solution would be to swizzle vorbis channels during cook, but this would break backward compatibility. We'll consider that solution in the future once we remove the old audio engine code.
Change 3762571 by Aaron.McLeran
Adding multichannel file support.
- Spoofing the multi-channel file importer tool by allowing a single multichannel file to generate data in the same way
- Moved the wave serializer code from audio capture plugin to audio.h/.cpp for general use
Change 3762626 by Aaron.McLeran
Adding ability to automatically tag ambisonics files.
Change 3762627 by Aaron.McLeran
Fixing up source buses to be more useful
- Added pre and post source effect bus sends types.
- Adjusted where in the source generation pipeline distance-based filtering is applied to a source. Source audio is sent to source buses immediately after source effect chain generation and before per-source distance-based filters are applied and distance attenuation.
Change 3762652 by Aaron.McLeran
Fix for device hot swap
Change 3762725 by Ethan.Geller
Fixing multichannel indices so that it matches the multichannel cook
Change 3762738 by Ethan.Geller
Add ambisonics plugin support
Change 3762739 by Ethan.Geller
Updating oculus audio plugin
- Base implementation by Peter Sterling at Oculus
- Ambisonics decoding using Oculus API implemented by Ethan
Change 3763687 by Martin.Wilson
Fix bug in GUID customization that leaves editor in an active transaction + Expose core property set code so other guid customizations can reuse it
#Jira UE-52510
Change 3764412 by Ethan.Geller
Fix the incremental build, pt 2
Change 3764721 by Ethan.Geller
Fix the build, take 3
Change 3764767 by Martin.Wilson
Rebuild array children properties when an item is added. Solves missing item crash if the user immediately tries to set the value of the new item
#Jira UE-52537
Change 3764845 by Aaron.McLeran
Making audio devices call flush after update and before endplay is called to ensure flush is called on audio devices.
Prevents hang on releasing sound wave procedural references in GC.
Change 3766047 by Thomas.Sarkanen
Pinnable command list widget
Added a new "pinnable command list" widget. Shift-clicking a menu option in either the skeleton tree filter or the viewport menus will 'pin' the command outside of the menu. This allows for easier access to commands that are frequently used.
Minor Slate change - added virtual(s) to FUICommandList so commands can be forwarded when executed.
#jira UE-51807 - Add 'quick filter' and visualization toggles UI to PhAT
Change 3766111 by Thomas.Sarkanen
CIS fix
Change 3766273 by Lina.Halper
Rename PostBlendPhysics to FinalizeAnimationUpdate
Change 3768507 by Thomas.Sarkanen
CIS fix
Change 3768637 by James.Golding
Add 'GetSectionFromProceduralMesh' util function
#jira UE-49262
Change 3768649 by Lina.Halper
Moved the automation test to tests folder
#jira:UE-46250
Change 3768675 by Benn.Gallagher
Fixed incorrect deprecated angular velocity accessor.
Change 3768776 by Benn.Gallagher
Fix for skeletal mesh editor crash importing more than 5 LODs
#jira UE-52263
Change 3768804 by Martin.Wilson
Live Link Virtual subjects
Virtuals subjects are created within the client and contain the bones of multiple real subjects
Change 3768874 by Martin.Wilson
UAnimSequenceBase is now entirely exported with ENGINE_API
#Jira UE-48020
Change 3769318 by Lina.Halper
- Animation system owns previous bone transform with revision number, so that it can send to renderer when render recreated.
- Framenumber still exists because clothing system uses it, and I'm planning to talk to Benn about it next week when he comes back
#jira: UEAP-272
Change 3769714 by Lina.Halper
Fix CIS
Change 3770672 by James.Golding
Expose API for changing 'Use CCD' flag at runtime
#jira UE-50332
Change 3770675 by James.Golding
Add test map for 'Set Use CCD' function
Change 3770711 by Thomas.Sarkanen
Multi viewports and bone-locked cameras in animation editor viewports
All animation-related editors now have the ability to open up to 4 seperate viewports onto the same scene, each with their own settings.
Fixed up bounds following to actually work correctly (now follows without lag).
Added the ability to follow (and orbit) a specified bone as well.
#jira UE-47127 - Add the Ability to Open Multiple Viewports on the Same Scene.
#jira UE-49690 - "Camera Follow" in Persona Editor cannot be enabled
Change 3770786 by Lina.Halper
Support curve in copy pose node
#jira: UE-50182
Change 3770943 by James.Golding
Fix 'NODEBUG' option for PVD CONNECT console command (should only send profile data)
Fix from Kier at NVIDIA
#jira UE-52444
Change 3771145 by Benn.Gallagher
Added ability to control whether or not a post process instance runs on a skeletal mesh component. Exposed both to blueprints and anim editor suite
#jira UE-49747
Change 3772262 by Benn.Gallagher
Defaulted the clothing create menu to use the skeletal mesh physics asset
#jira UE-51607
Change 3772389 by Thomas.Sarkanen
Added a keyboard shortcut to toggle between body and constraint selection
Shortcut is Ctrl+T by default.
#jira UE-51804 - Add a quick switch between selected constraints and bodies
Change 3772393 by Thomas.Sarkanen
Constraints are now displayed only once in the physics asset editor tree view
User constraints are still displayed twice, however.
#jira UE-51808 - Constraints in PhAT should only be displayed once in the tree
Change 3772404 by James.Golding
Fix Modify Curve AnimNode not calling CacheBones on source pose
#jira UE-52129
Change 3772418 by Benn.Gallagher
Allowed clothing visualizations to be enabled while clothing paint mode is active.
Fixed crash attempting to visualize backstops when the clothing data has no backstops.
#jira UE-47042
Change 3772964 by Thomas.Sarkanen
Expose sequence recording settings in Persona editors
Added layout extender to Persona module, so external tabs can now be added to all Persona-based editors easily.
Added a structure details view to edit the default animation settings.
Hooked default animation settings up to Persona animation recording.
#jira UE-48416 - Set Frame Rate and Length of Recordings in Persona in Editor
Change 3772967 by Martin.Wilson
Add NativeBeginPlay function to AnimInstance
#jira UE-51351
PR #4135: Add NativeBeginPlay to AnimInstance (Contributed by Vaei)
Change 3772986 by Thomas.Sarkanen
Added "Show Only Selected Constraints" to the physics asset editor
#jira UE-51805 - Add 'show only selected constraints' option to PhAT
Change 3773012 by Benn.Gallagher
Added facility to debug skel mesh component to extend the viewport text seen in skeletal mesh editor and added lines for current cloth value
#jira UE-42354
Change 3773132 by Martin.Wilson
Added Uncheck all unconnected pins for BreakStruct nodes
#jira UE-51136
PR #4110: Uncheck all unconnected pins from BreakStruct node... (Contributed by projectgheist)
Change 3773158 by Benn.Gallagher
Added auto-range feature to cloth view ranges, and a way for tools to extend those ranges when necessary
#jira UE-48109
Change 3773895 by Jurre.deBaare
Move material baking out of experimental
#fix Removed experimental settings gating around Material Baking functionality
#jira UE-52685
Change 3773898 by Jurre.deBaare
Change log message wording when Simplygon fails to initialise to ensure it does not block CIS (error triggers a CIS error and will halt the build)
Change 3773899 by Jurre.deBaare
Add keybind for switching between paint / erase color while mesh painting
#fix Added new command for switching fore and background colors in the mesh painter (defaults to X as shortcut)
#jira UE-52197
Change 3773900 by Jurre.deBaare
Hotkey to enable and disable post processing in the preview scene settings
#fix Added hotkey and command for toggling Post Processing in Preview Scenes
#jira UE-48111
Change 3773933 by Martin.Wilson
Add missing file (for live link monolithic build failure)
Change 3773949 by Jurre.deBaare
Right click add selected to HLOD cluster / create cluster
#fix Partially implemented the request, added context menu to HLOD level nodes in the HLOD outliner treeview to allow creating a new cluster from the current level viewport selection
#jira UE-48334
Change 3773950 by Jurre.deBaare
HLOD cluster drawing should not use AHLODSelectionActor but regular in-viewport drawing
#fix removed old behaviour using a spawned actor to represent a selected HLOD cluster, and replaced it will simple debug drawing (this is a lot less bug prone and much cleaner)
#jira UE-49094
Change 3773964 by James.Golding
Mark FBodyInstance::ResponseToChannels_DEPRECATED as 'WITH_EDITORONLY_DATA'
#jira UE-52545
Change 3773978 by Thomas.Sarkanen
Allow edits to physics sim options to be undone/redone
Added RF_Transactional to the object
#jira UE-48046 - Undo/redo does not work in Physics Asset Editor's Physics/Details menu
Change 3773982 by Martin.Wilson
Add pre and post conversion callbacks to root motion conversion in character movement component
#jira UE-51966
Change 3773988 by Thomas.Sarkanen
Duplicating CL 3773896 from Fortnite:
Push non-rendered anim updates back onto the worker thread
Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation).
#jira UE-46710 - Animation updates run on the main thread when Evaluation task doesnt run
Change 3773999 by Martin.Wilson
Fix incorrect merge
Change 3774030 by Thomas.Sarkanen
Renamed "Create Joints" to "Create Constraints"
#jira UE-50861 - New Physics Asset window reads "Joints" instead of "Constraint"
Change 3774031 by Thomas.Sarkanen
Fixed typo in comment
#jira UE-50841 - Typo in Vertex Weighting Type setting when creating new Physics Asset
Change 3774200 by Lina.Halper
Fix crash with empty element in the constraint setup
#jira: UE-52686
Change 3774236 by Ori.Cohen
Fix crash when destructible component doesn't mark its killed actors as IgnoreActiveActors
#jira UE-52320
Change 3774284 by James.Golding
Fix constructor order CIS error in AudioMicerSubmix.cpp
Change 3774511 by James.Golding
Fix up removed RevisionNumber param
Change 3774724 by Lina.Halper
Fix of motion blur change of previous bone transform
Change 3775493 by Thomas.Sarkanen
Duplicating CL 3775488 from Fortnite:
Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks
#jira FORT-61157 - Run anim update on worker, even if not visible
Change 3775508 by James.Golding
Fix compilation without PhysX, move DeferredReleaseCallback outside WITH_PHYSX block
Change 3775538 by James.Golding
Fix Mac CIS due to missing virtual destructor in IDeferredReleaseCallback
Change 3775921 by Ori.Cohen
Better fix for destructible crash (also fix CIS)
#jira UE-52762
Change 3776054 by Benn.Gallagher
Fixed crash deleting max distance mask from a clothing data entry.
#jira UE-52723
Change 3776063 by Thomas.Sarkanen
Fix static analysis warning
Change 3776331 by Jurre.deBaare
Hierarchical LOD Outliner scrollbar doesn't appear
#fix removed AutoHeight from parent vertical box around HLOD outliner details view
#jira UE-52756
Change 3776704 by Martin.Wilson
Fix array properties not always refreshing when new items are added
#UE-52760
Change 3776755 by Thomas.Sarkanen
Duplicating CL 3776656 from Fortnite:
Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components
This was causing AIs to get stuck in montage playback in some circumstances
#jira FORT-61324, FORT-60558
Change 3777385 by Aaron.McLeran
#jira UE-52786 Fix for broken spatialization on xaudio2, old audio engine.
Change 3778233 by Lina.Halper
Removed android from oculus audio platform
Change 3778714 by Ethan.Geller
#jira UE-52818 remove Android from Oculus Audio platforms
Change 3779004 by Lina.Halper
Include "Features/IModularFeatures.h" to cpp
Fix build error
Change 3780324 by Thomas.Sarkanen
Duplicating CL 3778679 from Fortnite-Main:
Fix 100% Linux server crash - dont attempt to run threaded work in a single-threaded environment
We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously.
#jira FORT-61548
Change 3763999 by Ethan.Geller
remove space from ambisonics mixer name, fix build
Change 3774470 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3774039
[CL 3780967 by Thomas Sarkanen in Main branch]
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3722141 by Aaron.McLeran
#jira UE-51670 Added ability to split multi-channel mic input into separate USoundWave assets in recording manager.
- Will allow for sequencer recorder to record multiple audio streams, one for each actor
Change 3726096 by Ori.Cohen
Fixed welded bodies with negative scale not using the mirrored convex hull
#jira UE-51647
Change 3726233 by Ori.Cohen
Make sure RT doesn't try to create a physics mesh when debug drawing
#jira UE-51721
Change 3726254 by Aaron.McLeran
Fixing typo in GetCustomSpatializationSettingsClass interface
Change 3728295 by Ori.Cohen
Fix incorrect lock upgrading
Change 3728516 by Benn.Gallagher
Fix for crash loading reparented animation blueprints that do not have an animgraph but are no longer child blueprints.
#jira UE-51414
Change 3728522 by Benn.Gallagher
Added mesh paint settings to per-user settings and added preview vertex size so it's configurable by the user for use on differently sized meshes.
#jira UE-50087
Change 3728853 by Benn.Gallagher
[NvCloth] Fix sphere collision detection issue when clothing bounds are (almost) flat.
Change 3729031 by Ethan.Geller
#jira UEAP-316: Improvements to the audio side for our Opus VOIP implementation.
Change 3729910 by Benn.Gallagher
Fix for crashes editing destructible meshes caused by stale render data
Change 3729921 by James.Golding
- Remove 'bDisabled' flag from SkeletalMesh render data sections, use per-component ShowMaterialSection to hide sections instead
- Renamed flag on source data (FSkelMeshSection) to bLegacyClothingSection_DEPRECATED, to fix up old clothing assets
- Expose ShowMaterialSection to BP, added ShowAllMaterialSections and IsMaterialSectionShown as well
- Move SelectedEditorSection and SelectedEditorMaterial from USkeletalMesh to USkinnedMeshComponent, made private, added accessors
- Made SectionIndexPreview and MaterialIndexPreview in SkinnedMeshComponent private, added accessors
- Remove unused ChunkIndexPreview from USkinnedMeshComponent and SelectedClothingSection from USkeletalMesh
- Move SectionsDisplayMode from UDebugSkelMeshComponent to SAnimationEditorViewport
#jira UEAP-167
Change 3730054 by Martin.Wilson
Live Link: Add ability for sources to define their own settings
Change 3730134 by Jurre.deBaare
Editor crashes when opening animcompression setting on an alembic file
#jira UE-51840
#fix ensure that anim sequence actually contains a compression scheme, and set scheme during ABC import
#misc cleaned up comment
Change 3730428 by Thomas.Sarkanen
Fix copy/paste in the physics asset editor
When constraint data was being serialized the default profile was being substituted, however it wasnt being updated for all non-detials panel operations.
Added a UpdateProfileInstance() to propgate the changes correctly for copy/paste, axis cycling and toggling.
Also allow multi-paste of constraints/bodies.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730464 by Thomas.Sarkanen
Fixed copy/paste not working when the skeleton tree has focus
The skeleton tree was absorbing the command binding because socket copy/paste wasnt not checking whether sockets were selected.
#jira UE-51803 - Copy/paste doesn't work correctly in PhAT
Change 3730511 by Jurre.deBaare
Moving over fix from FN-Staging for [CrashReport] UE4Editor_Engine!FColorVertexBuffer::GetVertexColors() [colorvertexbuffer.cpp:313]
#jira UE-48988
Change 3730685 by Benn.Gallagher
Fix for sequencer crash when toggling spawnable for an actor containing a skeletal mesh component. Caused by CPFUO adding entries into the subinstance array while the component was unregistered.
#jira UE-51508
Change 3731560 by Aaron.McLeran
Removing gaurd on spatialization plugin settings and renaming enumerations
Change 3731714 by Ori.Cohen
Added the ability to profile scene query hitches.
Change 3731725 by Ori.Cohen
Change scene query hitch threshold to 50us by default
Change 3731770 by Ethan.Geller
Fix signed/unsigned comparison.
Change 3731777 by Ethan.Geller
Suppress static analysis warning.
Change 3732145 by Thomas.Sarkanen
[Duplicated from 4.18.1]
Fixed crash when simulating in the physics asset editor, dragging with Ctrl+RMB and then clicking LMB
Also fixed a selection issue that was exposed when this crash was fixed,
#jira UE-51597 - [CrashReport] Crash in PHAT on LeftMouse click while moving ragdoll asset during Simulate
Change 3732176 by Thomas.Sarkanen
Fixed hang when selecting all bodies or constraints in a physics asset
Implements a better fix for CL 3721129
#jira UE-51626 - Very long hang occurs when selecting all bodies in a physics asset
Change 3732177 by Thomas.Sarkanen
Fix crash when pasting properties in Physics Asset Editor
Makes sure that the tree is refreshed when underlying data changes, so we dont access stuff out of range.
#jira UE-51806 - Editor crashes when pasting properties of a body to multiple bodies
Change 3732492 by Martin.Wilson
Fix for ensure when compressing an animation whos skeleton has been switch due to skeletal mesh merging
#Jira UE-51794
Change 3732672 by Thomas.Sarkanen
Refactor view menus in animation editors
Moves show menu and buffer visualizations into a new CommonMenuExtensions module.
Reorders viewport menus in Persona-based editors so the "Show" menu is similar to the level editor's menu of the same name.
All character-specific stuff is now in a "Character" menu.
Original changes by Jonathan.Poncelet
#jira UE-41903 - Add relevant options from Level viewport Show menu to Anim tools viewports
Change 3732860 by Thomas.Sarkanen
Fix CIS errors/warnings
Change 3732877 by Thomas.Sarkanen
Fix missing Physics menu
Merge error on my part
Change 3733113 by Ori.Cohen
Fix CIS
Change 3734859 by Thomas.Sarkanen
Fix crash when opening a physics asset that uses a preview mesh with no skeleton
#jira UE-51916 - [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Change 3736693 by Ethan.Geller
Added ability for submixes to define their own channel format. Written by aaron.mcleran
Change 3737943 by James.Golding
Fix crash when right-clicking during section selection in skel mesh tools
#jira UE-51873
Change 3738337 by Benn.Gallagher
Fix for crash switching between clothing assets with a gradient tool that has cached start/end indices.
#jira UE-51921
Change 3738404 by Lina.Halper
Add comment for bImportBoneTrack option in FBX importer
Change 3738816 by Benn.Gallagher
Added "Anim Drive" to clothing assets and added runtime interaction for simulations (Merged from Siren)
Change 3738960 by Ethan.Geller
Fix Linux compiler errors for implicit enum casting
Change 3739214 by Lina.Halper
- Removed unnecessary Initialize
- Make sure invalidate the other part if not used (socket->bone or bone->socket)
#jira: UE-51931
Change 3739215 by Lina.Halper
compile error
- added one more ) when pasted to the other line
Change 3739442 by Lina.Halper
pose asset crash when skeleton changes
#jira: UE-52036
Change 3739795 by Ethan.Geller
fix linux build with implicit enum class casts, pt 2
Change 3740553 by James.Golding
Sweeps with an initial overlap now put more useful info (from PhysX) into HitResult::ImpactPoint
#jira UE-47566
Change 3740560 by James.Golding
- Don't rebuild render data on SkeletalMesh interactive property changes
- Remove unnecessary render resource release in SkeletalMesh PreEditChange
#jira UE-51652
Change 3740562 by James.Golding
Extensibility improvements to PhysicsAssets (from NVIDIA)
Change 3740563 by James.Golding
PR #4066: Physical Animation Crash fix - Prevent crashing if the scene has already been removed or index was invalid. (Contributed by DSDambuster)
#jira UE-50546
Change 3740564 by James.Golding
PR #4175: Added functions to SpringArmComponent to get relevant status of the Collision Test (Contributed by alexformosoc)
#jira UE-51761
Change 3740587 by Benn.Gallagher
CIS fixes for non-cloth platforms and initialization order fix
Change 3740658 by Thomas.Sarkanen
Update cloth appropriately in the physics asset editor
When moving primitives, just update the underlying extracted collision - we dont reset the entire simulation.
Reset simulation when making more 'major' potential changes (adding/removing collision etc.)
Optionally reset cloth when simulation starts/stops in the physics asset editor
#jira UE-50949 - Phat Editor with cloth collisions
#jira UE-48779 - Ability to reset clothing during physics simulation
#jira UE-48778 - Moving collision in Physics editor doesn't interact with cloth
Change 3743354 by Benn.Gallagher
CIS Fix
Change 3743419 by Thomas.Sarkanen
Preview buttons are now present where applicable
Preview mesh button reordered to be consistent with other anim editors.
Preview animation re-instated where applicable.
Also fixed skeleton tree icons hiding when bones are not relevant - this was confusing depending on bone layout
#jira UE-50894 - Animation Editors - Include Preview Mesh and Animation Buttons
Change 3743529 by Thomas.Sarkanen
Moved constraint and physical anim profile indicators to the top of the details panel
Indicators now show assignment status.
#jira UE-50895 - Constraint Profiles requests
Change 3743604 by Jurre.deBaare
Duplicating from 4.18.1:
[CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
#fix pre-emptive early out on the collinear test, and found other minor bug with bounds test as well
#jira UE-51917
Change 3743757 by Lina.Halper
Adding more ensure to detect NaN
Change 3743791 by Ori.Cohen
Fix CIS and stack size issues
Change 3744008 by Benn.Gallagher
Gravity override support for clothing interactor.
#jira UE-51014
Change 3744439 by Michael.Karambelas
Updating and investigating CableActor automation tests
Change 3744566 by Martin.Wilson
Possible fix for very rare anim corruption (missing raw data). Moved Super::PostLoad call above track verfiy to make sure skeleton is loaded.
#jira UE-49335
Change 3745963 by Martin.Wilson
Fix ensure being hit because users could turn on both "Use Adaptive Error" and "Use Adaptive Error 2" at the same time
#Jira UE-52044
Change 3748585 by Aaron.McLeran
Fixing crash when loading editor with synth components.
Change 3749071 by Aaron.McLeran
Fixing ambisonics submix format
Change 3749969 by Danny.Bouimad
Updating TM-AnimPhys to be more performant on Switch
Change 3750103 by Danny.Bouimad
Checking in automated test to cover Debug Show Collision, Visibility Collision and Player Collision. (Disabled currently due to active bug causing incorrect ground truths to be generated UE-52052)
Change 3754465 by Ethan.Geller
Fixing panning in audio mixer after submix format feature
Change 3755637 by Lina.Halper
Back out changelist 3739214
- still add back invalidation
#jira: UE-52159
Change 3756385 by Lina.Halper
- Adding ground truth for the cable component test map
- Disabled first test as it has BP none access warning
#jira: UE-52370
Change 3756707 by Ethan.Geller
fix potential mem leak in mixer source
Change 3757148 by Aaron.McLeran
Fixing surround sound bugs due to recent changes to submix format.
Change 3757583 by Aaron.McLeran
Fix cook with synth component
Change 3758477 by Danny.Bouimad
Fixing Disabled cable actor test, checking in screenshots for a disabled test.
Change 3758873 by Ethan.Geller
#jira UE-52389 Remove assert on getting a hash for a unique net id.
[CL 3759284 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3624599 by Thomas.Sarkanen
Added the ability to rename shapes in the Physics Asset Editor
Added "CanRenameItem" to skeleton tree item API so we are not limited to hard-coded bones/sockets
Tweaked physics shape item widget to use editable text in the same vein as virtual bones etc.
#jira UEAP-341 - Ability to name collision shapes
Change 3624765 by Benn.Gallagher
Fixed bad blend profile references
#jira UE-46227
Change 3624773 by Danny.Bouimad
Content fix for #Jira UE-49191
Change 3625007 by Thomas.Sarkanen
Fixed monolithinc game builds
Moved new Name member to WITH_EDITORONLY_DATA, as the generated code still picks it up using WITH_EDITOR
Change 3625659 by Ori.Cohen
Make sure that components being unwelded are always unwelded even if they are about to be deleted. This is needed for fixing dangling pointers.
Change 3625850 by Thomas.Sarkanen
Fix for crash in physics asset editor after garbage collection
Move bone proxies from rooting to FGCObject
Change 3625966 by Lina.Halper
Instead of PinShownByDefault, changed to PinHiddenByDefault
https://github.com/EpicGames/UnrealEngine/pull/3964#3964
#jira: UE-49168
Change 3626020 by Martin.Wilson
Protect against checkSlow when using post process instance without a main instance
#jira UE-49275
Change 3627178 by Aaron.McLeran
#jira UE-49322 Fixing background muting and preview sound
Change 3627179 by Aaron.McLeran
Optimizing active sound by not processing active sounds if they are out of range.
Allowing virtualized sounds to be exempt.
Licensee says they saw a 6x improvement on active sound calculations in audio thread with this change.
Change 3627187 by Aaron.McLeran
Allowing overriding the sample rate of synth components in C++.
Useful for cases where synth component is being used to output media auido or VOIP.
Change 3627563 by Thomas.Sarkanen
Tweaked tooltip so it isnt the same as other menus
#jira UE-47817 - Two Viewport tooltips are the same in Physics Asset Editor
Change 3627580 by James.Golding
PR #3974: UE-49200: Fixed typo in Physics Handle (Contributed by carloshellin)
#jira UE-49264
Change 3627581 by James.Golding
Reduce output verbosity during cooking
#jira UE-47126
Change 3627584 by James.Golding
PR #3954: Upgrade to V-HACD version 2.3 (Contributed by jratcliff63367)
Auto-convex generation now exposes more useful 'max hulls' instead of 'accuracy'
Auto-generation of convex collision is now done async in StaticMesh Editor
#jira UE-49027
Change 3627599 by Martin.Wilson
Make sure raw data debug bone rendering in the animation editors actually shows raw data in the case of additive track layers (used to show source instead)
Change 3627605 by James.Golding
Forgot to remove Box2D from TargetRules.cs (see CL 3555437)
Change 3627627 by Martin.Wilson
Change raw data evaluation so that virtual bone positions are built before interpolation is carried out
#jira UE-42659
Change 3627663 by Martin.Wilson
Fix typo
Change 3627730 by Martin.Wilson
Allow notifies to be trigger on follower animations in a sync group
#jira UE-46770
Change 3627852 by Thomas.Sarkanen
Add warning to "Use Async Scene" property when shown in the physics asset editor, if the project doesn't currently use an async scene.
#jira UE-47964 User is not told to Enable Async Scene in Project Settings when enabling it on a physics asset
Change 3627864 by Lina.Halper
Fix issue where "reset to default" on search box for bone doesn't work
#jira: UE-48874
Change 3627946 by Thomas.Sarkanen
Prevent undo/redo breaking when moving both a constraint and a body at the same time
#jira UE-49344 - Physics Asset Editor: Moving both a body and a constraint causes undo.redo to break for the whole editor
Change 3628091 by Thomas.Sarkanen
Fix dangling lines, poor search focus and graph not refreshing when making new constraints
Found by Nick D in Main.
#jira UE-47812 - Physics Asset Graph wires sometimes get stuck to the window not attached to a node
Change 3628107 by Lina.Halper
Fixed issue where Blendspace 1D can't scale due to the property not exposed
https://udn.unrealengine.com/questions/389958/input-interpolationaxis-to-scale-in-1d-blendspace.html
Change 3628108 by Arciel.Rekman
Update Linux VHACD.
- Also removed arm 32-bit version (the library is editor-only).
Change 3628437 by Michael.Trepka
Updated Mac VHACD libraries and Xcode project
Change 3628667 by Lina.Halper
- Fixed issue of showing combo box multiple times
- Fixed issue of inconsistent combo box width
- Fixed text of pick bone to "select" for more general instruction
- Fixed issue with struct displaying children when pin is enabled
#jira: UE-49295, UE-46496, UE-47427
Change 3629744 by Aaron.McLeran
#jira UE-49383 Fix for source bus loading in sound waves and playing without audio mixer
Change 3629846 by Aaron.McLeran
#jira UE-49390 Required API change to spatialization interface for google
Change 3630322 by Thomas.Sarkanen
Fix right-click not displaying context menu for constraints correctly
Selection logic was lightly broken
#jira UE-49399 - Physics Asset Editor: Right-clicking constraints in the viewport does not bring up the context menu
Change 3630463 by Martin.Wilson
Remove accidently submitted debug code
Change 3630523 by Jurre.deBaare
Paint threshold and fill value and can be set to negative numbers
#fix Added metadata and default values for cloth fill tool
#jira UE-48352
Change 3632009 by Aaron.McLeran
#jira UE-49470 Fix for iOS master volume not getting set
Recent changes to master volume resulted in platforms which don't have a headroom value defined will not get their master volume updated. IOS doesn't have a headroom value set so the master volume is never set and the fade in is never triggered.
Change 3632699 by Thomas.Sarkanen
Fix crash undo-ing primitive regeneration while simullation is in progress & stopping simulation
#jira UE-49283 - Editor crashes if you regenerate and manipulate a phys body, simulate, undo and then exit simulation
Change 3633336 by James.Golding
PR #3978: effect is the noun. affect is the verb (Contributed by cdietschrun)
#jira UE-49324
Change 3634665 by Aaron.McLeran
#jira UE-49538 Fixing param interpolation
Change 3634922 by James.Golding
Static analysis fix (PhysXCookHelper.cpp)
Change 3634926 by James.Golding
Fix HTML5 build (which builds with PhysX, but without APEX)
Change 3636005 by Thomas.Sarkanen
Constraint setup shortcuts are now undo-able
Also fixed body-body collision as you couldnt undo this either.
Added transaction and calls to Modify().
#jira UE-49484 - Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.
Change 3636018 by Thomas.Sarkanen
Added back constraint shortcut to PhAT toolbar
#jira UE-48859 - Constraint quick set buttons are missing in the new Physics Asset tool
Change 3636086 by Martin.Wilson
Fix for enabling Live Link plugin in Orion
Change 3638367 by Thomas.Sarkanen
Connection reporting is now more user-freindly in the physics asset editor graph view
Expanded UEdGraphSchema API to allow for more specific feedback when dragging over a graph.
Implemented node & pin feedback for physics asset graphs.
Also fixed alignment of icon for drag feedback as it stretches with multi-line text.
#jira UE-47984 - No node created when dragging off of Constraint node in Physics Asset Graph
Change 3640144 by Aaron.McLeran
#jira UE-49409 Attenuation focus audio tests on TM-AnimPhys on Cooked mac doesn't play any audio
Fixing the recent optimization to not play active sounds in range. Code attempts to check if there's any possibility for a sound to have it's distance affected before trying to prune by max distance.
Change 3640276 by Aaron.McLeran
#jira UE-49606 Project does not cook with actors containing ModularSynth component
Change 3640313 by Aaron.McLeran
#jira UE-49675 Fixing shutdown of audio mixer
- Final queued commands aren't getting pumped during audio mixer shutdown, added a new interface to get a final shutdown callback back to audio mixer device. We can do any cleanup or final shutdown tasks in this callback. Added a call to pump the source manager one last time. For cases of audio mixer running without audio plugins, this won't have much of an effect, but is a good thing to do anyway. For the case of audio plugins, who are depending on paired init and release calls, this is valueable to avoid memory leaks between subsequent PIE sessions.
Change 3640941 by Martin.Wilson
Add editor only animation loading debug data in the hope of diagnosing rare loading crash
#jira UE-49335
Change 3641976 by Ethan.Geller
#jira UE-49675 ensure that we pump both command queues
Change 3642613 by James.Golding
Add NoPhysX sample, for CIS testing compilation without PhysX
Change 3644001 by Aaron.McLeran
#jira UE-49805 looping sounds are, in rare cases, extremely loud
Change 3644124 by Aaron.McLeran
#jira UE-49787 [CrashReport] Mac crash - UE4Editor-AudioEditor.dylib!FSoundCueEditor::DeleteInput()
Adding ensure on returned ptr to avoid crash but keep getting some logging.
Change 3644157 by Aaron.McLeran
Fixing build error
Change 3644163 by Aaron.McLeran
Fixing build error (for real)
Change 3650331 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Making sure we properly set passive mix modifier states.
Change 3652648 by Aaron.McLeran
#jira UE-49994 SoundMix Fade Time not fading audio properly
Change 3652995 by Aaron.McLeran
#jira UE-50053 Reduce log level of audio mixer debug category
Turning down the log spam level of the underrun category by switching to debug category and reducing level of the debug category.
Change 3653461 by James.Golding
V-HACD updates from JohnR @ NVIDIA (adding new functions for future use)
Change 3654056 by Aaron.McLeran
Fixing an issue with caching node states for editor builds and adding optimization to cache if we should apply interior volumes.
Change 3654579 by Aaron.McLeran
Allow sound submixes and sound classes to be a blueprint type
Made all properties of sound classes BlueprintReadOnly.
Change 3662519 by James.Golding
Merge CL 3575543 from //Fortnite/Main to Dev-AnimPhys
Don't call into UpdateKinematicBones if there are no physx bodies
Change 3664976 by Aaron.McLeran
#jira UE-50175 New Tap Delay Submix Pan parameter does not work in Surround Sound
Change 3665751 by Aaron.McLeran
Adding a simple panner effect
Change 3665851 by Aaron.McLeran
Fixing naming convention for new panner source effect
Change 3666894 by Thomas.Sarkanen
Bone modifications via transform type-in can now be undone
Added RF_Transactional & called Modify()
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3666919 by Lina.Halper
Fixed equal operator for bonereference to work when not initialized
Change 3668850 by Thomas.Sarkanen
Skeleton tree now no longer allows selection of filtered items
This fixes an issue where filtered-out constraints were being deselected after a select all operation because the tree thought it had no selection (all constraints were filtered).
#jira UE-50200 - Constraint Details do not populate in the Details Panel if the Skeleton tree does not include Constraints
Change 3669028 by James.Golding
Fix CIS error after merge-down
Change 3669053 by James.Golding
Fix bad merge in SynthComponent.cpp
Change 3669273 by Lina.Halper
- delete all tracks option
- allow to opt out on bone track importing
- fixed pose preview for fullbody to select weights that has pose from asset.
Change 3671396 by James.Golding
Fix FSkelMeshComponentLODInfo cleaning up all override resources when it should only have been cleaning up one of them
Change 3671701 by Martin.Wilson
Maya Live Link plugin
- Added UI to Maya
- Display currently streamed subjects
- Allow add and removal of streamed subjects
- Display connection status to editor
- Stream active camera as EditorActiveCamera
- Refactored entire plugin so that streaming has a manager and streaming objects / interfaces
- Reworked editor update hook so that streaming is more robust and facial rigs / leaf bones now correctly update.
Change 3672170 by Lina.Halper
Remove track support for Animation Blueprint Library
Change 3675921 by Ethan.Geller
Rollback invalidated check from copy down
Change 3677606 by Martin.Wilson
Add live link driven component - allows an actor to take its rotation and translation from a live link subject
Change 3678594 by Lina.Halper
Changed API name for clarification
Change 3680913 by Ethan.Geller
#jira UE-50750 fix stuttering on AudioMixer on MacOS
Change 3681127 by Ethan.Geller
#jira UE-50720 Fix invalidated audio clock time when audio device is unplugged on legacy audio engine
Change 3682729 by Ethan.Geller
#jira UE-50832 Fix for null concurrency settings when removing active sounds from a concurrency group. [Dev-AnimPhys]
Change 3633185 by James.Golding
Fix engine not compiling when WITH_PHYSX == 0
PR #3691: 4.16_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
PR #3695: 4.16_PhysXVehicles_WITH_PHYSX_optional (Contributed by JacobNelsonGames)
Change 3637031 by Ethan.Geller
#jira UE-49605 Platform Headroom fix for non-float devices.
Change 3642598 by James.Golding
Change bCompileNvCloth to use same pattern as bCompileAPEX (on by default, disabled on some platforms). This allows game projects to disable it.
Change 3645224 by Martin.Wilson
Fix for rare notify crash.
For speed purposes Notify Queue caches a pointer to the notify, this is memory that is owned by the animation and if it gets garbage collected we have a pointer to invalid memory.
This change caches a pointer to the owner of the notify memory to so we can track its validity.
#jira UE-44869
Change 3668926 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3668712
Change 3674824 by James.Golding
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ 3674368
[CL 3683447 by Thomas Sarkanen in Main branch]
Move bone proxies from rooting to FGCObject
#jira UE-49279 - Editor crashes if you CtrlZ and Ctrl Y deleting a constraint profile while constraints are selected
#rb Jurre.deBaare
#lockdown Nick.Penwarden
[CL 3627559 by Thomas Sarkanen in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3536809 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 1.
Change 3536814 by Ben.Marsh
Fixing case of files in "iOS" directory, pt 2.
Change 3596207 by Thomas.Sarkanen
Copying //Tasks/UE4/Dev-UEAP-29-PhATUpgrade to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3590250
PhAT Upgrade
#jira UEAP-29 - New PhysicsAsset editor
Changelists from task stream:
Change 3380649 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Initial pass at allowing viewports to be extended more easily, still plenty TOD, but just unearthing this old shelf and getting it working.
This gets the Persona skeleton tree and viewport into PhAT, without any PhAT functionality added.
Change 3380685 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renaming PhAT files to PhysicsAssetEditor
Change 3380749 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rename PhAT -> PhysicsAssetEditor
Change 3380832 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up PhAT to Physics Asset Editor
Change 3380884 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Reverted some over-zealous renaming
Change 3380970 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked ISkeletonTreeBuilder interface to make way for actually making a derived class of it
Added the ability to hide filter menus to skeleton tree
Change 3381017 on 2017/04/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added new physics asset skeleton tree builder
Change 3384407 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree extensions to support physics assets
Only started this work - still much to do
Change 3384460 on 2017/04/07 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged persona viewport menus
Change 3392222 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed body/constraint modes.
Added graph editor
Added edit mode - moved viewport client code over
Got PhAT skel mesh rendering in viewport
Change 3392268 on 2017/04/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Increased hit proxy priority to improve selection
Change 3401648 on 2017/04/20 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Skeleton tree gets bodies & shapes back.
Selection works in graph, now displaying the correct constraint in the detials panel. Still need to add selection from viewport.
Added multi-select to bone proxy customization
Re-tweaked editor layout
Change 3403701 on 2017/04/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection sync work.
Customization of anim viewport menus.
Context menus for physics asset items, as well as masking of various context menu items via settings.
Change 3405246 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Started more work on viewport menu extensions, but need to refactor the toolbar system to use actual multiboxes. Up next!
Change 3405274 on 2017/04/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
More viewport menu fixups (plus deleting duplicate functionality).
Change 3409155 on 2017/04/26 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Got simulation working again - as we switched to the debug skel mesh comp, the normal tick path didnt work for post-blend physics (it tried to flip the buffer too early).
Also tweaked debug skel mesh comp root motion consumption code to not reset transfor every frame if we are not using root motion.
Cleaned up unused files & code
Change 3410814 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Allow extensibility of viewport menu bars
Slate changes:
Allow menu bars to optionally specify an icon to use. This is intended to allow us to move viewport tool/menu bars over to use multibox, with all the attendant features and extension points.
Allow menu bars to optionally invert-on-hover.
Allow styling of menus to affect closed appearance of menu header. Previously only NoBorder was used.
Adjusted core styling of menu bar elements.
Other changes:
Adjusted padding for various UI elements to preserve previoud behavior.
Adjusted SAnimViewportToolbar to use the new menu bar builder.
Exposed SEditorViewportViewMenu so that it can be used in a standard menu bar.
Change 3410816 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added extension point to viewport menu bar
Change 3410818 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Getting sim working again
Moved over to using preview instance so we share functionality with Persona editors.
Added time dilation options to persona preview scene.
Removed PhAT specific recording functionality (it is in the viewport now).
Change 3410840 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Recreate physics state on edit, not sim start
This allows velocity to be inherited when simulation is started
Change 3410863 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moving viewport to continually-invalidated one like animation editors
Fixed crash in non-extended viewport toolbars
Change 3410936 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bodies start off non-expanded
Selection now synced between viewport and graph
Constraint selection in graph not works on the first try
Change 3410943 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added missing icon
Change 3410966 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed shape listing from graph nodes
Change 3411013 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Double click on body node recenters graph
Fixed graph disappearing on right-click
Change 3411111 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented cursor getting swallowed in sim mode
Change 3411126 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed overlapping text
Change 3411213 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Node layout now takes dimensions into account
Change 3411320 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash opening Persona editors
Renamed file
Change 3411327 on 2017/04/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to profiles menu
Change 3420822 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Profiles can now be edited in their own details panel
Existing customizations folded into the new panel
Tweaks to toolbar
Added the ability for the persona details panel to have extra top/bottom content added
Change 3420832 on 2017/05/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Add profile control to context menus
Also delete old unused code
Change 3422651 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Toolbar trimmed down & re-ordered
Body/constraint ops moved to context menus
Apply physmat now a context-menu option with an asset picker
Change 3422654 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed extra warning dialog when auto-creating bodies
Changed title of new asset dialog to "auto-create bodies"
Change 3422680 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix "simulate selected"
As we dont re-init the physics state each time we start simulating, our tweaked physics type was never applied. We now manually do this in the editor.
Change 3422937 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Replaced EKCollisionPrimitiveType with EAggCollisionShape::Type
Fixed up selection so body selection works & tree seleciton is properly synced with viewport
Added recursion guard to selection delegate handlers.
Removed vestigial instance property editing support (no longer needed).
Removed unused old tree support code
Change 3423034 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added constraints to tree
Change 3423318 on 2017/05/04 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix bone proxiies stopping updating after initial viewport selection
Change 3424993 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up selection issues when creating new bodies
Added constraint context menu
Change 3424998 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved icons to central location
Change 3425445 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Customized filtering of the skeleton tree
Hide constraints by defualt
Added option to hide parents when filtering (so the vertical space is nto wasted, but some idea of hierarchy is preserved).
BREAKING CHANGE: changed skeleton tree filtering API to add args & removed bWillFilter bool.
Change 3425488 on 2017/05/05 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3425303
Change 3427886 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved physics sim options to viewport menu (so seleciton changing is not required to change them)
Moved physics-related rendering options to show menu
We no longer switch to sim options when nothing is selected.
During simulation we now disable the details panel
Constraint scaling now works correctly (rather than just scaling the screen size limit that axes only are rendered)
Change 3428040 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Small fixes based on feedback:
Exposed Mirror tool to menus
Exposed constraint quick actions to menus
Added edit condition to Position & Velocity strength for physical animation
Fixed up some tooltips & display names
Change 3428143 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Defaulted to constraints as points
Change 3428216 on 2017/05/08 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Request from Nick D:
Update in-level primitive transforms immediately, rather than on mouse up. We only do this for non-convex primitives however, to avoid re-cooking meshes.
Change 3430326 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaks to rendering of constraints and shapes to allow for better seleciton & interaction with editor widgets.
Slightly increased point-constraint rendering size and added crosshair cursor to constraints
Change 3430327 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed object-reuse issue in skeleton tree items with sanem names (use a GUID instead)
Change 3430391 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed duplicate time dilation (can just use viewport menu!)
Change 3430419 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge
Prevent crash by attaching to root component in the correct place
Add IWYU include for TArrayView
Remove more unused code
Change 3430443 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix constraint/body selection one final time
Move constraint drawing to SDPG_World (apart from point mode)
Remove depth offset in material
Change 3430495 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enabling/disabling collision between bodies is now clearer
Menu items are now enabled and disabled correctly depending on collision state
Tooltip reflects what actually gets done when the operation is enacted
Also corrected a few functions that still reference constraint & body mode
Change 3430553 on 2017/05/09 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added enable/disable collision with all
Change 3432386 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code graph items based on current profile
Change 3432401 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Color code tree items too
Change 3432418 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Bone selection & manipulation now possible - allows for pose setup before simulation
Item expansion now expands leaf nodes when selecting - helps with constraint selection etc.
Change 3432427 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix compile error
Color code according to simulated/kinematic status
Change 3432428 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
File i missed
Change 3432540 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added physics asset factory so physics assets can be created form the "new asset" menu.
Skeletal mesh is picked then a defualt asset is generated
Change 3432556 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Improve interactions with bones & bodies
Clear bone selection when selecting bodies/constraints
Always hide gizmo in simulate
Change 3432703 on 2017/05/10 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused selection lock feature
Fixed selection working incorrectly with details panel closed
Change 3434710 on 2017/05/11 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selection improvements
Multiselect in tree now only selects non-collapsed tree elements
Selection API revamped in shared data, so multiselect of constraints can work correctly (they appear more than once in the tree, so the preivous single-point-of-access API was insufficent).
Change 3489030 on 2017/06/14 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3488994
Change 3491459 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup post-merge issues
Change 3491486 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Simulation now works in a simlar way to the level editor
Only on 'simulate' button, which controls repeating the last simulation (be it selected or not). Options are on a dropdown.
Change 3491529 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed selection color of wireframe drawing (this broke ages ago!)
Fixed initialized environment color/intensity
Change 3491537 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked materials so they dont repend on seperate translucency (which is optional, and disabled currently)
Change 3491791 on 2017/06/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when simulating selected new bodies
Make sure we recreate physics state appropriately (it used to be done on simulation start, so wasnt needed each time)
Change 3494359 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Select all is now a menu option
Context menu pops when right-clicking nothing now too
Menu no longer grows enormous when multiple types of objects are selected
Change 3494373 on 2017/06/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Enlarged constraint rendering size
Show constraints (rather than points) by default
Change 3511708 on 2017/06/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Assets now appear in the asset family shortcut bar
Physics Assets now render thumbnails
Skeleton tree can now work in 'picker' mode
Constraints can now be created manually in the graph, tree and viewport
Fixed double-click and mousewheel not working right sometimes
Change 3513121 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed clicks incorrectly selecting bones in simulate mode
Change 3513160 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics Asset config is now loaded/saved
Fixed antoher corner case with viewport clicks in sim
Change 3513540 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved body creation params over to a details panel & settings object
Moved initial creation dialog over to use the new system too
Change 3513591 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Renamed shapes and constraints in the tree view
Change 3513752 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Constraints are now not filtered by default
Change 3513797 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Selecting constraints now shows them (and the bodies involved) in the graph
Change 3513859 on 2017/06/28 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed "Show Kinematic Bodies"
We now always show kinematic status in simulate mode
Change 3515732 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
PhAT rendering settings are now persisted across sessions.
Access to sim/edit settings is now not gated on state of the editor. Sim/edit settings are always both available.
Added editable opacity to collision rendering.
Change 3515735 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
New materials with opacity parameter
Change 3515757 on 2017/06/29 by thomas.sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Re-saved materials
Change 3515759 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added ability to only show selected bodies as solid
Change 3515812 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix focus 'F' shortcut sometimes not working
Change 3515984 on 2017/06/29 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix a bunch of selection issues with the graph not keeping in sync
Change 3517456 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3516853
Change 3517514 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed disappearing convex meshes on simulate
Also fixes crash in thumbnail rendering
Change 3517556 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled selection on mesh. Fixes selection issues.
Also made the hit proxy use a crosshair when over bodies, for easier selection
Change 3517642 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added body/body collision buttons back to the main toolbar
Fixed solid body drawing using the wrong material when no bodies are selected
Change 3517828 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix delete shortcut not working when tree is focused
Change 3517927 on 2017/06/30 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Integrated per-bone primitive generation with the new tab method
Removed context menu item for bones (fixes duplicate popup)
Fixed undo/redo not working for regenerating all bodies
Change 3519931 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled body regeneration when simulation is running
Fixed up tab icons
Change 3519978 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Preview mesh is now set like every other Persona editor (via toolbar picker of via preview scene settings)
Animation picker removed from toolbar (we use the preview scene settings for this now)
Fixed profiles tab icon
Change 3519982 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Show attached assets in tree
Change 3519995 on 2017/07/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix broken multi-selection of bone proxies
Change 3532799 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed code that prevented parts of the UI (like simulation) from working in PIE
Removed graph overlays & added "PHYSICS" label
Change 3532837 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed arrows from graph
Fixed dragging off constraints/input pins/bodies in constraint-created graphs
Constraint names now include both bodies
Change 3532880 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched from colors to icons in the skeleton tree
Removed bold fonts
Change 3532907 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Layout fixes
Added border around generate button in tools panel
Removed skeleton tree header in contexts where it is not needed
Change 3532932 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added slow task dialog for body generation
Change 3532992 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged context menus to be not so huge
Change 3533134 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Rearranged menus some more
Change 3533135 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Colorized details customization of swing/twist items
Change 3533174 on 2017/07/12 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Auto-open assets when creating from skeletal mesh
Tweaked tooltip on suggestion from Nick D
Change 3535652 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed mirroring changes not showing up straight away
Change 3535731 on 2017/07/13 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved over to Persona-style floor adjustment
Change 3539689 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Tweaked tooltips for filtering items
Change 3539693 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added "deselect all" option (Esc)
Change 3539731 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Graph selection tweaks
Selected bodies in the viewport/tree are now also selected in the graph.
Selection outline is now matched to the graph outline instead of using default outline.
Pin allocation no longer happens twice
Change 3539750 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Switched simulate shortcut to Alt+Enter
Avoids conflict with clobal PIS/SIE shortcuts
Change 3539933 on 2017/07/17 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Minor body regeneration refactor
Label for tools tab button is dynamic depending on selection context
Generation setttings are now re-used by creation dialog too
Added in per-bone and per-body regeneration menu items. Bone regeneration now deletes the old body(s) instead of aborting
Change 3543884 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Resetting animation to default now correctly applies the animation
Change 3544101 on 2017/07/19 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed up physics asset editor's use of debug skel mesh component
This broke post-merge from Dev-AnimPhys.
Kinda hacky, but we need to double-flip the buffers in this case as we want to force non-threaded work AND also wait on the physics tick group to complete (to blend in physics).
This also requires making ShouldBlendPhysicsBones protected, otherwise the buffers are never flipped in the non=simulating case (before simulation is enabled in the physics asset editor).
Change 3547893 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Moved code to add/remove/assign/unassign profiles to details customization
Also allowed dupication again (via the menu)
Allows correct naming of new profiles as before (as this is handled in PostEdit)
#jira UE-47448 - Deleting profiles in Physics Asset Editor does not update the current profile
#jira UE-47514 - Unable to duplicate profiles in Physics Asset Editor
#jira UE-47384 - New profiles in Physics Asset Editor are all named the same
#jira UE-47375 - Physics Asset Editor 'None' current profile Delete option is available
#jira UE-47378 - Current Profile name boxes in Physics Asset Editor are size limited and overlap buttons if too long
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3547925 on 2017/07/21 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevented ctrl+selection of constraints from re-selecting
Avoided defered broadcast of seleciton event from the graph
#jira UE-47515 - Ctrl + click and Shift + click does not remove constraints from skeleton tree in Physics Asset Editor
Change 3550332 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed bodies incorrectly simulating outside of 'simulate' mode
Forced all bodies to be non-simulated when simulation is disabled.
Also removed non-functioning motor menu options & disabled more menu options when simulating
#jira UE-47579 - Entire mesh rotates uncontrollably after rotating a simulated body in Physics Asset Editor
Change 3550355 on 2017/07/24 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when failing to create a physics asset with multi convex hull
#jira UE-47590 - Crash when New Physics Asset window is closed with no asset being created
Change 3558007 on 2017/07/27 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed typo that disabled editability of profile names incorrectly
#jira UE-47374 - Physics Asset Editor 'None' current profile text box is editable but doesn't save
Change 3566157 on 2017/08/01 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed crash when opening a physics asset with a deleted preview skeletal mesh
Now assigns default mesh as before
If the mesh is then reset, the asset editor must be re-opened as the skeleton will have changed underneath it.
#jira UE-47918 - Crash when opening certain Physics Assets
Change 3568327 on 2017/08/02 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Prevent "set bodies below" from improperly enabling simulation on bodies
#jira UE-47752 - Set all bodies below to simulated causes the viewport to simulate those bodies immediately in Physics Asset Editor
Change 3570436 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics assets with simulated bodies no longer simulate when first opened
#jira UE-48000 - Physics assets with simulated bodies begin simulating when first opened
Change 3570470 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix excessive gravity crash when actors pop out of the world
Also restrict gravity to non NaN-causing levels.
#jira UE-48002 - Crash when mesh falls out of world due to high gravity simulation in Physics Asset Editor
Change 3570717 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3570581
Change 3570781 on 2017/08/03 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix merge issues
Change 3587760 on 2017/08/15 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed delegate for skeleton tree context menu extension, now uses an empty section
Change 3589915 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Added comments to bone proxy & physics asset editor shared data
Removed unused variables
Change 3589976 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixed constraint 'all positions' rendering
Removed empty override of unregister tab spawners
Change 3589983 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fix crash when setting skeletal mesh
Toast is not displayed when the skeleton is changed as well as the skeletal mesh.
Toolkit was getting invalidated as setting the preview mesh to a different skeleton ends up restarting the sub-editor
#jira UE-48196 - Crash when changing preview mesh of Physics Asset and applying
Change 3589990 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Physics asset selection color now uses editor settings
Change 3589994 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused functions
Change 3589997 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Commented SetBodiesBelowPhysicsType as per code review
Change 3590007 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Disabled physical material menu in simulate
Change 3590130 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Removed unused code
Commented a few functions
Re-instated preview mesh selection
Removed delegate allowing viewport client class creation
Change 3590154 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Remove unused code
Change 3590197 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Merge-Thomas.Sarkanen
Merging //UE4/Dev-AnimPhys to Dev-UEAP-29-PhATUpgrade (//Tasks/UE4/Dev-UEAP-29-PhATUpgrade) @ CL 3589965
Change 3590250 on 2017/08/16 by Thomas.Sarkanen@Dev-UEAP-29-PhATUpgrade-Thomas.Sarkanen
Fixup merge errors
Change 3596227 by Jonathan.Poncelet
Fixed physics substepping interpolation using the wrong starting value.
#jira UE-48150 Physics Substepping doesn't have the same effect from 4.15 to 4.16
Change 3596241 by Jonathan.Poncelet
Fixed cloth not being drawn correctly in the editor, due to bounds not being computed accurately.
#jira UE-48243 Clothing disappears during cloth paint mode once you navigate to a section far from the origin
Change 3596247 by Thomas.Sarkanen
Fixup CIS errors post PhAT Upgrade merge
Change 3596250 by Thomas.Sarkanen
More CIS fixes
Change 3596255 by Benn.Gallagher
Fixed compilation errors when nativizing animation blueprints that use subinstances
#jira UE-46522
Change 3596256 by Benn.Gallagher
Fixed orphaned sub anim instance pins hanging around
#jira UE-46545
Change 3596257 by Benn.Gallagher
Fixed skel surf particles being misplaced when clothing was active. And fixed particles spawning on disabled cloth proxy sections.
#jira UE-48045
Change 3596258 by Benn.Gallagher
Hide mass override when selecting skeletal meshes. Mass overrides are taken from physics asset and will be ignored on the component so it makes no sense to have this visible
#jira UE-47755
Change 3596259 by Benn.Gallagher
Fixed mismatch between paint values and view values for clothing tools
#jira UE-48110
Change 3596260 by Benn.Gallagher
Stopped property context menus killing the whole window stack when an item is clicked
#jira UE-48158
Change 3596261 by Thomas.Sarkanen
One last Mac CIS fix (hopefully)
Change 3596308 by Benn.Gallagher
Removed outdated references to APEX in clothing example map.
Change 3596360 by Martin.Wilson
Fixing inconsistent animation entries in blueprint context menu (displaying differently depending on whether the asset is loaded) + Cache correct tooltip when asset isn't loaded
#jira UE-48452
Change 3596459 by Benn.Gallagher
Fixed anim curves not correctly being updated to post process instances. Change made to curve update in Dev-General fixed main and sub instances but missed post process instances.
#jira UE-47567
Change 3596967 by Aaron.McLeran
Adding setting default reverb send level in audio settings.
Change 3596974 by Ethan.Geller
Merge in fix from Christopher Oliver
Change 3597243 by Aaron.McLeran
Checking in missing files.
Change 3597686 by Ethan.Geller
Fix warnings/errors from CL 3597452
Change 3597846 by Ethan.Geller
Fix errors, take 2
Change 3598290 by Ethan.Geller
Panning Angle Issue
Change 3598412 by Ethan.Geller
Change Core.h header to CoreMinimal.h, fix warnings
Change 3599797 by Jurre.deBaare
LODs from Merge Actor tool have bad normals
#jira UE-47129
#fix normals weren't wrong but user was complaining about the lightmap resolution behaviour, so added a new feature that calculates the lightmap resolution according to:
1) Summing all lightmap pixel counts for each mesh component being merged
2) Calculating fitting texture dimension by taking square root of the total pixels
Change 3599863 by Lina.Halper
PR #3919: rename flag 'DEPERCATED_PHYSBLEND_UPDATES_PHYSX' to 'DEPRECATED_PHYSBLEND_UPDATES_PHYSX' to fix the typo (Contributed by aziot)
Change 3599883 by Jurre.deBaare
HLOD: update outliner tooltip when UE docs arrive
#jira UE-20352
Change 3599944 by Martin.Wilson
Smart name refactor
- Remove guids entirely
- Remove automatic fix up
- Simplify smart name mapping container
- Make animations deterministic for cooking
#jira UEAP-264
Change 3600133 by Benn.Gallagher
Fixed crash shutting down editor with active cloth paint tab, as mode manager was being used unsafely.
#jira UE-48612
Change 3600166 by Benn.Gallagher
Fixed cloth paint gradient allowing invalid values
#jira UE-48114
Change 3600719 by Lina.Halper
PR #3894: PlayMontage node bug Fix (Contributed by ArCorvus)
Change 3601668 by Jurre.deBaare
Improve BlendSpace preview pin dragging controls
#fix Click and drag now also works for the preview pin which should allign it with other pins on the grid and makes the preview functionality more discoverable
#misc Also added tooltips on the grid to make the functionality more discoverable
#jira UE-43011
Change 3601669 by Jurre.deBaare
No easy way to tell which Blend Sample in the blend graph matches up to which Blend Sample in the Asset Details panel
#fix I've added the SampleIndex to the names to make it easier recognizing which one is which
#jira UE-46892
Change 3601731 by Benn.Gallagher
Fixed cloth paint falloff to actually calculate falloff, and take brush strength into account.
#jira UE-48329
Change 3601897 by Lina.Halper
fixing issue with sequencer reinitialization
#jira: UE-48556
Change 3602339 by Benn.Gallagher
Fixed comment/tooltip typo
Change 3602502 by Benn.Gallagher
Fixed clothing gradient tool renderer not showing selected points when camera was moving
#jira UE-48331
Change 3602664 by Ethan.Geller
Unshelved fixes from Dev-VR
Change 3602726 by Lina.Halper
Back out revision 3 from //UE4/Dev-AnimPhys/QAGame/QAGame.uproject
#jira: UE-48700
Change 3603011 by Lina.Halper
Fix build error
Change 3604139 by Benn.Gallagher
Restricted painter processing to no longer attempt painting while in simulation previews in cloth paint mode.
#jira UE-47960
Change 3604284 by Benn.Gallagher
Fixed crashes in physics asset editor and skeletal mesh editor when the preview scene clears out the preview mesh while clothing is running
#jira UE-48687
Change 3604612 by Lina.Halper
Fix curve issue from automation test
- It was actual bug.
Change 3604614 by Lina.Halper
- Fix crash with macro anim notify
- Make sure macro anim notify doesn't show up in the menu
#jira: UE-45036
Change 3604725 by Lina.Halper
fixed issue with opening state machine from anim graph
#jira: UE-48726
Change 3604971 by Aaron.McLeran
#jira UE-48738 Launching Oculus Rift without -VR plays audio in the oculus rift.
Bringing fix from 4.17 to Dev-AnimPhys
Change 3605787 by Aaron.McLeran
Adding ability to pass in an optional owner in PlaySound2D and PlaySoundAtLocation BP calls
- This is necessary in order to use the sound concurrency "limit by owner" feature
Change 3606851 by Jurre.deBaare
UE4Editor Static Analysis Win64 - Warning fix
Change 3607022 by Lina.Halper
Fix static analysis warning
Change 3607229 by Jurre.deBaare
RemoveAllCurveData should not allow removing data from the Skeleton
#jira UE-48107
Change 3607660 by Martin.Wilson
Live link client can run in cooked builds too
#jira UEAP-306
Change 3607668 by Ethan.Geller
#jira UE-48792 fix null dereference case in audiodevice.cpp
Change 3607734 by Lina.Halper
LOD linking to curve
- consolidated to one param - curve eval option
- for long time, looking at why morphtarget wasn't working on LOD 1, later realized it was due to simplified :(
- fixed to make sure param to clear is always checking with default value - this is correct behavior and it's not too bad for perf because internally the default value is also in the TMap
- flipped meaning to align with bAllowCurveEvaluation
- also fixed issue with orion cooking - where transform curves are added as normal curves
#jira: UE-37996, UE-48782
Change 3607859 by Martin.Wilson
Missed files from live link editor checkin
Change 3607958 by Martin.Wilson
Redo Jurre's changes from CL 3607229 (were removed by CL 3607734)
Change 3608566 by Ethan.Geller
change include to avoid header conflicts on Linux
Change 3609074 by Ethan.Geller
Take 2: Fix capitalization on include, fix Linux build.
Change 3610024 by Lina.Halper
Fix issue with material editor crashing due to missing load module of AdvancedPreviewScene
- we used to load advanced preview setting by persona module
- this has been moved to persona tool kit, and now all other modules are crashing
- If we want to do it for tool kit, we have to make sure all other editor's loading should change also.
#jira: UE-48809
Change 3610081 by Jurre.deBaare
Animations can't be set on blend samples from the dropdown
#fix Skeleton asset registry tag now includes 'AssetTypeName' PathToAsset, so replacing compare with contains
#jira UE-48746
Change 3610088 by Jurre.deBaare
Editor crashes if you CtrlZ several times after adding animations to a 1D blendspace
#fix removed the hacky OnObjectPropertyChanged and tied the refresh into propertyhandles instead
#misc found out of sync widget values due to incorrect encapsulation inside of lambdas
#jira UE-48741
Change 3610862 by Ethan.Geller
Fix submix effects for situations where number of input channels does not equal output channels
Change 3611346 by Aaron.McLeran
Using audio thread platform affinity mask for audio render thread.
Change 3613297 by Ethan.Geller
Simple delay submix
Change 3614435 by Martin.Wilson
CIS fix
Change 3614482 by Martin.Wilson
Store root motion on anim instance instead of proxy to avoid thread safety stalls
#jira UE-46896
Change 3614483 by Martin.Wilson
Evaluate curves in anim offsets
#jira UE-47119
Change 3614495 by Jurre.deBaare
Reimport alembic file with new source option does not automatically tick any tracks
#fix If no tracks are set to import, reset them all to do so (we're assuming here the user is importing something completely different, and we wouldn't want her to import an empty animation either)
#jira UE-46141
Change 3614645 by Thomas.Sarkanen
Fixed physics assets not simulating when BlockAll was globally overridden
Persona viewport was overriding the collision profile back to BlockAll, which projects can override. Setting to the internal PhysicsActor profile prevents this, as it used to in PhAT
#jira UE-48591 - Physics assets not simulating correctly in Orion
Change 3614683 by Lina.Halper
Fixed crash when modifying default physicsasset
#jira: UE-48844
Change 3614721 by Jurre.deBaare
Vertex painting on skeletal meshes bound by physics asset
#fix Now try and find intersecting triangle if we do hit the mesh bounds, but not any physics bodies
#jira UE-48004
Change 3614730 by Thomas.Sarkanen
Fixed crash when regenerating multi convex hulls from zero-vert bones
We handled this in the single convex hull case, but multi did not.
#jira UE-48780 - Editor crashes if you regenerate a box body to a complex hull body
Change 3614763 by Jurre.deBaare
Moving over:
HLOD crash when dragging and dropping actors into their own cluster in the HLOD outliner - ALODActor
#jira UE-48249
#fix ensure that we nullptr check the static mesh as a LODActor can be reset to have a null static mesh
Change 3615029 by Lina.Halper
Fix issue with highlight
#jira: UE-48855
Change 3617593 by Thomas.Sarkanen
Fixed crash when regenerating large amounts of bodies
We were overflowing the PhysX shape limit for aggregates - this refers to shapes, not bodies, it seems
#jira UE-48606 - Crash when adding new multi convex hull body to bone on skeleton that already has multi convex hull bodies
Change 3617609 by Jonathan.Poncelet
Fixed crash that could occur when opening a physics asset and deleting bones.
#jira UE-48971 Editor crashes if you clear a preview mesh on a physics asset and delete the bones when reopening it
Change 3617723 by Thomas.Sarkanen
Prevented actors & components of anim preview scenes (and the preview scenes themselves) from persisting after editors are shut down
Fixed up 2 locations where the persona toolkit was being held onto by a strong ptr (cloth paint and new PhAT). This should stop the preview scene from persisting.
Moved AddToRoot pattern used for anim preview scene to FGCObject
#jira UE-47227 - [CrashReport] UE4Editor_Persona!TSharedPtr<IEditableSkeleton,0>::ToSharedRef() [sharedpointer.h:794]
#jira UE-47717 - SkelMesh Editor creates preview World, but it never gets destroyed
Change 3617818 by Benn.Gallagher
Final v1 UX changes for clothing tool, and removed experimental flag
Change 3617937 by Jurre.deBaare
Default bounds for Alembic skel-mesh are too large
#fix bounds was initialised to zero and +-ed which meant that it would always include (0,0,0) and enlarge the bounds
#jira UE-47139
Change 3618187 by Ethan.Geller
Implement Audiomixer in HTML5
Change 3618188 by Lina.Halper
Fix issue with highlight in persona
#jira: UE-49020
Change 3618229 by Lina.Halper
Fix crash on exit when modify is causing it to serialize again in the middle of tear down
#jira: UE-48025
Change 3618248 by Lina.Halper
fix issue by workaround where clamp is not happening with allowspin is false
#jira: UE-47001
Change 3618289 by Aaron.McLeran
Removing audio format types we're not using for simplicity
Change 3618291 by Martin.Wilson
Fix duplicate of curve name appearing in list when renaming
#jira UE-49041
Change 3618390 by Aaron.McLeran
Removing a case for DTYPE_Xenon since this is never used.
Change 3618425 by Martin.Wilson
Keep notify UI up to data across multiple editors when adding notifies to an animation
#jira UE-48104
Change 3619023 by Aaron.McLeran
Removing DTYPE_Xenon from XAudio2Buffer.cpp since it's not used
Change 3619129 by Aaron.McLeran
Source bus feature.
- New architectural feature for audio mixer that allows audio sources to route to other audio sources.
- Buses can be routed to each other
- Buses have a duration which can be set in bus asset
- Buses can choose between mono and stereo channels
- Sources can send to buses and also toggle to *only* output to buses (and bypass submixing)
- Will allow persistent source effects on different source audio, while also maintaining 3d spatialization capabilities. Lots of future features will build on this change: 3d audio-volume-based submixing, sidechaining, environment reflections, diagetic microphones, etc.
- Some engine changes and optimizations:
- Format conversion to float is done in async workers for decode vs the render callback
- Procedural sound waves can opt to output only float vs int16 PCM data (avoids a format conversion in audio mixer)
- Apply master attenuation at the final output vs per-source
- Fixed code that performs fade in/fade out for smooth startup and shutdown.
- Moved FSourceParam to FParam into DSP utility so others can use it.
- Some engine fixes:
- Audio spat plugins that are external sends will not send audio to default/base submix. But will also allow their audio to be panned and sent to submix sends (e.g. reverb) so external HRTF rendering can also get reverb effects, etc.
- Fixed an issue with pause
- Fixed an issue with the final source buffer in a source voice not getting properly rendered and causing discontinuties
- Fixed an issue with WorldID not getting set for listeners
TODO:
- fill out source bus details panel customization to hide USoundBase params which aren't relevant to source buses
Change 3619159 by Ethan.Geller
#jira UE-48950 fix steam audio crash on editor exit
Change 3619555 by Jonathan.Poncelet
Fixed constraint debug drawing arrows in the physics asset editor being too large.
#jira UE-48863 Limited constraints and free constraints are much larger on screen
Change 3619574 by Thomas.Sarkanen
Fixed debug link for animation blueprints not persisting when changing preview mesh
Anim instance is no longer re-created all the time when setting skeletal mesh, so we need to re-init the preview instance and re-set the linked skeletal mesh component manually when the mesh changes.
#jira UE-46642 - Switching Preview mesh when you've selected an AnimBP breaks the link between the AnimBP and PIE session
Change 3619586 by Thomas.Sarkanen
Fixed physics asset shortcut not working correctly in certain circumstances
FBox was using uninitialized memory
#jira UE-49034 - Pressing F to focus on a physics body focuses on the area in between the root and the physics body and not the selected body
Change 3619640 by Thomas.Sarkanen
Assets with no preview mesh now no longer allow access to other skeleton's physics assets in their shortcut bars
Unified the skeleton/mesh search code between FPersonaAssetFamily and FPersonaToolkit, so they bot *look* for a compatible skeletal mesh if one was not found on the asset (but still dont set it automatically).
#jira UE-49038 - If you open a skeleton or an animation it won't open persona with the correct physics asset in the quick switch bar
Change 3619644 by James.Golding
Change FBodyInstance::InstanceBodyIndex back to int32 (need to support ISMC with many instances)
#jira UE-47652
Change 3619654 by Martin.Wilson
Fix removing a curve when it isn't used on any animations
#jira UE-49048
Change 3619771 by Thomas.Sarkanen
Make sure the physics asset editor floor has collision, regardless of what BlockAll does
#jira UE-49088 - PhysicsAsset Editor Floor should not depend on BlockAll config
Change 3619803 by Jonathan.Poncelet
Fixed localization warnings caused by duplicate keys.
#jira UE-48580 //UE4/Main: Step "Build Engine Localization" has completed with 4 Warnings
Change 3619813 by Jurre.deBaare
Baked bones using a pose animation are rotated in the wrong direction
#fix root bone transform wasn't being taken into account while generating final bone transforms
#misc added debug logging for future work
#jira UE-47362
Change 3619830 by Jurre.deBaare
Biased Texture Size option is not functioning when Merging Actors
#fix Fixed up material baking setup after refactoring, now sets correct texture sizes again according to texture sizing type, this will be removed in the long term anyhow
#misc Found a bug in material rendering if previous render size < current render size it would not set the viewport size/projection matrix correctly which broke the material bake
#jira UE-48108
Change 3619859 by Thomas.Sarkanen
Fixed HLOD selection sphere persisting on undo/redo
Removed HLOD selection actors when the outliner is refreshed
#jira UE-47032 - HLOD Cluster radius sphere remains in level if you move an actor in a cluster and then undo the movement.
Change 3619871 by Martin.Wilson
Calculate root motion over the correct segment times, not the track times
#jira UE-43719
Change 3619898 by Thomas.Sarkanen
Improve UI feedback around bounds/in-game bounds in animation editor viewports
Tooltip for in-game bounds is now more detailed
In-game bounds cannot be selected if bounds is not also selected
#jira UE-47958 - Bound vs In-game Bound in Viewport Show menu in Physics Asset Editor is confusing
Change 3619908 by Thomas.Sarkanen
Fixed tooltip for PhysicsType
#jira UE-48421 - Incorrect tooltip for Physics Type
Change 3620014 by Jurre.deBaare
Only the first mesh bake material property in the array can be set to diffuse, diffuse cannot be selected on the other array elements
#fix Changed the way the restriction is setup and retrieve the UMaterialOptions from the details view instead of GetDefault<>
#misc Also added more delegates to ensure the restriction is up to date
#jira UE-46980
Change 3620104 by Jurre.deBaare
HLOD doesn't support renaming in levels
#fix ensure that during renaming of UWorld we also rename the HLOD assets into their respective new HLOD package outer
#jira UE-48072
Change 3620151 by Thomas.Sarkanen
Undo/redo now correctly affects animation preview scene settings
Preview scene desc is now transactional & state is correctly set up on undo/redo according to the current preview scene desc
#jira UE-47816 - Undoing setting the animation mode to Refrence pose doesn't update the UI
Change 3620152 by Thomas.Sarkanen
Exposed LOD menu in PhAT
This allows auto LOD to be optionaly selected. It was hidden and we forced to LOD 0 before. We still default to forcing LOD 0 to preserve the old behavior.
#jira UE-47970 - LODs not working in Physics Asset Editor
Change 3620177 by Benn.Gallagher
PR #3696: Fix for USkinnedMeshComponent::GetCPUSkinnedVertices() (Contributed by Koderz)
Change 3620250 by Jurre.deBaare
HLOD assets left in HLOD folder when clusters are deleted
#fix some added lifetime management for HLOD assets, keeping list of 'stale' HLOD assets which if not Undo-ed will either be deleted when LODActor is saved, or marked PendingKill when LODActor is destroyed
#jira UE-47450
Change 3620273 by James.Golding
PR #3908: Removing duplicated forward declation (Contributed by celsodantas)
#jira UE-48530
Change 3620274 by James.Golding
PR #3909: Removing unnecessary conditional (Contributed by celsodantas)
#jira UE-48531
Change 3620275 by James.Golding
Add icon for destruction plugin
Change 3620401 by Ethan.Geller
#jira UE-47684 Remove SDL dependencies from Win64
Change 3620586 by Jurre.deBaare
Linux CIS fix
Change 3620660 by Martin.Wilson
Fixes for state machines getting reinitialized in situations that users don't want them to.
-Added option to state machine to allow it to skip reinitialization when it becomes relevant
-Added option to slot nodes to keep source pose relevant while montage slot is playing.
#jira UE-43578
Change 3620665 by Aaron.McLeran
Making source buses only show relevant source bus data.
- hiding sound wave categories that aren't relevant to source buses
Change 3621087 by Ethan.Geller
#jira UE-49000 implement device change listener to ensure we are properly handling when audio is disabled.
Change 3621144 by Aaron.McLeran
#jira UE-49147
#jira UE-49145
Fixing concurrency and volume stats
Change 3621148 by Aaron.McLeran
Fixing typo
Change 3621180 by Ethan.Geller
#jira UE-49151 Fix for browser preview on bus only sounds
Change 3621421 by Ethan.Geller
#jira UE-49165 Fix real time audio slider.
Change 3621604 by Ethan.Geller
#jira UE-44847 fix iOS panning algorithm on non-audio mixer
Change 3621626 by Lina.Halper
Fix issue with anim montage displaying when selecting animation
#jira: UE-48749
Change 3621813 by Thomas.Sarkanen
Fixing undo/redo of bone modifications in Physics Asset Editor (and others)
Bone proxy objects now get recycled (instead of the pool constantly growing) as their names are stable and unique.
Fixed broken skeleton tree RTTI (so selection persistance now works correctly on undo/redo again)
We no longer force a re-selection on phyiscs asset changes (the tree takes care of that anyway).
#jira UE-47862 - Undoing Bone transformations in Physics Asset Editor does not work
Change 3621831 by Jurre.deBaare
Crash fix for Material baking when trying to analyse a MP_MAX material property
#jira UE-49172
Change 3621936 by Thomas.Sarkanen
Fixed CIS error from merge
Change 3621937 by Thomas.Sarkanen
Fix merge issue with API change in USynthComponent
Change 3622173 by Thomas.Sarkanen
Fixed ortho viewports being bright white in sub-editors
Preview scenes in general are responsible by default for the background color.
Advanced preview scenes now use background color from settings. Previously only te animation editors did this.
#jira UE-48841 - The background of the orthographic viewports is bright white
Change 3622730 by Ethan.Geller
#jira UE-49182 UE-49198 UE-49201 Fix for channel mismatch in procedural sound waves, remove singleton behavior for MMNotificationClient. CL by Aaron.McLeran
Change 3622759 by Ethan.Geller
#jira 49170 reduce static analysis warnings for audiodevice.cpp
Change 3622901 by Benn.Gallagher
Bumped PhysX DDC key after change in Orion caused verify failures
Change 3623458 by Aaron.McLeran
#jira UE-49204 Delores monologue cut short in Odin elevator
Change 3623667 by Aaron.McLeran
#jira UE-49204 UE-49243 Delores monologue cut short in Odin elevator
Change 3623752 by Aaron.McLeran
#jira UE-49247 Sound Source Bus Properties Are Inappropriate
Fixing issues with new source bus uobject so properties show up appropriately.
Change 3624058 by Ben.Marsh
Fix stale module being enumerated when running UE4Editor-Cmd.exe, causing warning when running incremental automated tests.
Module and version manifest filenames are derived from the executable filename, so when running the executable compiled for the console subsystem, we need to strip the -Cmd suffix from the executable name to find the correct path.
Change 3624193 by Ethan.Geller
#jira UE-49170 Static analysis fix, take 2
Change 3354003 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3477632 by Jurre.deBaare
Automated test content and ground truths for Actor Merging and Material baking functionality
Change 3491464 by Jurre.deBaare
Updated automation content for MergeActor behaviour
Change 3587878 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3587489
Change 3597452 by Ethan.Geller
#jira UEAP-304, UEAP-280, UEAP-281: Major structural refactor of Audio Plugin interfaces, Oculus Audio plugin, Steam Audio Plugin. Introduction of Sony Audio3D plugin.
Change 3602935 by Lina.Halper
Allow curve evaluation to be controlled by users
#jira: UE-46446
Change 3606120 by Ethan.Geller
Move Tap Delay Submix to Synthesis library, modify tap delay API
Change 3621830 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3621691
Change 3622807 by Ethan.Geller
#jira UE-49201 Fixing volume issues
Issue is that these platforms weren't using the proper public function and an audio mixer refactor changed how volume is calculated to seperate out distance attenuation vs other volume gains.
[CL 3624383 by Thomas Sarkanen in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3294073 on 2017/02/09 by Thomas.Sarkanen
Delete old location of FriendViewModel.h that did not get picked up correctly in the merge
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys) @ CL 3353839
Change 3358776 on 2017/03/22 by Ori.Cohen
Recreate physics when changing mobility of components - fixes debug rendering issue
#JIRA UE-39328
Change 3360075 on 2017/03/23 by James.Golding
Back out changelist 3358776, as it was made after smoke testing. Will re-submit after copy to main.
Change 3362695 on 2017/03/24 by Thomas.Sarkanen
Use correct extender when building menus for AnimationEditor, SkeletalMeshEditor & SkeletonEditor
#jira UE-41100 - Persona code calling incorrect extenders when building menus.
Change 3362696 on 2017/03/24 by Thomas.Sarkanen
Facial animation experimental feature now pops up restart editor toast
#jira UE-40989 - User is not prompted to restart the editor when enabling the Facial Animation Importer
Change 3362699 on 2017/03/24 by Thomas.Sarkanen
Enable snapping for translation in animation viewports
#jira UE-39747 - Translating sockets in Persona is not affected by Snap Options
#jira UE-39748 - Translating bones in Persona is not affected by Snap Options
Change 3362700 on 2017/03/24 by Thomas.Sarkanen
Curve source nodes now dont update their source title if the source is a pin
The title of the node is not recached when the pin default changes, so we cant display it in the title
#jira UE-40108 - When changing a Curve Source Node doesn't update source binding name when typed in
Change 3362721 on 2017/03/24 by Thomas.Sarkanen
CVar r.SkeletalMeshLODBias no longer affects meshes in animation viewports
#jira UE-35733 - GSkeletalMeshLODBias affects render LOD in Persona
Change 3362724 on 2017/03/24 by Thomas.Sarkanen
Fix animation preview scene keyboard bindings
Also moved advanced preview scene into its own module
#jira UE-41505 - Pressing the hotkey I and O do not hide the floor and environment if the Preview Scene Settings tab isn't opened.
Change 3362783 on 2017/03/24 by Ori.Cohen
Fix incorrect locking and check when an editor static shape is changed. Originally this code assumed it would only get called at runtime, where there is only 1 shape. In the case of the async scene and static shapes - there are two shapes and if you update the body setup in the editor this will crash.
Change 3362796 on 2017/03/24 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3362803 on 2017/03/24 by Ori.Cohen
Recreate physics when changing mobility of components - fixes debug rendering issue
#JIRA UE-39328
Change 3363013 on 2017/03/24 by Thomas.Sarkanen
Fix CIS issue
Change 3363202 on 2017/03/24 by Ori.Cohen
Fix bad #endif
Change 3363295 on 2017/03/24 by Ori.Cohen
Remove bWelded and use WeldParent everywhere. This fixes a bad case where a kinematic is returned as the root welded of simulated children.
#JIRA UE-40783
Change 3363435 on 2017/03/24 by Jon.Nabozny
Fix infinite jump on client when Jump Max Hold Time is not 0.
#jira UE-41004
Change 3363451 on 2017/03/24 by Jon.Nabozny
Fix USkeletalMeshComponent::PoseTickedThisFrame to use a frame counter instead of world time (which isn't changed while paused).
#jira UE-39567
Change 3363504 on 2017/03/24 by Jon.Nabozny
Fix SCE_NP_MATCHING2_REQUEST_EVENT_SEARCH_ROOM_A to treat result data as linked list instead of array.
(Code originally came from SCE via UDN)
#jira UE-41049
Change 3363532 on 2017/03/24 by Ori.Cohen
Change default to SkipSimulatedBones.
#JIRA UE-41404
Change 3363537 on 2017/03/24 by Ori.Cohen
Remove the unsupported option of HideBone with DisableCollision. If we want this in the future we can add it.
#JIRA UE-30826
Change 3363681 on 2017/03/24 by Jon.Nabozny
Reapply 3292286 after it was clobbered by 3360002
(Only clobbered in Ocean).
#jira UE-37512
Change 3363722 on 2017/03/24 by mason.seay
Updated map to improve testing
Change 3365351 on 2017/03/27 by Thomas.Sarkanen
Fix non-PCH CIS errors
#jira UE-43335 - CIS fail: 'FAdvancedPreviewSceneCommands is not a class name
Change 3365422 on 2017/03/27 by Thomas.Sarkanen
Fixed skinned mesh LOD not updating in editor under various physics-related circumstances
#jira UE-42013 - Skeletal meshes with recently generated LODs will not change LODs in viewport
Change 3365423 on 2017/03/27 by Thomas.Sarkanen
Fix ensure when setting Spline IK Bone Axis to 'None'
Node is currently not in use, so I've avoided deprecating this for now. Values should be preserved.
#jira UE-39723 - Ensure when setting Bone Axis to None in Spline IK
Change 3365424 on 2017/03/27 by Thomas.Sarkanen
Fix control rigs being convertable to possessables
Also prevent 'export to anim sequence' button from appearing on standard level sequences
#jira UE-42070 - Crash converting a control rig to Possessable
Change 3365425 on 2017/03/27 by Thomas.Sarkanen
When selecting bones that are non-required, we dont render gizmos or text labels
#jira UE-35737 - Bone labels flicker between two locations when removing from LOD levels in Persona
Change 3365426 on 2017/03/27 by Thomas.Sarkanen
Fixed foot placement IK doing line traces on worker threads
Also exposed const access to required bones array (the proxy already does this, so I figure the instance should get it too).
Note: Node is not actually used
#jira UE-43179 - Fix FAnimNode_FootPlacementIK doing line trace on worker thread
Change 3365428 on 2017/03/27 by Thomas.Sarkanen
Skeleton selection no does not lag behind choice made in viewport
#jira UE-42236 - Mesh Overlay always lags behind actual selection
Change 3365429 on 2017/03/27 by Thomas.Sarkanen
Fix anim BPs that contain state machines having blank palettes
#jira UE-42172 - AnimBP Palette is blank on existing AnimBPs
Change 3365435 on 2017/03/27 by Jurre.deBaare
Undoing Channel selection in Paint mode does not work
#fix use duplicated CDO object instead of CDO directly
#jira UE-42621
Change 3365436 on 2017/03/27 by Jurre.deBaare
Functionless undo/redo transactions created when importing Alembic file and changing conversion settings
#fix use duplicated CDO object instead of CDO directly
#jira UE-40347
Change 3365437 on 2017/03/27 by Jurre.deBaare
Ensure that HLOD cannot be set up in sub-levels
#fix added functionality to check whether or not a level is used as a sub/streaming level in any other content, and if so show a widget similar to the checkout notice to inform the user why the hlod outliner is disabled
#jira UE-40301
Change 3365438 on 2017/03/27 by Jurre.deBaare
2D Blendspace breaks when aligning samples in a straight line
#fix for some reason the number of samples to considerate was limit to 3 (old code) so removed it since it doesn't make sense
#jira UE-42744
Change 3365439 on 2017/03/27 by Jurre.deBaare
Color View Mode doesn't reset when closing/reopening editor
#fix added a delegate to OnEditorClose to ensure we can reset the viewport modes while they still exist, this issue would happen if the user closes the editor with mesh paint mode open, exiting the mode would only happen after destructing most of the editor
#jira UE-42466
Change 3365440 on 2017/03/27 by Jurre.deBaare
LOD Model field scrubbing is very sensitive
#fix made sure that max slider value is also driven by data
#jira UE-42980
Change 3365441 on 2017/03/27 by Jurre.deBaare
Replacing an asset in a sequence player node does not register in undo history
#fix added transaction for dropping anim assets on player nodes
#jira UE-39152
Change 3365442 on 2017/03/27 by Jurre.deBaare
Crash on Mac importing some alembic files
#fix disable multithread abc file reading with HDF5 backend
#jira UE-39783
Change 3365443 on 2017/03/27 by Jurre.deBaare
Moving over Alembic feature: "Add support for 'finding' materials according to the face-set names in abc files"
Change 3365444 on 2017/03/27 by Jurre.deBaare
Moving over Alembic fixes:
- Time offset issues > changed how we determine frame indices and frame steps
- Incorrect tangent issues > enforce tangent calculation during skeletal mesh import
- Automatically set recompute tangent flag on skeletal mesh sections
Change 3365451 on 2017/03/27 by Jurre.deBaare
CIS: include needed for GetTransientPackage
Change 3365460 on 2017/03/27 by Jurre.deBaare
CIS: apparently CIS wants explicit cast to UObject
Change 3365463 on 2017/03/27 by Jurre.deBaare
CIS: final fix, was actually UPackage include missing ugh
Change 3365486 on 2017/03/27 by Thomas.Sarkanen
Fix case error in include for Linux builds
Change 3365499 on 2017/03/27 by James.Golding
Fix editing collision settings sometimes not 'sticking' - wait until after LoadProfileConfig (which modified Profiles array) to copy to 'SavedData'
Fix FCollsiionProfileData typo
#jira UE-42490
Change 3365500 on 2017/03/27 by Jurre.deBaare
Turning on LOD Model Painting does not copy paint to other LODs on Skeletal Mesh
#fix neede to pre edit / post edit the skeletal mesh to ensure the color buffers were re-initialised
#jira UE-42637
Change 3365501 on 2017/03/27 by James.Golding
Disable rather than hide anim picker when no mesh assigned
#jira UE-35537
Change 3365505 on 2017/03/27 by James.Golding
Fix USkinnedMeshComponent::FindClosestBone ignoring bRequirePhysicsAsset, because BodySetupIndexMap.FindRef would return 0 if bone not present
https://udn.unrealengine.com/questions/353125/uskinnedmeshcomponentfindclosestbone-does-not-resp.html
#jira UE-43061
Change 3365515 on 2017/03/27 by Jurre.deBaare
Using Alt+Click to break Transition node connections cannot be undone using the Undo command
#fix added transactions to breaking node links
#jira UE-39068
Change 3365528 on 2017/03/27 by Jurre.deBaare
Blendspaces don't update to reflect sync marker changes that have occurred on animations in the blend
#fix added validation on blendspaces when removing or adding sync markers in animation editor
#jira UE-39814
Change 3365535 on 2017/03/27 by Jurre.deBaare
Camera moves at the same time as erasing paint when clicking Paint settings and back into Viewport
#fix lock camera if erasing as well
#jira UE-42474
Change 3365539 on 2017/03/27 by Jurre.deBaare
Painting on animation sequence paints on invisible T-pose skeleton
#fix during painting enforce bUseRefPoseOnInitAnim so you're always painting on a ref-pose skeletal mesh
#jira UE-42484
Change 3365545 on 2017/03/27 by Jurre.deBaare
Fill Tool does not fill the mesh with the selected Texture Weight Index when used in Weight Vertex Painting
#fix added function to generate color according to texture weight settings and index, and fill using that color when the editor is in texture weight mode
#jira UE-43091
Change 3365549 on 2017/03/27 by Jurre.deBaare
CIS: include fix
Change 3365555 on 2017/03/27 by Jurre.deBaare
Missing change from 3365545
Change 3365561 on 2017/03/27 by Jurre.deBaare
Missing change from 3365545
Change 3365918 on 2017/03/27 by Ori.Cohen
PR #3424: fix compile error when PHYSX_MEMORY_STATS=1 (Contributed by kayama-shift)
#JIRA UE-43337
Change 3366234 on 2017/03/27 by Ori.Cohen
Moved call to UpdateHasValidBodies into OnRegister. Original suggested fix came from github, but I think the bounds need to update even if OnCreatePhysics isn't called.
#JIRA UE-43339
#pr 3427
Change 3367252 on 2017/03/28 by Jurre.deBaare
Vertex Weight Painting options are no longer present in MeshPaint mode
#fix implemented singleton pattern for paint mode settings to ensure customization works correctly
#jira UE-43357
Change 3367340 on 2017/03/28 by Jurre.deBaare
GC fix for recent changes to painting / alembic settings
Change 3367445 on 2017/03/28 by Thomas.Sarkanen
Fix fallout from Main merge
OrionEditor needs to depend on the new AdvancedPreviewScene module.
Change 3367741 on 2017/03/28 by Ori.Cohen
Remove unused physics warning when moving simulated object during physics
#jira UE-41465
Change 3368072 on 2017/03/28 by Ori.Cohen
Removed collision aggregates from ISMC collision. This is not a good candidate for aggregates as the bounding boxes generated could be huge (for example several trees that are very far away). This fixes perf regression from the PhysX 3.4 upgrade
#JIRA UE-42956
Change 3368479 on 2017/03/28 by Ori.Cohen
Fix GetClosestPoint incorrectly considering welded bodies.
#JIRA UE-39329
Change 3368620 on 2017/03/28 by Lina.Halper
Added code comment
#rb:none
#jira: UE-38836
Change 3368752 on 2017/03/28 by mason.seay
Updated test map since UE-338836 came back as by design
Change 3369370 on 2017/03/29 by James.Golding
Fix StaticMesh Editor drawing complex collision if 'use simple as complex' is enabled
Add separate options for showing simple and complex collision in StaticMesh Editor
#jira UE-42844
Change 3369438 on 2017/03/29 by Lina.Halper
Fix issue where it updates more often when you give too high update rate - i.e. 60
#jira: UE-38844
#code review: Laurent.Delayen
Change 3369462 on 2017/03/29 by Thomas.Sarkanen
Add preview mesh to animation blueprints
Auto set preview mesh for animation assets and animation blueprints based off meshes.
#jira UE-40032 - Creating animation assets from right-clicking skel mesh results in showing incorrect mesh in Persona
Change 3369463 on 2017/03/29 by Thomas.Sarkanen
We now select current preview mesh in the preview mesh dropdown
Change 3369464 on 2017/03/29 by Thomas.Sarkanen
Ticks now appear properly on anim sequence scrub bar
#jira UE-41197 - No additional ticks appear on the timeline when you zoom in
Change 3369465 on 2017/03/29 by Thomas.Sarkanen
Persona now depends publicly on SkeletonEditor
GitHub PR #3431 from kayama-shift
#jira UE-43344 - GitHub 3431 : Persona module must depend on SkeletonEditor publically
Change 3369466 on 2017/03/29 by Thomas.Sarkanen
Blueprints are now only dirtied if edited properties are from objects in the Blueprint's package
#jira UE-38956 - Changing Bone Transform between World and Local Location dirties Anim Blueprints
Change 3369467 on 2017/03/29 by Thomas.Sarkanen
Tweaked combo box alignment for world/local transform
Appearance is now closer to that of the level editor
Change 3369469 on 2017/03/29 by Thomas.Sarkanen
Prevent switching to unsupported widget modes when editing control rigs
#jira UE-42557 - When in Animation Mode, if you select a controller with the translation gizmo active, when you select a non animation controller the gizmo renders incorrectly
Change 3369588 on 2017/03/29 by Thomas.Sarkanen
Make import data and thumbnail data transactional
#jira UE-41579 - Undo not working for several Asset Details options in Skeletal Mesh editor (Persona)
Change 3369609 on 2017/03/29 by Thomas.Sarkanen
Montages are now correctly initialized when created
They can be used straight away without first opening them in the montage edtior.
Moved initialization of composite sections from SMontageEditor to AnimMontageFactory.
#jira UE-41219 - Animation montages created via Right click Create montage, that aren't opened in persona will not animate when used in an AnimBP
Change 3369610 on 2017/03/29 by Thomas.Sarkanen
Fixed anim class being set by name, causing duplicate-named anim BPs to be incorrectly resolved
#jira UE-39833 - SkelMesh Component > Anim Class does not handle identical AnimBP names
Change 3369647 on 2017/03/29 by Ori.Cohen
Fix mass debug not working when moving components in the editor.
#JIRA UE-43437
Change 3369875 on 2017/03/29 by Ori.Cohen
Added the call into overlap instead of computePenetration when possible. There are edge cases that exist when computePenetration returns false but overlap returns true. Originally we were using computePenetration for all overlaps to make it consistent. However, computePenetration doesn't handle trimeshes correctly in certain cases. The reason for this is so that we can at least resolve a known issue with overlap events with complex collision. Nvidia may give us a flag for computePenetration to not do back-face culling which would give us a more consistent result.
#JIRA UE-25923
Change 3370144 on 2017/03/29 by Lina.Halper
Fix on the retargeting child anim BP
#rb: Martin.Wilson
#jira: UE-39928
Change 3371480 on 2017/03/30 by James.Golding
Changes by BryanG at Nvidia required to get them up and running with plugins that override some skeletal mesh stuff.
#jira UE-42132
Change 3371484 on 2017/03/30 by Thomas.Sarkanen
We now propagate thread safety flags to child Animation Blueprints
Change 3371486 on 2017/03/30 by Thomas.Sarkanen
Fixed crash and effector selection issues for two bone IK
Crash occured when selecting the root bone as the end of the chain.
Viewport selection was not working at all as we werent creating any selection proxy actors any more.
Change 3371497 on 2017/03/30 by Thomas.Sarkanen
Added warning when Sequencer tries to write to properties that have changed type
#jira UE-42098 - Sequencer writes rotation data to transform properties, causes assert
Change 3371614 on 2017/03/30 by Martin.Wilson
Clean up deprecated property value after load so we dont get extra anim blueprint references
#jira UE-42501
Change 3371619 on 2017/03/30 by James.Golding
Fix CIS by removing unneeded UNREALED_API from FImportSkeletalMeshArgs
Change 3372452 on 2017/03/30 by Jon.Nabozny
Add flag to CharacterMovementComponent to determine whether or not character should Sweep while using NavWalking, instead of relying on GenerateOverlaps flag.
#jira UE-36546
Change 3373043 on 2017/03/30 by Lina.Halper
- Consolidating to FastLerp to simply code
- Added comment on FastLerp as the result is not normalized
#rb: Michael.Noland, David.Hill
Change 3373292 on 2017/03/30 by Jeff.Farris
Made Actor.DispatchPhysicsCollisionHit virtual.
(Copied CL 3261103 from Robo Recall to Dev-AnimPhys)
Change 3373293 on 2017/03/30 by Jeff.Farris
Added PhysicalAnimationComponent.GetBodyTargetTransform
(Copied 3256175 from RoboRecall to Dev-AnimPhys)
Change 3373318 on 2017/03/30 by Jeff.Farris
Added option for components to opt out of physics impulses on damage.
(Copied CL 3282585 from RoboRecall to Dev-AnimPhys)
Change 3374064 on 2017/03/31 by Thomas.Sarkanen
Renaming curves in animations is now saved properly
Guids were not being set, so loading code obliterated the rename after an editor restart
#jira UE-40582 - Curve name is not updated when user changes it in persona editor.
Change 3374175 on 2017/03/31 by Thomas.Sarkanen
Two bone IK UI consistency fixes
Completely removed all bone select actors. They have a terrible UX anyway.
We now rely only on our custom hit proxy and use a unified path to generate effector locations to draw and manipulate.
#jira UE-42359 - Two Bone IK modifying effector location from viewport when bone is not set
Change 3374216 on 2017/03/31 by Martin.Wilson
Clear raw curve data during cooking + change Paragon game code so that it reads from the compressed curve data on Anim Sequences, not the raw data
#jira UE-37897
Change 3374253 on 2017/03/31 by Thomas.Sarkanen
Supplementary fix to CL 3371497
Adding name exposure for property types that we support
Change 3374298 on 2017/03/31 by Jeff.Farris
Code change from nVidia that improves physX perf (afterIntegration time).
(Copied CL 3302239 from Robo Recall to Dev-AnimPhys)
Change 3374432 on 2017/03/31 by Lina.Halper
Make sure AcitveBoneIndices contains parent
#jira: UE-14597
#rb: Martin.Wilson
#code review: Benn.Gallagher, Alexis.Matte, James.Golding
Change 3374836 on 2017/03/31 by Jon.Nabozny
Fixup hits returned before start of trace in raycast_capsule.
This change is copied from CL-3297212
#jira UE-42532
Change 3375195 on 2017/03/31 by Lina.Halper
resave animation sequence for increasing info to warning
#code review: Thomas.Sarkanen
#jira: UE-40643
Change 3375282 on 2017/03/31 by Lina.Halper
Fix odin content for animation : resave animation sequence for increasing info to warning
#code review: Thomas.Sarkanen
#jira: UE-40643
Change 3375288 on 2017/03/31 by Lina.Halper
reverting code of degrading warning to info to avoid warning
#jira: UE-40643
Change 3375865 on 2017/04/01 by Lina.Halper
fix build error
Change 3375868 on 2017/04/01 by Lina.Halper
fix build warning on shadow var
#code review: Thomas.Sarkanen
Change 3376283 on 2017/04/03 by Thomas.Sarkanen
Reworked, more generic property path handling in object change listener
This allows all paths (auto vs manual key) to use the same code path, as well as regularizing the special-case handling of structs and arrays (and combinations thereof).
The gist of the new implementation is to traverse the property path until we come across any property that satisfies our crirtera (exposed function, Interp flag etc.)
Tweaked PropertyHandleToPropertyPath to correctly handle the slightly different way FPropertyNodes are arranged inside IPropertyHandle chains.
IPropertyHandle chains contain arrays in a manner designed for display in the property editor, e.g. Container.Array.Array[ArrayIndex].StructInner. We need to collapse adjacent array properties as we are looking for Container.Array[ArrayIndex].StructInner to form a well-formed 'property path'.
Small tweak to FPropertyChangedParams::GetPropertyValue. This is to handle property paths that end in an array (e.g. Struct.Array[0]).
#jira UE-42271 - Pressing enter while the spine is in IK doesn't set any keys
Change 3376320 on 2017/04/03 by Benn.Gallagher
Merging from OR39 - Fix for clothing perf regressions due to LOD switching leaving simulation enties in the clothing solver
#jira OR-36926
Change 3376413 on 2017/04/03 by Benn.Gallagher
Merge from OR - Fixes to stability due to component space being the simulation space, games like Paragon treat the mesh and component transforms differently and cause issues with added energy in the system.
#jira OR-36927
Change 3376421 on 2017/04/03 by Benn.Gallagher
Missed file from OR cloth fixes merge
Change 3376456 on 2017/04/03 by Lina.Halper
Resave fortnite animation to remove warning
#rb: none
Change 3376479 on 2017/04/03 by Jon.Nabozny
Touch PhysXLibs to ensure physx links properly.
(Needed for CL-3374836)
Change 3376610 on 2017/04/03 by Martin.Wilson
Fix for crash when reimporting lodded mesh with virtual bones
#jira UE-43557
Change 3376618 on 2017/04/03 by Jurre.deBaare
Mesh Paint decrement rate is too slow when used with hotkeys
#fix change way we increase/decrease brush value
#jira UE-43402
Change 3376650 on 2017/04/03 by Benn.Gallagher
Converted clothing asset editor warnings into toasts + logs so they are more discoverable by the user.
#jira UE-41739
Change 3376771 on 2017/04/03 by Benn.Gallagher
Fixed clothing selection dropdowns to no longer get out of sync with actual state (if the binding fails it falls back to the "None" selection correctly internally)
#jira UE-41737
Change 3378117 on 2017/04/04 by Thomas.Sarkanen
Prevented ensure by reverting to default unit vectors if zero-sized lookat/lookup vectors are specified
Also added a warning to inform users of the issue.
#jira UE-43360 - Enabling Use LookUp Axis causes handled ensure to occur
Change 3378118 on 2017/04/04 by Thomas.Sarkanen
Fix 2-bone IK flickering
First changed non-triangular range check to be >= instead of >. Also removed fallback to doubled-back as this singularity also occurs at min stretch + float epsilon (which caused the flicker). We are OK to call ACos with out-of-range values as it clamps internally and the subsequent calculations work in these degenerate cases.
#jira UE-43525 - Mesh Flicker when Two Bone IK is stretched
Change 3378192 on 2017/04/04 by Benn.Gallagher
Trivial fix to clothing dropdowns to unbind clothing assets when switching
Change 3378206 on 2017/04/04 by Thomas.Sarkanen
Fix IncludeTool static analysis errors
Traced this back to the checkin that moved advanced preview scene into its own module. Further refined this to be the dependency on SharedSettingsWidgets. Simplest solution was to move the details customization back into the DetailsCustomizations module.
#jira UE-43563 - //UE4/Dev-AnimPhys: Compile IncludeTool Static analysis Win64 completed with 1 error
Change 3378207 on 2017/04/04 by Thomas.Sarkanen
Fix static analysis warning
Change 3378267 on 2017/04/04 by Benn.Gallagher
Disabled "Accurate" wind mode selection for 4.16 by hiding enum option for windmode. Looks like there are some simulation issues that need resolved. Wind will act as it always has for 4.16.
Change 3378268 on 2017/04/04 by Benn.Gallagher
Fixed bounds calculation on clothing to stop dissapearances or flickering at the edge of the screen.
#jira UE-40407
Change 3378342 on 2017/04/04 by Jurre.deBaare
Bone LOD preview doesn't get update if change removed bones array directly in Skeletalmesh editor
#fix ensure that we update the skeleton tree when changes to the bones are made
#misc made sure the reapply button its visibility is dynamic
#misc made sure we always re-add previously removed bones when necessary
#jira UE-40500
Change 3378374 on 2017/04/04 by Thomas.Sarkanen
Fixed animation not working for dynamically-bound wheeled-vehicle anim instances
Vehicle anim instance now looks for a wheeled vehicle component when it initializes.
#jira UE-41048 - Set Anim Instance Class no longer works with Wheeled Vehicle Pawns
Change 3378518 on 2017/04/04 by Jon.Nabozny
Fix jump height becoming frame dependent when JumpMaxHoldTime > 0.
#jira UE-23695
Change 3378538 on 2017/04/04 by Martin.Wilson
Speculative fix for unreproducable crash on loading animations
#jira OR-37157
Change 3378592 on 2017/04/04 by Jurre.deBaare
Mesh painting tools not working outside of QAGame
#fix required a direct loadmodule call
Change 3378622 on 2017/04/04 by Jurre.deBaare
CIS shadow variable fix
Change 3378742 on 2017/04/04 by Thomas.Sarkanen
Fixed crash entering PIE in Orion
Change 3378907 on 2017/04/04 by Benn.Gallagher
Re-added wind adaptiive effects to legacy wind path.
Fixed math error in damping calculations (log2/loge).
#jira UE-42044
Change 3379240 on 2017/04/04 by Jon.Nabozny
Fix SkeletalMeshComponent GetWeldedBodies not returning actual Skeletal Bodies
Change 3379415 on 2017/04/04 by Jon.Nabozny
Fix Skeletal Meshes imported with non-identity transform from reapplying transform when simulation is enabled / disabled.
#JIRA UE-32598
Change 3379502 on 2017/04/04 by Lina.Halper
Mirroring issue with flipping rotation due to not counting scale
#jira: UE-33646, UE-34489
#rb: Ori.Cohen
#code review: Zak.Middleton
Change 3380544 on 2017/04/05 by Thomas.Sarkanen
Fix warning spam when playing back UMG sequences animating visibility
Reduced runtime overhead to a simple size check. This catches 90% of problem issues with much less runtime overhead. It would be well worth getting an FName-based type check working at some point, although we would need speciall case enum handling.
Also removed message log usage in shipping/test builds.
#jira UE-43621 - Large number of Sequencer warnings occur after opening Paragon in Pie - Property type mismatch for property 'Visibility'. Expected 'uint8', found 'ESlateVisibility'.
Change 3380605 on 2017/04/05 by Benn.Gallagher
Fix clothing simulation to correctly index a master pose component for clothing pose data. Fixes integration blocking crash in UT when picking up the flag which sets a master pose mid-game.
#jira UE-43624
Change 3381025 on 2017/04/05 by Jon.Nabozny
Change ensure in UpdateKinematicBonesToAnim to ensureMsgf so we can track down potential content issues.
Change 3381475 on 2017/04/05 by Lina.Halper
Fix crash on creating montage and setting slot node
#jira: UE-43698
#rb: Ori.Cohen
Change 3381558 on 2017/04/05 by Lina.Halper
Better clean up of flipping issue of quaternion issue
#jira: UE-33646, UE-34489
#rb: Zak.Middleton
Change 3381789 on 2017/04/05 by Jon.Nabozny
Revert InitAnim changes from CL-3379415 to fix cook warnings.
(Will have proper fix for 4.17 instead).
Change 3381978 on 2017/04/05 by Aaron.McLeran
#jira UE-43654 Fixing oculus audio SDK sample rate issue
Change 3383181 on 2017/04/06 by Lina.Halper
Remove copy right of Dual quaternion since we no longer uses
#code review:Leslie.Nivison
Change 3383283 on 2017/04/06 by Ori.Cohen
Fixed missing invalidation for body setup when modifying materials
#JIRA UE-43680
Change 3383602 on 2017/04/06 by Lina.Halper
Fixed scroller in retargeting window
#jira: UE-43736
Change 3384369 on 2017/04/07 by Jurre.deBaare
Wrong bone is sometimes highlighted in skeleton editor
#fix new behaviour caused the user to try and select a bone if we didn't find on through hit proxies
#jira UE-43735
Change 3384744 on 2017/04/07 by Jon.Nabozny
Fix body rotation being killed on load.
#JIRA UE-43771
[CL 3385232 by Thomas Sarkanen in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3207429 on 2016/11/22 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3207285
Change 3252627 on 2017/01/10 by Lukasz.Furman
removed duplicated entries from visual logger shape rendering
#ue4
Change 3252675 on 2017/01/10 by Ori.Cohen
Add support for tagged memory regions (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252686 on 2017/01/10 by Ori.Cohen
Refactor BodySetup to make it easier to reuse shape creation (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252833 on 2017/01/10 by Ori.Cohen
Refactor constraint so that it can be used for external solvers. (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3252887 on 2017/01/10 by Dan.Reynolds
Increased modes to include:
Harmonic minor
Melodic minor (going up)
Pentatonic (Major)
Pentatonic (minor)
Whole Tone
Diminished (WH)
and Blues
Change 3252895 on 2017/01/10 by Aaron.McLeran
update to music utilities.
Change 3253060 on 2017/01/10 by Aaron.McLeran
Updates to synthesis plugin and some new features to DSP objects
Change 3253061 on 2017/01/10 by Aaron.McLeran
Updates to music maps
Change 3253078 on 2017/01/10 by Aaron.McLeran
Removing pragma optimization code accidentally checked in
Change 3253110 on 2017/01/10 by Ori.Cohen
First iteration of immediate mode ragdoll node (Copying //Tasks/UE4/Dev-ImmediateModePhysics to Dev-Framework (//UE4/Dev-Framework))
Change 3253315 on 2017/01/10 by Aaron.McLeran
Fixing a few bugs in DSP objects
- Added a new types file EpicSynth1 and EpicSynth1 component can share enums
Change 3253577 on 2017/01/11 by Aaron.McLeran
Checking in updates to assets for music -- celestial manager for rotating objects like planets, new ambient map
Change 3254052 on 2017/01/11 by Ori.Cohen
Fix build.
Change 3254059 on 2017/01/11 by Ori.Cohen
Turn off html5 trying to build apex.
Change 3254095 on 2017/01/11 by Ori.Cohen
Fix build
Change 3254200 on 2017/01/11 by Jon.Nabozny
Make vectorized FTransform Accumulate (with blend) and AccumulateWithAdditive (with blend) consistent with the non-vectorized version and comments.
#JIRA UE-40469
Change 3254334 on 2017/01/11 by Marc.Audy
Put in missing virtual
Change 3254397 on 2017/01/11 by dan.reynolds
Updates to OtonOkeMap
Change 3254410 on 2017/01/11 by Marc.Audy
Cleanup autos
Change 3254420 on 2017/01/11 by Marc.Audy
PR #3110: Add missing IsInAudioThread check (Contributed by projectgheist)
Modified somewhat, but based on what PR indicated as a problem.
#jira UE-40369
Change 3254423 on 2017/01/11 by Marc.Audy
Optimize GetDefaultSubobjectByName and GetDefaultSubobjects
Remove autos
Change 3254826 on 2017/01/11 by Aaron.McLeran
Bringing optimizations to dev-framework
Change 3254831 on 2017/01/11 by dan.reynolds
Modified MidiSynthTestBP to use Program Change events to pull a Preset from a Preset Bank--added a Data Blueprint Object ES1Bank_Default (containing Preset arrays) with children classes for different classifications of Presets.
Change 3254833 on 2017/01/11 by dan.reynolds
Updating MidiSynthTestBP's default SynthPreset pan value.
Change 3254851 on 2017/01/11 by dan.reynolds
Updating ES1Bank_Bass
Updating OtonOkeMap
Change 3254854 on 2017/01/11 by Aaron.McLeran
Some fixups for pan modulation
Change 3255682 on 2017/01/12 by aaron.mcleran
Turning the bass down a bit on OtonOkeMap
Change 3255721 on 2017/01/12 by Marc.Audy
Fix spelling error
Change 3255790 on 2017/01/12 by Marc.Audy
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3256263 on 2017/01/12 by Ori.Cohen
Refactor immediate mode api to take PxD6Joint and PxRigidActor instead.
Change 3256288 on 2017/01/12 by Ori.Cohen
Undo constraint refactor as we found a way around it and it made the code much harder to read/debug
Change 3256360 on 2017/01/12 by Ori.Cohen
Make sure physx actors passed into immediate mode are done so with proper locks (can probably improve this in the case where the actor is not even in the scene)
Change 3256846 on 2017/01/13 by Marc.Audy
Deprecate FBox/FBox2D int32 constructor because it makes no sense if you pass in a non 0 value. Use ForceInit instead.
Change 3256954 on 2017/01/13 by Marc.Audy
Fix missed fixup of deprecated constructor use
Change 3257167 on 2017/01/13 by Jon.Nabozny
Fix check in FBodyInstance::SetCollisionEnabled.
Create convenience methods for HasPhysics and HasQuery.
#jira UE-39633
Change 3257181 on 2017/01/13 by Zak.Parrish
Adding input map and some testing content to Xenakis
Change 3257183 on 2017/01/13 by Mieszko.Zielinski
Implemented an improved navigation projection BP function that retrieves both projected locaiton as well as a boolean indicating if the projection succeeded #UE4
Also, did similar changes to GetRandomReachablePointInRadius and GetRandomPointInNavigableRadius
#jira UE-40368
Change 3257211 on 2017/01/13 by Jon.Nabozny
Fix CIS issue caused by 3257167.
Change 3257220 on 2017/01/13 by Marc.Audy
Additional FBox constructor deprecation fixups
Change 3257236 on 2017/01/13 by zak.parrish
Fixed error on Xenakis input pawn
Change 3257242 on 2017/01/13 by zak.parrish
Update to InputListener
Change 3257273 on 2017/01/13 by Marc.Audy
No reason to pass simple types by reference
Change 3257418 on 2017/01/13 by Ori.Cohen
Attempt to turn android physx libs back to static libs.
Change 3257445 on 2017/01/13 by Ori.Cohen
Turn android libs back to OBJ and removed unreal side linking as it seems we are now just merging into a single physx lib
Change 3257903 on 2017/01/14 by Aaron.McLeran
Additions to synth module and updates to dsp objects
- Adding ability to create arbitrary modular patches from modulating sources to modulation destinations
- DSP objects define their default depths but patches can override
- Creating new SynthesisEditor module for synthesis plugin so we can create synthesis preset assets
- Adding a preset bank type so we can store a bank of presets (aka factory presets)
Change 3258179 on 2017/01/15 by Seth.Weedin
Duplicating input test map for some FX work
Change 3258181 on 2017/01/15 by Seth.Weedin
Modify skybox in test map to be dark and spooky
Change 3258183 on 2017/01/15 by aaron.johnson
substituted classes, changed wind speed and adjusted level lighting
Change 3258190 on 2017/01/15 by aaron.johnson
substituted triplet pawn and motion controller classes, enabled grabbing animations
Change 3258191 on 2017/01/15 by Aaron.McLeran
Getting source effects working for GDC demo
- Added new synthesis editor module to create instances of user-created source effects
- Added code to do source effects
- Modified old design to a newer, more simpler design for calling into client code to set parameters. No longer using the complex struct reflection design and instead just pass in the uobject preset the user created. They'll then cast it to the type that has the actual settings.
- Tweaks and fixes to existing dsp objects to get source effects working
- Modified existing engine code to allow for playing out source effect tails
- Only supporting mono and stereo assets for source effect processing. Multi-channel effect processing is overly complex for this feature though we may extend the capabilities in the future.
- Fixed issue of pitching with stereo delay effect on setting first interpolated param
- Moving synth/dsp stuff in synthesis plugins into appropriate public/private folders in plugin/module
- Deleting some cruft files no longer needed
Change 3258201 on 2017/01/15 by Seth.Weedin
C++ and BP classes for managing grid cells. Initial grid mapping tests. #rb none
Change 3258206 on 2017/01/15 by aaron.johnson
map push, triplets interface created, debug widget placed in level
Change 3258222 on 2017/01/15 by Aaron.McLeran
Fixing crash when there's a null entry in the source effect chain
Fixed some zippering introduced by applying volume twice.
Change 3258225 on 2017/01/15 by aaron.johnson
Interface changes, pawn output values wip
Change 3258228 on 2017/01/15 by aaron.johnson
Pawn should be outputting all correct values for Tripletsinterface
Change 3258242 on 2017/01/15 by Stanley.Hayes
Edge lights and Spherical Density Materials
Change 3258251 on 2017/01/16 by Seth.Weedin
More progress on grid FX. Add curve strength modifiers, begin hooking up interaction. #rb none
Change 3258284 on 2017/01/16 by Aaron.McLeran
Fixing CIS build error
Surprised that MSVC allows that...
Change 3258525 on 2017/01/16 by Mieszko.Zielinski
Made UGameplayTask::ResourceOverlapPolicy configurable via ini files #UE4
Change 3258537 on 2017/01/16 by Lukasz.Furman
fixed duplicated & undo operations not updating navigation area in nav link proxy and nav link component
#ue4
Change 3258595 on 2017/01/16 by Marc.Audy
Fix static analysis warning
Change 3259364 on 2017/01/16 by Mieszko.Zielinski
BTTask_RotateToFaceBBEntry comment spelling fix #UE4
#jira UE-40669
Change 3259683 on 2017/01/16 by dan.reynolds
Updated Preset Bank System implemented in MidiSynthTestBP and 4 Preset Banks have been started
Change 3260244 on 2017/01/17 by Lina.Halper
#anim
- optimize layer blend node to not create mask weights in run-time but in compile time.
#code review: Martin.Wilson
Change 3260617 on 2017/01/17 by Ori.Cohen
Immediate mode spawns its own actors.
Change 3260701 on 2017/01/17 by Ori.Cohen
Don't bother blending physics with animation when physics is QueryOnly
Change 3260796 on 2017/01/17 by Ori.Cohen
EndPhysics tick will no longer be scheduled if QueryOnly is used on a ragdoll.
Change 3261207 on 2017/01/17 by Ori.Cohen
First iteration of contact enabling/disabling for immediate mode.
Change 3262010 on 2017/01/18 by Marc.Audy
Remove some autos
Change 3262525 on 2017/01/18 by Lina.Halper
Fix crash with required bones index not using property indexing
#jira: UE-40786
Change 3263658 on 2017/01/19 by Martin.Wilson
Add AnimTechDemo to dev-framework (base third person + feng mao)
Change 3263684 on 2017/01/19 by Lina.Halper
#anim : layer node - fix allocation change I made by mistake
Change 3264523 on 2017/01/19 by Ori.Cohen
Immediate mode can now add static geometry it finds in the world. Also improve contact gen by caching iteration order
Change 3264701 on 2017/01/19 by Ori.Cohen
Make it so that immediate mode ragdolls collide with the ground in persona.This is a bit of an editor only hack which allows immediate mode to find non-static actors
Change 3264980 on 2017/01/19 by Ori.Cohen
Make sure physics asset collision disabled works in immediate mode.
Change 3265011 on 2017/01/19 by Ori.Cohen
Added the ability to override physics asset for immediate mode
Change 3265030 on 2017/01/19 by Ori.Cohen
Added override gravity for immediate mode.
Change 3265650 on 2017/01/20 by Benn.Gallagher
NvCloth Source
Change 3265652 on 2017/01/20 by Benn.Gallagher
NvCloth Lib
#rnx
Change 3265653 on 2017/01/20 by Benn.Gallagher
NvCloth Bin
#rnx
Change 3266195 on 2017/01/20 by Danny.Bouimad
Initial ClothTest Assets for NCloth Before and after comparison TM-MultiClothTest (Under Maps>Framework>Cloth)
Change 3266377 on 2017/01/20 by Marc.Audy
Ensure that OrphanedDataOnly and TrashClass blueprint generated classes are correctly considered a blueprint class for disregard for GC purposes.
Change 3267873 on 2017/01/23 by Jon.Nabozny
Fix SceneProxy shadowing in UGeometryCacheComponent.
Change 3268025 on 2017/01/23 by Benn.Gallagher
IWYU change, platform PCH generation seemed to hide this one.
Change 3268026 on 2017/01/23 by Benn.Gallagher
Fixed LOCTEXT_NAMESPACE being inconsistently scoped in an #if block
#rnx
Change 3268630 on 2017/01/23 by Zak.Parrish
Updating to add MIGS shooter content, as well as audio interaction Blueprints
Change 3268663 on 2017/01/23 by Ori.Cohen
Ragdoll animnode uses raw physics asset pointer to ensure it makes a hard reference.
Change 3268811 on 2017/01/23 by Ori.Cohen
Added component space sim for immediate mode
Change 3269369 on 2017/01/24 by Benn.Gallagher
Copying //Tasks/UE4/Dev-UEFW-11-NewClothingPipeline to Dev-Framework (//UE4/Dev-Framework)
Replaced clothing with new simulation framework
Change 3269417 on 2017/01/24 by danny.bouimad
Minor Update to cloth map for test
Change 3269420 on 2017/01/24 by Benn.Gallagher
Removed APEX simulation from clothing framework (used in testing, not fully complete)
Change 3269421 on 2017/01/24 by danny.bouimad
Small tweaks
Change 3269515 on 2017/01/24 by Lukasz.Furman
enabled gameplay debugger's OnSelectionChanged event support for both PIE and SIE modes
fixed GameplayAbility debugger's category not using IAbilitySystemInterface
#ue4
Change 3269595 on 2017/01/24 by mason.seay
Break apart physics asset for crash bug
Change 3269819 on 2017/01/24 by Ori.Cohen
Make the possibly kinematic actor the first actor in the immediate mode joint. This is consistent with physx vanilla solver.
Change 3270364 on 2017/01/24 by Josh.Stoddard
upgrade to the latest version of v-HACD:
https://github.com/kmammou/v-hacd/tree/master/src/VHACD_Lib
commit: 7a09f9d
NOTE: only updated windows binaries
mac and linux still using old binaries until they can be tested
#jira UE-40124 #rb josh.stoddard
Change 3271188 on 2017/01/25 by Jurre.deBaare
Post-import script support
#jira UEFW-80
Change 3271249 on 2017/01/25 by Thomas.Sarkanen
Move soundwave-internal curve tables to advanced display
Exposing it was confusing to audio people
Change 3271586 on 2017/01/25 by Marc.Audy
Don't rerun construction scripts twice on a level that has been hidden and reshown
#jira UE-40306
Change 3272048 on 2017/01/25 by Ori.Cohen
Fix for immediate mode sim when root body is the same as the root bone.
Change 3272083 on 2017/01/25 by Ori.Cohen
Make sure to warn when component space sim and collision are used together. Also handle it gracefully.
Change 3272300 on 2017/01/25 by Ori.Cohen
Fix incorrect collision generation when a shape's local pose is not identity.
Change 3273195 on 2017/01/26 by Jurre.deBaare
Fix for Anim import script crash in GetBonePosesForTime
Change 3273204 on 2017/01/26 by Ben.Marsh
Ignore PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS and PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS macros between include directives. Fixes CIS warning with IncludeTool.
Change 3273378 on 2017/01/26 by James.Golding
In AnimBP editor, call CopyNodeDataToPreviewNode when properties are edited, not just pin defaults changed
Change 3273381 on 2017/01/26 by James.Golding
Big refactor to PoseDriver
- RBF logic now moved into its own class/file
- Allow editing of transform and radial scaling per-target
- Add support for different falloff functions (not just Gaussian)
- Allow driving curves directly, rather than always poses
- Add details customization for pose driver node
- Edits to PoseDriver settings now take immediate effect, don't need to recompile
Change 3273826 on 2017/01/26 by Josh.Stoddard
modify VHACD to improve quality of hulls generated by convex decomposition
NOTE: mac libs not included - mac editor will use legacy libs for now
Change 3273902 on 2017/01/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3273433
Change 3274018 on 2017/01/26 by Ori.Cohen
Added immediate physics preview in phat.
Change 3274165 on 2017/01/26 by Ori.Cohen
PhAT now depends on immediate mode plugin. Fix build
#JIRA UE-41179
Change 3275001 on 2017/01/27 by Jurre.deBaare
Fix for crash in Persona with Anim Modifiers
Change 3275297 on 2017/01/27 by Ori.Cohen
Big refactor to iterate over shapes instead of bodies (allows multiple shape per body collision)
Change 3275340 on 2017/01/27 by Benn.Gallagher
Fixed Paragon clothing crashes during clothing upgrade step, fixed bone mapping not getting updated on reimport with different hierarchy
#jira UE-41025
#jira UE-41039
Change 3275383 on 2017/01/27 by Benn.Gallagher
Blacklisted double promotion warning on ps4 NvCloth build
#rnx
Change 3275426 on 2017/01/27 by Benn.Gallagher
Removed CUDA dependencies from NvCloth cmake files
Change 3275670 on 2017/01/27 by Ori.Cohen
Fix phat ragdoll in immediate mode updating sketal mesh component transform
Change 3275673 on 2017/01/27 by Ori.Cohen
Add position/velocity iteration to immediate mode
Change 3276001 on 2017/01/27 by Alan.Noon
Migrated Immediate Mode Minion Ragdoll Content to GDC AnimTech Project. Updated DefaultInput.ini
none
Change 3276596 on 2017/01/28 by Aaron.McLeran
Removing unused #ifdef
Change 3276597 on 2017/01/28 by Aaron.McLeran
Getting rid of static analysis warning
Change 3277354 on 2017/01/30 by Lukasz.Furman
fixed custom navlink Id collisions
#ue4
Change 3277356 on 2017/01/30 by Lukasz.Furman
fixed comments in GameplayDebugger.h
#jira UE-41103
Change 3277371 on 2017/01/30 by mason.seay
Test map for spawn sound/force feedback bug.
Change 3277445 on 2017/01/30 by Lukasz.Furman
fixed compilation warning
#ue4
Change 3277560 on 2017/01/30 by Danny.Bouimad
Made checkin to Fix Crash that occured due to bad content.
Change 3277567 on 2017/01/30 by Ori.Cohen
Fix immediate mode crashing when joint is empty.
#JIRA UE-41026
Change 3277928 on 2017/01/30 by Ori.Cohen
Turn on immediate mode plugin by default
Change 3278433 on 2017/01/30 by Ori.Cohen
Immediate mode supports heightfield collision.
Change 3278449 on 2017/01/30 by Ori.Cohen
Fix immediate mode cache not being initialized properly.
Change 3278787 on 2017/01/31 by James.Golding
Fix CIS error in ImmediatePhysicsSimulation.cpp
Change 3279303 on 2017/01/31 by mason.seay
Assets for RigidBody node bug
Change 3279352 on 2017/01/31 by Benn.Gallagher
Fixed inertia blends on self collision cloth assets as we now only have local space simulation and these values weren't used before
Change 3279377 on 2017/01/31 by Alan.Noon
GDC AnimTech Demo: adjusted minion physics assets
none
Change 3279425 on 2017/01/31 by james.cobbett
Updating QA-Physics map.
Made one of the simulated physics objects more user-friendly, able to enable/disable physics on key-press now.
Change 3279436 on 2017/01/31 by Benn.Gallagher
Fixed inertia scales on Owen mesh
Change 3279480 on 2017/01/31 by Benn.Gallagher
Fixes for clothing behavior changes
#jira UE-41092
Change 3279495 on 2017/01/31 by Ori.Cohen
Remove unneeded cache clearing when contact pairs are not skipped, but there is no collision.
Change 3279579 on 2017/01/31 by james.cobbett
Added new scenario to QA-Physics map.
Moving platforms (up/down, left/right) with physics objects on them.
Change 3279695 on 2017/01/31 by mason.seay
RigidBody node test asset
Change 3280105 on 2017/01/31 by Ori.Cohen
Prevent query only ragdolls from simulating if their bodysetup is marked as simulated. Also remove slow check in term body for owning components. This is not true for destructibles or immediate mode
Change 3280148 on 2017/01/31 by mason.seay
First round of assets for force feedback testing
Change 3280860 on 2017/02/01 by James.Golding
Merge CL 3280853 to Dev-Framework
Fix crash with null CurrentSkeleton on AnimInstance when using Re-import button in SkelMesh Editor
Change 3281172 on 2017/02/01 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3281156
Change 3281210 on 2017/02/01 by james.cobbett
Updated QA-Physics map
Added cube that starts off with physics enabled, then disables. Made physics toggleable on that and another cube.
Change 3281211 on 2017/02/01 by James.Golding
Details customization for editing PoseDriver targets list
Change 3281332 on 2017/02/01 by Marc.Audy
Fix bad merge
Fix file types
Change 3281388 on 2017/02/01 by mason.seay
Updated Force Feedback asset
Change 3281396 on 2017/02/01 by mason.seay
moving asset
Change 3281987 on 2017/02/01 by Benn.Gallagher
Fixed project generation failing after main merge
Change 3282047 on 2017/02/01 by Marc.Audy
Fix up Target and build cs files after changes from Dev-Build
Change 3282214 on 2017/02/01 by Ori.Cohen
Expose radial forces to immediate mode
Change 3282221 on 2017/02/01 by Alan.Noon
Immediate Mode GDC demo content: development on minion anim B, refined Orbital Laser Pawn controls, tweaked laser parameters
none
Change 3282273 on 2017/02/01 by Ori.Cohen
Fix crash when recompiling animbp of immediate mode due to null pointer.
Change 3282368 on 2017/02/01 by Ori.Cohen
Quick iteration on minion demo
Change 3282824 on 2017/02/02 by James.Golding
Fix for CIS in RBFSolver.h
Change 3282829 on 2017/02/02 by James.Golding
Fix CIS in PoseDriverDetails.cpp
Fix list UI not refreshing after copying targets from PoseAsset
Change 3282834 on 2017/02/02 by Danny.Bouimad
Adding Pose driver additive assets
Change 3282863 on 2017/02/02 by James.Golding
Add Mambo mesh and Skeleton
Change 3282892 on 2017/02/02 by James.Golding
Copy Aurora (Ice) and Mambo meshes/materials/some anims from Dev-General to AnimTechDemo project in Dev-Framework
Change 3283157 on 2017/02/02 by Mieszko.Zielinski
Cook Orion Win64 fix #UE4
Had to change the Extent param of K2_ProjectPointToNavigation. Updated the error causing Orion BP
Change 3283159 on 2017/02/02 by Marc.Audy
Additional CIS fixes
Change 3283179 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283197 on 2017/02/02 by Jurre.deBaare
Fix for issues importing Fornite geometry cache assets
#fix Use actual import number of frames instead of total number of frames in the Alembic Cache
Change 3283201 on 2017/02/02 by Marc.Audy
Keep fixing CIS
Change 3283270 on 2017/02/02 by James.Golding
Merging CL 3276013 to Dev-Framework
- fix issue with additive pose preview applying twice
Change 3283499 on 2017/02/02 by Marc.Audy
More CIS fixes
Change 3283543 on 2017/02/02 by Jon.Nabozny
Update comment on AActor::GetActorBounds to properly reflect ChildActorComponents aren't included in the calculation.
Change 3283663 on 2017/02/02 by Ori.Cohen
Fix potential null dereference in ragdoll node
Change 3283757 on 2017/02/02 by Marc.Audy
May fix remaining CIS issues
Change 3283984 on 2017/02/02 by Marc.Audy
Fix linux CIS
Change 3284039 on 2017/02/02 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3283913
Change 3284067 on 2017/02/02 by Marc.Audy
Fixup mistakes in converting redirects
Change 3284187 on 2017/02/02 by Ori.Cohen
Immediate mode works with radial force (not just radial impulse)
Change 3284358 on 2017/02/02 by Ori.Cohen
Update arcblade phys asset for immediate mode
Change 3284667 on 2017/02/02 by Marc.Audy
Arguments is an array not a string now. Fixing commented out code.
Change 3284684 on 2017/02/02 by Marc.Audy
Move AVIWriter out in to its own module to avoid any possible unity build issues where xwindows.h got indirectly included through the DirectShow third party library and caused FGenericWindow::IsMaximized and IsMinimized to conflict with a macro.
Change 3284707 on 2017/02/02 by Marc.Audy
Fix AVIWriter module compilation on Mac
Change 3285012 on 2017/02/03 by Benn.Gallagher
Fixes for Dx NvCloth shader warnings
Change 3285016 on 2017/02/03 by Marc.Audy
Fix missing include
Change 3285048 on 2017/02/03 by Benn.Gallagher
Fixed Persona needing a restart when changing number of clothing assets (import/delete)
#jira UE-41323
Change 3285325 on 2017/02/03 by Marc.Audy
Properly implement AVIWriter module
Change 3285538 on 2017/02/03 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3285499
Change 3285735 on 2017/02/03 by Jon.Nabozny
Add IsInAir method to UVehicleWheel.
#jira UE-38369
Change 3285862 on 2017/02/03 by Aaron.McLeran
UE-41435 Fixing PIE audio
- Fixing PIE audio. Recent change to editor preferences from Dev-Editor branch (CL 3234495) caused all audio to be muted in PIE.
Change 3285914 on 2017/02/03 by danny.bouimad
RecomputeTangents Test Assets
Change 3286246 on 2017/02/03 by Mieszko.Zielinski
Changes to game-specific BPs containing calls to deprecated NavigationSystem functions #UE4
#jira UE-41527
#jira UE-41518
Change 3286308 on 2017/02/03 by Ori.Cohen
Make sure physx trimesh scale is never too small. Fix box clamping being ignored. Fixes cook warnings for Odin.
#JIRA UE-41529
Change 3286396 on 2017/02/03 by Ori.Cohen
Fix CIS
Change 3286479 on 2017/02/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3287421 on 2017/02/06 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3286819
Change 3287427 on 2017/02/06 by James.Golding
Fix PoseBlendNode to 'pass through' if no poses are activated
Change 3287430 on 2017/02/06 by James.Golding
- Add support to PoseDriver for evaluating source bone in the space of a different bone
- Fix driven bone adding a scale of 1
- Fix posedriver values 'sticking' (reset all weights to zero each frame)
- Move CopyTargetsFromPoseAsset and AutoSetTargetScales from FAnimNode_PoseDriver to UAnimGraphNode_PoseDriver (not required outside editor)
- Tranlsation targets now draw larger when selected
- 'Copy from pose asset' now also auto-sets radius for you
- Remove spammy warnings for missing poses/curves
- Add UPoseAsset::GetNumTracks and ::GetFullPose
- Remove unused ExtractionContext from UPoseAsset::GetBaseAnimationPose
- Remove bIncludeRefPoseAsNeutralPose option (not really useful since we no longer always normalize weights to 1.0)
Change 3287496 on 2017/02/06 by Chad.Garyet
fixing busted quotes around defaultvalues
Change 3287569 on 2017/02/06 by Mieszko.Zielinski
Orion BP fixed after deprecating NavigationSystem's BP API #Orion
Change 3287595 on 2017/02/06 by Benn.Gallagher
BuildPhysX.Automation: Deploying PhysX & NvCloth Win64 Win32 PS4 libs.
Built for new NvCloth upgrade
Change 3287598 on 2017/02/06 by Benn.Gallagher
NvCloth Upgrade to 21604115
Added Linux+Mac support
Change 3287710 on 2017/02/06 by Lukasz.Furman
added option to disable navlink polys at the end of generated paths
#ue4
Change 3287857 on 2017/02/06 by Benn.Gallagher
Fixed NvCloth module files to correctly set up linux and mac hopefully
Change 3287894 on 2017/02/06 by Benn.Gallagher
Another fix to NvCloth build files, didn't get picked up in VS for some reason.
Change 3287917 on 2017/02/06 by Lina.Halper
Copy from CharacterRigging to Dev-Framework
#code review:Thomas.Sarkanen, Martin.Wilson, James.Golding, Andrew.Rodham
Change 3287938 on 2017/02/06 by Thomas.Sarkanen
Fix crash opening a media sound wave
#jira UE-41582 - Editor crashes when running Automation test
Change 3287942 on 2017/02/06 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3287682
Change 3288035 on 2017/02/06 by James.Golding
Remove C++ GameMode and pawn classes (replace with floating BP instead)
Resave anims to remove Orion refs
Add simple AnimBP and map for Mambo testing
Change 3288036 on 2017/02/06 by Benn.Gallagher
Fix to BuildPhysX task to trigger Mac and Linux builds properly
Change 3288125 on 2017/02/06 by Ori.Cohen
Change PhysXCommon back to dylib
Change 3288127 on 2017/02/06 by Benn.Gallagher
Fixed project file identification not working for NvCloth under XCode
Change 3288156 on 2017/02/06 by Benn.Gallagher
Disable "expansion-to-defined" warning in Linux NvCloth builds
Change 3288159 on 2017/02/06 by Lina.Halper
potential compile fix for Ocean Editor
#code review:Thomas.Sarkanen
Change 3288190 on 2017/02/06 by Ori.Cohen
Link against static PhysXCommon for mac
Change 3288200 on 2017/02/06 by Marc.Audy
Fix CIS
Change 3288270 on 2017/02/06 by Lina.Halper
fix compile error
#code review:Thomas.Sarkanen, Marc.Audy
Change 3288302 on 2017/02/06 by Thomas.Sarkanen
Fixed ensure when deselecting bones in anim BP editor
#jira UE-41274 - Ensure when clicking in the viewport of an animation blueprint
Change 3288348 on 2017/02/06 by Lina.Halper
- Enabled control rig
- Changed plugin name to be Control Rig
Change 3288490 on 2017/02/06 by Benn.Gallagher
Fixes for Mac attempting static links against NvCloth and failing to load dynamic libraries. Worked with MasonS to get Mac editor up and running.
Change 3288511 on 2017/02/06 by Lina.Halper
compile fix
Change 3288513 on 2017/02/06 by Lina.Halper
Check in content to work with
Change 3288615 on 2017/02/06 by Ori.Cohen
Fix skeletal mesh not simulating when using an aggregate.
#JIRA UE-41593
Change 3288791 on 2017/02/06 by thomas.sarkanen
Exposed transforms to cinematics so they can be animated
Change 3288795 on 2017/02/06 by Ori.Cohen
Fix lock warnings for physx
#JIRA UE-41591
Change 3288817 on 2017/02/06 by Charles.Anderson
GDC Arcblade setup tests.
Change 3288825 on 2017/02/06 by Lina.Halper
Fix build issue of shadow variable
Change 3289058 on 2017/02/06 by Ori.Cohen
Fix crash when immediate mode constraint generates 0 rows. This is a potentially temporary fix until NVIDIA replies with a better solution.
#JIRA UE-41026
Change 3289348 on 2017/02/06 by Lina.Halper
fix compile issue
Change 3289369 on 2017/02/06 by Lina.Halper
Renamed leg control to limb control and will be used for arm/feet.
- changed vars.
- has unused variables that will be used soon but want to check in so that i don't block content change on BaseHuman.
#code review:Thomas.Sakanen
Change 3289422 on 2017/02/06 by Lina.Halper
Fixed IK sinking issue - or moving
#code review:Thomas.Sarkanen
Change 3289433 on 2017/02/06 by Lina.Halper
Fixed real shadow error
Change 3289485 on 2017/02/06 by Lina.Halper
fixed build issue
Change 3289657 on 2017/02/07 by thomas.sarkanen
Added rig bone mapping to Ice's skeletal mesh
Change 3289658 on 2017/02/07 by thomas.sarkanen
Added ControlRig map with Ice setup to pose
Change 3289662 on 2017/02/07 by Thomas.Sarkanen
Fixed up static analysis warning
Change 3289663 on 2017/02/07 by Thomas.Sarkanen
Fixed crash when attempting to bind to skeletal mesh with already-set anim BP
Anim instance may not have actually been created when binding, so dont dereference it
Change 3289717 on 2017/02/07 by Benn.Gallagher
Switch Linux NvCloth to static for Linux builds. Adjust lib directory to match actual directory
Change 3289718 on 2017/02/07 by Benn.Gallagher
BuildPhysX.Automation: Deploying NvCloth Linux_x86_64-unknown-linux-gnu libs.
Change 3289744 on 2017/02/07 by Benn.Gallagher
Fixed missing masses causing crash initialising clothing actors
#jira UE-41599
Change 3289746 on 2017/02/07 by Danny.Bouimad
Adding Some Content for JamesG he wanted some nicer looking Pose driver test files.
Change 3289756 on 2017/02/07 by danny.bouimad
Changing the asset for JamesG.
Change 3289785 on 2017/02/07 by James.Golding
Replace old PoseDrive test with Danny's new one
Change 3289858 on 2017/02/07 by Lina.Halper
fixed issue with undo transaction buffer
Change 3289860 on 2017/02/07 by Benn.Gallagher
Fixed crash after reimporting a clothing asset with the clothing config open and then changing the confg
#jira UE-41655
Change 3289912 on 2017/02/07 by Thomas.Sarkanen
Merging using Raven_To_Dev-Framework
Originally from CLs 3249471, 3258522, 3260271, 3273791:
Sequencer: More work supporting array properties more generically
+ fixes
Change 3289962 on 2017/02/07 by James.Golding
Add thickness option to DrawWireDiamond
Change 3289963 on 2017/02/07 by James.Golding
Add spin option to VectorInputBox
Change 3289966 on 2017/02/07 by James.Golding
Add weight bar chart to PoseDriver details
Stop drawing pose weight text in viewport
Fix position targets not drawing larger when selected
Change 3290094 on 2017/02/07 by Thomas.Sarkanen
Fixed typo in filename (fallout from search and replace)
Change 3290119 on 2017/02/07 by Thomas.Sarkanen
Manipulators can now have their IK/FK space set on them
They are not drawn when the space for the chain that they control is not the same as their setting
Also fixed a crash with invalid objects when reloading maps.
Change 3290145 on 2017/02/07 by Thomas.Sarkanen
CIS fix for fallout from Raven changes
#jira UE-41670 - Mac editor fails to compile with PropertyTrackEditor errors
Change 3290319 on 2017/02/07 by Marc.Audy
Make sound player nodes hard reference the assets unless they are in a chain below a quality node.
Change 3290484 on 2017/02/07 by Richard.Hinckley
Fixing grammar in popup messages.
Change 3290533 on 2017/02/07 by Marc.Audy
Make GetAIController BlueprintPure
#jira UE-41654
Change 3290624 on 2017/02/07 by Marc.Audy
Reorder header to avoid include tool warnings
Change 3290697 on 2017/02/07 by Lina.Halper
- support FK manipulator being in local space
- fixed FK key spamming issue for making blend weight to be not keyable - this creates conflicts with enum
#code review: Thomas.Sarkanen
Change 3290748 on 2017/02/07 by Ori.Cohen
Touch immediate mode file to force physx re-link
Change 3290807 on 2017/02/07 by Richard.Hinckley
#jira UE-39891
Updates to assist in automatic documentation generation.
Change 3290946 on 2017/02/07 by Lina.Halper
Fix issue of notify looping.
#jira: UE-31463
#Code review:Martin.Wilson
Change 3291553 on 2017/02/07 by Lina.Halper
Rename/move file(s)
- modified mesh mapping controller window to be Control Rig
Change 3291571 on 2017/02/07 by Lina.Halper
added set up spine option
#code review:Thomas.Sarkanen
Change 3291581 on 2017/02/07 by Ori.Cohen
Temporarily turn off phat immediate mode preview which crashes.
Change 3291949 on 2017/02/08 by James.Golding
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3291819
Change 3291966 on 2017/02/08 by Lina.Halper
Fix issue with notify looping bug
#jira: UE-31463
Change 3292247 on 2017/02/08 by Marc.Audy
Clean up bad merge caused by Fortnite integration to main
Change 3292326 on 2017/02/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3292313
Change 3292409 on 2017/02/08 by Marc.Audy
Resubmit FortPawn.cpp with proper code even though perforce doesn't think there is a difference since when you sync it, the contents are wrong.
Change 3292481 on 2017/02/08 by Ori.Cohen
Fix for convex hull cooking (from Josh.S)
#JIRA UE-41656
Change 3292492 on 2017/02/08 by Mieszko.Zielinski
Redone replacement of deprecated navigation system's BP functions in Fortnite BPs #Fortnite
Change 3292778 on 2017/02/08 by Ori.Cohen
Touch physx DDC key for new cooking.
#JIRA UE-41656
[CL 3293329 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3267632 on 2017/01/23 by Jurre.deBaare
Marker syncs not working correctly in Blend Spaces
#fix Ensure that SampleIndexWithMarkers is serialized
#JIRA UE-40975
Change 3266915 on 2017/01/20 by Arciel.Rekman
Fix Persona crash on Linux (UE-38790).
- Static template variable got instantiated into multiple DSOs; probably exacerbated by --as-needed since this does not happen without it.
#jira UE-38790
Change 3266785 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Make usage of CachedUsers thread safe. Duplicates CL 3245390
#jira UE-40649
Change 3266762 on 2017/01/20 by Rolando.Caloca
UE4.15 - Fix for reallocating scene color
#jira UE-40633
Change 3266642 on 2017/01/20 by Lina.Halper
Downgraded Warning to Info
#jira: UE-40643
Change 3266532 on 2017/01/20 by Jeff.Campeau
Fix multiplatform Windows includes defeating the safety check in MinWindows.h
#jira UE-40778
#rn Fixed a compile warning on Xbox One when XboxOneMinApi.h was included before MinWindows.h.
Change 3266523 on 2017/01/20 by Marc.Audy
Fix case where child actor could avoid getting begin play call
#jira UE-40960
Change 3266474 on 2017/01/20 by Peter.Sauerbrei
fix for using an API not yet available in iOS 8
#jira UE-40698
Change 3266339 on 2017/01/20 by Frank.Fella
Sequencer - Fix UI issues with multi-track section rows.
+ Don't show an empty sub-track when there are no sections.
+ Expand parent tracks by default.
#Jira UE-40487
Change 3266283 on 2017/01/20 by Jeff.Fisher
UE-40683 GearVR projects rendering black
-Fix from Remi Palandri
#jira UE-40683
#review-3265824 @nick.whiting @ryan.vance
Change 3266264 on 2017/01/20 by Lina.Halper
Downgraded warning and changed log message
#jira: UE-40643
Change 3266239 on 2017/01/20 by Peter.Sauerbrei
fix for virtual joystick not showing up on some devices
#jira UE-40472
Change 3266084 on 2017/01/20 by Mitchell.Wilson
Resaving level to have correct starting camera position. Saved in wrong position after fixing a bug.
#jira UE-40887
Change 3266077 on 2017/01/20 by Matt.Kuhlenschmidt
Fixed "Wait for Movies to Complete" flag being reversed
#jira UE-40943
Change 3266076 on 2017/01/20 by Mitchell.Wilson
Updating occulsion bounds method on P_spark_burst_2 so it is not occluded when spawned inside of the coin mesh in BP_Overview example.
Updating some post process examples due to changes made with Post Process settings. Film and Scene Color are temporary fixes and are intended to be fully updated in 4.16
#jira UE-40830 UE-40887
Change 3266034 on 2017/01/20 by Benn.Gallagher
Fixed crash when reimporting APEX destructibles from apb/x files caused by not allowing the renderer to flush destroy resource commands before emptying an array.
#jira UE-40911
Change 3266027 on 2017/01/20 by Ian.Fox
#OnlineSubsystemLive - Fix CreateSession and FindSession each permanently failing after first failure. Duplicates CL 3262175
#jira UE-39110
Change 3265906 on 2017/01/20 by Marcus.Wassmer
Fix GPU particle AFR flickering and optimize injection transfers.
Duplicate CL's 3260302, 3261252, 3265662, 3265678
#jira UE-40915
Change 3265873 on 2017/01/20 by Mark.Satterthwaite
Duplicate CL #3262535:
Make sure to set rasterizer state when rendering with a material in FSlateRHIRenderingPolicy::DrawElements
#jira UE-40842
Change 3265857 on 2017/01/20 by Jamie.Dale
Fixed font pathing issue that could happen in an out-of-source packaged build
#jira UE-40855
Change 3265675 on 2017/01/20 by Matt.Kuhlenschmidt
Move Dirt Mask Intensity to the correct post process category
#jira UE-40851
Change 3265674 on 2017/01/20 by Rolando.Caloca
UE4.15 - Revert
#jira UE-40633
Change 3265647 on 2017/01/20 by Mitchell.Wilson
Updating spawn location of the player pawn after unpossessing character in example 1.10.
#jira UE-40870
Change 3265612 on 2017/01/20 by Alexis.Matte
Prevent name clash warning when doing automation test
#jira UE-40788
Change 3265553 on 2017/01/20 by Matthew.Griffin
Fixed Shadow variable warning
Change 3265366 on 2017/01/20 by Dmitriy.Dyomin
Fixed: Vulkan crashes on Adreno Galaxy S7
#jira UE-40840
Change 3265294 on 2017/01/19 by Dmitriy.Dyomin
Fixed typo which was causing assert on mobile
#jira UE-40633
Change 3265111 on 2017/01/19 by Rolando.Caloca
UE4.15 - Fix for scene color crash
#jira UE-40633
Change 3264789 on 2017/01/19 by Josh.Adams
- Redoing a fix from Dev-Plat for UI_BUILD_SHIPPING_EDITOR
#jira UE-40798
Change 3264780 on 2017/01/19 by Rolando.Caloca
UE4.15 - Add Morph compute GPU stat
#jira UE-40891
Change 3264486 on 2017/01/19 by Mark.Satterthwaite
Fix the crash on startup on Intel GPUs - this is due to Intel Metal forcing SM4 to avoid some drivers bugs in SM5 but I got the condition for initialisation in FMinimalDummyForwardLightingResources wrong so it's attempting to create a RWBuffer for SM4 which won't work.
#jira UE-40863
Change 3264427 on 2017/01/19 by Rolando.Caloca
UE4.15 - Track down crash
#jira UE-40633
Change 3264393 on 2017/01/19 by Aaron.McLeran
#jira UE-40850
Re-fixing UE-39650 again in 4.15.
I hope this bug doesn't regress yet again!
Change 3264364 on 2017/01/19 by Daniel.Wright
In forward shading SceneCaptureSource modes Normal and BaseColor are replaced with SceneColorHDR as the GBuffer is not available. This is a silent failure for now as there's no good content error reporting mechanism for scene captures.
#jira UE-39658
Change 3264284 on 2017/01/19 by Mark.Satterthwaite
Duplicate CL #3264251:
Modify some asserts in MetalRHI - technically using a store-action of ENoAction on Stencil buffers should make it invalid to restart a render-pass but on Mac it will work because ENoAction won't invalidate anything written. In future we need to use deferred store-actions in Metal so that we can "restart" passes while enforcing correct Load/Store actions.
#jira UE-40803
Change 3264282 on 2017/01/19 by Benn.Gallagher
CIS fix, bad expression that failed to compile Mac
#jira UE-40716
Change 3264257 on 2017/01/19 by Mike.Beach
Revising fix in UBlueprint::BeginCacheForCookedPlatformData(), saving off nativization data if the -nativizeAssets param is present (not just if it was enabled in packaging settings).
#jira UE-40620
Change 3264242 on 2017/01/19 by Daniel.Wright
[Copy] Sharing IndirectLightingCacheTextureSampler samplers
#jira UE-40727
Change 3264191 on 2017/01/19 by Ori.Cohen
Fix heightfield not working with traces underneath.
#JIRA UE-39819
Change 3264139 on 2017/01/19 by Benn.Gallagher
Removed collision between clothing in external skeletal mesh components, as clothing simulations could already be in flight and editing collisions while the simulation is running is not supported by APEX
#jira UE-40716
Change 3264110 on 2017/01/19 by Max.Preussner
MfMedia: Disabled plug-in on Windows 10, because it is currently broken
#jira UE-406344
Change 3264108 on 2017/01/19 by Max.Preussner
MfMedia: Fixed compile errors on Windows 10
#jira UE-40644
Change 3264099 on 2017/01/19 by Jamie.Dale
Adding deprecation warning for 4.14 style PO export
#jira UE-40592
Change 3264089 on 2017/01/19 by Matthew.Griffin
Reworked DDC commandlet to make sure it actually calls BeginCacheForCookedPlatformData on assets
Skip doing this for Engine content if -ProjectOnly is set as that takes a long time and isn't necessary for the way we use it
#jira UE-39968
Change 3264065 on 2017/01/19 by James.Golding
Fix ModifyCurve node not calling init/update in SourcePose
#jira UE-40852
Change 3263729 on 2017/01/19 by Alexis.Matte
Fix a bad condition when filling the material sorting array
#jira UE-40814
Change 3263704 on 2017/01/19 by Jack.Porter
Fix compile error in AndroidESDeferredOpenGL.cpp when " ES Deferred Shading Renderer" is enabled.
#jira UE-40659
Change 3263627 on 2017/01/19 by Jack.Porter
Fixed black textures when Vulkan is packaged for ETC1
#jira UE-40658
Change 3263554 on 2017/01/19 by Jack.Porter
Fixes to HISMC LOD to use new screen size calculation. Solves issue where HISMC was always rendered at lowest LOD.
#jira UE-38930
Change 3263535 on 2017/01/19 by Matthew.Griffin
Removed unnecessary directories to always cook
Problem was actually down to string asset references not being resolved in file set generation
Change 3263534 on 2017/01/19 by Matthew.Griffin
Added -SkipPublish parameter to BuildLauncherSample command so that we don't chunk and post preflights
Change 3263267 on 2017/01/18 by Dan.Oconnor
Fix for editing of TMap/TSet variables in structure editor, async tasks, and when using UK2Node_CommutativeAssociativeBinaryOperator.
#jira UE-40428
Change 3263219 on 2017/01/18 by Dan.Oconnor
Fix copy paste error found by UDN user Craig.Wright that could result in fatal bytecode execution
#jira UE-19425
Change 3262980 on 2017/01/18 by Maciej.Mroz
#jira UE-40394, UE-40395, UE-40426, UE-40484, UE-40770
Integrated cl 3262851, 3261613, 3260908 from Dev-Blueprint
Change 3262908 on 2017/01/18 by Ori.Cohen
When refreshing physics assets, don't do so on components that have no bodies.
#JIRA UE-40764
Change 3262709 on 2017/01/18 by Matt.Kuhlenschmidt
Fix a crash if a background blur widget ends up being negative or zero sized
#jira UE-40820
Change 3262606 on 2017/01/18 by Marc.Audy
Don't bother the user with force feedback based on where the unpossessed pawn is standing in the world while in simulate mode
#jira UE-40785
Change 3262416 on 2017/01/18 by Marc.Audy
Reenable audio threading
#jira UE-00000
Change 3262125 on 2017/01/18 by Chris.Wood
Fixed unnecessary truncate in SMenuAnchor::Tick that caused menu placement to wobble
[UE-40293] - Dropdown selection box jitters when mouse is moved over top of it on Mac
#jira UE-40293
Change 3262103 on 2017/01/18 by Jamie.Dale
Merging some cooker fixes
CL# 3262089 - Fixing RedirectCollector issues with projects outside the UE4 directory
CL# 3262091 - Guarding against potentially invalid call to FString::Mid
CL# 3262094 - Cook on the fly builds now resolve string asset references
#jira UE-40790
Change 3262082 on 2017/01/18 by Chris.Bunner
Accumulate used particle materials from final mesh material module, not first.
#jira UE-39953
Change 3261996 on 2017/01/18 by Matthew.Griffin
Allow Samples to be built in pre-flights if you are specifying an engine version
Change 3261995 on 2017/01/18 by Matthew.Griffin
Resolve string asset references after loading packages to ensure that we find all required files
Change 3261934 on 2017/01/18 by Allan.Bentham
Bump shader version to force changes in 3260307 to occur.
#jira UE-39701
Change 3261842 on 2017/01/18 by Graeme.Thornton
Manual copy of CL 3253580 from Dev-Core
Added some validation of the class index in exportmap entries
#jira UE-37873
Change 3261017 on 2017/01/17 by Mitchell.Wilson
Resaving all levels to resolve short form string asset reference warnings.
#jira UE-40732
Change 3260918 on 2017/01/17 by Andrew.Rodham
Sequencer: Request unloaded levels to be loaded when being made visible through sequencer
#jira UE-40082
Change 3260909 on 2017/01/17 by Ben.Marsh
Fix error running "Clean" in installed build.
#jira UE-40751
Change 3260757 on 2017/01/17 by Jeff.Fisher
UE-39654 Crash when launching Google VR project
-Via SwitchGameWindowToUseGameViewport we get an early ResizeViewport which does an early Draw. This calls GetStereoProjectionMatrix before the game has ticked and fetched the device info we use to build that matrix.
-In this change we make the call to setup that information in the GoogleVRHMD constructor, to ensure it is done before anything tries to use it.
-I also added some asserts.
#jira UE-39654
#review-3260644
Change 3260637 on 2017/01/17 by Alexis.Matte
Fix crash when importing skeletal mesh containing a texture or a material using the same name.
#jira UE-40538
Change 3260630 on 2017/01/17 by Marc.Audy
When installing a feature pack maintain the include of the template so that any properties inside it are not lost by replacing it with the project's PCH include
Update all C++ feature packs to include the original project .h in the files that are copied in to the new project
#jira UE-40730
Change 3260600 on 2017/01/17 by matt.barnes
Test content for sequencer event tracks
#jira UE-29618
Change 3260593 on 2017/01/17 by Mieszko.Zielinski
Made FSupportedAreaData export as part of engine API #UE4
#jira UE-40739
Change 3260538 on 2017/01/17 by Marc.Audy
Always display axes in debug info, but show -- for value when we don't yet know the ranges
#jira UE-40700
Change 3260422 on 2017/01/17 by Marc.Audy
Expose level streaming incremental unregister component cvars in the engine streaming section of the project settings
#jira UE-10109
Change 3260392 on 2017/01/17 by Ben.Woodhouse
Duplicated from CL 3260107:
Fix FMonitoredProcess to prevent infinite loop in -nothreading mode
#jira UE-40717
Change 3260358 on 2017/01/17 by Chris.Bunner
Only validate tonemapper LUT input if actually hooked up.
#jira UE-40467
Change 3260327 on 2017/01/17 by Frank.Fella
PlatformMediaSource - Fix Validate to check all specified media sources, and change GetURL to get the url for the current platform when running uncooked.
#jira UE-40709
Change 3260307 on 2017/01/17 by Allan.Bentham
Restore metal compiler's shader source serialization code when the shader is to be compiled at runtime.
#jira UE-39701
Change 3260276 on 2017/01/17 by Alex.Delesky
#jira UE-40276 - Fixing an issue where a Standalone game launched from the editor cannot toggle fullscreen mode.
Change 3260274 on 2017/01/17 by Chris.Wood
Added check for null World ptr in AActor::PostEditChangeProperty to fix crash when pasting temporary Actors
[UE-40492] - Crash after ejecting from PIE session and selecting a component in the details panel
#jira UE-40492
Change 3260230 on 2017/01/17 by Ben.Woodhouse
Duplicated from dev-rendering@3232283
D3D12 - downgrade root signature size warning to a log following a discussion with Microsoft. There's not much we can actually do about it, and it's not relevant to all hardware
#jira UE-36999
Change 3260096 on 2017/01/17 by Thomas.Sarkanen
Fixed crash when rendering out a level sequence with layered animations
When a level contained sequences with layered animations that *werent* taking part in the render (i.e. they were not part of the current master sequence) then their instances were initialized but not ticked. When their components then got a call to evaluate their bone transforms, the cached blends were in an uninitialized state.
#jira UE-40654 - Render Movie using separate process crashes capture process
Change 3259875 on 2017/01/17 by Dmitriy.Dyomin
Fixed: SunTemple is washed out in one color on some Android devices
#jira UE-40689
Change 3259011 on 2017/01/16 by Max.Chen
Matinee to Level Sequence: Make RegisterTrackConverters pure virtual
#jira UE-37328
Change 3258992 on 2017/01/16 by Rolando.Caloca
UE4.15 - Integrate fix for outlines (3258807)
#jira UE-40690
Change 3258949 on 2017/01/16 by mason.seay
Disabled TranslatedMass test
#jira UE-29618
Change 3258860 on 2017/01/16 by Max.Preussner
Media: Prevent loading of media plug-ins in console apps, such as game servers (OR-34819)
#jira OR-34819
Change 3258846 on 2017/01/16 by Max.Preussner
MfMedia: Fixed incorrect tracks being played in multi-track media sources (UE-39703)
#jira UE-39703
Change 3258813 on 2017/01/16 by Benn.Gallagher
Added error on import for APEX clothing files that either have no submeshes or have no submeshes with simulated vertices.
#jira UE-40614
Change 3258771 on 2017/01/16 by James.Golding
Skip fatal warning in UBodySetup::Serialize if duplicating (e.g. spawning component via SCS with a BodySetup in its template)
#jira UE-40418
Change 3258747 on 2017/01/16 by Max.Chen
Sequencer: AddUnique SequencerActorTag to prevent multiple tags being added when spawning/despawning.
#jira UE-40665
Change 3258630 on 2017/01/16 by Jurre.deBaare
CIS IfDef issue fix
#JIRA UE-1234
Change 3258541 on 2017/01/16 by Phillip.Kavan
[UE-40131] Revised fix that will work for "inclusive" BP nativization with data-only BPs.
change summary:
- revised code in UBlueprint::BeginCacheForCookedPlatformData() to also support the "inclusive" nativization method
#jira UE-40131
Change 3258532 on 2017/01/16 by Max.Chen
Sequencer: Fix max row index off by one error . This was always incorrect, but it was masked by the fact that FixRowIndices() was called on the track when the UI gets built. That function was removed from the node layer in CL #3252753 and therefore exposed this bug.
#jira UE-40642
Change 3258505 on 2017/01/16 by Marc.Audy
Improve messaging when installing vehicle and vehicle adv C++ feature packs
#jira UE-40647
Change 3258478 on 2017/01/16 by Matt.Kuhlenschmidt
PR #3131: UE-40567: Added nullcheck to FSplinePointDetails (Contributed by projectgheist)
#jira UE-40567
Change 3258457 on 2017/01/16 by Jurre.deBaare
SpeedTree Billboards rendering with Incorrect Material
#fix Ensure that we add a section info entry for the billboard models/lods during SpeedTree importing
#jira UE-39677
Change 3258442 on 2017/01/16 by Alexis.Matte
Skeletalmesh import, make sure we increment the lod index when animation is not imported
#jira UE-40640
Change 3258431 on 2017/01/16 by Jurre.deBaare
Back out changelist 3258392
#fix issue was already resolved
#jira UE-1234
Change 3258392 on 2017/01/16 by Jurre.deBaare
Fix for non-unity CIS
#JIRA UE-1234
Change 3258358 on 2017/01/16 by Matthew.Griffin
Prevent warning from being shown when XMPP module is not built
#jira UE-40616
(I guess LoadModule could be changed to LoadModuleChecked now if they do exist)
Change 3258144 on 2017/01/15 by Marc.Audy
Fix non-unity CIS errors
#jira UE-00000
Change 3258141 on 2017/01/15 by zachary.wilson
Adding testing content for Distance Field Indirect Shadows
#jira UE-29618
Change 3258049 on 2017/01/14 by Nick.Shin
UFE sent incorrect header data on missing file
also, it seems that UFE was written to expect clients to close the connection -- (this should be closed manually -- which will flush the data and then close out the socket -- but, since this is a developer tool... leaving this as-is)
first, 404 was not sending the required double newline after headers
second, since connection are not closed manually (server side) send a dummy payload with content-length data
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3257984 on 2017/01/14 by Aaron.McLeran
Attempting another fix for static analysis warning in CIS
#jira UE-40645
Change 3257904 on 2017/01/14 by Aaron.McLeran
Resolving static analysis warnings reported by CIS
#jira UE-40645
Change 3257883 on 2017/01/14 by Aaron.McLeran
Fixing build warning with CL 3257826
#jira UE-40645
Change 3257826 on 2017/01/13 by Aaron.McLeran
Integrating fixes from Dev-Framework and Odin to Release-415
#jira UE-40645
Change 3257654 on 2017/01/13 by Marc.Audy
Until plugins can drive their own dependencies vehicle and vehicle adv feature packs will not compile automatically and will pop up a message log informing the user of the actions they need to manually take.
#jira UE-40466
Change 3257608 on 2017/01/13 by John.Pollard
PC: Assertion Fail with UPackageMapClient::AddNetFieldExportGroup() viewing replays
#jira OR-34522
Change 3257489 on 2017/01/13 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve CIS warnings.
#jira UE-40628
Change 3257485 on 2017/01/13 by Chris.Babcock
Don't initialize FMinimalDummyForwardLightingResources for unneeded feature levels (below SM4)
#jira UE-40602
#ue4
#android
Change 3257444 on 2017/01/13 by Matt.Barnes
Updating test assets for UEQATC-2967
#jira UE-29618
Change 3257324 on 2017/01/13 by Arciel.Rekman
Linux: Update runtime CEF lib as well (UE-401413).
- Followup to CL 3256081.
#jira UE-40413
(Merging CL 3257241 from Dev-Platform to Release-4.15)
Change 3257140 on 2017/01/13 by Lina.Halper
Fix crash with deleting all poses
#jira: UE-40537
Change 3257066 on 2017/01/13 by Jurre.deBaare
CIS fix for game builds
#jira UE-1234
Change 3257056 on 2017/01/13 by Ben.Zeigler
#jira UE-40318 Fix crash in streamablemanager where callbacks would get called on a deleted manager.
This is being rewritten in 4.16, so do a quick fix for 4.15 to avoid the crash
Change 3256839 on 2017/01/13 by Jurre.deBaare
Added conversion of HLOD transition screen size to new transition screen area values
#fix During serialization patch up the values of transition screen size within the hierarchical lod setups
#misc Updated the default value to a screen size to screen area equivalent
#JIRA UE-40518
Change 3256761 on 2017/01/13 by Mieszko.Zielinski
Fixed EQS debug rendering not clearing previously displayed labels if new request has no labels #UE4
#jira UE-40589
Change 3256177 on 2017/01/12 by Josh.Adams
- Moved the MfMedia plugin outside of XboxOne directory, because it's a Windows plugin as well (that happens to also work on XboxOne - all public APIs)
#jira UE-40391
Change 3256131 on 2017/01/12 by Jamie.Dale
Fixing log spam when trying to load an empty font data
#jira UE-40555
Change 3256081 on 2017/01/12 by Arciel.Rekman
Fixed CEF compatibility problems on Ubuntu 14.04 (UE-40413).
- Also deleted Debug version of it.
- Change by yaakuro.
#jira UE-40413
(Edigrating CL 3256065 from Dev-Platform to Release-4.15)
Change 3256046 on 2017/01/12 by Jon.Nabozny
Use PxConvexFlag::eSHIFT_VERTICES when cooking meshes to fix baked in transforms.
#jira UE-39212
Change 3255939 on 2017/01/12 by mason.seay
Rebuilt lighting
#jira UE-29618
Change 3255912 on 2017/01/12 by Olaf.Piesche
Replicating fix from 3246828 for
#jira UE-39249
Change 3255909 on 2017/01/12 by Rolando.Caloca
UE4.15 - Support for choosing discrete AMD GPU
#jira UE-40546
Change 3255835 on 2017/01/12 by Martin.Wilson
Fix newly added virtual bones not being on screen.
#jira UE-40516
Change 3255774 on 2017/01/12 by Mark.Satterthwaite
Merging 3251926 for Richard.Wallis:
#jira UE-38828
Crash after Enabling Forward Shading on Mac and Creating/Editing Materials.
Using TGlobalResource to avoid constant resource allocation. Prev fix (in CL 3239454) caused a crash in D3D11 with zero sized resource views.
Change 3255771 on 2017/01/12 by Alexis.Matte
Fix a crash when re-importing asset with no material
#jira UE-40510
Change 3255746 on 2017/01/12 by Jon.Nabozny
Change _DEBUG to PX_DEBUG in ConvexHullLib.cpp
#jira UE-0000
Change 3255659 on 2017/01/12 by Jon.Nabozny
Enable Shifting Vertices during Convex Hull cooking to prevent precision issues.
(Copied CL-3249100 from Dev-Phyics-Upgrade to support new flag)
#jira UE-39212
Change 3255617 on 2017/01/12 by Ori.Cohen
Fix crash when computing mass for an async object. Using passed in rigid body instead of assuming SyncRigidActor
#JIRA UE-40458
Change 3255536 on 2017/01/12 by Jamie.Dale
Fixed crash when using an object picker against the 'Object' type
This also optimizes some filter code to avoid filtering when it would be pointless (and just slows things down).
#jira UE-40408
Change 3255451 on 2017/01/12 by Chris.Wood
Fixed read only text color in SCommentBubble
[UE-40384] - Reference Viewer comment text is difficult to read
Also changed DetermineForegroundColor() method in EditableTextBox classes to fallback on ForegroundColorOverride if it is set and ReadOnlyForegroundColorOverride isn't set.
#jira UE-40384
Change 3255448 on 2017/01/12 by Chris.Wood
Removed blinking cursor/caret on read only editable text layouts.
[UE-40502] - Flashing cursor/caret showing in read-only editable text layouts
#jira UE-40502
Change 3255445 on 2017/01/12 by Marc.Audy
Create the dynamic level streaming persistent object correctly outered to the World rather than the transient package to avoid GetWorld() crashing
#jira UE-00000
Change 3255441 on 2017/01/12 by Jon.Nabozny
Regenerate collision for the basic Cube mesh to fix resting issues and invalid verts.
#jira UE-40478
Change 3255407 on 2017/01/12 by Yannick.Lange
VREditor: - Fix: Assertion Failed crash after pressing F8 in PIE while Foliage Mode was selected
- Fix: Assertion Failed crash after pressing F8 in PIE while Paint Mode was selected
- Added extra checks for other possible future cases
#jira UE-39786 UE-39789
Change 3255393 on 2017/01/12 by Chris.Bunner
Duplicating CL 3255244: Removed test variable from MaterialExpressionVectorParameter.
#jira UE-40517
Change 3255375 on 2017/01/12 by Steve.Robb
CIS fix.
#jira UE-39556
Change 3255334 on 2017/01/12 by samuel.proctor
Corrected QA Container asset to remove pin warning.
#jira UE-29618
Change 3255319 on 2017/01/12 by james.cobbett
Fixing motion blur issue with test content for Pose Snapshots.
#jira UE-29618
Change 3255247 on 2017/01/12 by Nick.Darnell
Slate - Slate's Tab Manager is now a bit smarter about allowing Focus/BringToFront attention grabbing methods. In order to make the UI less jumpy it was restricted to only allowing alerts and bring to front to be triggered if you were on the window, or child window of the active application window.
That can negatively impact cases where a user takes an action (clicks a link ro button saying open/goto this tab), that is on another window. To work around this limitation, the Tab Manager will also permit the action if Slate is currently processing user input, implying that the action being taken is in direct response to the user pressing a button and interacting with the UI.
#jira UE-40313
Change 3255236 on 2017/01/12 by Phillip.Kavan
[UE-40131] Non-native child BPs can now properly override a nativized parent BP's components in a cooked build with exclusive Blueprint class nativiation.
- Mirrored from //UE4/Dev-Blueprints (CL# 3254024,3254391)
#jira UE-40131
Change 3255216 on 2017/01/12 by Rolando.Caloca
UE4.15 - Fix compile issue on Vulkan 1.0.37.0 or newer
#jira UE-40506
Change 3255206 on 2017/01/12 by Steve.Robb
Use outer walking IsA() implementation in editor to get around reinstancing and hot reload issues.
#fyi mike.beach
#jira UE-39556
Change 3255195 on 2017/01/12 by mason.seay
Adjusted slope to fix platform discrepancy
#jira UE-29618
Change 3255086 on 2017/01/12 by Jack.Porter
Fix XboxOneShaderCompiler.cpp non-unity compilation
#jira None
Change 3255085 on 2017/01/12 by Jack.Porter
Missing HTML5 changes from CL 3254907
#jira UE-39111
Change 3255031 on 2017/01/12 by Jack.Porter
More iOS GoogleVR changes missing from CL 3254907
#jira UE-39111
Change 3254991 on 2017/01/12 by Jack.Porter
Missing file from CL 3254907
#jira UE-39111
Change 3254907 on 2017/01/11 by Jack.Porter
Android MSAA changes - use r.MobileMSAA cvar, support more than 2x, fix issues where targets other than scene color were created with MSAA
#jira UE-39111
#jira UE-35849
#jira UEMOB-35
Change 3254810 on 2017/01/11 by Arciel.Rekman
Linux: fix for crash on exit (UE-40488).
#jira UE-40488
Change 3254617 on 2017/01/11 by Peter.Sauerbrei
remake the fix for missing PhysXVehicle library in binary for IOS and TVOS
#jira UE-39349
Change 3254489 on 2017/01/11 by mason.seay
Other minor improvements to the map
#jira UE-29618
Change 3254477 on 2017/01/11 by mason.seay
Map tweaks to prevent the vehicle from getting stuck
#jira UE-29618
Change 3254431 on 2017/01/11 by Mitchell.Wilson
Rebuilt lighting on all StarterContent levels.
#jira UE-40468
Change 3254333 on 2017/01/11 by mason.seay
Adjusted lightmap on mesh to remove odd rendering splotches
#jira UE-29618
Change 3254131 on 2017/01/11 by Rolando.Caloca
UE4.15 - Missing dumped shaders
#jira UE-40465
Change 3254126 on 2017/01/11 by Jeff.Fisher
UE-40422 Vive Motion Controllers unable to Play Haptic Effect
-Removed an unnecessary remapping of controllerindex to deviceid, they are the same now.
#jira UE-40422
#review-3254084
Change 3254046 on 2017/01/11 by Mark.Satterthwaite
Merging 3233811:
Fix compiling QA-Material tessellation shaders that don't need to emit from Hull or sample in Domain the HSOut buffer which was confusing MetalBackend.
#jira UE-39935
Change 3254021 on 2017/01/11 by james.cobbett
Test content for Pose Snapshot testing
#jira UE-29618
Change 3253993 on 2017/01/11 by Alexis.Matte
Fix the morph target import
#jira UE-40424
Change 3253948 on 2017/01/11 by mason.seay
Fixed Level BP logic that was causing Access None error
#jira UE-29618
Change 3253884 on 2017/01/11 by mason.seay
Updated mesh colors on map. Disabled motion blur
#jira UE-29618
Change 3253862 on 2017/01/11 by mason.seay
Disabled Always Show Mobile Input (turned on by accident)
#jira UE-29618
Change 3253859 on 2017/01/11 by Mark.Satterthwaite
Merging 3252866:
Fix Metal shader pipeline hash collisions caused by deferring MTLFunction construction until PrepareToDraw so that we may use Function-Constants to specialise the shader source without generating additional permutations. This is required to generate proper tessellation shaders which are specialised against the index-buffer usage & type (none, uint16, uint32). While we're here amend the hash functions to make better use of the existing hash functions to improve the distribution and hopefully reduce the possibility of collisions in future.
#jira UE-40357
Change 3253854 on 2017/01/11 by Mark.Satterthwaite
Merging 3252859:
Fix the calculation of Metal tessellation struct alignment and size to use largest member size, so that we don't assert in debug or cause out-of-bounds access in development/shipping.
#jira UE-40410
Change 3253853 on 2017/01/11 by Mark.Satterthwaite
Merging 3237394:
Add Metal-specific permutations of TBasePassHS - they affect the C++ definition on all platforms but are only cached or used on Metal - because the way we compile the combined VS+HS tessellation stage requires that the combined VS + HS HLSL code references the same resources, otherwise we get incorrect resouce bindings and subsequently fail to render properly. Long-term the Metal tessellation code will need to be refactored so that the vertex shader stage is emitted as a separate shader from the hull shader stage as this but will keep cropping back up and continue to complicate the engine.
#jira UE-39799
Change 3253852 on 2017/01/11 by Mark.Satterthwaite
Merging 3236850:
Make changing the Metal Shader Version project setting prompt the user to restart for the changes to take effect.
#jira UE-39801
Change 3253834 on 2017/01/11 by mason.seay
Updated mobile input textures to be power of two
#jira UE-29618
Change 3253807 on 2017/01/11 by Mark.Satterthwaite
Merging 3232641 & 3236788 & 3233854 & 3249742 from Dev-Rendering:
3232641:
- Eliminate redundant state changes in MetalRHI in the state cache.
- Add a new debug level for setting buffers to nil prior to calls to set*Bytes so that the tool doesn't display incorrect data.
- Make testing for validation & statistics features use the same EMetalFeatures API as everything else for consistency.
- Cache the fallback depth-stencil texture in the state cache and ignore it for determining whether a pass can restart - if we are using this texture its contents are worthless anyway.
3236788:
Fix 10.11.6 support (aka -nometalv2): the stencil view workaround necessitates a mid-render blit and the way things were setup resulted in the HasValidRenderTargets assert firing. Refactored the code to separate the concept or valid render-states in the cache from active render-states in the render-pass. Now it works as intended and will be needed for 4.15.
3233854:
More information about texture type validation errors in Metal.
3249742:
Fix missing GPU particles on Mac.
Pointers getting reused is causing the blendstate equality operator to fail.
Simple workaround until we have time for a proper fix.
#jira UE-40200
Change 3253636 on 2017/01/11 by Chris.Wood
Improved tracking of runtime and debugger attachment for analytics purposes.
[UE-39780] - Change IsDebugger to WasDebuggerPresent in all crash/AS analytics
[UE-39777] - Update MTBF IsDebugger state for every heartbeat
[UE-39778] - UnrealWatchdog to send WasDebuggerPresent state for app if set
[UE-39779] - UnrealWatchdog to send total run time of process
Debugger state was previously read once at startup or once at the time of an event. Debugger is now checked during the heartbeat and doesn't reset flag when detached so we know if a session was ever debugged. Also reporting total run time in UnrealWatchdog. Watchdog still doesn't run when debugging but and will never show popups to a debugger user even when forced on with -forcewatchdog.
#jira UE-39780, UE-39777, UE-39778, UE-39779
Change 3253281 on 2017/01/10 by Dan.Oconnor
Typo fix caused parameter in local struct definition to shadow the local
#jira UE-40027
Change 3253231 on 2017/01/10 by Dan.Oconnor
Mirror of 3253220
These pins should infer together
#jira UE-40427
Change 3253125 on 2017/01/10 by Uriel.Doyon
Brought back CL 3242117 and 3238685, which got lost on the way:
- Fix for possiblel check fail when changin mobility of actors.
- Fix for possible check fail when processing streaming data.
#jira UE-39996
Change 3252936 on 2017/01/10 by Marc.Audy
CopyPropertiesForUnrelatedObjects needs to consider path not just name of subobjects when matching them up to copy properties and update references
Ensure that a reinstanced child actor component ends up pointing at the correct child actor template
#jira UE-40027
Change 3252886 on 2017/01/10 by Lina.Halper
Fix for invalid AnimCurves when curve is added while running
#jira: UE-39826
Change 3252753 on 2017/01/10 by Frank.Fella
Sequencer - Change track rows to use separate track nodes in the display node tree, fixes key edit issues on animation and audio tracks.
#jira UE-39836
Change 3252640 on 2017/01/10 by Lukasz.Furman
fixed NavCollision losing user settings after any property change
copy of 3252628
#jira UE-40388
Change 3252614 on 2017/01/10 by Daniel.Wright
UStaticMeshComponent::InvalidateLightingCacheDetailed uses MarkRenderStateDirty. Massively speeds up duplication of HISMC with many instances (10+ minutes -> seconds), as InvalidateLightingCacheDetailed gets called for every instance.
#jira UE-40406
Change 3252609 on 2017/01/10 by mason.seay
Updated map with text actors for more visual clarity
#jira UE-29618
Change 3252477 on 2017/01/10 by Daniel.Wright
[Copy] Fixed race condition with FPrecomputedLightVolume::Data which was exposed when switching lighting scenarios
#jira UE-39852
Change 3252451 on 2017/01/10 by Daniel.Wright
Garbage collection calls UWorld>SendAllEndOfFrameUpdates() on all loaded worlds first so that deferred recreate render states happen before any UObjects are deleted
* Fixes rendering thread crashes in the order of events of 1) SetMaterial 2) GC 3) Rendering command that dereferences the UMaterial
#jira UE-30089
Change 3252418 on 2017/01/10 by Ben.Zeigler
#jira UE-40390 Fix crash saving blueprint with an inherited DataTable/CurveTable reference. Delta serialization meant that the necessary name wasn't in the name table, so adding it manually now.
Change 3252410 on 2017/01/10 by Max.Chen
Sequencer : Filter sections on select in range
Copy from Dev-Sequencer
#jira UE-37854
Change 3252385 on 2017/01/10 by Max.Chen
Sequencer: Update auto tangents when setting key time. This fixes a bug where dragging keys with auto tangents doesn't recompute tangents properly.
#jira UE-39923
Change 3252360 on 2017/01/10 by Allan.Bentham
Remove incorrect assert for iOS.
#jira UE-40385
Change 3252297 on 2017/01/10 by mason.seay
Test assets for suspending cloth simulation
#jira UE-29618
Change 3252125 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
#jira UE-40099
Change 3251987 on 2017/01/10 by Allan.Bentham
Fix HQ DoF
#jira UE-35548
Change 3251856 on 2017/01/10 by Jack.Porter
Fixed Get Instances Overlapping Box blueprint function due to issue with FBox constructor.
Added MakeBox and MakeBox2D kismet native functions
Fixed box overlap test ignoring instance scale
#jira UE-34409
Change 3251519 on 2017/01/09 by Daniel.Wright
[Copy] Fixed GLandscapeLayerUsageMaterial getting GC'ed
#jira UE-40055
Change 3251146 on 2017/01/09 by Lina.Halper
Fix on stable track data carrying over to pose asset
- decided to clean up track data in anim sequence since we don't really need that data anymore
#jira: UE-40351
#code review: Martin.Wilson
Change 3251056 on 2017/01/09 by Lina.Halper
fixed crash when pose node contains stale data when updating source.
#jira: UE-40258
#code review; Thomas.Sarkanen
Change 3251035 on 2017/01/09 by Mitchell.Wilson
Removed preview mesh in M_GodRay to resolve CIS warning.
Relinked textures used in two materials to resolve CIS warnings.
#jira UE-40350
Change 3250959 on 2017/01/09 by Mitchell.Wilson
Updating master sequence playback end time so the final audio track can be heard.
Updating multiple shots to resolve issues with audio not playing back properly.
#jira UE-40321 UE-40335
Change 3250896 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed level visibility not working in PIE
#jira UE-40082
Change 3250895 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed evaluation of overlapping audio and skeletal aninmation sections
- Audio and skeletal animation sections now continue to support legacy evaluation order. Overlapping sections of the same priority on the same row will be filtered out such that only the section with the latest start time will be evaluated.
#jira UE-40320
Change 3250830 on 2017/01/09 by Ben.Woodhouse
Duplicated from //ue4/Release-4.14
CL 3238182
Disable timestamp queries on pre-Maxwell nvidia hardware. Local testing suggests that this is the major cause of instability in the UE4.14 release.
It's possible that we could be more targeted by only excluding Fermi and older hardware, but identifying fermi hardware by device ID is difficult in practice, since the range overlaps with Kepler.
#jira UE-38818
Change 3250790 on 2017/01/09 by Lauren.Ridge
Fixing backspace on VR Editor numberpad menu.
#jira UE-39770
Change 3250681 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3249296:
XB1/Fast semantics:
Add missing L1/L2 cache flush on transition to readable (or RW). The missing cache flush was causing indeterminism when reading from a texture shortly after writing to it as a render target.
This fixes bloom and diffuse irradiance issues
The bug has been there for a while, but CL 3227787 (drawclear early out) caused it to manifest
#jira UE-39727
#jira UE-40238
Change 3250680 on 2017/01/09 by Ben.Woodhouse
Duplicated from dev-rendering@3238664
Fix dbuffer decal rendering issues in fullscreen on PC. Also fixes crash in editor when viewing dbuffer materials.
Pass clearcolor in RT params for system textures to workaround a bug with ClearColorTexture not working in fullscreen mode on DX11. Make sure dbuffer targets are bound if we're rendering mesh decals
#jira UT-6891
#jira UE-39842
#jira UE-39949
Change 3250609 on 2017/01/09 by Steve.Robb
Maximum number of stats-using threads increased to 512.
#jira UE-38153
Change 3250604 on 2017/01/09 by Andrew.Rodham
Sequencer: Fixed incorrect seed being used when generating new animation type IDs for object properties
#jira UE-40327
Change 3250589 on 2017/01/09 by Matthew.Griffin
Changed publish symbols node to use runtime dependencies instead of manually including the whole PhysX folder
Avoids unused configs and VS2013 files
#jira UE-39171
Change 3250578 on 2017/01/09 by Matthew.Griffin
Removed art tools from released build now that they are available separately on the Marketplace
Change 3250282 on 2017/01/07 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Reported by UT team.
Replication of a fix from Dev-Framework that didn't make it to 4.15 stream
#jira UE-40324
Change 3250276 on 2017/01/07 by Mieszko.Zielinski
Fixed not being able to add elements to UAIPerceptionStimuliSourceComponent.RegisterAsSourceForSenses for instances manually placed on the map #UE4
#jira UE-31711
Change 3250219 on 2017/01/07 by Mieszko.Zielinski
Extended comment to AISenseConfig_Sight::PeripheralVisionAngleDegrees to make it clear how it works #UE4
#jira UE-31731
Change 3250147 on 2017/01/07 by Andrew.Rodham
Added missing includes
#jira UE-40019
Change 3250096 on 2017/01/06 by Nick.Shin
refetch on timed out GET/POST requests
correction to: UE_MakeHTTPDataRequest
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3249963 on 2017/01/06 by Mieszko.Zielinski
removed unused and undefined BlackboardKeyUtils::CalculateComparisonResult #UE4
#jira UE-40099
Change 3249829 on 2017/01/06 by Alexis.Matte
turn on the material name clash feature for the content browser importer.
#jira UE-40298
Change 3249791 on 2017/01/06 by andrew.porter
QAGame: Added level blueprint logic to QA-Sequencer that lets tester override sequence bindings
#jira UE-29618
Change 3249755 on 2017/01/06 by Jamie.Dale
Some fixes for object reference detection and notification when deleting assets
#jira UE-40121
Change 3249727 on 2017/01/06 by James.Golding
#jira UE-40242
Change 3249707 on 2017/01/06 by Mitchell.Wilson
Removing preview mesh with incorrect path from materials to resolve warnings in CIS.
#jira UE-40311
Change 3249543 on 2017/01/06 by Michael.Dupuis
#jira UE-40299: validate if UISettings is valid
Change 3249506 on 2017/01/06 by Alexis.Matte
Make sure we use the correct LodIndex when importing a new LOD in case a previous LOD import fail.
#jira UE-40240
Change 3249477 on 2017/01/06 by Ori.Cohen
Fix incorrect warning when moving kinematic objects during simulation.
#JIRA UE-40290
Change 3249472 on 2017/01/06 by Andrew.Rodham
Sequencer: Undo now works as expected when editing the properties of a key
#jira UE-40019
Change 3249390 on 2017/01/06 by Mitchell.Wilson
Removing preview meshes with improper path from materials to resolve CIS warnings in landscape mountains sample.
#jira UE-40300
Change 3249317 on 2017/01/06 by Alexis.Matte
Fix a crash when loading skeletalmesh with no section
#jira UE-40249
Change 3249294 on 2017/01/06 by Mitchell.Wilson
Updated defaultengine.ini for Match 3 to resolve warnings in CIS. ServerDefaultMap and TransitionMap had invalid paths.
#jira UE-40295
Change 3249213 on 2017/01/06 by Chris.Bunner
Fixed up logic for windowed/fullscreen output display selection when working with HDR. Now selects the most appropriate display if HDR enabled, else current monitor window is on. FullscreenDisplay commandline functions regardless of HDR support.
#jira OR-33525, OR-33536, OR-33540, OR-33520
Change 3249135 on 2017/01/06 by Martin.Wilson
Fix root motion issues on additive animations.
- Fix scale issue on resetting root bone
- Fix loss of root motion when animation is additive.
#jira UE-40232
Change 3248522 on 2017/01/05 by Alexis.Matte
Fix a crash when reimporting morph target. Also fix a crash when initiating ColorVertexBuffer with NULL value
#jira UE-40201
Change 3248271 on 2017/01/05 by Andrew.Rodham
Sequencer: Only reset persistent evaluation data when the sequence has changed
- This ensures that we don't destroy persistent data that is assumed to still exist (i.e. it was created in ::Setup) from the same sequence
#jira UE-40234
Change 3248092 on 2017/01/05 by Ben.Marsh
UBT: Remove the [Obsolete] attribute from methods in TargetRules; the [ObsoleteOverride] attribute gives a much better (and more concise) warning with specific instructions on how to resolve it.
Change 3248091 on 2017/01/05 by Marcus.Wassmer
Tick renderthreadtickables in -onethread to avoid leaks.
#jira UE-40248
Change 3248063 on 2017/01/05 by Marc.Audy
Route FAudioDevice::StopAllSounds to the audio thread if called on the game thread
#jira UE-40243
Change 3247995 on 2017/01/05 by Maciej.Mroz
NativizationSummary object is always present.
manually merged cl#3247985 from Dev-Blueprints
#jira UE-40035
Change 3247873 on 2017/01/05 by Chad.Garyet
Adding "Generate QA Labels" buildgraph node and automation script.
Port of createNewLabel and createMinimumLabel python scripts into UAT
#jira UEB-725
Change 3247855 on 2017/01/05 by Nick.Shin
refetch on timed out GET/POST requests
#jira UE-39992 Quicklaunch UFE HTML5 fails with "NS_ERROR_Failure"
Change 3247737 on 2017/01/05 by Marc.Audy
static mesh component instance data now correclty inherits from pritive component instance data instead of skipping it and inheriting directly from scene component instance data
#jira UE-40053
Change 3247723 on 2017/01/05 by mason.seay
Asset for suspend cloth bug
#jira UE-29618
Change 3247708 on 2017/01/05 by Mitchell.Wilson
Updating project settings to disable dbuffer decals to resolve rendering issues in Showdown while using -game -vr
#jira UE-40195
Change 3247652 on 2017/01/05 by Martin.Wilson
Fixes for animation notifies window
-Fix notify not being removed from skeleton
-Fix crash where editor is not refreshed after notify removal
#jira UE-40154
Change 3247638 on 2017/01/05 by mason.seay
Test assets for cloth suspension
#jira UE-29618
Change 3247630 on 2017/01/05 by Alexis.Matte
Prevent crash when the import fail and we have no staticmesh created
#jira UE-40024
Change 3247556 on 2017/01/05 by Ben.Marsh
Fix non-unity compile error.
Change 3247547 on 2017/01/05 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3247539 on 2017/01/05 by Benn.Gallagher
Fixed serialization crash for simplified skeletal meshes leading to corrupted assets that crash on load after skin weight buffer changes.
#jira UE-40199
Change 3247515 on 2017/01/05 by Allan.Bentham
Fix inverted planar reflections when mobileLDR
Fixed incorrect gamma 2 planar reflection rendering when mobileLDR
#jira UE-32868
Change 3247502 on 2017/01/05 by Dmitriy.Dyomin
Fixed: Single digit frame rate when sculpting landscape foliage.
#jira UE-39532
Change 3247232 on 2017/01/04 by Ben.Marsh
Remove private include from public header. Prevents compiling samples from installed build of the engine without private headers.
#jira UE-40135, UE-40137, UE-40139, UE-40140, UE-40141, UE-40142, UE-40143, UE-40144
Change 3247002 on 2017/01/04 by Chris.Babcock
Changed Vulkan hitchy pipeline log message verbosity
#jira UE-38354
#ue4
#android
#dontbackcopy
Change 3246927 on 2017/01/04 by matt.barnes
Updating QAGame content to facilitate UEQATC-2969
#jira UE-29618
Change 3246894 on 2017/01/04 by Mike.Beach
Mirroring CL 3245322 from Dev-BP
Fixed a crash when implementing a native interface in a BP
#jira UE-40155, UE-40203
Change 3246830 on 2017/01/04 by Chris.Bunner
Allow AllocGBuffer call when in simple-forward so dummy uniform buffer creation can occur.
#jira UE-39756
Change 3246816 on 2017/01/04 by Jon.Nabozny
Fix Anim Notifies Tab not opening in Animation Editor.
#JIRA UE-40134
Change 3246804 on 2017/01/04 by Ori.Cohen
Touch engine file to trigger re-link.
#JIRA UE-40156
Change 3246709 on 2017/01/04 by mason.seay
Updated map
#jira UE-29618
Change 3246606 on 2017/01/04 by Ori.Cohen
Fix for sweeps taking too long time (OR-32839).
- Exhaustive investigation uncovered apparent numerical problems in this code (when compiling with clang 3.9.x with -ffast-math).
- Current solution can result in overshoot for certain trace extents, but they are not expected to be a practical problem in Unreal.
- NVidia is aware and will investigate a better solution.
#tests Compiled Linux server with the changed PhysX and continuously ran bot matches for about a day.
#JIRA UE-40156
Change 3246571 on 2017/01/04 by Marc.Audy
Look at the body instance's desired collision enabled value rather than the primitive component's current collision enabled value when determining whether physics state should be created
#jira UE-39994
Change 3246527 on 2017/01/04 by tim.gautier
QAGame: BP_MediaPlayer now displays the name of the MediaPlayer plugin currently in use during playback
#jira UE-29618
Change 3246480 on 2017/01/04 by mason.seay
Map update
#jira UE-29618
Change 3246470 on 2017/01/04 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans. This showed up as issues in various projects
#JIRA UE-00000
Change 3246413 on 2017/01/04 by Jon.Nabozny
Cube asset did not have Tri Meshes. Reimported to fix the issue.
-- Copied from 3233164 --
#jira UE-39657
Change 3246388 on 2017/01/04 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
-- Copied from 3239735 (bot health fixed by a different CL) --
#jira UE-39387
Change 3246352 on 2017/01/04 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
-- Copied from 3239765 --
#JIRA UE-39726
Change 3246341 on 2017/01/04 by Ori.Cohen
Allow vehicles to inherit from PawnMovementComponent and only use the pawn/ai capabilities when a Pawn owner is used.
#JIRA UE-39508
Change 3246178 on 2017/01/04 by Andrew.Rodham
Sequencer: When playback stops naturally, the play position is set to the boundary that caused playback to stop (the end if playing forwards, the start if playing backwards)
- This is to reconcile the movie scene sequence player with previous behaviour
#jira UE-40076
Change 3246102 on 2017/01/04 by Benn.Gallagher
Fixed single threaded physics dispatcher triggering checks from clothing when running with a CPU with two or fewer cores.
#jira UE-39811
Change 3246100 on 2017/01/04 by Benn.Gallagher
Fixed ensure triggered when using root motion with sub instances
Fixed crash reinstancing an active anim class that had subinstances
#jira UE-39582
#jira UE-39579
Change 3246092 on 2017/01/04 by Marc.Audy
PR #3082: Improve comment for UInputComponent (Contributed by Soleone)
#jira UE-40098
Change 3246084 on 2017/01/04 by Matthew.Griffin
Remove bad files
Change 3246076 on 2017/01/04 by Matt.Kuhlenschmidt
Fixed all non-editable text properties having a double disabled effect. The text box is read only which prevents edting but still allows copying text from it. This feature had regressed and the disabled effect on top of the read only effect made it too difficult to see the text.
#jira UE-39652
Change 3246043 on 2017/01/04 by Steve.Robb
Use of CastChecked instead of Cast in implementations of IStructSerializerBackend::WriteProperty. This is both more efficient and will hopefully make it easier to diagnose the issue.
#jira UE-39872
Change 3246032 on 2017/01/04 by Martin.Wilson
Change FindBoneIndex to FindRawBoneIndex (final bone maps are not built until after all adding is done so they will not be found)
#jira UE-40105
Change 3246016 on 2017/01/04 by Andrew.Rodham
Editor: Insert/Duplicate/Delete menu on array properties now only closes itself on click, rather than all menus
- This allows us to edit such properties on context menus
#jira UE-39998
Change 3246005 on 2017/01/04 by Thomas.Sarkanen
Fixed asset attachment issues in Skeleton Tree
Assets were being attached uniquely, so only one asset could be attached to a bone/socket. However the calling code didnt know that the unique attachment function just gave up, so the item just got added to the bottom of the tree.
The attachment filter was not set correctly to allow for bone attatchments, so only sockets could be attached to.
The attach parent name was not initialized, so assets could not be deleted one at a time.
#jira UE-40040 - With multiple Preview assets on one bone, only one appears in Skeleton Tree
#jira UE-40041 - Preview assets appear at the bottom of the skeleton tree
Change 3246002 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed actor tick prerequisites not getting set up correctly for master sequences
#jira UE-39975
Change 3245979 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed scrubbing audio tracks not working propertly
#jira UE-40048
Change 3245978 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed dropping a level onto a level visibility section not marking the track as changed, and not correctly creating a transaction
#jira UE-39998
Change 3245977 on 2017/01/04 by Andrew.Rodham
Sequencer: Fixed crash caused by lingering persistent evaluation data
#jira UE-40064
Change 3245971 on 2017/01/04 by Dmitriy.Dyomin
Fixed: Using Set World Origin Location will cause the player pawn to stutter
#jira UE-40022
Change 3245725 on 2017/01/03 by Matt.Barnes
Further improvments on test assets for UEQATC-2963
#jira UE-29618
Change 3245658 on 2017/01/03 by Arciel.Rekman
Linux: fix ARM32 build (UE-39913).
#jira UE-39913
(Redoing CL 3240982 from Dev-Platform in Release-4.15)
Change 3245577 on 2017/01/03 by Mason.Seay
More vehicle updates
#jira UE-29618
Change 3245556 on 2017/01/03 by Matt.Barnes
Updating test content for UEQATC-2963
#jira UEQATC-2963
Change 3245461 on 2017/01/03 by mason.seay
Updating Inertia Tensor Scale to improve Vehicle Handling
#jira UE-40013
Change 3245442 on 2017/01/03 by Jeff.Fisher
UEVR-495 Assert when switching to 2d mode. sceHmdReprojectionStart failing.
-There was a race condition between switching output modes on the render thread and sceHmdReprojectionStart on the RHI thread. The flush fixes that. The reprojection would simply have failed that frame previously in shipping which would not matter much as we are switching output modes anyway.
#jira UEVR-495
#review-3245374
Change 3245427 on 2017/01/03 by Jeff.Fisher
UEVR-456 check if we are using camera before doing camera disconnected dialog on PSVR
-If the tracker is active, but we are tracking nothing (ie we have the morpheus hmd tracking plugin, and started up with it, but switched to 2d mode) don't pop up the camera setup warning until we start trying to track something again.
-This is useful for apps that have 2d and vr modes.
#jira UEVR-456
#review-3245372
Change 3245329 on 2017/01/03 by mason.seay
Level and vehicle tweaks
#jira UE-29618
Change 3245275 on 2017/01/03 by Chris.Babcock
Added EngineVersion to AndroidManfiest.xml metadata
#jira UE-40123
#ue4
#android
Change 3245235 on 2017/01/03 by Guillaume.Abadie
Cherry picks CL 3234813 from Dev-Rendering: Fixes texture mask static lighting when using GBuffer selective outputs.
#jira UE-39527
Change 3245183 on 2017/01/03 by Chris.Babcock
Added missing #undef LOCTEXT_NAMESPACE to some files (contributed by projectgheist)
#jira UE-40103
#PR #3085
#ue4
#android
Change 3245120 on 2017/01/03 by mason.seay
Missed some assets
#jira UE-29618
Change 3245116 on 2017/01/03 by mason.seay
Mass fucntional test
#jira UE-29618
Change 3245049 on 2017/01/03 by Ben.Marsh
PR #3086: Fixed ScriptGeneratorPlugin #includes (Contributed by projectgheist)
Change 3244924 on 2017/01/03 by Ben.Zeigler
#jira UE-40057 Fix regression in public access for SwapPlayerControllers, from GitHub #3072
Change 3244831 on 2017/01/03 by Mitchell.Wilson
Fixed hole in collision around level.
#jira UE-39576
Change 3244817 on 2017/01/03 by Matthew.Griffin
Change check for files being under engine directory to avoid problems with relative paths
#jira UE-40096
Change 3244801 on 2017/01/03 by Andrew.Rodham
Editor: Fixed color picker not working when opened from a details panel on a context menu
- When a color picker is opened from a details panel that's on a context menu, it now opens as a sub menu
- Added the ability to find an open menu from a widget path to FSlateApplication
#jira UE-39932
Change 3244776 on 2017/01/03 by Matt.Kuhlenschmidt
Fix window handle and device context being accessed by scene viewports after the underlying window has been destroyed by the OS. This is an invalid state on linux and using some vr devices.
#jira UE-7388
Change 3244672 on 2017/01/03 by Ben.Marsh
Search all directories containing universal CRT installations from the registry, rather than assuming that the first one found will contain the universal CRT version we want to use. Attempt to fix issues described in PR #3059.
Change 3244668 on 2017/01/03 by Thomas.Sarkanen
Added "Reimport Animation" and "Export to FBX" to the animation editor toolbar
Options were in the asset menu before.
#jira UE-39643 - Missing "Reimport" option for animation assets
Change 3244667 on 2017/01/03 by Thomas.Sarkanen
Reduced default URO distances in-line with new LOD calculations
New values should give (roughly) the same effect as the older values with the older system.
#jira UE-39939 - URO LOD distance factors different with the new screen size metric
Change 3244654 on 2017/01/03 by Matthew.Griffin
Added functionality to specify Loading Phase for plugin templates
Changed Blueprint Library Template so that it loads pre loading screen and can be linked correctly in blueprints that use it
#jira UE-38826
Change 3244631 on 2017/01/03 by Dmitriy.Dyomin
Fixed: TM_Landscape_LOD Folder does not Live Update contents after generating LODs with Create Per Package Asset
#jira UE-37368
Change 3244548 on 2017/01/02 by Jack.Porter
Fix for Post-process Materials rendering incorrectly in editor mobile preview after viewport is resized
#jira UE-39905
Change 3244389 on 2016/12/30 by Phillip.Kavan
[UE-39816] Fix broken pin links caused by renaming interface function input/output parameters prior to compiling the interface, but after renaming the function itself.
Mirrored from //UE4/Dev-Blueprints (CL# 3244388).
#jira UE-39816
Change 3244248 on 2016/12/29 by laz.matech
Saved the new sublevel in the persistent level and set it to hidden by default
#jira UE-29618
Change 3244213 on 2016/12/29 by laz.matech
Added a sublevel to QA-Sequencer map
#jira UE-29618
Change 3243857 on 2016/12/27 by samuel.proctor
Altered Container asset to have proper console input
#jira UE-29618
Change 3243852 on 2016/12/27 by Mason.Seay
Forgot config file
#jira UE-29618
Change 3243847 on 2016/12/27 by mason.seay
Improved mobile input
#jira UE-29618
Change 3243536 on 2016/12/24 by Phillip.Kavan
[UE-39944] Extend the GetClassDefaults node to include output pin exceptions for TSet/TMap properties (i.e. mirror safeguards already in place for TArray).
Mirrored from //UE4/Dev-Blueprints (CL# 3243210).
#jira UE-39944
Change 3243535 on 2016/12/24 by Phillip.Kavan
[UE-39816] Renaming interface input/output parameters will no longer cause broken pin links at interface function call sites in Blueprints that are currently loaded.
Mirrored from //UE4/Dev-Blueprints (CL# 3243207).
#jira UE-39816
Change 3243534 on 2016/12/24 by Phillip.Kavan
[UE-39733] Fix incorrect graph pin value display names for user-defined enum types.
Mirrored from //UE4/Dev-Blueprints (CL# 3239965).
#jira UE-39733
Change 3243532 on 2016/12/24 by Phillip.Kavan
[UE-39854] Fix nativized assets build error when there are no native code dependencies.
Mirrored from //UE4/Dev-Blueprints (CL# 3239778).
#jira UE-39854
Change 3243529 on 2016/12/24 by Phillip.Kavan
[UE-38999] Dump component tree node hierarchy to the output log on error state during widget generation.
Mirrored from //UE4/Dev-Blueprints (CL# 3239289).
#jira UE-38999
Change 3243442 on 2016/12/23 by mason.seay
QAGame cleanup - Replacing copy pose from mesh test assets
#jira UE-29618
Change 3243215 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Switching to ES2 feature level preview renders black in editor
#jira UE-40009
Change 3243185 on 2016/12/22 by Ryan.Vance
#jira UEVR-478
Integrating 3235308 Mono changes from DevVR.
Change 3243183 on 2016/12/22 by Ryan.Vance
#jira UEVR-455
Integrating 3243173 post present call back implementation from 4.14.1
Change 3243182 on 2016/12/22 by Ryan.Vance
#jira UE-39269
Working around a nullptr deref in the Oculus runtime.
Change 3243153 on 2016/12/22 by mason.seay
WIP map update
#jira UE-29618
Change 3243128 on 2016/12/22 by andrew.porter
QAGame: Adding Actor Sequence test content for a crash.
#jira UE-29618
Change 3243117 on 2016/12/22 by Jeff.Fisher
UE-34004 GitHub 2659 : Implement support for OpenVR controller roles.
-Rather than assigning unreal hands to controllers in the order the controllers are connected assign unreal hands to match the ones the API is using.
-We now defer setting up controllers that are disconnected. This lets connected controllers, that may have hand preference from steam, occupy their desired hands first. If a controller is connected later and does not have a role it is assigned to an unoccupied hand or to the right hand.
-This can still end up ignoring role in the following circumstance (and I can get it to do this): get one controller to prefer'right' and the other to have no preference. Power off the 'right' prefering controller. Start the game with only the no-preference controller on. The game will put that controller in the right slot, because the api gives it no other hints. Then power on the controller that preferred 'right'. That controller will now be assigned left, because right is occupied. I don't see a way around that without the ability to switch which hand a controller is associated with at runtime.
-This does not yet handle starting with 2 controllers, disconnecting one, then connecting a third controller well. That did not work before either. A new Jira was created for that.
#2659
#jira UE-34004
#review-3231154
Change 3243093 on 2016/12/22 by mason.seay
Some tweaks to vehicle levels
#jira UE-29618
Change 3243084 on 2016/12/22 by andrew.porter
QAGame: Cleaned up Sequencer_OverrideBindings
#jira UE-29618
Change 3243009 on 2016/12/22 by andrew.porter
QAGame: Renaming actor in Sequencer_OverrideBindings.
#jira UE-29618
Change 3243003 on 2016/12/22 by andrew.porter
QAGame: Removing override bindings from level sequence
#jira UE-29618
Change 3242996 on 2016/12/22 by andrew.porter
QAGame: Slight tweak to QA-Sequencer.
#jira UE-29618
Change 3242982 on 2016/12/22 by Marc.Audy
Properly reenable stats sounds in both game and level editor
#jira UE-40015
Change 3242959 on 2016/12/22 by mason.seay
Test map for vehicles and moving meshes
#jira UE-29618
Change 3242934 on 2016/12/22 by andrew.porter
QAGame: Adding test content to QA-Sequencer for Override Bindings
#jira UE-29618
Change 3242870 on 2016/12/22 by Mason.Seay
QAGame footprint reduction: Clearing out content (were in for old bug reports)
#jira UE-29618
Change 3242799 on 2016/12/22 by tim.gautier
QAGame - Adding the following assets for Sequencer Event Track testing:
-TM-Sequencer_EventTrack + BuildData
-QA_LightStruct
-Sequencer_EventTrack
#jira UE-29618
Change 3242792 on 2016/12/22 by samuel.proctor
Correcting Container test asset for proper output
#jira UE-29618
Change 3242727 on 2016/12/22 by Dmitriy.Dyomin
Fixed: LoadLevelIntstance returns a reference that can't be used to send an interface message
#jira UE-40005
Change 3242666 on 2016/12/22 by Dmitriy.Dyomin
Fixed: Packaging Android app for Mali Graphics Debugger v4.3.0 fails
#jira UE-39534
Change 3242373 on 2016/12/21 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed.
#JIRA UE-39566
Change 3242323 on 2016/12/21 by Josh.Adams
- Somehow my last change just got completely lost in the edigrate shuffle. Or something. I have no idea! Rdoing it
#jira UE-39966
Change 3242286 on 2016/12/21 by mason.seay
Vehicle Assets and Maps
#jira UE-29618
Change 3242284 on 2016/12/21 by Marc.Audy
Fix "stat sounds" not working after PIE completes and a new one is begun
#jira UE-32743
#jira UE-39511
Change 3242281 on 2016/12/21 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3242229 on 2016/12/21 by Ben.Marsh
Fixup workspace for building PhysX.
Change 3242227 on 2016/12/21 by Marc.Audy
Properly update listener position for stat sounds
#jira UE-38850
Change 3242218 on 2016/12/21 by Ori.Cohen
Fix physx html5 compilation APEX issue.
#JIRA UE-39566
Change 3242174 on 2016/12/21 by Ori.Cohen
Fix incorrect moment of inertia for convex elements with translation.
#JIRA UE-39566
Change 3242145 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix for vehicle stability
#JIRA UE-38710
Change 3242139 on 2016/12/21 by Ori.Cohen
Port 4.14 hotfix:
Fix crash when setting collision trace in construction script.
#JIRA UE-39341
Change 3242088 on 2016/12/21 by Alexis.Matte
Fix the drag and drop material on level instance to drop on the correct material slot
Fix the serialization of the staticmesh property FMeshSectionInfoMap
#jira UE-39952
Change 3242081 on 2016/12/21 by Andrew.Rodham
Sequencer: Make details view focused when resetting inner struct contents to ensure that focus path is valid.
#jira UE-39851
Change 3242079 on 2016/12/21 by Andrew.Rodham
Sequencer: Evaluation templates are now only fully rebuilt in PIE, and will not re-cycle track identifiers
- This addresses issues with newly compiled tracks recycling the persistent data of old stale tracks.
- This commit also ensures we don't fully rebuild templates in the editor when in Sequencer
#jira UE-39882
Change 3242078 on 2016/12/21 by Andrew.Rodham
Sequencer: Fixed crash when deactivating a section in sequencer
#jira UE-39880
Change 3242026 on 2016/12/21 by Josh.Adams
- Fixed compile errors in tools after NVNRHI move
#jira UE-39966
Change 3241994 on 2016/12/21 by andrew.porter
QAGame: Disabled auto play on Sequencer_AnimNotify.
#jira UE-29618
Change 3241989 on 2016/12/21 by Mitchell.Wilson
Resolving CIS warnings in Content examples.
Fixed up redirectors. Moved a texture from developer folder into project and relinked in POM_Debug material. Fixed up BP Commentary Box which was failing to compile. Updated spawn rate on Pulse Ring so it works as intended.
#jira UE-39984
Change 3241986 on 2016/12/21 by mason.seay
Vehicle Landscape Test map (mainly for crash investigation)
#jira UE-29618
Change 3241914 on 2016/12/21 by Josh.Adams
- Removed invalid and confusing .ini settings
#jira UE-39982
Change 3241902 on 2016/12/21 by Josh.Adams
- Moved NVNRHI stuff out of RHI.Build.cs
#jira UE-39966
Change 3241889 on 2016/12/21 by andrew.porter
QAGame: Added new level sequence to QA-Sequencer level
#jira UE-29618
Change 3241884 on 2016/12/21 by Alexis.Matte
Make sure the color grading cursor follow the mouse by using the exponent value when painting the cursor.
#jira UE-39834
Change 3241869 on 2016/12/21 by andrew.porter
QAGame: Adding test content for Sequencer Animation Notifies
#jira UE-29618
Change 3241809 on 2016/12/21 by Chris.Wood
Fix non-unity build errors in UnrealWatchdog.
[UE-39940] - GitHub 3054 : Added EngineBuildSettings.h to UnrealWatchdog.cpp
PR #3054: Added EngineBuildSettings.h to UnrealWatchdog.cpp (Contributed by ryanjon2040)
#jira UE-39940
Change 3241806 on 2016/12/21 by Marc.Audy
Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3241802 on 2016/12/21 by Marc.Audy
Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3241790 on 2016/12/21 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level
#jira UE-39699
Change 3241789 on 2016/12/21 by Marc.Audy
Check Owner has a valid world before trying to access Scene (4.14.2)
#jira UE-39560
Change 3241786 on 2016/12/21 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level
#jira UE-39407
Change 3241781 on 2016/12/21 by Mitchell.Wilson
Fixed up redirectors for SkeletalMesh and Personal Walkthroughs.
#jira UE-30953
Change 3241747 on 2016/12/21 by mason.seay
Tag Query test map and assets
#jira UE-29618
Change 3240938 on 2016/12/20 by Ben.Marsh
Remaking QFE fixes from 4.14 branch.
Change 3240740 on 2016/12/20 by Ben.Marsh
Update branch name for analytics.
[CL 3272229 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3228282 on 2016/12/08 by Aaron.McLeran
Adding ability to fix up existing sound classes
- Utility "soundclassfixup" console command renames sound classes which are packaged inside other sound classes accidentally as new uniquely named packages
- Also removes code which was allowing "NewSoundClass" behavior in sound class graphs to populate with existing sound classes. Instead, it *always* creates a new sound class and warns if the sound class already exists. Connecting existing sound classes is instead going to be done through dragging them into the graph from the content browser or from the sound class node itself.
Change 3228774 on 2016/12/09 by Ori.Cohen
Fix multi select being very slow in phat
#JIRA UE-39559
Change 3229036 on 2016/12/09 by Marc.Audy
Remove trivial overrides
Change 3229130 on 2016/12/09 by Aaron.McLeran
Fixing build error.
Moving new code from CL 3228282 into WITH_EDITOR block since it's an editor-only operation
Change 3229412 on 2016/12/09 by Aaron.McLeran
Fixing 7.1 surround sound systems on PC by forcing them to load as 5.1.
- We don't support 7.1 but 7.1 systems should at least behave as good as 5.1
Change 3229782 on 2016/12/09 by Marc.Audy
Fixed crash when seamless travelling in PIE from levels other than the current editor level with a streaming sublevel shared with the current editor level (4.15)
#jira UE-39407
Change 3229842 on 2016/12/09 by Marc.Audy
Missing files for CL# 3229782
Change 3229905 on 2016/12/09 by Marc.Audy
Check Owner has a valid world before tryign to access Scene (4.14.2)
#jira UE-39560
Change 3229961 on 2016/12/09 by Aaron.McLeran
UE-39650 Implementing CL 3229894 in Dev-Framework
Change 3229964 on 2016/12/09 by Aaron.McLeran
Removing redundant loop introduced from integration
Change 3230722 on 2016/12/12 by Lukasz.Furman
fixed vislog macros for recording thick segments
#ue4
Change 3230864 on 2016/12/12 by Lina.Halper
Fix crash with deleting pose
#jira:UE-39584
Change 3230893 on 2016/12/12 by Marc.Audy
Support more default values in UHT for FVector: ForwardVector, RightVector, and single float FVector constructor
Change 3231189 on 2016/12/12 by Ori.Cohen
Added bone name to the physics invalid operation warnings.
Change 3231420 on 2016/12/12 by James.Golding
Support per-component skel mesh weight override
#jira UEFW-240
Change 3231422 on 2016/12/12 by James.Golding
Test map for per-component skin weights
Change 3231491 on 2016/12/12 by James.Golding
Move , FPositionVertexBuffer and FStaticMeshVertexDataInterface into their own headers
Move FStaticMeshVertexBuffer implementation into its own cpp
Change 3231590 on 2016/12/12 by mason.seay
Changed to box collision
Change 3231900 on 2016/12/12 by Aaron.McLeran
Switching to creating new master submixes rather than loading them
Change 3231909 on 2016/12/12 by James.Golding
Fix Mac CIS in StaticMeshVertexBuffer.h
Change 3232157 on 2016/12/13 by Mieszko.Zielinski
Fixed a silly bug in FBlackboardKeySelector::InitSelection resulting in the key selector picking first "ok-ish" value, even if it wasn't matching type filter #UE4
Change 3232162 on 2016/12/13 by Mieszko.Zielinski
Fixed UNavigationSystem::bNavigationAutoUpdateEnabled getting ignored by recent addition to related condition in UNavigationSystem #UE4
Change 3232314 on 2016/12/13 by James.Golding
Another attempt at fixing Mac CIS
Change 3232322 on 2016/12/13 by Lukasz.Furman
fixed order of nav area application and low area filter
#ue4
Change 3232364 on 2016/12/13 by Thomas.Sarkanen
Spline IK node
Added new runtime & graph node to deform bones along a spline. Added edit mode to work with in the BP editor.
Spline is specified within the node using control points. External spline could come later.
Currently very expensive to evaluate as it regenerates the transformed spline and PWLA each frame.
#jira UEFW-249 - Add spline IK node
Change 3232589 on 2016/12/13 by Thomas.Sarkanen
Fixed non-editor builds
Change 3232654 on 2016/12/13 by Marc.Audy
Don't rerun construction scripts when an actor has seamless traveled from another level (4.15)
#jira UE-39699
Change 3232690 on 2016/12/13 by Martin.Wilson
Remove unused member
Change 3232691 on 2016/12/13 by Martin.Wilson
Virtual bone additions:
1) Rename support
2) Ability to chain virtual bones (Have a virtual bone that is a child of another virtual bone)
#jira UE-39710
Change 3232782 on 2016/12/13 by Danny.Bouimad
Adding Test Content
Change 3232843 on 2016/12/13 by danny.bouimad
More Updates
Change 3232981 on 2016/12/13 by Marc.Audy
Fix CIS issues
Change 3233075 on 2016/12/13 by mason.seay
SplineIK asset for bug report
Change 3233124 on 2016/12/13 by Ori.Cohen
Added mass automation tests.
Change 3233265 on 2016/12/13 by Ben.Marsh
Build: Add support for building Orion and Fortnite precompiled binaries from Dev-Framework.
Change 3233365 on 2016/12/13 by mason.seay
Resaving with non-empty engine version
Change 3233532 on 2016/12/13 by mason.seay
Level blueprint clean up
Change 3233571 on 2016/12/13 by Ben.Marsh
Set up paths for precompiled binaries.
Change 3233601 on 2016/12/13 by Ben.Marsh
Build: Use the code CL rather than latest CL for precompiled binaries.
Change 3234402 on 2016/12/14 by Ori.Cohen
Physics: Fixed line traces not working properly in editor worlds when physics substepping was enabled (UE-36408)
- Substepping relies on interpolating transforms over frames, but only game worlds will be ticked, so we now disallow this feature in non-game worlds.
#jira UE-36408
Change 3234415 on 2016/12/14 by Ori.Cohen
Fix CIS
Change 3234574 on 2016/12/14 by Thomas.Sarkanen
Fix crash when IK chain is inverted
#jira UE-39720 - Crash compiling animation blueprint with Spline IK node
Change 3234882 on 2016/12/14 by Ori.Cohen
Fixed teleport not working for physical animation component
Change 3234971 on 2016/12/14 by Aaron.McLeran
Fix for omni-directional sounds in audio mixer
Change 3235251 on 2016/12/14 by mason.seay
Assets for proposed functional testing
Change 3235492 on 2016/12/14 by Ori.Cohen
Undo previous bad normal fix and remove wheel width compensation. This leads to bad normals when thick tires roll over the edge leading to instability.
#JIRA UE-38710
Change 3236398 on 2016/12/15 by Marc.Audy
(4.15) Add new object flag RF_NeedInitialization to indicate that ~FObjectInitalizer and PostInitProperties have not been executed for the object
Do not allow Modify calls on Objects that have not been initialized
#jira UE-39731
Change 3236413 on 2016/12/15 by Lukasz.Furman
added EQS profiler
#ue4
Change 3236418 on 2016/12/15 by Lukasz.Furman
changed log verbosity in navmesh geometry export function
#jira UE-39809
#3039
Change 3236508 on 2016/12/15 by Ori.Cohen
Allow vehicles to override inertia tensor after any mass properties have changed
#JIRA UE-39566
Change 3236573 on 2016/12/15 by Ori.Cohen
Fix manipulation tool not working properly with welded components
Change 3236577 on 2016/12/15 by Ori.Cohen
Improve physics asset body creation so that it merges small bones and turns off collision between initially overlapping bodies.
Change 3236580 on 2016/12/15 by Ori.Cohen
Improve mass computation for physics shapes (ignore trimesh which introduces error)
Change 3236581 on 2016/12/15 by Ori.Cohen
Fix incorrect inertia tensor computation for cubes (was being doubled by mistake).
Change 3236809 on 2016/12/15 by Lukasz.Furman
compilation fix: missing headers in EnvQueryManager
Change 3237187 on 2016/12/15 by Lukasz.Furman
compilation fix: missing defines in EnvQueryInstance
Change 3237423 on 2016/12/15 by Aaron.McLeran
Audio mixer: Allow center channel panning as a project setting.
- To better support previous audio engine behavior, allow audio mixer to pan audio to center channel via audio settings.
Change 3237639 on 2016/12/15 by Aaron.McLeran
Audio mixer stat tracking
Change 3237646 on 2016/12/15 by dan.reynolds
MIDI Test Assets:
General MIDITestBP
MPKmini2 Child BP
MPKmini2 Wrap Map
Change 3238148 on 2016/12/16 by Lukasz.Furman
fixed crash in EQS profiler
copy of CL# 3238145
Change 3238708 on 2016/12/16 by Marc.Audy
(4.15) Don't unload and then reload streaming levels that are marked to be hidden.
#jira UE-39883
Change 3238799 on 2016/12/16 by Lina.Halper
Potential fix + more info on crash on copying curve for WEX
Change 3239559 on 2016/12/19 by Ori.Cohen
Guard against infinitely thin geometry which fixes some nans
Change 3239728 on 2016/12/19 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3239536
Change 3239735 on 2016/12/19 by Jon.Nabozny
Set 'p.MoveIgnoreFirstBlockingOverlap' to be enabled by default (3158732). This causes collision behavior to remain unchanged unless people opt in to the new behavior.
Adjust Bot_RandomLocations default health to 100 from 0. This prevents death by hits from non-projectiles.
4.15
#jira UE-39387
Change 3239765 on 2016/12/19 by Jon.Nabozny
Fix FPredictProjectilePathParams to use a valid default value for TraceChannel.
This requires the use of a new bool bTraceWithChannel which is enabled by default.
4.15
#JIRA UE-39726
Change 3239810 on 2016/12/19 by Marc.Audy
Avoid duplicate GetWorldSettings call
Change 3239826 on 2016/12/19 by Lukasz.Furman
fixed crashes in gameplay debugger's draw delegate handling
copy of 3234768, 3239819
#ue4
Change 3239894 on 2016/12/19 by Richard.Hinckley
Improving UInterface template files for "New C++ Class" feature. We now use GENERATED_BODY macros and don't need an empty constructor in the .cpp file.
Change 3239957 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
Checking for null before casting
Change 3239983 on 2016/12/19 by Mieszko.Zielinski
Fixed injecting dynamic BTs not as expected when there's more than one injection point #UE4
Change 3240177 on 2016/12/19 by Mieszko.Zielinski
Fix for AI agents hand-placed on levels not getting their PathFollowingComponent.MyNavData set properly #UE4
Change 3240488 on 2016/12/19 by Aaron.McLeran
UE-39924 Fix for crash when duplicating sound cue assets in content browser
More fixes!
Change 3240512 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Created support for single level loads (sub-maps now auto generate lights and a staging platform when loaded individually vs. via AEOverviewMain)
This will allow developers to load single levels functionally without adding lights or other assets to make them work.
Change 3240518 on 2016/12/19 by dan.reynolds
AEOverview Update:
- Added test for Multichannel 2D Reverb
Change 3240875 on 2016/12/20 by mason.seay
Gameplay Tag Functional Tests
Change 3240876 on 2016/12/20 by dan.reynolds
AEOverview Fix
- Fixed miss targeted menu items (updated prefixes)
Change 3240923 on 2016/12/20 by Lukasz.Furman
fixed memory corruption in template A* solver
copy of CL# 3240898
#ue4
Change 3241661 on 2016/12/21 by Thomas.Sarkanen
Fix mesh-customized sockets not showing up by default in 'Active' socket filter mode
#jira UE-39938 - Cannot edit mesh sockets
Change 3241964 on 2016/12/21 by Wes.Hunt
Remove QoSReporter from CrashReportClient
#tests editor debug gpf and verify crash is sent.
Change 3241996 on 2016/12/21 by Wes.Hunt
Add @Owner tags to all analytics events in all our games #jira AN-805
* Added default owners to most events. Tracked down authors of some events.
* Added skeleton docs for many missing locations (just added @Name and @Owner so analytics folks can see the name and who to talk to in the doc webpage).
* verified this checkin contains changes to comments ONLY.
#tests compiled Orion and QAGame.
Change 3242825 on 2016/12/22 by Lukasz.Furman
fixed order of behavior tree execution indices for PIE debugging
#jira UE-39922
Change 3242860 on 2016/12/22 by mason.seay
Functional tests for timer
Change 3243188 on 2016/12/22 by dan.reynolds
AEOverview Update
- Created viewport bookmarks on each sub-map for individual testing consistency
- Updated EQ and Reverb effect parameters to work with new Audio Mixer Effects
Change 3243192 on 2016/12/22 by dan.reynolds
AEOverview Lighting Fix
Change 3243507 on 2016/12/23 by dan.reynolds
AEOverview Moved to Maps\Framework\Audio\
+ redirector clean up, resaves, etc.
Change 3243553 on 2016/12/24 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3240517
3240476
3240473
3240412
3240315
3240220
3240194
Change 3243567 on 2016/12/24 by Aaron.McLeran
Fixing build.
Adding #include for FConfigCacheIni
Change 3244466 on 2017/01/01 by Mieszko.Zielinski
Removed FGameplayDebuggerDebugDrawDelegateHelper::InitDelegateHelper implementation that was failing a check without any explanation or comment #UE4
#jira UE-40069
Change 3244471 on 2017/01/01 by Aaron.McLeran
Bringing fixes to dev-framework from odin
3244469
3244467
3243743
Change 3244639 on 2017/01/03 by Jurre.deBaare
CIS error fix
Change 3244748 on 2017/01/03 by Jurre.deBaare
Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor
#fix Unify path for both delete cluster options in the outliner UI
#jira UE-40066
Change 3245338 on 2017/01/03 by Aaron.McLeran
Getting rid of shadowed variable.
Change 3245816 on 2017/01/03 by Aaron.McLeran
Synth component and DSP objects
- New synth component wraps an audio component and procedural sound wave to make generating synthesis much much easier
- Bunch of changes and improvements to DSP objects for real-time synthesis.
- New polyphonic virtual analog synthesizer
Change 3246146 on 2017/01/04 by Ben.Marsh
Move precompiled binaries into the Private-Binaries stream.
Change 3246283 on 2017/01/04 by Marc.Audy
Fix CIS warnings
Change 3246457 on 2017/01/04 by Aaron.McLeran
Fixing static analysis warnings
Change 3246519 on 2017/01/04 by Benn.Gallagher
Fix for serialization mismatch on skeletal mesh source model.
Change 3247193 on 2017/01/04 by Dan.Reynolds
Adding new DSP utility
Change 3247769 on 2017/01/05 by Marc.Audy
Remove inaccurate comment
Change 3248068 on 2017/01/05 by dan.reynolds
AEOverview Fix
- Shortening long path name (Multichannel sub-directories) and fixing up redirectors
Change 3248251 on 2017/01/05 by Jon.Nabozny
Fix uninitialized PropertyColor in BillboardComponent.
Change 3249305 on 2017/01/06 by James.Golding
Fix FColorVertexBuffer copy constructor if source buffer is not initialised
#jira UE-40242
Change 3249639 on 2017/01/06 by Jon.Nabozny
Fix K2Node_CallFunction tool tip generation crash.
#JIRA UE-40307
Change 3249716 on 2017/01/06 by Aaron.McLeran
Minor changes to DSP objects
Deciding on a method to pass parameters from BP to synth components.
Change 3249909 on 2017/01/06 by James.Golding
Change USkinnedMeshComponent::GetSkinWeightBuffer to not require a MeshObject to return valid weight buffer
Make VertInfluencedByActiveBoneTyped not crash if weight buffer is null
#jira UE-40289
Change 3249931 on 2017/01/06 by Aaron.McLeran
Bring CL 3244528 from Odin to Dev-Framework
Change 3250012 on 2017/01/06 by Aaron.McLeran
Changing how synth params work
- Removing base-class parameter getters/setters, removing OnParameterChange virtual function
- Added SynthCommand function to help setting synth params on audio render thread from game thread
- Refactored Synth1Component to use new system
Change 3250084 on 2017/01/06 by Aaron.McLeran
Adding preset struct and adding noise to oscillator
Change 3250257 on 2017/01/07 by Aaron.McLeran
Checking in stub for new synthesis plugin to put synthesis instances.
Change 3250264 on 2017/01/07 by Aaron.McLeran
Moving synthesis code to new synthesis plugin
Change 3250313 on 2017/01/07 by Aaron.McLeran
Fixing CIS static analysis warning on include cycle
Change 3250353 on 2017/01/08 by Aaron.McLeran
Various audio mixer/dsp refinements
-Simplying envelope code to just be a straightforward case statement
-Added sample value lerping code for Amp object to avoid zippering when running at control-rate sample rates
-Changed source manager wrapping code to always set NextFrameIndex to -1 in the edge case of the next being out of range, but current not being out of range. It should always be -1.
-Added a console var to toggle enabling sample checks for tracking down sample bugs
-Added data table row subclass to EpicSynth1Component preset struct
Change 3250382 on 2017/01/08 by Aaron.McLeran
Bringing ODIN-3977 fix to dev-framework
Change 3250435 on 2017/01/08 by Aaron.McLeran
Adding ability to set note durations for synth component
Removing OnNoteOn/OnNoteOff events since derived synth components may or may not deal with notes.
Change 3250443 on 2017/01/08 by Aaron.McLeran
Fixing CIS, removing console variable code.
Change 3250445 on 2017/01/08 by Aaron.McLeran
Attempted fix for crash on existing PIE
Change 3250446 on 2017/01/08 by dan.reynolds
Updated MidiSynthTestBP for new Note On Note Off functions
Change 3250447 on 2017/01/08 by dan.reynolds
MidiListener and MidiSynthTestBP Updated to use Duration argument (MidiListener set default value to -1.0f )
Change 3250455 on 2017/01/08 by Aaron.McLeran
Adding critical section so stopping a source voice and processing source voice can't happen at same time.
Change 3250465 on 2017/01/08 by Aaron.McLeran
Fixing NaNs in sine approximations
Change 3250466 on 2017/01/08 by Aaron.McLeran
Adding new music utility.
- Changing scale indicies to be 1-based (music oriented)
- Adding new function to get chord note from a mode
Change 3250467 on 2017/01/08 by Aaron.McLeran
Undoing change to FastSin parabolic sine approximation
- was not dividing by zero!
Change 3250468 on 2017/01/08 by Aaron.McLeran
Adding ability to get a direct virtual function callback for procedural sound waves
-Using the UE4 delegate function was not safe in the audio rendering thread and would sometimes not actually get called. Switched to a more direct and simple override, avoids some buffer copies and is more simple.
-Updated synth component code to use the new method.
Change 3250470 on 2017/01/08 by Aaron.McLeran
Fixing note on duration
Change 3250479 on 2017/01/08 by Aaron.McLeran
Fixing pan in the amp dsp object
Change 3252179 on 2017/01/10 by Mieszko.Zielinski
Fallout fix after removal of BlackboardKeyUtils::CalculateComparisonResult declaration from the AIModule #UE4
Change 3252498 on 2017/01/10 by Marc.Audy
Fix non-unity compile errors
[CL 3252563 by Marc Audy in Main branch]
Fix for SkeletonTree not rendering bone tree after previous changes.
#jira UE-39746
#rb none
#lockdown nick.penwarden
[CL 3233864 by Mark Satterthwaite in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3219796 on 2016/12/02 by Rolando.Caloca
DR - vk - Increase timeout to 60ms
Change 3219884 on 2016/12/02 by Daniel.Wright
Assert to help track down rare crash locking capsule indirect shadow vertex buffer
Change 3219885 on 2016/12/02 by Daniel.Wright
Fixed saving a package that doesn't exist on disk but exists in p4 at a newer revision when the user chooses 'Mark Writable'
Change 3219886 on 2016/12/02 by Daniel.Wright
Don't create projected shadows when r.ShadowQuality is 0
* Fixes crash in the forward path trying to render shadows
* In the deferred path, the shadowmap was still being rendered and only the projection skipped, now all cost will be skipped
Change 3219887 on 2016/12/02 by Daniel.Wright
Changed ClearRenderTarget2D default alpha to 1, which is necessary for correct compositing
Change 3219893 on 2016/12/02 by Daniel.Wright
AMD AGS library with approved TPS
Disabled DFAO on AMD pre-GCN PC video cards to workaround a driver bug which won't be fixed (Radeon 6xxx and below)
Change 3219913 on 2016/12/02 by Daniel.Wright
Level unload of a lighting scenario propagates the lighting scenario change - fixes crash when precomputed lighting volume data gets unloaded
Change 3220029 on 2016/12/02 by Daniel.Wright
Async shader compiling now recreates scene proxies which are affected by the material which was compiled. This fixes crashes which were occuring as proxies cache various material properties, but applying compiled materials would not update these cached properties (bRequiresAdjacencyInformation).
* A new ensure has been added in FMeshElementCollector::AddMesh and FBatchingSPDI::DrawMesh to catch attempts to render with a material not reported in GetUsedMaterials
* Fixed UParticleSystemComponent::GetUsedMaterials and UMaterialBillboardComponent::GetUsedMaterials
* FMaterialUpdateContext should be changed to use the same pattern, but that hasn't been done yet
Change 3220108 on 2016/12/02 by Daniel.Wright
Fixed shadowmap channel assignment for stationary lights which are not in a lighting scenario level, when a lighting scenario level is present
Change 3220504 on 2016/12/03 by Mark.Satterthwaite
Metal Desktop Tessellation support from Unicorn.
- Apple: Metal tessellation support added to MetalShaderFormat, MetalRHI and incl. changes to engine runtime/shaders for Desktop renderer and enabled in ElementalDemo by default (OS X 10.11 will run SM4).
- Epic: Support for different Metal shader standards on Mac, iOS & tvOS which required moving some RHI functions around as this is a project setting and not a compile-time constant.
- Epic: Fragment shader UAV support, which is also tied to newer Metal shader standard like Tessellation.
- Epic: Significant refactor of MetalRHI's internals to clearly separate state-caching from render-pass management and command-encoding.
- Epic: Internal MetalRHI validation code is now cleanly separated out into custom implementations of the Metal @protocol's and is on by default.
- Epic: Various fixes to Layered Rendering for Metal.
- Omits Mobile Tessellation support which needs further revision.
Change 3220881 on 2016/12/04 by Mark.Satterthwaite
Compiles fixes for iOS & static analysis fixes from Windows.
Change 3221180 on 2016/12/05 by Guillaume.Abadie
Avoid compiling PreviousFrameSwitch's both Current Frame and Previous Frame inputs every time.
Change 3221217 on 2016/12/05 by Chris.Bunner
More NVAPI warning fixups.
Change 3221219 on 2016/12/05 by Chris.Bunner
When comparing overriden properties used to force instance recompilation we need to check against the base material, not assume the immediate parent.
#jira UE-37792
Change 3221220 on 2016/12/05 by Chris.Bunner
Exported GetAllStaticSwitchParamNames and GetAllStaticComponentMaskParamNames.
#jira UE-35132
Change 3221221 on 2016/12/05 by Chris.Bunner
PR #2785: Fix comment typo in RendererInterface.h (Contributed by dustin-biser)
#jira UE-35760
Change 3221223 on 2016/12/05 by Chris.Bunner
Default to include dev-code when compiling material preview stats.
#jira UE-20321
Change 3221534 on 2016/12/05 by Rolando.Caloca
DR - Added FDynamicRHI::GetName()
Change 3221833 on 2016/12/05 by Chris.Bunner
Set correct output extent on PostProcessUpscale (allows users to extend chain correctly).
#jira UE-36989
Change 3221852 on 2016/12/05 by Chris.Bunner
32-bit/ch EXR screenshot and frame dump output.
Fixed row increment bug in 128-bit/px surface format readback.
#jira UE-37962
Change 3222059 on 2016/12/05 by Rolando.Caloca
DR - vk - Fix memory type not found
Change 3222104 on 2016/12/05 by Rolando.Caloca
DR - Lambdaize
- Added quicker method to check if system textures are initialized
Change 3222290 on 2016/12/05 by Mark.Satterthwaite
Trivial fixes to reporting Metal shader pipeline errors - need to check if Hull & Domain exist.
Change 3222864 on 2016/12/06 by Rolando.Caloca
DR - Fix mem leak when exiting
Change 3222873 on 2016/12/06 by Rolando.Caloca
DR - vk - Minor info to help track down leaks
Change 3222875 on 2016/12/06 by Rolando.Caloca
DR - Fix mem leak with VisualizeTexture
#jira UE-39360
Change 3223226 on 2016/12/06 by Chris.Bunner
Static analysis warning workaround.
Change 3223235 on 2016/12/06 by Ben.Woodhouse
Integrate from NREAL: Set a custom projection matrix on a SceneCapture2D
Change 3223343 on 2016/12/06 by Chris.Bunner
Moved HLOD persistent data to viewstate to fix per-view compatability.
#jira UE-37539
Change 3223349 on 2016/12/06 by Chris.Bunner
Fixed HLOD with FreezeRendering command.
#jira UE-29839
Change 3223371 on 2016/12/06 by Michael.Trepka
Removed obsolete check() in FMetalSurface constructor
Change 3223450 on 2016/12/06 by Chris.Bunner
Added explicit ScRGB output device selection rather than Nvidia-only hardcoded checks. Allows easier support for Mac and other devices moving forward.
Change 3223638 on 2016/12/06 by Michael.Trepka
Restored part of the check() in FMetalSurface constructor removed in CL 3223371
Change 3223642 on 2016/12/06 by Mark.Satterthwaite
Experimental Metal EDR/HDR output support for Mac (iOS/tvOS need custom formats & shaders so they are not supported yet).
- Only available on macOS Sierra (10.12) for Macs with HDR displays (e.g. Retina iMacs).
- Enable with -metaledr command-line argument as it is off-by-default.
- Sets up the CAMetalLayer & the back-buffer for RGBA_FP16 output on Mac using DCI-P3 as the color gamut and ACES 1000 nit ScRGB output encoding.
Change 3223830 on 2016/12/06 by Rolando.Caloca
DR - vk - Better error when finding an invalid Vulkan driver
#jira UE-37495
Change 3223869 on 2016/12/06 by Rolando.Caloca
DR - vk - Reuse fences
Change 3223906 on 2016/12/06 by Guillaume.Abadie
Fix alpha through TempAA artifact causing a small darker edge layouts.
Change 3224199 on 2016/12/06 by Mark.Satterthwaite
Fix a dumb copy-paste error from the HDR changes to Metal.
Change 3224220 on 2016/12/06 by Mark.Satterthwaite
Fix various errors with Metal UAV & Render-Pass Restart support so that we can use the Pixel Shader culling for DistanceField effects.
- Unfortunately Metal requires that a texture be bound to start a render-pass, so reuse the dummy depth-stencil surface from the problematic editor preview tile rendering.
Change 3224236 on 2016/12/06 by Mark.Satterthwaite
IWYU CIS compile fix for iOS.
Change 3224366 on 2016/12/06 by Mark.Satterthwaite
Simplify some of the changes from CL# 3224220 so that we don't perform unnecessary clears.
- If the RenderPass is broken to issue compute or blit operations then treat the cached RenderTargetsInfo as invalid, unless the RenderPass is restarted.
- This guarantees that we don't erroneously ignore calls to SetRenderTargets if the calling code issues a dispatch between two RenderPasses that use the same RenderTargetsInfo.
Change 3224416 on 2016/12/06 by Uriel.Doyon
New default implementation for UPrimitiveComponent::GetStreamingTextureInfo using a conservative heuristic where the textures are stretched across the bounds.
Optimized UPrimitiveComponent::GetStreamingTextureInfoWithNULLRemoval by not handling registered components with no proxy (essentially hidden game / collision primitives).
Added blueprint support for texture streaming built data through FStaticMeshComponentInstanceData.
Fix for material texture streaming data not being available on some cooked builds.
Enabled split requests on all texture load requests (first loading everything visible and then loaded everything not visible).
This is controlled by "r.Streaming.MinMipForSplitRequest" which defines the minimum mip for which to allow splitting.
Forced residency are now loaded in two steps (visible, then forced), improving reactiveness.
Updated "stat streaming" to include "UnkownRefMips" which represent texture with no known component referencing them,
and also "LastRenderTimeMips" which related to timed primitives.
Changed "Forced Mips" so that it only shows mips that are loaded become of forced residency.
"Texture Streaming Build" now updates the map check after execution.
Removed Orphaned texture logic as this has become irrelevant with the latest retention priority logic.
Updated "r.streaming.usenewmetrics" so that it shows behavior before and after 4.12 improvements.
Change 3224532 on 2016/12/07 by Uriel.Doyon
Integrated CL 3223965 :
Building texture streaming data for materials does not wait for pending shaders to finish compilation anymore.
Added more options to allow the user to cancel this build also.
Change 3224714 on 2016/12/07 by Ben.Woodhouse
Cherry pick CL 3223972 from //fortnite/main:
Disable Geometry shader onchip on XB1. This saves 4ms for a single shadow casting point light @ 512x512 (4.8ms to 1.8ms)
Change 3224715 on 2016/12/07 by Ben.Woodhouse
New version of d3dx12.h from Microsoft which incorporates my suggested static analysis fixes. This avoids us diverging from the official version
Change 3224975 on 2016/12/07 by Rolando.Caloca
DR - vk - Dump improvements
Change 3225012 on 2016/12/07 by Rolando.Caloca
DR - Show warning if trying to use num samples != (1,2,4,8,16)
Change 3225126 on 2016/12/07 by Chris.Bunner
Added 'force 128-bit rendering pipeline' to high-res screenshot tool.
#jira UE-39345
Change 3225449 on 2016/12/07 by Chris.Bunner
Updated engine rendering defaults to better match current best practices.
#jira UE-38081
Change 3225485 on 2016/12/07 by Chris.Bunner
Moved QuantizeSceneBufferSize to RenderCore and added call for PostProcess settings. Fixes screenpercentage out-of-bounds reads in some cases.
#jira UE-19394
Change 3225486 on 2016/12/07 by Chris.Bunner
Only disable TAA during HighResScreenshots if we don't have a reasonable frame-delay enabled.
Change 3225505 on 2016/12/07 by Daniel.Wright
Fixed exponential height fog disappearing with no skybox
Change 3225655 on 2016/12/07 by Benjamin.Hyder
Updating TM-Shadermodels to include Translucent lighting, Two sided, updated cloth animation, and adjusted lighting.
Change 3225668 on 2016/12/07 by Chris.Bunner
Dirty owning packages when user manually forces regeneration of all reflection captures.
#jira UE-38759
Change 3226139 on 2016/12/07 by Rolando.Caloca
DR - Fix recompute tangents disabling skin cache
- Make some macros into lambdas
#jira UE-39143
Change 3226212 on 2016/12/07 by Daniel.Wright
Features which require a full prepass use DDM_AllOpaque instead of DDM_AllOccluders, which can be skipped if the component has bUseAsOccluder=false
Change 3226213 on 2016/12/07 by Daniel.Wright
Scene Capture 2D can specify a global clip plane, which is useful for portals
* Requires the global clip plane project setting to be enabled
Change 3226214 on 2016/12/07 by Daniel.Wright
Improved deferred shadowing with MSAA by upsampling light attenuation intelligently in the base pass
* If the current fragment's depth doesn't match what was used for deferred shadowing, the neighbor (cross pattern) with the nearest depth's shadowing is used
* Edge artifacts can still occur where the upsample fails or the shadow factor was computed per-sample due to depth / stencil testing
* Indirect Occlusion from capsule shadows also uses the nearest depth neighbor UV for no extra cost
* Base pass on 970 GTX 1.69ms -> 1.85ms (.16ms) in RoboRecall
Change 3226258 on 2016/12/07 by Rolando.Caloca
DR - Typo fix
Change 3226259 on 2016/12/07 by Rolando.Caloca
DR - compile fix
#jira UE-39143
Change 3226932 on 2016/12/08 by Chris.Bunner
Re-saved Infiltrator maps to update reflection captures.
#jira UE-38759
Change 3227063 on 2016/12/08 by Mark.Satterthwaite
For Metal platforms ONLY temporarily disable USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING to avoid UE-37436 while the Nvidia driver team investigate why this doesn't work for them but does for the others. This won't affect non-Metal platforms and the intent is to revert this prior to 4.16 provided we can work through the problem with Nvidia.
#jira UE-37436
Change 3227120 on 2016/12/08 by Gil.Gribb
Merging //UE4/Dev-Main@3226895 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3227211 on 2016/12/08 by Arne.Schober
DR - UE-38585 - Fixing crash where HierInstStaticMesh duplication fails. Also reverting the fix from UE-28189 which is redundant.
Change 3227257 on 2016/12/08 by Marc.Olano
Extension to PseudoVolumeTexture for more flexible layout
Change by ryan.brucks
Change 3227286 on 2016/12/08 by Rolando.Caloca
DR - Fix crash when using custom expressions and using reserved keywords
#jira UE-39311
Change 3227376 on 2016/12/08 by Mark.Satterthwaite
Must not include a private header inside the MenuStack public header as that causes compile errors in plugins.
Change 3227415 on 2016/12/08 by Mark.Satterthwaite
Fix shader compilation due to my disabling of USE_LIGHT_GRID_REFLECTION_CAPTURE_CULLING on Metal - InstancedCompositeTileReflectionCaptureIndices needs to be defined even though Metal doesn't support instanced-stereo rendering.
Change 3227516 on 2016/12/08 by Daniel.Wright
Implemented UWidgetComponent::GetUsedMaterials
Change 3227521 on 2016/12/08 by Guillaume.Abadie
Fixes post process volume's indirect lighting color.
#jira UE-38888
Change 3227567 on 2016/12/08 by Marc.Olano
New upscale filters: Lanczos-2 (new default), Lanczos-3 and Gaussian Unsharp Mask
Change 3227628 on 2016/12/08 by Daniel.Wright
Removed redundant ResolveSceneDepthTexture from the merge
Change 3227635 on 2016/12/08 by Daniel.Wright
Forward renderer supports shadowing from movable lights and light functions
* Only 4 shadow casting movable or stationary lights can overlap at any point in space, otherwise the movable lights will lose their shadows and an on-screen message will be displayed
* Light functions only work on shadow casting lights since they need a shadowmap channel to be assigned
Change 3227660 on 2016/12/08 by Rolando.Caloca
DR - vk - Fix r.MobileMSAA on Vulkan
- r.MobileMSAA is now read-only (to be fixed on 4.16)
- Show time for PSO creation hitches
#jira UE-39184
Change 3227704 on 2016/12/08 by Mark.Satterthwaite
Fix Mac HDR causing incorrect output color encoding being used, HDR support is now entirely off unless you pass -metaledr which will enable it regardless of whether the current display supports HDR (as we haven't written the detection code yet). Fixed the LUT/UI compositing along the way - Mac Metal wasn't using volume LUT as it should have been, RHISupportsVertexShaderLayer now correctly returns false for non-Mac Metal platforms.
Change 3227705 on 2016/12/08 by Daniel.Wright
Replaced built-in samplers in the nearest depth translucency upsample because the built-in samplers are no longer bound on PC (cl 2852426)
Change 3227787 on 2016/12/08 by Chris.Bunner
Added extent clear to motion blur pass to catch misized buffers bringing in errors.
Added early out to clear call when excluded region matches RT region.
#jira UE-39437
Change 3228177 on 2016/12/08 by Marc.Olano
Fix DCC sqrt(int) error
Change 3228285 on 2016/12/08 by Chris.Bunner
Back out changelist 3225449.
#jira UE-39528
Change 3228680 on 2016/12/09 by Gil.Gribb
Merging //UE4/Dev-Main@3228528 to Dev-Rendering (//UE4/Dev-Rendering)
Change 3228940 on 2016/12/09 by Mark.Satterthwaite
Editor fixes for 4.15:
- PostProcessTonemap can't fail to bind a texture to the ColorLUT or the subsequent rendering will be garbage: the changes for optimising stereo rendering forgot to account for the Editor's use of Views without States for the asset preview thumbnails. Amended the CombineLUT post-processing to allocate a local output texture when there's no ViewState and read from this when this situation arises which makes everything function again.
- Don't start render-passes without a valid render-target-array in MetalRHI.
Change 3228950 on 2016/12/09 by Mark.Satterthwaite
Make GPUSkinCache run on Mac Metal - it wasn't working because it was forcibly disabled on all platforms but for Windows D3D 11.
- Fixed the Skeleton editor tree trying to access a widget before it has been constructed.
- Enable GPUSkinCache for Metal SM5: doesn't render correctly, even on AMD, so needs Radar's filing and investigation.
#jira UE-39256
Change 3229013 on 2016/12/09 by Mark.Satterthwaite
Further tidy up in SSkeletonTreeView as suggested by Nick.A.
Change 3229101 on 2016/12/09 by Chris.Bunner
Log compile error fix and updated cvar comments.
Change 3229236 on 2016/12/09 by Ben.Woodhouse
XB1 D3D11 and D3D12: Use the DXGI frame statistics to get accurate GPU time unaffected by bubbles
Change 3229430 on 2016/12/09 by Ben.Woodhouse
PR #2680: Optimized histogram generation. (Contributed by PjotrSvetachov)
Profiled on nvidia 980GTX (2x faster), and on XB1 (marginally faster)
Change 3229580 on 2016/12/09 by Marcus.Wassmer
DepthBoundsTest for AMD.
Change 3229701 on 2016/12/09 by Michael.Trepka
Changed "OS X" to "macOS" in few places where we display it and updated the code that asks users to update to latest version to check for 10.12.2
Change 3229706 on 2016/12/09 by Chris.Bunner
Added GameUserSettings controls for HDR display output.
Removed Metal commandline as this should replace the need for it.
Change 3229774 on 2016/12/09 by Michael.Trepka
Disabled OpenGL on Mac. -opengl is now ignored, we always use Metal. On old Macs that do not support Metal we show a message saying that the app requires Metal and exit.
Change 3229819 on 2016/12/09 by Chris.Bunner
Updated engine rendering defaults to better match current best practices.
#jira UE-38081
Change 3229948 on 2016/12/09 by Rolando.Caloca
DR - Fix d3d debug error
#jira UE-39589
Change 3230341 on 2016/12/11 by Mark.Satterthwaite
Don't fatally assert that the game-thread stalled waiting for the rendering thread in the Editor executable, even when running -game as the rendering thread can take a while to respond if shaders need to be compiled.
#jira UE-39613
Change 3230860 on 2016/12/12 by Marcus.Wassmer
Experimental Nvidia AFR support.
Change 3230930 on 2016/12/12 by Mark.Satterthwaite
Disable RHICmdList state-caching on Mac - Metal already does this internally and depends on receiving all state changes in order to function.
Change 3231252 on 2016/12/12 by Marcus.Wassmer
Fix NumGPU detection. (SLI only crash)
Change 3231486 on 2016/12/12 by Mark.Satterthwaite
Fix a stupid mistake in MetalStateCache::CommitResourceTable that would unnecessarily rebind samplers.
Change 3231661 on 2016/12/12 by Mark.Satterthwaite
Retain the RHI samplers in MetalRHI to guarantee lifetime.
[CL 3231696 by Gil Gribb in Main branch]
#rb none
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3198996 on 2016/11/15 by Marc.Audy
BeginPlay calls will now be dispatched in a consistent order regardless of placed in persistent level, streamed in level, or dynamically spawned
AActor::BeginPlay is now protected, you should call DispatchBeginPlay instead.
#jira UE-21136
Change 3199019 on 2016/11/15 by Marc.Audy
Mark user-facing BeginPlay calls as protected
Change 3200128 on 2016/11/16 by Thomas.Sarkanen
Dont propgate threaded update flag from UAnimBluepint to CDO if we fail thread safety checks
Also fully deprecated (with _DEPRECATED) older flags in UAnimInstance.
#jira UE-38362 - Disable multi-threaded update when anim blueprints are not thread-safe
Change 3200133 on 2016/11/16 by Martin.Wilson
Fix Set Anim Instance Class not working on the second attempt (InitAnim would not be called)
#jira UE-18798
Change 3200167 on 2016/11/16 by Martin.Wilson
Newly added virtual bones are now selected in the skeleton tree
#jira UE-37776
Change 3200255 on 2016/11/16 by James.Golding
Stop SkeletalMeshTypes.h being globally included
Change 3200289 on 2016/11/16 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix Make sure that in PostEditChangeProp we reset the override material arrays
#misc changed a property comparison to use GET_MEMBER_NAME_CHECKED instead
#jira UE-38108
Change 3200291 on 2016/11/16 by Jurre.deBaare
Imported Alembic skeletal anims have cut-off shadow due to moving out of the bounds
#fix retrieve bounds from alembic archive at various levels (global, transform, meshes) and build archive bounds which is set on the animation sequence
#jira UE-37274
Change 3200293 on 2016/11/16 by Jurre.deBaare
Overlapping UV's cause merge actor texture baking issues
#fix Only look for overlapping UVs if vertex data baking is actually expected/enabled
#jira UE-37220
Change 3200294 on 2016/11/16 by Jurre.deBaare
Scrubbing Playback Speed under Geometry Cache in the details panel is too sensitive
#fix Make the UIMin/Max smaller than the clamping value for proper user interaction while sliding (thanks James for the tip!)
#jira UE-36679
Change 3200295 on 2016/11/16 by Jurre.deBaare
Merge Actor Specific LOD level can be set to 8
#fix Change clamping value and added UI clamp metadata
#jira UE-37134
Change 3200296 on 2016/11/16 by Jurre.deBaare
In Merge Actors if you select use specific Lod level you have access to all the merge material settings
#fix Added edit condition to non-grayed out material settings
#jira UE-36667
Change 3200303 on 2016/11/16 by Thomas.Sarkanen
Fixed diagonal current scrub value in anim curves
#jira UE-35787 - The red time indicator for viewing curves in persona is slightly tilted
Change 3200304 on 2016/11/16 by Thomas.Sarkanen
Rezero is now explicit about what it does (current vs. specified frame)
Also no longer ingores Z-offset (legacy feature - root motion can have any translation, not just 2D).
#jira UE-35985 - Rezero doesn't work by frame
Change 3200307 on 2016/11/16 by Thomas.Sarkanen
Add curve panel to anim BP editor
Also improve curve modification message routing. We were needlessly passing delegates up and down the widget hierarchy and conflating smart name edits with curve edits (key addition etc.).
#jira UE-35742 - Anim Curve Viewer allowed in Anim BP
Change 3200313 on 2016/11/16 by Jurre.deBaare
Animations with materials driven by scalar parameters from curves wont update until persona is closed and reopened
#fix in debug skeletal mesh component just mark the cached parameters dirty every tick
#jira UE-35786
Change 3200316 on 2016/11/16 by Jurre.deBaare
Converted Skeletal To Static Mesh Gets Corrupted When Merged
#fix Assume that the all static meshes will contain valid texture coordinates for channel 0 (which is expect by static mesh code as well)
#misc Ensure that we set the lightmap index for converted skeletal meshes to either an empty one or the highest one used
#jira UE-37988
Change 3200321 on 2016/11/16 by Jurre.deBaare
Scrolling/scroll bar are disabled in Alembic Import window if you scroll a certain way down
#fix change the way the layout is constructed
#jira UE-37260
Change 3200323 on 2016/11/16 by Jurre.deBaare
Toggling sky in Persona does not effect reflections
#fix turn of skylight together with the actual environment sphere
#misc found incorrect copy paste in toggling floor/environment visibility with key stroke
#jira UE-26796
Change 3200324 on 2016/11/16 by Jurre.deBaare
Open Merge Actor menu on right clicking two selected actors
#fix Added option 'Merge Actors' to right-click context menu when having selected one or multiple actors in the viewport
#jira UE-36892
Change 3200331 on 2016/11/16 by Benn.Gallagher
Added support for suspending clothing simulations at runtime, exposed also to blueperints. And aded option in Persona to pause simulations when animations are paused.
#jira UE-38620
Change 3200334 on 2016/11/16 by Jurre.deBaare
Dynamic light settings in Persona viewport cause edges to appear hardened
#fix Makeing the directional light stationary to ups the shadowing quality
#jira UE-37188
Change 3200356 on 2016/11/16 by Jurre.deBaare
Rate scale option for animation nodes in blend spaces
#added Rate scale variable to blend space samples, these rates are now multiplied with the global rate scale during playback
#misc bumped framework object version to update all blendspaces on load
#jira UE-16207
Change 3200380 on 2016/11/16 by Jurre.deBaare
Fix for Mac CIS issues
Change 3200383 on 2016/11/16 by Marc.Audy
Split FAttenuationSettings in to FBaseAttenuationSettings and FSoundAttenuationSettings in preparation for reuse of the base attenuation for force feedback
Change 3200385 on 2016/11/16 by James.Golding
Refactor SkeletalMesh to use same color buffer type as StaticMesh
Change 3200407 on 2016/11/16 by James.Golding
Fix CIS error in FbxAutomationTests.cpp
Change 3200417 on 2016/11/16 by Jurre.deBaare
Fix for CIS issues
#fix Rogue }
Change 3200446 on 2016/11/16 by Martin.Wilson
Change fix for Set Anim Instance Class from CL 3200133
#jira UE-18798
Change 3200579 on 2016/11/16 by Martin.Wilson
Fix for serialization crash in Odin
#jir UE-38683
Change 3200659 on 2016/11/16 by Martin.Wilson
Fix build errors
Change 3200801 on 2016/11/16 by Lina.Halper
Fix error message
Change 3200873 on 2016/11/16 by Lina.Halper
Test case for Update Rate Optimization
- LOD_URO_Map.umap - test map
- LODPawn - pawn that contains mesh with URO setting
- You can tweak the value in LODPawn
Change 3201017 on 2016/11/16 by Lina.Halper
- Allow slave component to be removed when setting master pose to nullptr
- licensee reported this issue. https://udn.unrealengine.com/questions/321037/skeletalmeshcomponent.html
Change 3201765 on 2016/11/17 by Jurre.deBaare
Improved tooltip for FBlendParameter.GridNum
Change 3201817 on 2016/11/17 by Thomas.Sarkanen
Added display/edit of bone transforms in details panel
Added UBoneProxy tickable editor object held by the skeleton tree that updates its internal transforms in Tick().
Updated various bits of supporting code to allow selection to be properly preserved in cases such as undo/redo. This allows the bone proxy object to be displayed over an undo/redo event. It also fixes some inconsistency with selection between the skeleton tree and the preview scene.
Breaking change: Updated FOnPreviewMeshChangedMulticaster delegate signature to take both the old and new skeletal mesh. This is to allow clients to skip certain logic if the skeletal mesh hasnt really changed (in this case de-selection).
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3201819 on 2016/11/17 by Thomas.Sarkanen
Fix CIS error
Change 3201901 on 2016/11/17 by Lina.Halper
With new system, the skeleton curve count is not the one we should check but BoneContainer.GetAnimCurveNameUids().
- removed GetCurveNumber from skeleton
- changed curve count to use BoneContainer's curve list.
#code review: Laurent.Delayen
Change 3201999 on 2016/11/17 by Thomas.Sarkanen
Add local/world transform editing to bone editing
Added details customization & support code for world-space editing of bone transforms
#jira UE-38144 - Selected Bone Transform not visible in Persona on the AnimBP tab
Change 3202111 on 2016/11/17 by mason.seay
Potential test assets for HLOD
Change 3202240 on 2016/11/17 by Thomas.Sarkanen
Fixed extra whitespace not being removed in front of console commands.
GitHub #2843
#jira UE-37019 - GitHub 2843 : Fixed extra whitespace not being removed in front of console commands.
Change 3202259 on 2016/11/17 by Jurre.deBaare
Readded missing shadows in advanced preview scene
Change 3203180 on 2016/11/17 by mason.seay
Moved and updated URO Map
Change 3203678 on 2016/11/18 by Thomas.Sarkanen
Bug fix for menu extenders in PhAT.
GitHub #2550
#jira UE-32678 - GitHub 2550 : Bug fix for menu extenders in PhAT.
Change 3203679 on 2016/11/18 by Thomas.Sarkanen
Fixed LOD hysteresis not being properly converted from the old metric
This addreses some 'LOD lag' issues seen when just treating as an equivalent fudge factor, as the magnitude needed to have an effect has changed.
#jira UE-38640 - Skeletal mesh LODs render incorrectly and incosistently
Change 3203747 on 2016/11/18 by Jurre.deBaare
Crash when repeatedly undoing and readding of animation to a AnimOffset 1D - IsValidBlendSampleIndex
#fix Ensure we reset the hightlighting / dragging / selection state when PostUndo is called, this makes sure we repopulate tooltips if need etc.
#jira UE-38734
Change 3203748 on 2016/11/18 by Jurre.deBaare
Crash Generating Proxy Meshes after replacing static meshes in the level
#fix just calculate bounds for the used UVs (old behaviour was wrong)
#jira UE-38764
Change 3203751 on 2016/11/18 by james.cobbett
Changes to TM-PoseSnapshot and new test assets
Change 3203799 on 2016/11/18 by Thomas.Sarkanen
Switched fudged auto-LOD calculations to use a pow() decay instead of a recprocal
Still a fudge when LOD reduction has not been performed in-engine, but a fudge with similar outcomes to the previous method.
Also fixed up the naming of some variables that still referred to screen areas & LOD distances.
#jira UE-38674 - LOD distance switching have changed since 4.14 and merged lod actors seem to switch at incorrect screen scales as a result
Change 3203856 on 2016/11/18 by james.cobbett
TM-PoseSnapshot - Rebuild lighting and updated anims
Change 3203880 on 2016/11/18 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to Dev-Framework (//UE4/Dev-Framework)
Change 3203940 on 2016/11/18 by Ori.Cohen
Fix missing newline for ps4
Change 3203960 on 2016/11/18 by Ori.Cohen
Readd fix for linux macro expansion warning
Change 3203975 on 2016/11/18 by Ori.Cohen
Fix for linux toolchain not knowing about no-unused-local-typedef
Change 3203989 on 2016/11/18 by Ori.Cohen
Make sure physx automation doesn't try to build html5 APEX.
Change 3204031 on 2016/11/18 by james.cobbett
Minor update to test level
Change 3204035 on 2016/11/18 by Marc.Audy
Additional Attenuation refactor cleanup
Change 3204044 on 2016/11/18 by Ori.Cohen
Fix typo of NV_SIMD_SSE2
Change 3204049 on 2016/11/18 by Ori.Cohen
Fix missing newline for PS4 compiler
Change 3204463 on 2016/11/18 by mason.seay
Finalized URO test map
Change 3204621 on 2016/11/18 by mason.seay
Small improvements
Change 3204751 on 2016/11/18 by Ori.Cohen
Make PhAT highlight selected bodies and constraints in the tree view
Change 3205868 on 2016/11/21 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3205744
Change 3205887 on 2016/11/21 by Jurre.deBaare
Fix for similar crash in blendspace editor like UE-38734
Change 3206121 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
#jira UE-38803
#jira UE-38692
Change 3206187 on 2016/11/21 by Marc.Audy
PR #2935: Minor subtitle issues (Contributed by projectgheist)
Additional bits
#jira UE-38519
#jira UE-38803
#jira UE-38692
Change 3206318 on 2016/11/21 by Marc.Audy
Fix Linux compiler whinging
Change 3206379 on 2016/11/21 by Marc.Audy
Fix crash when streaming in a sublevel with a child actor in it (4.14.1)
#jira UE-38906
Change 3206591 on 2016/11/21 by Marc.Audy
Refactor restrictions to allow hidden and clarify disabled
Change 3206776 on 2016/11/21 by Marc.Audy
ForceFeedback component allows rumble events to be placed or spawned in to the world with attenuation settings that dictate how intensely the rumble pattern will be applied to the player based on their distance to the effect.
ForceFeedback Attenuation settings can be defined via the content browser or directly on the component.
#jira UEFW-244
Change 3206901 on 2016/11/21 by Marc.Audy
Fix compile error in automation tests
Change 3207235 on 2016/11/22 by danny.bouimad
Updated Map
Change 3207264 on 2016/11/22 by Thomas.Sarkanen
Disable bone editing in anim blueprint editor
#jira UE-38876 - Transform options in bone Details panel in Anim Blueprint Persona editor appear editable
Change 3207303 on 2016/11/22 by Lina.Halper
Clear material curve by setting it directly because the flag might not exist
#jira: UE-36902
Change 3207331 on 2016/11/22 by Jon.Nabozny
Fix overflow issues in SerializeProperties_DynamicArray_r. Also, fix crash from not ensuring properties were serialized successfully.
Change 3207357 on 2016/11/22 by Danny.Bouimad
Updating testcontent for pose drivers
Change 3207425 on 2016/11/22 by Lina.Halper
Fix frame count issue with montage
#jira: UE-30048
Change 3207478 on 2016/11/22 by Lina.Halper
Fix so that curve warning doesn't happen when your name is same.
#jira: UE-34246
Change 3207526 on 2016/11/22 by Marc.Audy
Fix crash when property restriction introduces a hidden entry
Change 3207731 on 2016/11/22 by danny.bouimad
MoreUpdates
Change 3207764 on 2016/11/22 by Lina.Halper
#fix order of morphtarget to first process animation and then BP for slave component
Change 3207842 on 2016/11/22 by Ben.Zeigler
Fix it so ActiveStructRedirects are checked in addition to ActiveClassRedirects when serializing a raw UStruct reference, such as in a blueprint UStructProperty. This fixes issue with the attenuation settings struct rename, and should have always been working this way. ActiveClassRedirects will still work.
Change 3208202 on 2016/11/22 by Ben.Zeigler
#jira UE-38811 Fix regression with gimbal locking in player camera manager.
The quat->rotator->quat->rotator conversions are introducing more error than in 4.13, so a pitch limit of -89.99 was too precise.
Change 3208510 on 2016/11/23 by Wes.Hunt
Disable UBT Telemetry on internal builds #jira AN-1059
#tests build a few different ways, add more diagnostics to clarify if the provider is being used.
Change 3208734 on 2016/11/23 by Martin.Wilson
Change EnsureAllIndicesHaveHandles to try and maintain validity of as many of the handles as possible + Make FRichCurve key member private as it needs to stay in sync with map on base class
#jira UE-38899
Change 3208782 on 2016/11/23 by Thomas.Sarkanen
Fixed material and vert count issues with skeletal to static mesh conversion
Material remapping was not bein gbuilt, so material indices were overwitten inappropriately.
Vertex tangentY was being recalculated incorrectly (discarding the W component when transformed), so vertices were not correctly re-merged later in the static mesh build phase.
#jira UE-37898 - Materials are incorrect on static mesh made from skeletal mesh
Change 3208798 on 2016/11/23 by James.Golding
UE-38478 - Fix collision on procmesh created in BeginPlay in cooked builds
Change 3208801 on 2016/11/23 by Jurre.deBaare
Hidden Material References from Mesh Components Fix
#fix forgot to mark the renderstate dirty and wrapped it to only apply when overridematerials actually contain something
#jira UE-38108
Change 3208807 on 2016/11/23 by Thomas.Sarkanen
CIS fix
Change 3208824 on 2016/11/23 by danny.bouimad
More content updates for Testing
Change 3208827 on 2016/11/23 by Danny.Bouimad
Removing Old Pose driver Testassets I created awhile ago.
Change 3209026 on 2016/11/23 by Martin.Wilson
CIS Fix for FRichCurve
Change 3209083 on 2016/11/23 by Marc.Audy
Don't crash if after an undo the previously selected object no longer exists (4.14.1)
#jira UE-38991
Change 3209085 on 2016/11/23 by Marc.Audy
Don't crash if a negative length passed in to UKismetStringLibrary::GetSubstring (4.14.1)
#jira UE-38992
Change 3209124 on 2016/11/23 by Ben.Zeigler
#jira UE-38867 Fix some game mode log messages
From PR #2955
Change 3209231 on 2016/11/23 by Marc.Audy
Auto removal
Change 3209232 on 2016/11/23 by Marc.Audy
GetComponents now optionally can include components in Child Actors
Change 3209233 on 2016/11/23 by Marc.Audy
ParseIntoArray resets instead of empty
Change 3209235 on 2016/11/23 by Marc.Audy
Allow child actor components to be selected in viewports
Fix selection highlight not working on nested child actors
#jira UE-16688
Change 3209247 on 2016/11/23 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209194
Change 3209299 on 2016/11/23 by Marc.Audy
Use MoveTemp to reduce some memory churn in graph schema actions
Change 3209347 on 2016/11/23 by Marc.Audy
Don't dispatch a tick function that had been scheduled but has been disabled before being executed.
#jira UE-37459
Change 3209507 on 2016/11/23 by Ben.Zeigler
#jira UE-38185 Keep player controllers in their same order during a seamless travel
From PR #2908
Change 3209882 on 2016/11/24 by Thomas.Sarkanen
Copy-to-array now works with the fast path
Refactored the copy record generation/validation code to be clearer with better seperation of concerns.
Made sure we always properly generate a full exec chain for our events, despite some other them potentially using the fast path (this may have been a bug waiting to happen).
Fixed a potentiual bug with sub anim instances were potentiall fast path non-array properties were skipped.
Added tests for fast path validity to EditorTests project. Assets to follow.
#jira UE-34569 - Fast Path gets turned off if you link to multiple input pins
Change 3209884 on 2016/11/24 by Thomas.Sarkanen
File I missed
Change 3209885 on 2016/11/24 by Thomas.Sarkanen
Support assets for fast path tests
Change 3209939 on 2016/11/24 by Benn.Gallagher
Fixed anim blueprint compiler not following reroute nodes when building cached pose fragment list
#jira UE-35557
Change 3209941 on 2016/11/24 by Jurre.deBaare
Removing and readding a point to the Anim Offset graph results in the animation to not preview correctly.
#fix make sure that when we delete a sample point we reset the preview base pose
#misc changed how the preview base pose is determined/updated
#jira UE-38733
Change 3209942 on 2016/11/24 by Thomas.Sarkanen
Fixed transactions being made when setting bone space in details panel
Also added reset to defaults to allow easy removal of bone modifications.
#jira UE-38957 - Switching between Local and World Location in Persona Bone Transform options creates an Undo transaction
Change 3209945 on 2016/11/24 by james.cobbett
Test assets for Pose Snapshot Test Case
Change 3210239 on 2016/11/25 by Mieszko.Zielinski
Making Navmesh react to changes done to static mesh's collision setup via the SM Editor #UE4
#jira UE-29415
Change 3210279 on 2016/11/25 by Benn.Gallagher
Fixed anim sub-instances only allowing one pin to work when any pin required a call out to the VM for evaluation
#jira UE-38040
Change 3210288 on 2016/11/25 by danny.bouimad
Cleaned up Pose Driver Anim BP's
Change 3210334 on 2016/11/25 by Benn.Gallagher
Fixed preview mesh references getting broken in physics assets when renaming the preview mesh asset. Added explicit reference collection for the TAssetPtr
#jira UE-22145
Change 3210349 on 2016/11/25 by James.Golding
UE-35783 Fix scrolling in PoseAsset editor panels
Change 3210356 on 2016/11/25 by James.Golding
UE-38420 Disable 'Convert to Static Mesh' option if no MeshComponents selected (e.g. cables)
Change 3210357 on 2016/11/25 by Jurre.deBaare
Numeric textbox value label incorrect for aimoffset/blendspaces in grid
#fix change lambda capture type (was referencing local variable)
Change 3210358 on 2016/11/25 by Jurre.deBaare
Crash Generating Proxy Mesh with Transition Screen Size set to 1
#fix 1.0 was not included within the possible range
#jira UE-38810
Change 3210364 on 2016/11/25 by James.Golding
Improve BuildVertexBuffers to use stride and avoid copying colors
Change 3210371 on 2016/11/25 by Jurre.deBaare
You can no longer enable tooltip display when using anim offset
#fix Added back ability to show advanced preview sample weighting to tooltip under CTRL down
#jira UE-38808
It's not clear that the user has to hold shift to preview in blend spaces
#fix Preview value is now set by default and has a tooltip state, this will inform the user how to move the preview value
#jira UE-38711
#misc refactored out some duplicate code :)
Change 3210387 on 2016/11/25 by james.cobbett
Updating test asset
Change 3210550 on 2016/11/26 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3209927
Brings IWYU in and required substantial fixups
Change 3210551 on 2016/11/26 by Marc.Audy
Delete empty cpp files
Change 3211002 on 2016/11/28 by Lukasz.Furman
added navigation update on editting volume's brush
#ue4
Change 3211011 on 2016/11/28 by Marc.Audy
Roll back CL# 3210334 as it is causing deadlocks during GC
Change 3211039 on 2016/11/28 by Jurre.deBaare
Merge Actors tool is splitting every vertex on spline meshes, causing hard edged vertex colors.
#fix prevent using the wedge map when propagating spline mesh vertex colours
#jira UE-36011
Change 3211053 on 2016/11/28 by Ori.Cohen
Make sure objects without simple collision do not simulate. Fixes crash when two trimesh only objects collide
#JIRA UE-38989
Change 3211101 on 2016/11/28 by mason.seay
Adjusting trigger collision so it can't be triggered by projectiles
Change 3211171 on 2016/11/28 by Jurre.deBaare
Previewing outside of Blendspace Graph points causes unexpected weighting
#jira UE-32775
Second Animation Sample added to AimOffset or Blendspace swaps with the first sample
#jira UE-36755
#fix Changed behaviour for calculating blendspace grid weighting for one, two or colinear triangles
- One: fill grid weights to single sample
- Two: find closest point on line between the two samples for the grid point, and weight according to the distance on the line
- Colinear: find two closest samples and apply behaviour above
#misc rename variables to make the code more clear and correct
Change 3211491 on 2016/11/28 by Marc.Audy
Provide proper tooltip for GetParentActor/Component
Expose GetAttachParentActor/SocketName to blueprints
De-virtualize Actor GetAttach... functions
#jira UE-39056
Change 3211570 on 2016/11/28 by Lina.Halper
Title doesn't update when asset is being dropped
#jira: UE-39019
Change 3211766 on 2016/11/28 by Ori.Cohen
Remove warning when a constraint has two empty components. This can be a valid usecase for when components are determined dynamically.
#JIRA UE-36089
Change 3211938 on 2016/11/28 by Mason.Seay
CSV's for testing gameplay tags
Change 3212090 on 2016/11/28 by Ori.Cohen
Expose angular SLERP drive to blueprints
#JIRA UE-36690
Change 3212102 on 2016/11/28 by Marc.Audy
Fix shadow variable issue
#jira UE-39099
Change 3212182 on 2016/11/28 by Ori.Cohen
PR #2902: Fix last collision preset display (Contributed by max99x)
#JIRA UE-38100
Change 3212196 on 2016/11/28 by dan.reynolds
AEOverview Update:
Minor tweaks and fixes
Added Attenuation Curve Tests
Renamed SC to SCLA for Sound Class prefix
WIP SCON (Sound Concurrency)
Change 3212347 on 2016/11/28 by Ben.Zeigler
#jira UE-39098 Fix issues with adding tag redirectors with the editor open, it now checks the redirector list in the editor
Fix chained tag redirectors to work properly
Const fixes and removed a bad error message spam, and fix rename message
Change 3212385 on 2016/11/28 by Marc.Audy
Avoid duplicate GetWorld() calls
Change 3212386 on 2016/11/28 by Marc.Audy
auto shoo
Change 3213018 on 2016/11/29 by Marc.Audy
Fix shadow variable for real
Change 3213037 on 2016/11/29 by Ori.Cohen
Fix deprecation warnings
Change 3213039 on 2016/11/29 by Marc.Audy
Generalize logic for when a component prevents an Actor from auto destroying
Add forcefeedback component to the components that will hold up the auto destroy of an actor
Change 3213088 on 2016/11/29 by Marc.Audy
Move significance manager out of experimental
Change 3213187 on 2016/11/29 by Marc.Audy
Add InsertDefaulted to mirror options available when Adding
Change 3213254 on 2016/11/29 by Marc.Audy
add auto-complete for showdebug forcefeedback
Change 3213260 on 2016/11/29 by Marc.Audy
Allow systems to inject auto-complete console entries
Change 3213276 on 2016/11/29 by Marc.Audy
add auto-complete entry for showdebug significancemanager
Change 3213331 on 2016/11/29 by James.Golding
Split SkeletalMesh skin weights into their own stream
Remove unused FGPUSkinVertexColor struct
Remove unused FSkeletalMeshVertexBuffer::bInfluencesByteSwapped bool
Fix FSkeletalMeshMerge::GenerateLODModel to handle >4 weights
Update friendly name for FColorVertexBuffer now it's used by skel mesh as well
Change 3213349 on 2016/11/29 by Ben.Zeigler
Fix tag rename feedback message
Change 3213355 on 2016/11/29 by Ben.Zeigler
#jira UE-39115 PR #2987: Added IsPaused to AGameModeBase (Contributed by RoyAwesome)
Change 3213406 on 2016/11/29 by Ori.Cohen
Make sure body transforms are not set while the physx simulation is running.
#JIRA UE-37270
Change 3213508 on 2016/11/29 by Jurre.deBaare
When performing a merge actor on an actor merging multiple materials certain maps aren't generated
#fix Apparently rendering out specular etc now outputs its value only to the red channel, so had to change how we populate the combined metallic/roughness/specular map
#jira UE-38526
Change 3213557 on 2016/11/29 by Ben.Zeigler
#jira UE-22145 Fix issues where TAssetPtrs weren't getting properly fixed up during rename fixup, it now runs the StringAssetReference fixup on the nested reference. This should fix lots of weird issues with references going away
Change 3213634 on 2016/11/29 by Ori.Cohen
Make sure if no shapes are found for vehicle wheels we create spheres and attach them to the actor.
Change 3213639 on 2016/11/29 by Ori.Cohen
Fix from nvidia for vehicle suspension exploding when given a bad normal.
#JIRA UE-38716
Change 3213812 on 2016/11/29 by James.Golding
UE-35925 Remove hard-coded asset<->animnode mapping, add SupportsAssetClass virtual instead
Change 3213824 on 2016/11/29 by Ori.Cohen
Fix CIS
Change 3213873 on 2016/11/29 by Ori.Cohen
Fix welded bodies not properly computing mass properties.
#JIRA UE-35184
Change 3213950 on 2016/11/29 by Mieszko.Zielinski
Fixed navigation collision being generated wrong for StaticMeshes created from BSP #Orion
#jira UE-37221
Change 3213951 on 2016/11/29 by Mieszko.Zielinski
Fixed perception system having issue with registering perception listener spawned in sublevels #UE4
#jira UE-37850
Change 3214005 on 2016/11/29 by Ori.Cohen
Fix mass kg override not propagating to blueprint instances.
Change 3214046 on 2016/11/29 by Marc.Audy
Duplicate all instanced subobjects, not just those that are editinlinenew
Make AABrush.Brush instanced rather than export
#jira UE-39066
Change 3214064 on 2016/11/29 by Marc.Audy
Use GetComponents directly where safe instead of copying in to an array
Change 3214116 on 2016/11/29 by James.Golding
Fix tooltip when dragging anim assets onto players
Change 3214136 on 2016/11/29 by Ori.Cohen
Make it so moving bodies is immediate when in editor. Useful for editor tools that rely on physx data
#JIRA UE-35864
Change 3214162 on 2016/11/29 by Mieszko.Zielinski
Fixed a bug in EnvQueryGenerator_SimpleGrid resuting in one extra column and row of points being generated #UE4
#jira UE-12077
Change 3214177 on 2016/11/29 by Marc.Audy
Use correct SocketName (broken in CL#2695130)
#jira UE-39153
Change 3214427 on 2016/11/29 by dan.reynolds
AEOverview Update
Fixed Attenuation tests when overlapping attenuation ranges between streamed levels
Added Sound Concurrency Far then Prevent New testmap
Removed some Sound Concurrency assets
Change 3214469 on 2016/11/29 by dan.reynolds
AEOverview Update
Added Sound Concurrency Test for Stop Farthest then Oldest
Change 3214842 on 2016/11/30 by Jurre.deBaare
LookAt AimOffset in the Anim Graph causes character to explode
#jira UE-38533
#fix ensure that the source socket exists on the skeleton during compilation (as far as we can), and skip blendspace evaluation in case of it not being valid during runtime
Change 3214866 on 2016/11/30 by james.cobbett
Updating Pose Snapshot test assets
Change 3214964 on 2016/11/30 by thomas.sarkanen
Added test data for facial animtion curves
Change 3215015 on 2016/11/30 by Jurre.deBaare
When a Aim Offset axis value is edited drastically the preview mesh will be deformed
#fix change the way we change data when axis values are changed, simply remap normalized samples to new axis range
#misc marked some data/functions editor only (not needed during runtime so reduces footprint a little bit)
#jira UE-38880
Change 3215029 on 2016/11/30 by Marc.Audy
Fix CIS
Change 3215033 on 2016/11/30 by Marc.Audy
Add a delegate for when new classes are added via hotreload
Change existing hotload class reinstancing delegates to be multicast
Change 3215048 on 2016/11/30 by Jon.Nabozny
Use getKinematicTarget whenever a body is kinematic.
This should fix some edge cases in FBodyInstance where stale transforms may be used when operations are run in PrePhysics.
#jira UE-37877
Change 3215052 on 2016/11/30 by Marc.Audy
Generalize the volume actor factory logic
Create volume factories when hotreload adds a new volume class
#jira UE-39064
Change 3215055 on 2016/11/30 by Marc.Audy
Probable fix for IOS CIS failure
Change 3215091 on 2016/11/30 by Lina.Halper
Easy alternative fix for blending two curves per bone. For now we just combine.
To fix this properly - i.e. per bone to affect curve - it is very expensive process, so opting into this for 4.15.
#jira: UE-39182
Change 3215179 on 2016/11/30 by Jurre.deBaare
Preview viewport should only use rendering features supported in project
#fix replace the skylight with a sphere reflection component, this will not give image based lighting but does supply the user with a reflection map + intensity
#jira UE-37252
Change 3215189 on 2016/11/30 by Jurre.deBaare
CIS fix
Change 3215326 on 2016/11/30 by Ben.Zeigler
#jira UE-39077 Fix OnActive gameplay cues on standalone servers, it was incorrectly assuming it was in mixed replication mode.
Regression caused by CL #3104976
Change 3215523 on 2016/11/30 by James.Golding
Fix cooking old skel meshes in commandlet - vertex buffer was not recreated so UpdateUVChannelData would crash
Change 3215539 on 2016/11/30 by Marc.Audy
Fix failure to cleanup objects in a hidden always loaded sub-level
#jira UE-39139
Change 3215568 on 2016/11/30 by Aaron.McLeran
UE-39197 Delay node of 0.0 causes crash
Change 3215719 on 2016/11/30 by Aaron.McLeran
UE-39074 Audio related Client crash experienced on latest live build ++UT+Release-Next-CL-3193528
Change 3215773 on 2016/11/30 by Aaron.McLeran
PR #2819 : Fixed typo in SoundWave.h
Change 3215828 on 2016/11/30 by James.Golding
PR #2900: fixed a former change that overlooked the 2 character difference between 16 and 32. (Contributed by MartinMittringAtOculus)
Change 3215831 on 2016/11/30 by James.Golding
UE-36688 Add BlendOption (with CustomCurve) to PoseBlendNode
Change 3215904 on 2016/11/30 by Marc.Audy
Fix significance calculations
Change 3215955 on 2016/11/30 by James.Golding
UE-36791 Fix scaling of rotated convex elements, by baking element transform into cooked convex data.
Change 3215959 on 2016/11/30 by James.Golding
Remove LogTemp warning from FAnimBlueprintCompiler::FinishCompilingClass
Change 3216057 on 2016/11/30 by Marc.Audy
Don't reset expose on spawn properties when in a PIE world
#jira UE-36771
Change 3216114 on 2016/11/30 by James.Golding
Move SkeletalMeshComponent and SkinnedMeshComponent functions out of SkeletalMesh.cpp into correct cpp files
Change 3216144 on 2016/11/30 by Jon.Nabozny
Fix FConstraintInstance scaling issues in FSkeletalMeshComponent::InitArticulated.
InitArticulated uses the default Constraint Template from the Physics Asset a skeletal mesh is associated with.
This caused issues if a skeletal mesh had bone scales that differed from those in the physics asset.
#jira UE-38434
Change 3216148 on 2016/11/30 by Jon.Nabozny
Create test map and asset for Skeletal Mesh Component Scaling and Skeletal Mesh Uniform Import Scaling.
Change 3216160 on 2016/11/30 by Aaron.McLeran
Fixing a memory leak in concurrency management
Change 3216164 on 2016/11/30 by James.Golding
Move SkeletalMeshActor code into its own cpp file
Fix CIS for SkeletalMeshComponent.cpp
Change 3216371 on 2016/11/30 by dan.reynolds
AEOverview Update
Minor tweaks
Completed Sound Concurrency Rule Test Maps
Added additional test files
Change 3216509 on 2016/11/30 by Marc.Audy
Fix missing include
Change 3216510 on 2016/11/30 by Marc.Audy
Code cleanup
Change 3216723 on 2016/12/01 by Jurre.deBaare
When clearing a blend sample animation the animation will try and blend to the ref pose
#fix do not delete sample when animation == nullptr but mark it as invalid, it then will be rendered in red on the grid and discarded during triangle/line generation
#fix indice mapping for 2d blend spaces was incorrect before (luckily never caused an error)
#misc weird whitespace changes
#jira UE-39078
Change 3216745 on 2016/12/01 by Jurre.deBaare
- Blend space triangulation was incorrect in some cases, due to refactor some data was not initialised.
- UDN user was hitting a check within the triangle flipping behaviour
#fix Revisited the conditions to determine whether or not a point lies within a triangles circumcircle
#fix In case we cannot flip the current triangle we skip it and move onto the next one instead of putting in a hard check
#misc refactored triangle flipping code to make it smaller (more readible)
Change 3216903 on 2016/12/01 by mason.seay
Imported mesh for quick test
Change 3216904 on 2016/12/01 by Jurre.deBaare
CIS Fix
#fix replaced condition by both non-editor as editor valid one
Change 3216998 on 2016/12/01 by Lukasz.Furman
fixed AI slowing down on ramps due to 3D input vector being constrained by movement component
#jira UE-39233
#2998
Change 3217012 on 2016/12/01 by Lina.Halper
Checking in James' fix on drag/drop to replace assets
#code review: James.Golding
#jira: UE-39150
Change 3217031 on 2016/12/01 by james.cobbett
Updating Pose Snapshot Assets. Again.
Change 3217033 on 2016/12/01 by Martin.Wilson
Update bounds on all skel meshes when physics asset is changed
#jira UE-38572
Change 3217181 on 2016/12/01 by Martin.Wilson
Fix imported animations containing a black thumbnail
#jira UE-36559
Change 3217183 on 2016/12/01 by Martin.Wilson
Add some extra debugging code for future animation compression / ddc issues
Change 3217184 on 2016/12/01 by james.cobbett
Fixing a test asset by checking a check box. Sigh.
Change 3217216 on 2016/12/01 by Martin.Wilson
Undo part of CL 3217183. Will need to add this back differently.
Change 3217274 on 2016/12/01 by Marc.Audy
When serializing in an enum tagged property follow redirects
#jira UE-39215
Change 3217419 on 2016/12/01 by james.cobbett
Changes to test assets for more Pose Snapshot tests
Change 3217449 on 2016/12/01 by Aaron.McLeran
Adding new audio setting to disable EQ and reverb.
Hooked up to XAudio2 (for now).
Change 3217513 on 2016/12/01 by Marc.Audy
Improve bWantsBeginPlay deprecation message
Change 3217620 on 2016/12/01 by mason.seay
Updated test assets for HLOD
Change 3217872 on 2016/12/01 by Aaron.McLeran
UEFW-113 Adding master reverb to audio mixer
- Added new submix editor to create new submixes
- Created new default master submixes for reverb and EQ and master submixes
- Fixed a number of minor issues found in auido mixer while working on feature
Change 3218053 on 2016/12/01 by Ori.Cohen
Added mass debug rendering
#JIRA UE-36608
Change 3218143 on 2016/12/01 by Aaron.McLeran
Fixing up reverb to support multi-channel (5.1 and 7.1) configurations.
- Added default reverb send amount
Change 3218440 on 2016/12/01 by Zak.Middleton
#ue4 - Made some static FNames const.
Change 3218715 on 2016/12/02 by james.cobbett
Fixed bug in test asset.
Change 3218836 on 2016/12/02 by james.cobbett
Fixing up test asset
Change 3218884 on 2016/12/02 by james.cobbett
Moar test asset changes
Change 3218943 on 2016/12/02 by Ori.Cohen
Make sure welded bodies include the center of mass offset. Note this also changes the COM nudge to be world space instead of local space
#JIRA UE-35184
Change 3218955 on 2016/12/02 by Marc.Audy
Fix initialization order issues
Remove monolithic includes
Change signature to pass string by const ref
Change 3219149 on 2016/12/02 by Ori.Cohen
Fix SetCollisionObjectType not working on skeletal mesh components
#JIRA UE-37821
Change 3219162 on 2016/12/02 by Martin.Wilson
Fix compile error when blend space on aim offset nodes is exposed as pin
#jira UE-39285
Change 3219198 on 2016/12/02 by Marc.Audy
UEnum::FindValue/IndexByName will now correctly follow redirects
#jira UE-39215
Change 3219340 on 2016/12/02 by Zak.Middleton
#ue4 - Optimized and cleaned up some Actor methods related to location and rotation.
- Inlined GetActorForwardVector(), GetActorUpVector(), GetActorRightVector(). Wrapped them to simply call the methods on USceneComponent rather than using a different approach to computing these vectors.
- Inlined blueprint versions: K2_GetActorLocation(), K2_GetActorRotation(), K2_GetRootComponent().
- Cleaned up template methods that are used to delay compilation of USceneComponent calls to make them private and prefix "Template" to their names so they don't show up in autocomplete for calls to the public methods.
Change 3219482 on 2016/12/02 by Ori.Cohen
Fix crash when double deleting a clothing actor due to destroying USkeletalMesh before USkeletalMeshComponent.
#JIRA UE-39172
Change 3219676 on 2016/12/02 by Martin.Wilson
Make clearer that ref pose is from skeleton
Change 3219687 on 2016/12/02 by Aaron.McLeran
Supporting multi-channel reverb with automatic downmixing of input to stereo
Change 3219688 on 2016/12/02 by Martin.Wilson
Fix crash when remapping additive animations after skeleton hierarchy change
#jira UE-39040
Change 3219699 on 2016/12/02 by Zak.Middleton
#ue4 - Fix template's use of old GetActorRotation() function.
Change 3219969 on 2016/12/02 by Ben.Zeigler
#jira UE-24800 Disable replicatied movement updates for actors that are welded to something else, to avoid them fighting with the welded parent's replication
Modified from shelve Zak.Middleton made of PR #1885, after some more testing
Change 3220010 on 2016/12/02 by Aaron.McLeran
Fixing up sound class editor
Change 3220013 on 2016/12/02 by Aaron.McLeran
Deleting monolithic file
Change 3220249 on 2016/12/02 by Aaron.McLeran
Changing reverb settings parameter thread sync method
- Switching to a simple ring buffer rather than using a crit sect
Change 3220251 on 2016/12/02 by Aaron.McLeran
Removing hard-coded audio mixer module name for the case when using -audiomixer argument,
-added new entry to ini file that allows you to specify the audio mixer module name used for the platform.
Change 3221118 on 2016/12/05 by Jurre.deBaare
Back out changelist 3220249 to fix CIS
Change 3221363 on 2016/12/05 by Martin.Wilson
Change slot node category from Blends to Montage
Change 3221375 on 2016/12/05 by Jon.Nabozny
Change AGameModeBase::GetGameSessionClass to return GameSessionClass when set.
#jira UE-39325
Change 3221402 on 2016/12/05 by Jon.Nabozny
Add sanitization code around PhsyX flags and refactor the ways flags are managed through a single code path.
#jira UE-33562
Change 3221441 on 2016/12/05 by Thomas.Sarkanen
Fixed crash when reimporting a mesh when a different animation was open
#jira UE-39281 - Editor crashes when reimporting a skeletal mesh after enabling recalculate tangents
Change 3221473 on 2016/12/05 by Marc.Audy
Get rid of auto.
Use GetComponents directly instead of copying in to temporary arrays
Change 3221584 on 2016/12/05 by Jon.Nabozny
Fix CIS for Mac builds from CL-3221375
Change 3221631 on 2016/12/05 by Martin.Wilson
Possible fix for rare marker sync crash on live servers
#jira UE-39235
#test ai match, animation seemed fine, no crashes
Change 3221660 on 2016/12/05 by mason.seay
Resubmitting to add Viewport Bookmark
Change 3221683 on 2016/12/05 by Mieszko.Zielinski
Temp (but decent) fix to ARecastNavMesh::GetRandomPointInNavigableRadius sometimes retrieving invalid locations even if there's a valid piece of navmesh in the area #UE4
#jira UE-30355
Change 3221750 on 2016/12/05 by Jon.Nabozny
Real CIS fix.
Change 3221917 on 2016/12/05 by Jon.Nabozny
Fix CIS for real this time.
Change 3222370 on 2016/12/05 by mason.seay
Start of Gameplay Tag testmap
Change 3222396 on 2016/12/05 by Aaron.McLeran
UEFW-44 Implementing EQ master submix effect for audio mixer
- New thread safe param setting temlate class (for setting EQ and Reverb params)
- Hook up reverb submix effect to source voices
- Implementation of FBiquad for biquad filter coefficients and audioprocessing
- Implementation of Filter class which hold FBiquad instance per channel, computes coefficents once
- Implementation of equalizer class which is a serial bank of filters set to ParametricEQ filter type
Change 3222425 on 2016/12/05 by Aaron.McLeran
Checking in missing files
Change 3222429 on 2016/12/05 by Aaron.McLeran
Last missing file!
Change 3222783 on 2016/12/05 by Jon.Nabozny
Update SkelMeshScaling map.
Change 3223173 on 2016/12/06 by Martin.Wilson
Fix crash in thumbnail rendering when creating a new montage
#jira UE-39352
Change 3223179 on 2016/12/06 by Marc.Audy
auto/NULL cleanup
Change 3223329 on 2016/12/06 by Marc.Audy
Fix (hard to explain) memory corruption
#jira UE-39366
Change 3223334 on 2016/12/06 by Jon.Nabozny
Add HasBeenInitialized check inside AActor::InitializeComponents
Change 3223340 on 2016/12/06 by Jon.Nabozny
Refactor SkeletalMesh constraint scaling fixes. Add a check on bodies to ensure they are valid.
#jira UE-39238
Change 3223372 on 2016/12/06 by Marc.Audy
Probably fix HTML5 CIS failure
Change 3223511 on 2016/12/06 by Jon.Nabozny
Fix Mac CIS shadow warning
Change 3223541 on 2016/12/06 by Lukasz.Furman
fixed missing NavCollision data in static meshes
#jira UE-39367
Change 3223672 on 2016/12/06 by Ben.Zeigler
#jira UE-39394 Fix GameplayTagContainerCustomization to work like GameplayTagCustomization as a popup instead of a window, this fixes the references button
Remove unnecessary code from both customizations
Change 3223751 on 2016/12/06 by Marc.Audy
Properly remove components from their owner when manipulating through editinlinenew properties
#jira UE-30548
Change 3223831 on 2016/12/06 by Ben.Zeigler
#jira UE-39293 Don't show non-working tag operations when ini tag editing is not enabled
#jira UE-39344 Improve feedback messages when deleting explicit tags that have other explicit tag children
Don't allow deleting a leaf explicit tag whose implicit parent tags are still referenced and it is the only thing keeping them alive
Add Tag Source to tooltip in management mode
Fix RequestGameplayTagChildrenInDictionary to work properly
Change 3223862 on 2016/12/06 by Marc.Audy
Hide deprecated attach functions for all games not just Paragon
Change 3224003 on 2016/12/06 by Marc.Audy
Put behavior of player camera back to how it was prior to Ansel plugin support changes. Make photography only work a different way.
#jira UE-39207
Change 3224602 on 2016/12/07 by Jurre.deBaare
Crash on creating LODs with Medic
#fix Added clamp for UVs -1024 to 1024
#jira UE-37726
Change 3224604 on 2016/12/07 by Jurre.deBaare
Fix for incorrect normal calculation in certain circumstances
#fix Make sure we propagate the matrices to samples after we (re)calculated normals
#fix Conditionally swap/inverse the vertex data buffers instead of always
#fix Set preview mesh for alembic import animation sequences
#misc removed commented out code and added debug code
Change 3224609 on 2016/12/07 by Jurre.deBaare
Alembic Import Issues (skeletal) w. UVs and smoothing groups
#fix Changed the way we populate smoothing group indices for alembic caches
#misc removed commented out code, set base preview pose for alembic imported skeletal meshes / anim sequences
#jira UE-36412
Change 3224783 on 2016/12/07 by James.Golding
Support per-instance skeletal mesh vertex color override
Change 3224784 on 2016/12/07 by James.Golding
Add skelmesh vert color override map. Fix my vert color material to work on skel mesh.
Change 3225131 on 2016/12/07 by Jurre.deBaare
Crash when baking matrix animation when importing an alembic file as skeletal
#fix condition whether or not to apply matrices had not been moved over in previous change
#jira UE-39439
Change 3225491 on 2016/12/07 by Lina.Halper
- Morphtarget fix on the first frame
#jira: UE-37702
Change 3225597 on 2016/12/07 by mason.seay
Updated materials on meshes to ones that don't have physical materials, also rebuilt lighting
Change 3225758 on 2016/12/07 by Aaron.McLeran
UE-39421 Fix for sound class graph bug
Change 3225957 on 2016/12/07 by Ben.Zeigler
#jira UE-39433 Fix crash with mass debug data
Change 3225967 on 2016/12/07 by Lina.Halper
Fix not removing link up cache when removed.
#jira: UE-33738
Change 3225990 on 2016/12/07 by Ben.Zeigler
#jira OR-32975 Sort gameplay tags before saving out modified ini, to help with merge issues
Change 3226123 on 2016/12/07 by Aaron.McLeran
Fix for sound class asset creation from within the sound class graph
Change 3226165 on 2016/12/07 by mason.seay
Replaced skelmesh gun with static mesh cube
Change 3226336 on 2016/12/07 by Aaron.McLeran
Fixing up sound class replacement code.
If you delete a sound class but replace with another, now it properly replaces sound classes in the sound class graphs without totally destroying them
Change 3226701 on 2016/12/08 by Thomas.Sarkanen
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ CL 3226613
Change 3226710 on 2016/12/08 by Jurre.deBaare
Fix for alembic import crash
#misc update num mesh samples and take into account user set start frame in case of skipping preroll frames
Change 3226834 on 2016/12/08 by Jurre.deBaare
Fix for incorrect matrix samples being applied during Alembic cache importing
#fix Change way we loop through samples and determine correct matrix and mesh sample indices
Change 3227330 on 2016/12/08 by Jurre.deBaare
Temporary fix for animBP compilation error, underlying issue is causing the skeleton to not be fully loaded when we are validating the animation node. This makes the socket name check fail and consequently output a compilation error
#UE-39499
#fix Ensure that the skeleton is loaded by checking for RF_NeedPostLoad
#misc corrected socket name output, removed unnecessary nullptr check
Change 3227575 on 2016/12/08 by Marc.Audy
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 3227387
Change 3227602 on 2016/12/08 by Marc.Audy
Copyright 2016 to 2017 updates for new Framework files
[CL 3227721 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3209340 on 2016/11/23 by Ben.Marsh
Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.
Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.
* Every header now includes everything it needs to compile.
* There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
* There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
* Every .cpp file includes its matching .h file first.
* This helps validate that each header is including everything it needs to compile.
* No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
* You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
* There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
* No engine code explicitly includes a precompiled header any more.
* We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
* PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.
Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.
[CL 3209342 by Ben Marsh in Main branch]
#rb None
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182087 on 2016/11/01 by Lina.Halper
PR #2328: fix morph target weight application order. (Contributed by tmiv)
- changed order of morphtarget application to be animation and THEN SetMorphTarget
- made sure you could clear the weight also if SetMorphTarget to be 0.f
#jira: UE-29999
Change 3182090 on 2016/11/01 by Lina.Halper
Fix issue where import doesn't display any message when import type hasn't been detected
Change 3182123 on 2016/11/01 by Wes.Hunt
ensure the EngineAnalytics singleton is not being held onto by someone else during engine shutdown.
Change 3182177 on 2016/11/01 by Lina.Halper
Fix not being able to modify Joint Target Location in detail panel
#jira: UE-30900
Change 3182181 on 2016/11/01 by Ben.Zeigler
Add UGameplayTagsManager::AddNativeGameplayTag to allow registering tags directly from native code. This stops them from being deleteable in the editor, and will register them even if they don't exist elsewhere
Change internal games to use this to register their native tags. The explicit call to be done adding native tags is not required, it happens on engine post init
Some header cleanup
Change 3182876 on 2016/11/02 by Danny.Bouimad
Moving files
Change 3182912 on 2016/11/02 by Thomas.Sarkanen
Added access to the viewport client from IPersonaViewport
Allows systems to hook into the state of the client.
#jira UE-36549 - Need to access the current viewmode in FPersonaMeshDetails
Change 3182927 on 2016/11/02 by Thomas.Sarkanen
Initially select current asset in the asset family shortcut bar dropdown
#jira UE-35532 - Animation dropdown submenu doesn't highlight currently selected object, where as the asset browser does
Change 3182970 on 2016/11/02 by Lukasz.Furman
CIS fix for gameplay debugger
copy of CL# 3165005
Change 3183123 on 2016/11/02 by Mieszko.Zielinski
Fixed changing AreaClass of NavLinkProxy point links not having any effect on navmesh generation #UE4
Change 3183310 on 2016/11/02 by Jurre.deBaare
Blendspace changes:
- Moved MarkerSync code from BlendSpaceBase.cpp to BlendSpaceUtilities.h/cpp
- Re-ordered blendspace.h/cpp
- const correctness where possible
- Removed unused code paths
- Wrapped non-runtime code paths in WITH_EDITOR
Blendspace editor refactor:
- Moved element generators into respective AnimationBlendSpaceHelpers.h/cpp
- New Grid Widget class
- Simplified Blendspace(1D) editors, most things are handled within SAnimationBlendSpaceBase
- SBlendSpaceGridWidget handles visualization and UI interaction (modifying blendspace is done through parent SAnimationBlendSpaceBase)
Change 3183344 on 2016/11/02 by James.Golding
UEFW-181 : Move PhysX vehicle support to a plugin
- Added FPhysicsDelegates for several useful global physics delegates (OnUpdatePhysXMaterial, OnPhysicsAssetChanged, OnPhysSceneInit, OnPhysSceneTerm)
- Added OnPhysScenePreTick and OnPhysSceneStep delegates to FPhysScene
- TireType is now deprecated, just kept in Engine for backwards compat. TireConfig in PhysXVehicles plugin is new structure
- Added 'ConvertTireTypes' editor console util which creates TireConfig's from TireTypes's (using asset registry) and PhysicalMaterials, and updates any VehicleWheel BPs
Change 3183351 on 2016/11/02 by Ben.Zeigler
Add utility functions to convert from export text versions of tag and container, which is useful when reading tags out of the asset registry
Change 3183354 on 2016/11/02 by Ben.Zeigler
Change fortnite to use new GameplayTag functions to parse tags in the asset registry to avoid bad stall while checking mission requirements. This only works once the mission infos have been resaved
Change 3183383 on 2016/11/02 by Thomas.Sarkanen
Persona camera fixes
Dont reset the camera all the time when setting skeletal meshes (we only do this the first time now).
Add shortcuts to focus the camera using 'F' key from the skeleton tree (or anywhere else that wants to). Also add a menu option to the viewport to make this more discoverable.
Shortcut is now handles by the viewport widget instead of the client (as this is how other viewports handle it).
#jira UE-36458 - Stop camera from resetting when doing undo or redo in persona animation editor
Change 3183409 on 2016/11/02 by Jon.Nabozny
#rn Allow MAX_ARRAY_SIZE and MAX_ARRAY_MEMORY from RepLayout to be user configurable.
#jira UE-35660
Change 3183625 on 2016/11/02 by James.Golding
Hopeful fix for Mac CIS issue in PhysXVehiclesEditor
Change 3183652 on 2016/11/02 by Ben.Zeigler
Fix issue where commonly replicated tags didn't work if load from ini was turned off.
Fix it so gameplay tag tree is always fully sorted alphabetically, instead of only the root tags being sorted.
Change 3183856 on 2016/11/02 by Richard.Hinckley
#jira UEDOC-4006
Editing GameMode and GameState documentation (in Framework branch).
Change 3183902 on 2016/11/02 by Mieszko.Zielinski
Fixed EQS debug drawing not showing item labels #UE4
Proper implementation of CL#3183899
#jira UE-38122
Change 3183996 on 2016/11/02 by Jon.Nabozny
Fix DefaultMaxRepArrayMemory value to be UINT16_MAX (65535). Was previously set to 64 * 1024 = 65536.
Change 3184129 on 2016/11/02 by Ben.Zeigler
#jira UE-38022 Move GameplayAbilities to a plugin.
Remove GameplayAbilitiesEditorEnabled ini setting, instead enable the "GameplayAbilities" plugin in your uproject if you want abilities, it's disabled by default
#jira UE-6947 Remove GameplayAbilityBlueprintGeneratedClass as it's not needed and was only being used half the time
#jira UE-19427 Fix incorrect usage of WorldContextObject in ability tasks to instead be OwningAbility, as it would crash if used on anything other than a gameplay ability object
Change 3184130 on 2016/11/02 by Ben.Zeigler
Internal game fixups for moving gameplayabilities to a plugin
Change 3184469 on 2016/11/02 by Ben.Zeigler
Change abilities plugin to be more obviously unsupported
Change 3184565 on 2016/11/02 by dan.reynolds
AEOverview update with HRTF test map
Change 3184800 on 2016/11/03 by Thomas.Sarkanen
Added "Show Selected and Parents" to bone display options
Also fixed mis-named menu section.
#jira UE-35375 - Add 'selected bone and parents' option to Persona viewport
Change 3184810 on 2016/11/03 by James.Golding
Remove WoflPlat PhysX 3.3 and Apex 1.3 files
Change 3184817 on 2016/11/03 by Thomas.Sarkanen
Added facial animation support
Added curve table to sound wave (internal or external). Added UI support for manipulating these.
Improved curve table editor.
- Editor can now display curves as well as tables.
- Sparse keys are now properly supported (where keys are not presnet at some times in some curves).
Added curve source interface.
Added external curve node. This allows any component or actor (BP or native) that implements ICurveSourceInterface to drive curves.
Added new audio component that can also provide curves. This handles the preroll delay (approx 0.4 seconds, depending on audio) so the mouth can open before audio is played.
Added bulk importer plugin.
This imports audio & FBX files and builds cuirve data into SoundWave assets.
- Adapted exisitng FBX curve import slightly to use FRichCurves rather than FFloatCurves.
- Added new support for importing curves to a curve table.
Added preview of audio to Persona.
- Added display, filtering and playback of sound waves from the anim sequence browser.
- Audio playback with curves routed to animation now works with anim blueprints and pose assets (as we need a pose asset to preview poses!)
- Persona now uses an Actor rather than disparate components.
- Added overrides for AddComponent and RemoveComponent to make sure actor is hooked up correctly.
- Preview scene can now be manipulated by plugins etc. using a delegate when it is created.
- Single anim instance has been slightly re-worked to do its update and evaluate logic inside of a local anim node. This allows derived classes to build functionality up component-wise by adding new nodes to the 'graph'.
#jira UEFW-7 - Routing Sound Curves to AnimBP
#jira UEFW-5 - Support importing curves
#jira UE-37950 - Spawn preview actor in animation editor
Change 3184837 on 2016/11/03 by James.Golding
PR #2896: Fix FVehicleAnimInstanceProxy::PreUpdate not calling FFAnimInstanceProxy's PreUpdate (Contributed by DenizPiri)
#jira UE-37978
Change 3184847 on 2016/11/03 by Thomas.Sarkanen
Fixed editor shutdown crash
Dont try to save config when UObjects are all gone.
Change 3184853 on 2016/11/03 by James.Golding
Stop Engine module linking against PhysX vehicle lib, link that into PhysXVehicles plugin instead.
Change 3184884 on 2016/11/03 by Thomas.Sarkanen
Anim Blueprint thread safety is now checked in the compiler
Added new metadata keys for classes and functions to describe their thread safety.
Added extra warnings in the anim BP compiler based around these new keys to help people catch suspect thread usage.
Expanded the compiler erorr reporting to allow for extra rich message tokens to be appended (for documentation etc.).
Improved BP error reporting: Now we display the actual node name instead of CallFunction_0 etc.
CVar forcing multithreaded update is now defaulted to off. Projects now by default enable it but can more easily opt-out.
#doc Added link to new section of AnimGraph page, which may benefit from images etc.
#jira UE-28283 - Look into expanding the system to determine what nodes we allow to run on worker threads.
Change 3184886 on 2016/11/03 by Thomas.Sarkanen
Content fixes for anim BP thread safety warnings
Ocean:
Random Float node is unsafe (uses rand() unde rthe hood) so replaced with Random Stream.
Odin:
Flying Bot accessed the character blueprint inside some transitions. Cached the value in the event graph instead.
Fortnite:
Disable threaded update for a number of anim BPs as they were using unsafe calls when using CopyPoseFromMesh
Change 3184894 on 2016/11/03 by Thomas.Sarkanen
Fix Mac CIS
Change 3184951 on 2016/11/03 by Thomas.Sarkanen
Fix CIS warning on clang platforms
Change 3185176 on 2016/11/03 by James.Golding
Hopeful fix for building PhysXVehicles plugin for mac
Change 3185289 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Updating the Gameplay Tags UI to allow for the following:
-Addition of a tag with comments and a specific INI location
-An "Add Subtag" button that will allow the user to create a tag underneath a specified parent that autofills most of the information (parent name and location) for the new tag
-A dropdown menu to allow for additional actions to be performed on a tag (rename, delete, search for references)
-Comments for gameplay tags now show up in the tooltip forthe tag rather than the tag name if one had been specified
-Shows a tree in the Project Settings window when viewing the gameplay tag list instead of an array
Change 3185331 on 2016/11/03 by Marc.Audy
Remove duplicated condition from if
Change 3185426 on 2016/11/03 by James.Golding
Another attempt at fixing mac builds of PhysXVehicles plugin
Change 3185487 on 2016/11/03 by James.Golding
- Remove TireType assets from templates/sample, add TireConfigs instead
- Make deprecated vehicle vars visible (but not editable), to help converting content
- Change icon for PhysX vehicle plugin
Change 3185520 on 2016/11/03 by James.Golding
Trying yet again to fix Mac CIS!
Change 3185542 on 2016/11/03 by Ben.Zeigler
#jira UE-34086
Commit modified version of PR #2665 to allow overriding crouch behavior in subclasses of CharacterMovementComponent
#jira UE-35652
Fix crouch behavior to not change capsule until after uncroach check, to avoid causing unnecessary physics side effects
Also had to set the TeleportPhysics flag in this case, so add code to remember if a teleport was attempted during a deferred movement, and then apply that flag during EndScopedMovementUpdate
Change 3185570 on 2016/11/03 by Marc.Audy
Protect against theoretical crash introduced in CL# 2049861 if CreatePackage returns null.
Remove some autos
Change 3185749 on 2016/11/03 by dan.reynolds
AEOverview test map addition: testing Virtual Voice
Change 3185946 on 2016/11/03 by dan.reynolds
AEOverview tweaks - clarified success conditions for Streaming Spam and Streaming Priority maps
Change 3185972 on 2016/11/03 by Lina.Halper
Fix issue with offset of attachment getting messed up because parent doesn't tick the animation correctly when opening level from Content Browser
#jira: UE-31890
#code review: Thomas.Sarkanen
Change 3186043 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - Fixing some of the gameplay tags UI based on feedback
-Right-aligned input fields for the AddNewGameplayTag and RenameGameplayTag widgets
-Added a divider to the GameplayTag widget that will appear when the AddNewGameplayTag widget is visible
-Tags with comments will now display both their name and their comment in tooltips
Change 3186207 on 2016/11/03 by Alex.Delesky
#jira UE-37773 - The Gameplay Tags widget in the project browser will no longer display the disabled checkboxes and disabled text for the tag names
Change 3186321 on 2016/11/03 by Dan.Reynolds
Removed deprecated test asset (BP_ProceduralSoundWaveTest)
Change 3186740 on 2016/11/04 by Thomas.Sarkanen
Removed FPersona and supporting classes
Also removed UMorphTarget's asset type actions (as it was nearly empty and we dont use them as assets any more).
#jira UEFW-222 - Remove FPersona
Change 3186741 on 2016/11/04 by Thomas.Sarkanen
Fix non-unity builds
Change 3186755 on 2016/11/04 by Thomas.Sarkanen
Prevent adding keys to read-only curves in curve tables
Lock off the shift-LMB shortcut to add keys
#jira UE-38210 - Crash trying to add a key to a curve table in curve view
Change 3186798 on 2016/11/04 by James.Golding
UE-37503 - Add FHitResult output to K2_LineTraceComponent
Change 3186800 on 2016/11/04 by James.Golding
- Remove deprecated collision functions in KismetSystemLibrary
- Remove _NEW from collision function names, add redirectors
- Add debug draw options (TraceColor, TraceHitColor, DrawTime) to shape traces, to match line traces (UE-35941)
Change 3186989 on 2016/11/04 by James.Golding
Fix CIS fail in Fortnte
Change 3187081 on 2016/11/04 by Wes.Hunt
EngineAnalytics::Shutdown now checks to see if the Analytics pointer is null OR unique before ensuring. #jira UE-38125
Change 3187135 on 2016/11/04 by Jurre.deBaare
Fix for incorrect framework version in blendspace serialization code.
Change 3187682 on 2016/11/04 by Ben.Zeigler
#jira UE-38289 Fix crash when replicated tag array is empty
Change 3188113 on 2016/11/05 by Mieszko.Zielinski
Removed a bunch of deprecated AI module functions #UE4
Cut-off point at v4.10
Change 3188119 on 2016/11/05 by Mieszko.Zielinski
Deprecated AI functionality removal fallout fixes #UE4
Change 3188121 on 2016/11/05 by Mieszko.Zielinski
PR #2883: Added a Cone EQS Generator (Contributed by orfeasel)
Did some massaging on change.
#jira UE-37685
Change 3188122 on 2016/11/05 by Mieszko.Zielinski
Bumped EnvQueryGenerator_Cone.AlignedPointsDistance's default value up to 100, which makes a bit more sense #UE4
Change 3188442 on 2016/11/07 by James.Golding
Check in trace debug draw test map
Change 3188463 on 2016/11/07 by james.cobbett
Submitting Pose Snapshot test map and asset
Change 3188618 on 2016/11/07 by Thomas.Sarkanen
Expanded pose snapshot system
Allows poses to be stored in variables.
Split FPoseSnapshot from FAnimInstanceProxy and made it a BlueprintType USTRUCT.
Added modes to FAnimNode_PoseSnapshot so that we can either use the named pose or a FPoseSnapshot variable pin.
Moved pose snapshot code into USkeletalMeshComponent as it doesnt need to be on the proxy any more.
#jira UEFW-242 - Caching poses to a Blueprint variable (and an anim node to use it with)
Change 3188619 on 2016/11/07 by Thomas.Sarkanen
Moved "NoResetToDefaults" to the correct metadata section in ObjectMacros.h
Change 3188642 on 2016/11/07 by Thomas.Sarkanen
Added new test for pose variables
Change 3188716 on 2016/11/07 by Ben.Zeigler
#jira UE-38294 Fix bad error message when adding new DefaultGameplayTags.ini file
Change 3189020 on 2016/11/07 by dan.reynolds
Added a test map for Audio Volume Ambient Zone test for Play Sound at Location
AVOverviewAZPlaySoundAtLocation
Change 3189188 on 2016/11/07 by Jon.Nabozny
Fix edge cases / alternate IPv6 formats in IPAddressBSDIPv6::SetIp.
#jira UE-36607
Change 3189199 on 2016/11/07 by Jon.Nabozny
Flag UActorComponent, USceneComponent, and UPrimitiveComponent UFUNCTIONS as UnsafeDuringActorConstruction="true" if they
modify unreplicated properties, require use of the PhysScene, or otherwise indicate poor design.
#jira UE-33038
Change 3189271 on 2016/11/07 by Aaron.McLeran
UEFW-224 Refectoring UnrealEd code to move all audio related editing code to a new AudioEditor module
- Fixups for removals
- Several bug fixes for sound classes
Change 3189450 on 2016/11/07 by Aaron.McLeran
Fixes for facial animation playback progress
- Creating a per-source PlaybackTime which can be used to get a fairly accurate playback percentage function for all platforms.
- Allowing platforms to override to get a "sample accurate" playback time for platforms that are able.
Change 3189507 on 2016/11/07 by Wes.Hunt
* Deprecated GetUniqueDeviceId. Use GetDeviceId now instead. #jira AN-820
* Added warnings to each implementation of GetDeviceId as to what API it uses, and what cert requirements may be placed on it.
* Deprecated all platform independent usages of GetMacAddress and related functions. #jira AN-820 #jira AN-802
* Deprecated GetMachineId. Use GetLoginId now instead. #jira AN-811
* Update usages of MachineID throughout CrashReporter code. Left MachineId and LoginId as available attributes.
* Removed LocalPlayer requirement for setting the Analytics UserId in internal products. Removed fallbacks for seting UserId for internal products. #jira AN-814 #jira AN-808
* Removed GetUniqueDeviceId code from LauncherInstaller.
* Removed redundant MachineID and AccountID from Editor.ProgramStarted analytics event.
* Removed DeviceID from SessionStart analytics event.
#FYI: justin.sargent, Chris.Wood, Wes.Fudala
* Justin, reminder that FPortalRpcResponderFactory::Create will need to start using GetLoginID instead of MacAddress for IPC identifiers.
* Chris, look over CRP code to ensure that I didn't destroy some vital bit of necessary connection with the MachineId->LoginId name change. Both values are used, and for now, they both return the same thing.
* Wes, we didn't need GetUnqiueDeviceId attribute in BeginSession, as no one ever uses it, so I just removed it.
Change 3190032 on 2016/11/08 by Wes.Hunt
Fix a few places I forgot to deprecate regarding GetMacAddress.
Change 3190107 on 2016/11/08 by Wes.Hunt
Another attempt to remove deprecation warning in CIS. Apparently removing the warning for a const string initialized via a consrtuctor with a deprecated function is somewhat tricky. Still not sure why it works on my machine either way.
Change 3190326 on 2016/11/08 by Aaron.McLeran
Fixing CIS build warning
Change 3190495 on 2016/11/08 by Jon.Nabozny
Fix OSSNull server / session filtering to better match SessionSettings and online OSS. Make MCP, Steam, and Null LAN queries more consistent.
#jira UE-37512
Change 3190566 on 2016/11/08 by Martin.Wilson
Remove warning on Least Destructive (was incorrectly applied to least destructive due to legacy reasons)
#jira UE-27323
Change 3190631 on 2016/11/08 by Martin.Wilson
Fix notify validation not triggering when using set time/set frame context menu options
#jira UE-37857
Change 3190666 on 2016/11/08 by Martin.Wilson
Add info about anim instance to additive warning
#jira UE-35930
Change 3191290 on 2016/11/09 by Thomas.Sarkanen
Fix skeleton tree selection disappearing when filtering changes
Note: Copying //Tasks/UE4/Dev-UEFW132-PhATUpgrade to Dev-Framework (//UE4/Dev-Framework)
Split SSkeletonTree into multiple files
Items now derive from the common base class ISkeletonTreeItem.
New skeleton tree item RTTI added modlled on the drag/drop RTTI.
Filtering is now performed independently of tree building. Filtering and building are more extensible (more of this to come).
Item selection is now preserved on filter change.
Filtering now (optionally) keeps the hierarchy in place.
#jira UE-31017 - Skeleton Selection is Lost When Changing Filters
Change 3191325 on 2016/11/09 by Thomas.Sarkanen
Fix clang CIS
Change 3191344 on 2016/11/09 by Thomas.Sarkanen
More clang CIS fixes
Change 3191345 on 2016/11/09 by Thomas.Sarkanen
CIS fix: Missed another enum fwd declaration
Change 3191374 on 2016/11/09 by Thomas.Sarkanen
Remove 4.11 deprecated functions from animation systems
Also deprecate NativeUpdateAnimation_WorkerThread as users should no longer be calling this function (it is not run on worker threads anyways).
#jira UE-35748 - Clean up 4.11 Deprecated functions
Change 3191375 on 2016/11/09 by Thomas.Sarkanen
Fixup Orion hero instance after deprecation
Change 3191739 on 2016/11/09 by Marc.Audy
PhysX Vehicle plugin needs to be loaded with -game as well, so it must be Developer, not Editor.
Change 3191827 on 2016/11/09 by Marc.Audy
Raw Input plugin allowing support of steering wheels and flightsticks
#jira UEFW-237
Change 3191828 on 2016/11/09 by Ben.Zeigler
#jira UE-38384 Comment cleanup for gameplay tag library
Change 3191889 on 2016/11/09 by Ben.Zeigler
#jira UE-38294 Fix issues with trying to set not-yet-written settings files as writable and add them to source control
If a settings file does not yet exist on disk, also try adding to source control after writing it
Change 3191911 on 2016/11/09 by Marc.Audy
Enable raw input plugin and configure for use with the Logitech G920 all vehicle templates and vehicle game.
#jira UEFW-237
Change 3191915 on 2016/11/09 by Marc.Audy
Provide useful tooltips for raw input setting properties
#jira UEFW-237
Change 3192039 on 2016/11/09 by dan.reynolds
AEOverview Update
- Added a map for checking multi-channel file playback: AEOverviewMultichannel.umap
- Incorporated AVOverviewAZPlaySoundAtLocation test into the AEOverviewMain submap list temporarily for testing purposes
Change 3192059 on 2016/11/09 by Martin.Wilson
Fix montage thumbnail rendering with ref pose
#jira UE-35578
Change 3192065 on 2016/11/09 by Martin.Wilson
Widen bone reference widget to give a better view of the name and added full name to tooltip
#jira UE-36264
Change 3192217 on 2016/11/09 by Martin.Wilson
Auto selected current bone when opening bone reference tree
#Jira UE-36264
Change 3192332 on 2016/11/09 by Marc.Audy
Fix RawInput compiling when WITH_EDITOR is false
#jira UE-38433
Change 3193061 on 2016/11/10 by Thomas.Sarkanen
Marked facial animation plugin & component as experimental/beta
Change 3193072 on 2016/11/10 by Martin.Wilson
Correct reference skeleton fix up order
Change 3193112 on 2016/11/10 by Danny.Bouimad
Pesudo hair asset usintphat for testing
Change 3193243 on 2016/11/10 by Martin.Wilson
Fix removal of USkeleton bone tree entries
#Jira UE-37363
Change 3193249 on 2016/11/10 by Marc.Audy
Raw input compile fixes:
Fix additional not with_editor compile issues
Fix static analysis warnings
#jira UE-38433
Change 3193558 on 2016/11/10 by Martin.Wilson
Move "Number of Curves" label creation to attribute so that it updates dynamically
#jira UE-26767
Change 3193664 on 2016/11/10 by Marc.Audy
PR #2919: Fixed Comment Typo in ActorComponent.cpp (Contributed by KumaKing)
#jira UE-38436
Change 3193719 on 2016/11/10 by Lukasz.Furman
fixed vertical jitter in replicated NavWalking movement
#jira UE-33260
Change 3193802 on 2016/11/10 by Marc.Audy
Remove some autos, fix NULL to nullptr, call GetWorld just once
Change 3193809 on 2016/11/10 by Marc.Audy
Fix Mac CIS compile error
#jira UE-38501
Change 3194053 on 2016/11/10 by Aaron.McLeran
Fixed crash on shutdown when using audio mixer
- Switching audio mixer to use a runnable thread rather than async tasks
- Fixed issue where audio buffers weren't taking ownership of wave data
Change 3194057 on 2016/11/10 by Aaron.McLeran
Adjusting channel mapping code to better support standard down-mixing for 2D multi-channel files.
- Added support for 8 channel source files.
Change 3194070 on 2016/11/10 by Aaron.McLeran
Fixing stupid compile error
Change 3194779 on 2016/11/11 by Jon.Nabozny
Fixed UnsafeDuringActorConstruction tag on USceneComponent::GetPhysicsVolume.
Missed the '=true' portion.
Change 3194967 on 2016/11/11 by Mieszko.Zielinski
PR #2920: Bug Fix: fix pasting Behavior Tree nodes with decorators in wrong position (Contributed by BrettKercher)
#jira UE-38443
#jira UE-30906
Change 3195741 on 2016/11/11 by Ben.Zeigler
#UE-38539 Stop Orion from reinitializing it's native tag dictionary when reloading menu, this was just slow before but now ensures
Change 3196655 on 2016/11/14 by Marc.Audy
Remove pointless remove/adds from Odin DefaultEngine.ini.
This also fixes the duplicate redirector of AnimNode_WheelHandler as the version in BaseEngine.ini has been changed where it points to
#jira UE-38562
Change 3196678 on 2016/11/14 by Lukasz.Furman
pass on gameplay debugger's EQS category
copy of CL# 3195071, 3195152, 3196617 with local fixes
Change 3196700 on 2016/11/14 by Ben.Zeigler
#jira UE-38539 Move where orion tags are initialized to earlier in the startup for all loading flows
Change 3196719 on 2016/11/14 by Thomas.Sarkanen
Added extra output to anim BP compiler when a blueprint function call is used
This allows us to give more info to users when unsafe things (like blueprint functions) are used.
Change 3196799 on 2016/11/14 by Jurre.deBaare
Fix for blendspace tooltip crash
#fix Check before dereferencing animation ptr on samples :)
Change 3196971 on 2016/11/14 by Lukasz.Furman
replaced hardcoded value for pathfollowing's focal point distance with a parameter
#ue4
Change 3196994 on 2016/11/14 by Marc.Audy
Slightly improve performance of boolean check
Change 3197768 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP
- Added Command Line auto sub-level loading (-AELoadMap=MapName01,MapName02,etc.) or sub-level categories auto loading (-AELoadCat=AE,SC,STRM,AV,etc.)
- Added Categorization menu to Main staging map to help sorting maps by category
- Changed menu to be dynamically loaded from editable Data Structure Arrays, so all the menu information is loaded dynamically.
Change 3197782 on 2016/11/14 by dan.reynolds
AEOverview Stage 2 WIP - fixed misnamed sub-level reference, cleaned up some of the BP
Change 3197801 on 2016/11/14 by dan.reynolds
AEOverviewMain Stage 2 WIP:
- Added Select All Buttom to select all loaded menu items
Change 3197988 on 2016/11/15 by Thomas.Sarkanen
Add the ability to use incompatible meshes with snapshots
We now use a name-based mapping to copy local poses to the correct bones in the hierarchy, similar to CopyPoseFromMesh.
No access to UObjects (components or meshes) is performed on worker threads. Bone names are all cached on the game thread when needed and used on worker threads.
#jira UE-38413 - Pose snapshot cannot be used across meshes with different hierarchies
Change 3198062 on 2016/11/15 by Thomas.Sarkanen
Disabled threaded update on various anim blueprints to remove cook warnings
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198071 on 2016/11/15 by Thomas.Sarkanen
Fix default values not being available to change post anim BP compilation
Make sure we re-select with force refresh on so the details panel is rebuilt even if the objects are the same (as the customization relies upon it).
#jira UE-38518 - Animation Blueprint: Default values cannot be changed after compiling if node is currently selected
Change 3198082 on 2016/11/15 by Jurre.deBaare
CRASH If the Vertical Axis of a blendspace is set to 0 segments when an animation is on the blendspace the editor crashes
#fix UI and ClampMin to 1
#jira UE-38587
Change 3198138 on 2016/11/15 by Thomas.Sarkanen
Expose montage functions to Blueprint
Made sure to flag appropriate functions as not thread safe.
Also const-corrected a few functions that should be.
Github #2918: Blueprint Callable Montage Set/Get Position
#jira UE-38391 - GitHub 2918 : Blueprint Callable Montage Set/Get Position
Change 3198141 on 2016/11/15 by Jurre.deBaare
Crash from generated Merged Actor with no created lightmap UV
#fix Always flag UV channel 0 to be occupied
#jira UE-38520
Change 3198420 on 2016/11/15 by Thomas.Sarkanen
Move thread-safety check flags to the UAnimBlueprint
Then have the compiler propogate the flags to the CDO. Prevents issues where the old CDO wasnt propgated during compile-on-load.
Also move blueprint usage warning flag into the UAnimBlueprint too, as these suffer from the same issues.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198485 on 2016/11/15 by Thomas.Sarkanen
Properly fix compile-on-load/cook warnings about anim blueprint thread safety
Content only re-save.
#jira UE-38537 - Cooking FortniteGame results in warnings
Change 3198622 on 2016/11/15 by Ben.Zeigler
#jira UE-38632 Fix blueprint warning, was calling SetActive from construction script which is no longer allowed. This was being used for an editor-only debug feature
[CL 3198987 by Marc Audy in Main branch]