Commit Graph

87 Commits

Author SHA1 Message Date
nick darnell
fe1945b758 Slate - Introducing a metadata you can attach to widgets to make it be ignored by the picker in Widget Reflector for paint hit testing. The debug paint canvas can ruin the experience when you're trying to pick against painted widgets, so now it gets ignored.
Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 5830878 via CL 5830881 via CL 5835228 via CL 5836028
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5876935 by nick darnell in Dev-VR branch]
2019-04-12 21:14:18 -04:00
Ryan Vance
35eb0041ab Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 5387703 by Ryan Vance in Dev-VR branch]
2019-03-13 15:19:08 -04:00
josh adams
019c12863e - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5244512 by josh adams in Dev-VR branch]
2019-02-28 17:06:02 -05:00
Joe Conley
c12a880a0c Unshelved from pending changelist '4791207':
Source=CL 4772220 in //UE4/Main/...
Acknowledger=joe.conley (Thu Jan 24 2019 00:26:59 GMT+0000 (Coordinated Universal Time))
ShelfCl=4791207
Target=Dev-VR
Merge conflict:
/src/ROBOMERGE_DEVVR_Dev_VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp - merging //UE4/Main/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapController/Private/MagicLeapController.cpp#5

#rb Ryan.Vance

[CL 4792243 by Joe Conley in Dev-VR branch]
2019-01-23 19:56:41 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Jason Bestimt
e7ed7cd3ff Unblock robomerge from Main
#RB:none

[CL 4604382 by Jason Bestimt in Dev-VR branch]
2018-11-28 15:05:11 -05:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
chris gagnon
9b5d35b7db Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor [at] 4327887)
#lockdown Nick.Penwarden

#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3813004 by Matt.Kuhlenschmidt

	Fix dpi scale being wrong when there is a mix of high dpi and low dpi monitors and the editor opens the window on the low dpi monitor

Change 3946515 by Michael.Trepka

	Reverted CL 3813004. We need to save editor's root window size and position in DPI-independent units, as that's what the loading code expects.

Change 4052825 by Brandon.Schaefer

	Add back -funwind-tables for arm

	This was removed an only tested on x86 which worked just fine. Arm reqiures this for backtrace

	#jira none

Change 4055318 by Brandon.Schaefer

	Remove extra mallocs when crash handling

	Still need to look into gmalloc calls, such as using FStrings during Ensure/Crash handling

[at]Arciel.Rekman
	#jira UE-58538

Change 4055623 by Brandon.Schaefer

	Replace std::endl with "\n"

	As std::endl is "\n" << std::flush. On windows dump_syms was taking 33 seconds to fflush with std::endl on a 1.2GB file. No longer with "\n".

[at]Josh.Engebretson

Change 4057102 by Jamie.Dale

	Added missing API export

Change 4057384 by Rex.Hill

	Fix ReversePolygonFacing crash

Change 4067426 by Matt.Kuhlenschmidt

	PR #4667: Source control history: remove empty spacing in the right of the detail panel (Contributed by SRombauts)


Change 4067587 by Matt.Kuhlenschmidt

	PR #4311: PlacementModeTools shapes searchable and thumbnail (Contributed by projectgheist)


Change 4068480 by Cody.Albert

	Fix display name for Display UI Extension Points

Change 4070876 by Brandon.Schaefer

	Avoid printing when in a signal handler. Put that off until the end

	#jira UE-36663

[at]Arciel.Rekman, [at]Anthony.Bills

Change 4071980 by Brandon.Schaefer

	Cache files that are invalid or the wrong case sensitivity

	#jira UE-58250

[at]Arciel.Rekman

Change 4079967 by Matt.Kuhlenschmidt

	Added scale parameter to Canvas::DrawText

	#jira UE-59023

Change 4080228 by Alexis.Matte

	Fix the PerPlatformPropertiesWidget to be readable when there is many platform

	#jira UE-57556

Change 4081171 by Matt.Kuhlenschmidt

	PR #4272: Fix typo. (Contributed by Damianno19)

Change 4081601 by Matt.Kuhlenschmidt

	GitHub 4077 : Hide SDetailView Filterbox when no actor selected

Change 4090114 by Matt.Kuhlenschmidt

	Fixed touch events simulated through mouse not respecting high dpi

	#jira UE-59477

Change 4091999 by Matt.Kuhlenschmidt

	Fixed insert/delete/duplicate children  calling PostEditChange on the existing child node not the array

Change 4093187 by Arciel.Rekman

	Do not save window position if running with -nullrhi (UE-52498).

	- This also fixes a crash on exiting automation tests.

	#jira UE-52498

Change 4096404 by Richard.TalbotWatkin

	Resaved test assets to update to latest UStaticMesh serialization format.

Change 4096445 by Richard.TalbotWatkin

	New serialization layout for UMeshDescription.
	- Only the bare minimum is serialized: any internal values which can be inferred from others in the Mesh Description are omitted.
	- Triangles are no longer serialized: a triangulation step is performed per polygon when serialized.
	- Attribute arrays of simple types are now serialized with BulkSerialize for speed; only FName requires element-by-element serialization.

Change 4112843 by Brandon.Schaefer

	Rebuilt replacing std::endl with '\n' avoiding a std::flush *pre* write

	Was taking 30 seconds to std::flush on a 1.2 GB file

	#jira none

Change 4113422 by Brandon.Schaefer

	If we are using the native bundled toolchain set LC_ALL=C to avoid locale issues

	#jira UE-59416

Change 4113849 by Cody.Albert

	Fix support for toolbar extensions in the UMG editor

Change 4118758 by Richard.TalbotWatkin

	- Refactor to put UStaticMesh Mesh Descriptions in a separate object which is not loaded by default, but which can be requested when needed. This needs to be kept in sync with the number of SourceModel LODs.
	- Various refactors to import/building.
	- Changed UMeshDescription to FMeshDescription, and made its preferred semantics pass-by-reference rather than by pointer.
	- Deprecated UMeshDescription.

Change 4119883 by Rex.Hill

	Cleanup blueprint callable categories

	Landscape Editor -> Landscape|Editor
	Landscape Runtime -> Landscape|Runtime
	Cloth -> Clothing Simulation
	Cinematics -> Cinematic
	Utility -> Utilities

Change 4119898 by Rex.Hill

	Cleanup blueprint callable categories

	x|Magic Leap -> Magic Leap|x
	Apple ARKit * -> Apple ARKit|*

Change 4119972 by Brandon.Schaefer

	Dont add colors if we are not outputing to a terminal

	#jira UE-58173

Change 4119994 by Brandon.Schaefer

	Only check once if we are outputing to a terminal

	#jira UE-58173

Change 4122654 by Alexis.Matte

	Fix re import assignment of sections
	#jira UE-59611

Change 4123536 by Alexis.Matte

	Add to the fbx importer the possibility to use different sample rate when importing an animation.
	#jira UE-59444

Change 4124702 by Brandon.Schaefer

	Fix duplicated struct/class from slightly different submit into main coming back into dev-editor

	#jira UE-60163

Change 4133449 by Mike.Erwin

	glTF importer work

	Foundations of work for Skeletal Mesh import; right now we just support Static Mesh.
	- node hierarchy
	- joint IDs & skinning weights
	- matrix & quaternion values

	#jira none

Change 4133749 by Matt.Kuhlenschmidt

	PR #4771: Fix access violation for ImportAsset commandlet fbx reimport. (Contributed by UristMcRainmaker)


Change 4133758 by Matt.Kuhlenschmidt

	PR #4675: Properly set TextScale for OnScreenDebugMessages (Contributed by projectgheist)


Change 4134543 by Alexis.Matte

	Update the staticmesh LOD model max deviation when generating a LOD
	#jira UE-60353

Change 4134559 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - Editor scripting utilities
	#jira UE-60666

Change 4134560 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - SpeedTreeImporter
	#jira UE-60667

Change 4135335 by Alexis.Matte

	Deprecate FRawMesh - GLTF importer
	#jira UE-60670

Change 4135857 by Alexis.Matte

	Fix CIS build warning
	#jira none

Change 4137249 by Matt.Kuhlenschmidt

	Fix tiny fonts from appearing in slow task dialogs

Change 4137280 by Matt.Kuhlenschmidt

	Fix specifying relative paths for the auto-import commandlet not working

Change 4137283 by Matt.Kuhlenschmidt

	PR #4305: Light map index was unintialized (Contributed by DSDambuster)


Change 4137290 by Matt.Kuhlenschmidt

	PR #4382: Prevent error log due to non-existing plugin directory (Contributed by projectgheist)


Change 4147032 by Alexis.Matte

	Deprecate FRawMesh, replace by MeshDescription - ABC Importer
	#jira UE-60702

Change 4147978 by Matt.Kuhlenschmidt

	Fix one of the CIS fails

Change 4154874 by Matt.Kuhlenschmidt

	Fix hidden asset properties in struct details panels.
	We consider all object properties with "allowedclasses" metadata to be asset properties since they only show an asset picker.

Change 4167303 by Matt.Kuhlenschmidt

	Work around for sync to content browser from details panels not working for interface properties

Change 4167388 by Matt.Kuhlenschmidt

	Make sure when converting relative path filenames in automated import that we convert them relative to the project directory.

Change 4171891 by Matt.Kuhlenschmidt

	Fix preview mesh actor becoming stuck to the cursor when the editor or viewport loses focus

	#jira UE-61246

Change 4175503 by Cody.Albert

	Updated variable details panels to not display unusable metadata options for UMG widget references

	#jira UE-55078

Change 4175736 by Cody.Albert

	PR #4663: UE-20103: Slate widgets retain their category name v2 (Contributed by projectgheist)


Change 4178937 by Rex.Hill

	Fix crash opening level after removing as sublevel
	jira: UE-61305

Change 4181097 by Matt.Kuhlenschmidt

	Fix Linux/Mac CIS

Change 4184333 by Alexis.Matte

	Fix the material ID assignation when re-importing static mesh

	#jira none

Change 4199682 by Arciel.Rekman

	Linux: enable XGE during cross-builds to see whether the build issues persist.

	- Licensees are asking for this and XGE folks are eager to help investigating the crashes, if any.

Change 4200944 by Cody.Albert

	Updated VR Mode button to become inactive during SIE (instead of disappearing altogether)

	#jira UE-50220

Change 4204817 by Alexis.Matte

	Enable or disable the morph target weight slider depending of the project settings.
	#jira UE-61671

Change 4204821 by Alexis.Matte

	Optimize import time for morph targets
	#jira UE-61670

Change 4207394 by Cody.Albert

	PR #3299: UMG Slider Additions (Contributed by Dzuelu)


Change 4208299 by Brandon.Schaefer

	Fix warning/error with logical operators

	#jira none

Change 4210660 by Cody.Albert

	PR #3458: UE-43728: Always show scrollbar when necessary (Contributed by projectgheist)


	#jira UE-43727, UE-43278

Change 4215684 by Brandon.Schaefer

	Linux: Implement minimized function for LinuxWindow

	#jira UE-56023

Change 4217350 by Brandon.Schaefer

	Linux: Clean up IsMaximized

	#jira none

Change 4217489 by Brandon.Schaefer

	Linux: Make popup menus BORDERLESS. Slate will give the menu events

	This appears to fix a lot of our grabs causing compiz to do something issue.

	#jira UE-59237, UE-54085, UE-51407, UE-50018, UE-53915

Change 4225018 by Cody.Albert

	UMG Hierarchy now remembers expansion state when being destroyed and recreated (due to closing widget or switching to Graph view)

	#jira UE-61836

Change 4225088 by Cody.Albert

	Added hover style for color picker slider

Change 4226081 by Richard.TalbotWatkin

	New attribute array API.

	Fixed some flaws in the original API, deprecated various methods, and introduced some new features.
	- Now attribute arrays are accessed via TAttributesRef or TAttributesView (and corresponding const versions). These value types hold references to attribute arrays, and individual elements can be accessed by their element ID and attribute index. Using a value type is safer than the previous method which required assignment to a const-ref (and not doing so would take a temporary copy of the attribute array).
	- The attribute set has been totally flattened, so all attributes of different types are added to the same container. This greatly improves compile times, prevents attributes from being created with the same name but different types, and permits the view feature.
	- The class hierarchy has changed to have generic base classes where possible with no particular ElementID type. This reduces the code footprint by no longer generating nearly identical copies of templated methods.
	- A TAttributesView allows the user to access an attribute array by the type of their choosing, regardless of its actual type. For example, the Normal attribute may be registered with type FPackedVector, but accessed as if it was an FVector. This allows us to move away from very strong typing, and instead transparently store attributes of a more efficient size, while the user is not affected.
	- A transient attribute flag has been added, to denote that a particular attribute should not be saved.

Change 4226083 by Richard.TalbotWatkin

	Reinstated original mesh editor materials.

Change 4226102 by Richard.TalbotWatkin

	Fixed some deprecation warnings, and a mistake in MeshAttributeArray.h.

Change 4226118 by Richard.TalbotWatkin

	Fix build errors:
	- Added missing file
	- Corrected the last fix.

Change 4226121 by Richard.TalbotWatkin

	Bumped static mesh mesh data GUID.

Change 4226231 by Richard.TalbotWatkin

	Removed some test code which got checked in by mistake.

Change 4226232 by Richard.TalbotWatkin

	Fixed typo which caused build errors.

Change 4226234 by Richard.TalbotWatkin

	Fixed a typo in MeshDescriptionTests.

Change 4226237 by Richard.TalbotWatkin

	Removed over-cautious deprecation warnings. Once GetAttributes() is changed to GetAttributesRef(), element access will still work with array syntax.

Change 4226625 by Richard.TalbotWatkin

	Added missing asset.

Change 4227365 by Matt.Kuhlenschmidt

	Fix brush actors not showing the correct icon in scene outliner.
	- Actors can now supply their own icon if needed

	#jira UE-61948

Change 4229632 by Alexis.Matte

	Make the namespace an import option
	#jira UE-62099
	#jira UE-62067

Change 4229637 by Alexis.Matte

	Fix fbx importer staticmesh the light map index, the index was check before the build.
	#jira UE-62064

Change 4232793 by Chris.Gagnon

	Added include to fix non unity builds.

	#jira UE-62138

Change 4234206 by Brandon.Schaefer

	Linux: Allow windows that want to be resizable to be resizeable

	Github PR #3578 thanks hhyyrylainen

	#jira UE-45847

Change 4234322 by Brandon.Schaefer

	Continue after starting UnrealVersionSelector to avoid blocking a chain command

	#jira UE-61530

Change 4234446 by Chris.Gagnon

	Properly handled FPackageName::TryConvertFilenameToLongPackageName() failing in Cache Thumbnail.

	#jira UE-61990

Change 4235057 by Brandon.Schaefer

	Linux: Write to stderr when we fail to find expected to find sym file

	#jira none

Change 4235121 by Brandon.Schaefer

	Linux: Mark the static bool as soon as we enter the scope

	#jira none

Change 4235399 by Brandon.Schaefer

	Linux: Check we are not x86 otherwise add unwind tables

	Copying the change that went over into 4.20.1 here

	#jira none

Change 4240539 by Jamie.Dale

	Made DataTableUtils::GetX functions take a const data pointer

Change 4240646 by Chris.Gagnon

	Fix for delayed destruction of UWidgets when they are manually removed from a panel as part of tear down.
	Inspired by the pull request, however I put in a more generic fix.

	PR #4904: Fix late release of Slate resources managed by UMG slot widgets (Contributed by cmp-)

Change 4242975 by Yuriy.ODonnell

	Moved duplicated code from MeshUtilities and MeshDescriptionOperations (FLayoutUV, FAllocator2D, FOverlappingCorners, etc.) into a new single module MeshUtilitiesCommon.

	Add a generic opaque mesh view interface FLayoutUV::IMeshView to abstract mesh data access and allow FLayoutUV to be used with any mesh type in any module.
	Replaced few instances of using an old version of overlapping corners data structure (multi-map) with new specialized FOverlappingCorners container.

Change 4243112 by Yuriy.ODonnell

	Use new attribute array API for accessing FMeshDescription data.

Change 4243131 by Brandon.Schaefer

	Cast our new resize w/h to int before checking if we are already that size

	#jira UE-52291

Change 4243172 by Brandon.Schaefer

	Ceil not trunk for this compare

	#jira none

Change 4243271 by Brandon.Schaefer

	Change address to be more portable

	MS compiler does not place a '0x' on %p formating. Linux/Mac append a '0x' to the address

	#jira UE-62325

Change 4243276 by Richard.TalbotWatkin

	Fixed deprecated MeshDescription calls (merged with Yuriy's changes).

Change 4244067 by Lauren.Ridge

	Preventing crash on floating text if asset container does not exist. VR Editor floating text is now not placeable or blueprintable.
	#jira UE-62139

Change 4244547 by Lauren.Ridge

	Changes to more accurately represent android behavior in PIE and UMG
	#jira UE-62301

Change 4244830 by Alexis.Matte

	Fix animation Range import, prevent changing the option when validating the anim range.
	#jira UE-62055

Change 4250565 by Yuriy.ODonnell

	Removed GeometryCache dependency on MeshUtilitiesCommon in non-editor configs.

Change 4254733 by Matt.Kuhlenschmidt

	Slate Fast Path  - Changed FSlateWindowElementList GetWindow to be thread safe.  For fast path, this is accessed on multiple threads so it needs to be safe
	GetWindow is deprecated and GetPaintWindow should be used instead

	Edigrate from source CL 4254611

Change 4257092 by Chris.Gagnon

	Improved UMG rename validation to respect the errors from the blueprint validator.
	This fixes at least the case where it miss reported the issue when the name was greater than the length limit in blueprints.

	#jira UE-62417

Change 4257124 by Chris.Gagnon

	PR #4924: UE-62113 Fix Other filters toggling all assets to show up (Contributed by mamoniem)


	#jira UE-62457

Change 4258696 by Chris.Gagnon

	Removed Tab Spawner for Color Curve Editor is your not editing the color curve.

	#jira none

Change 4258937 by Chris.Gagnon

	Simplifed the code in the case of a null CurveOwner.

	#jira UE-62443

Change 4259162 by Richard.TalbotWatkin

	Fixed crash when entering mesh editor mode after having loaded a new level.

Change 4259909 by Chris.Gagnon

	Added better check output to try and learn more about a crash in the wild.
	Added some better const saftey while in there.

	#jira UE-60696

Change 4259995 by Chris.Gagnon

	Fix for possible crash if the mesh has invalid materials.
	Also fixed the fact the FindMaterialIndicesUsingTexture() didn't work as advertised at all.

	Seems like you'd attemp to paint all materials even when trying to only paint the ones using a particular texture.

	#jira UE-62488

Change 4261012 by Michael.Dupuis

	#jira UE-48899: Make sure the RootComponent is valid before trying to use it.

Change 4261361 by Michael.Dupuis

	#jira UE-48899: Fixed the warning about scale

Change 4261926 by Michael.Dupuis

	#jira UE-48899: Only check the root component validity as it's possible that the component is not registered when this get called.

Change 4262163 by Richard.TalbotWatkin

	Fixed uninitialized member.
	#jira UE-62493
	#jira UE-62506

Change 4262549 by Brandon.Schaefer

	Linux: Update the Slate application what the window size will most likely be

	As X11 takes a frame to send an Event that a window has had its size changed. This causes things such as the slate renderer to think the window size is different then it actually it. This causes streching of tooltips

	#jira UE-62555

Change 4262581 by Brandon.Schaefer

	Linux: Use Show so we preserve our bIsVisible bool and avoid sending SDL_ShowWindow twice (ie. if its already shown)

	#jira none

Change 4262906 by Chris.Gagnon

	PR #4915: [UMG] Bind UWidgetAnimation from C++ to blueprint created animation (Contributed by TheCodez)


Change 4262965 by Chris.Gagnon

	PR #4932: Fix to generate cleaner C++ files when using "New C++ Class" (Contributed by TheCodez)


Change 4263177 by Chris.Gagnon

	PR #4935: Prevent crash when clicking use selected game mode multiple times (Contributed by projectgheist)


Change 4264723 by Christina.TempelaarL

	Fixed SceneCaptureComponent so ShowOnlyActors property is writeable in blueprints.
	#jira UE-62547

Change 4266029 by Michael.Dupuis

	#jira none: Guarded against the scene being null

Change 4266356 by Richard.TalbotWatkin

	Changed FMeshDescription to a struct from a class.
	Added log errors when loading UMeshDescription objects (now deprecated), in preparation to resave any which remain.
	Once all serialized UMeshDescriptions are wiped out (they only exist internally), FMeshDescription will become a USTRUCT.

Change 4266621 by Matt.Kuhlenschmidt

	Fix UE4 icon to be the correct one

Change 4266635 by Chris.Gagnon

	Added Message Log output for invalid software cursor as opposed to ensure/log.

	#jira UE-62554

Change 4268136 by Matt.Kuhlenschmidt

	Fix outline colors not updating when changing on the fly

	#jira UE-42116

Change 4269184 by Chris.Gagnon

	Fix for possible nullptr dereference.

	#jira none

Change 4269902 by Brandon.Schaefer

	Slate dialog modal window was not settings its parent window

	#jira UE-62608

Change 4272083 by Chris.Gagnon

	Fix for case where the the property noded arn't rebuilt in time and custom property ui can be using stale data.

	#jira UE-62499

Change 4272869 by Michael.Trepka

	Make sure ShooterGame sets correct input modes/mouse capture in menus and in game to avoid problems with keyboard not working in menus after alt-tab

	#jira UE-61017

Change 4275155 by Michael.Dupuis

	#jira UE-62526: Update lightmap/shadow UV mapping after lighting build on HISMC. ISM will get also updated due to the Edit() that will reapply the values on CreateSceneProxy

Change 4275298 by Lauren.Ridge

	Fixed string parsing when looking at parent cvar values

	#jira UE-62301

Change 4275391 by Lauren.Ridge

	Fix for resolutions increasing when swapping landscape/portrait

Change 4275606 by Lauren.Ridge

	Moving all asset container access to PostActorCreated to avoid VR editor assets in cooks
	#jira UE-57797

Change 4275807 by Lauren.Ridge

	Duplicating color themes now dupllicates the color labels as well
	#jira UE-60697

Change 4275989 by Lauren.Ridge

	When selecting a node while the details panel is behind a different panel in the same dock tab, the details panel is brought forward
	#jira UETOOL-1325

Change 4276146 by Lauren.Ridge

	Fix for new texture sample nodes not taking the selected texture from the content browser as the starting value.
	#jira UETOOL-1322

Change 4276412 by Lauren.Ridge

	Assets that can be dragged into the material graph now indicate that with a checkmark
	#jira UE-56024

Change 4279549 by Lauren.Ridge

	Fixed recursion of calls through SetDesignerFlags to avoid double-recursion with many nested panels

	#jira none

Change 4279894 by Lauren.Ridge

	Adding check for RootWidget existing

Change 4279969 by Michael.Trepka

	Updated FDesktopPlatformMac::FileDialogShared() to handle a case where no extensions were specified in FileTypes string

	#jira UE-62421

Change 4280317 by Lauren.Ridge

	Adding if WITH_EDITOR

Change 4280716 by Chris.Gagnon

	PR #4979: UE-62795: Deprecate bAutoWrapText in TextBlock (Contributed by projectgheist)
	Slightly modified, the base syncronize sets the autowrap value.


Change 4280847 by Lauren.Ridge

	Single property setting changes will now also call OnModified delegate for their section
	#jira UE-58276

Change 4280850 by Chris.Gagnon

	Added early out and log if focus is attempted to be set when the window is suppost to be be disabled due to a modal window being up.

	#jira UE-62742

Change 4280931 by Brandon.Schaefer

	Linux: Use MallocCrash when hitting out of memory issues in BinnedAllocFromOS

	#jira FORT-108267

Change 4281460 by Lauren.Ridge

	Clearing focus on a variable once it is committed. Fixes assert on undo
	#jira UE-61872

Change 4283706 by tim.gautier

	QAGame: Adding HISM test map / assets

Change 4283980 by Michael.Trepka

	Unshelved from pending changelist '4238012':

	Xcode project generator improvements

	- Per-project precompiled header that wraps UnrealEd.h with #ifdef __cplusplus to allow Xcode to compile the pch in ObjC mode. Later we could replace UnrealEd.h with some other header file for non-editor targets
	- Moved commands that disable compile warnings from MacToolChain's GetCompileArguments_Global to ApplePlatformCompilerPreSetup.h. Thanks to this we can have all the Xcode recommended warnings enabled in the project, but still allow Clang to index our code without reporting warnings
	- Few more minor changes to fix Xcode's project validation and indexing warnings

	Also, unify compile warning flags across all Apple platforms.

	#jira UE-47965, UE-44327

Change 4284062 by Michael.Trepka

	Copy of CL 4222794 from 4.20

	Fixed a crash at exit in Mac editor caused by an attempt to use MetalProfiler after deleting it

	#jira none

Change 4284266 by Brandon.Schaefer

	Linux: Fix deadlock in a file cache which could be locked in a crash handler

	#jira UE-62808

Change 4284469 by Lauren.Ridge

	Fix for material parameter node crashing

Change 4284541 by Lauren.Ridge

	Blueprints inheriting from UWidget will now show up in the palette view even if they are not loaded.
	#jira UE-59164

Change 4284542 by Michael.Trepka

	Copy of CL 4222797

	Fixed a problem with FMacPlatformMisc::NormalizePath allocating an autorelease pool during crash handling, which resulted in the OS killing the process before we spawn CrashReportClient. Now this function is identical to Linux version.

	#jira UE-61779

Change 4285288 by Cody.Albert

	Fixed crash when changing "Show Coalesced" setting in profiler

Change 4285483 by Chris.Gagnon

	PR #4936: Duplicate widget functionality for UMG editor (Contributed by projectgheist)

	Fixed up some variable names.

	#jira UE-62528

Change 4287219 by Brandon.Schaefer

	dump_syms: Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	#jira FORT-670

Change 4287247 by Brandon.Schaefer

	BreakpadSymbolEncoder: If the file doesnt have a newline at EOF handle that as a seperate case

	#jira none

Change 4287259 by Brandon.Schaefer

	dump_syms: Build on centos7

	#jira none

Change 4287269 by Brandon.Schaefer

	Linux: Disable generating CFI info when running dump_syms

	#jira none

Change 4287326 by Brandon.Schaefer

	dump_syms: Update to disabling the CFI generation version

	#jira none

Change 4287902 by Brandon.Schaefer

	TestPAL: Add cases for testing inline callstacks

	#jira UEENGQA-21414

Change 4288365 by Lauren.Ridge

	PR #4422: Set default material parameter name (Contributed by projectgheist)


Change 4292002 by Brandon.Schaefer

	Linux: If our default settings are empty help fill in the proper name

	#jira UE-62910

Change 4292496 by Lauren.Ridge

	Now all renamable nodes do name verification also

Change 4292532 by Lauren.Ridge

	PR #4989: Add icons to folder context menu favorites (Contributed by projectgheist)


Change 4293043 by tim.gautier

	QAGame: Added a panner to ML_Albedo

Change 4295326 by Richard.TalbotWatkin

	- Updated MeshDescription attribute calls to fix deprecation warnings.
	- Removed TMeshAttributeArraySet::AddArray because the functionality was already available as part of SetNumIndices.
	- Renamed TMeshAttributeArraySet::InsertArray, RemoveArray to InsertIndex, RemoveIndex for naming convention consistency (these methods deal with attribute indices, not with arrays). Added support for them in other attribute classes, and made them virtual so they can be called as part of an AttributesView.
	- Removed redundant code in FUSDStaticMeshImportState::AddPolygons, when determining the number of UVs in the mesh description.

Change 4295795 by Richard.TalbotWatkin

	Corrected MAX_MESH_TEXTURE_COORDS_MD references.

Change 4297308 by Cody.Albert

	Fixed bug with InputPreProcessorsHelper::Add not correctly adding input processors

Change 4297799 by Brandon.Schaefer

	Linux: Dont assume DISPlAY=:0

	#jira UE-63050

Change 4298150 by Brandon.Schaefer

	dump_syms: This is rebuilding dump_sym changes from CL 4287219 for Mac
	Replace inline file/line with their callsite over the inline location
	Fix <name omitted> appearing as the names for the function
	Disable CFI generation for Windows (Linux theres a command line). Speeds up symbol generation

	Source code changes for dump_syms was changed at CL 4287219

	#jira none

Change 4298369 by Brandon.Schaefer

	dump_syms: Rebuild for Linux/Windows to fix a possible crash when missing debug_ranges in the debug section

	Source changed in CL 4298150

	#jira none

Change 4301952 by Lauren.Ridge

	Fixing input labels on material function inputs
	#jira UE-63077

Change 4302388 by Brandon.Schaefer

	Linux: If we have a 0 LineNumber lets try to use to the previous Record.

	Still an issue with non-virtual thunks reporting line number zero but it seems even windows skips these frames. GDB reports a different callsite that doesnt seem super related (possibly?) Nothing to do with thunking though.

	#jira UE-62930

Change 4304835 by Alexis.Matte

	Add imported framerate info to anime sequence
	#jira UE-51302

Change 4307480 by Brandon.Schaefer

	SDL2: Update to newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4307481 by Brandon.Schaefer

	SDL2: Rebuild with the newer version hg-12121:4358e537000a

	Fixed github PR #4844 as well (thanks tomix1024)

	#jira UE-62783 UE-61369

Change 4308264 by Brandon.Schaefer

	Linux: Make both DLLIMPORT the same value

	#jira UE-61174

Change 4308640 by Matt.Kuhlenschmidt

	Added a "report bug" menu entry to the help menu

	#jira UE-63182

Change 4309508 by Brandon.Schaefer

	nvTextureTools: Rebuild on Linux using our libc++ and not libstdc++

	Move to the proper runtime depend location

	#jira UE-54892 UE-61705

Change 4309554 by Brandon.Schaefer

	SDL2: Add last missing folder

	#jira none

Change 4309955 by Chris.Gagnon

	PR #5017: UE-63105: Modify SGraphActionMenu::OnKeyDown to use a different branc. (Contributed by projectgheist)


Change 4311008 by Brandon.Schaefer

	nvTextureTools: Actually remove libstdc++ from Linux build

	#jira UE-54892

Change 4312195 by Alexis.Matte

	- Fix the set range feature to always use the file sample rate so the range match what the user see in the DCC
	- Also add some fbx file information to the import dialog

	#jira UE-62504

Change 4315347 by Brandon.Schaefer

	Linux: Disable XGE builds as it appears to be lower casing folders when the build platform is Windows

	#jira UE-63296

Change 4318704 by Lauren.Ridge

	Fix for crash on opening map built data
	#jira UE-63301

Change 4319999 by Lauren.Ridge

	Fix for crash in vr mode

	#jira UE-63376

Change 4320144 by Chris.Gagnon

	Fix for smoke content that set the hovered size different to the normal size on the UMG slider handle.

	#jira UE-63367


Change 4327887 by Michael.Trepka

	Disable nonportable-include-path warning in iOS toolchain to allow incorrect case in paths to headers passed using -include

	#jira UE-63408

Change 4217622 by Brandon.Schaefer

	Linux: Pass a command line argument to crash reporter to show or skip a user agreement popup

	#jira none

Change 4312048 by Brandon.Schaefer

	Linux: Dont disable ICU by default on Servers

	#jira UE-59113

Change 4320173 by Chris.Gagnon

	Fix for startup movie streamer on xbox not finishing.

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4329255 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4329265 by chris gagnon in Dev-VR branch]
2018-08-29 18:37:17 -04:00
Mike Beach
1110c6a4d9 Resolving blocked robomerge from Main@4273704
Accpted source for conflicted files:
.../Portal/Plugins/Online/NotForLicensees/OnlineSubsystemMcp/Source/Private/OnlineFriendsMcp.cpp
.../Portal/Source/Layers/UI/Private/SocialPresentation.cpp

#rb no.one
#fyi Jason.Bestimt

[CL 4279626 by Mike Beach in Dev-VR branch]
2018-08-13 11:49:16 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Lauren Ridge
b46b1ce9ed Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 4048875)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3808185 by Cody.Albert

	Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides

Change 3809824 by Michael.Trepka

	Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated.

Change 3810089 by Jamie.Dale

	Fixed PO files failing to import translations containing only whitespace

Change 3811281 by Matt.Kuhlenschmidt

	PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist)


Change 3813031 by Matt.Kuhlenschmidt

	Fix undocked tabs not dropping at users mouse location

	#jira UE-53427

Change 3813361 by Brandon.Schaefer

	Print what SDL video driver we are using

Change 3818430 by Matt.Kuhlenschmidt

	PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist)


Change 3818432 by Matt.Kuhlenschmidt

	PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist)


Change 3818436 by Matt.Kuhlenschmidt

	PR #4367: Improved logging (Contributed by projectgheist)


Change 3819886 by Matt.Kuhlenschmidt

	Add a way to optionally disable the warning about referenced actors being moved to other levels.  Useful for bulk actor moves via script

Change 3819888 by Matt.Kuhlenschmidt

	Avoid crashing when a window size becomes too large to render.  Instead just ensure and clamp to the maximum allowed size.  Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons

Change 3821773 by Brandon.Schaefer

	Fix crash when importing to level

	#jira UE-31573

Change 3821892 by Jamie.Dale

	Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked

	#jira UE-53010

Change 3823714 by Christina.TempelaarL

	#jira UE-52179 added support for grayscale PSD files

Change 3826805 by Christina.TempelaarL

	#jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints
	#jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout

Change 3828444 by Anthony.Bills

	Add LXC container script for building third party libraries.

	The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT.

	This script has been tested running on CentOS 7 and Ubuntu 17.10.

	Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete.

Change 3828754 by Brandon.Schaefer

	Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller)

	#jira UE-45722

	#review-3828733 Arciel.Rekman

Change 3830414 by Brandon.Schaefer

	Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows.
	Looks like this should fix  UE-28322 as well which I've removed the work around placed in for that.

	#jira UE-53918

	#review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman

Change 3830916 by Brandon.Schaefer

	More verbose message about missing VK extensions (from Marcin Undak)

	#review-3830710 marcin.undak, arciel.rekman

Change 3831339 by Brandon.Schaefer

	Default to as-needed for debug mode

	#jira none

	#review-3830658 Arciel.Rekman

Change 3833102 by Jamie.Dale

	Re-added warning for duplicate package localization IDs when gathering asset localization

Change 3834600 by Jamie.Dale

	Optimized asset registry filter intersection

Change 3838024 by Brandon.Schaefer

	Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!)

	#jira UE-53551

	#review-3835803 arciel.rekman

Change 3839969 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

Change 3840049 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840071 by Matt.Kuhlenschmidt

	- Combine some shader params for slate in order to reduce overhead setting uniform buffers
	- Added better stats for slate draw call rendering
	- cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again

Change 3840291 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840840 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3842072 by Michael.Dupuis

	#jira UE-50299: Include NumSubsection in calculation of component quad factor

Change 3842487 by Christina.TempelaarL

	#jira UE-50573 HighResShot has wrong res in immersive mode

Change 3845702 by Matt.Kuhlenschmidt

	PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen)


Change 3845706 by Matt.Kuhlenschmidt

	PR #4388: Only restore window if minimized (Contributed by projectgheist)


Change 3845993 by Christina.TempelaarL

	#jira UE-41558 crash when selecting PostProcessingVolumes in separate levels

Change 3856395 by Brandon.Schaefer

	No longer using ALAudio on Linux

	#jira UE-53717

Change 3858324 by Michael.Trepka

	Preserve command line arguments in Xcode project when regenerating it

Change 3858365 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858492 by Michael.Trepka

	Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules.

Change 3859470 by Michael.Trepka

	CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project.

Change 3859900 by Joe.Conley

	Fix for "Check Out Assets" window not properly receiving focus.

Change 3865218 by Michael.Dupuis

	#jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance

Change 3866957 by Michael.Dupuis

	#jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint
	Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance

Change 3867220 by Cody.Albert

	Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area.

Change 3869117 by Michael.Dupuis

	#jira UE-42509:Fixed compile error when not having editor data

Change 3872478 by Arciel.Rekman

	Linux: disable PIE if compiler enables it by default.

Change 3874786 by Michael.Dupuis

	#jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button.
	Improved usability of the UI by disabling size field when no file was specified

Change 3875859 by Jamie.Dale

	Implemented our own canonization for culture codes

Change 3877604 by Cody.Albert

	We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels

Change 3877777 by Nick.Shin

	PhysX build fix - this came from CL: 3809757

	#jira UE-54924  Cannot rebuild Apex/PhysX/NvCloth .emscripten missing

Change 3881693 by Alexis.Matte

	Fix local path search to not search in memory only

	#jira UE-55018

Change 3882512 by Michael.Dupuis

	#jira none : Fixed screen size calculation to take aspect ratio into account correctly

Change 3886926 by Arciel.Rekman

	Linux: fixed checking clang settings during the cross-build (UE-55132).

	#jira UE-55132

Change 3887080 by Anthony.Bills

	Updated SDL2 build script.

	- Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh.
	- Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script.

Change 3887260 by Arciel.Rekman

	Linux: fix leaking process handles in the cross-toolchain.

Change 3889072 by Brandon.Schaefer

	Fix RPath workaround, to better handle both cases

	#jira UE-55150

	#review-3888119 @Arciel.Rekman, @Ben.Marsh

Change 3892546 by Alexis.Matte

	Remove fbx exporter welded vertices options

	#jira UE-51575

Change 3893516 by Michael.Dupuis

	Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable

	Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0

Change 3894365 by Brandon.Schaefer

	Pass FileReference over a raw string to the LinkEnvironment

	#jira none

	#review-3894241 @Ben.Marsh, @Arciel.Rekman

Change 3895251 by Brandon.Schaefer

	Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz

	#jira UE-25615
	#jira UE-30714

	#review-3894886 @Arciel.Rekman

Change 3897541 by Michael.Dupuis

	#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material

Change 3904143 by Rex.Hill

	#jira UE-55366: Fix crash when overwriting existing level during level save as
	#jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map

	- Map '_BuiltData' package is now garbage collected when switching maps in the editor

Change 3906373 by Brandon.Schaefer

	Fix splash image. Use alias format for big/little endian machines.

	#jira none

Change 3906711 by Rex.Hill

	#jira UE-42426: BuiltData now deleted with maps

Change 3907221 by Cody.Albert

	Add support for relative asset source paths in content plugins

Change 3911670 by Alexis.Matte

	Fix assetimportdata creation owner

	#jira UE-55567

Change 3912382 by Anthony.Bills

	Linux: Add binaries for GoogleTest and add to BuildThirdParty script.

Change 3914634 by Cody.Albert

	Added missing include that could cause compile errors if IWYU was disabled.

Change 3916227 by Cody.Albert

	Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR

Change 3917245 by Michael.Dupuis

	#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning

Change 3918331 by Anthony.Bills

	Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly.

Change 3920191 by Rex.Hill

	#jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted

	Improved MapBuildData rename, move, duplicate, copy

Change 3920333 by Matt.Kuhlenschmidt

	Render target clear color property now settable in editor

	#jira UE-55347

Change 3926094 by Michael.Dupuis

	#jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash

	#coderevew jack.porter

Change 3926243 by Michael.Dupuis

	#jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list

Change 3926760 by Jamie.Dale

	Added support for TTC/OTC fonts

	These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset.

Change 3927793 by Anthony.Bills

	Mono: Remove SharpZipLib and references from bundled Mono.

	#review-3887212 @ben.marsh, @michael.trepka

Change 3928029 by Anthony.Bills

	Linux: Add support for UnrealVersionSelector.

	- Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard.
	- Linux UVS uses Slate for the version selection and error log dialogs.
	- Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds.
	- Icons added for Linux.

	#review-3882197 @arciel.rekman, @brandon.schaefer

Change 3931293 by Alexis.Matte

	Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes.
	Add also plenty of automation tests for it.

	#jira none

Change 3931436 by Arciel.Rekman

	Stop RHI thread before shutting down RHI.

	- Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown.

Change 3934287 by Alexis.Matte

	Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing.

	#jira none

Change 3937585 by Lauren.Ridge

	Added labels to the colors stored in the theme bar.

Change 3937738 by Alexis.Matte

	Make sure content browser do not show a preview asset created when we cancel an export animation preview

	#jira UE-49743

Change 3941345 by Michael.Dupuis

	#jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node

Change 3941453 by Michael.Dupuis

	#jira UE-47492: Added a guard to validate LayerIndex

Change 3942065 by Jamie.Dale

	Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet)

Change 3942573 by Alexis.Matte

	Fix static analysis

Change 3942623 by Michael.Dupuis

	#jira 0
	Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative

Change 3942993 by Matt.Kuhlenschmidt

	PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt)


Change 3942998 by Matt.Kuhlenschmidt

	PR #4554: Cleanup log printing (Contributed by projectgheist)


Change 3943003 by Matt.Kuhlenschmidt

	PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist)


Change 3943011 by Matt.Kuhlenschmidt

	PR #4518: edit (Contributed by pdlogingithub)


Change 3943027 by Matt.Kuhlenschmidt

	PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist)


Change 3943074 by Matt.Kuhlenschmidt

	PR #4484: Add group actor to folder (Contributed by ggsharkmob)


Change 3943079 by Matt.Kuhlenschmidt

	PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts)


Change 3943092 by Matt.Kuhlenschmidt

	PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts)


Change 3943132 by Matt.Kuhlenschmidt

	PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena)


Change 3943141 by Matt.Kuhlenschmidt

	PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster)


Change 3943349 by Jamie.Dale

	Cleaned up PR #4547

	Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font.
	Fixed some code that was deleted during the merge.

Change 3943976 by Michael.Trepka

	Copy of CL 3940687

	Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs.

	#jira none

Change 3944882 by Matt.Kuhlenschmidt

	Fix a few regressions with scene viewport activation locking can capturing the cursor in editor

	#jira UE-56080, UE-56081

Change 3947339 by Michael.Dupuis

	#jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation.
	Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation
	Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update.

Change 3948179 by Jamie.Dale

	Fixed monochromatic font rendering

	- All non-8bpp images are now converted to 8bpp images for processing in Slate.
	- We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays).
	- Fixed a case where the temporary bitmap wasn't being deleted.
	- Fixed a case where the bitmap could be used after it was deleted.
	- Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering.

Change 3949922 by Alexis.Matte

	Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya

	#jira UE-56079

Change 3950202 by Rex.Hill

	Fix crash during editor asset automation tests.

	Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open.

	#jira UE-56112

Change 3950484 by Michael.Dupuis

	#jira UE-52176: delete the Cluster tree when the builder is no longer needed

Change 3954628 by Michael.Dupuis

	Bring back 4.19/4.19.1 Landscape changes

Change 3957037 by Michael.Dupuis

	#jira UE-53343: Add foliage instances back when changing component size
	Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen
	Added SlowTask stuff to manage big landscape change

Change 3959020 by Rex.Hill

	Rename/move file MallocLeakDetection.h

Change 3960325 by Michael.Dupuis

	Fixed static analysis

Change 3961416 by Michael.Dupuis

	#jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically
	#jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up
	Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit

Change 3962372 by Michael.Trepka

	Copy of CL 3884121

	Fix for SProgressBar rendering incorreclty on Mac

	#jira UE-56241

Change 3964931 by Anthony.Bills

	Linux: Add cross-compiled binary of UVS Shipping.

Change 3966719 by Matt.Kuhlenschmidt

	Fix parameters out of order here

	#jira UE-56399

Change 3966724 by Matt.Kuhlenschmidt

	PR #4585: Export symbols for the FDragTool (Contributed by Begounet)


Change 3966734 by Matt.Kuhlenschmidt

	PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem)


Change 3966739 by Matt.Kuhlenschmidt

	Removed duplicated code

	#jira UE-56369

Change 3966744 by Matt.Kuhlenschmidt

	PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax)


Change 3966758 by Matt.Kuhlenschmidt

	PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples)


Change 3966780 by Matt.Kuhlenschmidt

	Fix crash accessing graph node title widgets when objects have become stale.

	#jira UE-56442

Change 3966884 by Alexis.Matte

	Fix speedtree uninitialized values

	#jira none

Change 3967568 by Alexis.Matte

	Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function

	#jira UE-56493

Change 3968333 by Brandon.Schaefer

	Fix order of operation

	#jira UE-56400

Change 3969070 by Anthony.Bills

	Linux: Make sure to set the UE_ENGINE_DIRECTORY

	#jira UE-56503

	#review-3966609 @arciel.rekman, @brandon.schaefer

Change 3971431 by Michael.Dupuis

	#jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD.
	#jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack
	Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us.

Change 3971467 by Matt.Kuhlenschmidt

	Fixed crash deleting a texture with texture painting on it

	#jira UE-56994

Change 3971557 by Matt.Kuhlenschmidt

	Fix temporary exporter objects being potentially GC'd and causing crashes during export

	#jira UE-56981

Change 3971713 by Cody.Albert

	PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez)


Change 3971846 by Michael.Dupuis

	#jira UE-56517: Properly "round" the count so we have the right amount of memory reserved
	#jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range

Change 3973035 by Nick.Atamas

	Line and Spline rendering changes:
	 * Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing)
	 * Anti-aliasing filter now adjusted based on resolution
	 * Modified Line/Spline topology to accomodate new UV requirements
	 * Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged)
	 * Splines now adaptively subdivided to avoid certain edge-cases

Change 3973345 by Nick.Atamas

	- Number tweaks to maintain previously perceived wire thickness in various editors.

Change 3977764 by Rex.Hill

	MallocTBB no longer debug fills bytes in development configuration

Change 3978713 by Arciel.Rekman

	UVS: Fix stale dependency.

Change 3980520 by Matt.Kuhlenschmidt

	Fix typo

	#jira UE-57059

Change 3980557 by Matt.Kuhlenschmidt

	Fixed negative pie window sizes causing crashes

	#jira UE-57100

Change 3980565 by Matt.Kuhlenschmidt

	PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix)


Change 3980568 by Matt.Kuhlenschmidt

	PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist)


Change 3980580 by Matt.Kuhlenschmidt

	PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3980581 by Matt.Kuhlenschmidt

	PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)


Change 3981341 by Jamie.Dale

	Re-added GIsEditor condition around package namespace access

	#jira UE-55816

Change 3981808 by Ryan.Brucks

	Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps

Change 3983344 by Jack.Porter

	#include fixes for CL 3981808

	#jira 0

Change 3983391 by Jack.Porter

	One for #include fix for CL 3981808

	#jira 0

Change 3983562 by Michael.Dupuis

	#jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element
	#jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it

Change 3983600 by Matt.Kuhlenschmidt

	PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist)


Change 3983637 by Matt.Kuhlenschmidt

	PR #4408: Add a template pregeneration hook (Contributed by mhutch)


Change 3984392 by Michael.Dupuis

	#jira UE-56314: Correctly apply LODBias on calculated LOD
	Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size

Change 3984950 by Rex.Hill

	Optimized texture import speed 2-3x depending on number of cpu cores and image size

Change 3985033 by Rex.Hill

	File drag and drop is more quick to respond when editor is in background

	#jira UE-57192

Change 3986218 by Jack.Porter

	Missing template parameter fix for CL 3981808

	#jira 0

Change 3986376 by Michael.Dupuis

	#jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly.

Change 3989391 by Matt.Kuhlenschmidt

	Fix constant FName lookup in level editor when checking various states of level editor tabs

Change 3990182 by Rex.Hill

	Optimize editor startup time: GetCurrentProjectModules

Change 3990365 by Alexis.Matte

	Fix crash with spline mesh when the attach SM get a new imported LOD
	#jira UE-57119

Change 3991151 by Rex.Hill

	VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time.

Change 3991164 by Rex.Hill

	Optimize editor startup time: FindModulePaths()
	- Invalidates cache when search paths added
	- Use cache during wildcard searches containing * and ?

Change 3995366 by Anthony.Bills

	Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7).

	#review-3848487 @arciel.rekman, @brandon.schaefer

Change 3996109 by Jamie.Dale

	Reworked BP error messages to be more localization friendly

	#jira UETOOL-1356

Change 3996123 by Michael.Dupuis

	#jira UE-57427: Update random color on load of the component
	#jira UE-56272:

Change 3996279 by Merritt.Cely

	Removed hardware survey from editor
	#jira an-2243

	#tests launched the editor

Change 3996626 by Alexis.Matte

	Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array.

	#jira UE-57227

Change 3996663 by Max.Chen

	Sequencer: Fix fbx animation export - rotation and scale channels were flipped.

	#jira UE-57509
	#jira UE-57512
	#jira UE-57514

Change 4000331 by Brandon.Schaefer

	Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module

	#review-3999426 @Arciel.Rekman

	#jira UE-55298

Change 4000450 by Matt.Kuhlenschmidt

	Another guard against a factory being destroyed during import

	#jira UE-57674

Change 4000459 by Matt.Kuhlenschmidt

	Added check for valid game viewport to see if this is the problem in UE-57677

	#jira UE-57677

Change 4000493 by Matt.Kuhlenschmidt

	Remove stale GC'd components when refreshing paint mode to prevent crashes

	#jira UE-52618

Change 4000683 by Jamie.Dale

	Fixed target being incorrect when added via the Localization Dashboard

	#jira UE-57588

Change 4000738 by Alexis.Matte

	Add a section settings to ignore the section when reducing

	#jira UE-52580

Change 4000920 by Alexis.Matte

	PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist)
	author projectgheist projectgheist@gmail.com

Change 4001432 by Alexis.Matte

	Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match.

Change 4001447 by Jamie.Dale

	Fixed property table not working with multi-line editable text

Change 4001449 by Jamie.Dale

	PR #4531: Localization multiline fix (Contributed by Lallapallooza)


Change 4001557 by Alexis.Matte

	Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it

	#jira UE-57676

Change 4002539 by Alexis.Matte

	Make the fbx importer global transform options persist in the config file
	#jira UE-50897

Change 4002562 by Anthony.Bills

	Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code.

Change 4003241 by Alexis.Matte

	Fix the staticmesh import socket logic, it was duplicating socket when re-importing

	#jira UE-53635

Change 4003368 by Michael.Dupuis

	#jira UE-57276:
	#jira UE-56239:
	#jira UE-54547:
	Make sure we can't go above MaxLOD even for texture streaming

Change 4003534 by Alexis.Matte

	Fix re-import mesh name match

	#jira UE-56485

Change 4005069 by Michael.Dupuis

	#jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example)

Change 4005468 by Lauren.Ridge

	Widgets should not be removed from parent when they are pending GC

	#jira UE-52260

Change 4006075 by Michael.Dupuis

	Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode.

Change 4006332 by Arciel.Rekman

	UBT: Adding support for bundled toolchains on Linux.

	- Authored by Anthony Bills, with modifications.

Change 4007528 by Matt.Kuhlenschmidt

	PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts)


Change 4007531 by Matt.Kuhlenschmidt

	PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist)


Change 4007548 by Matt.Kuhlenschmidt

	PR #4664: Set Password on EditableText (Contributed by projectgheist)


Change 4007730 by Brandon.Schaefer

	Add a new way to symbolicate symbols for a crash at runtime

	Two new tools are used for this.
	1) dump_syms Will generate a symbol file, which is to large to read from at runtime
	2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do
	    a binary search at runtime to find a Program Counter to a symbol we are looking for

	#review @Arciel.Rekman, @Anthony.Bills

	#jira UETOOL-1206

Change 4008429 by Lauren.Ridge

	Fixing undo bug when deleting user widgets from the widget tree

	#jira UE-56394

Change 4008581 by Cody.Albert

	Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost

Change 4009605 by Lauren.Ridge

	Added Recently Opened assets filter under Other Filters in the Content  Browser

Change 4009797 by Anthony.Bills

	Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system.

Change 4010266 by Michael.Trepka

	Copy of CL 4010052

	Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements

	#jira UE-54623

Change 4010838 by Arciel.Rekman

	Linux: limit allowed clang versions to 3.8-6.0.

Change 4012160 by Matt.Kuhlenschmidt

	Changed the messagiing on the crash reporter dialog to reflect new bug submission process

	#jira UE-56475

Change 4013432 by Lauren.Ridge

	Fix for non-assets attempting to add to the Content Browser's recent filter

	#jira none

Change 4016353 by Cody.Albert

	Improved copy/paste behavior for UMG editor:

	-Pasting in the designer while a canvas is selected will place the new widget under the cursor
	-Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0
	-Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings)
	-Newly pasted widgets will now be selected automatically
	-Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel

Change 4017274 by Matt.Kuhlenschmidt

	Added some guards against invalid property handle access

	#jira UE-58026

Change 4017295 by Matt.Kuhlenschmidt

	Fix trying to apply delta to a mix of scene components and non scene components.  Its acceptable to not have scene components in the selected component list

	#jira  UE-57980

Change 4022021 by Rex.Hill

	Fix for audio desync and video fast-forwarding behavior.
	There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent.
	After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems.

	#jira UE-54592

Change 4023608 by Brandon.Schaefer

	Downscale memory if we dont have enough

	#jira UE-58073

	#review-4023609 @Arciel.Rekman

Change 4025618 by Michael.Dupuis

	#jira UE-58036: Apply world position offset correctly

Change 4025661 by Michael.Dupuis

	#jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid

Change 4025675 by Michael.Dupuis

	#jira UE-52919: if no actor was found in the level skip moving the instances

Change 4026336 by Brandon.Schaefer

	Manually generate *.sym files for Physx3

	This should be done in the BuildPhysx file

Change 4026627 by Rex.Hill

	Fix memory leak fix when playing video and main thread blocks
	#jira UE-57873

Change 4029635 by Yannick.Lange

	Fix VRMode loading assets only when VRMode starts.
	#jira UE-57797

Change 4030288 by Jamie.Dale

	Null FreeType face on load error to prevent potential crashes

Change 4030782 by Rex.Hill

	Fix save BuildData after changing reflection capture in a new level
	#jira UE-57949

Change 4033560 by Michael.Dupuis

	#jira UE-57710: Added some guard to prevent crash/assert

Change 4034244 by Michael.Trepka

	Copy of CL 4034116

	Fixed arrow keys handling on Mac

Change 4034708 by Lauren.Ridge

	PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist)


	#jira UE-58251

Change 4034746 by Lauren.Ridge

	PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh)

	#jira UE-58277

Change 4034873 by Lauren.Ridge

	Fix for not being able to enter simulate more than once in a row.

	#jira UE-58261

Change 4034922 by Lauren.Ridge

	PR #4387: Commands mapped in incorrect location (Contributed by projectgheist)

	#jira UE-53752

Change 4035484 by Lauren.Ridge

	Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first
	#jira UE-57979

Change 4037111 by Brandon.Schaefer

	Try to use absolute path from dladdr if we can to find the sym files

	#jira UE-57858

	#review-4013964 @Arciel.Rekman

Change 4037366 by Brandon.Schaefer

	Dont check the command line before its inited

	#review-4037183 @Arciel.Rekman
	#jira UE-57947

Change 4037418 by Alexis.Matte

	Remove the checkSlow when adding polygon

Change 4037745 by Brandon.Schaefer

	Use as much info as we can during ensure

	Just as fast as the old way but with more information

	#review-4037495 @Arciel.Rekman
	#jira UE-47770

Change 4037816 by Rex.Hill

	Import mesh optimization, BuildVertexBuffer

Change 4037957 by Arciel.Rekman

	UBT: make it easier to try XGE on Linux.

Change 4038401 by Lauren.Ridge

	Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree.

	#jira UE-58206

Change 4039612 by Anthony.Bills

	Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create.

Change 4039754 by Alexis.Matte

	Remove the Render meshdescription, no need to carry this temporary data in the staticmesh

Change 4039806 by Anthony.Bills

	Linux: UVS fixes

	- Update to use new Unix base platform.
	- Use bin/bash instead of usr/bin/bash (may need revisiting later).
	- Recompile Shipping version with changes.
	- Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling).

Change 4039883 by Lauren.Ridge

	PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist)

	#jira UE-56249

Change 4040117 by Lauren.Ridge

	Replacing widgets should now also clear out references to the widget

	#jira UE-57045

Change 4040790 by Lauren.Ridge

	Tentative fix for Project Launcher crash when platform info not found
	#jira UE-58371

Change 4042136 by Arciel.Rekman

	UBT: refactor of LinuxToolChain to make it leaner and more configurable.

	- Made it possible to override SDK passed to the toolchain.
	- Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few)
	- Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear)
	- Made changes to accomodate the new debug format.

Change 4042930 by Brandon.Schaefer

	GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part

Change 4043539 by Brandon.Schaefer

	Fix callsite address being used at times for the Program Counter
	Fix only reporting the actual callstack and not the crash handling callstacks

	#review-4041370 @Arciel.Rekman
	#jira UE-58477

Change 4043674 by Arciel.Rekman

	Added Linux ARM64 (AArch64) lib for MikkTSpace.

	- Now required for standalone games due to EditableMesh runtime plugin.

Change 4043677 by Arciel.Rekman

	Linux: updated ARM64 (AArch64) version of SDL2.

Change 4043690 by Arciel.Rekman

	Linux: allow compiling VulkanRHI for AArch64 (ARM64).

Change 4045467 by Brandon.Schaefer

	Add Anthony Bills SetupToolchain.sh script

	Used to download the latest toolchain

Change 4045940 by Michael.Trepka

	Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT

	#jira UE-58470

Change 4046542 by Alexis.Matte

	Fix skeletal re-import material assignation

	#jira UE-58551

Change 4048262 by Brandon.Schaefer

	Rebuild SDL with pulse audio libs

	#jira UE-58577

Change 3887093 by Anthony.Bills

	Add bundled mono binary for Linux.

	- Unify some of the script structure across Mac and Linux.
	- This currently uses the same mono C# assemblies as Mac to keep the additional source size down.
	- If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision.
	- The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1.

Change 4003226 by Michael.Dupuis

	Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy.
	Changed how the density scaling was applied to be more optimal
	Removed UseDynamicInstanceBuffer as the concept is now irrelevant

Change 3833097 by Jamie.Dale

	Localization Pipeline Optimization

	Manifest/Archives:
	Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API.
	This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work).

	Portable Object:
	Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster).

	Asset Gathering:
	Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does).

	Automation:
	The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead).

[CL 4052378 by Lauren Ridge in Main branch]
2018-05-04 14:14:10 -04:00
Marc Audy
7a0f229e8d Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564)
#lockdown Nick.Penwarden
#rnx
#rb none

[CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
cfc9f4775f Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3805092)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3623004 by Ben.Marsh

	Fix RemoteExecutor not taking the remote machine specs into account.

Change 3623172 by Ben.Marsh

	UGS: Fix "More Info..." button not using P4 server override.

Change 3628820 by Ben.Marsh

	PR #3979: Get working directory from task element, not tool node (Contributed by nullbus)


Change 3630424 by Graeme.Thornton

	Make the AES key parameter const in FAES::EncryptData()

Change 3632786 by Steve.Robb

	FString constructor fixed to not take an ignored void* parameter, which can be misleading.

Change 3639534 by Ben.Marsh

	Remove old P4.NET library. Doesn't seem to be used by anything.

Change 3640536 by Steve.Robb

	GitHub #4007 : Delete unnecessary specialization of MakeArrayView

	#jira UE-49617

Change 3641155 by Gil.Gribb

	UE4 - Speculative fix for problem with summary reading in FAsyncArchive2.

Change 3643932 by Ben.Marsh

	Add an example build script for updating the version number, then compiling and staging the editor and tools to an output directory. Optionally submits at the end (requires -Submit argument).

Change 3644825 by Ben.Marsh

	Use VSWHERE to find the location of MsBuild.exe, if available.

	https://github.com/EpicGames/UnrealEngine/pull/3879#issuecomment-329688645

Change 3647395 by Ben.Marsh

	Allow compiling of monolithic binaries from BuildEditorAndTools.xml, using the -set:GameTarget=FooGame -set:TargetPlatforms=Win32;Win64 options.

Change 3650300 by Ben.Marsh

	UAT: Remove code that deletes cooked data on a failed cook. The engine should write packages out transactionally now (by writing to a temporary file and moving into place), and deleting the cooked data just prevents post-mortem analysis.

Change 3650856 by Robert.Manuszewski

	Adding checks to prevent FlushAsyncLoading and LoadObject/LoadPackage from being called from any threads other than the game thread

Change 3651022 by Gil.Gribb

	UE4 - Possible fix for mysterious ensure indicating problematic recursion in the pak precacher.

Change 3658331 by Steve.Robb

	Fix for the parsing of large integer values.

Change 3661958 by Gil.Gribb

	UE4 - Fixed rare hang in task graph.

Change 3664021 by Robert.Manuszewski

	Fix for a potential GC crash caused by stale pointer in AnimInstanceProxy

	See https://udn.unrealengine.com/questions/392432/gc-issue-uaniminstancemontageinstances-empty-but-u.html

Change 3664254 by Steve.Robb

	Use ANSI allocator when thread sanitizer is enabled.  This allows the generation of more accurate and meaningful reports.

Change 3664436 by Steve.Robb

	Use TUniquePtr instead of a thread-unsafe TSharedPtr to move data between threads.

Change 3666461 by Graeme.Thornton

	Improvements to signing/encryption key embedding and runtime access
	 - Changed method of embedding key into the executable to make it more secure
	 - Added FAESKey class to wrap a 32 byte key

Change 3666462 by Graeme.Thornton

	Cut ShooterGame AES key down to 32 characters

Change 3677560 by Ben.Marsh

	PR #4074: UBT: Add include and library-related fields to module JSON output (Contributed by adamrehn)


Change 3683534 by Steve.Robb

	Refactoring of enum/struct lookup during hot reload.

Change 3683754 by Steve.Robb

	Alignment fixes to allow int64 on 32-bit platforms
	Support for integral types in IsAligned.
	Static asserts so that alignment functions will no longer be called with non-intergal, non-pointer types.
	Some fixes to existing code.

Change 3686670 by Steve.Robb

	Fix for thread-unsafe modification of static array in FString::ParseIntoArrayWS.

Change 3687540 by Ben.Marsh

	Fix all UBT/UAT output going to stderr rather than stdout.

Change 3688931 by Gil.Gribb

	UE4 - Critical fix for a rare race condition in the pak file async IO layer.

Change 3690000 by Graeme.Thornton

	Manual copy of 4.18 CL 3687869

	Make UBT include the destination INI file for a given hierarchy if it exists
	Renamed VSCode enum value to VisualStudioCode, so it matches the source accessor plugin name

Change 3690030 by Graeme.Thornton

	VSCode fixes
	 - Source Code Accessor plugin changes. Add new interface method to open a solution at a given path
	 - GameProjectUtils now uses the source navigation API to open solutions rather than hardcoding which solution file types to look for
	 - Various fixes for vscode project file generation

	#jira UE-50554

Change 3690885 by Steve.Robb

	Atomic reads in FReferenceControllerOps<ESPMode::ThreadSafe>.

Change 3691052 by Steve.Robb

	Free stats thread on shutdown.

Change 3695138 by Steve.Robb

	AsConst helper function added.

Change 3696627 by James.Hopkin

	Changed player controller iterator typedefs to use TWeakObjectPtr rather than the deprecated TAutoWeakObjectPtr

	(review-3606695)

Change 3697099 by Steve.Robb

	GitHub #4105 : Removed redundant class access modifier

Change 3697154 by Steve.Robb

	Removal of deprecated functions in delegates.
	Mutable lambdas to can now be bound to delegates.

Change 3697180 by Steve.Robb

	GitHub #4115 : Incorrect CPPMacroType used for USoftClassProperty

Change 3697239 by Steve.Robb

	Allow TArray::Insert to take an array with any allocator type.

Change 3697269 by Steve.Robb

	RelocateConstructItems instead of MoveConstructItems.

Change 3697558 by Steve.Robb

	New _GetRef functions for TArray, which return a reference to the newly-added element.
	Unit tests for these functions.

Change 3699776 by Steve.Robb

	TSAN warning suppression around IAsyncReadRequest::bCompleteAndCallbackCalled.

Change 3702397 by Steve.Robb

	TIsTrivial type trait.

Change 3702569 by Steve.Robb

	Allow a TGuardValue to be assigned to a different type from the one being guarded.

Change 3706644 by Robert.Manuszewski

	Different stack ingore count for development builds for FArchiveStackTrace

Change 3709272 by Steve.Robb

	Removal of redundant UpdateVertices, which causes a race condition on the renderer thread.

Change 3709452 by Robert.Manuszewski

	Fixed a bug where with async time limit set to a low value the async loading could hang because the linker would keep reloading the preload dependencies

Change 3709454 by Robert.Manuszewski

	Added command line option -NOEDL to disable EDL

Change 3709487 by Steve.Robb

	Remove use of PLATFORM_HAS_64BIT_ATOMICS, which is always 1.

Change 3709645 by Ben.Marsh

	Fix race condition between multiple instances of UBT trying to write out the XML config cache.

Change 3711193 by Ben.Marsh

	Add an editor setting for the shared DDC location to use.

	#jira UE-51487

Change 3713811 by Steve.Robb

	Update .modules files after a hot reload.
	Don't check for directory timestamp changes as a way of detecting new files if hot reloading with a makefile, as this is already done during makefile invalidation checks.
	Pass hotreload flags around in UBT instead of relying on global state.

	This fixes the hot reload iteration speed regression without also regressing the fix to UE-42205.

	#jira UE-51472

Change 3715654 by Steve.Robb

	GitHub #4156 : Fixed not compiling template function Algo::UpperBoundBy.

Change 3718782 by Steve.Robb

	TSharedPtr, TSharedRef and TWeakPtr assignment are now implemented as copy-and-swap to avoid an invalid smart pointer state being visible to any destructors being called.

Change 3720830 by Steve.Robb

	Initial import of TAtomic object wrapper, which guarantees atomic access to an object.

Change 3720881 by Steve.Robb

	FCompression ThreadSanitizer data race fixes.

Change 3722640 by Graeme.Thornton

	Guard network platform file heartbeat function with the socket critical section. Stop heartbeat from causing a crash when firing during async loading.

	#jira UE-51463

Change 3722655 by Steve.Robb

	Don't null name table because it's already zeroed at startup.
	Some tidy-ups.

Change 3722754 by Steve.Robb

	Thread sanitizer fix.
	Small typo fix.

Change 3722849 by Graeme.Thornton

	Improve "caching file" message in networkplatformfile so it says "Requesting file..." and is only output when we actually request the file from the server

Change 3723081 by Steve.Robb

	TAtomic is now aligned to the underlying integer type.
	TAtomic will now static assert with a better error message when given an unsupported type.
	Define added for the maximum platform-supported atomic type, and used instead of a (wrong) hardcoded number.
	Misc renames.

Change 3723270 by Ben.Marsh

	Include /d2cgsummary argument when running UBT with -Timing.

Change 3723683 by Ben.Marsh

	Do not include documentation in the generated project files by default. Suspect that the 30,000 UDN files that get added to the solution take up memory and degrate performance.

Change 3725422 by Robert.Manuszewski

	When serializing compressed archive with multithreaded compression enabled, wait for the oldest async task instead of spinning.

Change 3725735 by Robert.Manuszewski

	Making all CheckDefaultSubobjects related functions const

Change 3726167 by Steve.Robb

	FMinimalName::IsNone added.

Change 3726458 by Steve.Robb

	TAtomic will no longer instantiate for types which are not exactly a size supported by the platform layer.

Change 3726542 by Ben.Marsh

	UGS: Always include the project filename in the editor build command. The project may not be in one of the .uprojectdirs paths.

Change 3726595 by Ben.Marsh

	Allow building multiple game targets in the example BuildEditorAndTools.xml script.

Change 3726724 by Ben.Marsh

	Fix ambiguities in calculating root directory. (GitHub #4172)

Change 3726959 by Ben.Marsh

	Make sure that AutomationTool uses the same list of preprocessor definitions when compiling *.target.cs files as UnrealBuildTool does.

Change 3728437 by Steve.Robb

	VisitTupleElements now supports invocation of a functor taking arguments from multiple tuples in parallel.
	Some improved documentation.

	NOTE: This is a backward-incompatible change to VisitTupleElements.  Any existing calls will need their arguments swapping.

Change 3732262 by Gil.Gribb

	UE4 - Fixed rare hangs in the task graph.

Change 3732755 by Steve.Robb

	Stats TSAN fixes.
	Optimizations to FCycleCounter::Start() to only read the stat name once.

Change 3735000 by Robert.Manuszewski

	Always preload the AssetRegistry module on startup. even if EDL is disabled.

	Even without EDL, if the async loading thread is enabled the AssetRegistryModule will otherwise be loaded from the ASL thread and that will assert.

Change 3735292 by Robert.Manuszewski

	Made sure component visualizer is removed from VisualizersForSelection when UnregisterComponentVisualizer() is called otherwise it may cause crashes when the engine terminates.

Change 3735332 by Steve.Robb

	Refactoring of UDelegateProperty::Identical() to clarify logic.
	Fixed UMulticastDelegateProperty::Identical() to compare the bound function names.
	PPF_DeltaComparison removed, as it doesn't seem useful.

Change 3737960 by Graeme.Thornton

	VSCode - Add launch task for generating project files for the given folder

Change 3738398 by Graeme.Thornton

	Make Visual Studio source code accessor's module hotreload handler pass the 'save all files' message to the current accesor, rather than direct to the visual studio accessor

	#jira UE-51451

Change 3738405 by Graeme.Thornton

	VSCode: Format c/cpp settings strings using comment path formatting function

Change 3738928 by Steve.Robb

	Fix for lack of null conditional operators in some older Monos. (replicated from CL# 3729574 in Release-4.18)

	#jira UE-51842

Change 3739135 by Ben.Marsh

	Fix being unable to package projects in a folder called "Wolf". This is only a restricted folder for Epic's Perforce history.

	#jira UE-51855

Change 3739360 by Ben.Marsh

	UAT: Fix issue with P4PORT setting not being parsed correctly.

Change 3745959 by James.Hopkin

	#core Added ImplicitConv for safe upcasts to a specific required type, e.g. deduced delegate payload types

Change 3746125 by Steve.Robb

	FName ThreadSanitizer fixes.

Change 3747274 by Steve.Robb

	TSAN fix for FMediaTicker::Stopping.

Change 3747618 by Steve.Robb

	ThreadSanitizer data race fix for FShaderCompileThreadRunnableBase::bForceFinish.

Change 3747720 by Steve.Robb

	ThreadSanitizer fix for FMessageRouter::Stopping.

Change 3749207 by Graeme.Thornton

	First pass of CryptoKeys plugin. Allows creation/editing/cycling of AES/RSA keys.

Change 3749323 by Graeme.Thornton

	Fix UAT crash when only -targetplatform is specifiied

Change 3749349 by Steve.Robb

	TSAN_SAFE guards around LockFreeList to silence ThreadSanitizer.

Change 3749617 by Steve.Robb

	Logf static_assert for formatting string enabled.

Change 3749897 by Steve.Robb

	FDebug::LogAssertFailedMessage static assert for formatting string enabled.

Change 3754011 by Steve.Robb

	Static asserts that the allocator supports move.
	Move-enabled our allocators which don't support move.

Change 3754227 by Ben.Marsh

	Fix build command line in generated projects missing a space before the compiler version override.

	#jira UE-52226

Change 3754562 by Ben.Marsh

	PR #4206: Replace deprecated wsprintf with secure swprintf for Bootstrap executable (Contributed by jessicafalk)


Change 3755616 by Graeme.Thornton

	Runtime code for using the new crypto ini files to define signing/encryption keys

	#jira UE-46580

Change 3755666 by James.Hopkin

	Used ImplicitConv to remove Casts being used for up-casts

	#review-3745965

Change 3755671 by Graeme.Thornton

	Add log message in unrealpak to say which config file system it is using for crypto keys

Change 3755672 by Graeme.Thornton

	Updating ShooterGame with new CryptoKeys based security setup

Change 3756778 by Ben.Marsh

	Add support for running multiple jobs simultaneously on a single builder.

	When running job or agent setup, the --num-slots=X parameter defines the number of steps that can run simultaneously (EC procedures pass in the resource step limit). A lock file is created under the workspace root (D:\Build) and a reservation file is created for the first slot that can be allocated (slot-1, slot-2, etc...). The slot number is used to define the workspace name that should be used.

Change 3758498 by Ben.Marsh

	Re-throw exceptions when a file cannot be deleted when cleaning a target.

Change 3758921 by Steve.Robb

	ThreadSanitizer fix to FThreadSafeStaticStatBase::HighPerformanceEnable to do a relaxed atomic load on access.
	DoSetup() now returns the newly-allocated pointer, instead of reloading it from memory.

Change 3760599 by Graeme.Thornton

	Added missing epic header comment to some new source files

Change 3760642 by Steve.Robb

	ThreadSanitizer fix for concurrent access to GMainThreadBlockedOnRenderThread.

Change 3760669 by Graeme.Thornton

	Improvement to OpenSSL based signing key generator. Generate a full RSA key then steal the primes from it, rather than generating the primes manually.

	Added a test mode to the cryptokeys commandlet to test signing key generation

Change 3760711 by Steve.Robb

	ThreadSanitizer fixes to GIsRenderingThreadSuspended.

Change 3760739 by Steve.Robb

	ThreadSanitizer fix for FQueuedThread::TimeToDie.

Change 3760763 by Steve.Robb

	ThreadSanitizer fix for GRunRenderingThreadHeartbeat.
	Removal of unnecessary/dangerous initializer for GMainThreadBlockedOnRenderThread.

Change 3760793 by Steve.Robb

	Some simple refactoring to remove some volatile reads of BufferStartPos and BufferEndPos.

Change 3760817 by Steve.Robb

	ThreadSanitizer fixes for FAsyncWriter::BufferStartPos and BufferEndPos.

Change 3761331 by Josh.Engebretson

	UnrealBuildTool enforcement of Development and Debug configurations in existing .csproj

	#jira UE-52416

Change 3761521 by Steve.Robb

	ThreadSanitizer fixes for FEvent::EventStartCycles and EventUniqueId.

Change 3763117 by Graeme.Thornton

	PR #3722: Optimising FPaths::IsRelative() (Contributed by jovisgCL)


Change 3763358 by Graeme.Thornton

	Ensure that all branches within FGenericPlatformMisc::RootDir() produce an absolute path with no duplicate slashes
	Remove relative->abs conversion of root dir from FPaths::MakeStandardFilename(), now that we know RootDir() always returns an absolute path

	Derived from the content of this PR:
	PR #3742: Treat RootDirectory the same way as Standardized (Contributed by TroutZhang)


Change 3764058 by Graeme.Thornton

	Generate a .code-workspace file for the current workspace. Allows foreign projects to "mount" the UE4 folder so that the engine tasks are avaible, and all engine source is visible to VSCode for searching purposes

	#jira UE-52359

Change 3764705 by Steve.Robb

	Better handling of whitespace in ImportText_Internal() for set and map properties.
	Containers are now emptied upon import failure, to avoid leaving bad container states (unhashed, partial data).
	Fix to USetProperty's temp buffer size to avoid buffer overruns.
	Duplicate map keys are now skipped during import, same as USetProperty's behavior.

Change 3764731 by Steve.Robb

	Don't re-run UHT if only source files have changed in the same folder as headers.  This was already done for hot reload, but there's no reason why it should be limited to that.

Change 3765923 by Graeme.Thornton

	VSCode - "taskName" -> "label" for C# build tasks

Change 3766018 by Steve.Robb

	constexpr constructor for TAtomic.

Change 3766037 by Steve.Robb

	Misc tidyings in HotReload.cpp.

Change 3766046 by Steve.Robb

	ThreadSanitizer fixes to ENamedThreads::RenderThread and ENamedThreads::ENamedThreads_Local.

Change 3766288 by Steve.Robb

	Improved efficiency of adding/removing elements to UGCObjectReferencer::ReferencedObjects.

Change 3766374 by Josh.Engebretson

	Fix issue with ini quoted value comparison

	#jira UE-52066

Change 3766532 by Josh.Engebretson

	PR #3680: Added NetSerialize to FDateTime fixing UE-22533 (Contributed by druhasu)
	#jira UE-46156

Change 3766740 by Steve.Robb

	TMultiMap::Append added.

Change 3767523 by Steve.Robb

	ThreadSanitizer fix for UE4Delegates_Private::GNextID.

Change 3767601 by Steve.Robb

	ThreadSanitizer fix for FStats::GameThreadStatsFrame.

Change 3770567 by Ben.Marsh

	Add a FAnnotatedArchiveFormatter interface which allows querying structural type information that may not be in binary archives.

Change 3770826 by Ben.Marsh

	Move StructuredArchive implementation into Core, so primitive types can implement serialization overloads for it.

Change 3770875 by Steve.Robb

	Redundant UScriptStruct::PostLoad removed, which was causing a race condition in async loading.  This was re-establishing the CppStructOps, but that is unnecessary because native classes cannot change as a result of a load - only BP structs can, and they don't have CppStructOps.

Change 3772167 by Ben.Marsh

	Add a context-free binary formatter that can serialize tagged data. This functions as a lower-overhead binary intermediate format for JSON data.

Change 3772248 by Steve.Robb

	ThreadSanitizer fixes to FMalloc call counters.

Change 3772383 by Ben.Marsh

	Separate archive metadata from FArchive into FArchiveContext, so it can be safely exposed to consumers of FStructuredArchive.

Change 3772906 by Graeme.Thornton

	TextAssetCommandlet - Utility commandlet for testing/converting to text asset format

Change 3772932 by Ben.Marsh

	Fix "String:" prefix not being stripped from escaped string values.

Change 3772942 by Graeme.Thornton

	Add experimental setting to enable in-editor text asset format functionality
	Add "export to text" option into the content browser asset actions context menu

Change 3772955 by Ben.Marsh

	Add a new "stream" compound type to FStructuredArchive, which allows serializing a sequence of elements similarly to an array, but without serializing an explicit size. Allows passing through data to an underlying binary archive without breaking compatibility.

Change 3772963 by Ben.Marsh

	Allow querying record keys and stream lengths from annotated archive formatters, since these archives have markup for field boundaries.

Change 3773010 by Graeme.Thornton

	Added CORE_API to FArchiveFromStructuredArchive
	Gave text asset format experimental option a slightly less random tooltip comment

Change 3773057 by Ben.Marsh

	Add a flag to FArchive to determine whether the archive is text (IsTextFormat()).

	Add support for seeking within FArchiveFromStructuredArchive. For text formats, data is serialized to an in-memory buffer, with names and objects serialized as indices into an array. For non-text formats, data is serialized directly to the underlying archive.

	Also rename FStructuredArchive::TryEnterSlot() to TryEnterField().

Change 3773118 by Steve.Robb

	TSignedIntType and TUnsignedIntType type traits for getting an integer type of a given size.

Change 3773122 by Steve.Robb

	TAtomic fixes for pointer arithmetic.
	TSignedIntType used instead of reimplementing its own trait.

Change 3773123 by Steve.Robb

	Unit tests for TAtomic.

Change 3773138 by Steve.Robb

	Run numeric tests on integer types instead of basic tests.
	Fix for compiler warnings when subtracting from unsigned atomics.

Change 3773166 by Steve.Robb

	Refactoring of arithmetic operations into its own class, then basing the pointer and integral versions on that.

Change 3774216 by Gil.Gribb

	UE4 - Fix rare crash in the pak precacher immediately after unmounting a pak file.

Change 3774426 by Ben.Marsh

	Copy all C# tools to a staging directory before compiling them. This prevents access violations when compiling tools like iPhonePackager that reference DotNETCommon, and ensures we strip NotForLicensees folders out of them all.

	See: https://answers.unrealengine.com/questions/726010/418-will-not-build-from-source.html

Change 3774658 by Ben.Marsh

	Improve error reporting while generating intellisense for project files. Include the name of the target being compiled, and allow project file generation to continue without it.

Change 3775141 by Ben.Marsh

	Always output HTML5 diagnostics at "information" verbosity, to avoid every line being prefixed with "WARNING:" and screwing up the EC postprocessor.

Change 3775459 by Ben.Marsh

	Removing .NET Framework Perforce DLL as runtime dependency of engine third party library. The actual library is linked statically.

Change 3775522 by Ben.Marsh

	UGS: Treat .uproject and .uplugin files as code changes.

Change 3775597 by Ben.Marsh

	Fix post-build steps for plugins not being executed.

	#jira UE-52754

Change 3777895 by Graeme.Thornton

	StructuredArchiveFromArchive - An adapter class for wrapping an existing FArchive with a structured archive

Change 3777931 by Graeme.Thornton

	Refactored FArchiveUObjects serialization code into some static helpers
	Added FArchiveUObjectFromStructuredArchive which allows the adaption of a structured archive into an FArchive that supports the extra UObect serialization functions for weak/soft pointers

Change 3777942 by Graeme.Thornton

	Added missing CORE_API to FStructuredArchive::FStream
	Added FStructuredArchive::FSlot insertion operator for char
	Added specialization of TArray<uint8> serializer for structured archives which serializes the contents as one value

Change 3778084 by Graeme.Thornton

	Adding FPackageName::GetTextAssetPackageExtension() to access the file extension we use for text asset files

Change 3778096 by Graeme.Thornton

	Add a constructor to FArchiveUObjectFromStructuredArchive that takes a slot and passes it to the base class

Change 3778389 by Josh.Engebretson

	Fix an optimization issue with CPU benchmarking
	Add better support for debugging/testing local rocket builds

	UDN Link: https://udn.unrealengine.com/questions/400909/command-scalability-auto-gives-inaccurate-cpu-benc.html

	#jira UE-52192

Change 3778701 by Josh.Engebretson

	Ensure plugin content folders are mounted consistently.  Fixes TryConvertFilenameToLongPackageName failing to work on plugin assets

	UDN Link: https://udn.unrealengine.com/questions/276386/tryconvertfilenametolongpackagename-fails-for-plug.html

	#jira UE-40317

Change 3778832 by Chad.Garyet

	Adding enterprise path support for PCB's for UGS

Change 3780258 by Graeme.Thornton

	TextAssetCommandlet - Accumulate timings for loading packages and saving packages

Change 3780463 by Graeme.Thornton

	CryptoKeys improvements
	 - Enable CryptoKeys plugin by default
	 - Attempt to inherit settings from the old system by default
	 - Hide ini/index encryption settings from packaging settings and just inherit previous values into new system

	Minor UBT change to remove a trailing comma from the end of encryption/signing key binary strings

Change 3780557 by Ben.Marsh

	Fix LoginFlow module not being precompiled for the binary release.

Change 3780846 by Josh.Engebretson

	Improve filename to long package name resolution when provided a relative path

Change 3780863 by Ben.Marsh

	UAT: Add a better error message when a C# project has an invalid reference.

Change 3780911 by Ben.Marsh

	Update the BuildEditorAndTools.xml script to allow submitting archived binaries to Perforce.

	The "Submit To Perforce For UGS" node creates a zip of all the binaries that have been built, and submits it to the stream specified by the 'ArchiveStream' argument.

Change 3780956 by Josh.Engebretson

	Add support for ! (RemoveKey) config command to UBT

	UDN Link: https://udn.unrealengine.com/questions/397267/index.html

	#jira UE-52033

Change 3782957 by Robert.Manuszewski

	UE4 - Fixed a linear search in EDL that caused performance problems for very large maps.

Change 3784503 by Ben.Marsh

	Optimizations for FStructuredArchive:

	* Store the depth explicitly in element objects, to avoid having to loop through the scope stack to find it.
	* Prevent shrinking of arrays when removing elements.
	* Add an inline allocator to the scope and container stacks.

Change 3784700 by Ben.Marsh

	Remove the inline allocator from FStructuredArchive; checking whether the inline or backup allocator is being used is slower than just allocating up-front.

Change 3784989 by Ben.Marsh

	Compile out all the FStructuredArchive validation code when WITH_TEXT_ARCHIVE_SUPPORT = 0.

Change 3786860 by Gil.Gribb

	UE4 - Remove no buffering flag from windows async IO because it disabled the disk cache entirely.

Change 3787159 by Ben.Marsh

	Guard against UE4.0 backwards compatibility path when determining if an engine is a source distribution.

Change 3787493 by Josh.Engebretson

	Parallel pak generation now uses MaxDegreeOfParallelism option which is now set to the number of CPU cores
	Moved cryptography settings parsing out of threaded CreatePak method to avoid concurrency issue in ConfigCache.TryReadFile
	Fix for multiple threads parsing ini keys (PR 3995)

	#PR 3995
	#jira 52913
	#jira 49503

Change 3787773 by Steve.Robb

	Fix for missing final values from FOREACH_ENUM_ macros.

Change 3788287 by Ben.Marsh

	TBA: Add checks in debug builds that key names in maps and records for FStructuredArchive are unique.

Change 3788678 by Ben.Marsh

	Fix compile error due to inability to instantiate TArray<> of forward declared struct. Convert set of key names to an array to avoid including Set.h in public header for FStructuredArchive.

Change 3789353 by Graeme.Thornton

	Removed unused/rotten modes from TextAsset commandlet.
	Used existing "-iterations=n" switch to control a global iteration over the given command. Useful for performance testing.

Change 3789396 by Ben.Marsh

	Move code to validate container keys/sizes into DO_GUARD_SLOW checks, and allocate container metadata instances dynamically to fix problems with references to things not declared in headers that can't be included from StructuredArchive.h

Change 3789772 by Ben.Marsh

	Always strip trailing slashes from the end of paths specified by .build.cs files; they can cause quoted paths to be escaped on the command line.

Change 3790003 by Ben.Marsh

	TBA: Rename FStructuredArchive::EElementType::Object to FStructuredArchive::EElementType::Record.

Change 3790051 by Steve.Robb

	PIE is disabled during a hot reload.
	Hot reload in editor is disabled during PIE.
	Hot reload from IDE is deferred until after PIE is exited.
	Compiling multiple times before a hot reload (e.g. compiling multiple times in PIE) will now load the most recent change.

	#jira UE-20357
	#jira UE-52137

Change 3790709 by Steve.Robb

	Better move support for TVariant.
	EVariantTypes switched over to using an enum class to aid debugger visualization.

Change 3791422 by Ben.Marsh

	TBA: Return the type of a field from an annotated archive formatter at the point that we enter it, rather than querying all the time.

Change 3791489 by Graeme.Thornton

	TBA: Change StructuredArchiveFromArchive adapter to use the archive.Open() result directly, now that it's a slot and not a record

Change 3792344 by Ben.Marsh

	Improvements to base64 encoding library.

	* Now supports encoding and decoding with ANSICHAR and WIDECHAR implementations.
	* Added support for decoding base-64 blobs without padding marks.
	* Added support for decoding into pre-allocated buffer.
	* Added constexpr functions for determining the encoded and maximum decoded size of an input buffer.
	* Prevent writes past the end of allocated buffer (no longer need to manually remove padding bytes).

Change 3792949 by Ben.Marsh

	TBA: Rename FAnnotatedArchiveFormatter to FAnnotatedStructuredArchiveFormatter.

Change 3794078 by Robert.Manuszewski

	Fixing a crash that could happen when FGCObjects were constructed and destructed when shutting down the engine

	#jira UE-52392

Change 3794413 by Ben.Marsh

	TBA: Remove the element type parameter to SetScope(). It isn't really needed; we can just assume the element ID correctly identifies the item on the stack.

Change 3794731 by Ben.Marsh

	TBA: Optimize creation of stack elements for empty slots in FStructuredArchive. This saves a lot of bookkeeping when serializing a large number of individual fields. Since only one slot can be active at a time (and it only exists temporarily, until we write into it), we can just store the element ID assigned to it in a member variable.

Change 3795081 by Ben.Marsh

	UBT: Move LinuxCommon.cs into Platform/Linux folder.

Change 3795137 by Ben.Marsh

	UBT: Allow modules to specify private compiler definitions from the build.cs file, only visible within that module (via the "PrivateDefinitions" property).

Change 3795247 by Ben.Marsh

	Fix missing header when creating a new interface from the editor new code wizard.

	#jira UE-53174

Change 3796025 by Graeme.Thornton

	Fixed some deprecated "Definitions" warnings in OpenCV build files

Change 3796103 by Graeme.Thornton

	Disable experimental text asset option - it does nothing useful yet.

Change 3796157 by Graeme.Thornton

	Fix path type mismatch in visual studio source code accessor meaning that the DTE comms wouldn't identify a running instance of VS as having the current solution open.

	#jira UE-53206

Change 3796315 by Ben.Marsh

	Move Formatter to the correct position for initializer.

	#jira UE-53208

Change 3797082 by Ben.Marsh

	UAT: Work around for exception thrown by launching cook with "-platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1". Anrdoid_ETC1 is not a valid platform (it's a cook platform), and can't be parsed by UAT.

	#jira UE-53232

Change 3799050 by Ben.Marsh

	Make UnrealPak.version files writable for Mac and Linux.

Change 3801012 by Graeme.Thornton

	VSCode - Update source accessor to use code workspace as it's target, rather than just the project directory

Change 3801214 by Gil.Gribb

	UE4 - Remove assert to work around minor problem with lock free lists.

	#jira UE-49600

Change 3801219 by Steve.Robb

	WeakObjectPtrs now warn when casting away const.

Change 3801299 by Graeme.Thornton

	Fix quote issue with foreign project build tasks on PC

Change 3803292 by Graeme.Thornton

	Fix crash on startup when using cook-on-the-side. Force a flush of the asset registry background scanning when creating the cook-on-the-side platform registries

Change 3803559 by Steve.Robb

	TSAN fix for FMalloc::MaxSingleAlloc.

Change 3803735 by Graeme.Thornton

	Last set of cryptokeys changes
	 - Added some comments for editor exposed settings
	 - Split "encrypt assets" option into "encrypt uassets" and "encrypt all assets"

Change 3803929 by Ben.Marsh

	UGS: Show an in-place error panel when a project fails to open, allowing the user to retry and have their tabs saved instead of creating a modal dialog.

Change 3624590 by Steve.Robb

	AddReferencedObjects now generates a compile error with containers of UObject*s where the UObjectType is forward-declared, as these which won't be added to the reference collector.
	Tidy-up of existing calls to AddReferencedObjects.

Change 3629473 by Ben.Marsh

	Build: Rename the option for embedding source server information in PDB files for installed engine builds.

Change 3632894 by Steve.Robb

	VARARG* macros deprecated and usage replaced with variadic templates.

Change 3640704 by Steve.Robb

	MakeWeakObjectPtr added, which deduces a TWeakObjectPtr type from a raw pointer type.
	Fix to TWeakObjectPtr's constructor which implicitly removed const.
	Fixes to everything which didn't compile as a result.

Change 3650813 by Graeme.Thornton

	Removed FStartupPackages and associated code

Change 3651000 by Ben.Marsh

	Return the stack size from FPlatformStackWalk::CaptureStackBacktrace() rather than checking for the first null pointer, to prevent truncated callstacks if parts of the stack are zeroed out.

	#jira UE-49980

Change 3690842 by Steve.Robb

	FPlatformAtomics::AtomicRead added - needs optimizing.
	AtomicRead() used in FThreadSafeCounter::GetValue().

Change 3699416 by Steve.Robb

	Fix to debugger visualization of TArray with a TInlineAllocator or TFixedAllocator.
	Improved readability of TSparseArray visualization.

Change 3720812 by Steve.Robb

	Atomic functions for 8-bit and 16-bit.
	Android, Linux and Switch implementations now just use the Clang implementation.
	AtomicRead64 deprecated in favor of the int64* AtomicRead overload.

Change 3722698 by Steve.Robb

	VS debugger visualizers for TAtomic.

Change 3732270 by Steve.Robb

	Relaxed stores and loads.

Change 3749315 by Graeme.Thornton

	If UAT is invoked with platforms in both the -platform and -targetplatform command line switches, build using all of them rather than just the ones in -targetplatform

	#jira UE-52034

Change 3750657 by Josh.Engebretson

	Fixed issue when debugging editor cook/package and project launch operations

	#jira UE-52207

Change 3758514 by Steve.Robb

	Fixes to FString::Printf having non-literals being passed as its formatting string.

Change 3763356 by Steve.Robb

	ENamedThreads::RenderThread and ENamedThreads::RenderThread_Local encapsulated by getters and setters.

Change 3770549 by Steve.Robb

	Removal of obsolete PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS and PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES.
	Tidy up of existing code which uses it.

Change 3770553 by Ben.Marsh

	Adding structured serialization API to Core/CoreUObject for use with text-based assets.

	* FStructuredArchive abstracts an archive which is made up of compound types (records, arrays, and maps). Values are stored in slots within these types.
	* Records are string -> value dictionaries where the key names can be compiled out in non-editor builds or when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Maps are string -> value dictionaries where the key names are present regardless of the build type.
	* Proxy objects are defined to express the context for serialization (FStructuredArchive::FRecord, FStructuredArchive::FArray, FStructuredArchive::FMap, FStructuredArchive::FSlot) which allows basic validation through static typing. These objects act as lightweight handles, and can be cheaply constructed and passed around on the stack. Most serialization to and from the archive is done through these objects.
	* Runtime checks perform additional validation to ensure that serialized data is well formed and written in a forward-only manner, regardless of the underlying archive type.
	* The actual input/output format is determined by a separate interface (FArchiveFormatter). Context validation (always causing matching LeaveArray for every EnterArray, etc...) is done by FStructuredArchive, so implementing these classes is fairly trivial. FArchiveFormatter can be de-virtualized in non-editor builds, where WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Includes implementations of FArchiveFormatter for binary and JSON formats.

Change 3771105 by Steve.Robb

	Deprecation warnings for PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES and PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS.
	Fix for incorrect warning formatting on Clang platforms.

Change 3771520 by Steve.Robb

	Start moving Clang-using platforms' pre-setup stuff into a Clang-specific header.

Change 3771564 by Steve.Robb

	More common macros moved to the Clang pre-setup header.

Change 3771613 by Steve.Robb

	EMIT_CUSTOM_WARNING_AT_LINE moved to ClangPlatformCompilerPreSetup.h.

Change 3772881 by Ben.Marsh

	Add support for serializing FName and UObject through FStructuredArchive.

	In order to allow custom linker behavior when serializing objects:

	* The constructor to JSON input formatter now takes a delegate to convert a string object name into a UObject pointer.
	* The constructor to tagged binary formatter takes a delegate to serialize a UObject pointer into any form it chooses (likely an integer index into the import table)

	Object and name types are stored as strings in JSON, using an "Object:" or "Name:" prefix to differentiate them from regular strings. Any strings that already contain one of these prefixes are prepended with a "String:" prefix (as is any string that already has a "String:" prefix).

Change 3772941 by Graeme.Thornton

	Make build work when including StructuredArchive.h from core container types
	Added standard header to new files
	Add structured archive serializer for TArray
	Fix bug in structured archive where containers weren't being popped from the scope stack

Change 3772972 by Ben.Marsh

	Add an adapter which presents a legacy FArchive interface to a FStructuredArchive slot.

	Data is serialized into this slot as a stream of elements; raw data is buffered up into fixed size chunks, names and objects are serialized separately.

	When used with FBinaryArchiveFormatter, this should result in all data being passed through to the underlying archive in a backwards compatible way, wiith no additional bookkeeping fields.

Change 3773006 by Ben.Marsh

	Rename FStructuredArchive::FRecord::EnterSlot() to EnterField().

Change 3773013 by Steve.Robb

	bUseInlining target rule added to UnrealBuildTool, which defaults to true, to allow inlining to be disabled for debugging purposes.

Change 3774499 by Ben.Marsh

	Minor fixes for FStructuredArchive related classes:

	* Text-based archive formats are now compiled out when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Fixed issue with FTaggedBinaryArchiveFormatter state becoming corrupted when looking ahead at field types.
	* FArchiveFieldName constructor is now explicit, to fix cases where strings were being passed directly to serialize functions.

Change 3774600 by Ben.Marsh

	Add CopyFormattedData() function, which can copy data from one formatter to another. Add a test case to SerializationAPI that converts from data -> JSON -> binary -> JSON -> data.

	This function can be used to implement a generic visitor pattern, by implementing a FArchiveFormatter which receives the deserialized data.

Change 3789721 by Ben.Marsh

	TBA: Split FTaggedBinaryArchiveFormatter into separate classes for reading and writing.

Change 3789920 by Ben.Marsh

	TBA: Support automatic coercion between any numeric types in tagged binary archives. Also report the smallest type that can contain a value, rather than just in32/double.

	#jira UECORE-364

Change 3789982 by Ben.Marsh

	TBA: Change FStructuredArchive::Open() to return a slot, rather than a record, to make it easier to implement a raw FArchive adapter.

Change 3792466 by Ben.Marsh

	TBA: Better handling of raw data in text based assets. Short sequences of binary data are Base64 encoded as a single string. Longer sequences are stored as an array of Base64 encoded lines, push a SHA1 hash to detect cases where the data was merged incorrectly.

	In order to allow inference of the correct type for a field, other fields called "Base64" will be escaped to "_Base64", and any field beginning with "_" will have an additional underscore inserted. Reading files back in reverses these transformations.

Change 3792935 by Ben.Marsh

	TBA: Rename FArchiveFormatter to FStructuredArchiveFormatter for consistency with FStructuredArchive.

Change 3795100 by Ben.Marsh

	UBT: Rename the ModuleRules Definitions property to PublicDefinitions, to make its semantics clearer.

Change 3795106 by Ben.Marsh

	Replace all internal usages of ModuleRules.Definitions, and replace it with ModuleRules.PublicDefinitions.

Change 3796275 by Ben.Marsh

	Fix paths to Version.h includes from resource files.

Change 3800683 by Josh.Engebretson

	Remove WER from Mac and Linux crash reports in favor of unified runtime-xml format
	#jira UE-50073

Change 3803545 by Steve.Robb

	TWeakObjPtr const-dropping assignment fix.
	Fixes to change.

[CL 3805231 by Ben Marsh in Main branch]
2017-12-12 18:32:45 -05:00
Marc Audy
74f7654eb7 Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3780923)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3780878 by Nick.Darnell

	UMG - Providing more information when the compile fails to find a bindable widget.


Change 3780855 by Gil.Gribb

	UE4 - Fixed a linear search in EDL that caused performance problems for very large maps. Saves half the load time in FN-BR.


Change 3780803 by Thomas.Sarkanen

	Dont create animation tasks for skeletal meshes that have no anim instance

	This avoids some wasted work for non-animated attachments, such as pickaxes

	#jira FORT-61523 - Don't create anim worker tasks if no AnimBP


Change 3780741 by Yenal.Kal

	#jira FORT-60177

	Fixed the bug where the anim branching points (begin and end) may be triggered twice incorrectly.

Change 3780663 by Gil.Gribb

	UE4 - Batching for audio thread commands.


Change 3780466 by Ben.Marsh

	Add error matcher for generic Microsoft errors (eg. 'cl : Command line error D8049 : command line too long to fit in debug record')

Change 3779937 by Nick.Darnell

	UMG - Adding an accessor on UUserWidget to get the owning player state easier, since it's a common operation.


Change 3779858 by Sam.Zamani

	#http
	use separate "-multihomehttp" instead of "-multihome" for routing http socket

	#jira FORT-61666
	#tests none

Change 3779288 by Michael.Trepka

	Changed FMacConsoleOutputDevice::Serialize to use FString's GetNSString() instead of converting the string using FPlatformString::TCHARToCFString to make it safer in case of garbage text passed in Data

	#jira FORT-59762

Change 3779062 by Mike.Fricker

	Merged CL 3731188 and CL 3733311 from //UE4/Dev-Editor.

	----

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.


Change 3778954 by Nick.Darnell

	Slate - Making the Horizontal and Vertical analog keys configurable in the navigation config.  Tweaking how fast the navigation is with the analog stick, trying to tune the feeling.


Change 3778896 by Ben.Marsh

	Separate FNameEntrySerialized from FNameEntry, rather than deriving from it. It has to be allocated differently, and many fields cannot be shared between the two.

	#jira

Change 3778807 by Ben.Marsh

	Fix Tencent include paths not registering if workspace directory contains a space.

	Tencent include paths currently have a trailing backslash, and this is surrounded by quotes if the root directory contains a space. The backslash is interpreted as escaping the trailing double quote.

	#jira

Change 3778686 by Luke.Thatcher

	 Reduced impact of dynamic vertex buffer RHI stall in D3D12
	 - In most cases we can avoid the stall if the vertex buffer has never been used before.
	 - Only when a buffer has an existing SRV do we need to stall.

	 - Also, delete copy and move constructors of FD3D12ResourceLocation. Moving or copying an instance of this class leads to double free crashes, so this is now a compile error rather than a runtime crash.

	This saves an average of 2ms frame time in a StW lastperftest replay, with r.screenpercentage 10.

	#jira FORT-61390

Change 3778679 by Thomas.Sarkanen

	Fix Linux server crash - dont attempt to run threaded work in a single-threaded environment

	We dont attempt to run animation update work multi-threaded in the same conditions that we didnt attempt to run animation eval work previously.

	#jira FORT-61548

Change 3778591 by Ben.Woodhouse

	Add build config to FPSChart HTML output

	#jira FORT-56478

Change 3778175 by ben.marsh

	Remove code to trigger an ensure on Arxan guards. We already send analytics for this, and don't need this legacy path. There is a large number of incoming ensures with this callstack that are clogging up crash reporter.

	Will remove all the surrounding code in a later update to a development branch.

	#jira

Change 3777750 by Chris.Gagnon

	- Slate now supports a CustomBoundary Navigation type wich allows a custom handler if the boundary is hit.
	  - This provides the ability to have normal navigation while within the boundary and the custom function only on the boundary.
	  - This differs from Custom which is a full override of the navigation behavior.



Change 3777678 by Bob.Tellez

	#UE4 Fix a bug that was causing fastpath nodes in non-nativized BPs to not be fastpath


Change 3776962 by Bob.Tellez

	#UE4 Fix warning about missing virtual destructor by making a struct final (like other RHICommands)


Change 3776656 by Thomas.Sarkanen

	Fix notifies not getting fired in cases where AlwaysTickPose was set on skeletal mesh components

	This was causing AIs to get stuck in montage playback in some circumstances

	#jira FORT-61324, FORT-60558


Change 3776655 by Bob.Tellez

	#UE4 CIS fix after 3776629


Change 3776650 by Bob.Tellez

	Counting uplugin and uproject files as code changes so UGS will trigger code builds on checkins containing these files


Change 3776649 by Nick.Darnell

	UMG - Fixing a rare crash when destructing a widget in the designer.  It's trying to remove widgets from a half garbage collected panel.


Change 3776629 by Bob.Tellez

	#UE4 Using a more efficient data structure for keeping track of visited nodes when verifying EDL.


Change 3776328 by James.Golding

	Add command line option (-statnamedevents) for enabling named events



Change 3776024 by Nick.Darnell

	Slate - Adding an accessor to SSafeZone to get the amount of padding that will be added, given some scale.


Change 3775569 by Gil.Gribb

	UE4 - Fixed bugs with r.DelaySceneRenderCompletion


Change 3775543 by Luke.Thatcher

	 [XBOXONE] [~] Remove stall in D3D12 CreateRHIBuffer
	 - Buffer update is enqueued as a task on the RHI thread instead of stalling the RHI thread for the duration of the update.


Change 3775488 by Thomas.Sarkanen

	Prevented skeletal meshes that are not being ticked due to URO from dispatching tick tasks

	#jira FORT-61157 - Run anim update on worker, even if not visible

Change 3775219 by Bob.Tellez

	#UE4 Dont SerializeThumbnails when calling savepackage while editoronly data is excluded (cooking). This saves a lot of memory while cooking


Change 3774886 by Mike.Fricker

	Fixed occasional crash when backing out to lobby
	- Don't force DF data to be updated when the mesh isn't in the world or has no scene interface

	#jira FORT-60863

Change 3774767 by Ori.Cohen

	Fix race condition for creating statid in test configs


Change 3774682 by Bob.Tellez

	#UE4 Don't bother clearing cached platform data during shutdown purge since there may be a lot of it and it takes a while to destroy it.


Change 3774621 by Bob.Tellez

	#UE4 Move Tree rebuilding during cook from Serialize to PreSave to avoid building the tree multiple times for a single platform. Also properly clear out CacheMeshExtendedBounds.


Change 3774201 by Gil.Gribb

	UE4 - Fixed rare crash caused by unmounting pak files.


Change 3773920 by Gil.Gribb

	UE4 - Added experimental option r.StartPrepassParallelTranslatesImmediately which allows the parallel translate tasks from the prepass to start before we init shadows. Disabled by default.


Change 3773896 by Thomas.Sarkanen

	Push non-rendered anim updates back onto the worker thread

	Now when meshes are set to EMeshComponentUpdateFlag::AlwaysTickPose, we optionally kick of a task to perform parallel update only (no evaluation).

	#jira FORT-61157 - Run anim update on worker, even if not visible


Change 3773886 by Gil.Gribb

	UE4 - Reduced r.RHICmdMinCmdlistForParallelSubmit from 2 to 1.


Change 3773882 by Gil.Gribb

	UE4 - Improved profiler markers when they are used without stats to cover the task graph and some things related to the parallel renderer.


Change 3773461 by Gil.Gribb

	UE4 - Increased the granularity of the ParallelFor blocks for greater load balancing.


Change 3773459 by Gil.Gribb

	UE4 - Adds TLS caches for MallocBinned2 to the Audio thread.


Change 3773458 by Gil.Gribb

	UE4 - Added an experimental option to do the slate render before waiting for the rendering tasks.


Change 3773011 by Robert.Manuszewski

	Header (uasset) and export (uexp) files will now be compared seperately when running cook commandlet with -diffonly to avoid situations where a mismatch in size of the header produces more differences between exports.

	+ Renamed ini setting to ignore header differences from SkipHeaderDiff to IgnoreHeaderDiff


Change 3772867 by Thomas.Sarkanen

	Nativization now correctly generates and builds code for "Client" builds

	Overall this is a bunch of hacks, but necessary for nativization to work at present. Once the cooker and UAT both have a concept of "Client" targets, this can be implemented properly.
	Instead of building to a "Client" directory, we build to "Game" for client-only platforms (like PS4, XboxOne)
	Also we need to add "Client" targets to the whitelist for the nativized assets plugin, as UBT still thinks it is building for "Client"

	#jira FORT-52823 - Nativizing Player Animation Blueprints

Change 3772408 by Robert.Manuszewski

	Cook commandlet will now report full property name when running a diff against the existing cook (-diffonly)


Change 3772359 by Thomas.Sarkanen

	Improvements to the Cpp backend to allow VC++ to compile nativized code more effectively

	Added a new scoped helper to wrap areas of the code in PRAGMA_DISABLE_OPTIMIZATION. This helps with functions that are large tables or long lists of initializations.
	Split anim node initialization up into functions, called from a seperate function dedicated to initializing anim nodes. This splits the 5k+ line constructor into mutiple smaller functions, which the compiler has no problems with.
	Overall (along with splitting up the anim BP into functions in the asset) this reduces compilation time for the worst-case compilation unit from ~11m 40s to ~2m 32s.

	#jira FORT-52823 - Nativizing Player Animation Blueprints

Change 3771975 by Zak.Middleton

	Fix character proxies doing up to two floor check when only rotation changes. Add some optional verbose logging to FindFloor() and ComputeFloorDist().

	#jira FORT-61134

Change 3771421 by Ori.Cohen

	Fix CIS


Change 3771052 by Robert.Manuszewski

	Package diff improvements (-diffonly mode for cooker). Exposed max diffs to report to ini and added the ability to suppress header differences reporting as they are usually a result of differences in exports anyway.


Change 3771039 by Bob.Tellez

	#UE4 Allowing use of -FPS in PGO profile builds


Change 3770747 by Ori.Cohen

	Added missing stat named events for anim bp


Change 3769616 by Arciel.Rekman

	UBT: Use response files for compiler when compiling for Linux.

	- Some command lines are too long when cross-compiling on Windows, which is a problem for non-unity builds (or local changes that result in exclusion of checked out files from the lumped units).

Change 3769457 by Gil.Gribb

	UE4 - Added eviction to r.DoLazyStaticMeshUpdate. It just removes 10 prims a frame in a rolling fashion.


Change 3769136 by Michael.Noland

	Engine: Improve IsServerDelegateForOSS to allow it to use the play world during PIE even if no context was passed in


Change 3768736 by Robert.Manuszewski

	More debug info for ensure in FLinkerSave when a name that has not yet been mapped is being serialized

	#jira FORT-60943

Change 3768634 by Robert.Manuszewski

	Small optimization to FEDLCookChecker::Verify function


Change 3768603 by Robert.Manuszewski

	Merging CL #3766740 by Steve.Robb

	TMultiMap::Append added.


Change 3768586 by Ben.Woodhouse

	csv profiler screen message


Change 3768506 by Thomas.Sarkanen

	Duplicating CL 3764661 from Paragon:

	Only update Children attached to Sockets in USkeletalMeshComponent::PostBlendPhysics().
	Saves ~20% of STAT_UpdateChildTransforms and ~10% of STAT_UpdateLocalToWorldAndOverlaps in 5ofEach_Dusk_vs_Dusk automation test.

	#jira OR-46341

	#tests LaneMinionFXTests, monolith w/ full teams.

Change 3768504 by Thomas.Sarkanen

	Duplicating CL 3758315  from Paragon:

	Optimized PostAnimEvaluation when URO is skipping a frame with no interpolation. Skip unnecessary work.
	PreEvaluateAnimation() is now only called if we're about to evaluate anims. PostEvaluateAnimation() is also called only if we have evaluated animations.
	Therefore PostEvaluateAnimation() has been pulled inside of PostAnimEvaluation() instead of FinalizeTransforms.
	Added a call to ConditionallyDispatchQueuedAnimEvents() in the event that we're not calling PostBlendPhysics because we have not evaluated or interpolated anims.
	Added missing call to PostEvaluateAnimation() for PostProcessAnimInstance.

	#jira OR-46341

	#tests minion FX perf map, lane minion test map, monolith match with 2 full teams.

Change 3768097 by Bob.Tellez

	#UE4 Fix non-editor CIS


Change 3767957 by Bob.Tellez


	#UE4 Fix an issue that was causing FullLoadAndSave to fail to cache platform data for textures that were created by landscape on mobile and another issue that caused parallel saving to fail in landscape (when cooking for mobile targets)


Change 3767906 by Mike.Fricker

	Add Blueprint functions to query parameters from MIC

	- GetScalarParameterValue
	- GetTextureParameterValue
	- GetVectorParameterValue

	MIDs already had these functions, but MICs did not.


Change 3767737 by Max.Preussner

	Engine: Fix for external textures referenced by a material before being associated with a media player never having their uniform expressions recached

	#author jack.porter

	#jira FORT-59777

Change 3767735 by Bob.Tellez

	#UE4 Setting Opened to false in FOutputDeviceFile::TearDown so if the device file gets initialized again it will do the same initialization logic as the first time.

	#jira FORT-60918

Change 3767244 by Ethan.Geller

	#jira FORT-60885 Merge in fix for memory leak from 4.18.1.


Change 3766567 by Marc.Audy

	Fix initialization ordering warnings

Change 3766443 by Jian.Ru

	Submit PSO locking fix again as it has passed local tests


Change 3766362 by Ori.Cohen

	Added the ability to get concurrent captures in Test configurations without having to turn full stats on


Change 3766277 by Marc.Audy

	Shrink Skinned and Skeletal Mesh Component, FBodyInstance, and UBodySetup

Change 3766275 by Marc.Audy

	Better pack UTexture* classes

Change 3766272 by Thomas.Sarkanen

	Fixes to enable auto-nativization for animation blueprints

	For blend profiles in particular, I've added subobject support to the fake import table building for nativized assets:
	- In FEmitterLocalContext::FindGloballyMappedObject, if we dont find the referenced asset then we traverse the object's outer chain if it is a subobject. We add it to UsedObjectInCurrentClass if we find its outer.
	- Updated the structure used to build the fake import table to include a specified outer. Beforehand we assumed that all objects referenced by the import table were 'top-level'.
	- Updated the fake import table building code in FLinkerLoad::CreateDynamicTypeLoader() to use the new specified outer if found. This asserts if it couldnt find the outer in the already-parsed dependencies (as it reverse-iterates). If in the general case thius turns out to be a problem we can move this to a two-pass system.

	Disabled fast-path optimization when running a native anim BP, as native code is faster!

	#jira FORT-52823 - Nativizing Player Animation Blueprints
	#jira FORT-57378 - Perf optimization: animation blueprint improvements


Change 3766215 by Marc.Audy

	Shink FFromatContainer from 88 bytes to 24 by storing in TSortedMap instead of TMap


Change 3765664 by Michael.Noland

	Engine: Add support for sets to FJsonObjectConverter::JsonValueToUProperty


Change 3765624 by Marc.Audy

	Create helper macro in Archive.h for encapsulating needed steps for serializing a bitpacked boolean

Change 3765200 by Nick.Darnell

	Slate - Fixing a memory leak in the invalidation panel.  It never cleared out the cached textures and materials it kept alive during retention.


Change 3764881 by Wes.Hunt

	Fix FApp::Get/SetIdleTimeOvershoot. It was overwriting IdleTime, which made FrameTimeWithoutSleep look like FrameTimeWithSleep.
	#jira FORT-60585
	#review-3764882 @arciel.rekman

Change 3763872 by Max.Chen

	Sequencer: Set default completion mode for all sections to project default.

	Copy from Dev-Sequencer

	#jira UE-49480


Change 3763871 by Max.Chen

	Sequencer: Add config for default completion mode for movie scene sequences. The default for level sequences is RestoreState. All others, such as UMG are set to KeepState.

	Copy from Dev-Sequencer

	#jira UE-49480


Change 3763810 by Gil.Gribb

	UE4 - remove some init timing spew in programs (i.e. UHT)


Change 3762939 by Robert.Manuszewski

	Removing all locks from FEDLCookChecker to improve SavePackage performance


Change 3762851 by Bob.Tellez

	Duplicating CL#3740778 from //UE4/Dev-Editor

	Fixed issue with content browser column sorting

	#jira UE-49460


Change 3762660 by Bob.Tellez

	#UE4 Fix a few parallelsave threading problems.



Change 3761861 by Marc.Audy

	Fix archive complaints about bitfield

Change 3761802 by Marc.Audy

	Pack FTimeline, FHitResult, FAnimUpdateRateParameters, FMeshBuildSettings

Change 3761299 by Matt.Kuhlenschmidt

	Fix levels not being lockable/unlockable if they are not checked out

	#jira FORT-60086

Change 3760422 by Bob.Tellez

	#UE4 Stop caching or clearing platform data when saving concurrently. This was causing threading problems in materials.


Change 3760113 by Jian.Ru

	Back out changelist 3759715 as it causes a crash on UGS autotest


Change 3759761 by Jian.Ru

	Clean up some debug comments


Change 3759715 by Jian.Ru

	Removing excessive locking when accessing PSO caches.


Change 3759285 by Nick.Darnell

	Editor - Fixing the length of the datatable row dropdown in the editor.


Change 3758334 by Alexis.Matte

	Fix a crash when importing morph target there was a unsync between some buffer depending on the import options

	#jira UE-52319

Change 3758332 by Ben.Marsh

	Fix output subfolder being appended twice when generating project files. Causes incorrect command line when launching from Visual Studio.

	#jira

Change 3758215 by Brian.Bekich

	Make Tint property of FSlateBrush NotReplicated now that it is WITH_EDITORONLY_DATA so that cooked clients can connect to uncooked servers


Change 3757702 by Bob.Tellez

	#UE4 Fix -NoConcurrentSave cook option in FullLoadAndSave


Change 3757545 by ben.marsh

	Suppress Arxan warning about being unable to install a default guard at it's default location.

Change 3757452 by Aaron.McLeran

	#jira FORT-59675 Client Crash in __delayLoadHelper2()

	Fixing build error on linux.


Change 3757389 by Hongyi.Yu

	Fixed the crash in UEditorEngine::CheckForWorldGCLeaks() when load a level (level A), PIE, load a sublevel of level A and then load another level.
	#jira FORT-58283

Change 3757229 by Aaron.McLeran

	#jira FORT-59675 Client Crash in __delayLoadHelper2()


Change 3757077 by Max.Preussner

	MediaAssets: Fix for media texture crashing if media player is generated from GC clustered blueprint

	#jira FORT-59774
	#jira UE-51943

	#tests none

Change 3756854 by Mike.Fricker

	Fix "double-delete" crash when using level streaming
	- Backed out unintentional network checksum change!


Change 3756790 by Bob.Tellez

	#UE4 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances


Change 3756639 by Arciel.Rekman

	Pool memory (only 64KB allocations) on servers (FORT-60342).

	- Has a fixed cost of 1GB virtual memory usage.

	#jira FORT-60342

Change 3755995 by Alexis.Matte

	Fix crash when importing morph target with "built in" tangent option

	#jira UE-52319

Change 3755896 by Arciel.Rekman

	Remove unnecessary switch for profiling (part of FORT-58878).

	- -fno-omit-stack-pointer is only needed when getting callstacks for perf.

	#jira FORT-58878

Change 3755711 by Mike.Fricker

	Fix "double-delete" crash when using level streaming
	- Initialize network GuidCache entries as soon as Guids are registered on the server so that we can fill them out with valid information before the object is destroyed. Fixes issues when a guid is exported for the first time to send a destroy to clients. (from RyanG)


Change 3755701 by David.Ratti

	FObjectReplicator no longer a GCObject since adding/removing from the global GCObject list is too slow. Managing FObjectReplciators's object references at the NetDriver level now.

	#jira FORT-60317
	#review-3755702 @Ryan.Gerleve

Change 3754928 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

	#jira FORT-58878

Change 3753986 by Ben.Zeigler

	#jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly


Change 3753274 by Ben.Marsh

	Fix blank lines in errors and warnings being omitted from notification emails.

	#jira

Change 3753175 by Thomas.Sarkanen

	Fix hang in animation editor menus

	Sound waves were being loaded by the visibility delegate for the 'play' button overlay. This caused major hangs as the ogg compressed data was built on the fly. Handled the unloaded asset case in the various delegates.
	Also made the menu larger, as picking a sound wave was all but impossible when you couldnt even see one in the list.

	#jira UE-52271 - Persona menu option locks up editor


Change 3752887 by Nick.Darnell

	Slate - Adding automatic invalidation to a few more widgets that were found lacking when adding or removing children.


Change 3752785 by Marc.Audy

	Avoid doing any work to evaluate streaming volumes if there are no player controllers using streaming volumes

Change 3752185 by Ben.Marsh

	Reduce cook time regression caused by correcting package names to match case on disk (to fix deterministic cooking problems). Switched to use IPlatformFile::GetFilenameOnDisk(), and improved performance of FWindowsPlatformFile::GetFilenameOnDisk() by using GetFinalPathNameByHandle() instead of recursively searching up the directory tree.

	#jira

Change 3751813 by Ben.Marsh

	Improve parsing of diagnostics for deterministic cooking test. Now allows multiple lines in the generic EC error/warning matcher if indented more than the first line, and skips over empty lines.

	#jira

Change 3750413 by Ben.Zeigler

	Fixes for cook save performance regressions. Add GetAllMarks to object and use that to dramatically reduce contention for the object mark annotation. Implement ShouldLoadForServer/Client directly on some core classes to stop it from calling the slow generic one
	Fix issue where refreshing tags for asset registry would do a very slow array delete/add
	Improve speed of redirectcollector, there's no need to force-rehash the soft object path list as the remove handles it conditionally


Change 3750014 by Lina.Halper

	- duplicate change from following changelists

	CL 3669273 - delete all tracks option
	- allow to opt out on bone track importing
	- fixed pose preview for fullbody to select weights that has pose from asset.

	CL 3672170 Remove track support for Animation Blueprint Library

	This is required for facial pose retargeting


Change 3749714 by Brian.Bekich

	Back out changelist 3748287

	#jira FORT-60125


Change 3749377 by Robert.Manuszewski

	Improved log formatting for reporting deterministic cook issues.

	#jira FORT-59919

Change 3749360 by Robert.Manuszewski

	Improved performance of -diffonly mode for cook commandlet for assets with hundreds of thousands of differences.

	#jira FORT-59919

Change 3748746 by Hongyi.Yu

	Fixed compiling error in Automation project

	#jira FORT-59621

Change 3748530 by Mike.Fricker

	Fixed non-determinism of landscape grass across platforms/compilers

	This causes bushes to be located in different places depending on what platform you were playing on.

	1)  Random number reseeds were happening as part of function arguments to FVector(), but function argument evaluation order is unspecified, and behaved differently on Consoles/Mac/Windows.  Fixed this bug.

	2)  Strings used for foliage CRCs could use different character sizes on different platforms.  Now we always use ANSI.

	3)  Strings used for CRCs could have possibly have different case.  Now forced lowercase.

	#jira FORT-60109

Change 3748471 by Zak.Middleton

	Added stats to NetDriver TickFlush and stats gathering within that function.


Change 3748287 by Brian.Bekich

	Adding net.MaxStringSerializationSize to cap maximum string read from network, default to 4096, used by FNetBitReader
	Deprecating MAX_STRING_SERIALIZE_SIZE in favor of the cvar
	FInBunch defaults to prior behavior if cvar is 0
	UPackageMap::SerializeName and UPackageMapClient::SerializeNameAsString will always cap at NAME_SIZE
	Check for path name serialization error before tryng to read checksum

	#jira FORT-57974


Change 3747980 by Bart.Hawthorne

	In Oodle, only generate and write dictionaries on Windows, Mac, and Linux


Change 3747642 by Gil.Gribb

	Fix CIS


Change 3747635 by Zak.Middleton

	Avoid string alloc on every ServerMove() call on the server.


Change 3747560 by Gil.Gribb

	UE4 - Fixed XBox and Windows thread priorities. Only 2 though -2 seem usable and some of the old values were being ignored.


Change 3747548 by Gil.Gribb

	UE4 - Changed thread pool to be TPri_SlightlyBelowNormal so that they will not preempt HP task graph tasks.


Change 3747544 by Bart.Hawthorne

	When detecting if Oodle is installed, use the newest version instad of the oldest one.


Change 3746440 by Robert.Manuszewski

	Dterministic cook issues reporting improvements

	- Huge performance improvements
	- Added new metric to the summary: NumberOfDifferencesInPackages
	- Diff stats have their own section now (Package.Diff)
	- When running with -diffonly there commandlet will not log the Warning/Error summary anymore
	- Callstacks are no longer logged with instruction addresses
	- Because callstacks are no longer logged with addresses I can collapse them for structures that otherwise would be split into multiple separate callstacks
	- Callstacks, Serialized Object and Serialized Property are now indented
	- Each asset is capped at 5 entries. If there's more differences, they'll be logged as single warning.
	- Replaced \r\n with \n in the callstack log to make it work better with EC

	#jira FORT-59919


Change 3746426 by Gil.Gribb

	UE4 - Tuned dispatch in the deferred renderer. Added r.DoPrepareDistanceFieldSceneAfterRHIFlush and defaulted it to on.


Change 3746348 by Mike.Fricker

	Added new CVars to toggle level streaming behavior
	- No effective change to engine yet.  The defaults values enable the same default behavior.
	- New CVar:  "s.ForceGCAfterLevelStreamedOut"   (Whether to force a GC after levels are streamed out to instantly reclaim the memory at the expensive of a hitch.)
	- New CVar:  "s.ContinuouslyIncrementalGCWhileLevelsPendingPurge"  (Whether to repeatedly kick off incremental GC when there are levels still waiting to be purged.)
	- New CVar:  "s.AllowLevelRequestsWhileAsyncLoadingInMatch"  (Enables level streaming requests while async loading (of anything) while the match is already in progress and no loading screen is up)


Change 3746127 by Gil.Gribb

	UE4 - Slight tweak to more agressively batch occlusion queries.


Change 3746111 by Cecil.McRae


Change 3745681 by Bob.Tellez

	#UE4 Prevent attempting to execute a remote process to get the metal shader compiler version if no remove process machine has been configured. (Fixes a warning)


Change 3745631 by Matt.Kuhlenschmidt

	Fix details panel crash after compiling blueprints that have edit conditon properties


Change 3744544 by Gil.Gribb

	UE4 - Downgraded a fatal error to a warning. Example: Found package without a linker, could find SceneComp in /Game/AIDirector/AIDirector_Fortnite, but somehow wasn't finished loading. This is a sort of cook mismatched caused by the fact that all PS4 cooks have server-only data in them.

	#jira FORT-59879


Change 3744419 by Matt.Kuhlenschmidt

	Fix opening color picker causing values to change.  Was due to conversion between srgb and linear color.


Change 3744270 by Ben.Marsh

	Merging change to include deterministic cooking summary from Dev-Core (CL 3743182).

	#jira FORT-59919

Change 3743621 by Guillaume.Abadie

	Fixes subsurface profile fallback to lit shading model when Opacity == 0, introduced by 3447144.

	#jira UE-51569


Change 3743403 by Gil.Gribb

	UE4 - Merged lockfree / taskgraph fix from //UE4 (CL 3732262)


Change 3743392 by Gil.Gribb

	Merged IO fixed from //UE4 (CL 3641155)


Change 3743376 by Gil.Gribb

	UE4 - Added r.WarningOnRedundantTransformUpdate to produce warnings on redundant transform updates.


Change 3743372 by Gil.Gribb

	UE4 - Added a stat for distance field verification...which takes a very long time, but does not affect test or shipping config.


Change 3743030 by Bob.Tellez

	#UE4 Revert some code the was accidentally merged to UE4Main

	#jira UE-52032

Change 3742611 by Josh.Markiewicz

	#UE4 - fix for crash in destructor probably related to the freeing of memory via default destructors AFTER CefShutdown() has been called

	#tests crashes before, no crash after (not sure if it was a 100% crash but this seems better regardless)

Change 3742187 by Nick.Darnell

	Slate - Adding a new optional parameter to direct routing for the widgets under the cursor in Slate Application.  Essentially ProcessReply occasionally needs to know the widgets under the cursor, the previous implementation, just used the routing path, this results in missing sending mouse leave messages to widgets under the cursor when dragging begins, which often left things with hover effects in bad states.


Change 3742053 by Michael.Trepka

	Copy of CL 3713881

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3742050 by Michael.Trepka

	Copy of CL 3711085

	Reenabled UBT makefiles on Mac


Change 3741924 by Josh.Markiewicz

	#UE4 - delete EpicSurvey module
	- working toward engine/plugins/online removal from game branch

Change 3741865 by Nick.Darnell

	UMG - Fixing a High DPI bug that wasn't scaling the offset for DragDrop widgets when using In-Window rendering that games depend on for DragDrop effects.


Change 3741442 by Ryan.Gerleve

	Fix initialization order warnings


Change 3741370 by Ryan.Gerleve

	Back out changelist 3689397. The memcpy in one of the FInBunch constructors is not portable and causes this change to break networking on Android.



Change 3740914 by Peter.Knepley

	Restore player name obsfuscation



Change 3740828 by Marc.Audy

	Dynamically create FKey if the char code is unknown
	#jira FORT-59735


Change 3740811 by Ben.Marsh

	UAT: Fix double-spacing of lines output by Utils.RunLocalProcess, and use a non-local function to output them for more readable logs.

	#jira

Change 3740328 by Bob.Tellez

	#UE4 Fix FullLoadAndSave cook method


Change 3740327 by Bob.Tellez

	#UE4 Minor movie scene cooking improvements


Change 3740280 by Bob.Tellez

	#UE4 Fix shipping config CIS


Change 3740232 by Bob.Tellez

	#UE4 Gave OodleHandlerComponent a short name so it doesnt hit maxpath length issues on build machines.


Change 3740209 by Nick.Darnell

	UMG - Finishing the ability to add a "Custom" method for Navigation.  Currently the editor implementation leaves me wanting, but it works for now.  You can put the name of a function to call (needs to match a signature that returns a UWidget).


Change 3740207 by Nick.Darnell

	Slate - Navigation attempts when the user claims they are doing custom or explicit, if those methods don't return a valid widget, we don't treat it like the attempt failed and fallback to default navigation methods.  Instead we use it as a trigger to indicate that no navigation should occur and treat it like a stop.


Change 3740189 by Bob.Tellez

	#UE4 Fix mouse cursor position being set when hovering over the viewport in windowed mode despite not having focus



Change 3740171 by Marc.Audy

	Fix merge issue causing compile error for AutomationTool


Change 3739270 by Ben.Woodhouse

	Use background task graph affinity on platforms that implement it (e.g. XB1). Saves 8ms on GC spikes and ~0.5ms on the renderthread

	#jira FORT-56961

Change 3739244 by Ben.Woodhouse

	-statunit commandline option

Change 3738920 by peter.knepley

	Fix issue where simulated proxies had bad crouch state when re-entering relevancy


Change 3738904 by Gil.Gribb

	UE4 - Moved audio decompression tasks to the background thread pool. Controlled by a cvar AudioThread.UseBackgroundThreadPool, which defaults to 1.


Change 3738378 by Ori.Cohen

	Added better profiling for scene query hitches



Change 3736984 by Ben.Woodhouse

	Dummy merge: Accept main version of windowsrunnablethread.h, so Windows gets the new priorities
	#jira FORT-56700

Change 3736754 by Zak.Middleton

	Remove engine hacks of K2_SetActorLocation etc for pending engine merge. Will replace with delegates on transform updates for relevant classes.



Change 3736282 by Hongyi.Yu

	Don't check target file while doing iterative shared prebuild cooking.

	#jira FORT-58911

Change 3736109 by Michael.Trepka

	Updated FMallocLeakDetectionProxy to not use a critical section internally on top of thread safety measures performed by FMallocLeakDetection and the underlying FMalloc implementation. The improvements are biggest on Mac, in particular in low framerate situations, as Metal RHI uses malloc heavily on multiple threads, but it's also a nice 10% improvement on a high end PC.

	#jira FORT-55309

Change 3735765 by Ben.Woodhouse

	Fix GTSynctype logic when vsync is disabled. This was breaking profiling


Change 3734436 by Marcus.Wassmer

	More reliable Aftermath data.

	#jira FORT-45518

Change 3734103 by Bob.Tellez

	#UE4 Exposing GetRefPosePosition on SkinnedMeshComponent to BPs


Change 3733985 by Saul.Abreu

	#jira FORT-58816

	"Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph" - Jamie Dale
	Needed to workaround an issue with guillemets (weird arrow quotes).

Change 3733922 by Brian.Bekich

	Setting max serialization size in FNetBitReader to prevent runaway string reads from replicated object paths
	Check for path name serialization error before tryng to read checksum

	#jira FORT-57974


Change 3733850 by Max.Chen

	Sequencer: Return unhandled only if not dragged. This fixes a bug where dragging in the track area would sometimes leave the handled state with the time slider controller and not allow you to pop up a menu with the movement tool.

	#jira FORT-56092


Change 3733299 by Ethan.Geller

	#jira FORT-58943 Handle corner cases for repeated calls to precache buffers.

Change 3732907 by Gil.Gribb

	UE4 - Removed slow HLOD code from frustum cull loop and set things up at AddPrim time instead. Saves 1-3ms.


Change 3732728 by Robert.Manuszewski

	Fixing a crash when dumping stats with massive callstacks

	#jira FORT-58901

Change 3732438 by Marc.Audy

	When a client informs the server that it has loaded a streaming level force a net update on all dormant actors that have at one point replicated data to relevant clients and ensure that the connection's destroyed startup/dormant actors list is properly populated.
	#jira FORT-56997


Change 3730413 by Lukasz.Furman

	fixed PlayerName encryption key
	#jira FORT-59066

Change 3729588 by Bob.Tellez

	#UE4 Only calling FixupData on load. Fixes crash during parallel saving.


Change 3729475 by Marc.Audy

	Fix missing ;


Change 3729444 by Marc.Audy

	Fix cases where GetWorld() being called multiple times per function


Change 3729143 by Hongyi.Yu

	Added support to extract pak files to mount point.
	- Extract with "-ExtractToMountPoint" when extracting pak in DiffCookedContent()

	#jira FORT-58635

Change 3728981 by Nick.Darnell

	Slate - Fixing a bug with Slate turning on statid tracking even when the slate verbose stats are not being used.


Change 3728838 by Zak.Middleton

	Compile out GetWorld() call in check() in Test and Shipping builds, to avoid skewing profiling.


Change 3728604 by Jian.Ru

	Submit one render command rather than many in FScene::UpdateParameterCollections


Change 3728434 by Marc.Audy

	PostSignificance should always fire when unregistering regardless of whether this is the last object in the tag.


Change 3728427 by Gil.Gribb

	UE4 - reduce stat overhead when not collecting stats.


Change 3728197 by Marc.Audy

	Properly call post significance on initial registration if the post significance type is sequential


Change 3726266 by Gil.Gribb

	UE4 - Force HISMC trees to rebuild during cook. This allow us to change parameters without resaving maps.


Change 3724501 by Marc.Audy

	Fix initialization order


Change 3724411 by Ben.Woodhouse

	Point light shadow rendering optimization - Made per-triangle culling take Z into account.

	In FortGPUTestbed (with grass shadow casting enabled), GSVerticesOut reduced from 464k to 234k.

	On xbox one, a pointlight GPU cost reduced from 6.7 to 4.1ms.

	On PS4, GPU cost went from 2.3 to 1.9ms.

	#jira FORT-58921


Change 3724367 by Chad.Garyet

	Downgrading lock warning about still waiting to a message instead of a warning.

Change 3723903 by Max.Preussner

	MediaAssets: Merged workaround for uninitialized media sound waves from 4.17

	#jira FORT-57260


Change 3723134 by Lukasz.Furman

	added deprecation for PlayerState.PlayerName, it should remain accessible only through Get/Set functions to control obfuscation

Change 3722955 by Jian.Ru

	Fix a compilation warning
	#jira FORT-58749

Change 3722667 by Luke.Thatcher

	 [BUILD] [!] Fix PGO failures on build machines.
	 - The strings "Failed" and "error" are always treated as build failures, even if the build task returns a success code.
	 - Failure to reserve a device should not be fatal.

	#jira FORT-58001

Change 3722291 by Lukasz.Furman

	restored public access to PlayerName for now, current code will be going through accessor


Change 3721012 by Alicia.Cano

	chunk title file generation
	#jira FORT-53605

Change 3720961 by Marcus.Wassmer

	Fix bad UVDensities on objects causing texture streaming to fail.  Better fix will come with the engine merge.

	#jira FORT-58240


Change 3719318 by Lukasz.Furman

	replaced old branch name assertions

Change 3719047 by Lukasz.Furman

	added branch name assertion to core headers to avoid duplicating it

Change 3718499 by peter.knepley

	Fix for a crash when calling FSlateApplication::Get().FindPathToWidget in response to a widget destructing. Widget must be invalidated before the reference is cleared or else someone else might assign a shared reference to it during destruction.


Change 3716965 by Alicia.Cano

	No sound was playing for Android.
	#jira FORT-58302

	#android

Change 3715746 by Ben.Marsh

	Hide Arxan warnings about PDB files not being present.

	#jira

Change 3715172 by Bob.Tellez

	#UE4 FullLoadAndSave now does SavePackage in parallel.


Change 3715055 by Bob.Tellez

	#UE4 Fix to actually use the precached streaming audio DDC data when cooking.


Change 3714130 by Bob.Tellez

	#UE4 Core changes to allow SavePackage to be done concurrently


Change 3714099 by Bob.Tellez

	#UE4 Pull the logic to initialize and uninitialize the physics scene for a world out into separate functions


Change 3713145 by Ben.Marsh

	Disable an Arxan warning in EC.

	#jira FORT-56926

Change 3712904 by Ben.Woodhouse

	Fix for gpu profiler crash on pre-maxwell nvidia (or when r.gpuprofiler is set to false)


Change 3712693 by Ben.Woodhouse

	Workaround for PS4 flip thread crash in dev builds. Caused by the flip thread/offset threads being shutdown before being initialized. The high level logic is now robust to that. We should fix the PS4 RHI ideally, but this is simpler for now.

	#jira FORT-58409


Change 3712544 by Ben.Woodhouse

	add missing skylight diffuse gpu stat

Change 3712515 by Ben.Woodhouse

	CSV profiler GPU and pre-declared stat support
	- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
	- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
	- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations

	Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats


Change 3712297 by Mike.Fricker

	Fixed huge client hitch when applying changes to in-game options
	- Every component was being re-registered when r.SimpleForwardShading was updated by the scalability system, even if the value hadn't changed.  Now, it only re-registers components if the value changes on the fly.  (e.g. when turning Shadows off or on PC)
	#jira FORT-57661


Change 3711501 by Ben.Marsh

	Fix build failure on Linux.

	#jira

Change 3710962 by David.Ratti

	Add SCOPE_CYCLE_UOBJECT for SourceObject of GE - this will tell us what weaponw as applying the GE


Change 3710602 by Marc.Audy

	Only create MIDs as a child of the calling object if construction script is running


Change 3710421 by Ben.Woodhouse

	Bring over a couple of XB1 rendering fixes from 4.18

	3692692: Integrate XB1 translucent lighting fix

	3674543: D3D12 : Fix bug with non-CS version of UpdateTexture3D caused by bad depthstride. This was causing corruption in the indirect lighting cache

	#jira UE-49416


Change 3710338 by Marc.Audy

	Fix Json <-> Property converter to handle maps with struct keys
	Merged from CL# 3521195
	#jira UE-46616

Change 3710226 by Bob.Tellez

	#UE4 Increase TaskGraph stack size in editor builds since. SavePackage uses a deep callstack which exceeds the 384 memory limit


Change 3709046 by andrew.grant

	Added ALLOW_CONSOLE_IN_SHIPPING define that Target.cs files can set to turn on console in shipping builds

	#jira FORT-57180

Change 3709040 by andrew.grant

	Fixed issue where this could fail if a messagebox was spawned early during initialization


Change 3708830 by Bob.Tellez

	#UE4 Commandline switches/options are no longer detected when found between quote characters. This causes options from not being incorrectly detected when passed in as a value from another options. i.e. -Option="-log" no longer causes -log to be picked up. This removes the syntax of specifying parameters like "Option=Value", which should now be replaced with -Option="Value"

	#jira FORT-57833

Change 3708826 by Bob.Tellez

	#UE4 Removed needless calls to RegisterSerializedShaders in the saving codepath of material serialization. This function is only relevant when loading shaders.


Change 3707905 by Ori.Cohen

	Fix attached skinned mesh never being unhidden due to scale 0 and render tick optimization

	#jira UE-51485


Change 3706450 by Chris.Bunner

	Removing illegal material set on decal component in GameplayStatics.
	Set a related JIRA, this doesn't actually fix the issue but contributes.

	#jira FORT-51597

Change 3706223 by Marc.Audy

	Shrink UPackage class size substantially

Change 3706221 by Marc.Audy

	Store CustomVersions in array rather than set

Change 3705798 by Bob.Tellez

	#UE4 ShadowDepthVertexShader.usf fix to fix Mac cook.



Change 3705613 by Uriel.Doyon

	Texture streaming integration from Main.

	#jira FORT-57376

Change 3705137 by Michael.Trepka

	Fixed MetalRHI warning when compiling without MALLOC_LEAKDETECTION defined

	#jira FORT-55309

Change 3704310 by Marcus.Wassmer

	fix d3ddebug error with shadowcasting pointlights
	also suppress spammy d3ddebug data about texture debug names

	#jira FORT-58063

Change 3703477 by Marc.Audy

	Minor tweak to keep Padding on one cache line.


Change 3703449 by Michael.Trepka

	Don't use parallel RHI execute on Mac if MALLOC_LEAKDETECTION is enabled as this combination affects performance significantly due to mutex locking in FMallocLeakDetectionProxy

	#jira FORT-55309

Change 3703217 by Marcus.Wassmer

	Update PS signatures to match VS.  Fixes crashes when running witih -d3ddebug which we need to catch real problems
	#jira FORT-58021


Change 3702926 by Aaron.Eady

	#JIRA na
	Engine Code Improvements (that this project doesn't have yet);

	Added engine code for drawing a debug 2D box.
	Added engine code that allows for Keyboard Shortcuts to be special characters like backslash \.

	-- Code --
	DrawDebugHelpers:
	DrawDebugCanvas2DBox() - Added this to allow us to draw debug 2D boxes.

	RemoteConfigIni:
	SpecialCharMap - Updated this TCHAR* property to be in the right order so you can use special characters like backslash as keyboard shortcuts.

Change 3701976 by Michael.Noland

	Editor: Rewrote CallInEditor support and promoted it so it can be used on functions in any class, not just blueprints derived from AActor:
	- CallInEditor used on native UFUNCTION() declarations will now show up without having to make a BP subclass
	- CallInEditor can now be used as a top-level keyword in the UFUNCTION() declaration (e.g., UFUNCTION(Category=CoolCommands, CallInEditor))
	- Now shows each function as a separate button, placed in the category associated with the function
	- The button strip entry is now searchable by function name or tooltip
	- Prevented operating on functions that have parameters or return values, which would crash before
	- Removed the duplicate copies of properties placed in the Blutility section
	- Added a scoped transaction around CallInEditor execution
	- Allowed functions to be marked as CallInEditor in addition to custom events (currently we don't allow editing category or tooltip on custom events...)

	Editor: Moved Experimental/EarlyAccessPreview details customizations up to UObject so it can be used on any class, not just actors/components

	Edigrating CL# 3374995, 3375121, and 3375308 from Dev-Framework to FN main

Change 3700836 by Bob.Tellez

	Modified commandline parse function, to detect when it is incorrectly parsing a parameter, from within another parameters value (not exhaustive).

	For example, this commandline only contains the parameter ParamA. It should not be possible to parse ParamB, as it is part of ParamA's value:
	-ParamA="-ParamB=Value"

	#jira FORT-57833

Change 3700821 by Bob.Tellez

	Merging CL#3461205 from //UE4/Dev-Core

	Fixed parameter parsing so that arguments are not parsed if not preceeded by a whitespace (for example "-Log" was parsed in "TM-Log")
	#jira UE-33790

Change 3699584 by Chad.Garyet

	Upping the timeout on symstore to half an hour instead of 15 minutes. Symstore on xbox takes about ~22 minutes and if two builds are going simultaneously it can cause a job to fail due to the timeout being hit.
	#jira FORT-0

Change 3698692 by Aaron.McLeran

	#jira FORT-57582 crash in sound mix state code
	- Removed the assert as it looks like that state is now possible.

Change 3698411 by Bob.Tellez

	#UE4 One last correctness fix for when to not save generated base ini files.

	#jira FORT-57315

Change 3698390 by Bob.Tellez

	#UE4 Slightly more accurate logic to prevent writing of base ini files (old logic may have prevented writing of non-base ini files)

	#JIRA FORT-57315

Change 3698369 by Bob.Tellez

	#UE4 Ensure that Tcp/Udp messaging plugins are disabled in shipping config


Change 3698352 by Bob.Tellez

	#UE4 Minor additional fix to make sure DISABLE_GENERATED_INI_WHEN_COOKED only affects cooked builds

	#jira FORT-57315

Change 3698341 by Bob.Tellez

	#UE4 DISABLE_GENERATED_INI_WHEN_COOKED now properly prevents all base ini file loads from happening from a generated folder. It also prevents writing generated ini files completely.

	#JIRA FORT-57315

Change 3697553 by Nick.Darnell

	Slate - When setting the content of an SBox it should always invalidate.


Change 3697330 by Bart.Hawthorne

	APlayerController::ServerShortTimeout_Implementation now only iterates over the active object list instead of uisng an actor iterator, since non-replicated actors wont have a network object info to update.

	#jira FORT-57099
	#tests ran 100 player bot match

Change 3695578 by Bob.Tellez

	#UE4 Fix Win32


Change 3695508 by Eric.Newman

	Tweaked LogInit logging to clarify when the command line is being filtered
	* Encountered this red herring when evaluating crash logs

	#jira FORT-55839
	#tests ran shipping & debug client builds, and editor game build

Change 3694898 by Michael.Trepka

	Fixed Vorbis audio not playing on non-Windows platforms due to changes in CL 3668361

	#jira FORT-57121

Change 3694655 by David.Ratti

	Reimplement TweakObjetPtr optimizations with FObjectReplicator as an FGCObject instead of the owning channel being responsible for adding the replciator's ObjectPtr to the reference collection. (There are cases where object replicator ownership is transferred).

	#JIRA FORT-57298

Change 3694491 by Ben.Woodhouse

	Change courtesy of Gil: Drop the priority of the texture streamer using a new low-priority thread pool. This saves a 1-2ms in heavy combat in PVE (XB1 Test)

	#jira FORT-57376

Change 3693609 by Ryan.Gerleve

	Back out CL 3689050 since it was likely causing a crash.

	#jira FORT-57298

Change 3693327 by Aaron.McLeran

	#jira FORT-57416 Fixing PS4 cook.

	Making sure zero pad bytes stays positive without a check.

Change 3693136 by David.Ratti

	fix clang warning

Change 3692703 by Thomas.Sarkanen

	Fix CIS warning on PS4/Linux


Change 3692589 by Thomas.Sarkanen

	Moved exposed value handler bound function initialization to CDO postload

	This means that FindPropertyByName and FindFunctionChecked dont incur any overhead when spawning in new anim instances

	#jira FORT-56968 - Hitch - SkeletalMeshComponent initialization (110ms)
	#tests PIE PvE, 20-bot BR game on PC/PS4.

Change 3692552 by Alex.Delesky


Change 3692495 by Bart.Hawthorne

	Fix build


Change 3692488 by Bart.Hawthorne

	Check for actor relevancy and level initialization when there's no channel first when prioritizing actors for replication. Dormancy checks in this case are useless because ShouldActorGoDormant will always be false, and if IsActorDormant is also true, then the result of skipping the actor is the same.

	#jira FORT-57104
	#tests played 100 player bot match

Change 3691819 by Bob.Tellez

	#UE4 No longer conditionally including SlateDebug fonts in the cook based on configuraiton. When builds are produced that contain more than one configuration it changes what is cooked in unexpected ways so now we just always cook this font.


Change 3691805 by Bob.Tellez

	#UE4 CIS fix


Change 3691784 by Bob.Tellez

	#UE4 Optimization for exiting PIE. Texture streaming managers have an optimization for game worlds but were not using them for PIE worlds


Change 3691273 by Aaron.McLeran

	#jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor

	Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished.

Change 3691268 by Aaron.McLeran

	#jira FORT-56228 LogAudio:Warning: spam causes severe performance drop on the Mac Platform

	Reducing log level

Change 3690547 by Ryan.Gerleve

	Speculative fix #2 for a server crash/assert. If the timing is right, it's possible for the server to try to re-load a placed-in-map actor that was previously garbage collected. This was happening because CanClientLoadObject was always returning true for these (null) objects, even if the NetGUID corresponded to a map actor that shouldn't be loaded. Also added/improved some logging that will help in case this doesn't fix the issue.

	#jira FORT-55763


Change 3690451 by Lukasz.Furman

	changed branch name testing in engine hacks to use case insensitive match

Change 3690270 by David.Ratti

	Cache weak object ptr in FNetworkObjectInfo to avoid reconstructing one every time we need to lookup its actor channel.

	#jira FORT-57156

Change 3690227 by David.Ratti

	Added optional TWeakObjectPtr parameter to packagemap functions GetOrAssignNetGUID, SUpportsObject. This allows you to pass in a weak ptr for an object if its already created. If you pass in null, the functions will create them internally.

	This fixes some common cases where we were converting the same object into weak ptr multiple times in a frame.

	#jira FORT-57156

Change 3690184 by David.Ratti

	Cache net connection weakobjectptr when building consider list instead of constructing it again for every actor.

	#jira FORT-57156

Change 3689805 by Peter.Knepley

	Make ConditionalInitAxisProperties protected instead of private

	#jira FORT-56414


Change 3689789 by Marcus.Wassmer

	Hack workaround for missing shadowdepthps for XB1 until we get a handle on why things are exploding

	#jira FORT-56792

Change 3689702 by Peter.Knepley

	Allow games to have a custom MassageAxisInput function

	#jira FORT-56414

Change 3689687 by Bob.Tellez

	#UE4 Avoid copying the shaders array to avoid changing refcounts of shaders while serializing


Change 3689655 by Peter.Knepley

	Make SmoothMouse virtual so games can have their own smoothing

	#jira FORT-56417

Change 3689499 by Bart.Hawthorne

	Fix Linux CIS warnings


Change 3689397 by Bart.Hawthorne

	Changed FOutBunch and FInBunch uint8 entries to use bitfields instead of bytes which knocked 86% off of our net tick time

Change 3689056 by Lukasz.Furman

	3rd attempt for branch name checking in engine code hacks

Change 3689050 by David.Ratti

	First pass at removing use of TWeakObjectPtr from core replication classes. This should reduce FWeakObjectPtr::Get usage.

	Still expecting to see FWeakObjectPtr::operator= come up a lot. Going to tackle this in a second pass which will require some deeper refactors.

	#jira FORT-57156

Change 3688972 by Bob.Tellez

	#UE4 Add build target flag to control DISABLE_GENERATED_INI_WHEN_COOKED


Change 3688864 by Ryan.Gerleve

	Fix broken logic to find the "best" replay sample for character movement when we don't find two samples to interpolate between. Now uses the sample closest to the current time. Also added some debug drawing.

	#jira FORT-56553

Change 3687654 by Bob.Tellez

	#UE4 Added compile time option to disable reading generated ini files other than GameUserSettings in cooked builds.


Change 3686615 by Lukasz.Furman

	Back out changelist 3686610

Change 3686592 by Matt.Kuhlenschmidt

	Gave the CL description in the source control submit window more room


Change 3686020 by Ben.Marsh

	Remove debug code that prints to logs while building.

	#jira FORT-56923

Change 3684414 by Peter.Knepley

	Back out changelist 3678336

	#jira FORT-56512

Change 3683894 by Gil.Gribb

	UE4 - By default, do not check for illegal calls to MarkPendingKill in the garbage collector in test and shipping configuations. This was slow.


Change 3683686 by peter.knepley

	Raise MTU from 512 to 1024

	#jira FORT-56756

Change 3683343 by Rob.Cannaday

	Fixes insert disk popup
	#jira FORT-56500

Change 3683156 by Peter.Knepley

	Network optimizations to reduce alloc/free & memcpy churn saving about 10% of net tick time


Change 3682234 by Guillaume.Abadie

	Cherrypick TAA refactor 3512696 and TAA fix 3668108

	#jira FORT-56303

Change 3681494 by Bob.Tellez

	#UE4 IsLoadedByEditorPropertiesOnly is not working properly so I removed it from FullLoadAndSave


Change 3681342 by Bob.Tellez

	#UE4 Added a FullLoadAndSave option to cooking, which simply loads all content then saves it to avoid the overhead of managing which packages need to be cooked. Large perf improvement for those who cook by the book and can fit the entire game in memory


Change 3681014 by Yenal.Kal

	#jira FORT-56209
	#jira FORT-56272

	Fixed a bug in the ability system where the ability ended callbacks could cause the ability end to be called again in the same call stack even though the ability is activated only once.

	This was happening because we were broadcasting the event before we decrement the active count.

Change 3680739 by Michael.Trepka

	Warn about NaN float literal values when translating HLSL to Metal instead of failing, plus added more detailed warning/error messages for NaN and unhandled values

	#jira FORT-56425

Change 3679237 by Bob.Tellez

	#UE4 Remove some debug logging


Change 3679187 by Bob.Tellez

	#UE4 Dramatically imrpove speed of writing cookloadorder log file


Change 3678926 by Bob.Tellez

	#UE4 Minor savepackage speed improvements


Change 3678336 by Aaron.McLeran

	#jira UE-50650 Fix memory/event leak in USoundWave::AudioDecompressor

	Fix is to only delete the decompress/pre-cache task in game thread during FinishDestroy and not allow sounds to start playing unless the precache task has finished.

Change 3676998 by Ben.Woodhouse

	Fix XGE shader compilation so it doesn't crash randomly


Change 3676606 by Ori.Cohen

	Update GC to be 61.1 to avoid heartbeat collision


Change 3676447 by Ori.Cohen

	Fix CIS warning


Change 3676286 by Max.Preussner

	Fixed client Crash UMediaSoundWave::GeneratePCMData (FORT-56107)

	#jira FORT-56107

Change 3674591 by Ryan.Gerleve

	Don't filter out PendingKillPending actors from FNetworkObjectList::Find. This was causing actors that get destroyed while dormant on the server to never be destroyed on clients.

	#jira FORT-55802

Change 3674181 by Michael.Noland

	Framework: DLL export LogGameplayTags

Change 3674138 by Billy.Bramer

	#jira FORT-56138, FORT-56139

	- Duplicate CL 3396590 from //Orion/Main re: ranged-base for iteration ensure from montage changes

Change 3672464 by Lukasz.Furman

	removed recast layers crash tracking code

Change 3672153 by Daniel.Lamb

	Added some debugging code to help track down why shaders are hashing poorly.


Change 3671498 by Luke.Thatcher

	 [~] Modify new frame syncing to reduce performance regression seen when the game is running over budget.
	 - Rather than forcing a flip sync after we kick off one frame early, we just continue to kick frames if we time out. This allows the game thread to get ahead when we're over budget.
	 - The game thread will naturally resync with the vsync when we return to being in budget.

	#jira FORT-55842

Change 3671079 by Ryan.Gerleve

	Fix an edge case where the PackageMap on the server would try to resolve objects from default NetGUIDs even if their outer has already been garbage collected. This could lead to a completely unrelated object being returned instead of null, leading to asserts and potentially other issues.

	#jira FORT-55763


Change 3670487 by Zak.Middleton

	Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present.

	#jira FORT-55999

Change 3670351 by Zak.Middleton

	Back out changelist 3669817 (networking optimizations). Would rather have more testing before it goes to Release-Next. Will resub just for main and RP.

	#jira FORT-55999

Change 3670344 by Josh.Markiewicz

	#UE4 - more verbose logging for SetExpectedClientLoginMsgType


Change 3670323 by Wes.Hunt

	Fix for dedicated servers not flushing events in a timely manner.
	#jira FORT-56015

	Doh, using GFrameNumber was NOT a good idea on servers... :-/

Change 3669817 by Zak.Middleton

	Optimize some low level details of UNetConnection::ClientHasInitializedLevelFor() and UNetDriver::IsLevelInitializedForActor(). Add cached WorldPackage for NetDriver to avoid repeated GetOuterMost() and Casts. Remove rendundant virtual GetWorld() calls, and mark UNetDriver's version "final" to let it optimize away virtual call. Made UNetConnection::ClientVisibleLevelNames a TSet instead of TArray, since it is searched frequently when there are streaming levels present.

	#jira FORT-55999

Change 3668416 by Michael.Noland

	Core: Changed FString::ParseIntoArray to use Reset instead of Empty on the passed in array, allowing it to be approximately resized
	#jira FORT-55887

Change 3668411 by Olaf.Piesche

	Always cache depth collision particle shader

	#jira FORT-51307

Change 3668361 by Aaron.McLeran

	#jira FORT-55628 Attempt to bypass crash and log an error if libvorbisdll fails to load.

Change 3667892 by Rob.Cannaday

	libwebsocket libs to handle getprotobyname("TCP") failing the libwebsockets connection
	#jira FORT-55917
	Touch LwsWebSocket.cpp to ensure the module gets built with the new libs

Change 3667308 by Uriel.Doyon

	Postponed the release of IO requests when canceling mip updates to prevent threading issue.

	#jira FORT-54491

Change 3666835 by Lukasz.Furman

	fixed overlapping index buffers when static mesh exports both convex and simple collisions for navigation
	#jira UE-50370

Change 3665374 by Mike.Fricker

	Fixed server crashing after hotfixes have re-imported curve table data
	- The hotfix system is capable of replacing the content of a UCurveTable on the fly
	- If any systems had references to inner curves on that curve table, they would become invalid
	- This needs to be fixed in 1.6.4 (tonight) and also in 1.7

	#jira FORT-55792

Change 3665063 by Daniel.Broder

	Fixed crash in GameplayTagQueryCustomization when choosing "Save and Close" on GameplayTagQuery after setting a query due to nullptr NotifyHook in CloseWidgetWindow.

	Added additional if (StructPropertyHandle.IsValid()) wrappers and one check(StructPropertyHandle.IsValid()); the former to be consistent with other code and prevent possible crashes, the latter to at least catch the cause of a possible crash properly without having to change the code more significantly to handle it gracefully.

	Also changed some if( X ) to if (X) to match coding standards and provide consistency within the file.


	Michael, I'm Reviewing you on this fix since you brought this change over from Framework.  And Marc because you reviewed him on that change.

	#UE4 #NoReleaseNotes #RNX

Change 3664948 by Lukasz.Furman

	reduced number of allocations in StorePathfindingDebugData, optimized path length calculations to avoid recursion
	#jira FORT-51111


Change 3664916 by John.Abercrombie

	Copy CLs 3383318 & 3388506 from //Orion/Main/Engine/Source/Runtime/Engine/...
	- Been testing with this for a while now
	- This change makes particle effects show up on the current frame's pose for skel meshes as well

	Removed my StopAllMontagesByGroupName temp hack

	CL 3383318
	Delay dispatching of AnimEvents (Notifies and Montage Events) until after we receive an updated animation pose (if applicable).
	This fixes AnimNotifies playing particle effects using a socket location using last frame's pose. Now they use the current frame's pose.

	CL 3388506

	Delay clearing of MontageInstances and triggering 'OnAllMontageInstancesEnded' until all Montage Events have been dispatched.
	Also fix SkelMeshComponent ticking on dedicated servers when rejoining in progress.

	#jira FORT-55102 - Server Crash UAnimInstance::StopAllMontagesByGroupName

Change 3780616 by Gil.Gribb

	Fixed and reenabled r.DelaySceneRenderCompletion

Change 3778979 by Gil.Gribb

	UE4 - Improved the performance of grass updates and added the ability to not do all of them every frame.

Change 3778200 by Nick.Darnell

	UMG - Making it possible to cancel delays and all animations on widgets.  Useful when destroying a widget and needing to stop any async state.

Change 3777612 by Zak.Middleton

	Perf: Added option to CharacterMovementComponent to skip immediate forward prediction for proxies on the frame they receive a network update (bNetworkSkipProxyPredictionOnNetUpdate). This avoids all forward prediction sweeps and floor checks on those updates. Intermediate frames will interpolate with prediction. This can also be disabled globally with the CVar "p.NetEnableSkipProxyPredictionOnNetUpdate 0".
	Added NetworkSmoothingDisableProxyPredictionForPawnLOD to force disabling full simulation for LOD >= this value (currently 3, so bottom 75 pawns). This takes precedence over current distance and view angle checks for prediction (mesh interpolation is untouched).

Change 3774338 by Ben.Woodhouse

	Convert the D3D12 PSO caches to use RwScopeLocks. This change is courtesy of a shelf from Gil, plus a couple of minor fixes.
	Saves up to a millsecond of frame time in CPU-bound scenarios

Change 3773462 by Gil.Gribb

	UE4 - Add particle batching. This is disabled by default but can improve thread scheduling when there are lots of very fast particle systems.

Change 3771375 by Hongyi.Yu

	Fixed the crash where ability components are unregistered and then re-registered, which usually happens in PIE.

Change 3771368 by Ben.Zeigler

	#jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors.

Change 3771173 by Seth.Weedin

	Auto manage attachment support for AudioComponent- An opt-in feature that allows AudioComponents to cache their AttachParent/AttachSocket and only attach themselves when playing audio, detaching after playback is completed. Set to false by default.

Change 3768811 by Ori.Cohen

	Change animation scale collision code so that it uses the physics asset.

Change 3768148 by Brian.Bekich

	Fix muting being unable to find remote player controller

Change 3768117 by Ori.Cohen

	Prevent pawn collision from updating during animation

Change 3766554 by Gil.Gribb

	UE4 - Added a new option to add and remove from static draw lists on demand. This is off by default.

Change 3766427 by Nick.Darnell

	Slate - Finally adding Opacity to SWidget.  Any widget can now be alpha animated at will, no more need to waste overhead by wrapping things with SBorder or making them userwidgets just to be able to animate a fade.

Change 3761682 by nick.darnell

	Athena - Introducing a way to interrupt the request to scroll and item into view.  In cases where you're animating, quickly showing and hiding, with the item widgets unavailable for a few frames, you enter cases where the deferred navigation is resolved after you've canceled showing a dialog stealing focus.

Change 3761416 by Ben.Zeigler

	#jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory.
	Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired
	Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful
	Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful

Change 3750998 by Ethan.Geller

	#jira FORT-60191 Allow -audiomixer command line arg to work on all platforms.

Change 3749540 by Marc.Audy

	SignificanceManager now takes viewpoints in as TArrayView instead of const TArray&

Change 3748102 by Marc.Audy

	Allow cheat cvars to work in Test builds by default
	Can be overriden by defining ALLOW_CHEAT_CVARS_IN_TEST as 0 in Target.cs files

Change 3744756 by Bart.Hawthorne

	Upgrade Oodle to version 2.5.5. Also, iOS, Android, and Switch platforms have been added. The new dictionary has been generated with old and local captures.

Change 3741168 by Max.Preussner

	MediaUtils: Fixed movies not playing properly in Shipping builds

Change 3739256 by Jian.Ru

	Set distance field self-shadow bias without recreating all render states

Change 3730756 by Ben.Woodhouse

	HISM optimization:
	Gil's change to skip trees with only one level of hierarchy (working around badly tuned content issues)
	Change vert threshold to 2K.
	1-2ms renderthread win without impacting GPU when rendering point lights

Change 3724029 by Zak.Middleton

	Increase allowed time for movement substep duration. Don't want to lower between 2 iterations, as this is not used much in practice other than deflection and movement mode changes, and that will change behavior (lose momentum). This new setting will absorb longer hitches in the common case (moving without collision or falling).

Change 3723985 by Marc.Audy

	SignificanceManager PostSignificanceUpdate functions can now be executed sequentially on the game thread as well as concurrently in the parallel for (old behavior)

Change 3722910 by Jian.Ru

	Amortize shadow cache update caused by resolution change
	Changed to use view distance vs. view space z when calculating whole scene shadow resolution which is less sensitive to camera rotation

Change 3718247 by Yenal.Kal

	Fixed the bug where the gameplay effect durations can show incorrect values after rejoin or after server time drifting away from the client.

Change 3716343 by Jamie.Dale

	Adding Korean and Turkish to the localization automation


Change 3710534 by Uriel.Doyon

	Texture streaming optimization where a maximum texture resolution for each level streaming data is computed per view.
	This is used to cull irrelevant levels and reduce the async task number of iterations.
	The culled size is defined by the new r.Streaming.MinLevelTextureScreenSize.

	This requires to remove primitives with big UV density from the level data.
	Those primitives get moved to the dynamic lists.
	This is controlled by r.Streaming.MaxTextureUVDensity

Change 3707207 by David.Ratti

	Remove look ahead-vectors prediction in FNetViewer. This (requires) a line trace which is not desirable or really accurate anymore. This saves us a line trace per connection per multicast rpc.

	unify reliable multicast rpc handling: these now do relevancy checks and are not sent to non relevant clients

Change 3706272 by Thomas.Sarkanen

	Added utility/math functions to aid in optimizing anim blueprints

	Added VectorLengthXY to get the 2D length of a 3D vector. Avoids unecessary conversions.
	Added polar->cartesian->polar conversion helper functions for expensive frequently-used anim graph functionality.

Change 3706159 by David.Ratti

	PlayerState/ASC replication optimizations from Polge: this puts the net update frequnecy on player state back to 1hz while forcing netupdates on the player state actor when the ability system component needs to update

Change 3692891 by David.Ratti

	Optimizations for UNetConnection::ClientHasInitializedLevelFor: build acceleration map of actor outer's (ULevels) -> Visibility bool. Existing logic stays the same.

Change 3691392 by Aaron.McLeran

	#jira UE-50628 Fix audio trying to sync load bulk data with EDL enabled

	- Fix log error in BulkData.cpp
	- Make the first stream chunk be force inline payload in bulk data flags so it loads immediately vs in async IO system
	- Make audio stream chunks get as close to 256 k chunks as it can, zero-pad rest to be 256 k aligned
	- Fix up DDC key, serialize AudioDataSize separately from chunk DataSize

Change 3682683 by Zak.Middleton

	Add bOnlyTickMontageOnDedicatedServer variable to AnimInstance, to avoid anim bp updates on dedicated server. Turn on to fix hitching from queued ServerMove() calls, and some free perf during all montages on the server.

Change 3678771 by Ori.Cohen

	Added the ability to turn on stack walk during hitching vs lightweight stats

Change 3676363 by Ori.Cohen

	Added the ability to get callstacks as part of hitch detection

Change 3674877 by Keith.Judge

	Move definition of GFailedToFindParamCollectionBufferQueue to ShaderBaseClasses.cpp so that all targets can successfully compile.

Change 3672515 by Bob.Tellez

	Added code to play wind particle effects

Change 3670909 by Zak.Middleton

	Fixed ForcePositionUpdate() not calling CheckJumpInput(). Added "p.NetForceClientServerMoveLossPercent" cvar to simulate loss of client->server movement RPCs (without hosing the rest of networking).

[CL 3791033 by Marc Audy in Main branch]
2017-12-05 21:57:41 -05:00
Andrew Grant
ca24b4e26d Copying Orion-Staging @ 3748653 (Orion/Dev-General @ 3722124) to //UE4/Main
#lockdown Nick.Penwarden
#rb none


Change 3720210 on 2017/10/25 by Olaf.Piesche

	Fixing dynamic material params for ribbons

	#!codereview scott.kennedy
	#!rb none
	#!tests scott's test ribbon

Change 3720073 on 2017/10/25 by robomerge

	#!ROBOMERGE-AUTHOR: frank.fella
	Niagara - Fix a crash where a UNiagaraSystem has been GCed at runtime and there is still a system simulation ticking for it.

	#!Tests Minion automated tests no longer crash randomly.
	#!rb SimonT

	#!ROBOMERGE-SOURCE: CL 3719901 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3719233 on 2017/10/25 by robomerge

	#!ROBOMERGE-AUTHOR: philip.buuck
	[OR-45889] Ability fail widget will no longer fire if you are dead and have a passive (which is failing to activate while you are dead).

	#!rb Matt.Schembari
	#!tests PIE

	[QAREVIEW] Ensure the ability fail widget and its attached sounds do not trigger on death

	#!ROBOMERGE-SOURCE: CL 3719016 in //Orion/Release-44/... via CL 3719072 via CL 3719091
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3718474 on 2017/10/25 by Yannick.Lange

	Niagara: Only show isolate menu items on track context menu if it is a system.
	Rename "Isolate toggle" to "Isolated".
	#!rb none
	#!codereview Shaun.Kime
	#!tests n/a

Change 3718095 on 2017/10/25 by Yannick.Lange

	Niagara: Fix crash when not having dynamic parameter in material.
	#!rb none
	#!codereview Shaun.Kime
	#!tests n/a

Change 3718069 on 2017/10/25 by Yannick.Lange

	Niagara: Remove material member from material parameter node and add helper function for getting material dynamic parameter expression.
	#!rb none
	#!codereview Shaun.Kime
	#!tests n/a

Change 3717545 on 2017/10/24 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Removed read / write locks from PipelineStateCache.

	#!rb Andrew.Grant, Gil.Gribb
	#!test paragon ps4.

	#!ROBOMERGE-SOURCE: CL 3716445 in //Orion/Release-44/... via CL 3716701
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3716928 on 2017/10/24 by Shaun.Kime

	The cooked dusk minions on PS4 don't have an index buffer, previously causing us to crash. We now fail to initialize the skeletal mesh data interface if this happens. This change also reworks  the skeletal mesh data interface to be more like what Simon is already working on, getting rid of some places where we were skinning. Additionally, I have disabled the parallel pretick and posttick logic.Many more checks have been added to try and detect bad situations at runtime.

	#!rb olaf.piesche, simon.tovey
	#!fyi olaf.piesche, simon.tovey, frank.fella
	#!tests am now able to run Test_minionWave on PS4

Change 3715712 on 2017/10/24 by Yannick.Lange

	Niagara: Set display name of if node to "If" instead of "NiagaraNodeIf".
	#!rb none
	#!codereview Shaun.Kime
	#!tests n/a

Change 3715430 on 2017/10/23 by Shaun.Kime

	Rather than make a unique decision each time we bind a VM function about whether or not we need previous positions, we initialize the decision with the results of last time. The value defaults to false in the constructor, so we're still behaving as we did before, but this time asking for UV info last won't initialize the data to no longer want the previous position even though we later ask for it.

	#!rb none
	#!fyi simon.tovey
	#!tests from Tim Elek - testMinion map get minions spawned then run down the lane and "setteamnum 1" crashes everytime

Change 3715368 on 2017/10/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3714121 from //Orion/Release-44 to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3715255 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3715226 on 2017/10/23 by Shaun.Kime

	Getting rid of an ensure for Nan's and switching to a log warning. This keeps it from polluting long term runs in the debugger. It seems like at least one of the Niagara systems on minions generates Nan's.

	#!rb none
	#!fyi simon.tovey, olaf.piesche, frank.fella
	#!tests ran in PIE

Change 3714645 on 2017/10/23 by Yannick.Lange

	Niagara: Add ability to create particle system from this emitter in content browser.
	#!rb Shaun.Kime
	#!tests n/a

Change 3714200 on 2017/10/23 by Olaf.Piesche

	Niagara: Fixing rendering of GPU simulated emitters; store SRV instead of data buffers, so we can point the VF at the correct buffer based on sim target

	#!codereview simon
	#!rb none
	#!tests Orion Niagara assets

Change 3713341 on 2017/10/23 by Yannick.Lange

	Niagara: Fix NiagaraNodeIF output pins cannot be deleted.
	Fix NiagaraNodeIF output pins cannot be renamed.
	#!jira UE-50193
	#!jira UE-50193
	#!rb Shaun.Kime
	#!tests n/a

Change 3713133 on 2017/10/23 by Yannick.Lange

	Niagara: Isolate emitters in sequencer UI.
	- Added being able to extend the sequencer track context menu with a delegate.
	- Added entry in track context menu to toggle the selected emitters isolation state.
	- Added entry in track context menu to isolate all the selected emitters and turn isolation off for all non-selected emitters.
	#!rb Shaun.Kime
	#!tests n/a

Change 3712445 on 2017/10/22 by robomerge

	#!ROBOMERGE-AUTHOR: shaun.kime
	UVScale, UniformAorBFloat, and LinearColorAlongVector added.

	#!rb none
	#!tests new autotest added

	#!ROBOMERGE-SOURCE: CL 3712444 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3712420 on 2017/10/21 by robomerge

	#!ROBOMERGE-AUTHOR: shaun.kime
	Fixing issue where if you disabled Acceleration Force it would cause a compile error saying that it could find a default for Physics.Force but not in the parameter map. This was because of a simple error of using the index of the pin instead of the value of the pin when routing around the disabled node. In interpolated spawn scripts, there are two parameter maps, the spawn and update. If you always look in 0, which you would if you just use the pin index, you'd never find the Physics.Force variable in parameter map at entry 1.

	#!rb none
	[CODEREVIEW] frank.fella
	[FYI] simon.tovey, olaf.piesche, wyeth.johnson
	#!tests created an emitter, disabled Acceleration Force.. still compiled.

	#!ROBOMERGE-SOURCE: CL 3712419 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3711602 on 2017/10/20 by robomerge

	#!ROBOMERGE-AUTHOR: shaun.kime
	Fix for issue where we were getting a check due to the mesh not being set up properly. We now catch the error and don't try and do the bad operation. The log will have something like:

	LogNiagara: SkeletalMesh data interface has no valid mesh. Failed InitPerInstanceData

	#!jira UE-51511
	#!rb Simon.Tovey
	#!tests n/a

	#!ROBOMERGE-SOURCE: CL 3711601 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3711288 on 2017/10/20 by robomerge

	#!ROBOMERGE-AUTHOR: eric.ketchum
	[Justice] Ultiamte VFX in Niagara work, includes GeneratePositionEvent Module work

	#!rb: None

	#!tests: PIE

	[CODEREVIEW] Scott.Kennedy, Tim.Elek, Simon.Tovey, Shaun.Kime

	#!ROBOMERGE-SOURCE: CL 3711285 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3711197 on 2017/10/20 by Olaf.Piesche

	Fix for ribbon facing issue; VF assumed local space particles in the ribbon, now it assumes world space (the most common case); TODO: deal with local space properly

	#!rb none
	#!tests minion projectile ribbon trail

Change 3710634 on 2017/10/20 by Mic.Rooney

	Moving some Facial Animation stuff around so I can use some of their importing logic inside Orion Dialogue asset importing.

	#!RB: none
	#!Test: tested/built locally ran preflight Editor/Monolithics build.
	#!review-3710635 @andrew.grant, @david.ratti, @thomas.sarkanen

Change 3709686 on 2017/10/20 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added some more timerguards for slow timer manager tick objects.
	Commented out for now.
	#!rb Trivial
	#!test Paragon Cooked ps4.

	#!ROBOMERGE-SOURCE: CL 3709683 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3708958 on 2017/10/19 by Shaun.Kime

	Back out changelist 3708456 .. this was an unintentional change
	#!rb none
	#!tests n/a

Change 3708839 on 2017/10/19 by Shaun.Kime

	Merging CL 3708835
	Fixing Scott's common crash with adding an emitter with autocompile off

	#!rb frank.fella
	#!tests n/a

Change 3708784 on 2017/10/19 by Shaun.Kime

	Merging CL 3708782

	//Orion/Main/... to //Orion/DevGeneral/...

	#!rb none
	#!tests n/a

Change 3708600 on 2017/10/19 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made bots in Ultimate movement mode not ignore all enemies but instead use a very small radius for enemy selection #!Orion

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3706947 in //Orion/Release-44/... via CL 3708165
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3708473 on 2017/10/19 by Shaun.Kime

	Merging Frank's changes for team color support from Main to Dev-General
	#!rb Frank.Fella
	#!tests test_minionwave worked

Change 3708456 on 2017/10/19 by Shaun.Kime

	Particles.Random set to 0.0

	#!rb none
	#!tests n/a

Change 3708455 on 2017/10/19 by Shaun.Kime

	Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara
	#!rb none
	#!tests passed minion fx autotest

Change 3707648 on 2017/10/19 by Shaun.Kime

	Temporary render thread safety code for emitter instances and it's dataset until a more thorough refactor/safety pass can be made.
	Defer deletion of dataset to RT.
	Ensure resets don't mess with data inflight RT commands are using.
	Checkin on behalf of Simon Tovey

	#!jira OR-45423
	#!rb Simon.Tovey
	#!tests ran through the LaneMinionFXTests successfully on PC

Change 3707096 on 2017/10/19 by robomerge

	#!ROBOMERGE-AUTHOR: shaun.kime
	CameraOffset for sprites. Had to bless some new images due to Simon's off by one frame render fix from a few days ago.

	#!rb none
	#!tests automated tests pass

	#!ROBOMERGE-SOURCE: CL 3707088 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3706726 on 2017/10/19 by Rob.Cannaday

	Merge XMPP resource version to use version 2 instead of version 3
	#!rb trivial
	#!tests compile
	#!ROBOMERGE: Main, 44, Tencent

Change 3706349 on 2017/10/19 by Josh.Markiewicz

	#!UE4 - Cross Voice code review feedback
	- fixed up broken stack vs queue
	- fixed GetRoomId returning int32 instead of uint64
	- fixed switch room logic
	- more/better logging
	- more comments
	#!jira TEN-301
	#!review-3681404 @sam.zamani, @rob.cannaday
	#!rb none
	#!tests local cheat codes

Change 3705453 on 2017/10/18 by robomerge

	#!ROBOMERGE-AUTHOR: arne.schober
	Initzalize missing Cubemaps with Zero index to avoid inconsistencies between platforms (like PS4 where a negative index will access the memory shead of the array)
	#!RB Daniel.Wright
	#!Tests LaunchOnPs4

	#!ROBOMERGE-SOURCE: CL 3704845 in //Orion/Release-44/... via CL 3704847
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3705399 on 2017/10/18 by robomerge

	#!ROBOMERGE-AUTHOR: scott.kennedy
	Default Niagara emitter changed color property to better default value.
	Updated basic glow emitter
	Added energy bubble base emitter
	put a little more polish into siege minion impact FX.

	#!ROBOMERGE-SOURCE: CL 3704654 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3704426 on 2017/10/18 by Shaun.Kime

	Standardizing our null and zero checks for the sprite and mesh renderers trying to prevent OR-45423

	#!rb simon.tovey
	#!fyi hunter.kent
	#!tests ran test_minionwave with no crashes on PC, needs QA to bang on it to be sure

Change 3703288 on 2017/10/18 by Olaf.Piesche

	Simon's change to avoid recreation of vertex buffers; should also fix uninitialized gpu buffer crash

	#!rb olaf.piesche, simon.tovey
	#!tests minion test map PC and PS4

Change 3701373 on 2017/10/17 by robomerge

	#!ROBOMERGE-AUTHOR: shaun.kime
	Passing the wrong shader into ribbon vertex factories when setting shader constants for pixel shader.

	#!rb Olaf.Piesche
	#!tests test_minionwave runs

	#!ROBOMERGE-SOURCE: CL 3701371 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3701108 on 2017/10/17 by Hunter.Kent

	Added a "New Minions (nomcp)" option to the Mode dropdown in the BuildLauncher tool so that Devs can test the new minions on PS4 more easily.

	#!RNX
	#!Test PS4
	#!rb @tim.elek
	#!review-3701110 @andrew.grant, @daniel.lamb

Change 3701044 on 2017/10/17 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	- white space fixes
	- added in more detail to logging
	- fixed dragon GC to not hide when the mesh is hidden

	#!rb none
	#!tests complies and logging is updated
	[FYI] Billy.Rivers, Eric.Ketchum, Fredrik.Seehuusen

	#!ROBOMERGE-SOURCE: CL 3700996 in //Orion/Release-44/... via CL 3701002
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3700900 on 2017/10/17 by Shaun.Kime

	Integrating possible crash fix from Dev-Niagara to Dev-Gen
	#!rb none
	#!tests n/a
	#!fyi Olaf.Piesche

Change 3700492 on 2017/10/17 by Shaun.Kime

	Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara
	#!rb none
	#!tests done in branch

Change 3700217 on 2017/10/17 by Olaf.Piesche

	Fix for potential crash in sprite renderer

	#!rb none
	#!tests minion test map

Change 3700216 on 2017/10/17 by Benn.Gallagher

	Fix for crash using Ghost's E on Rampage due to posable mesh being set as the master pose component. Clothing simulation assumed derivative of skeletal mesh component so was failing to correctly map its bones to the master.
	#!rb Lina.Halper
	#!jira OR-45226
	#!tests PIE + Standalone games hitting Rampage with Ghosts E

Change 3699660 on 2017/10/17 by Jason.Bestimt

	#!ORION_DG - Fixes to UnrealHitchParser edge cases

	#!RB:none
	#!Tests: Ran on Logs from QA

	#!CodeReview: ben.salem

Change 3699462 on 2017/10/17 by Shaun.Kime

	Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara
	#!tests preflight ok
	#!rb none

Change 3699010 on 2017/10/17 by Jeff.Williams

	Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3698920
	#!rb none
	#!tests none

Change 3698519 on 2017/10/16 by Olaf.Piesche

	Sawtooth ribbon fix; may well fix other potential ribbon rendering artifacts

	#!rb none
	#!tests minion wave test map

Change 3698380 on 2017/10/16 by Shaun.Kime

	Updating logic to now support the autoattachment

	#!rb none
	#!tests autotests pass..

Change 3698263 on 2017/10/16 by Olaf.Piesche

	Assume degrees for sprite rotation

	#!rb none
	#!codereview shaun.kime
	#!tests test sprite emitter

Change 3697652 on 2017/10/16 by Olaf.Piesche

	Fixing crappy FP math for alternating vertex IDs ffor ribbon expansion

	#!rb none
	#!tests minion test map

Change 3696906 on 2017/10/15 by Shaun.Kime

	Fixing the spurious missing required attribute errors that were occuring for Scott on Friday. These were a result of a bad assumption in the code. The scripts input array can include more than just this emitter's scripts and as such we cannot assume that all the input scripts should be checked against the Emitter's renderers. Now we only check this emitter's scripts against the renderers.

	#!rb none
	#!tests now no longer generates invalid errors
	#!fyi frank.fella, olaf.piesche, simon.tovey

Change 3695456 on 2017/10/13 by Olaf.Piesche

	Fix for potential ribbon crash and end-of-ribbon rendering artifacts

	#!rb none
	#!codereview scott.kennedy
	#!tests minion wave test map

Change 3694545 on 2017/10/13 by Andrew.Grant

	Fix for low frequency async loading crash (OR-42535)

	#!rb gil.gribb
	#!tests comppiled

Change 3694176 on 2017/10/13 by Jeff.Williams

	Plugin manifest name changed to DLCFile name
	#!rb none
	#!tests compile, stage

Change 3693582 on 2017/10/12 by Don.Eubanks

	Fixing PS4 Compile warning (constructor init order not matching member define order)

	#!rb none
	#!tests Compile Shipping Client PS4
	#!fyi olaf.piesche

Change 3693516 on 2017/10/12 by Olaf.Piesche

	Niagara: Remove mesh renderer assert, replace with early out

	#!rb none
	#!tests niagara mesh test asset

	Merging

	//Orion/Dev-Niagara/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp

	to //Orion/Dev-General/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp

Change 3693051 on 2017/10/12 by Ben.Salem

	Adding parser for any logs with dumphitches enabled. Run UnrealHitchParser <logfile> to receive a logfile_hitches.txt file containing only the hitches in the log, plus reference lines to their location in the original log.
	#!rb Clayton.Langford
	#!tests Parsed a 5mb log with dumphitches down to 23k of hitch data.

Change 3692912 on 2017/10/12 by Olaf.Piesche

	Merging: Niagara ribbon tiling distance

	#!rb none
	#!tests ribbon test asset

Change 3692835 on 2017/10/12 by Shaun.Kime

	Synching with Dev-Niagara, specifically CL 3692821 which made InitialMeshRotation respect local space flags.

	#!rb none
	#!fyi scott.kennedy, wyeth.johnson
	#!tests n/a

Change 3692751 on 2017/10/12 by Shaun.Kime

	Removing script that shouldn't have come over.

	#!rb none
	#!tests n/a

Change 3692746 on 2017/10/12 by Shaun.Kime

	Merging using //Orion/Dev-General/_To_//Orion/Dev-Niagara

	#!rb none
	#!tests opened test level and created new emitter/system

Change 3692616 on 2017/10/12 by Don.Eubanks

	OR-45131

	Marking SRetainerWidget and our Orion-specific VirtualWindow (child of the RetainerWidget when bUseRetainerWidget is true) as SelfHitTestInvisible so they don't interfere with our HUD tooltip mouse picking.

	#!rb dan.hertzka
	#!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE
	#!codereview nick.darnell

Change 3691912 on 2017/10/12 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Dev-General to Main (//Orion/Main) to [at 3689865] #!rb none
	#!tests compile, editor

	#!ROBOMERGE-SOURCE: CL 3691870 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3690944 on 2017/10/11 by Jeff.Williams

	Adding Plugin Config .ini's to DLC paks. Building pluginmanifests per-DLC.
	#!rb Daniel.Lamb
	#!tests Compile, build

Change 3688989 on 2017/10/10 by Lina.Halper

	LOD sync of attached/parent
	#!rb: Laurent.Delayen
	#!tests: price with shotgun skin/PIE/editor

Change 3687592 on 2017/10/09 by Ben.Salem

	Increase the number of times we run each shallow test to make sure our numbers are reliable. Improve shallow FX perf logger to be able to handle multiple runs of the same test.
	#!rb clayton.langford
	#!tests Ran sparrow shallow tests.

Change 3686560 on 2017/10/09 by Shaun.Kime

	Flipping the min/max values to be standard
	#!rb none
	#!tests n/a

Change 3686046 on 2017/10/09 by Shaun.Kime

	Merging latest from Dev-Niagara in preparation for Effects team  work on Monday

	#!rb none
	#!tests successful preflight
	#!fyi Andrew.Grant, Simon.Tovey, Frank.Fella, Olaf.Piesche, Scott.Kennedy, Tim.Elek

Change 3685613 on 2017/10/07 by robomerge

	#!ROBOMERGE-AUTHOR: simon.tovey
	Implementing vector field matrix inverse fix from CL3675167 to 43.3.

	#!rb none
	#!tests none
	#!lockdown  andrew.grant

	#!ROBOMERGE-SOURCE: CL 3684339 in //Orion/Release-43.3/... via CL 3684340 via CL 3684342
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3685603 on 2017/10/07 by robomerge

	#!ROBOMERGE-AUTHOR: thomas.ross
	RotationalContent Improvements
	- Fixed potential bug where tags could be updated when not intended on RotationalContentManager
	- Fix for PIE assert
	- Moved DebugParsing checks to all cases of InitializingTagsFromMCP so that connecting to MCP or returning to the main menu would not overwrite a console / manually set debug option.
	- Removing config tag from RotationalContentOverrides in OrionGlobals.

	New Halloween Gauntlet Test
	- Adding in Halloween Gauntlet Test to facilitate launching halloween overriden builds easily. Run by typing Halloween into the custom text box.

	#!rb none
	#!tests local builds / editor / PIE

	#!ROBOMERGE-SOURCE: CL 3682813 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3685408 on 2017/10/07 by ben.salem

	Fixing robomerge error in DevGen

	#!CodeReview: ben.salem, jason.bestimt, andrew.grant, jeff.williams

	Unresolved conflicts. ben.salem, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/OrionGame/Build/OrionBuild.xml

	--------------------------------------
	Merging using DevGen->Release43.3
	Repairing mailer for nightly Perf tests, fixing email headers.
	#!tests run in devgen
	#!rb none
	#!lockdown andrew.grant

	#!ROBOMERGE-SOURCE: CL 3680914 in //Orion/Release-43.3/... via CL 3680919 via CL 3680922
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3685073 on 2017/10/06 by Andrew.Grant

	Merging 3680922 //Orion/Main to Dev-General (//Orion/Dev-General)

	#!tests #!rb na

Change 3684717 on 2017/10/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where GT & RT times in profile info were reversed :(

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3680128 in //Orion/Release-43.2/... via CL 3680129 via CL 3680130 via CL 3680235
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3684512 on 2017/10/06 by Laurent.Delayen

	Added 'PlayRateBasis' to SequencePlayer node, to scale PlayRate without having to do more expensive BP code.

	#!rb lina.halper
	#!tests minion AnimBP nativization

Change 3684059 on 2017/10/06 by Max.Preussner

	Orion: Fixed ability videos not loading on PS4 and/or not looping

	#!fyi stephan.jiang
	#!jira OR-44682
	#!rb none
	#!rnx
	#!tests none

Change 3683538 on 2017/10/06 by David.Ratti

	batch all non-trickle gold and XP gameplay cues into single compact RPC call. Fixes issues where rpc throttling would prevent gold/xp number pops over large groups of minions.

	-Fixes enemy heroe kills/assists never showing XP pops. We now pass the avatar actor as the Source Actor into ::AwardXP (like we do for ::AwardCardXP). This was causing XP pops to only show for minions and not players.

	-Fixes case where killing minions with badass was not displaying pops (prediction key issue)

	#!rb none
	#!tests editor, pie
	#!review-3683539 @Matt.Schembari

Change 3683364 on 2017/10/06 by Andrew.Grant

	Changed warning to info

	#!tests #!rb na

Change 3681999 on 2017/10/05 by Bart.Hawthorne

	Implement live spectating feature. Clients can join a match using a custom key by setting their custom key and using the "JoinAsSpectator" console command. This will be replaced with proper UI later. The client is able to watch a match from start to finish (or join in the middle), then they will see the end game sequence and return to the title screen at match completion.

	#!rb cody.haskell
	#!fyi ben.zeigler, matt.schembari, matt.kuhlenschmidt, paul.moore
	#!jira OR-44111
	#!tests Golden path, live spectated numerous matches.

Change 3681403 on 2017/10/04 by Josh.Markiewicz

	#!UE4 - base pass for Tencent Cross SDK
	- basic testing done with enter/exit/switch room
	- basic testing of ShowUI
	- checked in disabled
	#!rb duck
	#!tests see above
	#!jira TEN-301
	#!review-3681404 @sam.zamani, @rob.cannaday

Change 3680623 on 2017/10/04 by David.Ratti

	Rework for how max movement speed is calculated.

	The design is now "only strongest movement speed slow affects player speed". Movement speed buffs are unaffected : they are still accumulated along with the strongest slow.

	Combat Slows (Shooting, jump penalties) are now aggregated within Max Movement Speed, so the same rules apply. If a slow of greater magnitude is active, Combat Slows will effectively be ignored. Likewise, if a combat slow is stronger than a debuff slow, the debuff slow will effectively be ignored.

	Directional Slows (penalty for strafing or backpeddaling) are treated in a similar way. There are some subtleties here, but basically directional slows are only applied if they would be "the strongest" slow.

	GE Slows that are not contributing (due to not being the strongest active slow) will still appear to be "on" and applied. (Their GCs will still play, they are not inhibited, handles to them are still valid, etc).

	Suggested methods for inspection:
	AbilitySystem debug hud (Home/End)
	p.VisualizeMovement (displays final calculated movement speed)
	Orion.Movement.DirectionalScaleDebug (displays directional slow movement scalar)

	Technical information:
	1. Changes the way attribute mods are qualified. Rather than qualifying inside the mod prior to evaluating, we qualify all mods within an FAggregator first, then allow a custom callback to run which can further muck with the mods IsQualified bool, then we evaluate like normal except that we just check the IsQualified bool.

	2. Added a concept of Aggregator Evaluate Meta Data that can be set per aggregator. This is data that is instrinc to the aggregator rather than passed in by the person evaluating.  It may make sense to have this be a shared ptr to reduce memory footprint if this struct grows.

	3. Added a notification for attribute sets when an aggregator is created for one of their attributes.

	4. Added ForEachMod functions in the aggregators to iterate over all mods (while getting the channel and mod op which are otherwise not known to the actual FAggregatorMod)

	5. Added FAggregatorEvaluateMetaDataLibrary which can store common/shared functions for this type of extension.

	#!tests pie
	#!rb FrankG
	#!codereview Fred.Kimberley, Billy.Bramer
	#!fyi colin.fogle
	#!QAReview
	#!RN
	#!designchange

Change 3680580 on 2017/10/04 by Ben.Salem

	Repair email titles for various reports.
	#!rb none
	#!tests Reran tests.

Change 3680438 on 2017/10/04 by Dan.Hertzka

	GameplayAbilities now pass along their SourceObject when creating the effect context for a new effect
	- Fixes the HUD status effect feed not showing sources for a lot of itemization abilities

	Also added the tag to prevent showing a feed entry for the Lifesteal received from the first major agi pip

	#!rb Dave.Ratti
	#!tests OrionEntry PIE - equipped Sand Speeder

	#!QAReview: This should address the majority of cases where a card/gem effect buff doesn't show the source item. There are still a number of unaddressed cases, but these will largely be content one-offs from here on

Change 3680344 on 2017/10/04 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Speculative disable of defragging on volumetric lightmap textures.
	#!rb andrew.grant
	#!test monolith2 ps4

	#!ROBOMERGE-SOURCE: CL 3678624 in //Orion/Release-43.3/... via CL 3678628
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3680302 on 2017/10/04 by Shaun.Kime

	Integration from DevNiagara.
	Some character and card blueprints were changed in a minor way when they called their parent Burst, Loop, etc. as Blueprints cannot have an unattached array pin and Gameplay cues now have an Additional Niagara Particle Systems array.

	#!rb none
	#!fyi Scott.Kennedy, Olaf.Piesche, Simon.Tovey, Frank.Fella, Andrew.Grant, Tim.Elek
	#!tests passed PS4 test level (not submitted, but ported from DevNiagara). Automated tests pass.

Change 3679946 on 2017/10/04 by Laurent.Delayen

	Fix for OR-44826. Old minions would crash because their LODs would reduce bone counts, and LowerBodyBoneIndices wasn't properly reset between LOD switches.

	#!rb lina.halper
	#!FYI andrew.grant
	#!tests monolith2 old minions

Change 3679938 on 2017/10/04 by Daniel.Lamb

	Allowed foliage cullall option to be modified by scalability options.
	#!rb Trivial
	#!test Compile paragon editor

Change 3679563 on 2017/10/04 by Jon.Lietz

	OR-43599

	- added support for WaitForAttributeChange, WaitForAttributeChangeWithComparison, WaitForAttributeChangeThreshold, and WaitForAttributeChangeRatioThreshold to support tracking on an extrnal source. This way you can track when that extranal sources attribute changes and respond to it.

	#!rb Dave.Ratti
	#!review-3679564 @John.Nielson
	#!tests added these waits to hot pursuit and they worked as expected

Change 3679006 on 2017/10/03 by Ben.Salem

	Try to fix broken nightly mailer issues for FX tests.
	#!rb none
	#!tests Preflighted a shallow fx pass successfully in EC.

Change 3677845 on 2017/10/03 by Andrew.Grant

	Added an ensure to guard against OR-44826 while further investigations occur

	#!tests compiled
	#!rb none

Change 3677443 on 2017/10/03 by John.Nielson

	Fix to OrionOR-44394, Log Warnings related to Phase GC when loading into game as Phase.

	Made it so that gameplayCue's async loads are cancelled when Unloaded (in UnloadGameplayCueNotify).

	#!RB: None
	#!Test: Pie, Uncooked
	#!review-3677445: @David.Ratti

Change 3676748 on 2017/10/02 by Laurent.Delayen

	Minions: split body layer is now done in mesh space, to maintain upper body orientation.

	#!FYI ray.arnett, lina.halper
	#!rb none
	#!test lane minion test map

Change 3675950 on 2017/10/02 by Don.Eubanks

	Added several new supported tags / status effects to the Floating Status Effect Text system.

	Added support for providing a list of Instigating actors when a status effect begins, the list isn't super perfect (overlapping status effects can result in an instigator appearing in multiple lists) but it should be pretty good for now.  This paves the way for us to squelch status effects unless they are initiated by the player.

	Added ScaleOverDistance curve support for floating numbers / text.

	Inverted the Instigator / Target checkboxes for XP in the DamageNumberManager per @matt.schembari request to support his work while I had the asset checked out.

	#!rb matt.schembari
	#!tests Compile DebugGame Editor Win64 / Shipping Client PS4

Change 3675186 on 2017/10/02 by Mic.Rooney

	Support for other anim curve driving audio types (right now specifically DialogueWave)

	#!RB: none
	#!Test: compiled editor/monolithics/withoutunity and tested locally.
	#!review-3675187 @andrew.grant, @david.ratti, @thomas.sarkanen

Change 3675167 on 2017/10/02 by Shaun.Kime

	Changed unsafe InverseFast() to an Inverse()

	#!jira OR-44671
	#!rb Simon.Tovey
	#!tests n/a

Change 3674888 on 2017/10/02 by David.Ratti

	GGP V2
	* Major refactor of the GGP system though this first check in is a scaled back integration from original plans. Primarily to stabilize the system and improve designer work flows before possibly going deeper for a "Completely unified" integration.


	Item System:
	* Simple Ability Keyword Data now directly references gameplay effect to apply, effectively removing Gameplay Effect Keywords.
	* Qualifier and Gameplay Effect parameters now use the FAutoExportScalableFloat structure which automatically hooks up the values to spreadsheets. (GGP is used to surface these parameters for the auto hookup).

	Ability System:
	* SetByCaller magnitudes are now copied over anytime a GE applies another GE. When an ability applies a GE it also brings over its SetByCaller Magnitude tags from the GE that granted it (if granted bya  GE)


	#!rb none
	#!tests editor pie cooked
	#!review-3674889 @Jon.Lietz

Change 3674170 on 2017/09/30 by Mieszko.Zielinski

	Fixed a bug in OrionToggleableNavLinkProxy resulting from an overly optimistic assumption that Navmesh and Gameplay levels are being saved in sync #!Orion

	Had to make OrionToggleableNavLinkProxy's nav poly ID caching happen on map load.

	#!rb none
	#!test golden path
	#!OR-44738

Change 3672937 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed Gauntlet filecopy to a single thread to see if it addresses issue with PS4 files

	#!tests 3compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3670237 in //Orion/Release-43/... via CL 3670243 via CL 3670244 via CL 3670245 via CL 3670246
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672867 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restored previous behaviour of integer numbers being formatted as "1" and not "1.00"

	#!tests ran game, checked playlist analytic
	#!rb nikdel

	#!ROBOMERGE-SOURCE: CL 3669417 in //Orion/Release-43/... via CL 3669556 via CL 3669557 via CL 3669558 via CL 3669559
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672575 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Remove warning that can happens normally with backwards compat replays
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3667518 in //Orion/Release-43.3/... via CL 3667520
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672548 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned.
	#!rb Andrew.Grant
	#!test Editor building hlods

	#!ROBOMERGE-SOURCE: CL 3667059 in //Orion/Release-43.3/... via CL 3667060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672542 on 2017/09/29 by Andrew.Grant

	Merging

	#!rb #!tests na

Change 3672390 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed memreport settings for frontend tests

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3666239 in //Orion/Release-43/... via CL 3666240 via CL 3666241 via CL 3666242 via CL 3666243
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672385 on 2017/09/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reworked and pretty much final PipelineState cache code

	- various comments incorporated
	- namespaced functions
	- removed redundant class and replaced with ref pointer

	#!tests soaked a lot
	[at daniel.lamb,] [at arne.schober] #!rb none

	#!ROBOMERGE-SOURCE: CL 3666233 in //Orion/Release-43/... via CL 3666235 via CL 3666236 via CL 3666237 via CL 3666238
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3672281 on 2017/09/29 by Rob.Cannaday

	Add user ID to OnNetworkCheatDetected
	#!jira TEN-272
	#!jira TEN-273
	#!jira TEN-274
	#!rb rob.cannaday
	#!tests Win64 AI match, simulate cheat detected by cheat command
	#!review-3672282 @ian.fox @sam.zamani

Change 3671688 on 2017/09/29 by Frank.Gigliotti

	Added ability to set developer comment when adding native tags.

	#!RB David.Ratti
	#!Tests None

Change 3670409 on 2017/09/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for dump type made while doing cleanup

	#!tests compiled Win64, PS4, ran PS4
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3664048 in //Orion/Release-43/... via CL 3664049 via CL 3664050 via CL 3664873
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3670399 on 2017/09/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed race condition in pipeline state cache

	Cache now trims every 60 secs to reduce memory. Saves ~95MB in a 60m game of Paragon

	(Couple of extra tweaks planned, but this should be GTG for a v43 release)

	#!rb codereviewed
	#!tests soaked locally, lots

	#!ROBOMERGE-SOURCE: CL 3663603 in //Orion/Release-43/... via CL 3663605 via CL 3663607 via CL 3664870
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3669802 on 2017/09/28 by Andrew.Grant

	From Dev-Framework

	#!jira UE-49858 Fix performance regression deleting many actors at once. It was redundantly serializing packages repeatedly to look for actor references, so now we cache that once per package and only display the slow dialog/p4 check when needed
	#!rb michael.noland
	#!codereview andrew.grant
	#!tests na

Change 3669709 on 2017/09/28 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	Restored LoadTimesObjectVersion even though it is no longer used, packages saved with it will issue a warning in the cooker
	#!rb none
	#!TESTS none

	#!ROBOMERGE-SOURCE: CL 3664407 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3669177 on 2017/09/28 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] Reflection Captures support Lighting Scenarios without recapturing
	 * Reflection Captures are now part of the Map Build
	 * Modifying a capture in editor will display a preview, but game can only display built captures (black for unbuilt with screen message)
	 * Reflection Capture build data moved to the BuildData package
	 * Building lighting / reflection captures no longer dirties ULevels
	* Sky lights which capture the scene now work correctly with Lighting Scenarios
	* Lighting Scenarios must now be loaded for each time they are made visible (no switching back and forth while keeping both loaded)
	#!rb Marcus.Wassmer
	#!TESTS Paragon editor Monolith02

	#!ROBOMERGE-SOURCE: CL 3662969 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3669124 on 2017/09/28 by Daniel.Lamb

	Merging //Orion/Main/Engine/Shaders/Public/ShaderVersion.ush
	to //Orion/Dev-General/Engine/Shaders/Public/ShaderVersion.ush

	Fix cook in devgeneral

	Bumped shader version to invalidate stale uniform buffer name.
	#!rb none
	#!TESTS none
	#!fyi Daniel.Wright

Change 3667906 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] Fixed HandleLegacyMapBuildData not getting called on P maps loaded in the editor, which apparently was dropped in an integration error, causing all legacy maps (before the BuildData change) to lose their built lighting.
	#!rb none
	#!TESTS QAGame

	#!ROBOMERGE-SOURCE: CL 3662475 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667899 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] Remove unused SM4 reflection capture cubemap
	#!rb none
	#!TESTS none

	#!ROBOMERGE-SOURCE: CL 3662462 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667894 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy from Brian] SM4 fallback for reflection captures.
	#!rb none
	#!TESTS none

	#!ROBOMERGE-SOURCE: CL 3662449 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667859 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy from Brian] Removed old rasterized deferred reflection env path.
	Removed reflection compute shader. Replaced with PS. Small perf gain.
	#!rb none
	#!TESTS none

	#!ROBOMERGE-SOURCE: CL 3662439 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667852 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] Fixed missing include
	#!rb none
	#!TESTS none

	#!ROBOMERGE-SOURCE: CL 3662396 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667807 on 2017/09/27 by Daniel.Lamb

	Tencent DLC can now remap the plugin content to the game root directory.
	#!rb Ben.Marsh
	#!test Paragon regioncl dlc build, preflight ps4, win64 standard build + test

Change 3667753 on 2017/09/27 by Clayton.Langford

	Adding automated test for capturing fx perf for lane minions. Also adding a Gauntlet node to run the test nightly, added test map to the cook list, updated the SpawnMinion phase to use new minion assets, and fixed an issue with the spawn timer.

	#!RB Ben.Salem, Adric.Worley
	#!tests PIE, local synced client/server, and Gauntlet's RunAutomaticTest.bat

Change 3667408 on 2017/09/27 by Jordan.Walker

	Optimization to bakedNormal layer blend on Low end material quality
	-uses simple multiply and add normal map blend

Change 3667388 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] Moved Volumetric Lightmap textures out of FScene and into FPrecomputedVolumetricLightmapData so their lifetime can match the MapBuildData.  This allows tossing the source BulkData in game after RHI texture creation even though switching lighting scenarios does Release/InitializeRenderingResources multiple times.
	#!rb none
	#!TESTS QAGame on console

	#!ROBOMERGE-SOURCE: CL 3662389 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667383 on 2017/09/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.wright
	[Copy] CPU interpolation of Volumetric Lightmaps for the mobile renderer.  They use a scene cache based on interpolation position, since the precomputed lighting buffer for movable objects is recreated every frame.
	#!rb none
	#!TESTS QAGame

	#!ROBOMERGE-SOURCE: CL 3662383 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3667265 on 2017/09/27 by Daniel.Lamb

	Fixed crash in the editor caused by trying to build hlods with StaticMeshComponents that don't have a static mesh assigned.
	#!rb Uriel.Doyon
	#!test Editor building hlods

Change 3667159 on 2017/09/27 by Mieszko.Zielinski

	Added simple logging to BT loading allowing us to identify missing BB keys #!Orion

	#!test golden path
	#!rb Lukasz.Furman

Change 3665944 on 2017/09/26 by Dan.Hertzka

	Fix PS4 compile

	#!rb none
	#!tests compile PS4

Change 3665590 on 2017/09/26 by Daniel.Lamb

	Fix for DLC cooking everything when it should only cook the DLC.
	#!rb None
	#!test None

Change 3665569 on 2017/09/26 by Dan.Hertzka

	New status effect feed for the new HUD:
	- Now placed in the mid-upper-left side of the HUD
	- Biggest difference from before is that there are now names associated with each effect
	- If we can determine the ability it came from (and it has a name/icon), we show that as well. This doesn't work for any card effects yet.

	Cleaning:
	- Deleted all of the old buff widget classes & codepaths
	- Removed redundant properties from StatusEffectDisplayInfo
	- Added BuffStatusTags and DebuffStatusTags to AttributeViewItem. This allows us to associate the effects that modify an attribute with the attribute itself. Allowed me to remove about half of the entries in StatusEffectDisplayData

	Also:
	- Consolidated all of the events on FActiveGameplayEffect into a single struct. Since we don't want to allow non-const access to any other part of the active effect, each of these has an individual getter on the ASC. This is pretty obnoxious when you want to bind multiple events. There is now a getter for the event set of an active effect on the ASC. This allows more convenient non-const native access to these events
	- Added an event for when the inhibition of an effect changes. This is important for UI to know when an effect is no longer relevant (despite never being actually removed)

	@todo: Add support for showing the item ability names that are responsible for effects (note that this will be the ability, not the name of the item. The name of the item will be a lot harder.)

	#!rb Don.Eubanks
	#!tests OrionEntry PIE with some cards and hero abilities

	#!QAReview - Please keep an eye on this to make sure it works as expected during normal play. I wasn't sure how to test stack counts - not sure which status effects actually support that. They should show up though if any do. Please also verify that this still works/appears correctly during the tutorial.

	#!lockdown Billy.Rivers

Change 3665555 on 2017/09/26 by Daniel.Lamb

	AudioStreaming mpsc queue fix up.
	#!rb Andrew.Grant
	#!test Compile paragon client / editor.

Change 3665517 on 2017/09/26 by Daniel.Lamb

	Suspect fix for OR-44619
	#!jira OR-44619
	#!test Paragon editor compile
	#!rb Trivial

Change 3664346 on 2017/09/26 by Jon.Lietz

	- making LifeSpanCallback inside UDecalComponent virtual so sub classes can override how Decals handle fade out.
	- Adding in UOrionDecalComponent to replace the use of UDecalComponent, for the most part they are the same the only thing we needed to change was the LifeSpanCallback() if the Owner is a AOrionGameplayCueNotify_Actor we dont call Super::LifeSpanCallback() that would result in the GC getting destroyed but now call GameplayCueFinishedCallback() so our gameplay cues will recycle as desired.
	- Updated all GC's data to use the new decal class
	- removed the option to place UDecalComponent as BP comp and only left our new UOrionDecalComponent

	#!rb Dave.Ratti
	#!reivew Dave.Ratti
	#!tests used characters that had decal comps in the GC and they recylce as expected.
	#!QAReview please check the effected abilities and cues, I tested and everything looks fine to me up a deeper check is needed.

Change 3664099 on 2017/09/26 by Jon.Lietz

	OR-44510

	- bringing over engine fixes for the Enum Redirector from Dev-Framework

	#!rb none
	#!tests compiles and warnings are gone

Change 3663019 on 2017/09/25 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Gil: fixed race condition in the PipelineStateCache
	#!rb Daniel.Lamb
	#!test paragon ps4 with higher repro modified build
	#!lockdown Andrew.Grant
	#!jira OR-44441

	#!ROBOMERGE-SOURCE: CL 3659463 in //Orion/Release-43/... via CL 3661481 via CL 3661489 via CL 3661497
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3663014 on 2017/09/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Quick fix to remove a redundant copy of the PipelineStateInitializer (saves 16MB over a 10min game) incase we need to submit a build before the more extensive changes are ready.

	#!tests ran locally
	#!rb [at daniel.lamb] [at arne.schober]

	#!ROBOMERGE-SOURCE: CL 3658907 in //Orion/Release-43/... via CL 3661480 via CL 3661488 via CL 3661494
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3663004 on 2017/09/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed dev check for extra commandline args from /data to /temp0

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3658497 in //Orion/Release-43/... via CL 3661478 via CL 3661486 via CL 3661492
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3662999 on 2017/09/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed DateTime used for folders not being set

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3658390 in //Orion/Release-43/... via CL 3661477 via CL 3661485 via CL 3661491
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3662255 on 2017/09/25 by Sam.Zamani

	#!tencent
	- fix for link error due to missing define of static OnNetworkCheatDetected delegate

	#!rb none
	#!tests none

Change 3662073 on 2017/09/25 by Sam.Zamani

	#!tencent
	Added new global network delegates callback FNetworkCheatDetected for when cheating is detected on a server
	Possible options

	#!jira TEN-275 TSS detect and expose punish user callbacks

	KickClient - User should be booted from the current game session via disconnect
	KickMatch - User received info about being punished (eg. ban type etc)
	PunishInfo - User received info about being punished (eg. ban type etc)

	#!rb rob.cannaday
	#!tests none

Change 3659487 on 2017/09/22 by Josh.Markiewicz

	#!Orion - removed NUTFortnite* files because they have been moved into Fortnite specific plugin
	#!review-3659190 john.barrett, ryan.gerleve

Change 3659485 on 2017/09/22 by Josh.Markiewicz

	#!UE4 - removed OSSUtils dependencies from NUTUnrealEngine4 since the refactor moved dependencies into game specific plugins
	#!fyi john.barrett, ryan.gerleve

Change 3659184 on 2017/09/22 by Josh.Markiewicz

	#!UE4 - delete EpicSurvey module
	#!fyi justin.sargent, nick.darnell
	#!rb none

Change 3658697 on 2017/09/22 by Ryan.Gerleve

	Fixes for server-side Tencent anti-cheat library integration:
	-Fix DLL loading to properly call tss_sdk_load and use the correct paths on Linux as well as Windows
	-Add getter for the TssSdkAntiInterf object
	-Enable server anti-cheat in editor builds

	#!codereview sam.zamani
	#!rb none
	#!tests enabled Tencent OSS, built & ran server

Change 3658200 on 2017/09/22 by Graeme.Thornton

	Manual copy of CL 3587584 from Dev-Core

	Logging improvements for pak signature check failures
	 - Added "PakCorrupt" console command which corrupts the master signature table
	 - Added some extra log information about which block failed
	 - Re-hash the master signature table and to make sure that it hasn't changed since startup
	 - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit
	 - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again

	#!rb none
	#!tests been in Dev-Core and Main for a while now. Compile tests in Dev-General

Change 3657970 on 2017/09/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Trim() delegate hook to PipelineStateCache so accumulated memory is freed on a hard level transition.

	We've noticed this memory growing considerably overtime and while it may reach a ceiling eventually it was still increasing after 60m of Paragon. This should at least reset it upon the end of each game,

	[at marcus.wassmer,] [at arne.schober] #!rb none
	#!tests cycled 6-7 levels of Paragon

	#!ROBOMERGE-SOURCE: CL 3657965 in //Orion/Release-43/... via CL 3657967 via CL 3657968 via CL 3657969
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657914 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping: test and dev builds now check testkit's data drive for a commandline override. Not sure if this will work as-is, but shouldn't cause any harm if not and it needs to go into a pkg build for testing...

	#!tests stepped through in non-pkg build
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3657910 in //Orion/Release-43/... via CL 3657911 via CL 3657912 via CL 3657913
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657906 on 2017/09/21 by Andrew.Grant

	Improved some logging

	#!tests used locally
	#!rb none

Change 3657891 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Formalized idea of multiple test passes in Gauntlet. Current pass and total passes are provided to nodes incase they want to perform custom processing

	Fixed issue with -dev mode on PS4 not updating symbols

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3657887 in //Orion/Release-43/... via CL 3657888 via CL 3657889 via CL 3657890
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657867 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Re-locked network CL to 3652780

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3657221 in //Orion/Release-43/... via CL 3657359 via CL 3657366 via CL 3657374
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657857 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Removing start up dialog that warns of non-optional instructions - OR-44444

	#!RB:arciel.rekman
	#!Tests:Compiled

	[CODEREVIEW] daniel.lamb, andrew.grant, arciel.rekman, benjamin.crocker, matthew.coleman, joe.graf

	#!ROBOMERGE-SOURCE: CL 3657058 in //Orion/Release-43/... via CL 3657355 via CL 3657364 via CL 3657370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657852 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for case-insensitivity causing title.json not to be staged

	#!rb daniel.lamb, bob.tellez
	#!tests ran packaging script, verified contents match v42

	#!ROBOMERGE-SOURCE: CL 3657054 in //Orion/Release-43/... via CL 3657353 via CL 3657363 via CL 3657369
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657831 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Removing popcnt version of CountBits to repair pre-Nehalem processors

	We can worry about a more permanent solution after we get this live.

	#!RB:none
	#!Tests: Compiled

	[CODEREVIEW] daniel.lamb, andrew.grant, ben.marsh, marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3656206 in //Orion/Release-43/... via CL 3657325 via CL 3657333 via CL 3657338
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657824 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.exe
	//ROBOMERGE_ORION_Release_43_1/Engine/Binaries/Win64/UnrealCEFSubProcess.pdb

	--------------------------------------
	Built new UnrealCEFSubprocess client
	Changed OrionBuild.xml to build the shipping version of the above.

	The first should definitely fix out store issue. It's not clear to me if the latter will because if this artifact was being staged I'd expect to see UnrealCEFSubProcess-Win64-Development etc be distributed and it's not. This suggests to me we just stage what's in P4 and not the result of this step, but further investigationds will be needed to vet this.

	[at justin.sargent,[at benjamin.crocker,[at wes.fudala]]]

	#!ROBOMERGE-SOURCE: CL 3656066 in //Orion/Release-43/... via CL 3657319 via CL 3657332 via CL 3657337
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3657488 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: anton.migulko
	LIGHTING AND assets update

	#!ROBOMERGE-SOURCE: CL 3656996 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3656388 on 2017/09/21 by Laurent.Delayen

	Added default GetAxisVector static function to EAxisOption

	#!rb none
	#!FYI thomas.sarkanen
	#!tests lane minions test map

Change 3656387 on 2017/09/21 by Laurent.Delayen

	Initialize FAnimInstanceProxy with default constructor.

	#!rb none
	#!fyi lina.halper, thomas.sarkanen
	#!tests lane minion test map

Change 3656003 on 2017/09/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked net version to 3650578 for patching

	benjamin.crocker
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3655998 in //Orion/Release-43/... via CL 3656000 via CL 3656001 via CL 3656002
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3654403 on 2017/09/20 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge DevCore -> Orion Release-43 CL 3641450
	UE4 - Switch PS4 over to atomics that issue a full memory barrier. UE4 assumes atomics have memory barriers.
	#!rb Daniel.Lamb
	#!test Compile
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3654399 in //Orion/Release-43/... via CL 3654400 via CL 3654401 via CL 3654402
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3654356 on 2017/09/20 by Andrew.Grant

	Merging 3653658 from Dev-Rendering

	#!tests compiled, ran editor
	#!rb marcus.wassmer

Change 3653914 on 2017/09/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reprocess autosdks (installs debugger for CoreFileAPI access).

	#!rb none
	#!tests ran locally

	#!ROBOMERGE-SOURCE: CL 3653910 in //Orion/Release-43.1/... via CL 3653911 via CL 3653912
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3652495 on 2017/09/19 by Andrew.Grant

	Editgration of VR fix in 3643776 from Release-4.17

	#!tests #!rb na

Change 3652244 on 2017/09/19 by Sam.Zamani

	#!tencent
	Disable launcher checks if "-q" is on command line indicating QQ id when launched via TCLS launcher
	Added "-q" to whitelist of command line params for shipping builds
	Skip update URI routing to Epic Launcher for tencent builds since they use TCLS launcher

	#!rb rob.cannaday
	#!tests none

Change 3651493 on 2017/09/19 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_x86_64-unknown-linux-gnu libs.
	#!rb none
	#!lockdown Nick.Penwarden
	#!tests none

Change 3651490 on 2017/09/19 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_aarch64-unknown-linux-gnueabi libs.
	#!rb none
	#!lockdown Nick.Penwarden
	#!tests none

Change 3651489 on 2017/09/19 by buildmachine

	BuildPhysX.Automation: Deploying PhysX & APEX & NvCloth Linux_arm-unknown-linux-gnueabihf libs.
	#!rb none
	#!lockdown Nick.Penwarden
	#!tests none

Change 3651445 on 2017/09/19 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Integrating CL 3651124 from Release-4.17 to remove -ffast-math flag

	#!RB:none
	#!Tests:none

	[CODEREVIEW] dmitry.rekman, daniel.lamb, andrew.grant

	#!ROBOMERGE-SOURCE: CL 3651441 in //Orion/Release-43/... via CL 3651443 via CL 3651444
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3651059 on 2017/09/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed code to archive load-order during tests

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3651056 in //Orion/Release-43/... via CL 3651057 via CL 3651058
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3651043 on 2017/09/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed error parsing from tests to put cause ahead of file info

	#!tests ran self-test
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3651034 in //Orion/Release-43/... via CL 3651041 via CL 3651042
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3649683 on 2017/09/18 by Andrew.Grant

	Bulk-merge of oustanding changes in Main to DG

	#!tests #!rb na

Change 3649345 on 2017/09/18 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Integrate fix for eidtor crash when switching between low and high scaleability options.
	#!rb Olaf.Piesche
	#!test Paragon editor

	#!ROBOMERGE-SOURCE: CL 3643174 in //Orion/Release-43/... via CL 3643214 via CL 3643240
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3649335 on 2017/09/18 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - OR-44257 - Fix for hair not working
	It is valuable to use the proper variable when doing Boolean logic :/  Cut-n-paste error from bit-packing conversion.

	#!RB:daniel.lamb
	#!Tests:Re-tested in cooked build

	[CODEREVIEW] daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3643061 in //Orion/Release-43/... via CL 3643211 via CL 3643237
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3649231 on 2017/09/18 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Bit packing skel mesh cache variable and then reverting sound cue changes to avoid collision with AaronM

	#!RB:none
	#!Tests:none

	[CODEREVIEW] daniel.lamb, aaron.mcleran, marc.audy

	#!ROBOMERGE-SOURCE: CL 3642166 in //Orion/Release-43/... via CL 3643199 via CL 3643231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3649211 on 2017/09/18 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Fix 'lowest' shadow settings (simple forward rendering)
	#!rb arne.schober
	[FYI] Daniel.Wright
	#!tests monolith

	#!ROBOMERGE-SOURCE: CL 3642119 in //Orion/Release-43/... via CL 3643196 via CL 3643228
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3649141 on 2017/09/18 by Stephan.Jiang

	Tagging files that shouldn't be merged up to Main, upon next engine merge should accept source.

	  -- These are hacks for ability videos to work before we have the new Sequencer updates
	  -- CLs contain those hacks: 3649066, 3649049, 3648752, 3648748

	#!fyi Andrew.Grant, Max.Preussner
	#!rb none
	#!test compile

Change 3649087 on 2017/09/18 by Thomas.Ross

	Merging //UE4/Dev-Framework/ CL#!3646428 using //UE4/Dev-Framework_to_//Orion/Dev-General
	#!rb none
	#!tests none
	#!fyi Andrew.Grant,Jeff.Williams,dan.oconnor

Change 3649066 on 2017/09/18 by Max.Preussner

	WmfMedia: Fix for multiple media sessions being created when repeatedly opening media sources

	#!rb stephan.jiang
	#!rnx
	#!tests none

Change 3649049 on 2017/09/18 by Max.Preussner

	Media: Changed audio sample rate warning to verbose log

	#!fyi stephan.jiang
	#!rb none
	#!rnx
	#!tests none

Change 3648752 on 2017/09/18 by Max.Preussner

	WmfMedia: Fixed race condition in media sound wave

	#!rb none
	#!rnx
	#!tests none

Change 3648748 on 2017/09/18 by Max.Preussner

	WmfMedia: Hack for preventing flicker between media source switching

	Do not merge to Dev-Main!

	#!rb stephan.jiang
	#!rnx
	#!tests none

Change 3648596 on 2017/09/18 by Bart.Hawthorne

	More Oodle batch file fixes - cleaned up the changelist description and removed the changelist parameter since the branch parameter is enough.

Change 3648575 on 2017/09/18 by Sam.Zamani

	#!tencent
	Fix for missing library calls when initializing TSS anti cheat SDK

	#!rb none
	#!tests compiles win64 server

Change 3648556 on 2017/09/18 by Jeff.Williams

	Null Merging //Orion/Main to Dev-General (//Orion/Dev-General) @3642084

	Clearing up robomerge


	#!rb none
	#!tests none

Change 3648533 on 2017/09/18 by clayton.langford

	Unblocking RM.

	#!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams

	Unresolved conflicts. clayton.langford, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj

	--------------------------------------
	Backing out 3641723 for now due to nontrivial merge conflicts. Did not back out change to DefaultEditor.ini since this change is unrelated to the conflict and essential for existing tests to run properly.

	#!RB Adric.Worley
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3642084 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3648219 on 2017/09/18 by Sam.Zamani

	#!tencent
	fixed Tencent module thirdparty dll runtime dependency paths
	fixed DLLHandle not being set

	#!rb none
	#!tests none

Change 3647998 on 2017/09/18 by Clayton.Langford

	Reorganized CardFXTests to the appropriate location for this branch as part of the merge associated with 3645763.

	#!tests compiled
	#!rb Adric.Worley

Change 3647817 on 2017/09/18 by James.Golding

	Mirror fix from 4.18 release stream (CL 3647799) to Dev-General
	Fix out-of-bounds access of cloth mapping data during CPU skinning
	#!rb benn.gallagher
	#!jira UE-49628
	#!fyi benn.gallagher
	#!tests convert RiftMage to static mesh

Change 3647749 on 2017/09/18 by Benn.Gallagher

	Small change to windows memory intrinsics in PhysX to avoid VS compilation bug on windows causing restrict parameters to bleed the restrict into the calling scope.

	This caused matrix transposition to fail after the data was copied in using memcpy

	BuildPhysX.Automation: Deploying PhysX & APEX Win64 libs.
	#!rb none
	#!tests Editor reimport of clothing assets

Change 3646242 on 2017/09/15 by Tyler.Cole

	Revert shared engine LocalMCP scripts.

Change 3646153 on 2017/09/15 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Caching off HasActiveClothingAssets for SkeletalMeshes and ShouldApplyInteriorVolumes for SoundCues in non editor builds

	#!RB:daniel.lamb
	#!Tests: Ran cooked Client

	[CODEREVIEW] daniel.lamb, Benn.Gallagher, lina.halper, marc.audy

	#!ROBOMERGE-SOURCE: CL 3641934 in //Orion/Release-43/... via CL 3641936 via CL 3641940
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3646125 on 2017/09/15 by robomerge

	#!ROBOMERGE-AUTHOR: arne.schober
	OR - Sorting Primitive Components to increase I-Cache utilization and to keep the branch prediction alive during initviews.
	#!RB Marcus.Wassmer
	#!tests automated performance tests

	#!ROBOMERGE-SOURCE: CL 3641873 in //Orion/Release-43/... via CL 3641882 via CL 3641886
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3645861 on 2017/09/15 by clayton.langford

	#!CodeReview: clayton.langford, jason.bestimt, andrew.grant, jeff.williams

	Still need to move OrionTest.CardFXTest.cs to the correct location and generate the proper includes in the GauntletExtra csproj file. Will do this in a separate CL as advised by JeffW.

	Unresolved conflicts. clayton.langford, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Gauntlet.Automation.csproj

	--------------------------------------
	Adding more card types to the automated tests. We now support all cards with an active ability and valid target types. This brings us to a current total of 40 cards for now, but new cards that fit the criteria will automatically be included once they are added.

	To execute the tests, either run a gauntlet test for CardFXTests or enterthe following command from the frontend: Automation RunTests OrionPerf.Effects.Cards

	Known issues: The following cards do not properly confirm their abilities and so produce invalid results: StaticTrap, LampLighter, ProtectiveSentry, and AstralLeap. Disabling these cards is nontrivial as the tests are automatically generated.

	#!tests ran local client/server, preflighted
	#!rb Ben.Salem
	#!rnx
	[FYI] Sean.Tobin, Hunter.Kent, Edward.King

	#!ROBOMERGE-SOURCE: CL 3641723 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3644062 on 2017/09/14 by Aaron.McLeran

	#!jira OR-44171 Some looping sounds are extremely loud
	#!rb Ethan.Geller
	#!tests run paragon, run near water river, don't observe looping sound being very loud

Change 3643901 on 2017/09/14 by Laurent.Delayen

	Integrated CL #!3604725 to fix bug with opening state machines from anim graph.

	#!rb none
	#!tests fixes bug
	#!FYI lina.halper

Change 3643641 on 2017/09/14 by Rob.Cannaday

	Fix unreachable code detected
	#!rb rob.cannaday
	#!tests Win64 compile

Change 3643326 on 2017/09/14 by Sam.Zamani

	#!tencent
	- temp disabled TerSafe.dll loading until staging issues can be resolved

	#!rb none
	#!tests none

Change 3643039 on 2017/09/14 by Sam.Zamani

	#!tencent
	- temp disabled TSS on servers due to linux build issues

	#!rb none
	#!tests none

Change 3642438 on 2017/09/13 by Rob.Cannaday

	Handle new analytics param types (number, string, etc)
	Stub implementation of FAnalyticsProviderETTencent DefaultAttrs
	#!rb rob.cannaday
	#!tests Win64 vs AI match

Change 3641655 on 2017/09/13 by Sam.Zamani

	#!tencent
	WIP added tss_sdk.dll (server) and TerSafe.dll (client)

	JIRA TEN-262 StoryAnti-Cheat SDK - TerSafe.dll 3rd party module for client
	JIRA TEN-197 StoryTSS SDK 3rd party module for dedicated servers

	#!rb none
	#!tests PC run with RegionCN.pak enabling tencent mode

Change 3641559 on 2017/09/13 by Bart.Hawthorne

	Fix up oodle dictionary generation scripts

	#!rb none
	#!jira none

Change 3641550 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: john.nielson
	Added more temp logging in attempt to find OrionOR-43600: Master Bug: Some hero ability FXs are missing in v43

	#!rb: none
	#!test: Pie

	#!ROBOMERGE-SOURCE: CL 3641546 in //Orion/Release-43/... via CL 3641548 via CL 3641549
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3641393 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	We'd lilke to start using this on PS4 but the cost is very high (link-times are 60-90m!) so it needs to be something that is enabled selectively on the farm. I think we're going to consider it analogous to "Arxan" where it's on by default for Nightly/Standard builds in Release branches, but can be flipped off for quick turnarounds and is off in dev.

	Currently LTCG/LTO on PS4 is driven purely by bEnableLTOPerfBuilds / bEnableLTODevBuilds project settings. This change allows it to be specified as a command line UBT argument, and also preps the ground for targets to specify their own PGO file which would be used when LTO is enabled

	- Changed UBT option from -NoLTCG to -LTCG (I didn't see how it's possible to turn this on, since the default is false and adding the option also turns it false)
	- Added PGOInput option to TargetRules and passed through to compile environment
	- Updated UEBuildPS4.cs to that bAllowLTCG=true overrides settings in the ini file about what targets to have LTCG on for
	- Updated PS4 toolchain to use both LTO and PGO depending on what was set

	#!tests soaked locally, preflighted
	#!rb codereviewed

	FWIW here are before/after results for LTCG.

	Orion Performance report from 3 games and 1441.51 seconds
	MVP:    2.83 (Min: 2.05, Max: 3.22)
	HPM:    4.29 (Min: 4.24, Max: 4.37)
	AvgH:   2.77ms (Min: 2.08ms, Max: 4.16ms)
	GT:     12.88ms (Min: 12.68ms, Max: 13.25ms)
	RT:     13.71ms (Min: 13.48ms, Max: 14.08ms)
	GPU:    14.39ms (Min: 14.21ms, Max: 14.50ms)

	Orion Performance report from 3 games and 1440.49 seconds
	MVP:    1.42 (Min: 1.02, Max: 1.94)
	HPM:    3.25 (Min: 2.75, Max: 3.62)
	AvgH:   2.08ms (Min: 2.08ms, Max: 2.08ms)
	GT:     11.93ms (Min: 11.64ms, Max: 12.47ms)
	RT:     12.80ms (Min: 12.54ms, Max: 13.24ms)
	GPU:    14.10ms (Min: 13.91ms, Max: 14.27ms)

	#!ROBOMERGE-SOURCE: CL 3641352 in //Orion/Release-43/... via CL 3641354 via CL 3641357
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3640885 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Limited warning to once every 10 secs.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3640377 in //Orion/Release-43/... via CL 3640380
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3640875 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed shipping config issue

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3640328 in //Orion/Release-43/... via CL 3640362
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3640870 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixing CIS builds #!Orion

	The builds were failing because InitAsyncThread is being run as part of UHT, which doesn't usually include -DebugFX parameter, and warnings reported by UHT during reflection code generation are treated as errors.

	[CODEREVIEW] John.Nielson
	#!rb none
	#!test compilation

	#!ROBOMERGE-SOURCE: CL 3640310 in //Orion/Release-43/... via CL 3640361
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3640783 on 2017/09/13 by robomerge

	#!ROBOMERGE-AUTHOR: john.nielson
	More temporary logging for finding the missing FX issue.

	#!rb: none
	#!Test: Pie

	#!ROBOMERGE-SOURCE: CL 3640089 in //Orion/Release-43/... via CL 3640352
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3639910 on 2017/09/12 by Rob.Cannaday

	Build fix for AnalyticsETTencent
	#!rb rob.cannaday
	#!tests compile Win64 DebugGame Editor

Change 3639565 on 2017/09/12 by Laurent.Delayen

	SkeletalMeshComponent::InitAnim doesn't call Update and Eval anymore, but instead initializes transforms with cheaper ref pose, and relies on regular ticking for updating the pose, so we can take advantage of visibility related optimizations. Also RecalcRequiredBones uses correct predicted LOD level instead of defaulting to 0.

	#!rb lina.halper
	#!FYI lina.halper
	#!tests minion test lane, dropping meshes in a level, testing masterpose component at runtime.

Change 3639228 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tools - Added ability to postmortem a PS4 devkit for last crash

	#!rb run locally
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3639226 in //Orion/Release-43/... via CL 3639227
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3639075 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Specifically requesting 'all' configuration, to avoid missing manifest in jar.

	#!ROBOMERGE-SOURCE: CL 3639072 in //Orion/Release-43/... via CL 3639074
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3639022 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Remove dependency on the editor style set in the WidgetReflector
	- Fixes a crash when trying to use the reflector in a client cooked build
	- Also updated Focusable column name to shared var

	#!rb none
	#!tests Widget Reflected in a cooked build

	#!ROBOMERGE-SOURCE: CL 3639020 in //Orion/Release-43/... via CL 3639021
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638984 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: john.nielson
	Added some more temp logging to get to the bottom of the missing FX issue.  OR-43600 : Master Bug: Some hero ability FXs are missing in v43

	#!rb: none
	#!test: Pie

	#!ROBOMERGE-SOURCE: CL 3638982 in //Orion/Release-43/... via CL 3638983
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638696 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Swapped problematic ensure to LogError, made draft obey notimeouts.

	#!tests compiled
	#!rb none
	[at daniel.lamb]

	#!ROBOMERGE-SOURCE: CL 3638693 in //Orion/Release-43/... via CL 3638695
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638644 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Third time's the charm

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3638620 in //Orion/Release-43/... via CL 3638636
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638628 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed ensure in a PS4 friendly way

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3638550 in //Orion/Release-43/... via CL 3638551
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638583 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed ensure to get a cook

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3638476 in //Orion/Release-43/... via CL 3638478
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3638545 on 2017/09/12 by Bart.Hawthorne

	Add analytics for oodle compression percentages

	#!rb ryan.gerleve, wes.hunt
	#!tests ran a 2 person game with dedicated server and verified analytics were reported
	#!jira OR-26386

Change 3638172 on 2017/09/12 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Duplicate 3620803
	Partial Fix for Dither Opacity Mask
	#!rb none
	#!tests PC monolith

	#!ROBOMERGE-SOURCE: CL 3637837 in //Orion/Release-43/... via CL 3637838
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3637643 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Fixing version stream to Main

	#!ROBOMERGE-SOURCE: CL 3637373 in //Orion/Release-43/... via CL 3637466
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3637524 on 2017/09/11 by Andrew.Grant

	Merging EngineTest and latest Gauntlet using //Orion/Dev-General/_To_//UE4/Orion-Stating

	#!tests build Win64 editor, ran tests locally
	#!rb none

Change 3637402 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet -  Restored logging of runoptions when not verbose

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3636838 in //Orion/Release-43/... via CL 3636840
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3637357 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Made 'none' test specify Attended

	#!rb Daniel.Lamb
	#!tests compiled

	#!ROBOMERGE-SOURCE: CL 3636811 in //Orion/Release-43/... via CL 3636812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3637305 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: john.nielson
	Added temporary debug logging cmd line option for finding Jira OrionOR-43600

	#!RB: none
	#!Test: Pie
	[at David.Ratti]

	#!ROBOMERGE-SOURCE: CL 3636730 in //Orion/Release-43/... via CL 3636732
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3636549 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Integrating CL 3633162 from Dev-Rendering to guard around potential issues

	#!RB:none
	#!Tests:none

	[CODEREVIEW] uriel.doyon

	#!ROBOMERGE-SOURCE: CL 3636541 in //Orion/Release-43/... via CL 3636542
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3636507 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	[OR-44013] & [OR-43780] - Hamstrung the old long-form rich text formatting functions to remove unsupported formatting immediately. Will be cleaning up API and usages in DG.

	Also:
	- Added distance formatting type for simple ability description values (will automatically append u to the value)
	- SimpleAbility description values can now go up to two decimal places

	Engine:
	- Modified FGameplayTag::ImportTextItem to account for redirects when establishing TagName

	#!rb Matt.Schembari
	#!tests PIE OrionEntry & FrontEndScene - various bug repros

	#!ROBOMERGE-SOURCE: CL 3636370 in //Orion/Release-43/... via CL 3636412
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3636372 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Implement fast particle pool memory.
	Default is 2mb, automatically cleans up oldest used pool slots.
	Estimated 1/4 time for STAT_PARTALLOC.
	#!rb Jason.Bestimt
	#!test paragon ps4 cooked

	#!ROBOMERGE-SOURCE: CL 3636045 in //Orion/Release-43/... via CL 3636048
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3636319 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with fatal error message not being shown in reports.

	Fixed issue where some cancelled tests reported as succeeded

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3635951 in //Orion/Release-43/... via CL 3635955
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3636264 on 2017/09/11 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_43 - Integrating CL 3609090  && 3621546 from Dev-Rendering to help with Render Thread mip map streaming performance

	#!RB:none
	#!Tests: Ran client cooked build

	[CODEREVIEW] daniel.lamb, andrew.grant, Uriel.Doyon
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3635817 in //Orion/Release-43/... via CL 3635819
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3635288 on 2017/09/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added CleanDevices command and task that runs nightly in Dev-Gen to remove old builds from devices
	Fixed missing - in SoloSmoke args that were causing trailing params to be lost

	#!tests preflighted, ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3635286 in //Orion/Release-43/... via CL 3635287
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3635145 on 2017/09/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to pick up SDK change for patch packages
	#!rb none
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3635143 in //Orion/Release-43/... via CL 3635144
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3635097 on 2017/09/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added cleardevices option to Gauntlet that removes all devices after running.

	Added to Orion build scripts

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3635090 in //Orion/Release-43/... via CL 3635091
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3634985 on 2017/09/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Cleaned up some logging around device failures

	Attempt to handle "Too Many Connections" error at a lower level

	Added removeall command to PS4DevkitUtil (not yet used)

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3634983 in //Orion/Release-43/... via CL 3634984
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3634897 on 2017/09/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Checking in change to timeouts to test theory

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3634895 in //Orion/Release-43/... via CL 3634896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3634765 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Scrape another .05ms out of GPU particle simulation.

	#!rb none
	#!tests ps4 monolith

	#!ROBOMERGE-SOURCE: CL 3634763 in //Orion/Release-43/... via CL 3634764
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3634422 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for Gauntlet shutdown issue on builders
	Fix for BP editing crash from Dev-Framework

	#!tests ran locally
	#!rb none!

	#!ROBOMERGE-SOURCE: CL 3634313 in //Orion/Release-43/... via CL 3634314
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3634139 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - provision devices on demand. Cuts down logging and reduces issue of kits having too many TM connections when tests on different branches are running

	#!tests ran locally with single and file-based devices
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3633919 in //Orion/Release-43/... via CL 3633921
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3633799 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed crash when on Turrets, when changing their MeshUpdate mode to Montages only.

	#!rb none
	#!tests monolith02 turrets
	[CODEREVIEW] lina.halper

	#!ROBOMERGE-SOURCE: CL 3633600 in //Orion/Release-43/... via CL 3633601
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3633647 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Possible fix for OR-43926 from Arne

	#!tests ran locally, observed no ensures or negative side-effects in UI or HUD
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3633278 in //Orion/Release-43/... via CL 3633281
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3633637 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Upped timeout for editorbased tests
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3633271 in //Orion/Release-43/... via CL 3633274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3632565 on 2017/09/08 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed some test code...
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3632563 in //Orion/Release-43/... via CL 3632564
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3632385 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	More improvements to device handling.
	Specifically PS4 targets now force-kill other connection if they're not in use, and fixed an edge case where devices could be left in TM and cause problems.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3632383 in //Orion/Release-43/... via CL 3632384
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3632177 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: thomas.ross
	Merging CL#!3631888 from //UE4/Dev-Framework to //Orion/Dev-Release-43
	#!rb none
	#!test local commandlet

	#!ROBOMERGE-SOURCE: CL 3632175 in //Orion/Release-43/... via CL 3632176
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3632131 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Fix a bug with new local vector-field only project setting
	#!rb none
	#!tests ps4 monolith

	#!ROBOMERGE-SOURCE: CL 3632127 in //Orion/Release-43/... via CL 3632130
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3632034 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where problem devices were reset each attempt

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3632029 in //Orion/Release-43/... via CL 3632032
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3631812 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	More improvements to device management in Gauntlet

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3631602 in //Orion/Release-43/... via CL 3631604
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3631787 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fix for OR-42922, reset TickRecords when doing 'OnlyTickMontagesWhenNotRendered' since the montage will appear to have jumped when regular ticking resumes.

	#!rb none
	[CODEREVIEW] martin.wilson
	#!test bot game

	#!ROBOMERGE-SOURCE: CL 3631532 in //Orion/Release-43/... via CL 3631536
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3631251 on 2017/09/07 by Andrew.Grant

	Additional device selection improvements

	#!tests #!rb na

Change 3630861 on 2017/09/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Imrpoved device selection to randomize pick order, exclude devices that failed on the last round, and provide more info as to the constraints of the pool

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3630857 in //Orion/Release-43/... via CL 3630858
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3630620 on 2017/09/07 by Laurent.Delayen

	RigidBody anim node: Maintain Bone Velocity transfers through LOD changes. Refactored bone velocity transfer to be queued one frame, while we let final animation pose through. Added support for transferring angular velocity. If update rate is less than 30FPS, break down update into several iterations (max 4). This is to support URO, which can update animations at 15 FPS for minions.

	#!rb Ori.Cohen
	#!codereview benn.gallagher
	#!tests lane minions test map

Change 3629990 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix for gpu hang on ps4.
	#!rb Marcus.Wassmer
	#!test Paragon cooked ps4
	#!jira OR-43835

	#!ROBOMERGE-SOURCE: CL 3629890 in //Orion/Release-43/... via CL 3629891
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629980 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Moved some missed code to FDebug::HasAsserted()

	#!tests na
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3629794 in //Orion/Release-43/... via CL 3629795
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629975 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Project optimization to only support local vector fields.
	separate 'stat emitters' into 'stat emitters' and 'stat emittersrt' to separate gamethread cost from renderthread cost.
	#!rb olaf.piesche
	#!tests monolith ps4/pc

	#!ROBOMERGE-SOURCE: CL 3629782 in //Orion/Release-43/... via CL 3629783
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629917 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: marcus.wassmer
	Fix for sizebyspeed on ps4
	#!rb Simon.Tovey
	#!tests pc

	#!ROBOMERGE-SOURCE: CL 3629660 in //Orion/Release-43/... via CL 3629661
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629620 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Always get the rest result from nodes, this is where UnrealTestNode parses logs for errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3629618 in //Orion/Release-43/... via CL 3629619
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629554 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restored screenshot support to gauntlet (now driven externally)

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3629551 in //Orion/Release-43/... via CL 3629553
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629495 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: don.eubanks
	Stat panel will only show stat changes or improvements that come from Item sources (cards / gems)

	#!rb dan.hertzka
	#!tests Compile DebugGame Editor Win64 / Shipping Client PS4 / PIE
	[RN] Card Shop now only considers Attribute Point effects and Card effects when calculating the bonuses for stats on the stats panel.  No more giant HP/MP regen numbers when standing in base!

	#!ROBOMERGE-SOURCE: CL 3629334 in //Orion/Release-43/... via CL 3629337
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629468 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Replaced global access to bHasAsserted to FDebug::HasAsserted() and added FDebug::IsEnsuring()

	Changed GameThreadWaitForTask so it won't timeout if an ensure is ocurring on a different thread.

	#!tests ran locally
	#!rb none
	[at marcus.wassmer]

	#!ROBOMERGE-SOURCE: CL 3629246 in //Orion/Release-43/... via CL 3629296
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629410 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Main/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/ThirdParty/NotForLicensees/Oodle/Oodle.Build.cs

	--------------------------------------
	Fix for generating project files
	#!tests GPF
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3629088 in //Orion/Release-43/... via CL 3629174
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629369 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Ignore pak signing if fileopenorder is specified (temp? workaround for deadlock in Orion tests)

	#!rb none
	#!tests verified signing is disabled and game gets to main menu with -fileopenlog
	[at graeme.thornton]

	#!ROBOMERGE-SOURCE: CL 3628814 in //Orion/Release-43/... via CL 3628816
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3629254 on 2017/09/06 by Laurent.Delayen

	URO: ensure we don't skip more frames than desired when switching LODs.

	#!rb lina.halper
	#!codereview martin.wilson, benn.gallagher
	#!test lane minions test map

Change 3629191 on 2017/09/06 by Laurent.Delayen

	Added CopyAndAssign to BoneContainer. To help transfer Cached Poses through LOD transitions.

	#!rb lina.halper
	#!codereview martin.wilson
	#!test lane minions test map

Change 3629130 on 2017/09/06 by Laurent.Delayen

	AnimInstance: tweaked debug display of AnimSequences, and added DeltaTime to AnimInstance debug.

	#!rb none
	#!tests lane minion test map

Change 3628300 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed exception that could occur during tests if all devices were in use
	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3628298 in //Orion/Release-43/... via CL 3628299
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627915 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Undoing Oodle check for the time being

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3627913 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627875 on 2017/09/06 by Jason.Bestimt

	#!ORION_DG - Merge of CL#! 3626655 from Dev-Framework to fix assetimportdata loading (allowing for re-import of curve tables)

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, alex.gillies, colin.fogle, benjamin.crocker
	#!ROBOMERGE: MAIN, 43

Change 3627694 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Improved warnings

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3627691 in //Orion/Release-43/... via CL 3627693
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627642 on 2017/09/06 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	More logging for OR-43892 and OR-43779
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3627640 in //Orion/Release-43/... via CL 3627641
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627247 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed check that turns out to be bogus

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3627245 in //Orion/Release-43/... via CL 3627246
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627240 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added compile-time check for presence of Oodle files to prevent future hard-to-debug-runtime-failures

	#!tests compiled OrionClient
	[at daniel.lamb] #!rb none

	#!ROBOMERGE-SOURCE: CL 3627237 in //Orion/Release-43/... via CL 3627239
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3627211 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added ensure for OR-43777

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3627209 in //Orion/Release-43/... via CL 3627210
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3626839 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added wait to PS4DevkitUtil before trying to postmortem crashdump

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3626833 in //Orion/Release-43/... via CL 3626837
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3626755 on 2017/09/05 by Rob.Cannaday

	Merge //Orion/Release-Tencent to //Orion/Dev-General
	Some features need to be re-implemented as noted by #!ifdef TODO_TENCENT
	TODO:  Figure out how to have OnlineSubsystemTencent be Enabled by default in OrionGame.uproject, some calls to IOnlineSubsystem::IsLoaded(TENCENT_SUBSYSTEM) will return true even though the OSS is disabled by config because the module itself is loaded
	#!rb sam.zamani
	#!lockdown andrew.grant
	#!tests Win64 vs AI match, QA smoke test
	#!fyi sam.zamani

Change 3626285 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed BaseDir argument not being correctly applied in tests

	Added check for LowLevelFatalError to log parser. Don't consider RequestExit's clean if StaticShutdownAfterError was called

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3626280 in //Orion/Release-43/... via CL 3626284
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3626221 on 2017/09/05 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Queue OnRep_ReplicatedMovement for simulated proxy OrionChars for a single end of frame call. This is to address when clients can't keep up with server's send rate and end up processing multiple packets / actor bunches in a single frame. Rather than handling multiple bunches with movement updates and calling OnRep_ReplicatedMovement every time, this will call the OnRep once at the end of the frame.

	Can be toggled off via UOrionRuntimeOptions::bQueueSimulatedProxyOnRepMovement

	#!rb none
	#!tests verified OnRep_Movement doesn't show up in profiler when client running at < 60hz

	[at Laurent.Delayen] [FYI] [at Andrew.Grant]

	#!ROBOMERGE-SOURCE: CL 3626215 in //Orion/Release-43/... via CL 3626219
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3625925 on 2017/09/05 by Laurent.Delayen

	If using URO with bShouldUseLodMap and we're missing higher LOD numbers into our LOD Map, use highest available settings (below our current LOD number). Instead of defaulting to high quality (eval every frame), which is certainly not what we want.

	#!rb benn.gallagher
	#!codereview martin.wilson, lina.halper
	#!tests lane minion map

Change 3624051 on 2017/09/02 by Andrew.Grant

	Fixed issue with test params not being set.

	Went through OrionBuild.xml and added explicit configs arguments to tests where missing. Also set order of args to tests as "-platform -config" to improve readability.

	#!tests preflighted
	#!rb none
	#!review-3624052 @ben.salem

Change 3623907 on 2017/09/02 by Andrew.Grant

	Fixed usesyncedbuild option being broken in Gauntlet

	#!codereview @daniel.lamb
	#!tests compiled
	#!rb none

Change 3623906 on 2017/09/02 by David.Ratti

	Fix some issues where GameplayCues played on an OrionBaseActor wouldn't be properly translated for skin overrides

	#!rb none
	#!test future wukong pie

Change 3623766 on 2017/09/01 by Daniel.Wright

	[Copy] Volume materials on static meshes now voxelize the mesh's Object space bounding box
	#!rb none
	#!Tests PC QAGame

Change 3623518 on 2017/09/01 by Don.Eubanks

	Fix for Shipping Client PS4

	#!rb none
	#!tests Compile Shipping Client PS4
	#!fyi daniel.lamb andrew.grant

Change 3623515 on 2017/09/01 by Daniel.Wright

	[Copy] Volume materials applied to static meshes operate on the object's bounding sphere
	#!rb none
	#!TESTS QAGame PC

Change 3623503 on 2017/09/01 by Daniel.Wright

	[Copy] Fixed ObjectRadius in Volume domain materials
	#!rb none
	#!TESTS none

Change 3623102 on 2017/09/01 by Marcus.Wassmer

	Add GT (gamethread), AT (async task), RT (renderthread) to stuff in 'stat particles' to make things easier to understand
	#!rb none
	#!tests monolith on PS4
	#!fyi olaf.piesche,tim.elek

Change 3623096 on 2017/09/01 by Marcus.Wassmer

	checkslow -> check to find issues with ILC
	#!rb none
	#!tests ran monolith on ps4

Change 3622744 on 2017/09/01 by Laurent.Delayen

	RigidBody anim node: Added option 'bTransferBoneVelocities' to transfer bone velocities to simulation upon start, so ragdolls transition seamlessly from kinematic (animation) to simulation. (just linear velocity for now).
	Added 'bFreezeIncomingPoseOnStart' option to freeze incoming pose and stop ticking/evaluating rest of the AnimGraph. Also prevents animation animating non simulated bodies.
	Take gravity from movement component if present, to inherit custom gravity scaling.
	Use proper animation deltatime, rather than world deltatime, as that would cause the simulation to run in slow motion when URO was used.
	If LOD enables new bodies, they are now initialized during simulation.
	Only write transforms from simulated bodies. Stop considering children of simulated bodies, since SkelControl system handles that by default.
	Cached MeshBoneIndexToBodyIndex on initialization to avoid linear search during InitializeBoneTransforms, on LOD change.
	Added AnimStats for PreUpdate, Update and Eval.

	#!rb ori.cohen
	#!codereview ori.cohen, lina.halper, benn.ghallager
	#!tests lane minion test map

Change 3622743 on 2017/09/01 by Laurent.Delayen

	Added UpdateComponentPose_AnyThread and EvaluateComponentPose_AnyThread to AnimNode_SkeletalControlBase to allow overriding these in child classes.

	#!rb lina.halper
	#!tests lane minion test map

Change 3622742 on 2017/09/01 by Laurent.Delayen

	'showdebug animation' now shows current LOD, various counters to know if Update/Eval/Cachebones/Init was called. Also URO settings.
	Renamed DisplayDebugCustom to DisplayDebugInstance.

	#!rb lina.halper
	#!tests lane minion test map

Change 3622738 on 2017/09/01 by Laurent.Delayen

	Removed unused USkinnedMeshComponent::AnimUpdateRateSetParams

	#!rb lina.halper
	#!tests lane minion test map

Change 3622666 on 2017/09/01 by Jian.Ru

	Fix incorrect grouping when FHierarchicalStaticMeshSceneProxy::GetDynamicMeshElements
	#!jira UE-48972, OR-43455
	#!rb Chris.Bunner
	#!tests editor

Change 3622579 on 2017/09/01 by Andrew.Grant

	Fixed shutdown issues with some tests being detected as errors

	Simplied and cleanup some things in state management of tests.

	#!tests ShortSOloGame test locally
	#!rb none

Change 3622322 on 2017/09/01 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40366 from v43

	#!tests compiled
	#!rb Aaron.McLeran

	#!ROBOMERGE-SOURCE: CL 3620707 in //Orion/Release-42.4/... via CL 3621208 via CL 3622295
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3621054 on 2017/08/31 by Andrew.Grant

	Merging Gauntlet refactor from //Orion/Dev-General/_To_//UE4/Orion-Stating

	#!tests preflighted
	#!rb none

Change 3620755 on 2017/08/31 by Daniel.Lamb

	Added a pooling system for FDynamicSkelMeshObjectDataGPUSkin.  Doesn't add a lot of memory over head.  Cleans out every few allocations.
	#!rb Jason.Bestimt
	#!test Cooked paragon ps4

Change 3620541 on 2017/08/31 by Ben.Salem

	Tag all nightly gauntlet report emails with [NightlyAuto] for easier sorting.
	#!rb none
	#!tests compiled.

Change 3620443 on 2017/08/31 by Mieszko.Zielinski

	Extended EQSTestingPawn with an option to specify its nav agent properties to affect navigation-related EQS tests/features #!UE4

	#!rb none
	#!test golden path

Change 3620428 on 2017/08/31 by Aaron.McLeran

	#!jira OR-40366 Bringing fix from FN and Anim-Phys to Dev-General

	#!rb Ethan.Geller
	#!tests there is no internal repro. Rare crash online. Confirmed fixed in FN crash reports.

Change 3620411 on 2017/08/31 by Mieszko.Zielinski

	Fix to removal of simuli sources from the AISense_Sight #!UE4

	Made sure given source gets removed from ObservedTargets.

	#!rb none
	#!test golden path

Change 3620343 on 2017/08/31 by Ben.Salem

	Add hitch reporting into FX tests. Layout is definitely WIP but we want the data in those reports to iterate on.
	#!rb clayton.langford
	#!tests ran shallow and normal FX tests, generated hitches to display.

Change 3620050 on 2017/08/31 by Luke.Thatcher

	[ORION] [PS4] [^] Merging compile fix in UEBuildPS4.cs (CL 3619919) from //UE4/Dev-Console/... to //Orion/Dev-General/...
	 - USE_DEFRAG_ALLOCATOR was not always defined in all cases.

	#!rb Daniel.Lamb
	#!tests none

Change 3619836 on 2017/08/31 by Andrew.Grant

	Merging //UE4/Main @ 3613306 (largely 4.17 fixes and an update from rendering team)

	#!tests preflighted, ran locally
	#!rb none

Change 3618597 on 2017/08/30 by Dan.Hertzka

	Fixed Additive UI materials not being affected by the widget opacity
	- We needed to multiply the sampled color by the alpha of the vertex color

	Also added fade in anim for scoreboard when showing after the endgame cinematic

	#!rb Nick.Darnell
	#!tests Widget alpha affects additive materials

Change 3618441 on 2017/08/30 by Laurent.Delayen

	Added AnimInstance::DisplayDebugCustom, to display custom debug info before AnimGraph display.

	#!rb lina.halper
	#!tests lane minions

Change 3618404 on 2017/08/30 by Paul.Moore

	- Update to new MMS client API from Fortnite.
	- Add MMS API plugin.
	#!rb none
	#!tests matchmaking, v2 MMS matchmaking, draft lobby.
	#!lockdown andrew.grant

Change 3618167 on 2017/08/30 by Marcus.Wassmer

	Fix fog on PS4, also volume texture clears.
	#!rb luke.thatcher
	#!fyi Jordan.Walker
	#!tests ran monolith on ps4

Change 3617911 on 2017/08/30 by Andrew.Grant

	Fix for OR-43401, lighting remaining unbuilt

	#!tests ran cook, verified that lighting for bp components is now correctly found.
	#!rb marc.audy

Change 3617765 on 2017/08/30 by Andrew.Grant

	Fix for lighting always being unbuilt on some blueprints

	#!tests cooked data and verified BP components have the correct transform and receive cached lighting data
	#!rb marc.audy, bp-team

Change 3617757 on 2017/08/30 by Laurent.Delayen

	clang fix

	#!rb none
	#!tests none

Change 3617700 on 2017/08/30 by Laurent.Delayen

	Added PreEvalSkelControl_AnyThread to SkelControlBase, to allow capture of incoming pose before SkelControl is evaluated.

	#!rb lina.halper
	#!tests lane minions map

Change 3617695 on 2017/08/30 by Laurent.Delayen

	Added Empty() to FBaseCompactPose and FCSPose, to release allocated arrays.

	#!rb lina.halper
	#!tests test lane minions map

Change 3616757 on 2017/08/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-43459 from Laurent

	#!tests na
	#!rb Lina.Halper, Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3615643 in //Orion/Release-42.3/... via CL 3615645 via CL 3615649
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3616745 on 2017/08/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked net version to 3609966 in anticipation of patch

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3615584 in //Orion/Release-42.3/... via CL 3615592 via CL 3615597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3616551 on 2017/08/29 by Daniel.Lamb

	Fix memory leak in paragon.
	#!rb Andrew.Grant
	#!test Paragon ps4

Change 3613700 on 2017/08/28 by Andrew.Grant

	Integrated r.Shadow.UnbuiltPreviewInGame support from Dev-Rendering (reduces cost of rendering unbuilt lighting). Set to off for Orion

	Renabled r.Cache.UpdatePrimsTaskEnabled

	#!tests ran locally
	#!rb none

Change 3613694 on 2017/08/28 by Andrew.Grant

	Added -teamsize argument to Orion none test.

	#!tests ran None test :)
	#!rb none

Change 3613638 on 2017/08/28 by Ben.Salem

	Hide threshold colors for Perf tests on Thread times when in development. Add hyperlinks to description videos for Shallow tests. Support for linking new videos on other tests is already in for when videos are created.
	#!rb clayton.langford
	#!tests Ran shallow and deep test for multiple characters.

Change 3612731 on 2017/08/28 by Chris.Bunner

	[DUPLICATE] CL 3572421 - Edge case in lazyobjptr assignment failing for landscape collision components which causes grass data to be flushed during cook.
	#!rb
	#!fyi Robert Manuszewski, Andrew.Grant, Daniel.Lamb
	#!tests Cooking/running simple scene with grass foliage
	#!jira UE-48698, OR-42612

Change 3612695 on 2017/08/28 by Andrew.Grant

	Added longtimeouts option that uses TimeoutMultiplierForUnoptimizedBuilds value for net connections to solve issue where nomcp can timeout due to non-async loading

	Moved Gauntlet-in-shipping determination to OrionClient.Target.cs so it can be enabled with other things.

	#!tests ran NoneTest with -nomcp
	#!rb none

Change 3612002 on 2017/08/27 by Andrew.Grant

	Fix for crash seen during nightly tests

	#!tests baseline perf didn't crast 3/3
	#!rb none

Change 3611980 on 2017/08/27 by Andrew.Grant

	PS4DevkitUtil post-mortem improvements to logging
	#!tests run ShortSoloGame
	#!rb none

Change 3611758 on 2017/08/26 by Andrew.Grant

	Fix for warning

	#!tests #!rb na

Change 3611737 on 2017/08/26 by Andrew.Grant

	Merging optimizations 3517039, 3545241, & 3545347 from Dev-Rendering

	3517039 -

	GitHub #!2655: Optimization for shadow map resolution selection for spot lights

	* Use the radius of the inscribed sphere at the cone end as the spot light's screen radius

	Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly

	3545241 -

	Fixed spotlight whole scene shadows using a radius 2x too long

	3545347 -

	Fixed shadow occlusion culling broken by shadowmap caching change.  FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame.
	#!rb none
	#!tests compiled

Change 3611718 on 2017/08/26 by andrew.grant

	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealLogParser.cs

	--------------------------------------
	Improved parsing of callstacks and errors in test logs
	Added unit test for error parsing

	#!tests ran locally, unit tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3611709 in //Orion/Release-42.3/... via CL 3611710 via CL 3611711
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3611704 on 2017/08/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Test fixes - addresses issue with memory report failing

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3611695 in //Orion/Release-42.3/... via CL 3611702 via CL 3611703
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3611683 on 2017/08/26 by Andrew.Grant

	Upgraded PS4 SDK to 4.508.111

	#!tests SoloGames locally
	#!rb none

Change 3611466 on 2017/08/25 by Andrew.Grant

	Changed none test to use monolith02 by default

	#!tests compiled
	#!rb none

Change 3611167 on 2017/08/25 by Laurent.Delayen

	Reset UpdateCounter in AnimProxy when initialized, to force an update if rendered without updated.

	#!rb none
	#!tests lane minions
	#!codereview martin.wilson

Change 3610850 on 2017/08/25 by dan.hertzka

	Unclog Robomerge

	#!rb none
	#!tests none

Change 3610325 on 2017/08/25 by Andrew.Grant

	Compile fix for PS4

	#!tests compiled
	#!rb none

Change 3610018 on 2017/08/25 by Laurent.Delayen

	UE-48827, OR-43346, OR-43345 Fix for SingleNodeInstances not getting ticked properly. Due to them not increasing UpdateCounter, and forcing a tick even if we're doing parallel ticking later.

	#!rb lina.halper
	#!tests venus ult on minion lane test map

Change 3609967 on 2017/08/25 by Daniel.Lamb

	Merging using //Fortnite/Main/->//Orion/Dev-General/
	Bringing across several changes to the texture streamer and budgets from fortnite so as to reduce our garlic memory pool slack for PS4.

	CL 3526904 [FORTNITE] [PS4] [!] Fix blurry textures in shipping.
	 - The texture streaming manager has additional logic in shipping builds which caused textures to never stream back in once they had streamed out.
	 - Added an extra flag to reset mip bias values when texture memory budget is increased.
	#!rb Uriel.Doyon
	#!jira FORT-45385
	#!jira FORT-47739

	CL 3505459 [FORTNITE] [PS4] [~] Memory savings for Fortnite on PS4.
	 - Disabled LLM. This was increasing the libc heap from 32MB to 100MB in builds with STATs enabled.
	 - Reduced Libc heap size from 32MB to 8MB. The game only uses 2-3 MB of this heap space, so additional memory is wasted.
	 - Removed "RESERVED_MEMORY_SIZE" allocation. This is just wasting 1 MB unnecessarily. There is already ~1.5 MB of unallocated direct memory due to alignment requirements of the garlic/onion heaps.
	#!jira FORT-45229
	#!rb Ben.Woodhouse


	CL 3564368
	LLM Changes

	Summary:
	LLM now has 3 stat pages, stat LLM for engine allocations, LLMPlatform for OS allocations and LLMOverhead.
	Changes where LLM hooks into the various allocation functions and pools.
	Added more LLM tracking scopes.
	Changed the way LLM gets its internal memory.
	Writing stats out to csv
	Fixed a few bugs with the tracker code

	Details:
	* re-enabled LLM by default in Dev builds for XB1 and PS4
	* Reduced overhead to 30MB when LLM is defined in but disabled (this will be removed in a future update)
	* track allocations made from the defrag pool (PS4)
	* track non-drfrag pool garlic allocations (PS4)
	* track allocations made from PS4 malloc
	* combined the RHI and Malloc trackers into the Default tracker
	* changed stat groups to LLM, LLMPlatform and LLMOverhead
	* OnLowLevelAlloc how takes a default tag to be used is no tag scope has been set
	* XMemAlloc now uses AllocationType if no LLM scope has been set
	* renamed VirtualMap to LLMMap
	* added global function pointers for LLMMap to use to allocate memory. Using malloc to allocate memory meant that we couldn't track that memory using LLM. LLM now uses the lowest level OS function depending on the platform. If the platform doesn't set these fiunction pointers LLM will be disabled.
	* support for tracking allocations that move in memory (for the PS4 defrag allocator)
	* support for tracking explicit memory without pausing the tracker
	* LLMCsvWriter for writing out the LLM stats periodically. Enable with -LLMCSV command line arg
	* fixed check in FNameToTag. It was checking the wrong value when verifying the name index
	* show a warning on screen if LLM has been enabled without debug memory enabled (on consoles)
	* fixed program size tracking
	* fixed bug with tag scopes being tracked in all trackers. This caused allocations to be counted in stats that were not shown in the tracker. The tracker is now passed in to the scope.
	* optimised FLLMScopedTag so that it only calls the singleton once when disabled (instead of 3 times)
	* fixed problem in the Pause feature. It now only pauses the specified tracker instead of all of them.
	* fixed compile error when LLM_ALLOW_ASSETS_TAGS is disabled
	* changed default alloc size for LLMMap to 16K
	* Added lots more LLM scopes renamed some of the existing ones
	* made FMemBlock::Allocators private and added accessor functions, which include LLM tracking.
	* fixed LLM alignment tracking in CustomVirtualAlloc
	* implemented LLM on XB1 so that it properly tracks D3D12Allocations
	* added tracking to allocations that come from FMemBlock (excluding the defrag heap alloc) and removed tracking from Growable allocator
	* tracking of render targets
	* fixed LLM pool total column value.

	#!rb luke.thatcher

	CL 3565905
	[ATHENA] [PS4] [^] Merging new PS4 memory system from //UE4/Dev-Console/... to //Fortnite/Dev-Athena/...

	3458941 - Initial submission of new PS4 memory allocator.
	3485054 - Finer grain scope locks. Prevents contention stalls between threads where possible.
	3498440 - Flexible and framebuffer memory fallbacks
	3515704 - Add stats to new PS4 memory system.

	UEBuildPS4.cpp changes reimplemented as edit. Cannot merge as Dev-Athena's copy is too old to merge properly.

	#!rb Ben.Woodhouse

	CL 3580934
	[FORTNITE] [PS4] [+] Support different garlic and onion heap sizes in the old memory system for base and neo.
	 - Neo has 512 MB more direct memory than a base kit.
	 - Increased the garlic heap size by 416 MB on Neo, and CPU heap by 96 MB.

	#!rb Marcus.Wassmer
	#!jira FORT-50206

	CL 3590180
	[FORTNITE] [PS4] [!] Allow fallback to MallocBinned2 when Libc mspace heaps are exhausted.
	 - Since FORCE_ANSI_ALLOCATOR is not defined, the Libc heap only had 8 MB.
	 - Platform and 3rd party libraries that make libc malloc/free calls could potentially crash OOM if we exhausted the pool.
	 - Now, when no memory is left in the mspace heaps, we call into the base allocator (MallocBinned2). This has the added benefit that we should get proper OOM crashes/logs if a libc allocation fails.

	#!jira FORT-49700
	#!rb Aaron.McLeran

	CL 3593920
	[FORTNITE] [PS4] [!] Fix 4 GB CPU memory limit in old PS4 memory system.
	 - Incorrect bitmask usage was truncating the available memory value to 32 bits.

	 - Also includes some minor refactoring to make parts more readable.
	 - Removed PS4_USE_FLEXIBLE_FIRST. Dead code that doesn't compile.

	#!rb Jonathan.Fitzpatrick
	#!jira FORT-50918

	CL 3597577
	[FORTNITE] [PS4] [~] Modified the way memory is allocated on Playstation to make more memory available to the CPU.
	 - Previously the amount of texture memory wasnÆt fixed due to the way the defrag memory is allocated on PS4. This meant we had to have a significant amount of slack.
	 - With the new configuration, we have a guaranteed texture memory pool, so the slack can be significantly smaller, meaning we can give more memory to the CPU, which is where most of our memory pressure is.

	#!rb Stewart.Lynch
	#!jira FORT-50825
	#!jira FORT-49688
	#!jira FORT-49695
	#!jira FORT-50054

	CL 3601951
	[FORTNITE] [PS4] [!] Fix memory stats in the old PS4 memory system
	 - Physical memory stat now includes garlic and onion allocations. CPU OOMs will result in "AvailablePhysical" being close to 0.
	 - Added garlic, onion and defrag stats to the platform memory stats struct.
	 - Added fixed pool sizes to platform memory stats.
	 - Modified the Fortnite heartbeat logging to include extra details of PS4 fixed sized pools.

	#!rb Stewart.Lynch
	#!jira FORT-52910


	#!test preflight with baseline performance memory report tests, local tests on neo
	#!rb Luke.Thatcher

Change 3608480 on 2017/08/24 by Uriel.Doyon

	Instanced static mesh lightmaps are now updated correctly after lighting scenario changes
	#!jira UE-48522
	#!tests Build lighting, loaded maps
	#!rb michel.dupuis

Change 3608407 on 2017/08/24 by Andrew.Grant

	Reintegrated ROlando's cloth optimizations

	#!tests #!rb none

Change 3608349 on 2017/08/24 by Rolando.Caloca

	O - Cloth vertex buffers no longer generate dummy vertices
	#!rb Lina.Halper
	#!fyi James.Golding
	#!tests Check obj list memory with multiple characters, tested animations

Change 3607815 on 2017/08/24 by Laurent.Delayen

	Fixed crash when displaying a two bone IK gizmo for a node that hadn't had a chance to evaluate or had a zero alpha.
	https://jira.it.epicgames.net/browse/OR-43186

	#!rb none
	#!tests Price hand two bone IK
	#!codereview lina.halper, thomas.sarkanen

Change 3607770 on 2017/08/24 by Andrew.Grant

	Fixed bug with peak memory being missing in BaselinePerf tests and time being wrong

	#!tests ran locally, updated parser test
	#!rb none

Change 3607546 on 2017/08/24 by Jian.Ru

	Add more control to chromatic aberration effect
	#!jira UE-47138
	#!rb Brian.Karis
	#!tests editor

Change 3607270 on 2017/08/24 by Andrew.Grant

	Mirroring 3605735  from FN to address bug with MIC deduplication

	#!tests compiled
	#!rb none

Change 3607082 on 2017/08/24 by Laurent.Delayen

	Moved up Paragon functionality to cycle between targets with PageUp and PageDown for 'showdebug' commands.
	List of targets is contextual (For example 'showdebug animation' will consider all visible actors with an AnimGraph).
	Current debug Target is highlighted in a green bounding box.
	Paragon now supports 'ShowDebugForReticleTargetToggle <class>' to have 'showdebug' for Actors aimed at by the player.
	Paragon maintains feature to track AbilitySystemComponents across Targets. But Cycling is restricted to visible actors.
	Target cycling in Paragon now works for all 'showdebug' tags, not just ASCs and Animation.

	#!rb dave.ratti
	#!tests lane minion test map, debugging individual minions
	#!codereview jon.lietz

Change 3606772 on 2017/08/24 by David.Ratti

	Spot edigrate CL 3606417 for accurate CurveTable memory tracking
	#!rb none
	#!tests none

[CL 3748735 by Andrew Grant in Main branch]
2017-11-09 18:22:55 -05:00
Matt Kuhlenschmidt
c72e1e1e70 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3739701)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3358367 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3624848 by Jamie.Dale

	Added a composite font for the editor (and Slate core)

	This is defined in FLegacySlateFontInfoCache::GetDefaultFont and uses our default Roboto fonts (and the culture specific fallback fonts), and is now used as the default font for Slate and the editor.

	This change removes all the manual TTF/OTF file references from the various Slate styles, as well as updating 200+ hard-coded font references to use the new default font.

	This fixes various rendering issues with fonts in the editor when using different languages, and clears a big barrier for removing the legacy localized fallback font support.


Change 3654993 by Jamie.Dale

	'Native' (now called 'FNativeFuncPtr') is now a function pointer that takes a UObject* context, rather than a UObject member function pointer

	This avoids ambiguity when binding a native function pointer to a type that doesn't match the context pointer, as you could end up getting a function called with an incorrect 'this' pointer

	Breaking changes:
	 - Native has been renamed to FNativeFuncPtr.
	 - The signature of a native function has changed (use the DECLARE_FUNCTION and DEFINE_FUNCTION macro pair).
	 - Use P_THIS if you were previously using the 'this' pointer in your native function.

Change 3699591 by Jamie.Dale

	Added support for displaying and editing numbers in a culture correct way

	Numeric input boxes in Slate will now display and accept numbers using the culture correct decimal separators. This is enabled by default, and can be disabled by setting "ShouldUseLocalizedNumericInput" to "False" in XEditorSettings.ini (for the editor), or XGameUserSettings.ini (for a game).

	#jira UE-4028


Change 3719568 by Jamie.Dale

	Allow platforms to override the default ICU timezone calculation


Change 3622366 by Bradut.Palas

	#jira UE-46677

	Don't allow OnLevelRemovedFromWorld to reset the transaction buffer if we're in PIE mode.
	Also, remove one undo barrier in case the event was triggered in PIE mode or else we block the user from undoing previous actions.

Change 3622378 by Bradut.Palas

	#jira UE-46590

	we have a general bug with detecting the size of the last column, but the clamping prevents it from appearing with the other resize modes. The Content Browser is the only one to use fixed width.
	The bug is that the size of the last element is incorrectly reported, after we drag back and forth.
	Fixed by not reading the size real time, but reading it from the SlotInfo structure that is created earlier, which holds the correct value.

Change 3622552 by Jamie.Dale

	Added support for per-culture sub-fonts within a composite font

	This allows you to do things like create a Japanese specific Han sub-font to override the Han characters used in a CJK font (previously you needed to create a localized font asset to achieve this).

Change 3623170 by Jamie.Dale

	Fixing warning

Change 3624846 by Jamie.Dale

	Composite font cache optimizations

	- Converted a typically small sized map to a sorted array + binary search.
	- Converted the already sorted range array to use binary search.
	- Contiguous ranges using the same typeface are now merged in the cache.

Change 3625576 by Cody.Albert

	We now only set the widget tree to transient instead of passing the flag through StaticDuplicateObject. This was causing instanced subobjects to be flagged with RF_DuplicateTransient, preventing them from properly being duplicated when an array of instanced subobjects was modified.

	#jira UE-47971

Change 3626057 by Matt.Kuhlenschmidt

	Expose EUmgSequencePlayMode to blueprints

	#jira UE-49255

Change 3626556 by Matt.Kuhlenschmidt

	Fix window size and position adjustment not accounting for primary monitor not being a high DPI monitor when a secondary monitor is.  Causes flickering and incorrect window positioning.

	#jira UE-48922, UE-48957

Change 3627692 by Matt.Kuhlenschmidt

	PR #3977: Source control submenu menu customization (Contributed by Kryofenix)


Change 3628600 by Arciel.Rekman

	Added AutoCheckout to FAssetRenameManager for commandlet usage.

Change 3630561 by Richard.Hinckley

	Deprecating the version of UFunctionalTestingManager::RunAllFunctionalTests that feature an unused bool parameter, replacing with a new version without that parameter.

Change 3630656 by Richard.Hinckley

	Compile fix.

Change 3630964 by Arciel.Rekman

	Fix CrashReporterClient headless build.

Change 3631050 by Matt.Kuhlenschmidt

	Back out revision 9 from //UE4/Dev-Editor/Engine/Source/Runtime/Slate/Private/Widgets/Layout/SSplitter.cpp

	Causes major problems with resizing splitters in editor

Change 3631140 by Arciel.Rekman

	OpenAL: update Linux version to 1.18.1 (UETOOL-1253)

	- Also remove a hack for RPATH and make it use a generic RPATH mechanism.
	- Bulk of the change from Cengiz.Terzibas

	#jira UETOOL-1253

Change 3632924 by Jamie.Dale

	Added support for a catch-all fallback font within composite fonts

	This allows you to provide broad "font of last resort" behavior on a per-composite font basis, in a way that can also work with different font styles.

Change 3633055 by Jamie.Dale

	Fixed some refresh issues in the font editor

Change 3633062 by Jamie.Dale

	Fixed localization commands being reported as unknown

Change 3633906 by Nick.Darnell

	UMG - You can now store refrences to widgets in the same UserWidget.  If you need to create links between widgets this is valuable.  Will likely introduce new ways to utilize this in the future, for now just getting it working.

Change 3634070 by Arciel.Rekman

	Display actually used values of material overrides.

Change 3634254 by Arciel.Rekman

	Fix ResavePackages working poorly with projects on other drives (UE-49465).

	#jira UE-49465

Change 3635985 by Matt.Kuhlenschmidt

	Fixed typo in function name used by maps

	PR #3975: Add tooltip to Arrays in Editor (Contributed by projectgheist)


Change 3636012 by Matt.Kuhlenschmidt

	PR #3982: Unhide mouse cursor after using Ansel (Contributed by projectgheist)


Change 3636706 by Lauren.Ridge

	Epic Friday: Save parameters to child or sibling  instance functionality

Change 3638706 by Jamie.Dale

	Added an improved Japanese font to the editor

	This is only used when displaying Japanese text when the editor is set to Japanese, and uses a font with Japanese-style unified Han characters (our default fallback font uses Chinese-style unified Han characters).

	#jira UE-33268

Change 3639438 by Arciel.Rekman

	Linux: Repaired ARM server build (UE-49635).

	- Made Steam* plugins compile.
	- Disabled OpenEXR as the libs aren't compiled (need to be done separately).

	(Edigrating CL 3639429 from Release-4.17 to Dev-Editor)

Change 3640625 by Matt.Kuhlenschmidt

	PR #4012: FSlateApplication::ProcessReply use &Reply (Contributed by projectgheist)


Change 3640626 by Matt.Kuhlenschmidt

	PR #4011: Remove space from filename (Contributed by projectgheist)


Change 3640697 by Matt.Kuhlenschmidt

	PR #4010: PNG alpha fix (Contributed by mmdanggg2)


Change 3641137 by Jamie.Dale

	Fixed an issue where a culture specific sub-font could produce incorrect measurements during a culture switch

	It would fallback to the last resort font for a frame or two while the font cache flushed. This has it update the ranges immediately.

Change 3641351 by Jamie.Dale

	Fixing incorrect weights on the Japanese sub-font

Change 3641356 by Jamie.Dale

	Fixing inconsistent font sizes between CoreStyle and EditorStyle

Change 3641710 by Jamie.Dale

	Fixed pure-virtual function call on UMulticastDelegateProperty

Change 3641941 by Lauren.Ridge

	Adding a Parameter Details tab to the Material Editor so users can change default parameter details

Change 3644141 by Jamie.Dale

	Added an improved Korean font to the editor

	This is only used when displaying Korean text when the editor is set to Korean

Change 3644213 by Arciel.Rekman

	Fix the side effects of a fix for UE-49465.

	- Default materials were apparently not being found while building DDC (e.g. making an installed build), now they are
	  and we should not reset loaders on them lest we trigger HasDefaultMaterialsPostLoaded() assert later.

	#jira UE-49465

Change 3644777 by Jamie.Dale

	Reverting Korean editor font back to NanumGothic as NanumBarunGothic looked too squished

Change 3644879 by tim.gautier

	QAGame: Optimized assets for Procedural Foliage testing
	- Added camera bookmarks to Stations in QA-Foliage
	- Renamed QA-FoliageTypeInst assets to ProcFoliage_Shape
	- Fixed up redirectors

Change 3645109 by Matt.Kuhlenschmidt

	PR #3990: Git plugin: fix status of renamed, removed, missing, untracked assets (Contributed by SRombauts)


Change 3645114 by Matt.Kuhlenschmidt

	PR #3991: Git Plugin: Fix RunDumpToFile() leaking Process handles (Contributed by SRombauts)


Change 3645116 by Matt.Kuhlenschmidt

	PR #3996: Git Plugin: run an "UpdateStatus" at "Connect" time to populate the Source Control cache (Contributed by SRombauts)


Change 3645118 by Matt.Kuhlenschmidt

	PR #4005: Git Plugin: Expand the size of the Button "Initialize project with Git" (Contributed by SRombauts)


Change 3645876 by Arciel.Rekman

	Linux: fix submenus of context menu not working (UE-47639).

	- Change by icculus (Ryan Gordon).
	- QA-ClickHUD seems to be not affected by this change (it is already broken alas).

	#jira UE-47639

Change 3648088 by Jamie.Dale

	Fixed some case-sensitivity issues with FText format argument names/pins

	These were originally case-sensitive, but that was lost somewhere along the way. This change restores their original behavior.

	#jira UE-47122

Change 3648097 by Jamie.Dale

	Moved common macOS/iOS localization implementation into FApplePlatformMisc

	#jira UE-49940

Change 3650858 by Arciel.Rekman

	UBT: improve CodeLite project generator (UE-49400).

	- PR #3987 submitted by yaakuro (Cengiz Terzibas).

	#jira UE-49400

Change 3651231 by Arciel.Rekman

	Linux: default to SM5 for Vulkan.

	- Change by Timothee.Bessett.

Change 3653627 by Matt.Kuhlenschmidt

	PR #4020: Source Control Submit Files now interprets Escape key as if the user clicked cancel (Contributed by SRombauts)


Change 3653628 by Matt.Kuhlenschmidt

	PR #4022: Add New C++ Class dialog remember previously selected module. (Contributed by Koderz)


Change 3653984 by Jamie.Dale

	Fixed some redundant string construction

Change 3658528 by Joe.Graf

	UE-45141 - Added CMAKE_CXX_COMPILER and CMAKE_C_COMPILER settings to the generated CMake files

Change 3658594 by Jamie.Dale

	Zipping in UAT now always uses UTF-8 encoding to prevent Unicode issues

	#jira UE-27263

Change 3659643 by Michael.Trepka

	Added a call to FCoreDelegates::ApplicationWillTerminateDelegate.Broadcast(); in Mac RequestExit() to match Windows behavior

	#jira UETOOL-1238

Change 3661908 by Matt.Kuhlenschmidt

	USD asset importing improvements

Change 3664100 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3664107 by Matt.Kuhlenschmidt

	PR #4051: UE-49448: FPropertyChangedEvent to include TopLevelObjects (Contributed by projectgheist)


Change 3664125 by Matt.Kuhlenschmidt

	PR #4036: Add missing GRAPHEDITOR_API (Contributed by projectgheist)


Change 3664340 by Jamie.Dale

	PR #3648: Prevent GatherTextFromSource from failing the commandlet (Contributed by projectgheist)


Change 3664403 by Jamie.Dale

	PR #3769: Fixes UE-46973 - Drag and Dropping Folders with Names (Contributed by LordNed)


Change 3664539 by Jamie.Dale

	PR #3280: Added EditableText functionality (Contributed by projectgheist)


Change 3665433 by Alexis.Matte

	When we finish importing morph target we must re-initialise the render resources since we now use GPU morph target.
	#jira UE-50231

Change 3666747 by Cody.Albert



Change 3669280 by Jamie.Dale

	PR #4060: UE-50455: Verify folder is newly created before removing from tree (Contributed by projectgheist)


Change 3669718 by Jamie.Dale

	PR #4061: Clear Content Browser folder search box on escape key (Contributed by projectgheist)


Change 3670838 by Alexis.Matte

	Fix crash when deleting a skeletal mesh LOD and the mouse is over the "reimport" button.
	#jira UE-50387

Change 3671559 by Matt.Kuhlenschmidt

	Update SimpleUI automation test ground truth

	#jira UE-50325

Change 3671587 by Alexis.Matte

	Fix fbx importer scale not always apply. A cache array was not reset when opening a fbx file.
	#jira UE-50147

Change 3671730 by Jamie.Dale

	Added PostInitInstance to UClass to allow class types to perform construction time initialization of their instances

Change 3672104 by Michael.Dupuis

	#jira UE-50427: Update the volume visibility list of the editor viewport when changing the procedural foliage settings

Change 3674906 by Alexis.Matte

	Make sure the export LOD option is taken in consideration when exporting a level or the current level selection
	#jira UE-50248

Change 3674942 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3675401 by Alexis.Matte

	-fix export animation, do not truncate the last frame anymore
	-fix the import animation, there was a display issue in the progress bar. Also a floorToInt sometime truncate the last valid frame. We also have a better way to calculate the time increment we use to sample the fbx curves.

	#jira UE-48231

Change 3675990 by Alexis.Matte

	Remove morph target when doing a re-import, so morph will be remove if they do not exist anymore in the fbx.
	This is to avoid driving random vertex with old morph target.
	#jira UE-50391

Change 3676169 by Alexis.Matte

	When we re-import with dialog the option, "Override Full Name" was set to false and save with the option dialog. We now not set it to false, since it was not use during re-import.

Change 3676396 by Alexis.Matte

	Make all LOD 0 name consistent in staticmesh editor
	#jira UE-49461

Change 3677730 by Cody.Albert

	Enable locking of Persistent Level in Levels tab

	#jira UE-50686

Change 3677838 by Jamie.Dale

	Replaced broken version of Roboto Light

Change 3679619 by Alexis.Matte

	Integrate GitHub pr #4029 to fix import fbx chunk material assignation.
	#jira UE-50001

Change 3680093 by Alexis.Matte

	Fix the skeletal mesh so the vertex color is part of the vertex equality like with the static mesh.

Change 3680931 by Arciel.Rekman

	SlateDialogs: show image icon for *.tga (UE-25106).

	- Also reworked the logic somewhat.

	#jira UE-25106

Change 3681966 by Yannick.Lange

	MaterialEditor post-process preview.
	#jira UE-45307

Change 3682407 by Lauren.Ridge

	Fixes for material editor compile errors

Change 3682628 by Lauren.Ridge

	Content browser filters for Material Layers, Blends, and their instances

Change 3682725 by Lauren.Ridge

	Adding filter assets and instance assets to Material Layers and Material Layer Blends. Turning Material Layering on by default

Change 3682921 by Lauren.Ridge

	Fix for instance layers not initializing fully

Change 3682954 by Lauren.Ridge

	Creating Material Layer Test Assets

Change 3683582 by Alexis.Matte

	Fix static analysis build

Change 3683614 by Matt.Kuhlenschmidt

	PR #4062: Git Plugin: Fix UE-44637: Deleting an asset is unsuccessful if the asset is marked for add (Contributed by SRombauts)


Change 3684130 by Lauren.Ridge

	Allow visible parameter retrieval to correctly recurse through internally called functions. Previous check was intended to prevent function previews from leaving their graph through unhooked inputs, but unintentionally blocked all function inputs.

Change 3686289 by Arciel.Rekman

	Remove the pessimization (UE-23791).

Change 3686455 by Lauren.Ridge

	Fixes for adding/removing a layer parameter from the parent not updating the child

Change 3686829 by Jamie.Dale

	No longer include trailing whitespace in the justification calculation for soft-wrapped lines

	#jira UE-50266

Change 3686970 by Lauren.Ridge

	Making material parameter preview work for functions as well

Change 3687077 by Jamie.Dale

	Fixed crash using FActorDetails with the struct details panel

Change 3687152 by Jamie.Dale

	Fixed the row structure tag not appearing in the Content Browser for Data Table assets

	The CDO is used to filter these tags, and the CDO was omiting that tag which caused it to be filtered for all Data Tables.

	#jira UE-48691

Change 3687174 by Lauren.Ridge

	Fix for material layer sub-parameters showing up in the default material parameters panel

Change 3688100 by Lauren.Ridge

	Fixing static analysis error

Change 3688317 by Jamie.Dale

	Fixed crash using the widget reflector in a cooked game

	Editor-style isn't available in cooked games. Core-style should be used instead for the widget reflector.

Change 3689054 by Jamie.Dale

	Reference Viewer can now show/copy references lists for nodes with multiple objects, or multiple selected nodes

	#jira UE-45751

Change 3689513 by Jamie.Dale

	Fixed justification bug with RTL text caused by CL# 3686829

	Also implemented the same alignment fix for visually left-aligned RTL text.

	#jira UE-50266

Change 3690231 by Lauren.Ridge

	Added Material Layers Parameters Preview (all editing disabled) panel to the Material Editor

Change 3690234 by Lauren.Ridge

	Adding Material Layers Function Parameter to Static Parameter Compare

Change 3690750 by Chris.Bunner

	Potential nullptr crash.

Change 3690751 by Chris.Bunner

	Fixed logic on overridden vector parameter retrieval for material instances checking a function owned parameter.

Change 3691010 by Jamie.Dale

	Fixed some clipping issues that could occur with right-aligned text

	FTextBlockLayout::OnPaint was passing an unscaled offset to SetVisibleRegion, and it also wasn't correctly adjusting the offset for RTL text with left-alignment (which becomes a visual right-alignment)

	#jira UE-46760

Change 3691091 by Jamie.Dale

	Renamed FTextBlockLayout to FSlateTextBlockLayout to reflect that it's a Slate specific type

Change 3691134 by Alexis.Matte

	Make sure we instance also the collision mesh when exporting a level to fbx file.
	#jira UE-51066

Change 3691157 by Lauren.Ridge

	Fix for reset to default not refreshing sub-parameters

Change 3691192 by Jamie.Dale

	Fixed Content Browser selection resetting when changing certain view settings

	#jira UE-49611

Change 3691204 by Alexis.Matte

	Remove fbx export file version 2010 compatibility. The 2018 fbx sdk refuse to export earlier then 2011.
	#jira UE-51023

Change 3692335 by Lauren.Ridge

	Setting displayed asset to equal filter asset if no instance has been selected

Change 3692479 by Jamie.Dale

	Fixed whitespace

Change 3692508 by Alexis.Matte

	Make sure we warn the user that there is nothing to export when exporting to fbx using "export selected" or "export All" from the file menu.
	We also prevent the export dialog to show
	#jira UE-50973

Change 3692639 by Jamie.Dale

	Translation Editor now shows stale translations as "Untranslated"

Change 3692743 by Lauren.Ridge

	Smaller blend icons, added icon size override to FObjectEntryBox

Change 3692830 by Alexis.Matte

	Fix linux build

Change 3692894 by Lauren.Ridge

	Tooltip on "Parent" in material layers

Change 3693141 by Jamie.Dale

	Removed dead code

	FastDecimalFormat made this redundant

Change 3693580 by Jamie.Dale

	Added AlwaysSign number formatting option

	#jira UE-10310

Change 3693784 by Jamie.Dale

	Fixed assert extracting the number formatting rules for Arabic

	It uses a character outside the BMP for its plus and minus sign, so we need these to be a string to handle that.

	#jira UE-10310

Change 3694428 by Arciel.Rekman

	Linux: make directory watch request a warning so they don't block cooking.

	- See https://answers.unrealengine.com/questions/715206/cook-error-on-linux.html

Change 3694458 by Matt.Kuhlenschmidt

	Made duplicate keybinding warning non-fatal

Change 3694496 by Alexis.Matte

	fix static analysis build

Change 3694515 by Jamie.Dale

	Added support for culture correct parsing of decimal numbers

	#jira UE-4028

Change 3694621 by Jamie.Dale

	Added a variant of FastDecimalFormat::StringToNumber that takes a string length

	This can be useful if you want to convert a number from within a non-null terminated string

	#jira UE-4028

Change 3694958 by Jamie.Dale

	Added a parsed length output to FastDecimalFormat::StringToNumber to allow permissive parsing

	You can test this rather than the result if you want to attempt to parse a number from a string that may have other data after it. This also fixes the sign-suffix causing the parsing to fail.

	#jira UE-4028

Change 3695083 by Alexis.Matte

	Optimisation of the morph target import
	- We now compute only the normal for the shape the tangent are not necessary
	- The async tasks are create when there is some available cpu thread to avoid filling the memory
	- When we re-import the morph target are deleted in bulk avoiding to initialize the morph map for every morphs targets
	#jira UE-50945

Change 3695122 by Jamie.Dale

	GetCultureAgnosticFormattingRules no longer returns a copy

Change 3695835 by Arciel.Rekman

	TestPAL: greatly expanded malloc test.

Change 3695918 by Arciel.Rekman

	TestPAL: Added thread priority test.

Change 3696589 by Arciel.Rekman

	TestPAL: tweak thread priorities test (better readability).

Change 3697345 by Alexis.Matte

	Fix reorder of material when importing a LOD with new material
	#jira UE-51135

Change 3699590 by Jamie.Dale

	Updated SGraphPinNum to use a numeric editor

	#jira UE-4028

Change 3699698 by Matt.Kuhlenschmidt

	Fix crash opening the level viewport context menu if the actor-component selection is out of sync

	#jira UE-48444

Change 3700158 by Arciel.Rekman

	Enable packaging for Android Vulkan on Linux (UETOOL-1232).

	- Change by Cengiz Terzibas

Change 3700224 by Arciel.Rekman

	TestPAL: fixed a memory leak.

Change 3700775 by Cody.Albert

	Don't need to initialize EnvironmentCubeMap twice.

Change 3700866 by Michael.Trepka

	PR #3223: Remove unnecessary reallocation. (Contributed by foollbar)


	#jira UE-41643

Change 3701132 by Michael.Trepka

	Copy of CL 3671538

	Fixed issues with editor's game mode in high DPI on Mac.

	#jira UE-49947, UE-51063

Change 3701421 by Michael.Trepka

	Fixed a crash in FScreenShotManager caused by an attempt to access a deleted FString in async lambda expression

Change 3701495 by Alexis.Matte

	Fix fbx importer "import normals" option when mix with "mikkt" tangent build it was recomputing the normals instead of importing them.
	#jira UE-UE-51359

Change 3702982 by Jamie.Dale

	Cleaned up some localization setting names

	These now have consistent names and avoid double negatives. This also fixes needing to restart the editor when changing the "ShouldUseLocalizedPropertyNames" setting.

Change 3703517 by Arciel.Rekman

	TestPAL: improved thread test.

	- Changed the counter to a normal variable to reduce possible contentions (threads used to share the counter in an early prototype, hence the usage of an atomic).

Change 3704378 by Michael.Trepka

	Disable Zoom button on Mac if project requests a resizeable window without it.

	#jira UE-51335

Change 3706316 by Jamie.Dale

	Fixed the asset search suggestions list closing if you clicked on its scrollbar

	#jira UE-28885

Change 3706855 by Alexis.Matte

	Support importing animation that has some keys with negative time
	#jira UE-51305

Change 3709634 by Matt.Kuhlenschmidt

	PR #4146: Null access check on ForceLOD in FViewport::HighResScreenshot (Contributed by projectgheist)


Change 3711085 by Michael.Trepka

	Reenabled UBT makefiles on Mac

Change 3713049 by Josh.Engebretson

	The ConfigPropertyEditor now generates a unique runtime UClass.  It uses the outer name on the property instead of a unique ID as a unique id would generate a new UClass every time (and these are RF_Standalone).  I also removed some static qualifiers for Section and Property names which were incorrect.

	#jira UE-51319

Change 3713144 by Lauren.Ridge

	Fixing automated test error

	#jira UE-50982

Change 3713395 by Alexis.Matte

	Fix auto import mountpoint
	#jira UE-51524

Change 3713881 by Michael.Trepka

	Added -buildscw to Mac Build.sh script to build ShaderCompileWorker in addition to the requested target. Xcode passes it to the script when building non-program targets.

	#jira UE-31093

Change 3714197 by Michael.Trepka

	Send IMM key down event to the main window instead of Cocoa key window, as that's what the Slate's active window is. This solves problems with IMM not working in context menu text edit fields.

	#jira UE-47915

Change 3714911 by Joe.Graf

	Merge of cmake changes from Dev-Rendering

Change 3715973 by Michael.Trepka

	Disable OS close button on Windows if project settings request that

	#jira UE-45522

Change 3716390 by Lauren.Ridge

	The color picker summoned when double-clicking vector3 nodes now has its intended "do not refresh until OK is clicked" behavior.

	#jira UE-50916

Change 3716529 by Josh.Engebretson

	Content Browser: Clamp "Assets to Load at Once Before Warning" so it cannot be set below 1

	#jira UE-51341

Change 3716885 by Josh.Engebretson

	Tracking transactions such as a duplication operation can modify a selection which differs from the initial one.  Added package state tracking to restore unmodified state when necessary.

	#jira UE-48572

Change 3716929 by Josh.Engebretson

	Unshelved from pending changelist '3364093':

	PR #3420: Exe's icons and properties (Contributed by projectgheist)


Change 3716937 by Josh.Engebretson

	Unshelved from pending changelist '3647428':

	PR #4026: Fixed memory leaks for pipe writes and added data pipe writes (Contributed by Hemofektik)


Change 3717002 by Josh.Engebretson

	Fix FileReference/string conversion

Change 3717355 by Joe.Graf

	Fixed CMake file generation on Windows including Engine/Source/ThirdParty source

Change 3718256 by Arciel.Rekman

	TestPAL: slight mod to the malloc test.

	- Touch the allocated memory to check actual resident usage.

Change 3718290 by Arciel.Rekman

	BAFO: place descriptor after the allocation to save some VIRT memory.

	- We're relying on passing correct "Size" argument to Free() anyway, and this modification makes use of that extra information to save on memory for the descriptor.

Change 3718508 by Michael.Trepka

	Fixed vsnprintf on platforms that use our custom implementation in StandardPlatformString.cpp to ignore length modifier for certain types (floating point, pointer)

	#jira UE-46148

Change 3718855 by Lauren.Ridge

	Adding content browser favorite folders. Add or remove folders from the favorite list in the folder's right-click context menu, and hide or show the favorites list in the Content Browser options.

Change 3718932 by Cody.Albert

	Update ActorSequence plugin loading phase to PreDefault

	#jira UE-51612

Change 3719378 by tim.gautier

	QAGame: Renamed multiTxt_Justification > UMG_TextJustification.
	Added additional Text Widgets for testing

Change 3719413 by Lauren.Ridge

	Resubmit of content browser favorites

Change 3719803 by Yannick.Lange

	VREditor: Fix crash with null GEditor
	#jira UE-50103

Change 3721127 by tim.gautier

	QAGame: Fixed up a ton of redirectors within /Content and /Content/Materials
	- Added M_ParamDefaults and MF_ParamDefaults
	- Moved legacy MeshPaint materials into /Content/Materials/MeshPaint
	- Renamed ColorPulse assets from MatFunction_ > MF_, moved into /Content/Materials/Functions

Change 3721255 by Alexis.Matte

	Replace skeletal mesh import option "keep overlapping vertex" by 3 float thresholds allowing the user to control the welding thresholds.
	#jira UE-51363

Change 3721594 by Lauren.Ridge

	Material Blends now have plane mesh previews in their icons.

Change 3722072 by tim.gautier

	QAGame: Updated MF_ParamDefaults - using red channel as roughness
	Updated M_ParamDefaults - tweaked Scalar values

Change 3722180 by Michael.Trepka

	Updated Xcode project generator to sort projects in the navigator by name (within folders) and also sort the list of schemes so that their order matches the order of projects in the navigator.

	#jira UE-25941

Change 3722220 by Michael.Trepka

	Fixed a problem with Xcode project generator not handling quoted preprocessor definitions correctly

	#jira UE-40246

Change 3722806 by Lauren.Ridge

	Fixing non-editor compiles

Change 3722914 by Alexis.Matte

	Fbx importer: Add new attribute type(eSkeleton) for staticmesh socket import.

	#jira UE-51665

Change 3723446 by Michael.Trepka

	Copy of CL 3688862 from 4.18 + one more fix for a deadlock related to window resizing when using IME

	Don't do anything in Mac window's windowWillResize: if we're simply chaning the z order of windows. This way we avoid a rare dead lock when hiding the window.

	#jira UE-48257

Change 3723505 by Matt.Kuhlenschmidt

	Fix duplicate actors being created for USD primitives that specify a custom actor class

Change 3723555 by Matt.Kuhlenschmidt

	Fix crash loading the gameplayabilities module

	#jira UE-51693

Change 3723557 by Matt.Kuhlenschmidt

	Fixed tooltip on viewport dpi scaling option

Change 3723870 by Lauren.Ridge

	Fixing incorrect reset to default visibility, adding clear behavior to fields

Change 3723917 by Arciel.Rekman

	Linux: fix compilation with glibc 2.26+ (UE-51699).

	- Fixes compilation on Ubuntu 17.10 among others.

	(Merging 3723489 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3723918 by Arciel.Rekman

	Linux: do not test for popcnt presence unnecessarily (UE-51677).

	(Merging 3723904 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)

Change 3724229 by Arciel.Rekman

	Fix FOutputDeviceStdOutput to use printf() on Unix platforms.

Change 3724261 by Arciel.Rekman

	TestPAL: fix thread priority test (zero the counter).

Change 3724978 by Arciel.Rekman

	Linux: fix priority calculation.

	- Rlimit values are always positive, so this was completely broken when the RLIMIT_NICE is non-0.

Change 3725382 by Matt.Kuhlenschmidt

	Guard against crashes and add more logging when actor creation fails.
	Looks like it could be manual garbage collections triggered before conversion is complete so those have been removed

	#jira UE-47464

Change 3725559 by Matt.Kuhlenschmidt

	Added a setting to enable/disable high dpi support in editor.   This currently only functions in Windows.
	Moved some files around for better consistency

Change 3725640 by Arciel.Rekman

	Fix Linux thread/process priorities.

	- Should also speed up SCW on Linux by deprioritizing them less.

Change 3726101 by Matt.Kuhlenschmidt

	Fix logic bug in USD child "kind" type resolving

Change 3726244 by Joe.Graf

	Added an option to generate a minimal set of targets for cmake files
	Added shader and config files to cmake file generation for searching within IDEs

Change 3726506 by Arciel.Rekman

	Fix compile issue after DPI change.

Change 3726549 by Matt.Kuhlenschmidt

	Remove unnecessary indirection to cached widgets in the hit test grid

Change 3726660 by Arciel.Rekman

	Enable DPI switch on Linux.

Change 3726763 by Arciel.Rekman

	Fix mismatching "noperspective" qualifier (UE-50807).

	- Pull request #4080 by TTimo.

Change 3727080 by Michael.Trepka

	Added support for editor's EnableHighDPIAwareness setting on Mac

Change 3727658 by Matt.Kuhlenschmidt

	Fix shutdown crash if level editor is still referenced after the object system has been gc'd

	#jira UE-51630

Change 3728270 by Matt.Kuhlenschmidt

	Remove propertyeditor dependency from editorstyle

Change 3728291 by Arciel.Rekman

	Linux: fix for a crash on a headless system (UE-51714).

	- Preliminary change before merging to 4.18.

Change 3728293 by Arciel.Rekman

	Linux: remove unneeded dependency on CEF.

	- Old workaround should no longer be needed, while this dependency makes UE4 depend on a ton of external libs.

Change 3728524 by Michael.Trepka

	Copy of CL 3725570

	Removed Enable Fullscreen option from editor's Window menu on Mac. Windowed fullscreen mode is currently unavailable on Mac in editor mode as supporting it properly would require it to work with multiple spaces and split screen, which we currently don't handle (requested in UE-27240)

	#jira UE-51709

Change 3728875 by Michael.Trepka

	Fixed compile error in Mac SlateOpenGLContext.cpp

Change 3728880 by Matt.Kuhlenschmidt

	Guard against invalid worlds in thumbnail renderers

Change 3728924 by Michael.Trepka

	Don't defer MacApplication->CloseWindow() call. This should fix a rare problem with deferred call executing during Slate's PrepassWindowAndChildren call.

	#jira UE-51711

Change 3729288 by Joe.Graf

	Added the .idea/misc.xml file generation to speed up CLion indexing

Change 3729935 by Michael.Dupuis

	#jira UE-51722: Hide from UI invalid enum values

Change 3730234 by Matt.Kuhlenschmidt

	Fix "Game Gets Mouse Control" setting no longer functioning and instead the mouse was always captured.

	#jira UE-51801

Change 3730349 by Michael.Dupuis

	#jira UE-51324: Clear the UI selection when rebuilding the palette, as we destroyed all items and recreate them, so selection is on invalid item

Change 3730438 by Lauren.Ridge

	Cleaning up material layering UI functions

Change 3730723 by Jamie.Dale

	Fixed FastDecimalFormat::StringToNumber incorrectly reporting that number-like sequences that lacked digits had been parsed as numbers

	#jira UE-51799

Change 3731008 by Lauren.Ridge

	Changing Layers and Blends from proxy assets to real assets

Change 3731026 by Arciel.Rekman

	libelf: make elf_end() visible (UE-51843).

	- This repairs compilation for a case when CUDA is being used.
	- Also added some missing files for ARM 32-bit.

Change 3731081 by Lauren.Ridge

	New material layer test assets

Change 3731186 by Josh.Engebretson

	Adding camera speed scalar setting and Toolbar UI to increase range on camera speed presets

	#jira UE-50104

Change 3731188 by Mike.Erwin

	Improve responsiveness of Open Asset dialog.

	On large projects, there's a noticeable delay when opening and searching/filtering assets.

	Stopwatch measurements on my machine (seconds for ~122,000 assets):
		before	with this CL
	ctrl-P	1.4	0.45
	search	1.8	0.55

	CollectionManagerModule was the main culprit for search/filter slowness.

	Open Asset delay was due to filtering out plugin content. We were doing a lot of redundant work for what is essentially a read-only operation.

Change 3731682 by Arciel.Rekman

	UnrealEd: Allow unattended commandlets to rename/save packages.

Change 3732305 by Michael.Dupuis

	#jira UE-48434 : Only register if the foliage type still has a valid mesh

Change 3732361 by Matt.Kuhlenschmidt

	Fix two settings objects being created in the transient package with the same name

	#jira UE-51891

Change 3732895 by Josh.Engebretson

	https://jira.it.epicgames.net/browse/UE-51706

	If a shared DDC is not being used, present a notification to the licensee with a link on how to setup a shared DDC.
	Adds DDC notification events for check/put and query for whether a shared DDC is in use.

	#jira UE-51706

Change 3733025 by Arciel.Rekman

	UBT: make sure new clang versions are invoked.

Change 3733311 by Mike.Erwin

	Fix Linux compile warning from CL 3731188

	It didn't like mixing && and || without parentheses. Reworked logic to do one test at a time, put cheaper tests first to avoid calls to more expensive IsPluginFolder.

Change 3733658 by Josh.Engebretson

	Add a missing #undef LOCTEXT_NAMESPACE

Change 3734003 by Arciel.Rekman

	Fix Windows attempting to use printf %ls and crashing at that (UE-51934).

Change 3734039 by Michael.Trepka

	Fixed a couple of merge issues in Mac ApplicationCore

Change 3734052 by Michael.Trepka

	One more Mac ApplicationCore fix

Change 3734244 by Lauren.Ridge

	Fix for accessing Slate window on render thread

Change 3734950 by Josh.Engebretson

	Fixing clang warning

Change 3734978 by Jamie.Dale

	Relaxed enum property importing to allow valid numeric values to be imported too

	This was previously made more strict which caused a regression in Data Table importing

	#jira UE-51848

Change 3734999 by Arciel.Rekman

	Linux: add LTO support and more.

	- Adds ability to use link-time opitimization (reusing current target property bAllowLTCG).
	- Supports using llvm-ar and lld instead of ar/ranlib and ld.
	- More build information printed (and in a better organized way).
	- Native scripts updated to install packages with the appropriate tools on supported systems
	- AutoSDKs updated to require a new toolchain (already checked in).
	- Required disabling OpenAL due to https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219089

Change 3735268 by Matt.Kuhlenschmidt

	Added support for canvas based DPI scaling.

	-Scene canvas is by default not scaled as this could severely impact any game using a canvas based UI
	-The debug canvas for stats is always dpi scaled in editor and pie.
	-Eliminated text scaling workaround now that the entire canvas is properly scaled
	-Enabled canvas scaling in cascade UI

Change 3735329 by Matt.Kuhlenschmidt

	Fix potential crash if an asset editor has an object deleted out from under it

	#jira UE-51941



Change 3735502 by Arciel.Rekman

	Fix compile issue (bShouldUpdateScreenPercentage).

Change 3735878 by Jamie.Dale

	Updated FString::SanitizeFloat to allow you to specify the min number of fractional digits to have in the resultant string

	This defaults to 1 as that was the old behavior of FString::SanitizeFloat, but can also be set to 0 to prevent adding .0 to whole numbers.

Change 3735881 by Jamie.Dale

	JsonValue no longer stringifies whole numbers as floats

Change 3735884 by Jamie.Dale

	Only allow enums to import integral values

Change 3735912 by Josh.Engebretson

	Improving cook process error/warning handling including asset warning/error content browser links and manual dismiss for cook error notifications

	#jira UE-48131

Change 3736280 by Matt.Kuhlenschmidt

	Fix 0 dpi scale for canvases

	#jira UE-51995

Change 3736298 by Matt.Kuhlenschmidt

	Force focus of game viewports in vr mode

Change 3736374 by Jamie.Dale

	Fixed some places where input chords were being used without testing that they had a valid key set

	#jira UE-51799

Change 3738543 by Matt.Kuhlenschmidt

	Better fix for edit condition crashes

	#jira UE-51886

Change 3738603 by Lauren.Ridge

	Copy over of drag and drop non-array onto array fix

Change 3739701 by Chris.Babcock

	Fix crashlytics merge error
	#jira UE-52064
	#ue4
	#android

[CL 3739980 by Matt Kuhlenschmidt in Main branch]
2017-11-06 18:22:01 -05:00
Ben Marsh
fedc653232 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3620134)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3550452 by Ben.Marsh

	UAT: Improve readability of error message when an editor commandlet fails with an error code.

Change 3551179 by Ben.Marsh

	Add methods for reading text files into an array of strings.

Change 3551260 by Ben.Marsh

	Core: Change FFileHelper routines to use enum classes for flags.

Change 3555697 by Gil.Gribb

	Fixed a rare crash when the asset registry scanner found old cooked files with package level compression.

	#jira UE-47668

Change 3556464 by Ben.Marsh

	UGS: If working in a virtual stream, use the name of the first non-virtual ancestor for writing version files.

Change 3557630 by Ben.Marsh

	Allow the network version to be set via Build.version if it's not overriden from Version.h.

Change 3561357 by Gil.Gribb

	Fixed crashes related to loading old unversioned files in the editor.

	#jira UE-47806

Change 3565711 by Graeme.Thornton

	PR #3839: Make non-encoding specific Base64 functions accessible (Contributed by stfx)


Change 3565864 by Robert.Manuszewski

	Temp fix for a race condition with the async loading thread enabled - caching the linker in case it gets removed (but not deleted) from super class object.

Change 3569022 by Ben.Marsh

	PR #3849: Update gitignore (Contributed by mhutch)


Change 3569113 by Ben.Marsh

	Fix Japanese errors not displaying correctly in the cook output log.

	#jira UE-47746

Change 3569486 by Ben.Marsh

	UGS: Always sync the Enterprise folder if the selected .uproject file has the "Enterprise" flag set.

Change 3570483 by Graeme.Thornton

	Minor C# cleanups. Removing some redundant "using" calls which also cause dotnetcore compile errors

Change 3570513 by Robert.Manuszewski

	Fix for a race condition with async loading thread enabled.

Change 3570664 by Ben.Marsh

	UBT: Use P/Invoke to determine number of physical processors on Windows rather than using WMI. Starting up WMIC adds 2.5 seconds to build times, and is not compatible with .NET core.

Change 3570708 by Robert.Manuszewski

	Added ENABLE_GC_OBJECT_CHECKS macro to be able to quickly toggle UObject pointer checks in shipping builds when the garbage collector is running.

Change 3571592 by Ben.Marsh

	UBT: Allow running with -installed without creating [InstalledPlatforms] entries in BaseEngine.ini. If there is no HasInstalledPlatformInfo=true setting, assume that all platforms are still available.

Change 3572215 by Graeme.Thornton

	UBT
	- Remove some unnecessary using directives
	- Point SN-DBS code at the new Utils.GetPhysicalProcessorCount call, rather than trying to calculate it itself

Change 3572437 by Robert.Manuszewski

	Game-specific fix for lazy object pointer issues in one of the test levels. The previous fix had to be partially reverted due to side-effects.

	#jira UE-44996

Change 3572480 by Robert.Manuszewski

	MaterialInstanceCollections will no longer be added to GC clusters to prevent materials staying around in memory for too long

Change 3573547 by Ben.Marsh

	Add support for displaying log timestamps in local time. Set LogTimes=Local in *Engine.ini, or pass -LocalLogTimes on the command line.

Change 3574562 by Robert.Manuszewski

	PR #3847: Add GC callbacks for script integrations (Contributed by mhutch)


Change 3575017 by Ben.Marsh

	Move some functions related to generating window resolutions out of Core (FParse::Resolution, GenerateConvenientWindowedResolutions). Also remove a few headers from shared PCHs prior to splitting application functionality out of Core.

Change 3575689 by Ben.Marsh

	Add a fixed URL for opening the API documentation, so it works correctly in "internal" and "perforce" builds.

Change 3575934 by Steve.Robb

	Fix for nested preprocessor definitions.

Change 3575961 by Steve.Robb

	Fix for nested zeros.

Change 3576297 by Robert.Manuszewski

	Material resources will now be discarded in PostLoad (Game Thread) instead of in Serialize (potentially Async Loading Thread) so that shader deregistration doesn't assert when done from a different thread than the game thread.

	#jira FORT-38977

Change 3576366 by Ben.Marsh

	Add shim functions to allow redirecting FPlatformMisc::ClipboardCopy()/ClipboardPaste() to FPlatformApplicationMisc::ClipboardCopy()/ClipboardPaste() while they are deprecated.

Change 3578290 by Graeme.Thornton

	Changes to Ionic zip library to allow building on dot net core

Change 3578291 by Graeme.Thornton

	Ionic zip library binaries built for .NET Core

Change 3578354 by Graeme.Thornton

	Added FBase64::GetDecodedDataSize() to determine the size of bytes of a decoded base64 string

Change 3578674 by Robert.Manuszewski

	After loading packages flush linker cache on uncooked platforms to free precache memory

Change 3579068 by Steve.Robb

	Fix for CLASS_Intrinsic getting stomped.
	Fix to EClassFlags so that they are visible in the debugger.
	Re-added mysteriously-removed comments.

Change 3579228 by Steve.Robb

	BOM removed.

Change 3579297 by Ben.Marsh

	Fix exception if a plugin lists the same module twice.

	#jira UE-48232

Change 3579898 by Robert.Manuszewski

	When creating GC clusters and asserting due to objects still being pending load, the object name and cluster name will now be logged with the assert.

Change 3579983 by Robert.Manuszewski

	More fixes for freeing linker cache memory in the editor.

Change 3580012 by Graeme.Thornton

	Remove redundant copy of FileReference.cs

Change 3580408 by Ben.Marsh

	Validate that arguments passed to the checkf macro are valid sprintf types, and fix up a few places which are currently incorrect.

Change 3582104 by Graeme.Thornton

	Added a dynamic compilation path that uses the latest roslyn apis. Currently only used by the .NET Core path.

Change 3582131 by Graeme.Thornton

	#define out some PerformanceCounter calls that don't exist in .NET Core. They're only used by mono-specific calls anyway.

Change 3582645 by Ben.Marsh

	PR #3879: fix bug when creating a new VS2017 C++ project (Contributed by mnannola)

	#jira UE-48192

Change 3583955 by Robert.Manuszewski

	Support for EDL cooked packages in the editor

Change 3584035 by Graeme.Thornton

	Split RunExternalExecutable into RunExternaNativelExecutable and RunExternalDotNETExecutable. When running under .NET Core, externally launched DotNET utilities must be launched via the 'dotnet' proxy to work correctly.

Change 3584177 by Robert.Manuszewski

	Removed unused member variable (FArchiveAsync2::bKeepRestOfFilePrecached)

Change 3584315 by Ben.Marsh

	Move Android JNI accessor functions into separate header, to decouple it from the FAndroidApplication class.

Change 3584370 by Ben.Marsh

	Move hooks which allow platforms to load any modules into the FPlatformApplicationMisc classes.

Change 3584498 by Ben.Marsh

	Move functions for getting and setting the hardware window pointer onto the appropriate platform window classes.

Change 3585003 by Steve.Robb

	Fix for TChunkedArray ranged-for iteration.

	#jira UE-48297

Change 3585235 by Ben.Marsh

	Remove LogEngine extern from Core; use the platform log channels instead.

Change 3585942 by Ben.Marsh

	Move MessageBoxExt() implementation into application layer for platforms that require it.

Change 3587071 by Ben.Marsh

	Move Linux's UngrabAllInput() function into a callback, so DebugBreak still works without SDL.

Change 3587161 by Ben.Marsh

	Remove headers which will be stripped out of the Core module from Core.h and PlatformIncludes.h.

Change 3587579 by Steve.Robb

	Fix for Children list not being rebuilt after hot reload.

Change 3587584 by Graeme.Thornton

	Logging improvements for pak signature check failures
	 - Added "PakCorrupt" console command which corrupts the master signature table
	 - Added some extra log information about which block failed
	 - Re-hash the master signature table and to make sure that it hasn't changed since startup
	 - Moved the ensure around so that some extra logging messages can make it out before the ensure is hit
	 - Added PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL to IPlatformFilePak.h so we have a single place to make signature check failures fatal again

Change 3587586 by Graeme.Thornton

	Changes to make UBT build and run on .NET Core
	 - Added *_DNC csproj files for DotNETUtilities and UnrealBuildTool projects which contain the .NET Core build setups
	 - VCSharpProjectFile can no be asked for the CsProjectInfo for a particular configuration, which is cached for future use
	 - After loading VCSharpProjectFiles, .NET Core based projects will be excluded unless generating VSCode projects

Change 3587953 by Steve.Robb

	Allow arbitrary UENUM initializers for enumerators.
	Editor-only data UENUM support.
	Enumerators named MAX are now treated as the UENUM's maximum, and will not cause a MAX+1 value to be generated.

	#jira UE-46274

Change 3589827 by Graeme.Thornton

	More fixes for VSCode project generation and for UBT running on .NET Core
	 - Use a different file extension for rules assemblies when build on .NET Core, so they never get used by their counterparts
	 - UEConsoleTraceListener supports stdout/stderror constructor parameter and outputs to the appropriate channel
	 - Added documentation for UEConsoleTraceListener
	 - All platforms .NET project compilation tasks/launch configs now use "dotnet" and not the normal batch files
	 - Restored the default UBT log verbosity to "Log" rather than "VeryVeryVerbose"
	 - Renamed assemblies for .NETCore versions of DotNETUtilities and UnrealBuildTool so they don't conflict with the output of the existing .NET Desktop Framework stuff

Change 3589868 by Graeme.Thornton

	Separate .NET Core projects for UBT and DotNETCommon out into their own directories so that their intermediates don't overlap with the standard .NET builds, causing failures.

	UBT registers ONLY .NET Core C# projects when generating VSCode solutions, and ONLY standard C# projects in all other cases

Change 3589919 by Robert.Manuszewski

	Fixing crash when cooking textures that have already been cooked for EDL (support for cooked content in the editor)

Change 3589940 by Graeme.Thornton

	Force UBT to think it's running on mono when actually running on .NET Core. Disables a lot of windows specific code paths.

Change 3590078 by Graeme.Thornton

	Fully disable automatic assembly info generation in .NET Core projects

Change 3590534 by Robert.Manuszewski

	Marking UObject as intrinsic clas to fix a crash on UFE startup.

Change 3591498 by Gil.Gribb

	UE4 - Fixed several edge cases in the low level async loading code, especially around cancellation. Also PakFileTest is a console command which can be used to stress test pak file loading.

Change 3591605 by Gil.Gribb

	UE4 - Follow up to fixing several edge cases in the low level async loading code.

Change 3592577 by Graeme.Thornton

	.NET Core C# projects now reference source files explicitly, to stop it accidentally compiling various intermediates

Change 3592684 by Steve.Robb

	Fix for EObjectFlags being passed as the wrong argument to csgCopyBrush.

Change 3592710 by Steve.Robb

	Fix for invalid casts in ListProps command.
	Some name changes in command output.

Change 3592715 by Ben.Marsh

	Move Windows event log code into cpp file, and expose it to other modules even if it's not enabled by default.

Change 3592767 by Gil.Gribb

	UE4 - Changed the logic so that engine UObjects boot before anything else. The engine classes are known to be cycle-free, so we will get them done before moving onto game modules.

Change 3592770 by Gil.Gribb

	UE4 - Fixed a race condition with async read completion in the prescence of cancels.

Change 3593090 by Steve.Robb

	Better error message when there two clashing type names are found.

Change 3593697 by Steve.Robb

	VisitTupleElements function, which calls a functor for each element in the tuple.

Change 3595206 by Ben.Marsh

	Include additional diagnostics for missing imports when a module load fails.

Change 3596140 by Graeme.Thornton

	Batch file for running MSBuild

Change 3596267 by Steve.Robb

	Thread safety fix to FPaths::GetProjectFilePath().

Change 3596271 by Robert.Manuszewski

	Added code to verify compression flags in package file summary to avoid cases where corrupt packages are crashing the editor

	#jira UE-47535

Change 3596283 by Steve.Robb

	Redundant casts removed from UHT.

Change 3596303 by Ben.Marsh

	EC: Improve parsing of Android Clang errors and warnings, which are formatted as MSVC diagnostics to allow go-to-line clicking in the Output Window.

Change 3596337 by Ben.Marsh

	UBT: Format messages about incorrect headers in a way that makes them clickable from Visual Studio.

Change 3596367 by Steve.Robb

	Iterator checks in ranged-for on TMap, TSet and TSparseArray.

Change 3596410 by Gil.Gribb

	UE4 - Improved some error messages on runtime failures in the EDL.

Change 3596532 by Ben.Marsh

	UnrealVS: Fix setting command line to empty not affecting property sheet. Also remove support for VS2013.

	#jira UE-48119

Change 3596631 by Steve.Robb

	Tool which takes a .map file and a .objmap file (from UBT) and creates a report which shows the size of all the symbols contributed by the source code per-folder.

Change 3596807 by Ben.Marsh

	Improve Intellisense when generated headers are missing or out of date (eg. line numbers changed, etc...). These errors seem to be masked by VAX, but are present when using the default Visual Studio Intellisense.

	* UCLASS macro is defined to empty when __INTELLISENSE__ is defined. Previous macro was preventing any following class declaration being parsed correctly if generated code was out of date, causing squiggles over all class methods/variables.
	* Insert a semicolon after each expanded GENERATED_BODY macro, so that if it parses incorrectly, the compiler can still continue parsing the next declaration.

Change 3596957 by Steve.Robb

	UBT can be used to write out an .objsrcmap file for use with the MapFileParser.
	Renaming of ObjMap to ObjSrcMap in MapFileParser.

Change 3597213 by Ben.Marsh

	Remove AutoReporter. We don't support this any more.

Change 3597558 by Ben.Marsh

	UGS: Allow adding custom actions to the context menu for right clicking on a changelist. Actions are specified in the project's UnrealEngine.ini file, with the following syntax:

	+ContextMenu=(Label="This is the menu item", Execute="foo.exe", Arguments="bar")

	The standard set of variables for custom tools is expanded in each parameter (eg. $(ProjectDir), $(EditorConfig), etc...), plus the $(Change) variable.

Change 3597982 by Ben.Marsh

	Add an option to allow overriding the local DDC path from the editor (under Editor Preferences > Global > Local Derived Data Cache).

	#jira UE-47173

Change 3598045 by Ben.Marsh

	UGS: Add variables for stream and client name, and the ability to escape any variables for URIs using the syntax $(VariableName:URI).

Change 3599214 by Ben.Marsh

	Avoid string duplication when comparing extensions.

Change 3600038 by Steve.Robb

	Fix for maps being modified during iteration in cache compaction.

Change 3600136 by Steve.Robb

	GitHub #3538 : Fixed a bug with the handling of 'TMap' key/value types in the UnrealHeaderTool

Change 3600214 by Steve.Robb

	More accurate error message when unsupported template parameters are provided in a TSet property.

Change 3600232 by Ben.Marsh

	UBT: Force UHT to run again if the .build.cs file for a module has changed.

	#jira UE-46119

Change 3600246 by Steve.Robb

	GitHub #3045 : allow multiple interface definition in a file

Change 3600645 by Ben.Marsh

	Convert QAGame to Include-What-You-Use.

Change 3600897 by Ben.Marsh

	Fix invalid path (multiple slashes) in LibCurl.build.cs. Causes exception when scanning for includes.

Change 3601558 by Graeme.Thornton

	Simple first pass VSCode editor integration plugin

Change 3601658 by Graeme.Thornton

	Enable intellisense generation for VS Code project files and setup include paths properly

Change 3601762 by Ben.Marsh

	UBT: Add support for adaptive non-unity builds when working from a Git repository.

	The ISourceFileWorkingSet interface is now used to query files belonging to the working set, and has separate implementations for Perforce (PerforceSourceFileWorkingSet) and Git (GitSourceFileWorkingSet). The Git implementation is used if a .git directory is found in the directory containing the Engine folder, the directory containing the project file, or the parent directory of the project file, and spawns a "git status" process in the background to determine which files are untracked or staged.

	Several new settings are supported in BuildConfiguration.xml to allow modifying default behavior:

	<SourceFileWorkingSet>
	    <Provider>Default</Provider> <!-- May be None, Default, Git or Perforce -->
	    <RepositoryPath></RepositoryPath> <!-- Specifies the path to the repository, relative to the directory containing the Engine folder. If not set, tries to find a .git directory in the locations listed above. -->
	    <GitPath>git</GitPath> <!-- Specifies the path to the Git executable. Defaults to "git", which assumes that it will be on the PATH -->
	</SourceFileWorkingSet>

Change 3604032 by Graeme.Thornton

	First attempt at automatically detecting the existance and location of visual studio code in the source code accessor module. Only works for windows.

Change 3604038 by Graeme.Thornton

	Added FSourceCodeNavigation::GetSelectedSourceCodeIDE() which returns the name of the selected source code accessor.
	Replaced all usages of FSourceCodeNavigation::GetSuggestedSourceCodeIDE() with GetSelectedSourceCodeIDE(), where the message is referring to the opening or editing of code.

Change 3604106 by Steve.Robb

	GitHub #3561 : UE-44950: Don't see all caps struct constructor as macro

Change 3604192 by Steve.Robb

	GitHub #3911 : Improving ToUpper/ToLower efficiency

Change 3604273 by Graeme.Thornton

	IWYU build fixes when malloc profiler is enabled

Change 3605457 by Ben.Marsh

	Fix race for intiialization of ThreadID variable on FRunnableThreadWin, and restore a previous check that was working around it.

Change 3606720 by James.Hopkin

	Dave Ratti's fix to character base recursion protection code - was missing a GetOwner call, instead attempting to cast a component to a pawn.

Change 3606807 by Graeme.Thornton

	Disabled optimizations around FShooterStyle::Create(), which was crashing in Win64 shipping game builds due to some known compiler issue. Same variety of fix as BenZ did in CL 3567741.

Change 3607026 by James.Hopkin

	Fixed incorrect ABrush cast - was attempting to cast a UModel to ABrush, which can never succeed

Change 3607142 by Graeme.Thornton

	UBT - Minor refactor of BackgroundProcess shutdown in SourceFileWorkingSet. Check whether the process has already exited before trying to kill it during Dispose.

Change 3607146 by Ben.Marsh

	UGS: Fix exception due to formatting string when Perforce throws an error.

Change 3607147 by Steve.Robb

	Efficiency fix for integer properties, which were causing a property mismatch and thus a tag lookup every time.
	Float and double conversion support added to int properties.
	NAME_DoubleProperty added.
	Fix for converting enum class enumerators > 255 to int properties.

Change 3607516 by Ben.Marsh

	PR #3935: Fix DECLARE_DELEGATE_NineParams, DECLARE_MULTICAST_DELEGATE_NineParams. (Contributed by enginevividgames)


Change 3610421 by Ben.Marsh

	UAT: Move help for RebuildLightMapsCommand into attributes, so they display when running with -help.

Change 3610657 by Ben.Marsh

	UAT: Unify initialization of command environment for build machines and local execution. Always derive parameters which aren't manually set via environment variables.

Change 3611000 by Ben.Marsh

	UAT: Remove the -ForceLocal command line option. Settings are now determined automatically, independently of the -Buildmachine argument.

Change 3612471 by Ben.Marsh

	UBT: Move FastJSON into DotNETUtilities.

Change 3613479 by Ben.Marsh

	UBT: Remove the bIsCodeProject flag from UProjectInfo. This was only really being used to determine which projects to generate an IDE project for, so it is now checked in the project file generator.

Change 3613910 by Ben.Marsh

	UBT: Remove unnecessary code to guess a project from the target name; doesn't work due to init order, actual project is determined later.

Change 3614075 by Ben.Marsh

	UBT: Remove hacks for testing project file attributes by name.

Change 3614090 by Ben.Marsh

	UBT: Remove global lookup of project by name. Projects should be explicitly specified by path when necessary.

Change 3614488 by Ben.Marsh

	UBT: Prevent annoying (but handled) exception when constructing SQLiteModuleSupport objects with -precompile enabled.

Change 3614490 by Ben.Marsh

	UBT: Simplify generation of arguments for building intellisense; determine the platform/configuration to build from the project file generation code, rather than inside the target itself.

Change 3614962 by Ben.Marsh

	UBT: Move the VS2017 strict conformance mode (/permissive-) behind a command line option (-Strict), and disable it by default. Building with this mode is not guaranteed to work correctly without updated Windows headers.

Change 3615416 by Ben.Marsh

	EC: Include an icon showing the overall status of a build in the grid view.

Change 3615713 by Ben.Marsh

	UBT: Delete any files in output directories which match output files in other directories. Allows automatically deleting build products which are moved into another folder.

	#jira UE-48987

Change 3616652 by Ben.Marsh

	Plugins: Fix incorrect dialog when binaries for a plugin are missing. Should only prompt to disable if starting a content-only project.

	#jira UE-49007

Change 3616680 by Ben.Marsh

	Add the CodeAPI-HTML.tgz file into the installed engine build.

Change 3616767 by Ben.Marsh

	Plugins: Tweak error message if the FModuleManager::IsUpToDate() function returns false for a plugin module; the module may be missing, not just incompatible.

Change 3616864 by Ben.Marsh

	Cap the length of the temporary package name during save, to prevent excessively long filenames going over the limit once a GUID is appended.

	#jira UE-48711

Change 3619964 by Ben.Marsh

	UnrealVS: Fix single file compile for foreign projects, where the command line contains $(SolutionDir) and $(ProjectName) variables.

Change 3548930 by Ben.Marsh

	UBT: Remove UEBuildModuleCSDLL; there is no codepath that still supports creating them. Remove the remaining UEBuildModule/UEBuildModuleCPP abstraction.

Change 3558056 by Ben.Marsh

	Deprecate FString::Trim() and FString::TrimTrailing(), and replace them with separate versions to mutate (TrimStartInline(), TrimEndInline()) or return by copy (TrimStart(), TrimEnd()). Also add a functions to trim whitespace from both ends of a string (TrimStartAndEnd(), TrimStartAndEndInline()).

Change 3563309 by Graeme.Thornton

	Moved some common C# classes into the DotNETCommon assembly

Change 3570283 by Graeme.Thornton

	Move some code out of RPCUtility and into DotNETCommon, removing the dependency between the two projects
	Added UEConsoleTraceListener to replace ConsoleTraceListener, which doesn't exist in DotNetCore

Change 3572811 by Ben.Marsh

	UBT: Add -enableasan / -enabletsan command line options and bEnableAddressSanitizer / bEnableThreadSanitizer settings in BuildConfiguration.xml (and remove environment variables).

Change 3573397 by Ben.Marsh

	UBT: Create a <ExeName>.version file for every target built by UBT, in the same JSON format as Engine/Build/Build.version. This allows monolithic targets to read a version number at runtime, unlike when it's embedded in a modules file, and allows creating versioned client executables that will work with versioned servers when syncing through UGS.

Change 3575659 by Ben.Marsh

	Remove CHM API documentation.

Change 3582103 by Graeme.Thornton

	Simple ResX writer implemetation that the xbox deloyment code can use instead of the one from the windows forms assembly, which isn't supported on .NET Core

	Removed reference to System.Windows.Form from UBT.

Change 3584113 by Ben.Marsh

	Move key-mapping functionality into the InputCore module.

Change 3584278 by Ben.Marsh

	Move FPlatformMisc::RequestMinimize() into FPlatformApplicationMisc.

Change 3584453 by Ben.Marsh

	Move functionality for querying device display density to FApplicationMisc, due to dependence on application-level functionality on mobile platforms.

Change 3585301 by Ben.Marsh

	Move PlatformPostInit() into an FPlatformApplicationMisc function.

Change 3587050 by Ben.Marsh

	Move IsThisApplicationForeground() into FPlatformApplicationMisc.

Change 3587059 by Ben.Marsh

	Move RequiresVirtualKeyboard() into FPlatformApplicationMisc.

Change 3587119 by Ben.Marsh

	Move GetAbsoluteLogFilename() into FPlatformMisc.

Change 3587800 by Steve.Robb

	Fixes to container visualizers for types whose pointer type isn't simply Type*.

Change 3588393 by Ben.Marsh

	Move platform output devices into their own headers.

Change 3588868 by Ben.Marsh

	Move creation of console, error and warning output devices int PlatformApplicationMisc.

Change 3589879 by Graeme.Thornton

	All automation projects now have a reference to DotNETUtilities
	Fixed a build error in the WEX automation library

Change 3590034 by Ben.Marsh

	Move functionality related to windowing and input out of the Core module and into an ApplicationCore module, so it is possible to build utilities with Core without adding dependencies on XInput (Windows), SDL (Linux), and OpenGL (Mac).

Change 3593754 by Steve.Robb

	Fix for tuple debugger visualization.

Change 3597208 by Ben.Marsh

	Move CrashReporter out of a public folder; it's not in a form that is usable by subscribers and licensees.

Change 3600163 by Ben.Marsh

	UBT: Simplify how targets are cleaned. Delete all intermediate folders for a platform/configuration, and delete any build products matching the UE4 naming convention for that target, rather than relying on the current build configuration or list of previous build products. This will ensure that build products which are no longer being generated will also be cleaned.

	#jira UE-46725

Change 3604279 by Graeme.Thornton

	Move pre/post garbage collection delegates into accessor functions so they can be used by globally constructed objects

Change 3606685 by James.Hopkin

	Removed redundant 'Cast's (casting to either the same type or a base).

	In SClassViewer, replaced cast with TAssetPtr::operator* call to get the wrapped UClass.
	Also removed redundant 'IsA's from AnimationRetargetContent::AddRemappedAsset in EditorAnimUtils.cpp.

Change 3610950 by Ben.Marsh

	UAT: Simplify logic for detecting Perforce settings, using environment variables if they are set, otherwise falling back to detecting them. Removes special cases for build machines, and makes it simpler to set up UAT commands on builders outside Epic.

Change 3610991 by Ben.Marsh

	UAT: Use the correct P4 settings to detect settings if only some parameters are specified on the command line.

Change 3612342 by Ben.Marsh

	UBT: Change JsonObject.Read() to take a FileReference parameter.

Change 3612362 by Ben.Marsh

	UBT: Remove some more cases of paths being passed as strings rather than using FileReference objects.

Change 3619128 by Ben.Marsh

	Include builder warnings and errors in the notification emails for automated tests, otherwise it's difficult to track down non-test failures.

[CL 3620189 by Ben Marsh in Main branch]
2017-08-31 12:08:38 -04:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
Andrew Grant
c5ccb6e4a9 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 3564337)
#lockdown Nick.Penwarden
#rb na


Change 3564610 on 2017/07/31 by Uriel.Doyon

	Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
	Deprecated previous material data as it was causing some waste.
	Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases
	#!rb none
	#!tests played monolith2 on PS4

Change 3564585 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: ben.salem
	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

	#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3564584 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: ben.salem
	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

	#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3564583 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: ben.salem
	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

	#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3564582 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: ben.salem
	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

	#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3564580 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: ben.salem
	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

	#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3564579 on 2017/07/31 by Ben.Salem

	Merging using Dev-Gen_->_Release-42
	Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
	#!rb various people in devgen
	#!tests Ran a shallow test map.

Change 3564513 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3564512 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3564511 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3564510 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3564509 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3564507 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

	#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3564506 on 2017/07/31 by Laurent.Delayen

	Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).

	#!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson
	#!rb none
	#!tests Kwang AnimBP opens without a warning.

Change 3564384 on 2017/07/31 by Shaun.Kime

	Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation.
	GPU particles seems to have degraded after the spawn rate.

	Emitters now reset when there are no particles.
	Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system.

	#!rb none
	#!tests updated hypnotizer and other scripts

Change 3564012 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3564009 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3564008 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3564007 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3564006 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3564005 on 2017/07/31 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added console command to disable URO interpolation.

	[CODEREVIEW] martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

	#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3564003 on 2017/07/31 by Laurent.Delayen

	Added console command to disable URO interpolation.

	#!codereview martin.wilson, lina.halper
	#!rb none
	#!tests ghost networked, simulated proxy.

Change 3563538 on 2017/07/30 by Frank.Fella

	Niagara - Stack data interface editing fixes
	+ When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation.
	+ Generate better names for the inputs used by data interfaces.

	#!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3563537 on 2017/07/30 by Frank.Fella

	Niagara - Fix the background color for stack errors.

	#!Tests Stack errors are no longer white.
	#!rb none

Change 3563531 on 2017/07/30 by Frank.Fella

	Niagara - Generate stack spacer keys more safely to prevent list view crashes.

	#!Tests adding an emitter spawn module no longer crashes.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3563518 on 2017/07/30 by Frank.Fella

	Niagara - Give parameter map error log message more context

	#!Tests none
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3563384 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3563383 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3563382 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3563381 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3563380 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3563379 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3563375 on 2017/07/29 by Andrew.Grant

	Fixed some commandline logic issues in LoadTest

	#!tests ran locally
	#!rb none

Change 3563307 on 2017/07/29 by Frank.Fella

	Niagara - Stack UI Rework
	+ Refactor most of the stack layout code to make things more consistent and to make future features possible.
	+ Add a hover cue for item rows.
	+ Add icons for the different types of inputs.
	+ Make inputs collapsible.
	+ Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders.
	+ Make the module splitter visible and add a correct hover cue.

	#!Tests Stack functions correctly.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3563305 on 2017/07/29 by Ben.Salem

	Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui.
	#!rb none
	#!tests Ran a test of the new node, preflighted orionbuild.xml changes.

Change 3563205 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3563204 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3563203 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3563202 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3563201 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3563200 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3563199 on 2017/07/29 by Andrew.Grant

	Add an exception handler around post-test Gif creation.

	Added -attended option to tests.

	#!tests compiled
	#!rb none

Change 3563187 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3563186 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3563185 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3563184 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3563183 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3563182 on 2017/07/29 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3563181 on 2017/07/29 by Andrew.Grant

	Fix an issue where we'd try to set a file attriute before copying it (!)

	Turn failure of handling loadorder file into a warning

	#!tests compiled.
	#!rb none

Change 3562983 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3562982 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3562981 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3562980 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3562979 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3562978 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: dan.hertzka
	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

	#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3562977 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3562976 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3562975 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3562974 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3562973 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3562970 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64

	#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3562969 on 2017/07/28 by Dan.Hertzka

	Fixed all orion tooltip scaling & placement issues
	- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
	- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
	- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
	- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.

	Made a few small engine-level changes to SMenuAnchor:
	- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
	- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget

	[OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen.

	#!review-3562971 @Nick.Darnell, @Don.Eubanks
	#!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang
	#!rb none
	#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)

	#!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place

Change 3562966 on 2017/07/28 by Andrew.Grant

	Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected

	#!rb none
	#!review-3562967 @daniel.lamb
	#!tests LoadTest locally on cooked data on PS4/Win64

Change 3562965 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3562964 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3562963 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3562962 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3562961 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3562960 on 2017/07/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3562959 on 2017/07/28 by Andrew.Grant

	Changed to LoadTest to prevent it timing out on PS4

	#!tests tested locally
	#!rb none

Change 3562136 on 2017/07/28 by Shaun.Kime

	Changing the version so that old assets will recompile and regenerate their spawn attribute table

	#!rb none
	#!code.review simon.tovey
	#!tests opened asset and made sure it compiled on load

Change 3560805 on 2017/07/28 by Simon.Tovey

	- Programmable spawning
	All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run.
	- Fixed issue with HLSL and register table layout not matching for structs correctly.
	- Removed some vestigial code.
	- Temporarily commenting out references to burst in the UI until we can hook them back up.
	- Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle.
	- Fixed a couple of issues breaking interpolated spawning.
	- Updated default emitter and the hypnotiser to new spawning method.

	#!rb none
	#!tests Tested new default emitter and a few others.
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3560376 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3560375 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3560374 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3560373 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3560372 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3560370 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: stephan.jiang
	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

	#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3560367 on 2017/07/27 by Stephan.Jiang

	OrionEditableTextBox max count

	  -- This way there is a max count for Deck names so they won't go over above 50 characters.

	#!rb Dan.Hertzka
	#!test PIE

Change 3560196 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3560192 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3560188 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3560186 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3560185 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3560183 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

	#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3560180 on 2017/07/27 by Daniel.Lamb

	Added more information to the logging output for OR40458.
	#!rb Trivial
	#!test Compile and run orion server / ps4 client

Change 3560131 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3560130 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3560129 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3560128 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3560127 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3560126 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: ori.cohen
	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3560123 on 2017/07/27 by Ori.Cohen

	Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.

	#!rb David.Hill
	#!jira OR-41774
	#!tests none

Change 3559908 on 2017/07/27 by Aaron.McLeran

	Fixing compile error
	#!tests none
	#!rb none
	#!codereview Andrew.Grant

Change 3559674 on 2017/07/27 by Shaun.Kime

	Now batching up the shader constants into another data set for System/Emitter graphs.

	#!rb Simon.Tovey
	#!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs.

Change 3559527 on 2017/07/27 by Aaron.McLeran

	#!jira UE-45483 Integrating fix to //Orion/Dev-General
	#!rb none
	#!tests none

Change 3559284 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3559283 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3559282 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3559281 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3559280 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3559254 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3559253 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3559252 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3559251 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3559250 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3559192 on 2017/07/27 by Shaun.Kime

	Removing compile on load for standalone functions.

	#!rb none
	#!tests n/a

Change 3559115 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

	#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3559111 on 2017/07/27 by Laurent.Delayen

	Exposed GetAzimuthAndElevation to blueprints.

	#!rb none
	#!tests Pyro turrets

Change 3559060 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: jon.lietz
	compile fix

	#!rb none
	#!test compiles
	@Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3559043 on 2017/07/27 by Jon.Lietz

	compile fix

	#!rb none
	#!test compiles
	#!review-3559054 @Daniel.Lamb

Change 3558928 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3558927 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3558926 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3558923 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3558921 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3558919 on 2017/07/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

	#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3558917 on 2017/07/27 by Daniel.Lamb

	More temporary code to track down OR-40458
	#!test Paragon boot test ps4
	#!rb None

Change 3558264 on 2017/07/27 by Wyeth.Johnson

	Pondering update

Change 3558206 on 2017/07/27 by Jurre.deBaare

	HLOD: Need to be able to disable auto-LOD generation on meshes in a BP
	#!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set
	#!jira UE-47711
	#!rb Benn.Gallagher
	#!Tests generate HLOD clusters with enabled/disabled components and actors

Change 3558200 on 2017/07/27 by Jurre.deBaare

	Crash rebuilding HLOD cluster
	#!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation
	#!misc Added error when Simplygon returns an invalid raw mesh after processing
	#!jira UE-47709
	#!rb Benn.Gallagher

Change 3558116 on 2017/07/27 by Wyeth.Johnson

	Roughed in drag, while pondering physical correctness or lack therof

Change 3557918 on 2017/07/27 by Simon.Tovey

	~2x speed up of niagara compilation.
	Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before.
	Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself.

	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
	#!rb none
	#!tests tested several emitters. Seems to work

Change 3557439 on 2017/07/26 by Olaf.Piesche

	Replicating CL3557068

	Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2),  so additional quality levels can be added and scaling customized further.
	IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.

	#!rb marcus.wassmer
	#!tests QAGame

Change 3556915 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3556914 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3556913 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3556912 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3556911 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3556910 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

	#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3556903 on 2017/07/26 by Daniel.Lamb

	Temporary change to help track down garbage UTexture refrence related to OR-40458
	#!rb Trivial
	#!test Paragon cooked

Change 3556592 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3556591 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3556590 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3556589 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3556588 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3556587 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

	#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3556570 on 2017/07/26 by Andrew.Grant

	Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.

	This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people


	#!rb Ben.Marsh (review)
	#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.

Change 3556239 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3556238 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3556237 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3556236 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3556235 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	[at Daniel.Lamb]

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3556229 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	@Daniel.Lamb

	#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3556226 on 2017/07/26 by David.Ratti

	Fix issue where gameplay tags were not deterministic between cooked and uncooked

	#!rb none
	#!tests pie
	#!review-3556227 @Daniel.Lamb

Change 3556163 on 2017/07/26 by Frank.Fella

	Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems.  This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems.

	#!Tests Verified general system and emitter editing functionality.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3556104 on 2017/07/26 by Jian.Ru

	Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing

Change 3555992 on 2017/07/26 by Frank.Fella

	Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken.

	#!Tests Removing a dynamic input now leaves the graph in a vaild state.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3555991 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3555988 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3555984 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3555983 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3555982 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3555896 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

	#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3555778 on 2017/07/26 by David.Ratti

	Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.

	OR-41476

	#!rb none
	#!tests pie

Change 3555726 on 2017/07/26 by Frank.Fella

	Niagara - Don't clear keyboard focus on commit for float and int value editors.

	#!Tests keyboard focus is no longer cleared.
	#!rb none

Change 3555668 on 2017/07/26 by Frank.Fella

	Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules.

	#!Tests Multiple dynamic input usages generate correct code.
	#!rb Shaun K.

Change 3555188 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3555187 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3555186 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3555185 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3555184 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3555088 on 2017/07/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3555053 on 2017/07/26 by Andrew.Grant

	Gauntlet - Fixed error in checking availability range of devices

	#!tests debugged
	#!rb none

Change 3554987 on 2017/07/26 by Simon.Tovey

	Fixed register table / hlsl mismatch

	#!rb none
	#!tests Scripts with compound structs containing ints now work correctly.
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche

Change 3554672 on 2017/07/25 by Olaf.Piesche

	More PS4 cooking/launching fixes


	#!rb none
	#!codereview simon.tovey,frank.fella,shaun.kime
	#!tests cook PS4

Change 3554407 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3554406 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3554405 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3554404 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3554403 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3554400 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3554397 on 2017/07/25 by Andrew.Grant

	Duplicating fix for UE-47657 - streaming issues with Linux builds

	#!tests compiled, ran PS4 client
	#!rb none

Change 3554394 on 2017/07/25 by Wyeth.Johnson

	Mooooore modules work

Change 3553557 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3553556 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3553555 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3553554 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3553553 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3553552 on 2017/07/25 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3553548 on 2017/07/25 by Andrew.Grant

	Added availability constraints to devices

	#!tests ran locally and debugged results
	#!rb none

Change 3553261 on 2017/07/25 by Frank.Fella

	Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently.  Also removed the get on create functionality when getting the system instance from the component.

	#!Tests Verified that the system instance is now valid when opening the system and emitter editors.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3553018 on 2017/07/25 by Frank.Fella

	Niagara - Remove a check which was causing crashes when executing an empty script.  We probably shouldn't execute these at all, but that can be a future optimization.

	#!Tests Empty scripts no longer crash when executed.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3552872 on 2017/07/25 by Frank.Fella

	Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run.

	#!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3552115 on 2017/07/24 by Olaf.Piesche

	More compile errror fixes for Clang

	#!rb none
	#!codereview Simon.Tovey
	#!tests build Win64 and PS4

Change 3551601 on 2017/07/24 by Wyeth.Johnson

	Some debug stuff

Change 3551581 on 2017/07/24 by Frank.Fella

	Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age.

	#!Tests Simulations no longer reset every frame when paused.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3551454 on 2017/07/24 by Wyeth.Johnson

	test for frank

Change 3551387 on 2017/07/24 by Daniel.Lamb

	Reduced the sensitivity on the slow tick timer warning
	#!rb Trivial
	#!test Cooked paragon ps4

Change 3551377 on 2017/07/24 by Daniel.Lamb

	When you run from launch build it always puts notimeouts on the commandlines
	#!rb Trivail
	#!test Cooked paragon ps4

Change 3551370 on 2017/07/24 by Daniel.Lamb

	Added option to dump all the scalability options which were applied.
	#!rb Trivial
	#!test Cooked paragon

Change 3551101 on 2017/07/24 by Bart.Hawthorne

	Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd.

	#!codereview ryan.gerleve
	#!rb none
	#!tests saved and loaded replay

Change 3551058 on 2017/07/24 by Shaun.Kime

	Removed logging code

	#!rb none
	#!tests n/a

Change 3550968 on 2017/07/24 by Wyeth.Johnson

	Some more tests

Change 3550806 on 2017/07/24 by Shaun.Kime

	Basic lifetime in place for solo emitters.

	#!rb none
	#!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec.

Change 3550785 on 2017/07/24 by Frank.Fella

	Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module.

	#!tests no longer crashes.
	#!rb none

Change 3550137 on 2017/07/23 by Frank.Fella

	Niagara - Create a separate module for niagara editor widgets and move the stack UI there.  This enables hot reloading for faster UI iteration.

	#!tests Verified that hot reloading works for the stack UI.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3549581 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3549580 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3549579 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3549578 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3549577 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3549576 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/...
	#!ROBOMERGE-BOT: ORION (Release-42 -> Main)

Change 3549564 on 2017/07/22 by Andrew.Grant

	Gauntlet - only warn on device issue if > 2 errors occur
	#!tests compiled
	#!rb none

Change 3549546 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn about device problems if > 1 error occurs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3549545 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet - only warn about device problems if > 1 error occurs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3549544 on 2017/07/22 by Andrew.Grant

	Gauntlet - only warn about device problems if > 1 error occurs

	#!tests compiled
	#!rb none

Change 3549542 on 2017/07/22 by Andrew.Grant

	Merging latest from //Orion/Main to Release-42
	#!tests #!rb none

Change 3549530 on 2017/07/22 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3549505 on 2017/07/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3549488 on 2017/07/22 by Andrew.Grant


	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb none

Change 3549423 on 2017/07/22 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)
	#!tests #!rb none

Change 3549404 on 2017/07/22 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb none

Change 3549101 on 2017/07/21 by Andrew.Grant

	Copying //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

Change 3549055 on 2017/07/21 by Frank.Fella

	Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks.

	#!Tests various stack functionality which is stored in the editor data.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3548983 on 2017/07/21 by Olaf.Piesche

	Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops.
	Should fix Wyeth's current crash opening assets.

	#!rb none
	#!codereview frank.fella,shaun.kime,simon.tovey
	#!tests none

Change 3548810 on 2017/07/21 by Bart.Hawthorne

	Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state).

	#!jira OR-41516
	#!rb none
	#!codereview ryan.gerleve
	#!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay

Change 3548740 on 2017/07/21 by Bart.Hawthorne

	- Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused
	- Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately

	#!codereview ryan.gerleve, cody.haskell
	#!rb none
	#!tests paused and unpaused game in a live match and tested pausing in a replay

Change 3548656 on 2017/07/21 by Olaf.Piesche

	Changing const statics with class-scope initialization to class-scope enum to make compile on Clang

	#!rb none
	#!codereview shaun.kime,frank.fella,simon.tovey
	#!tests builds, editor, sample assets

Change 3548395 on 2017/07/21 by Jeff.Williams

	Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42)

Change 3548394 on 2017/07/21 by Ben.Salem

	Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally.
	#!rb none
	#!tests Ran a pass with the -localmailer flag enabled and mail sent out properly.

Change 3548382 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3548285 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3548098 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3548095 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3548092 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3548090 on 2017/07/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3548082 on 2017/07/21 by Andrew.Grant

	Copying //Orion/Dev-UI to Main
	#!tests #!rb none

Change 3548077 on 2017/07/21 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb na

Change 3547577 on 2017/07/20 by Olaf.Piesche

	-various build problems for non-editor builds fixed
	-almost there
	-editor should still build and run fine; PC game and PS4 are building save for one more error


	#!rb none
	#!codereview frank.fella,shaun.kime,simon.tovey
	#!tests editor

Change 3547495 on 2017/07/20 by Shaun.Kime

	Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc.

	#!rb none
	#!tests n/a

Change 3547204 on 2017/07/20 by Thomas.Ross

	Compile all blueprints commandlet
	#!rb Andrew.Grant
	#!tests Local command line, Electric Commander

Change 3546884 on 2017/07/20 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3546847 on 2017/07/20 by Andrew.Grant

	Merging using ROBO://Orion/Release-Candidate->//Orion/Main
	#!tests #!rb none

Change 3546620 on 2017/07/20 by Simon.Tovey

	Adding integer random to fix wyeths random issues.
	#!rb none
	#!tests random range now works. Exisiting randoms work

Change 3546539 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locking to 3537225
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3546538 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locking to 3537225
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3546537 on 2017/07/20 by Andrew.Grant

	Version locking to 3537225
	#!ROBOMERGE: !41.4
	#!tests #!rb none

Change 3546417 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3546416 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3546415 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3546414 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3546413 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3546399 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: bart.hawthorne
	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	[FYI] cody.haskell
	#!tests paused match several times and check that pause text got updated

	#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/...
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3546344 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3546343 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3546342 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3546341 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3546340 on 2017/07/20 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3546335 on 2017/07/20 by Andrew.Grant

	Merging 3542600 from Release-41.5 (Escape_Menu left as target)

	#!tests #!rb none

Change 3546201 on 2017/07/20 by Andrew.Grant

	AsyncLoading fix from UE4/Main

	#!tests compiled
	#!rb Gil.Gribb

Change 3545394 on 2017/07/19 by Shaun.Kime

	Missing header

	#!rb none
	#!tests n/a

Change 3545391 on 2017/07/19 by Shaun.Kime

	Added an HLSL code viewer to Niagara scripts in the system panel.

	#!rb none
	#!tests n/a

Change 3545250 on 2017/07/19 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3545029 on 2017/07/19 by Daniel.Lamb

	Merging 3474537
	//UE4/Dev-Rendering/Engine/Source/...
	to //Orion/Dev-UI/Engine/Source/...

	#!test Paragon editor rebuild lighting

	Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion)
	#!rb Phillip.Kavan, Zak.Middleton

Change 3544816 on 2017/07/19 by Wyeth.Johnson

	Moduleiteration

Change 3544763 on 2017/07/19 by Shaun.Kime

	Fixing a hard checked cast

	#!rb none
	#!tests n/a

Change 3544762 on 2017/07/19 by Shaun.Kime

	Fixing a hard checked cast.

	#!rb none
	#!tests n/a

Change 3544587 on 2017/07/19 by Dan.Oconnor

	Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework
	#!rb Phillip.Kavan
	#!rnx
	#!jira OR-38176
	#!fyi Ben.Zeigler
	#!tests:PIE

Change 3544082 on 2017/07/19 by Andrew.Grant

	Duplicating 3531450 to address OR-41160

	#!tests compiled
	#!rb Chris.Bunner

Change 3543964 on 2017/07/19 by Bart.Hawthorne

	Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.

	#!rb ryan.gerleve
	#!fyi cody.haskell
	#!tests paused match several times and check that pause text got updated

Change 3543522 on 2017/07/18 by Wyeth.Johnson

	Added some comments to spawn location script

Change 3543419 on 2017/07/18 by Olaf.Piesche

	Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)

	Code only; OrionGame still to be merged

	#!rb none
	#!codereview simon.tovey shaun.kime frank.fella
	#!tests sample niagara assets

Change 3543302 on 2017/07/18 by Brian.Fasten

	Fix for include paths/
	#!rb Daniel.Lamb
	#!test Paragon editor compile

Change 3543200 on 2017/07/18 by Andrew.Grant

	Fixed another formatting error

	#!tests compiled
	#!rb none

Change 3543120 on 2017/07/18 by Andrew.Grant

	Fixed extra format specifier

	#!tests compiled
	#!rb daniel.lamb

Change 3543066 on 2017/07/18 by Wyeth.Johnson

	First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling.

	Points of debate are: how and what to hide behind  switches
	How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful
	Need for static switching for optimization
	Need for dynamic exposure/collapse of options based on those switches
	Need to bubble up autopinned stuff to the stack, leave the rest collapsed
	Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible)

Change 3542935 on 2017/07/18 by Olaf.Piesche

	-More events work; spawn events for GPU sim
	-bit of cleanup, more needed
	-PS4 shader compilation and cooking now working
	-Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run

	#!rb none
	#!tests example assets

Change 3542926 on 2017/07/18 by Frank.Fella

	Niagara - Missed in last checkin.

	#!tests none
	#!rb none

Change 3542914 on 2017/07/18 by Andrew.Grant

	Removed hack, changed material warning to ASSET_LOG

	#!tests compiled
	#!rb none

Change 3542889 on 2017/07/18 by Ori.Cohen

	Exposed an inertia scale for body instances

	#!rb Lina.Halper
	#!tests none

Change 3542861 on 2017/07/18 by Andrew.Grant

	Fix for compile issue in non-shipping

	#!tests compiling
	#!rb none

Change 3542835 on 2017/07/18 by Frank.Fella

	Niagara - Stack UX improvements
	+ Can now navigate to dynamic input and module assets by double clicking on them in the stack.  Currently only works in the emitter editor since we deep copy the graph and lose the asset references.
	+ Can now collapse stack groups with a button.
	+ Curves should always show up in the curve editor now.  Custom seleciton is coming later.
	+ Prevent duplication of output nodes since they can't be deleted.

	#!tests Verified new stack functionality and output node duplication.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3542816 on 2017/07/18 by Wyeth.Johnson

	Sphere V2

Change 3542798 on 2017/07/18 by Simon.Tovey

	Fix for crash Wyeth is seeing.

	#!rb none
	#!tests fixes crash.

Change 3542787 on 2017/07/18 by Andrew.Grant

	Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG

	UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options.

	The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths  (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported.

	Usage:

	E.g

	UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material"));

	UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material"));

	#!tests ran locally with a selection of different asset arguments
	#!rb Ben.Marsh
	#!review-3542499 @Ben.Marsh

Change 3542648 on 2017/07/18 by Jon.Lietz

	needed file

	#!rb none
	#!tests compiles

Change 3542600 on 2017/07/18 by Cody.Haskell

	Work on adding pause feature to escape menu.

	use -fakecustom on the command line to make the menu option come up in non-custom matches for testing

	#!codereview Bart.Hawthorne
	#!tests Golden Path
	#!rb none

Change 3542560 on 2017/07/18 by Jon.Lietz

	first pass moving cards in world from BP to native

	- fixed issue with active items
	- fixed a crash inside the engine with actor sequence component
	- fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet.

	#!rb none
	#!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them.

Change 3542543 on 2017/07/18 by Simon.Tovey

	A bit of improved log spam for VM backend

	#!rb none
	#!tests none

Change 3542235 on 2017/07/18 by Wyeth.Johnson

	Two separate implementations of sphere spawning, working on 3rd before eval

Change 3542102 on 2017/07/18 by Simon.Tovey

	Fixed bug in bytecode generation due to incorrect temp register allocation.

	#!rb none
	#!tests Wyeths test case now works + some other emitters tested still working.

	Keeps around the last HLSL translation generated.

	#!rb none
	#!tests n/a

Change 3541991 on 2017/07/18 by Shaun.Kime

	Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs.

	#!rb none
	#!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same

Change 3541819 on 2017/07/18 by Andrew.Grant

	Better logging for warning

	#!tests #!rb none

Change 3541178 on 2017/07/17 by Ori.Cohen

	Fix jitter with hair in rigid body node caused by bad contact offset.

	#!rb none
	#!tests none

Change 3541059 on 2017/07/17 by Daniel.Lamb

	Fixed issue with volatile string names being used as the key for TMap.
	#!rb Jason.Bestimt
	#!test Paragon Client
	#!jira OR-41135

Change 3540970 on 2017/07/17 by Wyeth.Johnson

	test emitters for modules

Change 3540948 on 2017/07/17 by Ben.Salem

	Add comma separated hero list support to FXTest Gauntlet node.
	#!rb none
	#!tests compiled and passed in a 2-person comma separated list.

Change 3540875 on 2017/07/17 by Ben.Salem

	Enable SoloSmokes to back up logs after tests run.
	#!rb none
	#!tests Ran smoke pass today.

Change 3540561 on 2017/07/17 by Ori.Cohen

	Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)

	#!rb Lina.Halper
	#!tests none

Change 3540529 on 2017/07/17 by Andrew.Grant

	Disable screenshots

	#!tests compiled
	#!rb none

Change 3540108 on 2017/07/17 by Ori.Cohen

	Turn joint pre-processing on for immediate mode. This helps with some stability issues.

	#!rb David.Hill
	#!tests none

Change 3539847 on 2017/07/17 by Wyeth.Johnson

	Fixing up redirects in Niagara content plugin folder

Change 3539554 on 2017/07/17 by Don.Eubanks

	Added Deck Descriptions to Deck Selection Screen
	  - Set basic / placeholder descriptions for all 6 starter decks to include Attribute names

	Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling.
	  - Disabled for Deck Selector scroll box.

	#!rb none
	#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
	#!review-3539555 matt.schembari dan.hertzka philip.buuck
	#!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum)

Change 3539506 on 2017/07/16 by Andrew.Grant

	REsolved files from Main after Dev-UI merge

	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset

	--------------------------------------
	Copying //Orion/Dev-UI to Main (//Orion/Main)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3539483 on 2017/07/16 by Don.Eubanks

	Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation.

	#!rb none
	#!tests Compile DebugGame Editor Win64

Change 3539458 on 2017/07/16 by Andrew.Grant

	Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing

	#!tests BuildCookTest locally, preflighted with tests
	#!rb none
	#!review-3539459 @daniel.lamb, @david.ratti

Change 3539386 on 2017/07/16 by Andrew.Grant

	Disabled screenshots on 'None' test
	#!tests #!rb none

Change 3539383 on 2017/07/16 by Andrew.Grant

	Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU)

Change 3539374 on 2017/07/16 by Andrew.Grant

	Gauntlet - Added timeout to PS4DevkitUtil commands

	#!tests ran test locally
	#!rb none

Change 3539174 on 2017/07/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main (//Orion/Main)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3539156 on 2017/07/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main (//Orion/Main)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3539146 on 2017/07/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Copying //Orion/Dev-UI to Main (//Orion/Main)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3539142 on 2017/07/15 by Andrew.Grant

	Copying //Orion/Dev-UI to Main (//Orion/Main)

	#!tests #!rb none

Change 3539129 on 2017/07/15 by Andrew.Grant

	Added an ensure on render-target size to catch bad data earlier

	#!tests ran with some bad data :)
	#!rb none

Change 3539094 on 2017/07/15 by Andrew.Grant

	Fixed log location not being written out to report

	#!tests none
	#!rb none

Change 3539009 on 2017/07/15 by Andrew.Grant

	Moved perf extraction into the SoakTest node
	Now generate perf values for ShortSoloGame

	#!tests ran locally
	#!rb none

Change 3538990 on 2017/07/14 by Andrew.Grant

	Made gif's work for editor-based tests

	#!tests ran locally
	#!rb none

Change 3538968 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	[at david.ratti] #!rb none

	#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3538967 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	[at david.ratti] #!rb none

	#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3538966 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	[at david.ratti] #!rb none

	#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3538965 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	[at david.ratti] #!rb none

	#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3538964 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	[at david.ratti] #!rb none

	#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3538962 on 2017/07/14 by Andrew.Grant

	Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.

	#!tests verified some warnings in Orion go aay
	#!review-3538963 @david.ratti
	#!rb none

Change 3538954 on 2017/07/14 by Andrew.Grant

	Screenshot support for gauntlet:

	- Test nodes and/or controllers can specify a periodic interval for screenshots to be taken.
	- Screenshots are converted to jpeg and archived with other artifacts
	- Screenshots are turned into gif's and linked in the report

	#!tests lots of running of tests
	#!rb none

Change 3538714 on 2017/07/14 by Shaun.Kime

	Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future.

	#!rb none
	#!tests n/a

Change 3538710 on 2017/07/14 by Shaun.Kime

	Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview.

	#!rb none
	#!tests n/a

Change 3538581 on 2017/07/14 by Don.Eubanks

	Fixing compilation.

	#!rb none
	#!tests Compile DebugGame Editor Win64
	#!fyi daniel.lamb

Change 3538543 on 2017/07/14 by Ori.Cohen

	Fix gravity not being converted into the right simulation space for the RigidBody node

	#!rb Lina.Halper
	#!tests none

Change 3538428 on 2017/07/14 by Daniel.Lamb

	Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers.
	#!rb Jason.Bestimt
	#!test Paragon ps4

Change 3538416 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3538415 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3538414 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3538413 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3538412 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3538411 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3538410 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/...
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3538408 on 2017/07/14 by Andrew.Grant

	Merging 3503620 from //UE4/Release-4.16/...

	extra checks to catch bad things that may contribute to GPU crashes

	#!tests compiled
	#!rb marcus.wassmer

Change 3538389 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3538388 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3538387 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3538384 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3538383 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3538382 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3538380 on 2017/07/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

	#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/...
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3538379 on 2017/07/14 by Andrew.Grant

	Adding extra latency to device deletion to see if it helps with d3d crashes

	#!tests compiled
	#!rb marcus.wassmer

Change 3538305 on 2017/07/14 by Shaun.Kime

	Making if nodes handle enums and a follow-up file from previous commit

	#!rb none
	#!tests n/a

Change 3538303 on 2017/07/14 by Shaun.Kime

	Added comment nodes

	#!rb none
	#!tests added to working script saved and reloaded

Change 3538084 on 2017/07/14 by Frank.Fella

	Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs.

	#!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3538007 on 2017/07/14 by Shaun.Kime

	Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status.

	Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above.

	#!rb None
	#!test n/a

Change 3537732 on 2017/07/14 by Ori.Cohen

	Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.

	#!rb David.Hill
	#!tests none

Change 3537395 on 2017/07/14 by Simon.Tovey

	Slightly improved error reporting for data interfaces that can't (yet).
	Error reporting in general needs a lot of work. Soon.

	#!rb none
	#!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log.
	? Interfaces with instance data now work.
	? Emitter editor now has proper system setup so their scripts work correctly.
	? Modified pin creation for emitter nodes.
	? System instances respecting their bError flag again.
	? Removed some log spam from compiling function/module/dynamic input scripts.

	#!rb none
	#!tests Interfaces needing instance data now work
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3537288 on 2017/07/14 by Frank.Fella

	Niagara - Parameter wrangling Part 1
	+ Modules for setting specific parameters can be reassigned to set other parameters.
	+ You can now add a new parameter of any type to the current namespace in each stack.
	+ The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type.
	+ You can now assign any written parameter in the stack to an input.  This will be filtered based on the current context in the future.
	+ Set parameter modules are now added with their input pinned and collapsed.

	#!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3537247 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3537246 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3537245 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3537244 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3537243 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3537242 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3537241 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3537240 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3537239 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3537238 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3537232 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3537231 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3537227 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3537226 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3537225 on 2017/07/13 by Andrew.Grant

	Temp fix for PS4DevkitUtil being created when running with -server

	Root issue logged as UE-47237

	#!tests ran editor with -server
	#!rb none

Change 3537170 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3537169 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	[at luke.thatcher] #!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

	#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3537166 on 2017/07/13 by Andrew.Grant

	On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.

	#!tests preflighted with a bogus png
	#!review-3537167 @luke.thatcher
	#!rb none

	Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader

Change 3537121 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3537120 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3537119 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3537117 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3537116 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/...
	#!ROBOMERGE-BOT: ORION (Dev-UI -> Main)

Change 3537114 on 2017/07/13 by Andrew.Grant

	Fix for OR-40456 & OR-39909 - game & pie crashing on exit.

	Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.

	#!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell
	#!jira OR-40456, OR-39909
	#!tests ShortSoloGame with editor no longer crashes
	#!rb none
	#!ROBOMERGE: Main

Change 3536905 on 2017/07/13 by Andrew.Grant

	Safety ensure as someone hit a crash here

	#!tests #!rb none
	#!jira OR-41029

Change 3536904 on 2017/07/13 by Andrew.Grant

	Don't ask PhysX to clean invalid meshes

	#!tests cooked
	#!rb none

Change 3535790 on 2017/07/13 by Andrew.Grant

	Back out changelist 3534956

	#!tests #!rb none

Change 3535541 on 2017/07/13 by Frank.Fella

	Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks.  This change is being made to prevent them from showing up in the niagara sequencer UI.

	#!tests Tracks don't show up in niagara and still do in the level sequence and widget animation.
	#!rb Max.Chen

Change 3535092 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3535083 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3535080 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3535074 on 2017/07/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3535068 on 2017/07/13 by Andrew.Grant

	Merging //Orion/Dev-UI to Main (//Orion/Main)
	#!tests #!rb none

Change 3534956 on 2017/07/12 by Andrew.Grant

	Made ensures non-errors for commandets

	Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :)

	#!review-3534957 @Ben.Marsh
	#!tests compiled
	#!rb none

Change 3534933 on 2017/07/12 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb none

Change 3534918 on 2017/07/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)

	#!tests #!rb none

Change 3534892 on 2017/07/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance

	#!tests #!rb none

Change 3534817 on 2017/07/12 by Andrew.Grant

	Merging //Orion/Main to Dev-General
	#!tests #!rb none

Change 3534728 on 2017/07/12 by Andrew.Grant

	Copying //Orion/Dev-UI @ 3534719 to Main

	#!tests #!rb none

Change 3534652 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3534651 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3534649 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3534640 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3534639 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3534637 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3534629 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3534628 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3534626 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3534511 on 2017/07/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb none

Change 3534430 on 2017/07/12 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI

Change 3534341 on 2017/07/12 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI

	#!tests #!rb none

Change 3534318 on 2017/07/12 by Ori.Cohen

	Fix external force on immediate mode not accounting for body mass

	#!rb none
	#!tests none

Change 3534240 on 2017/07/12 by Ori.Cohen

	Added ExternalForce to rigid body node for faking inertia while simulating in component space

	#!rb Lina.Halper
	#!tests none

Change 3534062 on 2017/07/12 by Frank.Fella

	Niagara - Stack system support.
	+ System spawn and update are now available in the stack when in the system editor.
	+ Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones.
	+ Removed some checks from the emitter node compile and replaced them with compiler errors.

	#!tests System stacks show up in the system editor and you can add and remove modules.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3534058 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3534057 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3534055 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3534054 on 2017/07/12 by Andrew.Grant

	Added boot script for Capture team

	#!tests ran test locally
	#!rb none

Change 3533959 on 2017/07/12 by Daniel.Lamb

	Added support for timeguard to have an fname associated with it.
	Greatly increasing the usefulness.
	The string operations will not be performed unless the timer is triggered and the fname is set.
	#!rb Jason.Bestimt
	#!test Paragon ps4

Change 3533921 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3533920 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3533919 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

	#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)

Change 3533910 on 2017/07/12 by Andrew.Grant

	  #!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start

	Increasing async IO music loading priority.

	#!rb Ethan.Geller
	#!tests none

Change 3533862 on 2017/07/12 by Frank.Fella

	Niagara - System ui timeline improvements
	+ Move adding of emitters to the sequencer "Add" button.
	+ Allow drag/drop to sequencer from the content browser to add emitters.
	+ Add folder support for emitters which can be added through the sequencer UI.

	Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them.

	#!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3533828 on 2017/07/12 by Ori.Cohen

	Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.

	#!rb Lina.Halper
	#!tests none

Change 3533602 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600
	#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)

Change 3533600 on 2017/07/12 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/...
	#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)

Change 3533599 on 2017/07/12 by David.Ratti

	[Lost CL 3524588 did not make it into 41.3]

	Speculative fix for replay backward compat crash
	#!rb none
	#!tests compile

Change 3533400 on 2017/07/12 by Jeff.Williams

	Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5)

Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt

	Added ability to save render targets as PNG from blueprints

	#!fyi jordan.walker
	#!rb none
	#!tests none

	Coped from Dev-Editor

Change 3532785 on 2017/07/12 by Simon.Tovey

	Fixed bug in the mark dirty loop.

	#!rb none
	#!tests fixed bug.

Change 3532594 on 2017/07/11 by Jeff.Williams

	Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443
	#!test none
	#!rb none

Change 3532057 on 2017/07/11 by Daniel.Lamb

	Separated out the UI game viewport tick and paint time to help track down issues with UI.
	#!rb Trivial
	#!test Paragon ps4
	#!codereview Jason.Bestimt

Change 3531769 on 2017/07/11 by Simon.Tovey

	? Fixing data interface compilation for emitter scripts.

	#!rb Shaun.Kime
	#!tests Curves work in emitter scripts.
	#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche

Change 3531543 on 2017/07/11 by Shaun.Kime

	Added System update results to spreadsheet view.
	Fixed up basic EmitterLifeTime effect to work by default.
	Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated.

	#!rb none
	#!tests updated HypnotizerEffect.

Change 3531521 on 2017/07/11 by Jeff.Williams

	Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4)

Change 3530192 on 2017/07/10 by Ben.Salem

	Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails.
	#!rb none
	#!tests recompiled, xml linted.

Change 3530157 on 2017/07/10 by Frank.Fella

	Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter.

	#!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3529459 on 2017/07/10 by Daniel.Lamb

	If running nomcp from launch build helper also add in notimeouts.
	Fixes issue with loading monolith02 nomcp.
	#!rb Trivial
	#!test Load monolith02 devui

Change 3528568 on 2017/07/10 by Frank.Fella

	Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies.
	+ Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly.
	+ Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection.
	+ Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated.
	+ Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing.
	+ Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data.

	#!Tests verified no crash on shutdown or working with emitters in the system view.  Also verified selection stayed consistent between sequencer and the stack view.
	#!rb none.

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3527429 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3527428 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3527427 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3527426 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3527425 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3527423 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3527421 on 2017/07/07 by Andrew.Grant

	Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).

	#!tests ran locally
	#!rb none

Change 3527366 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3527365 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3527362 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3527361 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3527360 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3527359 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3527357 on 2017/07/07 by Andrew.Grant

	Restricted TimeGuard use to Test & shipping configs

	#!tests compiled
	#!rb none

Change 3527346 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3527345 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3527344 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3527343 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3527342 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3527309 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3527308 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3527306 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for manifest issue while packing from DanL

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3527305 on 2017/07/07 by Andrew.Grant

	Fix for manifest issue while packing from DanL

	#!tests #!rb na

Change 3527233 on 2017/07/07 by Alexis.Matte

	Fix the packing of the texture in the HLOD
	#!rb Uriel.Doyon
	#!codereview Jurre.deBaare
	#!jira OR-40538
	#!tests none

Change 3527085 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3527084 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3527081 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3527080 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3527077 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3527075 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3527072 on 2017/07/07 by Andrew.Grant

	Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).

	#!tests ran locally
	#!rb none

Change 3526806 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526805 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526804 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526803 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3526802 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526799 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3526795 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3526794 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3526791 on 2017/07/07 by Andrew.Grant

	Fixed issue causing BaselinePerf results not to fire

	#!tests ran locally
	#!rb none

Change 3526771 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526770 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526769 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526768 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3526767 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526733 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3526717 (streaming audio crashes) from  //Orion/Release-41 to Release-41.1

	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3526730 on 2017/07/07 by Andrew.Grant

	Merging 3526717 (streaming audio crashes) from  //Orion/Release-41 to Release-41.1

	#!tests #!rb na

Change 3526719 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3526717 on 2017/07/07 by Andrew.Grant

	Fix for streaming audio crashes (integration from Fortnite)

	#!tests #!rb none

Change 3526675 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526674 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526673 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526672 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3526671 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526670 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3526669 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3526668 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3526667 on 2017/07/07 by Andrew.Grant

	Couple of small fixes and clarifications to PS4Platform automation for generating remasters

	Switched OrionBuild back to generating patches till we figure out an issue with Sony tools

	#!tests #!rb none

Change 3526376 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526375 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526374 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526372 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526368 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526367 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526366 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526364 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526292 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3526291 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3526288 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3526286 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3526122 on 2017/07/07 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3526073 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3526072 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3526071 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3526070 on 2017/07/07 by Andrew.Grant

	Fix for hlod rebuild crash from Alexis

	#!tests #!rb none

Change 3526069 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3526068 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3526067 on 2017/07/07 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	[REVIEW] @benjamin.crocker
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3526065 on 2017/07/07 by Andrew.Grant

	Fix for remaster flag not being passed through
	bumped version numbers for Sony

	#!review-3526066 @benjamin.crocker
	#!tests #!rb none

Change 3526057 on 2017/07/07 by Simon.Tovey

	Modified system script excution flow to allow emitters to run even with an invlaid system script.


	#!rb none
	#!tests Bug repro system now works.
	Niagara - Missed in last checkin

	#!tests none
	#!rb none

Change 3525804 on 2017/07/07 by Frank.Fella

	Niagara - Various stack changes
	+ Move the emitter editor data management to the emitter view model.
	+ Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in.
	+ Clean up the Initialization of stack entries and make the API more consistent.
	+ When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one.
	+ Make the revert button for data interface inputs work consistently (still needs some more work)
	+ Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes.
	+ When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name.

	#!tests Verified the stack still works correctly with the above changes.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3525623 on 2017/07/06 by Frank.Fella

	Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const.

	#!tests Compiles
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3525508 on 2017/07/06 by Daniel.Lamb

	Added support for monolith nomcp to the build launcher settings.
	#!rb Trivial
	#!test Automation tool

Change 3525504 on 2017/07/06 by Shaun.Kime

	Forcing recompile on load, otherwise several of my effect scripts crash on startup.

	#!rb none
	#!tests n/a

Change 3525499 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3525498 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)

Change 3525496 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3525495 on 2017/07/06 by Andrew.Grant

	Support for PS4 automation generating remaster packages
	Set Orion to use remaster packages

	#!tests compiled
	#!rb none

Change 3525149 on 2017/07/06 by Shaun.Kime

	Cleaning out delegates on shutdown

	#!rb none
	#!tests n/a

Change 3525148 on 2017/07/06 by Shaun.Kime

	Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture

	#!rb none
	#!tests open crowdtorture

Change 3525100 on 2017/07/06 by Dan.Hertzka

	Relaxing the null ensure when setting a texture param (the type check ensure remains)

	#!fyi Andrew.Grant
	#!rb none
	#!tests none

Change 3525025 on 2017/07/06 by Shaun.Kime

	Tweaking timing to try and ensure that the capture button always generates a good result.

	#!rb none
	#!tests n/a

Change 3524970 on 2017/07/06 by Shaun.Kime

	Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view.

	Added a few helper debug modules.

	#!rb none
	#!tests opened several systems and captured results.

Change 3524890 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3524889 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3524888 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3524887 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3524886 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3524821 on 2017/07/06 by Dan.Hertzka

	Fix crash when trying to set a null texture value on a MID
	- Ensure message dereferenced a possibly null texture

	#!review-3524822 @Andrew.Grant
	#!rb none
	#!tests Compile

Change 3524799 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	@daniel.lamb

	#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3524797 on 2017/07/06 by Andrew.Grant

	Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup

	This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )

	#!tests ran in and out of draft & game a few times
	#!rb none
	#!review-3524798 @daniel.lamb

Change 3524663 on 2017/07/06 by Andrew.Grant

	Fix for OR-40419

	#!jira OR-40419
	#!tests compiled
	#!rb none

Change 3524581 on 2017/07/06 by Andrew.Grant

	Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected....

	#!jira OR-40454
	#!tests compiled
	#!rb none

Change 3524508 on 2017/07/06 by Ben.Salem

	Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report.
	#!rb none
	#!tests Ran report against previously run tests.

Change 3524423 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3524422 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3524419 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3524418 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3524417 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3524414 on 2017/07/06 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/...
	#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)

Change 3524393 on 2017/07/06 by Andrew.Grant

	Changed crash on invalid data to (hopefully) a handled ensure

	#!tests compiled
	#!rb none

Change 3524260 on 2017/07/06 by Simon.Tovey

	Fixed bug in solo mode execution.
	Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation.

	#!rb none
	#!tests Solo mode now working.

Change 3524144 on 2017/07/06 by Simon.Tovey

	Broke system simulation code out into it's own files.

	#!rb none
	#!tests none

Change 3524033 on 2017/07/06 by Simon.Tovey

	System/Emitter scripts work

	-- Done --
	? Simulation framework for system/emitter level scripts.
	? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all.
	? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick.
	? All scripts now refer to emitters by their actual name via the alaising feature in the translator.
	? Optimized the direct setting of parameters in system sims and particle sims.

	-- WIP --
	? Lifetime of systems and is very much WIP atm.
	? Lots of data interfaces stuff at system level is still WIP.
	? Parameter flow from components down needs work.
	? Need to bind parameter collections to system/emitter scripts
	? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store.
	Could use one and transfer to a dataset for solo mode too but  seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion.
	? Resetting/ReInit flow is still abit up in the air.
	? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional.

	-- TODO --
	? Events at System/emitter level
	? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored.
	? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly.

	-- Misc --
	? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode.
	? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step.

	#!rb Shaun.Kime
	#!tests Test emitters working. Older systems and emitters seem to be working still.
	#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime

Change 3523831 on 2017/07/06 by Jeff.Williams

	Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788
	#!tests na
	#!rb na

Change 3523811 on 2017/07/06 by Jeff.Williams

	Populate -S //Orion/Release-41.3 -r.

Change 3523523 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3523522 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3523521 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3523520 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3523519 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3523464 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3523463 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3523462 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3523461 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3523460 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3523441 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)

Change 3523440 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3523439 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3523438 on 2017/07/05 by Andrew.Grant

	Better handling of missing devices and other errors

	#!tests ran locally
	#!rb none

Change 3523400 on 2017/07/05 by Olaf.Piesche

	Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle.


	#!rb none
	#!tests testassets

Change 3523330 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)

Change 3523268 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3523267 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3523266 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3523265 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3523264 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3523189 on 2017/07/05 by Andrew.Grant

	Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script

	#!tests compiled
	#!rb none

Change 3523111 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging PS4 test fixes from //Orion/Release-41.2 to Main

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3523110 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging PS4 test fixes from //Orion/Release-41.2 to Main

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3523109 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging PS4 test fixes from //Orion/Release-41.2 to Main

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3523107 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging PS4 test fixes from //Orion/Release-41.2 to Main

	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3522724 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3522719 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3522716 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3522312 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edigrate memory stomp fix from Zak CL 3513984

	#!rb none
	#!tests compile
	[FYI] Zak.Middleton

	#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3522311 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edigrate memory stomp fix from Zak CL 3513984

	#!rb none
	#!tests compile
	[FYI] Zak.Middleton

	#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3522309 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edigrate memory stomp fix from Zak CL 3513984

	#!rb none
	#!tests compile
	[FYI] Zak.Middleton

	#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3522144 on 2017/07/05 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3522092 on 2017/07/05 by Andrew.Grant

	Merging PS4 test fixes from //Orion/Release-41.2 to Main

	#!tests #!rb none

Change 3521908 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for PS4 device timeouts in Gauntlet

	The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.

	Fixes:

	+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
	+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
	+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
	+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches

	@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
	#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3521907 on 2017/07/05 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for PS4 device timeouts in Gauntlet

	The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.

	Fixes:

	+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
	+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
	+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
	+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches

	@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
	#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3521905 on 2017/07/05 by Andrew.Grant

	Fix for PS4 device timeouts in Gauntlet

	The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.

	Fixes:

	+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
	+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
	+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
	+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches

	#!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
	#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
	#!rb none

Change 3521407 on 2017/07/05 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3520246 on 2017/07/03 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3520245 on 2017/07/03 by Jeff.Williams

	Version locked v41.1 to 3518058
	#!tests #!rb na

	#!ROBOMERGE: !41.2

Change 3519106 on 2017/07/01 by Max.Chen

	Sequencer: Fix crash trying to load an invalid sequence asset.

	#!rb none
	#!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists.

Change 3518548 on 2017/06/30 by Jeff.Williams

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)

	#!tests na
	#!rb na

Change 3518366 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3518365 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3518364 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3518363 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3518362 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3518330 on 2017/06/30 by John.Nielson

	Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task.

	#!RB: none
	#!review-3518331: @David.Ratti
	#!Test: Pie

Change 3518260 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)

Change 3518253 on 2017/06/30 by Shaun.Kime

	Fix compiler warning

	#!rb none
	#!tests n/a

Change 3518059 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)

Change 3518058 on 2017/06/30 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	[NULL MERGE]
	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3518056 on 2017/06/30 by Jeff.Williams

	Version locked v41 to 3509588
	#!tests #!rb na

	#!ROBOMERGE: !41.1

Change 3518043 on 2017/06/30 by Shaun.Kime

	Missing file checkin

	#!rb none
	#!tests n/a

Change 3518042 on 2017/06/30 by Shaun.Kime

	Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter.

	Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView.

	#!rb none
	#!tests n/a

Change 3517667 on 2017/06/30 by Shaun.Kime

	Commenting out emitter auto-updating for now until we rewrite it.

	#!rb none
	#!tests n/a

Change 3517617 on 2017/06/30 by Jon.Lietz

	- making it so event evaluators do not cuase the player to go into combat or break shadow plane
	- adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane
	- cultivate using runtime options again

	#!rb David.Ratti
	#!tests Use cards and they no longer break recall

Change 3517107 on 2017/06/29 by Daniel.Lamb

	Fix for replays not showing some effects on medic.
	#!rb None
	#!test Paragon replay in editor
	#!codereview Ryan.Gerleve
	#!jira OR-40198, OR-40238

Change 3516604 on 2017/06/29 by Cody.Haskell

	Fix for round timers being broken in Arcade.
	Recall is now more reliable as well

	#!rb none
	#!tests PIE

Change 3516394 on 2017/06/29 by Dan.Hertzka

	New itemization system refactor
	- Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively)
	- The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now
	    - Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow
	- Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available
	- Moved the server RPCs for itemization actions to the PlayerController
	- Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified

	ItemEffectKeyword
	- ItemKeyword renamed to ItemEffectKeyword
	- Added support for sequential events to trigger effect application
	- Added removal event option for removing the effect in response to a qualified event

	McpGemItem info storage updated
	- Now exported as stratified groups of levels to roll, so they can be imported as such on the item
	- No more custom parsing is needed within the gem item
	- Added dev migration to force re-add all starter gems

	#!rb Jon.Lietz
	#!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid

Change 3516277 on 2017/06/29 by Ben.Salem

	Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list.
	#!rb none
	#!tests recompiled.

Change 3515762 on 2017/06/29 by Daniel.Lamb

	Stop stack overflow if we generate a callstack too large.
	#!rb Trivial
	#!test Paragon stats.

Change 3515711 on 2017/06/29 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edigrate memory stomp fix from Zak CL 3513984

	#!rb none
	#!tests compile
	[FYI] Zak.Middleton

	#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/...
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)

Change 3515710 on 2017/06/29 by David.Ratti

	Spot edigrate memory stomp fix from Zak CL 3513984

	#!rb none
	#!tests compile
	#!fyi Zak.Middleton

Change 3514451 on 2017/06/28 by David.Ratti

	Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients.

	#!rb lietz
	#!tests editor/pie
	#!fyi Ryan.Gerleve

Change 3514267 on 2017/06/28 by Ben.Salem

	Add support for showing Testnotes in SkillTest Reports as non-failing issues.
	#!rb none
	#!tests Compiled and reran.

Change 3513984 on 2017/06/28 by Zak.Middleton

	#!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server.

	Mirrors CL 3512456 from BobT in Fortnite.

	#!rb Bob.Tellez
	#!fyi Andrew.Grant, David.Ratti
	#!tests PIE MP

Change 3513856 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41)

Change 3513848 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844
	#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1)
	#!ROBOMERGE[ORION]: 41

Change 3513844 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	[CODEREVIEW] nick.darnell, benjamin.crocker

	#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Release-41.2)
	#!ROBOMERGE[ORION]: 41.1 41

Change 3513818 on 2017/06/28 by Jason.Bestimt

	#!ORION_MAIN - Fix for game data export of card images

	#!RB:nick.darnell
	#!Tests: Generated Cards

	#!CodeReview: nick.darnell, benjamin.crocker
	#!ROBOMERGE: 41.2, 41.1, 41

Change 3513584 on 2017/06/28 by Jon.Lietz

	OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system

	#!rb none
	#!tests no longer get server ensures for cards over level 20

Change 3513300 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3513299 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3513298 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3513265 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3513264 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3513263 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3513218 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3513217 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3513216 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3513198 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3513197 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3513196 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3513193 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed warning to info in test logging

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3513192 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed warning to info in test logging

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3513191 on 2017/06/28 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed warning to info in test logging

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3513163 on 2017/06/28 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-UI

	#!tests #!rb none

Change 3513159 on 2017/06/28 by Andrew.Grant

	Merging //Orion/Main to Dev-General (//Orion/Dev-General)

	#!tests #!rb none

Change 3513075 on 2017/06/28 by Jeff.Williams

	Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2)

Change 3512633 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3512632 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3512631 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3512630 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3512629 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3512546 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3512545 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3512543 on 2017/06/27 by Andrew.Grant

	Tweaked staging to allow paths with empty files

	#!tests ran locally
	#!rb none

Change 3512315 on 2017/06/27 by Ben.Salem

	Add report mail to FXPerf test.
	#!rb brad.angelcyk
	#!tests Ran several FXPerf runs.

Change 3512306 on 2017/06/27 by Shaun.Kime

	Fixing missing undef

	#!rb none
	#!tests n/a

Change 3512296 on 2017/06/27 by Shaun.Kime

	Each stack entry now has its own reference to the system view model as well as the emitter view model.

	#!rb none
	#!tests ran through normal operations

Change 3512153 on 2017/06/27 by John.Nielson

	Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal.  Also cleaned up and fixed implementation according to Ratti's feedback.

	#!RB: none
	#!review-3512154: @David.Ratti
	#!Test: Pie

Change 3512092 on 2017/06/27 by David.Ratti

	Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword

	#!rb none
	#!tests pie

Change 3512076 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3512075 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3512074 on 2017/06/27 by Andrew.Grant

	Changed applocal staging to also incorporate lose files in the platform folder.

	#!tests ran locally
	#!rb none

Change 3512044 on 2017/06/27 by David.Ratti

	Editegrate BenZ's fix (CL 3510178 )  for mono crash with literal struct types with editor only data

	#!rb none
	#!tests cooked build with WaitDamageDealt with no variable wired in

Change 3511926 on 2017/06/27 by Frank.Fella

	Niagara - Missed in last checkin.

	#!tests none.
	#!rb none.

Change 3511910 on 2017/06/27 by Frank.Fella

	Niagara - Emitter stack in the system view, and other changes.
	+ There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline.
	+ Deleting the emitter section from the timline no longer crashes.
	+ Auto-compile now works in both the emitter and system editors, and is an editor setting.
	+ Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path.
	+ Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged.

	#!tests The system shows the stack view, and it updates based on the sequencer seleciton.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3511831 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3511830 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3511827 on 2017/06/27 by Daniel.Lamb

	Fixed the defaults for the hlod default oppacity settings.
	#!rb Jurre.deBaare
	#!test Rebuild hlod in paragon.
	#!lockdown Andrew.Grant

Change 3511452 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3511451 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3511449 on 2017/06/27 by Andrew.Grant

	Attempt #!2 to fix client staging issue

	#!tests compiled
	#!rb none

Change 3511402 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed warning to info in test logging

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3511400 on 2017/06/27 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Changed warning to info in test logging

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3511398 on 2017/06/27 by Andrew.Grant

	Changed warning to info in test logging

	#!tests compiled
	#!rb none

Change 3510907 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3510906 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3510902 on 2017/06/26 by Andrew.Grant

	Support for multiple applocal dependency paths during deployment

	#!tests ran locally
	#!rb none

Change 3510368 on 2017/06/26 by Shaun.Kime

	Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts.

	#!rb none
	#!tests modified Sparks uasset

Change 3510362 on 2017/06/26 by John.Nielson

	Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed.

	#!RB: none
	#!review-3510363: @David.Ratti
	#!Test: pie

Change 3509787 on 2017/06/26 by Wyeth.Johnson

	Edge Preservation

Change 3509754 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3509753 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3509752 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3509751 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3509750 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3509590 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3509589 on 2017/06/26 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

	#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3509588 on 2017/06/26 by David.Ratti

	Editegrate CL 3509455  from Zak. Fixes for multiple begin/end overlaps being called for complex collision
	#!rb none
	#!tests editor

Change 3509455 on 2017/06/26 by Zak.Middleton

	#!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875.

	#!rb Ori.Cohen, David.Ratti
	#!codereview David.Ratti
	#!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes)
	#!jira OR-39780

Change 3509449 on 2017/06/26 by Frank.Fella

	Sequencer - Expose selection of tracks and sections for external use.

	#!tests Verified selection code works as expected with code in a future change.
	#!rb Max.Chen,Andrew.Rodham

Change 3509406 on 2017/06/26 by Shaun.Kime

	Rework to the emitter graph to better support events.
	Undo/Redo works.
	Added a new NiagaraStackStruct value that embeds a struct details panel.

	#!rb none
	#!tests add/remove several events from Sparks script

Change 3508540 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3508539 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3508538 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3508537 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3508536 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3508535 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3508534 on 2017/06/24 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3508533 on 2017/06/24 by Andrew.Grant

	Fix to BuildCookTest when using sync option

	#!tests ran locally
	#!rb none

Change 3508482 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3508481 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3508480 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3508479 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3508478 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3508477 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3508476 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	BuildCookTest cleanup
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3508475 on 2017/06/23 by Andrew.Grant

	BuildCookTest cleanup
	#!tests #!rb none

Change 3508463 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3508462 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3508461 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3508460 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3508459 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3508254 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3508253 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3508252 on 2017/06/23 by Andrew.Grant

	Added -changes support to BuildCookTest to iterate over a series of CLs
	#!tests #!rb none

Change 3508191 on 2017/06/23 by Olaf.Piesche

	fix missing space in hlsl gen for data set structs

	#!rb none
	#!tests compiled emitters

Change 3508029 on 2017/06/23 by Olaf.Piesche

	More mesh emitter work; event fundamentals for GPU sim


	#!rb none
	#!tests example emitters

Change 3507684 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3507683 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3507682 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3507681 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3507680 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3507172 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3507168 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3507167 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3507164 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3507163 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3507084 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3507083 on 2017/06/23 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3507082 on 2017/06/23 by Andrew.Grant

	Fix for hlod editor crash (similar to UE-46438)

	#!tests compiled
	#!rb none

Change 3506907 on 2017/06/23 by Zak.Middleton

	#!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size.

	Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249.
	Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely.

	#!rb Marc.Audy
	#!codereview Andrew.Grant
	#!tests PIE vs AI with minions

Change 3506675 on 2017/06/23 by David.Ratti

	Adding additional, temporary logging for OR-39780
	#!rb none
	#!tests editor

Change 3506206 on 2017/06/22 by Frank.Fella

	Niagara - Stack styling tweaks, and fixes for layout changing when modifying values.

	#!tests Modifying values no longer makes the stack scrolling jump
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3505960 on 2017/06/22 by Zak.Middleton

	#!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB.

	#!rb Ori.Cohen, Ben.Zeigler
	#!tests tested content browser and related tools above in Monolith2.

Change 3505494 on 2017/06/22 by Zak.Middleton

	#!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816.

	#!rb none
	#!tests used command in various levels

Change 3505382 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3505381 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3505379 on 2017/06/22 by Andrew.Grant

	Gauntlet improvements:
	- Moved refelction-based creation of test nodes to common code
	- Cleanup of TestExecutor with better exception handling
	- Cleanup of Unreal shutdown analysys
	- Cleaned up log parser
	- Created "SelfTest" nodes that allow Gauntlet to test itself :)
	- Added SelfTest nodes for order of operations and logparsing

	#!tests preflighted
	#!rb none

Change 3505235 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	[QAREVIEW] please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3505234 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	[QAREVIEW] please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3505233 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	[QAREVIEW] please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3505231 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	[QAREVIEW] please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3505123 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3505122 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3505121 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3505120 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3505119 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3505113 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3505112 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3505111 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3505110 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3505109 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3505106 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3505103 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3505102 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3505099 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3505098 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3504913 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3504911 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3504908 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3504907 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3504906 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3504887 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3504886 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3504885 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3504884 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3504883 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3504837 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3504836 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3504835 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3504834 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3504833 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3504547 on 2017/06/22 by Shaun.Kime

	Moving the building of error information into the base class. This will simplify the logic in the future.

	#!rb none
	#!tests Made errors and tested that new system works appropriately

Change 3504493 on 2017/06/22 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	[QAREVIEW] please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	@David.Ratti

	#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/...
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3504491 on 2017/06/22 by Andrew.Grant

	Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012

	#!QAReview please check OR-38012 is fixed in 41.1
	#!tests none
	#!rb none
	#!review-3504492 @David.Ratti

Change 3504129 on 2017/06/21 by Shaun.Kime

	Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack.

	#!rb none
	#!tests made errors and made sure the errors showed up in the right sections

Change 3504071 on 2017/06/21 by Shaun.Kime

	Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object.

	Waiting on the emitter to be in a system to have a better UI than seting the GUID manually.

	#!rb none
	#!tests made edits in stack and watched the details update appropriately.
	#!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now).

	#!rb none
	#!tests used console command on map

Change 3503717 on 2017/06/21 by Zak.Middleton

	#!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead).

	#!rb Nick.Atamas
	#!tests ran console command in OrionEntry and Monolith2

Change 3503650 on 2017/06/21 by Andrew.Grant

	OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland


	#!rb Marcus.Wassmer, Daniel.Wright
	#!tests none

Change 3503597 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3503595 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3503594 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3503593 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3503591 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3503588 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3503587 on 2017/06/21 by Mieszko.Zielinski

	A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4

	We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion

	#!test golden path
	#!rb none
	#!lockdown Andrew.Grant

Change 3503584 on 2017/06/21 by Mieszko.Zielinski

	Fixed bots' path updates timing out while following the long jump link at home bases #!Orion

	Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

Change 3503583 on 2017/06/21 by Mieszko.Zielinski

	Made it possible to disable specific AI senses via BP #!UE4

	#!rb none
	#!test golden path
	#!lockdown Andrew.Grant

Change 3503391 on 2017/06/21 by Shaun.Kime

	If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to.

	#!rb none
	#!tests recompiled several examples, added multiple random range using assets.

Change 3503341 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3503340 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: david.ratti
	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

	#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3503339 on 2017/06/21 by David.Ratti

	Spot edintegate CL 3503266  from BenZ for asset registry cached class map problem.

	#!rb none
	#!tests cooked PS4

Change 3503156 on 2017/06/21 by Frank.Fella

	Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly.

	#!tests checked alignment visually
	#!rb none

Change 3503095 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3503094 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3503090 on 2017/06/21 by Andrew.Grant

	Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
	Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.

	#!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
	#!tests compiled & ran PS4 and WIndowsServer
	#!rb none

Change 3502972 on 2017/06/21 by Olaf.Piesche

	Missing file, some test assets
	#!rb none
	#!tests none

Change 3502969 on 2017/06/21 by Frank.Fella

	Niagara - Missed in last check-in.

	#!tests none
	#!rb none

Change 3502965 on 2017/06/21 by Zak.Middleton

	#!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen).

	Bringing over now that Dev-Anim-Phys has passed promotion with the change.

	#!rb Ori.Cohen
	#!codereview Andrew.Grant
	#!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935).
	#!jira OR-39611

	(Update: added OR jira)

Change 3502931 on 2017/06/21 by Frank.Fella

	Niagara - Stack updates
	+ Refactor the way children are updated in the stack tree to make the api more consistent and easier to use.
	+ Add expanders to renderer items and have them collapsed by default.
	+ Add in a temporary expandable item to show the emitter properties in the emitter spawn script area.
	+ Start with the graph and the properties panels hidden by default.
	+ Move the stats to the stack.

	#!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3502660 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659
	#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)

Change 3502659 on 2017/06/21 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)

Change 3502658 on 2017/06/21 by Daniel.Lamb

	Merge 3492630
	//UE4/Dev-Editor -> //Orion/Release-41

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.
	rb none
	#!jira UE-46124
	lockdown Matt.Kuhlenschmidt

	#!test Cook paragon
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant

Change 3502261 on 2017/06/20 by Jeff.Williams

	Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1)

	#!rb none
	#!tests none

Change 3502246 on 2017/06/20 by Jeff.Williams

	Populate -S //Orion/Release-41.1 -r.

Change 3501911 on 2017/06/20 by Olaf.Piesche

	-mesh rendering
	-making GPU rand more random
	-test assets
	-couple of bug fixes

	#!rb none
	#!tests test assets, GPU and CPU sim, sprite and mesh rendering

Change 3501633 on 2017/06/20 by Zak.Middleton

	#!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple.

	When listing 'Default', only those with settings explicitly set to 'Default' are listed.
	When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed.

	#!tests load monolith2 (and small maps), type console command
	#!rb none

Change 3501297 on 2017/06/20 by Shaun.Kime

	Adding support for pre-change notification
	#!rb matt.kuhlenschmidt
	#!tests n/a

Change 3501294 on 2017/06/20 by Shaun.Kime

	First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user.

	Multiple selection is not supported, nor are data interfaces.
	Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts.

	#!rb none
	#!tests n/a

Change 3500984 on 2017/06/20 by Alexis.Matte

	Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code.
	#!jira UE-46166
	#!rb jurre.debaare
	#!tests none

Change 3500472 on 2017/06/20 by Frank.Fella

	Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo.

	#!tests Verified that a non-undoable transaction isn't added on initialize anymore.
	#!rb Max.Chen

Change 3499930 on 2017/06/19 by Andrew.Grant

	Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests #!rb none

Change 3499446 on 2017/06/19 by Andrew.Grant

	Non-unity compilation fixes

	#!tests compiled non-unity
	#!rb none

Change 3499212 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3499211 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3499210 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3499209 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3499208 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3499207 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Locked network version to 3493863

	#!rb #!tests na

	#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/...
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3499205 on 2017/06/19 by Andrew.Grant

	Locked network version to 3493863

	#!ROBOMERGE: !Main
	#!rb #!tests na

Change 3498856 on 2017/06/19 by Andrew.Grant

	Fix missing include
	#!tests compiling PS4 dev
	#!rb none

Change 3498843 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3498842 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3498841 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3498840 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3498839 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3498780 on 2017/06/19 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	[CODEREVIEW] martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

	#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3498715 on 2017/06/19 by Laurent.Delayen

	Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.

	#!codereview martin.wilson
	#!rb none
	#!test Coil Wing Additive Animation

Change 3498668 on 2017/06/19 by Andrew.Grant

	Added additional info to warning
	Fixed BP warning in Justice_Drain

	#!test warning no longer occurs
	#!rb none

Change 3498601 on 2017/06/19 by Andrew.Grant

	Better logging of errors

	#!tests compiled and verified offending asset is shone
	#!rb none

Change 3498544 on 2017/06/19 by Andrew.Grant

	Added helper to check if the underlying asset exists

	#!tests ran in code with check() against package utils method
	#!rb none

Change 3498319 on 2017/06/19 by Frank.Fella

	Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down.

	#!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3498236 on 2017/06/19 by Andrew.Grant

	Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
	#!tests #!rb na

Change 3498224 on 2017/06/19 by Shaun.Kime

	Making header public
	#!rb none
	#!test n/a

Change 3496705 on 2017/06/16 by Shaun.Kime

	Removing files that accidentally made it in prior checkin.
	Adding missing file

	#!rb none
	#!tests n/a

Change 3496702 on 2017/06/16 by Shaun.Kime

	Split settings into Niagara runtime and editor.
	Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth.
	Had to do a little reworking of the way we create the popup menu in order to test the types.

	This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly.

	These are the currently checked in mappings, which are based on the material editor.
	Numeric::Add	Key=A
	Numeric::Div	Key=D
	Numeric::Pow	Key=E
	If	Key=I
	Numeric::Mul	Key=M
	Numeric::Normalize  Key=N
	Numeric::OneMinus   Key=O
	float	Key=One
	Vector2D	Key=Two
	Vector	Key=Three
	Vector4	Key=Four
	LinearColor	Key=C

	#!rb none
	#!tests n/a

Change 3496657 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3496656 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3496655 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3496654 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3496653 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3496645 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3496627 on 2017/06/16 by Andrew.Grant

	Reenabled EnvPerfTest
	- hardcoded test list to avoid problems introduced by maps that are not cooked

	#!tests ran test locally
	#!rb none

Change 3496550 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3496549 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3496548 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3496547 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3496546 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3496545 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	[CODEREVIEW] andrew.grant
	#!tests compiles

	#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3496543 on 2017/06/16 by Laurent.Delayen

	Fixed AnimationErrorStats constructor to make clang happy.

	#!rb none
	#!codereview andrew.grant
	#!tests compiles

Change 3496028 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3496027 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3496026 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3496025 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3496024 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3496010 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3496009 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3496008 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3496005 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3496004 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3495920 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	[CODEREVIEW] lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

	#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3495916 on 2017/06/16 by Laurent.Delayen

	Fixed broken 'ComputeCompressionError' with additive animations.
	Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
	Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.

	#!codereview lina.halper, martin.wilson
	#!rb none
	#!test ghost hit react back compresses with acceptable results.

Change 3495689 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version again
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3495668 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3495666 on 2017/06/16 by andrew.grant

	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp
	//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp
	//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp

	--------------------------------------
	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3495663 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3495657 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3495651 on 2017/06/16 by Andrew.Grant

	Bumping script version again
	#!tests #!rb none

Change 3495642 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3495282 on 2017/06/16 by Andrew.Grant

	Merging fixes from 40.5 to Release-41 via Main
	#!tests #!rb none

Change 3495204 on 2017/06/16 by Don.Eubanks

	Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop

	Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update.

	#!rb dan.hertzka
	#!tests Compile DebugGame Editor Win64 / Shipping Client PS4

Change 3495201 on 2017/06/16 by Andrew.Grant

	Merging //Orion/Release-40.5 to Main (//Orion/Main)
	#!tests #!rb na

Change 3495145 on 2017/06/16 by Shaun.Kime

	Missing file
	#!rb none
	#!tests n/a

Change 3494899 on 2017/06/16 by Jeff.Williams

	Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5)

	Hoping for another iterative build fix!

	#!rb none
	#!tests none

Change 3494864 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3494863 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3494862 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3494861 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3494860 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3494859 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3494858 on 2017/06/16 by Andrew.Grant

	Fix from Jurre for Merge Actors issue
	#!tests compiled
	#!rb none

Change 3494844 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3494843 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3494842 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3494841 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3494840 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3494839 on 2017/06/16 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

	#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3494826 on 2017/06/16 by Andrew.Grant

	Bumped script version to reapply 4.5 SDK with fixes for patching
	#!tests #!rb none

Change 3494762 on 2017/06/16 by Andrew.Grant

	Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI

	#!tests #!rb na

Change 3494229 on 2017/06/16 by Max.Chen

	Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#!jira UE-45737
	#!rb none
	#!tests none

Change 3493863 on 2017/06/15 by Daniel.Lamb

	Fixed up search path when using Iterative builds for BuildCookTest script.
	#!rb Andrew.Grant
	#!lockdown Andrew.Grant
	#!test Automation tool launch iterative build.

Change 3493654 on 2017/06/15 by Daniel.Lamb

	Wrote some validation code (disabled by default) for the allocator stats.
	Fixed the return value of the GetAllocatorStats function.
	#!rb Andrew.Grant
	#!review @Andrew.Grant
	#!test Run PS4 in Test config.
	#!lockdown Andrew.Grant

Change 3493621 on 2017/06/15 by Shaun.Kime

	Now showing toasts when adding attributes for the renderer.
	Auto-adding any missing items when adding renderer.

	#!rb none
	#!codereview frank.fella
	#!tests Made a blank script and added the sprite renderer in.

Change 3493461 on 2017/06/15 by Shaun.Kime

	Made move up/down and delete notify graph needs recompile.

	#!rb none
	#!tests n/a

Change 3493393 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3493392 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3493391 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3493390 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3493389 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3493344 on 2017/06/15 by Shaun.Kime

	Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now.

	#!rb none
	#!tests broke the stack by unplugging a param map pin and saw results.

Change 3493264 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3493263 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3493262 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3493261 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3493260 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3493104 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3493101 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3493098 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3493097 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3493094 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3493061 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3493058 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3493057 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3493056 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3493055 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3492962 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3492961 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3492960 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3492957 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3492955 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3492927 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	@Daniel.Lamb
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3492911 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	[CODEREVIEW] james.golding, michael.noland
	#!test batch anim compression and comparative tests

	#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3492844 on 2017/06/15 by Shaun.Kime

	Renderers will now complain about missing items, with a button to fix them.
	Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them.
	Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise.
	Added a 2D curve and a 4D curve.

	#!rb none
	#!codereview frank.fella
	#!tests ported standard test cases over

Change 3492595 on 2017/06/15 by Andrew.Grant

	Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).

	Added explicit error about file copies since parallel-for doesn't surface them

	#!tests ran BCT -interactive and validated params are correct
	#!review-3492596 @Daniel.Lamb
	#!rb none

Change 3492577 on 2017/06/15 by Jeff.Williams

	Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764

	#!rb none
	#!tests compile

Change 3492448 on 2017/06/15 by Jason.Bestimt

	#!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes.  He'll give us a better fix soon
	NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings

	#!RB:none
	#!Tests:none

	#!CodeReview: andrew.grant, daniel.lamb, nick.darnell

Change 3492437 on 2017/06/15 by Laurent.Delayen

	RemoveLinearKey optimizations from licensee submission:
	https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html

	#!rb martin.wilson
	#!codereview james.golding, michael.noland
	#!test batch anim compression and comparative tests

Change 3492423 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3492422 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3492421 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3492420 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3492419 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3492365 on 2017/06/15 by Dan.Hertzka

	First general improvement pass on new card system

	- FCardDataRow members are now typed properties and resolved on import
	- Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff
	- Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header)
	- All cards automatically update their properties whenever the cards data table is reimported

	- Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards
	- Simplified several other APIs as a result, especially OrionGameplaySet
	- Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag.

	- Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info)

	- Removed "GemBranch" suffix from gem branch enum entries
	- Converted pointers to references where possible

	#!rb Matt.Schembari
	#!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards

Change 3492300 on 2017/06/15 by Andrew.Grant

	Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI
	#!tests compiled
	#!rb none

Change 3492174 on 2017/06/15 by David.Ratti

	Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs

	#!review-3492175 Jon.Lietz
	#!rb none
	#!tests pie

Change 3491859 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3491855 on 2017/06/15 by Mieszko.Zielinski

	Minor gameplay-tasks related improvements to AI code #!Orion

	Things found while fixing other, generic GameplaTasks bug

	#!rb none
	#!test golden path

Change 3491815 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

	#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3491814 on 2017/06/15 by Andrew.Grant

	Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)

	#!rb #!tests none

Change 3491759 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458

	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3491745 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458

	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3491735 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458

	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3491699 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458

	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3491609 on 2017/06/15 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3491606 on 2017/06/15 by Andrew.Grant

	Added some retries during device setup for the case where a device is being rebooted by another task

	#!tests ran locally
	#!rb none

Change 3491047 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: mieszko.zielinski
	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

	#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3491046 on 2017/06/14 by Mieszko.Zielinski

	Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4

	#!rb Lukasz.Furman
	#!test golden path

Change 3490764 on 2017/06/14 by Jeff.Williams

	Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458

	#!rb none
	#!tests compile

Change 3490704 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3490703 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3490700 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3490699 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3490698 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3490564 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3490563 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3490562 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3490561 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3490560 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3490559 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3490558 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3490557 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3490556 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3490555 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3490419 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3490416 on 2017/06/14 by Andrew.Grant

	Fixed order of ops issue where OnComplete could be called while a test was still running

	#!tests ran SoloSoak
	#!rb none

Change 3490033 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3490031 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3490028 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3490027 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3490024 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3489823 on 2017/06/14 by Andrew.Grant

	Fixed for OR-39522 (marked properties as BP ReadWrite)

	#!jira OR-39522
	#!tests ran editor, compiled original BP
	#!rb none

Change 3489813 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3489812 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

	#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3489771 on 2017/06/14 by Laurent.Delayen

	Batch Compression:
	- recompress animations a second time with proper compressor to populate DDC with correct key.
	- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.

	#!rb martin.wilson
	#!tests recompressed some animations.

Change 3489765 on 2017/06/14 by Laurent.Delayen

	Batch Compression: change log warnings from warnings to regular log.

	#!rb  martin.wilson
	#!tests Compressed some animations.

Change 3489512 on 2017/06/14 by Daniel.Lamb

	Fix for malloc stats.
	#!rb Andrew.Grant
	#!test paragon perftest ps4
	#!lockdown Andrew.Grant

Change 3489472 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Release-41)

Change 3489471 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3489470 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3489469 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3489468 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3489467 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3489466 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Release-41)

Change 3489465 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3489464 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3489463 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3489462 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3489461 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3489458 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3489457 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3489456 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3489455 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3489454 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3489274 on 2017/06/14 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	More Anim Compression Fixes:
	- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	[CODEREVIEW] lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

	#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3489273 on 2017/06/14 by Laurent.Delayen

	More Anim Compression Fixes:
	- Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
	- Make sure automatic compression actually go through all the compressors.
	- Removed unused reduction based on retargeting settings.
	- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
	- Removed temporary recompression workaround in AnimSequence::PostLoad.

	#!codereview lina.halper
	#!rb martin.wilson
	#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.

Change 3488760 on 2017/06/14 by Frank.Fella

	Niagara - In stack object editing
	+ Add a new stack entry for displaying a details panel inline.
	+ Chage the data interface editing to use the stack object.
	+ Add the ability to add and delete renderers.
	+ Add a details panel inline for renderers.

	#!tests Edited data interfaces inline, added/removed renderers, edited renderers inline.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3488137 on 2017/06/13 by Andrew.Grant

	Improved Gauntlet logging about build validity
	#!tests ran boot test
	#!rb none

Change 3488079 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/...
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
	#!ROBOMERGE[ORION]: 41

Change 3488078 on 2017/06/13 by Daniel.Lamb

	Added currently synced option to the build launcher tool.
	This tries to run a build which is the same as the currently synced cl number and works with iterative builds
	@review Andrew.Grant
	#!test paragon.
	#!rb Trivial
	#!lockdown Andrew.Grant
	#!ROBOMERGE: MAIN, 41

Change 3488076 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/...
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
	#!ROBOMERGE[ORION]: 41

Change 3488073 on 2017/06/13 by Daniel.Lamb

	Fix up allocated smallpool memory stat.
	#!rb Gil.Gribb
	#!test Paragon ps4
	#!ROBOMERGE: MAIN, 41
	#!lockdown Andrew.Grant

Change 3488044 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3488041 on 2017/06/13 by Andrew.Grant

	Fixed issue saving artifacts on Win64
	Fixed issue with artifacts being saved for editor builds

	#!tests ran test locally
	#!rb none

Change 3487260 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3487259 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3487258 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3487257 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3487256 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3487255 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: laurent.delayen
	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

	#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3487254 on 2017/06/13 by Laurent.Delayen

	Automatic Compression fixes.
	- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
	- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
	- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
	- prevented infinite loop when trying to recompressed a failed automatic compression.
	- Fixed reporting when no suitable compressors were found.
	- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
	- Force recompression if data we got back from DDC is invalid.

	#!rb martin.wilson
	#!tests hero recompression

Change 3486889 on 2017/06/13 by Andrew.Grant

	Last chopper out of Dev-Gen

	#!tests compiled
	#!rb none

Change 3486744 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3486743 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3486742 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3486739 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3486738 on 2017/06/13 by robomerge

	#!ROBOMERGE-AUTHOR: jason.bestimt
	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
	[QAREVIEW]

	#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/...
	#!ROBOMERGE-BOT: ORION (Release-41 -> Main)

Change 3486737 on 2017/06/13 by Jason.Bestimt

	#!ORION_41 - UMG Memory Optimization from NickD
	- Offers options to remove "slow construction" method for widgets allowing only fast method to be used

	Shows movie track memory almost gone.  :D

	#!RB:jason.bestimt
	#!Tests: Preflight build.  Solo match.  Mem Report.

	#!CodeReview: nick.darnell, daniel.lamb, andrew.grant
	#!QAReview

Change 3486471 on 2017/06/13 by Andrew.Grant

	Final bulk merge from Dev-Gen for v42 timeframe
	#!tests #!rb na

Change 3486252 on 2017/06/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!rb #!tests na

Change 3486153 on 2017/06/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
	#!tests #!rb none

Change 3485963 on 2017/06/12 by Andrew.Grant

	Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
	#!tests #!rb na

Change 3485949 on 2017/06/12 by Andrew.Grant

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
	#!tests #!rb na

Change 3485650 on 2017/06/12 by Olaf.Piesche

	changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile

	#!rb none
	#!tests example emitters

Change 3485608 on 2017/06/12 by Frank.Fella

	Niagara -  Data interface editing changes.
	+ Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.)
	+ For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it.  Unlocking it makes a copy of the data interface from the script in the local emitter for editing.
	+ All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack.  This will be fixed later, in the short term the curve editor has buttons to hide/show curves.

	#!tests Edited curve data interfaces in the stack.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3485578 on 2017/06/12 by Andrew.Grant

	Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes
	#!rb none
	#!tests compiled

Change 3485569 on 2017/06/12 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	[NULL MERGE]
	Version locked v40.4 to 3483616
	#!tests #!rb na

	#!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3485568 on 2017/06/12 by Andrew.Grant

	Version locked v40.4 to 3483616
	#!tests #!rb na
	#!ROBOMERGE: !40.5

Change 3485432 on 2017/06/12 by Andrew.Grant

	Merging using ROBO://Orion/Main->//Orion/Dev-General
	#!tests #!rb na

Change 3485368 on 2017/06/12 by Andrew.Grant

	Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does).

	#!tests verified error is generated and handled
	#!rb Steve.Robb

Change 3485297 on 2017/06/12 by Olaf.Piesche

	-fix memory stomp and resulting crash with GPU side curl noise DI
	-add GPU side functionality to the other curve DIs
	-some more sample assets

	#!rb none
	#!tests example emitters opened

Change 3484848 on 2017/06/12 by Andrew.Grant

	Files that required merging from v41

	#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
	#!rb none

Change 3484847 on 2017/06/12 by Andrew.Grant

	Files that merged cleanly from v41

	#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
	#!rb none

Change 3484839 on 2017/06/12 by Jeff.Williams

	Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136

	#!rb none
	#!tests none

Change 3484734 on 2017/06/12 by Ben.Marsh

	EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start.

	#!fyi Daniel.Lamb
	#!rb none

Change 3484682 on 2017/06/12 by Olaf.Piesche

	-GPU sim data interfaces, part 1; will update the remaining curve interfaces soon
	-fix rendering bug (flickering) with CPU simulated particles


	#!rb none
	#!tests test emitters

Change 3484195 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: jeff.williams
	Merging //Orion/Dev-General to Main (//Orion/Main) @3484064

	#!rb none
	#!tests compile

	#!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/...
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3484151 on 2017/06/11 by Jeff.Williams

	Merging //Orion/Main to Release-41 (//Orion/Release-41)

	#!rb none
	#!tests none

Change 3484136 on 2017/06/11 by Jeff.Williams

	Merging //Orion/Dev-General to Main (//Orion/Main) @3484064

	#!rb none
	#!tests compile

Change 3484120 on 2017/06/11 by Jeff.Williams

	Populate -S //Orion/Release-41 -r.

Change 3484080 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3484079 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3484078 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3484077 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3484072 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3484071 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3484070 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3484069 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3484015 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3484014 on 2017/06/11 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3484013 on 2017/06/11 by Andrew.Grant

	Fixed issue where tests that used Context in constructor would fail
	#!tests baselineperf
	#!rb none

Change 3483835 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483834 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483833 on 2017/06/10 by Andrew.Grant

	Fixed issue with editor based tests being broken after refactor

	#!tests ran editor test locally
	#!rb none

Change 3483811 on 2017/06/10 by Andrew.Grant

	Added incremental cook location to search paths for Gauntlet
	#!tests compiled
	#!rb none

Change 3483729 on 2017/06/10 by andrew.grant

	#!CodeReview: andrew.grant, jason.bestimt, jeff.williams

	Unresolved conflicts. andrew.grant, please merge this change by hand.
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs
	//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs

	--------------------------------------
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483727 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483726 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483725 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483723 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483722 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483721 on 2017/06/10 by Andrew.Grant

	Mega Gauntlet refactor

	#!tests preflighted standard build with all tests
	#!rb none

Change 3483622 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483621 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483620 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483619 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483618 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483617 on 2017/06/10 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

	#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483616 on 2017/06/10 by Andrew.Grant

	Turned off binned2 stats due to suspected race condition

	#!rb none
	#!tests Solo game on ps4

Change 3483430 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483429 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483428 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483427 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483425 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483424 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

	#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483423 on 2017/06/09 by Andrew.Grant

	Fix for weird startup crash that seems like it should have been around forever.
	#!tests booted game without crash from kit
	#!rb none

Change 3483301 on 2017/06/09 by Laurent.Delayen

	Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold.

	#!rb michael.shin, jay.hosfelt
	#!tests Ghost

Change 3483269 on 2017/06/09 by Zak.Middleton

	#!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts.

	#!tests multi-PIE w/ bots and AI
	#!codereview Andrew.Grant
	#!rb Ori.Cohen

Change 3483225 on 2017/06/09 by Laurent.Delayen

	Recompressed Animations: Buffs, BaseHero and miscs animations.

	#!codereview dwayne.martin

Change 3483207 on 2017/06/09 by Laurent.Delayen

	Batch Animation Compression fixes.
	- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
	- Fixed uncompressed size calculation not taking into account scale component.
	- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
	- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
	- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.

	Repopulated DDC with all animations.

	#!codereview martin.wilson
	#!rb lina.halper
	#!tests loaded editor, ran a quick game.

Change 3483107 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3483106 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3483105 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3483104 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3483103 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3483101 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: andrew.grant
	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

	#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3483100 on 2017/06/09 by Andrew.Grant

	Non-shipping changes -
	 Added GPU health check if we are waiting for > 2 secs on the rendering thread
	 Changed param for GPU health checking from aftermath to gpucrashdebugging

	#!tests compiled
	#!rb arne

Change 3482985 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)

Change 3482984 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)

Change 3482983 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)

Change 3482982 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)

Change 3482981 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
	#!ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 3482612 on 2017/06/09 by Frank.Fella

	Niagara - Fix various wiring issues.
	+ Reverting dynamic inputs no longer leaves the graph disconnected.
	+ Reverting dynamic inputs no longer leaves the controls in the stack.
	+ Adding multiple dynamic inputs to the same module now wires them correctly.
	+ Adding dynamic inputs when there is already an override read now wires correctly.
	+ Moving modules with dynamic inputs up and down and removing them now works correctly.

	#!tests Everything above.
	#!rb none

	#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime

Change 3482449 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
	#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)

Change 3482448 on 2017/06/09 by robomerge

	#!ROBOMERGE-AUTHOR: daniel.lamb
	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

	#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
	#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)

Change 3482444 on 2017/06/09 by Daniel.Lamb

	Fixed up the allocated small pool memory stat.
	#!rb Andrew.Grant
	#!test Paragon startup
	#!lockdown Andrew.Grant

Change 3482261 on 2017/06/09 by Shaun.Kime

	Made Get/Set nodes available at all times.
	Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.

	#!rb none
	#!tests n/a

Change 3482147 on 2017/06/09 by Shaun.Kime

	Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.

	#!rb none
	#!tests opened existing files

Change 3482076 on 2017/06/09 by Wyeth.Johnson

	Resave to prevent the constant recompiling of DefaultParticle

[CL 3571062 by Andrew Grant in Main branch]
2017-08-03 14:06:31 -04:00
Ben Marsh
f461ea68e9 Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3548365)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3494741 by Steve.Robb

	Generated code size savings.

	#jira UE-43048

Change 3495484 by Steve.Robb

	Fix for generated indices of static arrays when saving configs.

Change 3497926 by Robert.Manuszewski

	Removed FPackageFileSummary's CompressedChunks array as it was no longer being used by anything.

Change 3498077 by Robert.Manuszewski

	Only use the recursion guard in async loading code when the event driven loader is enabled.

Change 3498112 by Ben.Marsh

	UBT: Respect the option to not create debug info in the Android toolchain. This option is already being respected by the compiler, but the linker adds debug info of its own.

Change 3500239 by Robert.Manuszewski

	Made sure the Super Class token stream is also locked when assembling Class token stream with async loading thread enabled. This to to prevent race conditions when loading BP classes.

Change 3500395 by Steve.Robb

	Extra codegen savings when not in hot reload.

Change 3501004 by Steve.Robb

	EObjectFlags now have constexpr operators.

Change 3502079 by Ben.Marsh

	UBT: Pad multi-line error messages so that they align under the prefix for the first line, and include the timestamp if necessary.

Change 3502527 by Steve.Robb

	Fix for zero-sized array compile error in generated code when all functions are editor-only.

Change 3502542 by Ben.Marsh

	UAT: Remove the custom source parameter from log functions, and add support for a customizable indent instead.

Change 3502868 by Steve.Robb

	Workaround for inefficient generated code with stateless lambdas on Clang.

Change 3503550 by Steve.Robb

	Another generated code lambda optimization.

Change 3503582 by Ben.Marsh

	BuildGraph: Add support for nullable parameter types.

Change 3504424 by Steve.Robb

	New AllOf, AnyOf and NoneOf algorithms.

Change 3504712 by Ben.Marsh

	UAT: Less spammy log and error output from UAT.

	* Callstacks for AutomationExceptions are suppressed by default but still included in the log (the path to the log is noted in console output with the message from the exception).
	* Add a mechanism for any exceptions to be caught and rethrown with additional lines of context (CommandUtils.AddContext()) that will be appended to the error output by UAT. Avoids decaying the exception type or masking the inner exception message while still adding additional information.
	* AggregateExceptions resulting from exceptions on child threads are automatically unwrapped (full details are still appended to the log)
	* Name of the calling function is not included in console output by default, but still included in the log.

Change 3504808 by Ben.Marsh

	UAT: Suppress P4 output when running a recursive instance of UAT.

Change 3505044 by Steve.Robb

	Code generation improved for TCppClassType code.

Change 3505485 by Ben.Marsh

	Fix deterministic cooking issue; always use a pseudo-random number stream when compiling a module.

Change 3505699 by Ben.Marsh

	Plugins: Store the bEnabledByDefault flag exactly as it was read from disk rather than collapsing it to an absolute value based on the default for the location it was read from. This allows loading/saving plugin descriptors without any knowledge of whether they are game or engine plugins.

Change 3506055 by Ben.Marsh

	UAT: Add a class to apply a log indent for the lifetime of an object (ScopedLogIndent), and use it to apply an indent to MegaXGE/ParallelExecutor output.

Change 3507745 by Robert.Manuszewski

	Moved FSimpleObjectReferenceCollectorArchive and FSimpleObjectReferenceCollectorArchive to be internal archives used only by FReferenceCollector so that they are constructed only once per GC task instead of potentially multiple times per GC (as was the case with UDataTables and BlueprintGeneratedClasses).

Change 3507911 by Ben.Marsh

	Plugins: Minor changes to plugin descriptors.

	* Add a distinct setting for an unspecified EnabledByDefault setting in plugin descriptors.
	* Add a function to IPlugin to determine the effective EnabledByDefault setting, based on where the plugin was loaded from.

Change 3508669 by Ben.Marsh

	EC: Parse multi-line messages from UBT and UAT.

Change 3508691 by Ben.Marsh

	Fix double-spacing of cook stats.

Change 3509245 by Steve.Robb

	UHT makefiles removed.
	Flag audit removed.

Change 3509275 by Steve.Robb

	Fix for mismatched stat categories in AudioMixer.

	#jira UE-46129

Change 3509289 by Robert.Manuszewski

	Custom Version Container will no longer be always constructed in FArchive constructor. This reduces the number of the Custom Version Container allocations considerably.

Change 3509294 by Robert.Manuszewski

	UDataTable::AddReferencedObjects will no longer try to iterate over the RowMap if there's no UObject references in it.

Change 3509312 by Steve.Robb

	GitHub# 3679: Add TArray constructor that takes a raw pointer and a count

	Check improved for Append() to allow nullptr in empty ranges, and added to new constructor too.

	#jira UE-46136

Change 3509396 by Steve.Robb

	GitHub# 3676: Fix TUnion operator<< compile error

	#jira UE-46099

Change 3509633 by Steve.Robb

	Fix for line numbers on multiline macros.

Change 3509938 by Gil.Gribb

	UE4 - Fix rare assert involving cancelled precache requests and non-pak-file loading.

Change 3510593 by Daniel.Lamb

	Fixed up unsoilicited files getting populated with files which aren't finished being created yet.

	#test None

Change 3510594 by Daniel.Lamb

	Fixed up temp files directory for patching.

	Thanks David Yerkess @ Milestone
	#review@Ben.Marsh

Change 3511628 by Ben.Marsh

	PR #3707: Fixed UBT stack size (Contributed by gildor2)


Change 3511808 by Ben.Marsh

	Optimize checks for whether the game project contains source code. Now stops as soon as the first file is found and ignores directories beginning with a '.' character (eg. .git)

	#jira UE-46540

Change 3512017 by Ben.Marsh

	Plugins: Deprecate the QueryStatusForAllPlugins() function; the same functionality is available via the IPlugin interface.

Change 3513935 by Steve.Robb

	Reverted array iteration in FPropertyNode::PropagatePropertyChange as this is now covered in TProperty::InitializeValueInternal() as of CL# 3293477.

Change 3514142 by Steve.Robb

	MemoryProfiler2 added to generated solution.

Change 3516463 by Ben.Marsh

	Plugins: Create a manifest for each PAK file containing all the plugin descriptors in one place. Eliminates need to recurse through directories and read separate multiple files in serial at startup, and allows reading all plugin descriptors with one read. The "Mods" directory is excluded from the manifest, since these are intended to be installed separately by the user.

Change 3517860 by Ben.Marsh

	PR #3727: FString Dereference Fixes (Contributed by jovisgCL)


Change 3517967 by Ben.Marsh

	Suppress additional system error dialogs when loading DLLs if -unnattended is on the command line.

Change 3518070 by Steve.Robb

	Disable Binned2 stats in shipping non-editor builds.

Change 3520079 by Steve.Robb

	Fixed bad codegen TAssetPtrs being passed into BlueprintImplementableEvent functions.

	#jira UE-24034

Change 3520080 by Robert.Manuszewski

	Made max package summary size to be configurable with ini setting

Change 3520083 by Steve.Robb

	Force a GC after hot reload to clean up reinstanced objects which may still tick.

	#jira UE-40421

Change 3520480 by Robert.Manuszewski

	Improved assert message when the initial package read request was too small.

Change 3520590 by Graeme.Thornton

	SignedArchiveReader optimizations
	 - Loads more stats
	 - Stop chunk cache worker from waking up continuously to poll for work. Only wake up when triggered by the archive reader
	 - Signed archive reader just yields when waiting for buffers to finish loading, rather than sleeping for some arbitrary amount of time
	 - Track the number of pending read requests in an atomic counter, to save having to lock the request queue to check for new entries

Change 3521023 by Graeme.Thornton

	Remove spin from signed archive reader. Main thread waits on an event triggered by the chunk worker to indicate that new chunks are ready for processing

Change 3521787 by Ben.Marsh

	PR #3736: Small static code analysis fixes (Contributed by jovisgCL)


Change 3521789 by Ben.Marsh

	PR #3735: Fix case sensitivity issue in FWindowsPlatformProcess::IsApplicationRunning. (Contributed by samhocevar)


Change 3524721 by Ben.Marsh

	Move Linux SDL initialization into FLinuxPlatformApplicationMisc. Attempting to move functionality related to interactive applications (graphics, input, etc...) into a separate place, so it can ultimately be moved out of Core.

Change 3524741 by Ben.Marsh

	Move PumpMessages() into FPlatformApplicationMisc.

Change 3525399 by Ben.Marsh

	UGS: Use the default Perforce server port when opening P4V if there is not one set in the environment.

Change 3525743 by Ben.Marsh

	UAT: Add a parameter to allow updating version files without updating Version.h, to allow faster link times on incremental builds.

Change 3525746 by Ben.Marsh

	EC: Include the clobber option on new workspaces, to allow overriding version files when syncing.

Change 3526453 by Ben.Marsh

	UGS: Do not generate project files when syncing precompiled binaries.

Change 3527045 by Ben.Marsh

	Fix hot reload generating import libraries without DLLs. Now that they are produced by separate actions by default, it was removing DLLs from the action graph due to the bSkipLinkingWhenNothingToCompile setting.

Change 3527420 by Ben.Marsh

	UGS: Add additional search paths for UGS config files, and fix a few cosmetic issues (inability to display ampersands in tools menu, showing changelist -1 when running a tool without syncing).

	Config files are now read from:

	Engine/Programs/UnrealGameSync/UnrealGameSync.ini
	Engine/Programs/UnrealGameSync/NotForLicensees/UnrealGameSync.ini

	If a project is selected:

	<ProjectDir>/Build/UnrealGameSync.ini
	<ProjectDir>/Build/NotForLicensees/UnrealGameSync.ini

	If the .uprojectdirs file is selected:

	Engine/Programs/UnrealGameSync/DefaultProject.ini
	Engine/Programs/UnrealGameSync/NotForLicensees/DefaultProject.ini

Change 3528063 by Ben.Marsh

	Fix non-thread safe construction of FPluginManager singleton. Length of time spent in the constructor resulted in multiple instances being constructed at startup, making the time to enumerate plugins on slow media significantly worse.

Change 3528415 by Ben.Marsh

	UAT: Remove \r characters from the end of multiline log messages.

Change 3528427 by Ben.Marsh

	EC: Fix spaces being converted to tabs at start of line in failure emails (by Gmail), and wrap following lines at the same indent.

Change 3528485 by Ben.Marsh

	EC: Remove zero-width word break characters from slashes in notification emails; can cause really hard to debug problems when copy pasted into other places.

Change 3528505 by Steve.Robb

	PR #3755: MallocProfiler - Remove subfolder from profiling save directory (Contributed by Josef-CL)


	#jira UE-46819

Change 3528772 by Robert.Manuszewski

	Enabling actor and blueprint clustering in ShooterGame

Change 3528786 by Robert.Manuszewski

	PR #3760: Fix typo (Contributed by jesseyeh)


Change 3528792 by Steve.Robb

	PR #3764: MallocProfiler - Refactoring Scopelock (Contributed by Josef-CL)


	#jira UE-46962

Change 3528941 by Robert.Manuszewski

	Fixed lazy object pointers not being updated for streaming sub-levels in PIE. Fixed lazy pointers returning object that is still being loaded which could lead to undefined behavior when client code started modifying the returned object.

	#jira UE-44996

Change 3530241 by Ben.Marsh

	UAT: Only pass -submit or -nosubmit to child instances of UAT if they were specified on the original command line. BuildCookRun uses this flag to determine whether to submit, rather than just whether to allow submitting, so we shouldn't pass an inferred value.

Change 3531377 by Ben.Marsh

	Plugins: Allow plugins to specify a list of supported target platforms, which is propagated to any .uproject file that enables it.

	This has several advantages over the per-module platform whitelist/blacklist:

	* Platform-specific .uplugin files can now be excluded when staging other platforms. Previously, it was only possible to determine which platforms a plugin supports by reading the plugin descriptor itself. Now that information is copied into the .uproject file, so the runtime knows which plugins to ignore.
	* References to dependent plugins from platform-specific plugins can now be eliminated.
	* Plugins containing content can now be unambiguously disabled on a per-platform basis (having no modules for a platform does not confer that a plugin doesn't support that platform; now it is possible to specify supported platforms explicitly).
	* The editor can load any plugins without having to whitelist supported editor host platforms.

	UE4 targets which support loading plugins for target platforms can set TargetRules.bIncludePluginsForTargetPlatforms (true for the editor by default, false for any other target types). This defines the LOAD_PLUGINS_FOR_TARGET_PLATFORMS macro at runtime, which allows the plugin system to filter which plugins to look for at runtime.

	Any .uproject file will be updated at startup to contain the list of supported platforms for each referenced plugin if necessary.

Change 3531502 by Jin.Zhang

	Add support for GPUCrash #rb

Change 3531664 by Ben.Marsh

	UBT: Change output format from C# JSON writer to match output by the engine.

Change 3531848 by Ben.Marsh

	UAT: Add script to resaving all project descriptors under a folder, embedding information for any supported platforms for the plugins they enable.

Change 3531869 by Ben.Marsh

	UAT: Add parameter to the ResaveProjectDescriptors command to update the engine association field.

Change 3532474 by Ben.Marsh

	UBT: Use the same mechanism as UAT for logging exceptions.

Change 3532734 by Graeme.Thornton

	Initial VSCode Support
	 - Tasks generated for building all game/engine/program targets
	 - Debugging support for targets on Win64

Change 3532789 by Steve.Robb

	FScriptSet::Add and TScriptMap::Add now replace the element, matching the behavior of TSet and TMap.
	Set_Add and Map_Add no longer have a return value.
	FScriptSet::Find and FScriptMap::Find functions are now FindIndex.
	FScriptSetHelper::FindElementFromHash is now FindElementIndexFromHash.

Change 3532845 by Steve.Robb

	Obsolete UHT settings deleted.

Change 3532875 by Graeme.Thornton

	VSCode
	 - Add debug targets for different target configurations
	 - Choose between VS debugger (windows) and GDB (mac/linux)

Change 3532906 by Graeme.Thornton

	VSCode
	 - Point all builds directly at UBT rather than the batch files
	 - Adjust mac build tasks to run through mono

Change 3532924 by Ben.Marsh

	UAT: Set the UAT working directory immediately on startup. This ensures that any command line arguments containing paths are resolved consistently to the branch root.

Change 3535234 by Graeme.Thornton

	VSCode - Pass intellisense system a list of paths to use for header resolution

Change 3535247 by Graeme.Thornton

	UBT - Add a ToString to ProjectFile.Source file to help with debugger watch presentation

Change 3535376 by Graeme.Thornton

	VSCode
	 - Added build jobs for C# projects
	 - Linked launch tasks to relevant build task

Change 3537083 by Ben.Marsh

	EC: Change P4 swarm links to start at the changelist for a build.

Change 3537368 by Graeme.Thornton

	Fix for crash in FSignedArchiveReader when multithreading is disabled

Change 3537550 by Graeme.Thornton

	Fixed a crash in the taskgraph when running single threaded

Change 3537922 by Steve.Robb

	Missing PF_ATC_RGBA_I added to FOREACH_ENUM_EPIXELFORMAT.

Change 3539691 by Graeme.Thornton

	VSCode - Various updates to get PC and Mac C++ projects building and debugging.
	 - Some other changes to C# setup to allow compilation. Debugging doesn't work.

Change 3539775 by Ben.Marsh

	Plugins: Various fixes to settings for enabling plugins.

	* Fix crash on startup when trying to disable a missing plugin (was keeping pointers to elements in the project's plugin reference array, which may be modified if a plugin is disabled).
	* Revert fix to set PluginDescriptor.bRequiresBuildPlatform = true by default. This was the originally intended behavior, but it was accidentally defaulted to false during serialization unless specified in the .uplugin file. Many plugins may rely on this behavior (they may not declare asset classes otherwise, for example, which could result in loss of data), so change the default value to false instead. Also fixes popups to disable platform-specific plugins if platform SDKs are not installed.
	* Fix plugins which are referenced but do not exist not showing the appropriate prompt to disable them.

Change 3540788 by Ben.Marsh

	UBT: Add support for declaring custom pre-build steps and post-build steps from .target.cs files. Similarly to the custom build steps configurable from .uproject and .uplugin files, these specify commands which will be executed by the host platform's shell before or after a build. The following variables are expanded within the list of commands before execution: $(EngineDir), $(ProjectDir), $(TargetName), $(TargetPlatform), $(TargetConfiguration), $(TargetType), $(ProjectFile).

	Example usage:

	public class UnrealPakTarget : TargetRules
	{
		public UnrealPakTarget(TargetInfo Target) : base(Target)
		{
			Type = TargetType.Program;
			LinkType = TargetLinkType.Monolithic;
			LaunchModuleName = "UnrealPak";

			if(HostPlatform == UnrealTargetPlatform.Win64)
			{
				PreBuildSteps.Add("echo Before building:");
				PreBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)");

				PostBuildSteps.Add("echo After building!");
				PostBuildSteps.Add("echo This is $(TargetName) $(TargetConfiguration) $(TargetPlatform)");
			}
		}
	}

Change 3541664 by Graeme.Thornton

	VSCode - Add problemMatcher tag to cpp build targets

Change 3541732 by Graeme.Thornton

	VSCode - Change UBT command line switch to "-vscode" for simplicity

Change 3541967 by Graeme.Thornton

	VSCode - Fixes for Mac/Linux build steps

Change 3541968 by Ben.Marsh

	CRP: Pass through the EnabledPlugins element in crash context XML files.

	#jira UE-46912

Change 3542519 by Ben.Marsh

	UBT: Add chain of references to error messages when configuring plugins.

Change 3542523 by Ben.Marsh

	UBT: Add more useful error message when attempt to parse a JSON object fails.

Change 3542658 by Ben.Marsh

	UBT: Include a chain of references when reporting errors instantiating modules.

Change 3543432 by Ben.Marsh

	Plugins: Fix plugins which are enabled by default not being enabled unless a project file is set.

Change 3543436 by Ben.Marsh

	UBT: Prevent recursing through the same module more than once when building out the referenced modules. Produces much shorter reference chains when something fails.

Change 3543536 by Ben.Marsh

	UBT: Downgrade message about redundant plugin references to a warning.

Change 3543871 by Gil.Gribb

	UE4 - Fixed a critical crash bug with non-EDL loading from pak files.

Change 3543924 by Robert.Manuszewski

	Fixed a crash on UnrealFrontend startup caused by re-assembling GC token stream for one of the classes.
	+Small optimization to token stream generation code.

Change 3544469 by Jin.Zhang

	Crashes page displays the list of plugins from the crash context #rb

Change 3544608 by Steve.Robb

	Fix for nativized generated code.

	#jira UE-47452

Change 3544612 by Ben.Marsh

	Add callback into FMacPlatformMisc::PumpMessages() from FMacPlatformApplicationMisc::PumpMessages().

	#jira UE-47449

Change 3545954 by Gil.Gribb

	Fixed a critical crash bug relating to a race condition in async package summary reading.

Change 3545968 by Ben.Marsh

	UAT: Fix incorrect username in BuildGraph <Submit> task. Should use the username from the Perforce environment, not assume the logged in user name is the same.

	#jira UE-47419

Change 3545976 by Ben.Marsh

	EC: Delete the AutoSDK client if the directory doesn't exist. When we format build machines, we need to force everything to be resynced from scratch.

Change 3546185 by Ben.Marsh

	Hacky fix for deployment on IOS/TVOS. Since deployment directly references the NonUFS manifest files that are written out, merge all the SystemNonUFS files back into the NonUFS list after the regular NonUFS files have been remapped.

Change 3547084 by Gil.Gribb

	Fixed a critical race condition in the new async loader. This was only reproducible on IOS, but may affect other platforms.

Change 3547968 by Gil.Gribb

	Fixed critical race which potentially could cause a crash in the pak precacher.

Change 3504722 by Ben.Marsh

	BuildGraph: Improved tracing for error messages. All errors are now propagated as exceptions, and are tagged with additional context information about the task currently being run.

	For example, throwing new AutomationException("Unable to write foo.txt") from SetVersionTask.Execute is now displayed in the log as:

	ERROR: Unable to write to foo.txt
	         while executing <SetVersion Change="0" CompatibleChange="0" Branch="Unknown" Promoted="True" />
	         at Engine\Build\InstalledEngineBuild.xml(91)
	       (see D:\P4 UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)

Change 3512255 by Ben.Marsh

	Rename FPaths functions with a "Game" prefix (GameDir(), GameContentDir(), etc...) to have a "Project" prefix (ProjectDir(), ProjectContentDir(), etc...) for clarity with non-game uses of UE4. Old functions still exist but are deprecated.

Change 3512332 by Ben.Marsh

	Rename "Game" functions in FApp to be "Project" functions (FApp::GetGameName() -> FApp::GetProjectName(), etc...) for clarity with non-game uses of UE4.

Change 3512393 by Ben.Marsh

	Rename FPaths::GameLogDir() to FPaths::ProjectLogDir().

Change 3513452 by Ben.Marsh

	Plugins: Rename EPluginLoadedFrom::GameProject to EPluginLoadedFrom::Project.

Change 3516262 by Ben.Marsh

	Add support for a "Mods" folder distinct from the project's "Plugins" folder, instead of using the bIsMod flag on the plugin descriptor.

	* Mods are enumerated similarly to regular plugins, but IPlugin::GetType() will return EPluginType::Mod.
	* The DLCName parameter to BuildCookRun and the cooker now correctly finds any plugin in the Plugins or Mods directory (or any subfolders).

Change 3517565 by Ben.Marsh

	Remove fixed engine version numbers from OSS plugins.

Change 3518005 by Ben.Marsh

	UAT: Remove the bUFSFile parameter from DeployLowerCaseFilenames(). Every platform returns false if the argument is false.

Change 3518054 by Ben.Marsh

	UAT: Use an enum to direct whether all directories should be searched when finding files to stage, rather than a bool. Having so many optional boolean arguments makes code unreadable and refactoring hard.

Change 3524496 by Ben.Marsh

	Start moving GUI application code into a separate static platform class, hopefully ultimately removing it from Core.

Change 3524641 by Ben.Marsh

	Move more functionality related to windowed/graphical applications into FPlatformApplicationMisc.

Change 3528723 by Steve.Robb

	MoveTemp now static asserts if passed a const reference or rvalue.
	MoveTempIfPossible still follows the old (std::move) rule, which is useful for templates where the nature of the argument is not obvious.
	Fixes to violations of these new rules.

Change 3528876 by Ben.Marsh

	Move FPlatformMisc::ClipboardCopy and FPlatformMisc::ClipboardPaste to FPlatformApplicationMisc::ClipboardCopy and FPlatformApplicationMisc::ClipboardPaste.

Change 3529073 by Ben.Marsh

	Add script to package ShooterGame for any platforms.

Change 3531493 by Ben.Marsh

	Update platform-specific plugins to declare the target platforms they support.

Change 3531611 by Ben.Marsh

	UAT: Add a ResavePluginDescriptors command, which resaves all plugin descriptors under a given folder, removing any outdated fields and rewrites them in a consistent style. Many plugins in the wild contain redundant or no-longer used fields due to using our plugins as templates.

Change 3531868 by Ben.Marsh

	Resaving project descriptors to remove invalid fields.

Change 3531983 by Ben.Marsh

	UAT: Simplify logic for staging code, and add validation against shipping files in restricted folders.

	* Added a new SystemNonUFS type for staged files, which excludes files from being remapped or renamed by the platform layer.
	* Replaced the DeplyomentContext.StageFiles() function with simpler overloads for particular use cases (options for remapping are replaced with the SystemNonUFS file type)
	* Config entries in the [Staging] category in DefaultGame.ini file allow remapping one directory to another, so restricted content can be made public in packaged builds (Example syntax: +RemapDirectory=(From="Foo/NoRedist", To="Foo"))
	* An error is output if any restricted folder names other than the output platform are in the staged output.

Change 3540315 by Ben.Marsh

	UAT: Moving StreamCopyDescription command into a NotForLicensees folder, since it's only meant to be used by engine developers.

Change 3542410 by Ben.Marsh

	UBT: Deprecate accessing properties through BuildConfiguration.* or UEBuildConfiguration.* from .target.cs files. These have been aliases to the current TargetRules instance for several releases already.

Change 3543018 by Ben.Marsh

	UBT: Deprecate the BuildConfiguration and UEBuildConfiguration aliases from the ModuleRules class. These have been implemented as an alias ot the ReadOnlyTargetRules instance passed to the constructor for several engine versions.

Change 3544371 by Steve.Robb

	Fixes to TSet_Add and TMap_Add BPs.

	#jira UE-47441

[CL 3548391 by Ben Marsh in Main branch]
2017-07-21 12:42:36 -04:00
Matt Kuhlenschmidt
70d3bd4b72 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3433074 by Matt.Kuhlenschmidt

	Fix crash when clicking on certian tutorial blueprints.

	#jira UE-44593

Change 3433075 by Matt.Kuhlenschmidt

	Remove hittest grid log spam.  The underlying problem causing this has been fixed

Change 3433077 by Matt.Kuhlenschmidt

	Fix lighting becoming unbuilt when mesh painting

	#jira UE-44837

Change 3433081 by Matt.Kuhlenschmidt

	PR #3553: Crashfix for static array properties (Contributed by Pierdek)


Change 3433104 by Alexis.Matte

	Make sure re-import skeletal mesh follow the import morph option
	#jira UE-42846

Change 3434825 by Matt.Kuhlenschmidt

	Fix crash when GC happens while the vr editor radial menu is open.

Change 3434831 by Matt.Kuhlenschmidt

	Added missing file

Change 3434868 by Shaun.Kime

	If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.

	#jira ue-44670

Change 3434998 by Alexis.Matte

	Meshes editors material/section panel are now fully transactional
	- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
	- Skeletal mesh editor: material slot instance, material slot name
	Also fix some transaction description

	#jira UE-44462

Change 3435195 by Jamie.Dale

	Fixed incorrect handling of some LTR scripts that require shaping

	These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.

	#jira UE-44767

Change 3435199 by Jamie.Dale

	Fixed some crashes/artifacts with bidirectional text

	It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.

Change 3435200 by Jamie.Dale

	Fixed a grapheme cluster metrics issue in the font editor viewport

	The viewport also now respects the default shaping method CVar.

Change 3435771 by Alexis.Matte

	Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
	(PhysicAsset API change, adding 1 function)
	#jira UE-44609

Change 3436856 by Jamie.Dale

	Added some missing Unicode block ranges

Change 3436914 by Jamie.Dale

	Adding some missing combining character ranges to the text shaper

Change 3436923 by Alexis.Matte

	PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
	#jira UE-43764


Change 3436948 by Jamie.Dale

	Updated the Portal to use the predefined Unicode block ranges

Change 3436961 by Max.Chen

	Sequencer: Show camera shake/anim track menus even if there aren't any assets.

Change 3437244 by Max.Chen

	Sequencer: Clear locked cameras when releasing Sequencer.

	#jira UE-44967

Change 3437515 by Arciel.Rekman

	UBT: improvements for LocalExecutor.

	- Larger number of parallel jobs on 16GB+ machines.
	- Use WaitForExit() instead of polling.
	- Tested on Linux and Mac.

Change 3437629 by Matt.Kuhlenschmidt

	Improve asset import data display in static and skeletal meshes

Change 3438047 by Arciel.Rekman

	Fix overlapping ranges being passed to memcpy().

Change 3438822 by Yannick.Lange

	ViewportInteraction: Move gizmo handle files to make them private.

Change 3438906 by Matt.Kuhlenschmidt

	PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)


Change 3438907 by Matt.Kuhlenschmidt

	PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)


Change 3438908 by Matt.Kuhlenschmidt

	PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)


Change 3439393 by Matt.Kuhlenschmidt

	Force highest LOD for highres screenshots

Change 3439819 by Matt.Kuhlenschmidt

	Turned FAssetData into a struct for some upcoming script exposure of FAssetData

Change 3439949 by Arciel.Rekman

	Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.

	- Allows disabling libc++ by setting the variable to 0.
	- Pull request #3576 contributed by jared-improbable.


Change 3441078 by Jamie.Dale

	The culture/language/locale console commands are now available in all build configs

Change 3441109 by Jamie.Dale

	Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode

	This is needed as the kerning-only shaping code assumes that everything is within the BMP

Change 3441275 by Matt.Kuhlenschmidt

	Disable spinning on location and scale.  These dont work because we have no notion of infinite spinning

Change 3442748 by Yannick.Lange

	ViewportInteraction: Remove unused console variables.

Change 3442775 by James.Golding

	Add support for editing MaterialFunctions to MaterialEditingLibrary
	Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
	Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
	Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
	Added test content for Material/MaterialFunction editing
	Add needed BlueprintReadWrite to expressions (constants, function input/output)
	Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType

Change 3442779 by James.Golding

	Fix header order

Change 3442817 by Yannick.Lange

	ViewportInteraction: Add can execute checks for level editor commands.

Change 3443038 by Michael.Dupuis

	#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
	Only permit moving foliage instance if there is some selected

Change 3443855 by Michael.Dupuis

	#jira UE-44885:  Unregister from PerModuleDataObjects when the object is destroyed

Change 3446096 by Max.Chen

	Sequencer: Add OnFinished() event when a level sequence completes playback

	#jira UE-45173

Change 3446097 by Max.Chen

	Sequencer: Evaluate one last time before the sequence is torn down and reset

	#jira UE-45174

Change 3446242 by Jamie.Dale

	Fixed caret not appearing in empty text layouts

	Caret selections have no range, and therefore have no width

Change 3446361 by Matt.Kuhlenschmidt

	Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR

Change 3446457 by Alexis.Matte

	Polish the speed tree import dialog

	#jira UE-44963

Change 3446946 by Michael.Trepka

	Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates

	#jira UE-37934

Change 3447543 by Arciel.Rekman

	Reduce VMAs on Linux.

	- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
	  This decreases possibility to run into vm.max_map_count limit on Linux.
	- Tested on Linux and Mac.

Change 3448468 by Arciel.Rekman

	Fix race condition during creation of GMalloc.

	- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.

Change 3449012 by Max.Chen

	Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.

	#jira UE-45089

Change 3449018 by Max.Chen

	Sequencer: Add OnCameraCut event that fires when there is a camera cut.

	#jira UE-45137

Change 3449195 by Max.Chen

	Sequencer: Add setting for limit scrubbing to playback range.

	#jira UE-43502

Change 3449198 by Max.Chen

	Sequencer: Reorder hierarchical bias so that group priority takes precedence.

Change 3449217 by Max.Chen

	Sequencer: Add setting to activate realtime viewports when in sequencer.

Change 3449219 by Max.Chen

	Sequencer: Focus on search boxes when opened.

Change 3449238 by Max.Chen

	Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.

Change 3449239 by Max.Chen

	Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.

Change 3449241 by Max.Chen

	Sequencer: Restore section selection after full tree rebuild.

Change 3449279 by Max.Chen

	Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"

Change 3449280 by Max.Chen

	Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.

	#jira UE-44552

Change 3449294 by Max.Chen

	Sequencer: Null check for sequencer ed mode crash.

Change 3449297 by Max.Chen

	Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.

	#jira UE-42866

Change 3449542 by Max.Chen

	Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.

	#jira UE-44569

Change 3451507 by Matt.Kuhlenschmidt

	Fix extra slate uv coords not functioning on ES2

Change 3451510 by Matt.Kuhlenschmidt

	PR #3595: Fixed wrong colour for level status (Contributed by ronve)


Change 3451529 by Alexis.Matte

	fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
	#jira UE-34410

Change 3451611 by Yannick.Lange

	ViewportInteraction: Dragging gizmo without second pass for snapped calculations.

Change 3452134 by Jamie.Dale

	Fixed constant font cache flushing if a widget had no font set

Change 3452239 by Jamie.Dale

	Fixed constant font measure flushing if a widget had no font set

Change 3452243 by Jamie.Dale

	Removed deprecated code for creating fonts from bulk data

Change 3452277 by Jamie.Dale

	The concept of "stale" composite fonts is now editor-only

Change 3452358 by Alexis.Matte

	Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
	#jira UE-45232

Change 3452678 by Max.Chen

	Sequencer: Fix crash on export if there's no shot data.

Change 3453057 by Matt.Kuhlenschmidt

	Exposed asset exporting to script

Change 3453782 by Andrew.Rodham

	Sequencer: Fixed deterministic cooking issues with movie scene data
	  - Movie scene signatures are now initialized in PostInitProperties
	  - A warning is now presented when attempting to cook old data that was never serialized with a signature.
	  - Removed redundant legacy data upgrade logic that could dirty level sequences on load.

	#jira UE-44912

Change 3453788 by Yannick.Lange

	ViewportInteraction: Custom scene proxy for gizmo handles.

Change 3453938 by Max.Chen

	Sequencer: Hotkeys (shift , and shift .)  to step to next/previous shot

	#jira UE-45119

Change 3454058 by Michael.Dupuis

	Fixed StaticAnalysis

Change 3454077 by Max.Chen

	Sequencer: Fix not saving the pre-animated track value when creating a track/key.

	On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)

	Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.

	#jira UE-45130

Change 3454108 by Nick.Darnell

	UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.

Change 3454109 by Jamie.Dale

	Cache the text layout source info in non-shipping builds so you can inspect it in the debugger

Change 3454202 by Matt.Kuhlenschmidt

	Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material

Change 3454390 by Yannick.Lange

	Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
	#jira UE-45035

Change 3454564 by Matt.Kuhlenschmidt

	#rnx Fix deprecation warnings

Change 3455471 by Yannick.Lange

	ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
	#jira UE-44965

Change 3456183 by Max.Chen

	Sequencer: Auto key, auto track refactor.

	Auto key - create a key when the property changes and there's an existing track.
	Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
	All - create a key and a track when the property changes. This is only exposed in VR Editor.
	None - do nothing.

	#jira UE-43469

Change 3456349 by Andrew.Rodham

	Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO

Change 3456678 by Alexis.Matte

	Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
	#jira UE-45306

Change 3456945 by Max.Chen

	UMG: Add restore state to 2d transform section.

	#jira UE-45372

Change 3457196 by Arciel.Rekman

	Linux: serialize allocations from the memory pool.

Change 3458434 by Max.Chen

	Sequencer: Remove obsolete set tick prerequites functions.

Change 3458671 by James.Golding

	Added MIC editing support to MaterialEditingLibrary
	Fix static analysis warning

Change 3458888 by Matt.Kuhlenschmidt

	PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)


Change 3458893 by Matt.Kuhlenschmidt

	PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)


Change 3458895 by Matt.Kuhlenschmidt

	Fix typo

Change 3458902 by Matt.Kuhlenschmidt

	PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)


Change 3458917 by Matt.Kuhlenschmidt

	Fix crash with invalid object properties in the class picker

	#jira UE-39000

Change 3458939 by Matt.Kuhlenschmidt

	Fix compile error

Change 3458984 by andrew.porter

	QAGame: Initial check in of sequencer smoke test map

Change 3459510 by Matt.Kuhlenschmidt

	Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.

	#jira UE-45052

Change 3460985 by Max.Chen

	Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.

	#jira UE-45090

Change 3461698 by Arciel.Rekman

	Avoid using ARRAY_COUNT in Vulkan.

	- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.

Change 3462053 by Max.Chen

	Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.

	#jira UE-43470

Change 3462139 by Max.Chen

	Property Editor: Add objects to FPropertyAndParent

Change 3462202 by Arciel.Rekman

	Fix FSocket::Recv() blocking with Peek when there's no data.

Change 3462253 by Nick.Darnell

	Slate - New Clipping System

	Clipping is now a stateful choice made during composition of the slate hierarchy.  Previously every widget got to respect or modify the clipping rect on an as needed basis.  The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms.  The new system permits all kinds of transforms on any widget, and they will all be clipped correctly.  It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.

	Here are the new clipping states a widget can have, almost all widgets are set to No.  Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.

	/**
	 * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
	 */
	Inherit,
	/**
	 * This widget clips content the bounds of this widget.  It intersects those bounds with any previous clipping area.
	 */
	ClipToBounds,
	/**
	 * This widget clips to its bounds.  It does NOT intersect with any existing clipping geometry, it pushes a new clipping
	 * state.  Effectively allowing it to render outside the bounds of hierarchy that does clip.
	 *
	 * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
	 */
	ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
	/**
	* This widget clips to its bounds.  It intersects those bounds with any previous clipping area.
	*
	* NOTE: This clipping area can NOT be ignored, it will always clip children.  Useful for hard barriers
	* in the UI where you never want animations or other effects to break this region.
	*/
	ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
	/**
	 * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
	 * the widget is given.  If that occurs, it behaves like [Yes].
	 *
	 * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
	 * are resized to not be able to support the length of the text.  So rather than needing to tag every
	 * container that could contain text with [Yes], which would result in almost no batching, this mode
	 * was added to dynamically adjust the clipping if needed.  The reason not every panel is set to OnDemand,
	 * is because not every panel returns a Desired Size that matches what it plans to render at.
	 */
	OnDemand UMETA(DisplayName = "On Demand (Advanced)")

	- Large API Change -

	All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect.  You no longer should are passed a Clipping rect via OnPaint.  You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.

	If you were previously trying to determine if you should cull widgets, by doing something like this,

	if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )

	That's no longer a good option since there are ways for widgets to ignore the culling bounds.  You should convert anything like above to the one below,

	if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))

	To assist in debugging efforts, there are several new debugging console flags in Slate,

	Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline.  Yellow = Axis Scissor Rect Clipping (cheap).  Red = Stencil Clipping (expensive).

	Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.

	Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.

	I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.

	Slate.Feathering 1

	If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.

	Slate.EnableDrawEvents 1

	#jira UE-4659

	#rn

Change 3462714 by Nick.Darnell

	Fixing a few more compiler issues with the clipping changes.

Change 3462726 by Max.Chen

	Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.

	#jira UE-45431

Change 3462801 by Nick.Darnell

	Adding a UMG dependency to EngineTestBuild.

Change 3462914 by Max.Chen

	Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138

	#jira UE-30007
	#jira UE-39003

Change 3462946 by Nick.Darnell

	Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
	Automation - Adding a blur widget test.

Change 3462987 by Matt.Kuhlenschmidt

	Back out changelist 3458893

Change 3464774 by Matt.Kuhlenschmidt

	PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)


Change 3464785 by Nick.Darnell

	Fixing some clipping stuff in the editor.

Change 3464830 by andrew.porter

	QAGame: Second pass on sequencer smoke test map

Change 3464902 by Nick.Darnell

	Loading - Adding some additional checks to the the loading code to ensure we're on the main thread.  Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.

Change 3464988 by Max.Chen

	Sequencer: Add attenuation settings for attached audio components.

	#jira UE-33080

Change 3465024 by Nick.Darnell

	MoviePlayer - Impoving the playback mode displaynames.

Change 3465074 by Arciel.Rekman

	Fix shadowing issues of GraphicsPSOInit.

Change 3465097 by Matt.Kuhlenschmidt

	Some refactoring of the details panel

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.

	Refactored the API for adding rows to details panels to make it more consistent\
	AddChildCustomBuilder->AddCustomBuilder
	AddChildGroup->AddGroup
	AddChildContent->AddCustomRow
	AddChildPropert->AddProperty
	AddChildStructure->AddExternalStructureProperty
	AddStructure->AddAllExternalStructureProperties
	AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty

Change 3465186 by Max.Chen

	Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.

	#jira UE-43780

Change 3465315 by Matt.Kuhlenschmidt

	Fix Fortnite and Orion details panel customization warnings

Change 3465424 by Nick.Darnell

	Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.

Change 3465488 by Nick.Darnell

	Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate.  This should fix the Blur UI Test.

Change 3466277 by Arciel.Rekman

	Linux: fix window drift when dragging (UE-40380).

	- Change by Cengiz Terzibas.

Change 3466370 by Nick.Darnell

	UMG - Fixing the colors for the resize handle in the designer.

Change 3466372 by Nick.Darnell

	UMG - Fixing the ruler ticks sometimes not being drawn.

Change 3466374 by Nick.Darnell

	UMG - Fixing the designer showing multiple options for sequencer.

Change 3466377 by Nick.Darnell

	UMG - Cleaning up some clipping bits.

Change 3467025 by Andrew.Rodham

	Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
	If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.

	(CIS step 62283298, jobId 7773146)
	(CIS step 62283297, jobId 7773146)

Change 3467099 by Max.Chen

	Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.

Change 3467172 by Max.Chen

	Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.

	#jira UE-43690

Change 3467192 by Matt.Kuhlenschmidt

	Fix transactions getting stuck in the color grading controls.  This prevents PIE from working properly and causes shutdown crashes

	#jira UE-45527

Change 3467251 by Yannick.Lange

	ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.

	#jira UE-43489

Change 3467331 by Matt.Kuhlenschmidt

	Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders

Change 3467335 by Matt.Kuhlenschmidt

	Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.

Change 3467558 by Max.Chen

	Scene Outliner: Generic support to add default columns to a scene outliner.

Change 3467565 by Jamie.Dale

	Removing old screenshot data for test

Change 3467589 by Nick.Darnell

	Editor - Random cleanup.

Change 3467596 by Nick.Darnell

	Progress Bar - Exposing Border Padding to UMG.

Change 3467600 by Nick.Darnell

	Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.

Change 3467601 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467662 by Nick.Darnell

	Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.

Change 3467674 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467737 by Max.Chen

	Sequencer: Added OnMovieSceneBindingsChanged delegate

Change 3468053 by tim.gautier

	QAGame: Updating Editor Smoke Map

	- Updated landscapes into Stations for testing

	- Added Foliage Sublevel

Change 3468194 by Arciel.Rekman

	Linux: fix problems communicating with various STL-using libs.

	- Stop hiding global new/delete signatures.
	- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.

Change 3468678 by Max.Chen

	Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.

Change 3469314 by tim.gautier

	QAGame: Added Painted Foliage / Spline section to EditorSmoke map

Change 3469377 by Nick.Darnell

	Slate - Fixing some warnings in a couple of sample games due to the clipping changes.

	#rnx

Change 3469767 by Max.Chen

	Sequencer: Outliner column and sequencer binding data

	#jira UE-43470

Change 3469974 by Arciel.Rekman

	Fix code projects not working in Linux installed build.

Change 3470082 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470174 by Nick.Darnell

	Slate - Get the last widget in a widget path utility.

Change 3470176 by Nick.Darnell

	UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.

Change 3470261 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470286 by Max.Chen

	Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.

Change 3470366 by Nick.Darnell

	Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.

Change 3470649 by Matt.Kuhlenschmidt

	Fix deprecation warnings

Change 3470695 by Matt.Kuhlenschmidt

	Fixed typo

	#jira UE-45580

Change 3470721 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3471254 by Michael.Dupuis

	#jira UE-42952: Keep occlusion result per view

Change 3471287 by Nick.Darnell

	UMG - Render Focus Rule now defaults to never.

Change 3471291 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change fallout.

Change 3471299 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change.

Change 3471323 by Nick.Darnell

	Automation - Fixing automation and Static Analysis warning.

Change 3471413 by andrew.porter

	QAGame: Added test content for anim blending and material parameteres to sequencer smoke level

Change 3471649 by Max.Chen

	Sequencer: Modify the track when adding animation

	#jira UE-45618

Change 3471659 by Matt.Kuhlenschmidt

	Added a way to check if a movie is playing from the engine.
	Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing

Change 3471734 by Matt.Kuhlenschmidt

	Added basic material hookup to USD.  Similar to FBX it will find materials based on rules specified by the user in the import settings

Change 3472176 by Nick.Darnell

	UMG - Improving the display of the +Track menu in sequencer for UMG.  Renamed it from +Add, which is repetitve to +Track.  Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.

Change 3472740 by Max.Chen

	Sequencer: Add GetThisFrameMetaData accessor

Change 3472748 by Max.Chen

	Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates

Change 3472753 by Max.Chen

	Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate

Change 3472870 by Nick.Darnell

	Clipping - Fixing the deprecated tip for scissor rect boxes to be correct.  Removing it's usage from UT.

Change 3473340 by Max.Chen

	Scene Outliner: Add ability to register additional filters

Change 3473348 by Max.Chen

	Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)

Change 3473441 by Max.Chen

	Sequencer: Autokey Refactor Part 2.

	Autokey is now a single toggleable state.

	Allow Edits Mode has 3 states:
	  Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
	  Allow Sequencer Edits Only - All edits will produce either a track or a key.
	  Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.

	#jira UE-45229

Change 3473670 by Nick.Darnell

	Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads.  We now store a TUniquePtr internally, and only lease out raw pointers.

	#rn

Change 3473711 by Nick.Darnell

	Disabling the ensure in the module manager.

Change 3473747 by Max.Chen

	Sequencer: Fix tooltip

Change 3474091 by Jamie.Dale

	Added a warning when cooking a UFontFace that is outered to a UFont asset

	These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)

Change 3475052 by Yannick.Lange

	VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.

	#jira UE-45415

Change 3475054 by Yannick.Lange

	Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.

	#jira UE-45574

Change 3475263 by Nick.Darnell

	Fixing some additional cases of IModuleInteface SharedPtr usage.

Change 3475268 by Max.Chen

	Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.

	#jira UE-45654

Change 3475269 by Max.Chen

	Scene Outliner: Additional filters should only apply to actor browsing mode

Change 3475407 by Nick.Darnell

	Fixing some clipping / module shared ptr changes in the launcher code.

Change 3475542 by Max.Chen

	Sequencer: Update thumbnail and section highlighting to use new clipping behavior.

	#jira UE-45692
	#jira UE-45689

Change 3475743 by Michael.Dupuis

	#jira UE-45183: When updating phyx region take into account simple collision mip

Change 3475949 by Arciel.Rekman

	Remove PhysX deoptimization (no longer needed).

	- OR-24947 has been closed three months ago.

Change 3476022 by Michael.Dupuis

	#jira UE-45560: Make sure we're not going out of range

Change 3476063 by Michael.Dupuis

	#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component

Change 3476168 by Michael.Trepka

	Added handling of directory symlinks to FApplePlatformFile::IterateDirectory

	#jira UE-43704

Change 3476172 by Nick.Darnell

	Fixing a Imoduleinterface change.

Change 3476183 by Jamie.Dale

	Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text

Change 3476385 by Arciel.Rekman

	Linux: handle symlinks when iterating directories.

Change 3476522 by Michael.Trepka

	Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.

Change 3476806 by Nick.Darnell

	UMG - Focus the designer after dropping a widget onto the surface.

Change 3476809 by Nick.Darnell

	Curve Editor - Enable Clipping on the curve editor.

Change 3477475 by Nick.Darnell

	Fixing a module interface shared ptr usage in UT.

Change 3477553 by Yannick.Lange

	VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.

Change 3477734 by Yannick.Lange

	VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.

	#jira UE-44933

Change 3477761 by Jamie.Dale

	Some improvements to avoid loading the native .locres files twice when we don't need to

Change 3477780 by Nick.Darnell

	PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)


Change 3477786 by Nick.Darnell

	PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)


Change 3477795 by Nick.Darnell

	PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)


Change 3478092 by Nick.Darnell

	PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
	Engine Edit - Made some small changes to the enum type, and some naming.


Change 3478450 by Nick.Darnell

	Fixing some uninitialized variable errors.

Change 3479827 by Andrew.Rodham

	Sequencer: Addressed serialization issues with some struct types

Change 3479874 by Jamie.Dale

	Fixed "NativeGameLanguage" not being used correctly during localization initialization

Change 3480012 by Andrew.Rodham

	Sequencer: Fixed loading tagged properties as native for track identifiers

	#jira UE-45823

Change 3480337 by Alexis.Matte

	Fix morph target crash missing some valid index check

Change 3480804 by Alexis.Matte

	Fix crash with ColorGradingMode custom detail

	#jira UE-45638

Change 3480892 by Andrew.Rodham

	Sequencer: Ensure that movie scene sequences know about the editor object version

	#jira UE-45842

Change 3481073 by Nick.Darnell

	Fix the shader compiler error from main in Slate.

Change 3481303 by Nick.Darnell

	UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.

Change 3481308 by Nick.Darnell

	Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds.  If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.

Change 3481629 by Max.Chen

	Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()

	#jira UE-45785

Change 3481899 by Yannick.Lange

	VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.

Change 3481984 by Michael.Dupuis

	#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools

Change 3482047 by Nick.Darnell

	Slate - Adding some comments to IsWidgetCulled.

Change 3482110 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482136 by Jamie.Dale

	The CamelCase break iterator now treats digits around character tokens as part of the identifier

Change 3482138 by Michael.Dupuis

	#jira UE-45854: Properly unregister during undo operation

Change 3482150 by Michael.Dupuis

	#jira UE-45845 : Add missing nullcheck for GetStaticMesh

Change 3482153 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482180 by Nick.Darnell

	UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only.  This was a regression from main.

Change 3482273 by Nick.Darnell

	UMG - Tweaking some more things about the widget component box outline.

Change 3482308 by Alexis.Matte

	Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
	#jira UE-45696

Change 3482327 by Nick.Darnell

	UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.

Change 3482705 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484245 by Max.Chen

	Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.

	#jira UE-45905

Change 3484263 by Max.Chen

	Sequencer: Fix crash on forcing refresh of details panel on release.

	#jira UE-45911

Change 3484431 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484474 by Alexis.Matte

	Fix the morph target animation curve name matching.

	#jira UE-20294

Change 3484475 by Alexis.Matte

	When removing a LOD, make sure we remove all morph target data associate to the LOD.

Change 3484489 by Nick.Darnell

	PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)

	#jira UE-45908

Change 3484692 by Nick.Darnell

	Slate - Reverting a change from a game stream.  All Arranged Children don't need to allocated 42 to begin with.  Do need to initialize WidgetPaths better.

Change 3484703 by Nick.Darnell

	Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier.  Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.

	#jira UE-43213

Change 3484918 by Jamie.Dale

	Fixed font measuring regression with RTL text

	RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).

Change 3485718 by Nick.Darnell

	Editor - Removing Super Search & User Feedback button.

Change 3485719 by Nick.Darnell

	Portal - Removing SuperSearch.

Change 3485751 by Matt.Kuhlenschmidt

	Fix crash accessing platformer game menu if the menu is open during a console based load

	#jira UE-45950

Change 3486047 by Arciel.Rekman

	Linux: add OpenEXR implementation (UE-40270).

	#jira UE-40270

Change 3486467 by Max.Chen

	Sequencer: Reset max tick rate when destroyed.

	#jira UE-45956

Change 3486477 by Max.Chen

	Sequencer: Refresh outliner when column is removed.

	#jira UE-45891

Change 3486667 by Andrew.Rodham

	Added missing include

Change 3486724 by Andrew.Rodham

	Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
	  - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform

Change 3486730 by Alexis.Matte

	In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
	#UE-45684

Change 3486749 by Alexis.Matte

	Make sure the parent window of the monitor directory browse folder is set properly
	#jira UE-45682

Change 3486805 by Matt.Kuhlenschmidt

	Additional safety against invalid objects being accessed by slate

Change 3486848 by Alexis.Matte

	Make sure Monitor folder feature support root mount point map folder
	During auto import, give priority to asset import factory over the scene import factory
	#jira UE-45691

Change 3486879 by Andrew.Rodham

	Removing obsolete QA assets

Change 3486950 by Nick.Darnell

	PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
	Review - made some adjustments from the original.


Change 3486954 by Nick.Darnell

	Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.

Change 3486967 by Nick.Darnell

	Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.

Change 3486970 by Andrew.Rodham

	Sequencer: Delay mouse capture until drag for sequencer time slider
	  - Fixes context menus not opening as a result of mouse capture being taken on mouse down

	#jira UE-45937

Change 3486984 by Andrew.Rodham

	Sequencer: Improved blending type iconography

Change 3486996 by Nick.Darnell

	UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
	UMG - The movie data is no longer cloned for each new instance that inhabits.  It now keeps a reference to the now publically accessible movie scene data on the class instead.

Change 3487070 by Andrew.Rodham

	Sequencer: Added graphics for key areas that represent empty space

Change 3487195 by Andrew.Rodham

	Sequencer: Changed evaluation groups to always flush implicitly
	  - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
	  - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation

Change 3487322 by Nick.Darnell

	PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)


Change 3487363 by Nick.Darnell

	PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)


Change 3487439 by Nick.Darnell

	PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)


Change 3487500 by Arciel.Rekman

	Removed LinuxNativeDialogs.

	- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).

Change 3487630 by Lauren.Ridge

	Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds

	#jira UE-44885

Change 3487864 by Matt.Kuhlenschmidt

	Exposed the asset registry to blueprints and script.  Works in editor scripts and runtime scripts

	AssetRegistry is now a UInterface object.
	Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in  the AssetRegistryHelpers object
	C++ users should still continue to use IAssetRegistry.

Change 3487879 by Matt.Kuhlenschmidt

	Renamed asset tools uobject helper to UAssetToolsHelpers

Change 3487926 by Lauren.Ridge

	Fixing reset to default not showing up for custom widgets

	#jira UE-44164

Change 3488184 by Matt.Kuhlenschmidt

	PR #3656: Make References/Referencers List copyable (Contributed by user37337)


	#jira UE-45763

Change 3488240 by Matt.Kuhlenschmidt

	Fix compiler issue

Change 3488350 by Lauren.Ridge

	Landscape info map transactional state is based on its world's transactional state

	#jira UE-44885
	#jira UE-46019

Change 3488412 by Matt.Kuhlenschmidt

	Fix reset to default showing up in two different places for some customizations

Change 3488413 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488414 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488415 by Matt.Kuhlenschmidt

	Missed file

Change 3488565 by Arciel.Rekman

	Add pretty printers for gdb (UETOOL-1171).

	- Committing shelf by Cengiz.Terzibas, with some modifications.

	#jira UETOOL-1171

Change 3489094 by Nick.Darnell

	Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
	Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.

Change 3489095 by Nick.Darnell

	PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
	Review - Fixed spacing.


Change 3489108 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3489120 by Nick.Darnell

	PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)


Change 3489147 by Andrew.Rodham

	Sequencer: Adding return value to function to appease static analysis
	  - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that

Change 3489264 by Nick.Darnell

	Testing - Finishing the thought behind an enum comment.

Change 3489265 by Nick.Darnell

	PR #2750: UE-35164: Button padding (Contributed by projectgheist)


Change 3489267 by Nick.Darnell

	PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)


Change 3489632 by Arciel.Rekman

	Correctness changes to MallocPoisonProxy.

	- Missing forwarding functions added.  Incorrect comment removed.
	- Change by Steve.Robb, doing here so it is in 4.17.

Change 3489689 by Arciel.Rekman

	More MallocPoisonProxy changes I missed in previous CL.

Change 3489751 by Matt.Kuhlenschmidt

	Moved editor performance settings out of per-project settings so they can be shared across projects

Change 3489837 by Lauren.Ridge

	Keyboard shortcut for entering/leaving VR Mode is now Alt+V

Change 3491082 by Arciel.Rekman

	Linux: better fix for the crash due to name collision (UE-46040).

	- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
	- Undid change in the SceneOutliner module.

	#jira UE-46040

Change 3491096 by Arciel.Rekman

	Fix UAT compilation on the newest mono.

Change 3491240 by Max.Chen

	Sequencer: Disable key button when allow level edits only is on.

	#jira UE-46060

Change 3491406 by Yannick.Lange

	Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.

	#jira UE-45806

Change 3491559 by Alexis.Matte

	Make sure we use the good preview mesh when doing a preview
	#jira UE-45963

Change 3491563 by Alexis.Matte

	Fix crash with staticmesh editor LodLevel selection

Change 3491564 by Nick.Darnell

	UMG - Fixing an offset with the grab handles in HDPI mode.

Change 3491595 by Nick.Darnell

	Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.

Change 3491604 by Nick.Darnell

	Back out changelist 3489265

Change 3491615 by Arciel.Rekman

	Added malloc replay proxy (Linux only for now).

	- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.

Change 3491684 by Arciel.Rekman

	Added FMalloc functions I missed.

	- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.

Change 3491692 by Matt.Kuhlenschmidt

	Some minor fixes to the static mesh editor
	- Fix UV combo button looking non-standard on the toolbar
	- Fix a few combo buttons in the details panel looking too big.

Change 3491702 by Arciel.Rekman

	Do not compile replay proxy-specific code when not used.

Change 3491717 by Michael.Dupuis

	#jira UE-35083:
	The component is now the owner of the PerInstanceRenderData instead of the proxy
	Add an Update path to only update specified instances range
	Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
	Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
	Expose a new property to decide if we require dynamic instance buffer

Change 3491758 by Matt.Kuhlenschmidt

	Fix crash on static mesh editor shutdown

Change 3491873 by Cody.Albert

	Fixed clipping issue in Sequencer curve editor

	#rnx

Change 3491956 by Matt.Kuhlenschmidt

	Fix crash opening the Previewing sub-menu in the level editor settings menu

	#jira UE-46095

Change 3492046 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492076 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492165 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492222 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492274 by Michael.Dupuis

	#jira UE-46105: Fixed Clang warning

Change 3492338 by andrew.porter

	QAGame: Testing ensure when submitting

Change 3492371 by Nick.Darnell

	UMG - Reverting the animation sharing, cossed GLEO regressions in cooking.  Will look for a better solution.

Change 3492462 by Matt.Kuhlenschmidt

	Fix ensure checking in files through perforce

Change 3492491 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492505 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492517 by Jamie.Dale

	The package localization ID is no longer used at all at runtime, and is now truly editor-only

	This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.

	After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.

Change 3492630 by Nick.Darnell

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.

	#jira UE-46124

Change 3492692 by Matt.Kuhlenschmidt

	Fix drop shadows inheriting the outline color of the font.  The outline should still appear but not have a different outline color from fill color

Change 3492714 by Matt.Kuhlenschmidt

	Added outline with drop shadow to font automation test

Change 3492737 by Matt.Kuhlenschmidt

	Fix linux

Change 3492992 by tim.gautier

	Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings

	#jira UE-46132

Change 3493089 by Jamie.Dale

	Ensure that the composite font of a font asset is flushed when the font object is GC'd

Change 3493322 by Jamie.Dale

	Fixing null crash

	#jira UE-45758

Change 3494467 by Andrew.Rodham

	Fix Xbox warning

Change 3494852 by tim.gautier

	QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded

Change 3494853 by Nick.Darnell

	Another attempt at fixing the automation blueprint SA warning.

Change 3494896 by Arciel.Rekman

	Fix possible null pointer access during Vulkan init.

	- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.

	#jira UE-46142

Change 3494987 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495010 by Matt.Kuhlenschmidt

	Adding additional logging to track down html5 issue

Change 3495212 by Michael.Dupuis

	#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)

Change 3495536 by Jamie.Dale

	Updating UGameEngine to call its Super::PreExit after performing its own teardown

	This prevents UEngine cleaning up resources that UGameEngine still needs.

	#jira UE-46159

Change 3495551 by Arciel.Rekman

	Another attempt to fix analyzer problem (UE-46142).

Change 3495794 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495905 by Matt.Kuhlenschmidt

	Fix USD crash when importing a meshwith no material

[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
Matt Kuhlenschmidt
765a83175b Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3379190)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3342222 on 2017/03/10 by Nick.Darnell

	UMG - Adding a GetContent to the UContentWidget.

Change 3342228 on 2017/03/10 by Nick.Darnell

	Project Launcher - Always consume mouse wheel vertically so it stops scrolling to the right.

Change 3342310 on 2017/03/10 by Nick.Darnell

	UMG - Cleaning up some extra class references.

Change 3343382 on 2017/03/13 by Jamie.Dale

	Applying optimization to FChunkManifestGenerator::ContainsMap

Change 3343523 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing"
	- Enabling this allows you to see every property on selected objects that belong to a simulating world, even non-visible and non-editable properties.  Very useful for inspection and debugging.
	- Remember to change World Outliner to show you actors in the "Play World" if you want to select and inspect those objects first!
	- This setting is saved for your entire project, similar to "Show All Advanced"

Change 3343573 on 2017/03/13 by Mike.Fricker

	New details view option:  "Show Hidden Properties while Playing" (part 2)
	- Fixed missing include / unity issue

Change 3343709 on 2017/03/13 by Jamie.Dale

	Some fixes for gathering cached dependency data

	- We no longer load dependency data that doesn't have the correct package name.
	- We no longer populate the dependency results when bGatherDependsData is false.

Change 3343900 on 2017/03/13 by Alexis.Matte

	fix crash when creating too much LOD at import
	#jira UE-42785

Change 3344104 on 2017/03/13 by Alexis.Matte

	Add a boolean to the static mesh socket so we know if the socket was imported or created in UE4. This allow us to not impact editor socket when we re-import a fbx
	#jira UE-42736

Change 3344802 on 2017/03/14 by Michael.Dupuis

	#jira UE-42244 : added missing nullptr so render thread wont try to access global var when we're no longer in landscape mode
	Changed the sync method between graphic resource from render thread and game thread to prevent desync

Change 3346061 on 2017/03/14 by Jamie.Dale

	Adding const& and && overloads of FText::Format

Change 3346192 on 2017/03/14 by Arciel.Rekman

	Linux: fix VHACD to retain bincompat with the baseline (UE-42895).

	- It is now compiled against libc++ instead of libstdc++ in the toolchain.

Change 3347083 on 2017/03/15 by Andrew.Rodham

	Fixed crash when changing anchors on a background blur widget

Change 3347359 on 2017/03/15 by Michael.Dupuis

	#jira UE-38193:
	Added Rename, Delete, New Folder, Size Map, Show In Explorer for folder and asset in the path view and asset view

Change 3347382 on 2017/03/15 by Michael.Dupuis

	missing include incremental

Change 3347500 on 2017/03/15 by Alex.Delesky

	#jira UE-41231 - Selecting multiple text widgets in UMG will now allow you to set their value correctly, and the "Multiple Values" text will no longer be set in the widgets instead.

Change 3347920 on 2017/03/15 by Jamie.Dale

	Fixing some places passing tooltips as FString rather than FText

	#jira UE-42603

Change 3347925 on 2017/03/15 by Jamie.Dale

	Re-saving some assets so their tooltips can be gathered

	#jira UE-42603

Change 3348788 on 2017/03/15 by Jamie.Dale

	Updated the Windows platform to use the newer Vista+ style browser dialogs, rather than the older XP style dialogs

Change 3349187 on 2017/03/16 by Andrew.Rodham

	Sequencer: Added the ability to specify additional event receivers for level sequence actors
	  - Such actors will receive events from event tracks

Change 3349194 on 2017/03/16 by Andrew.Rodham

	Sequencer: Reset compiled templates on load in the editor, and ensure correct serialization of generation ledger
	  - Resetting on load means that we guarantee up-to-date templates, even if underlying compilation logic changes.

	#jira UE-42198
	#jira UE-40969

Change 3349210 on 2017/03/16 by Andrew.Rodham

	Sequencer: Event tracks can now be defined to trigger events at the start of evaluation, after objects are spawned, or at the end of evaluation

Change 3349211 on 2017/03/16 by Andrew.Rodham

	Sequencer: Add ability to retrieve bound objects from blueprint

Change 3349398 on 2017/03/16 by Nick.Darnell

	UMG - Fixing a flashing hierarchy view.  Looks like assets continuing to stream in causing the object change notification to continue to fire, and the widget designer refreshed any time it happened.  Now limit to only if widgets are changing.

Change 3349420 on 2017/03/16 by Alex.Delesky

	#jira UE-40720 - Multiline editable text boxes can now be set to Read-Only.

Change 3349548 on 2017/03/16 by Alexis.Matte

	Fbx importer, when importing a staticmesh with combine mesh option check and the fbx file contain some "MultiSub Material" the materialinstance are now always hook properly.

Change 3349818 on 2017/03/16 by Cody.Albert

	Fixed constructor for FNavigationMetaData

Change 3350047 on 2017/03/16 by Cody.Albert

	Removed unneeded check so that children actors are never orphaned when their parent is moved into a newly created folder in the world outliner

Change 3350072 on 2017/03/16 by Arciel.Rekman

	ShaderCompiler: make sure strings are at least 4-byte aligned.

	- Can crash wcscpy() under Linux otherwise (reported by a licensee).

Change 3350146 on 2017/03/16 by Arciel.Rekman

	Fix CodeLite project generation (UE-42921).

	- Reportedly causes a crash in CodeLite 10.x

Change 3350235 on 2017/03/16 by Arciel.Rekman

	Fix memory leak in address symbolication on Linux.

	- Makes MallocProfiler work again.
	- Also add progress update in MallocProfiler since symbolication is still slow.

	Merging CL 3338764 from Fortnite to Dev-Editor.

Change 3350382 on 2017/03/16 by Arciel.Rekman

	Linux: fix incorrect cast of rlimit in i686.

Change 3350471 on 2017/03/16 by Jamie.Dale

	Enabling loc dashboard by default for new projects

Change 3350516 on 2017/03/16 by Jamie.Dale

	Enabling content hot-reloading by default

Change 3350582 on 2017/03/16 by Cody.Albert

	Corrected Widget Interaction Component to use current impact point instead of last impact point

Change 3350945 on 2017/03/16 by Jamie.Dale

	Gave FConfigFile::FindOrAddSection API linkage

Change 3351441 on 2017/03/17 by Michael.Dupuis

	#jira UE-42843: Fixed Transaction begin/end order issue happening with min slider passing max slider value
	Add support for multiple selection value display

Change 3351558 on 2017/03/17 by Michael.Dupuis

	#jira UE-42845: Always refresh the detail panel to properly update for selection change, delete, etc.

Change 3351657 on 2017/03/17 by Matt.Kuhlenschmidt

	Adding USD Third Party dependencies

Change 3351665 on 2017/03/17 by Matt.Kuhlenschmidt

	Added experimental USD Importer Plugin
	This plugin supports basic static mesh importing and scene creation of actors using static meshes

Change 3351682 on 2017/03/17 by Matt.Kuhlenschmidt

	Enabling USD importer in engine test project for automation tests

Change 3351749 on 2017/03/17 by Alexis.Matte

	Make sure the selection proxy is off for the skeletal mesh component. UE4 use the selection outline instead

	#jira UE-41677

Change 3351831 on 2017/03/17 by Michael.Dupuis

	#jira UETOOL-1102:
	Added HSV controls to Color Grading
	Some look improvement for RGV/HSV
	Color Grading refactor
	Group Reset bug fix (relevant only to color grading)

Change 3352041 on 2017/03/17 by Matt.Kuhlenschmidt

	Updated USD plugin whitelisting

Change 3352093 on 2017/03/17 by Michael.Dupuis

	when FREEZERENDERING is called, stop the foliage culling too

Change 3352211 on 2017/03/17 by Alexis.Matte

	Fix the physic asset missing skeleton warning
	#jira UE-43006

Change 3352336 on 2017/03/17 by Alexis.Matte

	We now allow a negative W value of the ScreenPoint vector in the ScreenToPixel function. In this case we simply reverse the W value to kept the manipulator direction on the good side.
	#jira UE-37458

Change 3352947 on 2017/03/17 by Phillip.Kavan

	#jira UE-42510 - Instanced static mesh transform edits are now reflected in the Blueprint editor's preview scene.

	Change summary:
	- Added IPropertyHandle::GetValueBaseAddress() (interface).
	- Modified IPropertyHandle::NotifyPostChange() to include EPropertyChangeType as an optional input.
	- Added FPropertyHandleBase::GetValueBaseAddress() (implementation).
	- Modified FPropertyHandleBase::NotifyPostChange() to include the optional input arg in the property change event.
	- Modified FPropertyHandleBase::CreatePropertyNameWidget() to clear the override text after temporarily replacing display name/tooltip text for the creation of the SPropertyNameWidget. This was done to allow for transactions to be named according to the property that's being modified.
	- Modified FMathStructProxyCustomization::OnValueCommitted() to only apply the input value while not interactively editing via spinbox as well as when not post-processing an undo/redo (which can trigger a focus loss).
	- Modified the FMathStructProxyCustomization::OnEndSliderMovement() delegate to include property handle and proxy value input parameters, as well as to call FlushValues() as part of the implementation.
	- Modified FlushValues() for each of FMatrixStructCustomization, FTransformStructCustomization and FQuatStructCustomization to explicitly handle both propagation and transaction processing.
	- Modified UInstancedStaticMeshComponent::UpdateInstanceTransform() to call Modify() prior to applying changes (so that the previous state is recorded when inside a transaction context).
	- Modified FInstanceStaticMeshSCSEditorCustomization::HandleViewportDrag() to propagate changes to all instances of the ISMC archetype.

	Known issues:
	- Using the spinbox to edit instanced mesh transform values in the Blueprint editor will not apply the change to instances in the level editor until after you release the mouse button (i.e. - it will not be shown as a "live" update).

Change 3353678 on 2017/03/20 by Michael.Dupuis

	properly unfreeze the culling of foliage when toggling the freezerendering command

Change 3353747 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3372: Git plugin: fix update status on directories hotfix (still) slightly broken in master (UE4.16) (Contributed by SRombauts)

Change 3353749 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3373: Git Plugin: hotfix for regression off Visual Diffs with older version of Git in master (UE4.16) (Contributed by SRombauts)

Change 3353754 on 2017/03/20 by Matt.Kuhlenschmidt

	PR #3390: Allow OBJ imports to change if materials and textures are also imported (Contributed by mmdanggg2)

Change 3353909 on 2017/03/20 by Matt.Kuhlenschmidt

	Fixed actors showing thumbnails in details panel and made a few other tweeks to thumbnail displays in details panels
	- The color of the accepted type is now  shown properly
	- All object based properties now have thumbnails on by default.

Change 3353948 on 2017/03/20 by Nick.Darnell

	UMG - Updating the background blur widget's upgrade code to use the custom version, and handling older cases that were continuing to generate blur slots, even when already upgraded.

Change 3354335 on 2017/03/20 by Nick.Darnell

	Paragon - Excluding Archetype objects from reporting references, which causes crashes in the fast template mode.

Change 3354495 on 2017/03/20 by Nick.Darnell

	Core - Making it so order that outers are discovered does not matter, initializing the chain of outers if hasn't been created when instancing subobjects.

Change 3354578 on 2017/03/20 by Nick.Darnell

	Slate - There's now a console variable option, Slate.VerifyHitTestVisibility (off by default) which enables additional visibility checks for widgets.  Normally this isn't nessesary, but if you're changing the visibility of widgets during a frame, and several hit tests need to be performed that frame there's a chance that a button could be clicked twice in one frame.  Enabling this mode will make all hit testing more expensive, so for now it's off by default, but available for licensees that need the extra testing.

Change 3354737 on 2017/03/20 by Nick.Darnell

	Core - Adding a fix to Dev-Editor from that enables objects in the same package being requested to also be loaded.  This came about during async streaming callbacks alerting that a requested class was done loading, but there were still other assets in the package 'not loaded' but were available, just needed post load called on them.

Change 3355923 on 2017/03/21 by Yannick.Lange

	VR Editor: - Remove unnecessary cleanup functions.
	- Initialize with VR Mode and remove SetOwner function, since it shouldn't be possible to reset the VR Mode afterwards.

Change 3355959 on 2017/03/21 by Yannick.Lange

	VR Editor: - Rename VREditorWorldInteraction to VREditorPlacement, to avoid confusion with ViewportWorldInteraction. VREditorPlacement will only handle placing objects from content browser in the VR Mode.
	- Removed SnapSelectedActorsToGround to VREditorMode.

Change 3355965 on 2017/03/21 by Yannick.Lange

	VR Editor:  Forgot to add files to previous submit 3355959.

Change 3355977 on 2017/03/21 by Yannick.Lange

	VR Editor: Remove function to add a new extension with  TSubclassOf<UEditorWorldExtension>.

Change 3356017 on 2017/03/21 by Yannick.Lange

	VR Editor: - UI system check owner VRMode.
	- UI system fix check on VRMode on shutdown.

Change 3356028 on 2017/03/21 by Nick.Darnell

	Slate - SButton now correctly releases mouse capture even if it becomes disabled while pressed, but before 'click' has been fired.

	#jira UE-42777

Change 3356071 on 2017/03/21 by Yannick.Lange

	VR Editor: Copy of change 3353663.
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Cleanup FLandscapeToolInteractorPosition.

	- Change from 3353663: Use TStrokeClass::UseContinuousApply and TimeSinceLastInteractorMove to decide when to apply ToolStroke on tick.

Change 3356180 on 2017/03/21 by Michael.Dupuis

	Added ShowFlag Foliage Occlusion Bounds
	Fixed non initialized variable
	Expose changing Min Occlusion Bounds instead of assuming 6

	#rn none

Change 3356347 on 2017/03/21 by Nick.Darnell

	UMG - Introducing a faster CreateWidget.  When cooking, the widget compiler now generates a widget template/archetype that is stored in the same package as the generated blueprint class.  During compiling we generate a nearly fully initialized widget tree including all sub userwidgets and their trees, hookup all member variables, initialize named slots, setup any animations...etc.  This nearly fully constructed widget can be instanced using it as an archetype in the NewObject call, and does not have to use the correspondingly slow StaticDuplicateObject path.  There are restrictions on this method, part of the compiling step for widgets now inspects if the instancing would be successful, or if there would be GLEO references after instancing because a user forgot to setup Instanced on a subobject property.  Luckily that should be few and far between, all UVisuals (Widgets & Slots) are now DefaultToInstanced, which takes care of the overwhelming cases that demand the instanced flag.  Especially given the bulk of cases using BindWidget in native code.

	UMG - Removing a lot of deprecated functions from 4.8 on UUserWidget.

Change 3356357 on 2017/03/21 by Nick.Darnell

	Build - Fixing some IWYU issues on the incremental build.

Change 3356461 on 2017/03/21 by Nick.Darnell

	Build - Fixing linux build errors.

Change 3356468 on 2017/03/21 by Jamie.Dale

	STextPropertyEditableTextBox now handles empty texts correctly

Change 3356916 on 2017/03/21 by Matt.Kuhlenschmidt

	Fixed a crash when a material render proxy on a preview node is deleted when it is in flight on the render thread

	#jira UE-40556

Change 3357033 on 2017/03/21 by Alexis.Matte

	Fix crash when importing file with import commandlet
	Make sure path are combine properly to avoid crash
	Add some missing pointer check
	Make sure the asset are save when there is no source control
	#jira UE-42334

Change 3357176 on 2017/03/21 by Alex.Delesky

	#jira UE-42445 - TMaps now support editing the values of structs that act as map keys. TMaps with struct keys will now show the types of their elements in the details panel as well, and structs will now also display numbers next to set elements.

Change 3357197 on 2017/03/21 by Alex.Delesky

	#jira none - Fixing build issue for TMap key struct change.

Change 3357205 on 2017/03/21 by Michael.Dupuis

	Forgot to reset min granularity to 6 from testing

Change 3357340 on 2017/03/21 by Arciel.Rekman

	Mark FMallocAnsi (standard libc malloc) thread-safe on Linux.

Change 3357413 on 2017/03/21 by matt.kuhlenschmidt

	Added '/Game/Effects/Fort_Effects/Materials/Smoke/M_Main_Smoke_Puff.M_Main_Smoke_Puff' to collection 'MattKTest'

	Upgraded collection 'MattKTest' (was version 1, now version 2)

Change 3357505 on 2017/03/21 by Alexis.Matte

	Fix to avoid changing the CDO of FbxAssetImportData. The UI was saving the Config which was saving the CDO. But already serialized data will be reload badly if the CDO change since we serialize only the diff.

	#jira UE-42947

Change 3357825 on 2017/03/21 by Arciel.Rekman

	Clean up the large thread pool on exit.

	- Seems like the destruction was missed in the original CL 2785131 (12/1/15).
	- Fixes problems when threads were allocated in memory that is being cleaned up in another place on exit.

Change 3358086 on 2017/03/22 by Yannick.Lange

	VR Editor: - Fix gizmo scaling down when dragging the world.
	- Fix gizmo scaling down when dragging rotation handle.

Change 3358175 on 2017/03/22 by Andrew.Rodham

	Sequencer: Made ALevelSequenceActor::AdditionalEventReceivers advanced display

Change 3358367 on 2017/03/22 by tim.gautier

	Submitting resaved QAGame assets - Materials, Material Instances, Material Functions and Parameters

Change 3358457 on 2017/03/22 by Yannick.Lange

	VR Editor: Deleting unused UI assets.

Change 3358801 on 2017/03/22 by Matt.Kuhlenschmidt

	Guard against crash if the level editor is shut down when the object system has already been shut down

	#jira UE-35605

Change 3358897 on 2017/03/22 by matt.barnes

	Checking in WIP test content for UEQATC-1635 (UMG Navigation)

Change 3358976 on 2017/03/22 by Alex.Delesky

	#jira none - Fixing an issue where ItemPropertyNode could potentially dereference a null property

Change 3358987 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix warning: Can't find file for asset '/Engine/VREditor/UI/VRButtonBackground' while loading ../../../Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset.

Change 3359067 on 2017/03/22 by Yannick.Lange

	VR Editor: Fix Radial Menu remains on controller after exiting VR Preview
	#jira UE-42885

Change 3359179 on 2017/03/22 by Matt.Kuhlenschmidt

	Fixed "Multiple Values" in Body Setup when single bone has multiple bodies

	#jira UE-41546

Change 3359626 on 2017/03/22 by Arciel.Rekman

	Linux: pool OS allocations.

	- Add a TMemoryPool and TMemoryPoolArray classes that can be used with any type of OS allocator functions.
	- Add ability to bypass CachedOSPageAllocator for given sizes. Also, corrected the condition on AllocImpl to match one on FreeImpl.
	- Switch Linux to pool mmap()/munmap() by default (helps 32-bit Linux and also speeds up 64-bit one), except 64-bit servers.
	- Add a test to TestPAL to check performance and thread safety.
	- Misc. fixes.

Change 3359989 on 2017/03/23 by Andrew.Rodham

	Sequencer: Binding overrides improvements
	  - Added the ability to override spawnable bindings
	  - Added the ability to override bindings in sub sequences
	  - Deprecated "Get Sequence Bindings" node in favor of "Get Sequence Binding", which is more robust, and provides a better UI/UX for selecting single bindings

	#jira UE-42470

Change 3360369 on 2017/03/23 by Alexis.Matte

	Fix the staticmesh conversion from UE4 4.13 to earlier UE4 versions
	#jira UE-42731

Change 3360556 on 2017/03/23 by Andrew.Rodham

	Sequencer: Added drag/drop support for binding overrides
	  - You can now drag and drop sequencer object binding nodes into blueprint graphs (to create 'Get Sequence Binding' nodes), and onto binding overrides specified on level sequence actors.

Change 3360618 on 2017/03/23 by Arciel.Rekman

	Make Binned2 work on Mac.

	- Game/server will use Binned2 by default.

Change 3360838 on 2017/03/23 by Nick.Darnell

	CommonUI - Making the SingleMaterialStyleMID property transient.  It had been serialized mistakenly onto several widgets when it appears the intent is to dynamically allocate it upon demand.

Change 3360841 on 2017/03/23 by Nick.Darnell

	UMG - Updating the editor to use DuplicateAndInitializeFromWidgetTree, so that Initialize is properly called when duplicating sub widget trees.

Change 3362561 on 2017/03/24 by Matt.Kuhlenschmidt

	Fixed text outlines being cropped at large sizes

	#jira UE-42647

Change 3362565 on 2017/03/24 by Matt.Kuhlenschmidt

	Added automation test for font outlines

Change 3362567 on 2017/03/24 by Matt.Kuhlenschmidt

	Resaved this file to fix 0 engine version warnings

Change 3362582 on 2017/03/24 by Yannick.Lange

	VR Editor: - Fix log warnings when teleporting.
	- Fix undo/redo when using teleport scaling.
	- Improved teleport scaling and push/pull input.
	#jira UE-43214

Change 3362631 on 2017/03/24 by Jamie.Dale

	Split the monolithic culture concept in UE4

	UE4 has historically only supported the concept of a single monolithic "culture" that applied to both text localization and internationalization, as well as all asset localization. Typically the "culture" was set to the "locale" of the OS, however that could be undesirable or incorrect on platforms (such as newer versions of Windows) that have a distinct concept of "language" (for localization) and "locale" (for internationalization).

	This change splits the concept of "culture" into "language" and "locale", and also adds the concept of "asset groups". The language is now used to work out which localization we should use, and the locale is used to control how numbers/dates/times/etc are formatted within our internationalization library.

	Asset groups expand on the language used by asset localization and allow you to create a group of asset classes that can be assigned a different culture than the main game language. A typical use-case of this would be creating an "audio" group that could, for example, be set to Japanese while the rest of the game runs in English.

	If your game doesn't care about the distinction between language and locale, and doesn't need to use asset groups, then you're able to continue to use "culture" as you always have. If, however, you do care about those things, then you'll likely want to avoid using the "culture" directly (as it's now a very aggressive setting that overrides all others), and instead favor using language/locale (games will typically treat these as the same) and asset groups as separate concepts (both in settings, and in your in-game UI).

	The language or locale for a game can be controlled by settings within the "Internationalization" section of your configs (this would typically be set in your GameUserSettings config, in the same way that "culture" works), eg)

	  [Internationalization]
	  language=fr
	  locale=fr

	The asset groups for a game can be controlled by settings within the "Internationalization.AssetGroupClasses" and "Internationalization.AssetGroupCultures" sections of your configs (the asset group class definition would typically be set in your DefaultGame config, and the cultures the groups use would typically be set in your GameUserSettings config), eg)

	  [Internationalization.AssetGroupClasses]
	  +Audio=SoundWave
	  +Audio=DialogueWave

	  [Internationalization.AssetGroupCultures]
	  +Audio=ja

	#jira UE-38418
	#jira UE-43014

Change 3362798 on 2017/03/24 by Nick.Darnell

	UMG - Putting the finishing touches on the hardware cursor system.  Can now load them from blueprints, and there are options for setting them up in the project settings.

	UMG - Deprecating the old properties for software widget cursors.  They've been moved into a map that can handle any of the mouse cursors as the enum key, which was always the intent/desire but maps couldn't be used as UProperties then.

Change 3362805 on 2017/03/24 by Jamie.Dale

	PR #3397: Allow empty source to override display string (Contributed by jorgenpt)

Change 3363039 on 2017/03/24 by Jamie.Dale

	Use the pre-scaled font height where possible to avoid an extra multiply

Change 3363188 on 2017/03/24 by Joe.Graf

	Added support for -iterate for content plugins that require path remapping during cook/packaging

	#CodeReview: matt.kuhlenschmidt
	#rb: matt.kuhlenschmidt

Change 3363355 on 2017/03/24 by Nick.Darnell

	UMG - Removing the CookAdditionalFiles function in UserInterfaceSettings.

Change 3363672 on 2017/03/24 by Matt.Kuhlenschmidt

	Material thumbnails now respect used particle system sprites flag and show a quad insead of a sphere by default. For this change I added the ability to have per asset type override for the default thumbnail shape and I added a way to reset thumbnails to default.  All existinging particle system materials that have not had a custom thumbnail will have to be reloaded and resaved for this to work

	#jira UE-42410

Change 3363699 on 2017/03/24 by Mike.Fricker

	VR Editor: Improved extensibility (for mesh editor)
	- This was merged from CL 3352612 and re-opened for edit before commit
	- All mesh editor changes were stripped before merging

Change 3363784 on 2017/03/24 by Matt.Barnes

	Adding content for tests following UEQATC-3548

Change 3363872 on 2017/03/24 by Arciel.Rekman

	Linux: require user to setup clang/clang++ for building hlslcc.

	- Earlier we tried to handle most common scenarios since libhlslcc needed to be built during the setup. Now that we supply a prebuilt version we don't need to be as user friendly, especially given that the attempts to second guess the compiler started to look complicated.

Change 3364089 on 2017/03/24 by Matt.Kuhlenschmidt

	Fix CIS

Change 3364381 on 2017/03/24 by JeanMichel.Dignard

	UV Packing optim
	- Use horizontal segments instead of checking texel by texel to fit source chart in layout.
	- Skip a couple of rasterize by flipping either the X texels or the Y texels when possible.
	- Keep the best chart raster so that we don't need to reraster when adding the chart to the layout.
	- Added a lightmap UV version in StaticMesh so that we don't invalidate the lighting cache. Only use the new lightmap UV generation when going through UStaticMesh::Build which invalidates the lighting.

Change 3364587 on 2017/03/24 by Arciel.Rekman

	Fix ordered comparison warning from clang 4.0.

Change 3364596 on 2017/03/24 by Arciel.Rekman

	Linux: fix editor being stuck (hack).

	- Rebuilt hlslcc in Debug.

Change 3364863 on 2017/03/25 by Max.Chen

	Sequencer: Fixed crash when deactivating a section in sequencer

	#jira UE-39880

Change 3364864 on 2017/03/25 by Max.Chen

	Sequencer: Integrating fix from licensee to ensure FVirtualTrackArea::HitTestSection checks the row of the section

Change 3364865 on 2017/03/25 by Max.Chen

	Cine Camera: Default post process depth of field method to CircleDOF and use that setting in UpdateCameraLens.

	#jira UE-40621

Change 3364866 on 2017/03/25 by Max.Chen

	GitHub #3183: Conversion to base class is inaccessible.

Change 3364869 on 2017/03/25 by Max.Chen

	Sequencer: Changed the time snapping interval in the toolbar ui so that it no longer additionally updates the sequencer setting. The setting is only used to initialize the time snapping interval of the level sequence. Added translate keys with ctrl and left-right arrows.

	#jira UE-41009
	#jira UE-41210

Change 3364870 on 2017/03/25 by Max.Chen

	Sequencer: Added translate keys with ctrl and left-right arrows.

	#jira UE-41210

Change 3364871 on 2017/03/25 by Max.Chen

	Sequencer: Add level sequence actor customization to open sequencer from the details panel. For matinee parity.

	#jira UE-41459

Change 3364879 on 2017/03/25 by Max.Chen

	Sequencer: Duplicate shot should put the duplicate on the next available row, keeping the start/end times the same.

	#jira UE-41289

Change 3364880 on 2017/03/25 by Max.Chen

	Sequencer: Opening the API for MovieSceneAudio-related classes along with some minor functionality additions:
	- Adding _API specifiers to MovieSceneAudioTrack, MovieSceneAudioSection, and FAudioTrackEditor so they can be subclassed in other modules.
	- Made GetSoundDuration function in MovieSceneAudioTrack.cpp a member function so it's functionaliy could be reused by subclasses.
	- Adding ability to specify delegates for OnQueueSubtitles, OnAudioFinished, and OnAudioPlaybackPercent in a MovieSceneAudioSection, and have them automatically assigned to any AudioComponents that are played by the MovieSceneAudioTemplate

Change 3364884 on 2017/03/25 by Max.Chen

	Sequencer fbx import
	- Removed the PostRotation compensation as it was setuped for 3ds max.
	- On import, add a rotation to camera and light animation keys like we do on export.
	- Merge the component local transform with the ActorNode transform when exporting only one component that isn't the root component in fbx since we're not creating child nodes in that case.

	#jira UE-34692

Change 3364885 on 2017/03/25 by Max.Chen

	Sequence Recorder: Fix crash when clearing properties to record.

	#jira UE-41873

Change 3364886 on 2017/03/25 by Max.Chen

	Sequencer: Add error when attempting to add a circularly dependent level sequence

	#jira UE-22358

Change 3364890 on 2017/03/26 by Max.Chen

	Sequencer: Added ability to specify a 'notify' function to property instance bindings
	  - When specified, the (parameterless) function will be called after a property is set

Change 3364891 on 2017/03/26 by Max.Chen

	Sequencer: Various fixes to thumbnails
	  - Fixed alpha blending being used when presenting the full screen quad for thumbnails

Change 3364892 on 2017/03/26 by Max.Chen

	Sequencer: PreRoll and PostRoll is now exposed at the section level, for all sections
	  - For the majority of sections this will be unimplemented, but it will allow for some tracks to set up their data ahead of time

Change 3364896 on 2017/03/26 by Max.Chen

	Sequencer: Add segment flags to equality operator for movie scene evaluation segments
	  - This prevents them from being accumulated into adjacent segments of the same index and forced time, but differing flags

Change 3364897 on 2017/03/26 by Max.Chen

	Sequencer: Fixed "Evaluate in preroll" and "Evaluate in Postroll" options
	  - Pre and postroll flags now come through on compiled segments, so the previous manual logic for sub sections is obsolete; we can just use the compiled segment data directly.

Change 3364898 on 2017/03/26 by Max.Chen

	Sequencer: Moved track options to be accessible on all nodes, and operate on all selected tracks

Change 3364902 on 2017/03/26 by Max.Chen

	Sequencer: Ensure evaluation flags are considered when compiling segments from external sequences
	  - This ensures that preroll regions in sub sequences are correctly evaluated when their parent section has preroll
	  - Changed high pass blending to always allow preroll

Change 3364903 on 2017/03/26 by Max.Chen

	Engine: Moved proxy mesh transform update out of camera view computation code
	  - GetCameraView can happen as part of end of frame updates, which will assert if any changes of transform happen during its processing

Change 3364908 on 2017/03/26 by Max.Chen

	Sequencer: Added visualization of pre and postroll on sections

Change 3364909 on 2017/03/26 by Max.Chen

	Sequencer: Prevent MovieSceneCompiler from removing preroll segments

Change 3364910 on 2017/03/26 by Max.Chen

	Sequencer: MediaPlayer PreRoll/PostRoll fix
	- Handle PreRoll/PostRoll on sub scenes that have a start offset

Change 3364922 on 2017/03/26 by Max.Chen

	Sequencer: Add check for valid property before dereferencing.

	#jira UE-40951

Change 3364923 on 2017/03/26 by Max.Chen

	Sequencer: Fix MovieScene preroll so that it seeks to the start correct frame before the preroll.

Change 3364924 on 2017/03/26 by Max.Chen

	Sequencer - change default behavior for pre/post roll evaluation
	- MovieSceneTracks are NOT evaluated by default

Change 3364925 on 2017/03/26 by Max.Chen

	Sequencer: Shot track rows now consider pre and post roll when being compiled

Change 3364926 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to define shared execution tokens, identifyable with a unique identifier, and sortable based on a sort order (<=0: before standard tokens, >0: after other tokens)

Change 3364927 on 2017/03/26 by Max.Chen

	Sequencer: Added the ability to selectively restore state for specific anim type IDs for a given object
	  - This allows us to specifically restore one particular type of animation for a given object (ie, transform, skeletal animation control, or motion blur)

Change 3364928 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sub-sub tracks not being present in master sequences
	  - In order to correctly handle preroll in inner-inner sequences, we need to have access to those tracks when compiling intermediate sub sections. By caching off all the inner templates, we can have access to these tracks to check whether they want to be evaluated in pre/post roll in the master sequence

Change 3364937 on 2017/03/26 by Max.Chen

	Sequencer: Update cine camera component debug focus plane on tick, rather than in GetCameraView

	#jira UE-41332

Change 3364938 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash inserting a level sequence with an invalid shot.

	#jira UE-41481

Change 3364940 on 2017/03/26 by Max.Chen

	Sequencer: Made handling of pre and post roll more consistent between explicit section pre/post roll and pre/post roll inherited from an outer sub section

Change 3364942 on 2017/03/26 by Max.Chen

	Movie Scene Capture: Move EDL generation to setup instead of close to ensure it gets written out when capturing as a separate process.

	#jira UE-41703

Change 3364943 on 2017/03/26 by Max.Chen

	Sequencer: Prevent capturing movies in editor while a PIE session is running

	#jira UE-41399

Change 3364944 on 2017/03/26 by Max.Chen

	CIS fixes

Change 3364951 on 2017/03/26 by Max.Chen

	Sequencer: Fix autokey not setting a keyframe for slate color with specified color.

	#jira UE-41645

Change 3364952 on 2017/03/26 by Max.Chen

	Sequencer: Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row

	#jira UE-41684

Change 3364953 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl so that it doesn't write out when a shot is out of range. Also fixed not writing the EDL with the correct frame rate when exporting from the track. Reworked the cmx EDL so that its encoded in the same edit time space, including a blank slug at the beginning of the edit.

	#jira UE-41925

Change 3364954 on 2017/03/26 by Max.Chen

	Sequencer - Allow animating parameters on cascade effect components which aren't owned by an AEmitter.

Change 3364955 on 2017/03/26 by Max.Chen

	Sequencer: Fixed sequencer anim instance not being used in the case where one was requested, but a different anim instance was already set

	This fixes an issue when rendering in seaprate process, animations that were set up to use the sequencer instance would be controlled using montage animation instead.

Change 3364963 on 2017/03/26 by Max.Chen

	Sequencer: Fix filtering to include child nodes.

	#jira UE-42068

Change 3364964 on 2017/03/26 by Max.Chen

	Sequencer: Enable UseCustomStartFrame and UseCustomEndFrame when rendering a single shot from the menu.

	#jira UE-42021

Change 3364965 on 2017/03/26 by Max.Chen

	Sequencer: Set the fade color in the track display

Change 3364966 on 2017/03/26 by Max.Chen

	Sequencer: Show actor attached to label in attach section.

Change 3364967 on 2017/03/26 by Max.Chen

	Sequencer: Fix static analysis warnings

Change 3364968 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash on converting to spawnable.

	The previous implementation purported to allow null objects to set up spawnable defaults but it actually needed to compare the spawned object to the supported type.  This new mechanism now allows the spawner to indicate that it accepts null objects and doesn't crash.

	#jira UE-42069

Change 3364969 on 2017/03/26 by Max.Chen

	Sequencer: Fixed crash caused by holding onto stale properties through a raw ptr

	#jira UE-42072

Change 3364977 on 2017/03/26 by Max.Chen

	Sequencer: Convert FLinearColor to FColor for fade.

	#jira UE-41990

Change 3364978 on 2017/03/26 by Max.Chen

	Sequencer: Limit GetAllSections to the sections that actually correspond to the track

	#jira UE-42167

Change 3364979 on 2017/03/26 by Max.Chen

	Sequencer: Filter root nodes too

	#jira UE-42068

Change 3364980 on 2017/03/26 by Max.Chen

	Sequencer: Filter relevant material parameters

	#jira UE-40712

Change 3364982 on 2017/03/26 by Max.Chen

	Sequencer: Remove audio range bounds which clamps to the section bounds (needed for evaluating in pre and post roll)

Change 3364983 on 2017/03/26 by Max.Chen

	Sequencer: Add socket name to attach track section.

Change 3364984 on 2017/03/26 by Max.Chen

	Sequencer: Fix sub track node deletion so that all the sub tracks aren't deleted, only the row being requested.

	#jira UE-40955

Change 3364988 on 2017/03/26 by Max.Chen

	Sequencer: Invalidate expired objects when blueprints are compiled. Fix actor references now handles sections that need to have their guids updated (ie. attach tracks).

Change 3364994 on 2017/03/26 by Max.Chen

	Sequencer: Audio waveforms now show peak samples with smoothed RMS in the center
	  - Audio row heights are now also resizable by dragging on the bottom end of the track lane in the track area view

Change 3364995 on 2017/03/26 by Max.Chen

	UMG: Fix crash on undo

	#jira UE-42210

Change 3365000 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash from GetCurrentValue.

Change 3365001 on 2017/03/26 by Max.Chen

	Sequencer: Split "Snap to the Dragged Key" option into two options, pressed key and dragged key.

	#jira UE-42382

Change 3365002 on 2017/03/26 by Max.Chen

	Sequencer: Downgraded check to ensure for FMovieSceneEvalTemplateBase::GetScriptStructImpl()

Change 3365003 on 2017/03/26 by Max.Chen

	Sequencer: Fixed section template script struct
	  - Because the cpp is not parsed by UHT, the empty template had its parent struct, rather than its own
	  - We now just return null, and handle empty segments correctly in the segment remapper as part of the track compilation

Change 3365013 on 2017/03/26 by Max.Chen

	Sequencer: Added data validation on compiled template loads, and extra guards against misuse of movie scene types

Change 3365014 on 2017/03/26 by Max.Chen

	Sequencer: Sequencer now re-evaluates when starting PIE or Simulate
	  - This can be disabled by disabling "Bind Sequencer to PIE" and "Bind Sequencer to Simulate" in PIE advanced settings

Change 3365015 on 2017/03/26 by Max.Chen

	Sequencer: Fix edl files so that they don't write out empty range shots

Change 3365017 on 2017/03/26 by Max.Chen

	Sequencer: Set max tick rate when in game.

	#jira UE-41078

Change 3365018 on 2017/03/26 by Max.Chen

	Sequencer: When finishing a scrub, playback status is now correctly set to stopped rather than stepping
	  - This fixes a hack that was previously in place from the old PostTickRenderFixup that caused it to run that step after scrubbing bad finished. This is no longer necessary, and actually breaks clicking to set the scrub position, as it now means that we step across the entire range between the previous and current time.

Change 3365022 on 2017/03/26 by Max.Chen

	Sequencer: Insert shot now creates a shot at the current time and puts it on the next available row.

	#jira UE-41480, UE-27699

Change 3365023 on 2017/03/26 by Max.Chen

	Sequencer: Add loop selection range. If there is no selection range, loop mode is restricted to loop or no loop.

	#jira UE-42285

Change 3365029 on 2017/03/26 by Max.Chen

	Sequencer: Add hotkeys to set the selection range to the next and previous shot (page up, page down). Also, added hotkey to set the playback range to all the shots (end)

Change 3365030 on 2017/03/26 by Max.Chen

	Sequencer: Fix particle system restore state so that it gets the proper initial active state of the particle system.

	#jira UE-42861, UE-42859

Change 3365031 on 2017/03/26 by Max.Chen

	Sequencer: Snap time when changing time snapping intervals.

	#jira UE-42590

Change 3365032 on 2017/03/26 by Max.Chen

	Sequencer: Add When Finished state to sections. By default, sections now restore state.

	#jira UE-41991, UE-31569

Change 3365033 on 2017/03/26 by Max.Chen

	#jira UE-42028 "DialogueWave playback calls OnQueueSubtitles multiple times"

	Only queue subtitles once per wave instance playback

Change 3365041 on 2017/03/26 by Max.Chen

	Sequencer: Subscene hierarchical bias

	Tracks can now be prioritized based on their subscene hierarhical bias value. Higher bias values take precedence.

	#jira UE-42078

Change 3365042 on 2017/03/26 by Max.Chen

	Sequencer: Generic paste menu for master (root) tracks.

Change 3365043 on 2017/03/26 by Max.Chen

	Sequencer: Hierarchical bias for level visibility track

	#jira UE-43024

Change 3365044 on 2017/03/26 by Max.Chen

	Sequencer: Prevent throttling on editing keys/sections.

Change 3365045 on 2017/03/26 by Max.Chen

	Sequencer: Set sequencer audio components bIsUISound to false so that they don't continue playing when the game is paused.

	#jira UE-39391

Change 3365046 on 2017/03/26 by Max.Chen

	Sequencer: Add missing BindLevelEditorCommands()

Change 3365049 on 2017/03/26 by Max.Chen

	Sequencer: Set tick prerequites for spawnables when they are spawned.

	#jira UE-43009

Change 3365050 on 2017/03/26 by Max.Chen

	Sequencer: Jump to Start and End of playback shortcuts.

	Rewind renamed to Jump to Start. Shortcut - up arrow.
	Jump to End Shortcut - ctrl up arrow.

	#jira UE-43224

Change 3365051 on 2017/03/26 by Max.Chen

	Sequencer: Add last range to playback

Change 3365057 on 2017/03/26 by Max.Chen

	Sequencer: Fix master sequence subscene generation times.

Change 3365058 on 2017/03/26 by Max.Chen

	Sequencer: Fix paste so that it doesn't paste both onto object nodes and master tracks.

Change 3365059 on 2017/03/26 by Max.Chen

	Sequencer: Fix crash pasting audio track.

Change 3365060 on 2017/03/26 by Max.Chen

	Sequencer: Cache player fade state so that restore state will return the values to the pre animated state.

	#jira UE-43313

Change 3365061 on 2017/03/26 by Max.Chen

	Sequencer: Filter hidden functions. This fixes a bug where the field of view property for a cinematic camera appears to be animatable. It should be hidden just like it is in the property editor.

	#jira UE-41461

Change 3365065 on 2017/03/26 by Max.Chen

	Sequencer: Support component hierarchies when drawing animation paths

	#jira UE-39500

Change 3365066 on 2017/03/26 by Max.Chen

	Sequencer: Refine pause behaviour in sequencer to always evaluate the next frame
	  - This ensures that we get a full frame's worth of evaluation so that the paused frame is of a good quality (and avoids us evaluating a tiny range)

Change 3365075 on 2017/03/26 by Max.Chen

	Sequencer: Fix add shot not setting next row.

Change 3365076 on 2017/03/26 by Max.Chen

	Sequencer: Export MovieSceneTrackEditor

	#jira UE-41641

Change 3365472 on 2017/03/27 by Yannick.Lange

	VR Editor landscape. Back out changelist 3356071 with new proper fixes.
	CL 3356071 introduced another bug and it wasn't correct because of removing FLandscapeToolInteractorPosition. This changelist fixes the same and additional bugs for VREditor Landscape mode.
	- Fix when sculpting/painting the position wouldn't update.
	- Fix inverted action for brushes while holding down shift or modifier on motioncontroller.
	- Fix VREditor Landscape Texture Painting does not paint continuously
	- Fix having to press once on the landscape to see the visuals for landscape editing.
	- Removed Interactor parameter from BeginTool.
	#jira UE-42780, UE-42779

Change 3365497 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix texture importing when an FBX file incorrectly reports absolute path as relative.  First we try absolute, then we try fbx reported relative, then we try relative to parent FBX file.

Change 3365498 on 2017/03/27 by Matt.Kuhlenschmidt

	Fix attempting to load a package in FBX scene import when the import path is empty. This greatly reduces FBX scene import time

Change 3365504 on 2017/03/27 by Yannick.Lange

	VR Editor landscape fix ensure in when starting to paint/sculpt. Mousemove on tool should only be called when the tool is actually active, not when hovering.

Change 3365551 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3425: Added Scrollbar customization to SComboBox (Contributed by Altrue)

	#jira UE-43338

Change 3365580 on 2017/03/27 by Matt.Kuhlenschmidt

	PR #3409: Add support for per-Category filtering in Output Log (Contributed by thagberg)

Change 3365672 on 2017/03/27 by Andrew.Rodham

	Sequencer: Preanimated state producers can now produce null tokens
	  - Doing so implies no preanimated state should be saved

Change 3365791 on 2017/03/27 by Andrew.Rodham

	Sequencer: Added Material Parameter Collection track

Change 3365806 on 2017/03/27 by Max.Chen

	Sequencer: Add option to instance sub sequences.

	#jira UE-43307

Change 3365822 on 2017/03/27 by Matt.Kuhlenschmidt

	Subdue the output log font color a bit

Change 3365846 on 2017/03/27 by Jamie.Dale

	Added package redirection on load/find

Change 3365852 on 2017/03/27 by Jamie.Dale

	Adding a way to mark a package as no longer missing

Change 3365896 on 2017/03/27 by Jamie.Dale

	Adding GlobalNotification to Slate

	This is the guts of the GlobalEditorNotification, so it can be used by code that doesn't link to UnrealEd.

Change 3365900 on 2017/03/27 by Jamie.Dale

	Prevent the default cooked sandbox from trying to read non-cooked assets

Change 3366550 on 2017/03/27 by Max.Chen

	Sequencer: Fix case

Change 3367301 on 2017/03/28 by Andrew.Rodham

	Tests: Added test actor with a variety of properties for testing purposes

Change 3367303 on 2017/03/28 by Andrew.Rodham

	Tests: Enabled ActorSequenceEditor plugin in EngineTest project

Change 3367304 on 2017/03/28 by Andrew.Rodham

	Tests: Added several functional testing maps for sequencer
	  - SequencerTest_Properties - tests animating various property types
	  - SequencerTest_Events - tests basic event triggering functionality (including additional event receivers and event ordering)
	  - SequencerTest_BindingOverrides - tests overriding possessable and spawnable bindings, along with bindings in sub sequences
	  - SequencerTest_ActorSequence - tests basic actor sequence functionality

Change 3367465 on 2017/03/28 by Max.Chen

	Sequencer: Set Bind Sequencer to PIE off by default, Bind Sequencer to Simulate remains on by default.

Change 3367515 on 2017/03/28 by Matt.Kuhlenschmidt

	Guard against visual studio accessor crash

	#jira UE-43368

Change 3368118 on 2017/03/28 by Alexis.Matte

	Fix the staticmesh conversion from 4.13. There was a error in the LOD loop we where not remapping the LOD 0.
	#jira UE-42731

Change 3368485 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for MacOSX 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368495 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - Updated SVN Binaries for Windows 64-bit:
	- Subversion 1.9.4 -> 1.9.5
	- OpenSSL 1.0.2h -> 1.0.2k
	- BerkeleyDB 5.3.15 -> 6.2.23
	- Java 8u101 -> 8u121
	- Sqlite 3.13.0 -> 3.17.0
	- Serf 1.3.8 -> 1.3.9
	- Swig 3.0.10 -> 3.0.12
	- ZLib 1.2.9 -> 1.2.11

Change 3368501 on 2017/03/28 by Alex.Delesky

	#jira UE-42207 - SVN Build instructions for Windows and Mac 64-bit libraries, and license files for Mac libraries

Change 3368782 on 2017/03/28 by Nick.Darnell

	UMG - Improving some logging for fast widget creation.

Change 3368826 on 2017/03/28 by Nick.Darnell

	Slate - Slate Application now maintains seperate tracking for each pointer being utilized for drag drop, so now multiple fingers on multiple widgets can now simultaneously be attempting a drag, however once one of them becomes successful, we clear all state of all other tracking since only one Drag Drop operation is possible at a time.

	Slate - bFoldTick is now removed from the codebase, we haven't supported the other (non-folded) code path for awhile, so there was no point in maintaining the switch.

	Slate - Users have noticed issues where the cursor does not appear when changing visibility (through toggling the way the cursor appears).  This was rooted in how the OS requested cursor changes, WM_SETCURSOR on Windows only asks for new cursors when the mouse moves, but often cursors change just because mouse capture changes.  So now the path has been centralized in Slate Tick to only handle the cursor changes in one place, and several places that need to refresh the cursor state, now set a flag to handle it on next tick.

	#jira UE-40486

Change 3368917 on 2017/03/28 by Arciel.Rekman

	Linux: allow building with clang 4.0.

Change 3369074 on 2017/03/28 by Nick.Darnell

	UMG - Fixing some spelling on the hardware cursor tip.

	UMG - Changed some checks to ensure now that users can input the wrong data from the editor.  Adding some clamping to the editor interface so that users are not tempted to enter incorrect hotspot ranges for their cursors.

	#jira UE-43419
	#jira UE-43425

Change 3369137 on 2017/03/28 by Max.Chen

	Sequencer: Add given master track sets the outer to the movie scene.

Change 3369360 on 2017/03/29 by Andrew.Rodham

	Sequencer: Reconciled 3349194 and 3365041 with animphys merge

Change 3369410 on 2017/03/29 by Alexis.Matte

	Fix the select filename in the FileDialog "Desktop window platform"
	#jira UE-43319

Change 3369475 on 2017/03/29 by Nick.Darnell

	PR #3413: UE-37710: Proper scaling of WebBrowserViewport (Contributed by projectgheist)

	Modified - you can't use the clip rect to decide on how large you should be.

	#jira UE-37710

Change 3369775 on 2017/03/29 by Max.Chen

	ControlRig: Fix crash on exit.

	#jira UE-43411

Change 3370466 on 2017/03/29 by Nick.Darnell

	AsyncLoading - Adding USoundBase to the set of CDOs that have a particular fixed boot order.

	StreamableManager - Only showing the duplicate load error in debug builds, it's not a real error.

	#jira UE-43409

Change 3370570 on 2017/03/29 by Nick.Darnell

	Slate - Fixing a bug with ZOrder being discarded on the SOverlay Slot.

	#jira UE-43431

Change 3370644 on 2017/03/29 by Andrew.Rodham

	Temporarily disabling sequencer functional test "Event Position"

Change 3370713 on 2017/03/29 by Nick.Darnell

	PR #3399: UE-42831: Anchor text ignores scale (Contributed by projectgheist)

	#jira UE-43156
	#jira UE-42831

Change 3371243 on 2017/03/30 by Arciel.Rekman

	Linux: scale OS allocation pool to match memory size.

	- Number of distinct VMAs (contiguous virtual memory areas, i.e. mappings done via mmap()) is rather low (~64k)
	  and we can run out of VMAs earlier than we will run into available memory. Larger pool makes this less likely.

Change 3371262 on 2017/03/30 by Arciel.Rekman

	Linux: fix custom present.

	- PR #3383 contributed by yaakuro.

Change 3371301 on 2017/03/30 by Arciel.Rekman

	Linux: fix copying to a non-existent directory during Setup.

Change 3371307 on 2017/03/30 by Andrew.Rodham

	Editor: Added "Resave All" functionality to content browser folders

Change 3371364 on 2017/03/30 by Andrew.Rodham

	Sequencer: Level streaming improvements
	  - Tick prerequisites are now set up when any object binding is resolved, not at the start of the sequence. This unifies code between spawnables and possessables, and allows tick prerequisites to still be set up when levels are streamed in
	  - Actor references are no longer resolved when a PIEInstance is specified on the package, and it cannot be fixed up to a different ptr than the original. This stops us resolving actors from one world into another.
	  - Fixed level visibility request getting cleared when the cumulative total was 0 (it should only do this if there are no requests left)

	#jira UE-43225

Change 3371365 on 2017/03/30 by Andrew.Rodham

	Tests: Sequencer level streaming tests

Change 3371493 on 2017/03/30 by Nick.Darnell

	PR #3408: UE-19980: Added FCanExecuteAction to prevent keyboard shortcut. (Contributed by projectgheist)

Change 3371524 on 2017/03/30 by Nick.Darnell

	PR #2938: Minor UMG code fixups (Contributed by projectgheist), accepted most of the changes.

Change 3371545 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some minor issues with WidgetComponents not properly limiting input depending on what is supported with reguard to hardware input.

Change 3371576 on 2017/03/30 by Matt.Kuhlenschmidt

	PR #3433: Fix for the Standalone D3D Slate Shader using the wrong value for the. (Contributed by megasjay)

Change 3371590 on 2017/03/30 by Nick.Darnell

	UMG - Fixing widget alignment in the viewport when using the widget component with screen space, with an aspect ratio lock on the player's camera.  The widgets should now show up in the right locations.

Change 3371625 on 2017/03/30 by Alexis.Matte

	Fix the merge tool material id assignment
	#jira UE-43246

Change 3371666 on 2017/03/30 by Nick.Darnell

	UMG - Reducing logging, don't need to tell everyone all the time we're using the fast widget path.

Change 3371687 on 2017/03/30 by Arciel.Rekman

	Linux: switch to new managed filehandles.

Change 3371778 on 2017/03/30 by Matt.Kuhlenschmidt

	Fixed the animation to play property on skeletal meshes being too small to read anything

	#jira UE-43327

Change 3372709 on 2017/03/30 by Matt.Kuhlenschmidt

	Made slate loading widget / movie play back more thread safe by eliminating Slate applicaiton or the main window from being ticked directly on another thread.  We now have a separate virtual window for ticking and painting the loading screen widgets in isolation

Change 3372757 on 2017/03/30 by Nick.Darnell

	Paragon - Fixing cases where people were using PostLoad() where really it should have done when the widget was constructed or created.  This is a side effect of the FastWidget creation path 'PostLoad()' is not called on newly constructed widgets, though it did before because part of duplicating the WidgetTree, required serialization, which would have called it.

Change 3372777 on 2017/03/30 by Nick.Darnell

	Fixing fast widget template cooking so that it does the same logic as Initialize did, centralizing the code to find the first widgetblueprintclass.

Change 3372949 on 2017/03/30 by Nick.Darnell

	UMG - Fixing some cooking crashes for the super class.

Change 3373139 on 2017/03/30 by Jeff.Farris

	Added TimingPolicy option to WidgetComponent, so widgets can optionally tick in game time rather than real time.

	(Copy of CL 3279699 from Robo Recall to Dev-Editor)

Change 3373235 on 2017/03/30 by Nick.Darnell

	Fixing a cooking issue, accidentally removed code that was properly loading some needed assets.

Change 3373266 on 2017/03/30 by Matt.Kuhlenschmidt

	Made GetMoviePlayer thread safe.  Simply accessing GetMoviePlayer is safe now as is checking IsLoadingFinished.  However, most of the functions on movie player are only safe from the game thread!

Change 3374026 on 2017/03/31 by Andrew.Rodham

	Sequencer: Moved evaluation group registration to IMovieSceneModule

	#jira UE-43420

Change 3374060 on 2017/03/31 by Yannick.Lange

	VR Editor: Collision on motion controllers in simulate.

Change 3374185 on 2017/03/31 by Nick.Darnell

	Attempting to fix the build.

Change 3374232 on 2017/03/31 by Max.Chen

	Sequencer: Fix audio not playing in editor

	#jira UE-43514

Change 3374322 on 2017/03/31 by Nick.Darnell

	UMG - SafeZone widget now has comments, and useful tips.  Using the debugging console commands now trigger the broadcast that will cause controls like the SSafeZone widget to resample the display metrics to learn the new safezone ratio.

Change 3374424 on 2017/03/31 by Max.Chen

	Updated test content so that the door animation is now set to "Keep State" for the When Finished property.

	#jira UE-43519

Change 3374447 on 2017/03/31 by Max.Chen

	Sequencer: Notify streaming system prior to camera cuts

	By default, this does nothing. Users will need to enable the preroll section of camera cuts for the streaming system to activate prior to cutting to cameras.

	#jira UE-42406

Change 3374571 on 2017/03/31 by Andrew.Rodham

	Sequencer: Unified global and object-bound pre animated state, added InitializeObjectForAnimation method to state producers

Change 3374578 on 2017/03/31 by Andrew.Rodham

	Sequencer: Added unit tests for pre-animated state

Change 3374592 on 2017/03/31 by Max.Chen

	Color Customization: Set curve color names.

	#jira UE-43405

Change 3374596 on 2017/03/31 by Andrew.Rodham

	Corrected documentation comment

Change 3374671 on 2017/03/31 by Matt.Kuhlenschmidt

	Fix movie scene audio track not compiling outside of editor

Change 3374689 on 2017/03/31 by Matt.Kuhlenschmidt

	Remove the slate thread masquerading as the game thread in IsInGameThread

Change 3374730 on 2017/03/31 by Max.Chen

	Sequencer: Add check for null loaded level.

Change 3374732 on 2017/03/31 by Max.Chen

	Sequencer: Remove null tracks on postload.

Change 3374737 on 2017/03/31 by tim.gautier

	- Updated UMG_Optimization: Adjusted Variable names to resolve compile errors due to Widget Components and Variables sharing names (cannot be done with new compile improvements)

	- Set Level Blueprint for TM-UMG back to AllPalettes

Change 3374987 on 2017/03/31 by Nick.Darnell

	UMG - Introducing a way to inform the widgets more information about the designer.  There's now a DesignerChanged event sent to all design time widgets letting them know things like the current screen size and DPI scale.

	UMG - The SafeZone widget will now show the correct safe zone amount if you use the safezone command line options, which are now documented in the comment for the USafeZone class.

Change 3375599 on 2017/03/31 by Max.Chen

	Cine Camera: Update camera debug plane when property changes, rather rely soley on tick. This fixes a bug where sliding the value on the details panel doesn't update the debug plane in the viewport simultaneously.

	#jira UE-43543

Change 3375601 on 2017/03/31 by Arciel.Rekman

	Linux: switch to v9 cross-toolchain.

Change 3375856 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed 'formal parameter with requested alignment of 16 won't be aligned'

Change 3375870 on 2017/04/01 by Andrew.Rodham

	Sequencer: Fixed explicit template instantiation ocurring before the complete definition of type's members
	  - This resulted such members not being instantiated (and hence exported) when compiled with clang

Change 3376114 on 2017/04/02 by Arciel.Rekman

	Linux: make source code accessor aware of clang 3.9 and 4.0.

Change 3376138 on 2017/04/02 by Arciel.Rekman

	Linux: add clang to fedora deps (UE-42123).

	- PR #3273 submitted by cpyarger.

Change 3376159 on 2017/04/02 by Arciel.Rekman

	Linux: some support for building on Debian Sid or Stretch (UE-35841).

	- Basd on PR #2790 by haimat.

Change 3376163 on 2017/04/02 by Arciel.Rekman

	Linux: install latest clang on Arch (UE-42341).

	- This undoes PR #1905.
	- PR #2897 by SiebenCorgie.
	- PR #3302 by awesomeness872.
	- PR #3341 by patrickelectric.

Change 3376167 on 2017/04/02 by Arciel.Rekman

	Add FreeBSD mem info (courtesy support for the out of tree build) (UE-42994).

	- PR #3378 by mdcasey.

Change 3376168 on 2017/04/02 by Arciel.Rekman

	Linux: fixed VHACD Makefile on a case sensitive fs (UE-42905).

	- PR #3381 by slonopotamus.

Change 3376177 on 2017/04/02 by Arciel.Rekman

	SlateDlg: case-insensitive comparison of filter extensions (UE-39477).

	- PR #3019 by aknarts.

Change 3376178 on 2017/04/02 by Arciel.Rekman

	WebRTC: only x86_64 version exists for Linux.

Change 3376245 on 2017/04/03 by Andrew.Rodham

	Sequencer: Re-enabled event order test

Change 3376339 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash during loading movie playback on DX12 due to not ever cleaning up old resources

	#jira UE-27026

Change 3376481 on 2017/04/03 by Alex.Delesky

	#jira UE-43495 - TMaps will now support customized key properties correctly.

Change 3376741 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix crash flushing font cache when loading a movie.  This is no longer save on the slate movie thread

	#jira UE-43567

Change 3376763 on 2017/04/03 by Shaun.Kime

	Material Reroute nodes do not work for Texture Object Parameters as they return a base output type. Modified logic to now support this node type.
	#jira UE-43521

Change 3376836 on 2017/04/03 by Jamie.Dale

	Fixed text format history being clobbered by reference collection

	#jira UE-37513

Change 3376852 on 2017/04/03 by Nick.Darnell

	Paragon - Found a case where a user had marked a BindWidget property as Transient which prevents serializing the property binding now for widget fast mode.

	#jira UE-43564

Change 3377207 on 2017/04/03 by Jamie.Dale

	Desktop platform directory pickers are expected to return absolute paths

	File pickers return relative paths though, and we should make this consistent at some point.

	#jira UE-43588

Change 3377214 on 2017/04/03 by Matt.Kuhlenschmidt

	Fix movie player shutdown crash in non-editor builds

	#jira UE-43577

Change 3377299 on 2017/04/03 by Michael.Dupuis

	#jira UE-43586 : properties should be non transactional
	#jira UE-43559

Change 3378333 on 2017/04/04 by Michael.Dupuis

	#jira UE-43585
	#jira UE-43586
	Revert back to purple color

Change 3378633 on 2017/04/04 by Matt.Kuhlenschmidt

	Resaved this asset to avoid zero engine version warnings

Change 3378958 on 2017/04/04 by Nick.Darnell

	Automation - Fixing the race condition to finish compiling shaders on screenshots for UI.

[CL 3379345 by Matt Kuhlenschmidt in Main branch]
2017-04-04 15:35:21 -04:00
Ben Marsh
5275490168 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3233612 on 2016/12/13 by Ben.Marsh

	UGS: Fix cases where precompiled binaries are submitted for a content change.

Change 3235584 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.

Change 3235741 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.

Change 3238176 on 2016/12/16 by Ben.Marsh

	UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.

Change 3238249 on 2016/12/16 by Ben.Marsh

	UBT: Add attribute-driven command line parser.

Change 3238462 on 2016/12/16 by Ben.Marsh

	UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.

Change 3238564 on 2016/12/16 by Ben.Marsh

	UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.

Change 3239919 on 2016/12/19 by Ben.Marsh

	UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.

Change 3240061 on 2016/12/19 by Ben.Marsh

	UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.

Change 3240175 on 2016/12/19 by Ben.Marsh

	UBT: Add the target name and project file location to the target rules.

Change 3240490 on 2016/12/19 by Ben.Marsh

	UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.

Change 3240717 on 2016/12/20 by Ben.Marsh

	UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.

Change 3240718 on 2016/12/20 by Ben.Marsh

	UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.

Change 3241002 on 2016/12/20 by Ben.Marsh

	UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.

Change 3241027 on 2016/12/20 by Ben.Marsh

	Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.

Change 3241055 on 2016/12/20 by Ben.Marsh

	UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.

Change 3241156 on 2016/12/20 by Ben.Marsh

	Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.

Change 3241205 on 2016/12/20 by Ben.Marsh

	Replace all uses of TargetRules.TargetType with TargetType.

Change 3241881 on 2016/12/21 by Ben.Marsh

	UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.

Change 3241895 on 2016/12/21 by Ben.Marsh

	UBT: Remove toolchain support for Windows XP.

Change 3241908 on 2016/12/21 by Ben.Marsh

	UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.

Change 3242835 on 2016/12/22 by Ben.Marsh

	UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.

Change 3242837 on 2016/12/22 by Ben.Marsh

	Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.

Change 3242923 on 2016/12/22 by Ben.Marsh

	Build: Fixes for conforming incremental workspaces:

	* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
	* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.

Change 3242961 on 2016/12/22 by Ben.Marsh

	UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.

Change 3242981 on 2016/12/22 by Ben.Marsh

	UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.

Change 3242999 on 2016/12/22 by Ben.Marsh

	UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.

Change 3243022 on 2016/12/22 by Ben.Marsh

	UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.

Change 3243083 on 2016/12/22 by Ben.Marsh

	UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.

Change 3243090 on 2016/12/22 by Ben.Marsh

	UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.

Change 3243423 on 2016/12/23 by Ben.Marsh

	UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.

Change 3243516 on 2016/12/23 by Ben.Marsh

	UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)

Change 3244020 on 2016/12/28 by Ben.Marsh

	UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.

Change 3244074 on 2016/12/28 by Ben.Marsh

	UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.

Change 3244076 on 2016/12/28 by Ben.Marsh

	UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.

Change 3244083 on 2016/12/28 by Ben.Marsh

	UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.

Change 3244441 on 2016/12/31 by Ben.Marsh

	UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.

Change 3244687 on 2017/01/03 by Matthew.Griffin

	Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs

Change 3246112 on 2017/01/04 by Ben.Marsh

	UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.

Change 3246223 on 2017/01/04 by Ben.Marsh

	UBT: Prevent version manifests being overridden if a file is not being built as part of the target.

Change 3246387 on 2017/01/04 by Ben.Marsh

	UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.

Change 3247004 on 2017/01/04 by Ben.Marsh

	UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.

Change 3247250 on 2017/01/04 by Ben.Marsh

	UBT: Prevent precompiled binaries being added to the list of app binaries twice.

Change 3247594 on 2017/01/05 by Ben.Marsh

	Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.

Change 3247763 on 2017/01/05 by Ben.Marsh

	UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.

Change 3247775 on 2017/01/05 by Ben.Marsh

	UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.

Change 3247811 on 2017/01/05 by Ben.Marsh

	EC: Add a batch file for testing postp filters.

Change 3247839 on 2017/01/05 by Ben.Marsh

	EC: Include the name of the file being compiled when parsing MSVC errors and warnings.

Change 3248101 on 2017/01/05 by Ben.Marsh

	UBT: Fix Android support for force included headers.

Change 3248533 on 2017/01/05 by Ben.Marsh

	PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)

Change 3249205 on 2017/01/06 by Ben.Marsh

	UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.

Change 3249249 on 2017/01/06 by Ben.Marsh

	UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.

Change 3249486 on 2017/01/06 by Ben.Marsh

	UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.

Change 3249736 on 2017/01/06 by Ben.Marsh

	UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.

Change 3250179 on 2017/01/07 by Ben.Marsh

	Fix creating installed build when root directory contains a space in the name.

Change 3250181 on 2017/01/07 by Ben.Marsh

	UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.

Change 3250223 on 2017/01/07 by Ben.Marsh

	UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.

Change 3250233 on 2017/01/07 by Ben.Marsh

	UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.

Change 3250241 on 2017/01/07 by Ben.Marsh

	UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.

Change 3250400 on 2017/01/08 by Ben.Marsh

	UBT: Move executor config settings onto the executor instances.

Change 3257708 on 2017/01/13 by Ben.Marsh

	UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.

Change 3260535 on 2017/01/17 by Ben.Marsh

	Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.

Change 3260875 on 2017/01/17 by Ben.Marsh

	EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.

	To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.

Change 3261724 on 2017/01/18 by Ben.Marsh

	Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.

Change 3261756 on 2017/01/18 by Ben.Marsh

	IncludeTool: Prevent matching a full enum declaration as a forward declaration.

Change 3261932 on 2017/01/18 by Ben.Marsh

	EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:

	"Monday, Tuesday and Wednesday at 10:30"
	"Daily except Sunday and Wednesday at 14:30"

	 Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.

	#jira UEB-729

Change 3262676 on 2017/01/18 by Ben.Marsh

	UBT: Split UBTMakefile into its own file. (From PR #3106)

Change 3263893 on 2017/01/19 by Ben.Marsh

	UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...

Change 3264291 on 2017/01/19 by Ben.Marsh

	UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.

Change 3264534 on 2017/01/19 by Ben.Marsh

	UBT: Include plugin config files in generated projects.

Change 3264571 on 2017/01/19 by Ben.Marsh

	UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.

Change 3265745 on 2017/01/20 by Ben.Marsh

	UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.

Change 3265777 on 2017/01/20 by Ben.Marsh

	UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.

Change 3268314 on 2017/01/23 by Ben.Marsh

	UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.

Change 3269601 on 2017/01/24 by Ben.Marsh

	UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.

Change 3269607 on 2017/01/24 by Ben.Marsh

	UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.

Change 3269608 on 2017/01/24 by Ben.Marsh

	UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.

Change 3271062 on 2017/01/24 by Ben.Marsh

	UBT: Fixes for bugs detected by PVS Studio (PR #3161)

Change 3272421 on 2017/01/25 by Ben.Marsh

	Fix commends regarding DDC in BaseEngine.ini

	#jira UE-41076

Change 3272810 on 2017/01/25 by Ben.Marsh

	Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.

Change 3272935 on 2017/01/25 by Ben.Marsh

	Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.

Change 3274167 on 2017/01/26 by Ben.Marsh

	Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.

	#jira UE-36457

Change 3275557 on 2017/01/27 by Ben.Marsh

	Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.

Change 3275628 on 2017/01/27 by Ben.Marsh

	UBT: Splitting configuration files into one class per-file.

Change 3276784 on 2017/01/29 by Ben.Marsh

	Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.

Change 3276792 on 2017/01/29 by Ben.Marsh

	UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.

Change 3277263 on 2017/01/30 by Ben.Marsh

	IncludeTool: Merging various fixes.

	* Fix warnings about #include directives after first code block from parsing monolithic headers.
	* Fix exception on startup if the intermediate directory does not already exist.
	* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
	* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
	* Remove (unused) code which makes assumptions about files ending with "Classes.h".
	* Add a verbose per-file output log to aid with debugging.
	* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
	* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
	* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
	* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
	* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.

Change 3277307 on 2017/01/30 by Ben.Marsh

	UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.

[CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00