Removed SetTreatWarningsAsErrors from AutomationFramework. Tests should now override TreatLogErrorsAsErrors and TreatLogWarningsAsErrors to control this behavior.
Tidied up some logging and formalized messages emitted by tests.
Emit a Gauntlet-parsed message on test completion
#rb CR'd
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6236960 via CL 6242044 via CL 6242091
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6247459 by andrew grant in Dev-VR branch]
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6132799 via CL 6133272 via CL 6174327
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6198857 by andrew grant in Dev-VR branch]
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6115332 via CL 6132874 via CL 6174055
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6198794 by andrew grant in Dev-VR branch]
Groups are defined in DefaultEngine.ini by specifying a groupname and then a set of filters that are used to determine group membership. Groups of tests may then be executed via "RunTests Group:GroupName".
Filters can now also be specified via "RunTests Filter:System+Filter:Editor". This will correctly match filters instead of the old behavior of doing a substring search e.g. SomeNonEditorTest is executed by "RunTests Editor"
Setup some common groups of tests in EngineTest project.
Added TestFilter option to RunAutomatedTests Gauntlet script. Defaults to Project+System
#rb swarm
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6083324 via CL 6088169 via CL 6088218
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 6119355 by andrew grant in Dev-VR branch]
Cut down on number of warnings issued.
#jira UE-66856
#rb na
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 4925036 in //UE4/Release-4.22/... via CL 4925037
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)
[CL 5017489 by andrew grant in Dev-VR branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3340659 on 2017/03/09 by nick.bullard
Submitting Template map with update to lighting. The direction of the light was not optimal for looking down X+ for screenshots, which is what the SSF actor does be default.
Change 3340686 on 2017/03/09 by Nick.Bullard
Updating Animaton/SetVertexColor map to use Template map setup.
Change 3364139 on 2017/03/24 by Nick.Darnell
Automation - Removing the option to disable taking screenshots, doesn't make sense to have that any more. Screenshot comparison in an intergal part of the tests now.
Automation - The system now waits for the asset registry to finish loading assets before running tests.
Change 3364149 on 2017/03/24 by Nick.Darnell
Automation - Fixing a bug with the source control not reverting the state of screenshots before marking them for delete.
Change 3364588 on 2017/03/24 by Nick.Darnell
Removing the allow screenshots option.
Change 3364591 on 2017/03/24 by Nick.Darnell
Automation - Making the camera functional test actor respect the delay.
Change 3364598 on 2017/03/24 by Nick.Darnell
Automation - Disabling Noisy rendering features now actually disables TAA, instead of enabling FXAA.
Change 3364723 on 2017/03/25 by Nick.Darnell
Automation - Fixing the client functional test runner to pass object and package path so that in the editor we can reliably load a particular map with object path, but for actually opening the map we can use the package path when running the test since that is what works at editor and in a cooked game.
Change 3366600 on 2017/03/27 by Nick.Bullard
Adding FuntionalTest map back as selection in New Map window
Change 3367590 on 2017/03/28 by Nick.Darnell
Automation - Fixing a bug with initial tolerence levels. They showed as 'Low' in the UI, but the values were in fact all set to 0. So new screenshot tests had zero tolerence for pixel differences.
Automation - Adding some documentation to Functional Test.
Change 3367602 on 2017/03/28 by Nick.Darnell
Automation - Forcing more things to stream in before the screenshots are taken.
Change 3367604 on 2017/03/28 by Nick.Darnell
Automation - Adding some flare to how disabled functional test actors appear in the editor.
Change 3368024 on 2017/03/28 by mason.seay
Added new test to map. Disabled since it hasn't ran at all
Change 3368109 on 2017/03/28 by mason.seay
Updating authorship on test actors
Change 3369701 on 2017/03/29 by Nick.Bullard
Removing old Ground Truth images. Investigating why new copies were made rather than replacing original.
Change 3373253 on 2017/03/30 by Samuel.Proctor
Test updates for Containers. Adding coverage for native containers
Change 3373294 on 2017/03/30 by Nick.Darnell
Automation - Fixing a bug with Tolerence levels set via blueprints, now properly configuring the tolerence amounts before the screenshot is taken.
Change 3374355 on 2017/03/31 by Samuel.Proctor
Added testing scenarios to the test actors and fixed a few typos.
[CL 3376906 by Nick Darnell in Main branch]
#lockdown Nick.Penwarden
Change 3358916 on 2017/03/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3357395 on 2017/03/21 by Daniel.Lamb
Added some more custom stats to the cooker.
Only cook the english cook culture when we are running local builds.
#!rb Trivial
#!test Iterative shared cooked builds paragon
Change 3357377 on 2017/03/21 by Daniel.Lamb
Added support for packages which fail to load to the package dependency info module
#!rb Trivial
#!test Cook paragon
Change 3356838 on 2017/03/21 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!3rb #!tests na
Change 3355306 on 2017/03/20 by Daniel.Lamb
Switched PackageDependencyInfo to using Guid instead of entire package hash when generating dependency info.
Stopped cooker from collecting garbage while in the editor.
Iterative cooks don't resolve string asset references for startup packages.
#!rb Trivial
#!test Shared precooked build paragon
Change 3354527 on 2017/03/20 by Wes.Hunt
AnalyticsProvider::SetUserID will now flush any pending events before changing the ID. #!jira AN-1660
#!fyi josh.markiewicz,david.nikdel
#!rb josh.markiewicz
#!tests ran client connected to Solo vs. AI server
Change 3353852 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#!jira OR-36843, UE-42975
#!rb Martin.Wilson
#!tests Editor PIE, -game hero gallery
Change 3353048 on 2017/03/18 by Jeff.Williams
#!ORION_DG - Merge MAIN @CL 3353033
Change 3352845 on 2017/03/17 by Daniel.Lamb
Renamed the ConvertRenderTargetToTexture2D function so that it's obvious it's a editor only feature.
#!rb Daniel.Wright
#!test Editor paragon
Change 3352544 on 2017/03/17 by Daniel.Lamb
ADded support for ignoring ini settings incompatbilities when using shared cooked builds.
#!rb Trivial
#!test Shared cooked build paragon
Change 3352285 on 2017/03/17 by Daniel.Lamb
Fix client side compilation error to do with render texture conversion function
#!rb Trivial
#!test Compile Paragon
Change 3352141 on 2017/03/17 by Daniel.Lamb
Added support for blueprint function to convert a rendertexture to a texture.
#!rb Daniel.Wright
#!test Run in the editor
Change 3351612 on 2017/03/17 by Andrew.Grant
Expand EngineDir and ProjectDir variables during AppLocal deployment
#!tests Jamie verified packaging Orion via the editor works now
#!rb Jamie.Dale
Change 3350470 on 2017/03/16 by Laurent.Delayen
Fix for PS4 compile.
#!rb none
#!tests PS4 + non unity
Change 3350237 on 2017/03/16 by Andrew.Grant
Pak-mounting fix from Dev-Core for OR-36896
#!tests na
#!rb GIl.Gribb
Change 3350079 on 2017/03/16 by Laurent.Delayen
Added 'AnimNotify_PlayMontageNotify' and 'AnimNotify_PlayMontageNotifyWindow' to forward notifies Begin/End to 'PlayMontage' AsyncTask.
#!rb lina.halper
#!tests Yin's BP
Change 3349694 on 2017/03/16 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing copy/paste actions for properties embedded within IDetailGroup header rows
#!rb Matt.Kuhlenschmidt
#!tests Copy/paste on skin variant primary override rows
#!ROBOMERGE-SOURCE: CL 3349513 in //Orion/Dev-REGS/... via CL 3349675
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3349560 on 2017/03/16 by David.Ratti
Update GameplayTagReferenceHelper to pass in raw data for owner struct (Rather than having caller pass raw 'this' to delegate). Fixes crashes with resizing lists while making calling code less crappy (avoid having to implement copy cstor and operator to fixup delegate).
Added GameplayTagReferenceHelper to gameplay cue classes.
#!rb none
#!tests editor
Change 3349305 on 2017/03/16 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests compiled
#!rb na
Change 3349189 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#!rb Martin.Wilson
#!jira OR-36680
#!tests PS4 cooked OrionEntry with Shinbi
Change 3348659 on 2017/03/15 by Daniel.Lamb
Fix compilation errors.
#!rb None
Change 3348646 on 2017/03/15 by Andrew.Grant
Unshelved from pending changelist '3347778':
<description: restricted, no permission to view>
Change 3348636 on 2017/03/15 by Daniel.Lamb
Fixed issue with rebuildlighting commandlet not checking out separate lighting files.
#!rb None
#!test ResavePackages commandlet
Change 3348559 on 2017/03/15 by Daniel.Lamb
Fixed up some iterative ini settings blacklist configs.
#!rb Trivial
#!test Iterative Cook paragon
Change 3348379 on 2017/03/15 by Laurent.Delayen
Added simple Async Node 'Play Montage' to use outside of gameplay abilities.
#!rb none
#!tests none
Change 3348035 on 2017/03/15 by Ben.Salem
Switch automationcheckpoint to being a .log file. Unblocks running on packaged builds in paragon.
#!rb none
#!tests ran oh so very many tests with the changes.
Change 3345982 on 2017/03/14 by Zak.Middleton
#!orion - OR-36422: Clamp client net send rate for character movement to 60Hz (down from 90). Integrates CL 3345771 from Dev-Framework which adds engine support for specifying the rate parameters, and sets them in Orion DefaultGame.ini to 1/60 second.
#!jira OR-36422
#!tests multi-PIE dedicated server, various framerates, net lag, etc.
#!rb Laurent.Delayen
#!codereview Laurent.Delayen
Change 3345134 on 2017/03/14 by Jordan.Walker
mono work
Change 3344857 on 2017/03/14 by Martin.Wilson
Missing includes for transactor header
#!rb none
Change 3341860 on 2017/03/10 by Chris.Bunner
Partial revert of CL 3339904. Fixed material translation error with multiple connections from custom interpolator nodes.
#!rb None
#!tests Editor, Known trouble materials with interpolator nodes, With/without material functions
Change 3341759 on 2017/03/10 by Daniel.Lamb
Fixed up NetworkCompatible version so that it works with UGS.
#!rb Trivial
#!test Cook ps4 paragon.
Change 3341616 on 2017/03/10 by Josh.Markiewicz
#!UE4 - added define for OGS feature
#!rb none
#!codereview sam.zamani
#!tests compiles
Change 3341612 on 2017/03/10 by Josh.Markiewicz
#!UE4 - removed old define
#!tests compiles
Change 3340180 on 2017/03/09 by Daniel.Lamb
Integrate fix for sync loading from main to Dev General.
#!rb Ben.Zeigler
Change 3339904 on 2017/03/09 by Chris.Bunner
Fixed material translation error when custom interpolator node hooked to multiple function outputs.
#!rb None
#!tests Editor
Change 3339280 on 2017/03/09 by Josh.Markiewicz
#!UE4 - removed WebBrowser moduel dependency on OnlineSubsystem
- added 2 functions to online engine interface
#!codereview sam.zamani, ben.marsh
Change 3338654 on 2017/03/08 by Daniel.Lamb
Fixed up some issues with iterative ini settings.
Added support for target platforms exposing which audio formats they use so they can match up supported formats with different machines.
#!rb None
#!test Cook paragon iteratively
Change 3336989 on 2017/03/08 by Ben.Marsh
Merging CL 3336693 from Dev-Core: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs.
#!rb none
Change 3336135 on 2017/03/07 by Michael.Trepka
Hide GameLayerManager's title bar on exiting PIE
#!rb Dan.Hertzka
#!tests Tested in the editor on Windows
Change 3335324 on 2017/03/07 by Aaron.Eady
Chat;
Adding AddedItem, CompletedItem, and DiscardedItem to the chat message type enum so we can control the color for each. Set the colors in the Social asset.
Creating client record settings for turning on/off the added item, completed item, and discarded item in chat. Put these in the gameplay settings menu.
Added horizontal boxes to the gameplay settings menu because we are running out of space.
Added a vertical scroll bar to the gameplay settings menu but it doesn't seem to show. Also fixed the horizontal scroll bar at the bottom to be horizontal instead of vertical.
#!rb Matt.Schembari
#!tests MCP, PIE
#!lockdown Nicholas.Davies
#!RN
Change 3333541 on 2017/03/06 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3333512
#!RB:none
#!Tests:none
#!codeReview: cameron.winston
Change 3332578 on 2017/03/04 by Andrew.Grant
Temp Disabled wrong-looking warning
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332555 on 2017/03/04 by Andrew.Grant
Proper fix for Tencent DLL issue
#!tests #!rb na
#!ROBOMERGE: Main
Change 3332552 on 2017/03/04 by Andrew.Grant
Fix for Tencent DLL issue while staging
#!tests none
#!rb none
#!ROBOMERGE: Main
Change 3332216 on 2017/03/03 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3332168
#!RB:none
#!Tests:none
Change 3332060 on 2017/03/03 by Daniel.Lamb
Fixed issue with AsyncLoading code eventually flushing async loading while in async loading...
This causes all kinds of cool stuff like objects on the stack corruption and also deleted memory accesses.
#!rb Gil.Gribb.
#!test Editor and -game
Change 3331680 on 2017/03/03 by Jason.Bestimt
#!ORION_MAIN - Merge MAIN @ CL 3331636
#!RB:none
#!Tests:none
#!codeReview: andrew.grant
Change 3331412 on 2017/03/03 by James.Hopkin
#!orion Rebuilt OpenSSL libs for PS4 to fix process termination due to SIGPIPE on closing websockets
Source change committed in CL#!3331380
#!jira OR-36274
#!fyi Paul.Moore
Change 3331375 on 2017/03/03 by Sam.Zamani
fix dll path for tenproxy
#!rb none
#!tests none
Change 3330953 on 2017/03/02 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3330924
[STOMPED ChestOpeningScreen.uasset]
#!RB:none
#!Tests:none
#!codeReview: bryan.rathman, phil.buuck, matt.schembari, andrew.grant
Change 3330646 on 2017/03/02 by Andrew.Grant
Warning and non-unity fix
#!tests compiled
#!rb none
Change 3330388 on 2017/03/02 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb na
Change 3329982 on 2017/03/02 by Sam.Zamani
fixed updated module rules
#!rb none
#!tests regen projects
Change 3329964 on 2017/03/02 by Sam.Zamani
Copying //Tasks/Orion/Dev-Online-Tencent to Dev-General (//Orion/Dev-General)
3245325 Adding new OSS for Tencent online platform
3245448 tencent third party SDK
TCLS proxy functionality
#!rb none
3245474 missing include
#!rb none
3249585 TCLS tenproxy.dll in thirdparty bin folder
#!rb none
3249726 Load TenProxy.dll for TCLS integration
New OSS Tencent
#!rb none
3255571 tencent configs
#!rb none
3255826 Tencent TCLS paragon launcher
#!rb none
3256168 TCLS launch batch update cmd line options
#!rb none
3256170 Added "TencentLive,TencentDev" MCP config entries
#!rb none
3256504 xmpp config update
#!rb none
3273168 skip login steps for tencent
config update
#!rb none
3279427 #!xmpp
add option to use plain text auth
3279428 disable ssl and use plain text auth for XMPP connection
temporary until we have a valid cert setup on Tigase deployment
3281566 enabled OSS tencent
this will also be the toggle for detecting when to enable tencent functionality at runtime
3283103 differentiate between tencent dev/live environments
disable QoS region selection for tencentdev
3283106 lower http verbosity
3283734 config updates
3285066 disable replays and mtx for tencent build
3291005 #!online,mcp
service config bEnabled flag to toggle individual services as needed
3291006 explicitly mark unneeded Mcp services as disabled
3291108 allow replay tab to be disabled via UOrionRuntimeOptions.bEnableReplays=false
3291492 disable recording of replays for tencent mode
3292750 disable replay tab based on bEnableReplays=false
3292753 new orion runtime option bDisallowCoinPurchases
if true, prevents coins from being available for purchase
3292755 diable mtx coin offers if bDisallowCoinPurchases=true
3292759 missing header
3293246 disable query for available friend codes if bEnableFriendCodes=false
3293250 temp usage of NULL analytics provider
3298025 Adding optional RegionTencent plugin for overriding config files
3298027 ability to override config cache values via plugin config files
3311016 default to TencentDev backend when running in tencent mode
3311017 CMS tencent config
3311022 Rename RegionTencent to RegionCN
3312470 disable links for tencent build
3313014 move tenproxy.dll to \OrionGame\Binaries\ThirdParty\Tencent
3314861 tenproxy 2.0.2.7 update
3314878 default RegionCN plugin to disabled
this will only be enabled once the RegionCN.pak is loaded
3314879 TCLS launcher pointing at UE4Editor.exe for development
3315257 missing file
3323573 remove TCLS launcher
3326006 Tencent TLOG SDK
3326277 wrapper singleton class for tenproxy connection
3329180 Tencent support for login flow
3329181 WIP tenproxy connection usage in identity
3329624 wip tcls proxy
#!rb none
#!tests none
Change 3329651 on 2017/03/02 by Andrew.Grant
Merging from //UE4/Main @ 3322856 through Orion-Staging
#!tests QA
#!rb na
Change 3329411 on 2017/03/02 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Duplicating CL 3303733 from Dev-Editor (simple fix for a massive issue)
- This will prevent any TAssetPtr property from getting stomped by undo/redo (you know those ridiculous store and card art issues? Fixed!)
#!lockdown Jason.Bestimt
#!rb none
#!tests Undo on an item definition asset
#!ROBOMERGE-SOURCE: CL 3329404 in //Orion/Release-38.3/... via CL 3329405
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3328858 on 2017/03/01 by Lina.Halper
Fixed crash on importing animation that was edited before
#!rb: none
#!tests: reimport
Change 3328459 on 2017/03/01 by Daniel.Lamb
When adding new ddc back ends to the hierarchcial ddc make sure to update the async backends lists.
#!codereview Gil.Gribb
#!test None
#!rb Trivial
Change 3328182 on 2017/03/01 by Daniel.Lamb
Unshelved from pending changelist '3318009':
Adding support for shared cooked builds to be downloaded from the network.
Included CookedAssetRegistry in the p:\ published builds.
#!rb Ben.Marsh
Change 3327856 on 2017/03/01 by Frank.Gigliotti
Added velocity overrides to FRK4SpringInterpolator;
#!RB None
#!codeReview Laurent.Delayen
#!Tests PIE
Change 3327096 on 2017/03/01 by David.Ratti
Added generic reference viewer details customization for gameplay tags. Added it to GameplayStatsMetaData.
#!rb none
#!tests editor
Change 3326177 on 2017/02/28 by Daniel.Lamb
Added some more debugging information to help track down live issue.
#!rb Chris.Bunner
#!test Ran editor.
Change 3324951 on 2017/02/28 by David.Ratti
UDataTable: added AddRow/RemoveRow native functions.
#!rb JB
#!tests na
Change 3323852 on 2017/02/27 by David.Ratti
Fix ::RequestAllGameplayTags OnlyIncludeDictionaryTags option
#!codereview Ben.Zeigler
#!rb #!tests na
Change 3323706 on 2017/02/27 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3323694
#!RB:none
#!Tests:none
Change 3321945 on 2017/02/24 by Jon.Lietz
OR-36258
- fixing an issue where gameplay effects that are set to not refresh the period should not allow the execution of a period effect on application.
#!RB David.Ratti
#!tests golden path
#!codeReview: Billy.Bramer, Fred.Kimberley
#!RNX
Change 3321876 on 2017/02/24 by Daniel.Lamb
Fixed erroronEngineContentUse flag not being set properly.
#!rb Trivial
#!test Cook Paragon.
Change 3321591 on 2017/02/24 by Jason.Bestimt
#!ORION_DG - MAIN @ CL 3321563
#!RB:none
#!Tests:none
Change 3321260 on 2017/02/24 by Andrew.Grant
Fixed issue that was causing missing string references to not show their referencer
#!rb none
Change 3321040 on 2017/02/24 by Robert.Manuszewski
Merging changes 3316253 and 3319134 from Dev-Core: fixes to file log hangs and crashes.
#!rb none
#!tests Cooked Win64 server and client, played cooked Win64 build
Change 3319413 on 2017/02/23 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3319394
#!RB:none
#!Tests:none
Change 3317905 on 2017/02/22 by Daniel.Lamb
Integrate CL 3238291 from Odin
Add Plugin content to the asset registry
Change the location of AssetRegistry.bin when cooking a plugin as DLC
Include AssetRegistry.bin in the cooked plugin staging process
Add function to PluginManager to keep list of any plugins that loaded a pak file
Use list of plugins with pak files to merge their AssetRegistry.bin files into the main AssetRegistry when it's created
#!rb Ben.Marsh
#!codereview Chance.Ivey, Daniel.Lamb
Change 3317648 on 2017/02/22 by Cody.Haskell
Instead of popping an external web browser, we use the SWebBrowser widget on GFN.
#!rb DanH
#!codereview Andrew.Grant, Dan.Hertzka, Matt.Schembari
#!tests PIE
Change 3317289 on 2017/02/22 by Jason.Bestimt
#!ORION_DG - Merge MAIN @ CL 3317254
#!RB:none
#!Tests:none
Change 3317186 on 2017/02/22 by Mieszko.Zielinski
Fixed items that have been force-scored by an EQS test as 'failed' getting discarted even if the test is being run in scoring-only mode #!UE4
#!test golden path
#!rb Lukasz.Furman
#!codereview Daniel.Broder, John.Abercrombie
Change 3317005 on 2017/02/22 by Daniel.Lamb
Submitted wrong version of my file.
#!rb Trivial
#!test Compile
Change 3316958 on 2017/02/22 by Daniel.Lamb
Added support in buildcookrun for shared cooked builds.
#!rb Trivial
#!test BuildCookRun iterative script
Change 3316942 on 2017/02/22 by Daniel.Lamb
DLC cooking optimization.
Optimization to determining package dependency tree, now is async.
Fixes for iterate shared cooked build. Added fallback when using shared cooked build to local build if local build is newer.
Added DLC cooking warning if you are overriding output directories.
Removed previous release packages names from DLC asset registry.
Only generate manifest for additional assets instead of all assets.
Minor optimization to worst case resolving of string asset references. Only resolve those that haven't been resolved before (only happens when GC thrashing happens).
#!rb Andrew.Grant
#!test Cook paragon
[CL 3365166 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3351920 on 2017/03/17 by Leigh.Swift
#jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420]
Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object.
This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path.
Change 3350561 on 2017/03/16 by Justin.Sargent
Updated the Slate standalone D3D renderer to be more fault tolerant.
Added new HasLostDevice() function to SlateRenderer.
If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer.
The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application.
Change 3341299 on 2017/03/10 by Richard.Fawcett
Validate JSON files as we're pushing to EMS
Added a flexible validation framework to the system files (EMS) sync operation.
Implemented a JSON validator which by default will validate .json files.
Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator.
Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON.
The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission. \o/
#epicfriday
Change 3336908 on 2017/03/08 by Leigh.Swift
#jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately.
Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only.
Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data.
A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space.
Disk space error message extended to include useful information for the user.
Change 3323366 on 2017/02/27 by Richard.Fawcett
Fix reference to Newtonsoft in Publishing.Automation.
Change 3323205 on 2017/02/27 by Wes.Fudala
Adding language support to the windows installer.
Significantly expandes OneSky upload functionality.
OPP-5438 Launcher installer should support the same language set supported by the launcher.
Change 3316926 on 2017/02/22 by Richard.Fawcett
Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted.
In practice, when we download thousands of files, we _do_ get failures which need to be retried. This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual.
#jira OPP-6607
Change 3315996 on 2017/02/21 by Justin.Sargent
Incrementing Portal version number
I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning.
Change 3312760 on 2017/02/20 by Wes.Fudala
Users can now select desired environment/region from the UI.
New login screen.
Adds slid out settings menu to login screen.
Adds region and language selection to the settings menu.
Adds support for PortalRegions ini.
Adds DefaultPortalRegions ini.
Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService.
Adds region select option in debugtools general section.
Adds RegionSelectService unit test with associated mocks.
Changes the way all backend connections are configured so that values are now pulled from config files.
Renames product region selector files to avoid some confusion with portal region files.
Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files.
Region publisher now restricts regions that require permissions in shipping builds.
Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend.
#jira OPP-6121, OPP-5809
Change 3311664 on 2017/02/20 by Andrew.Brown
Added GetTypeHash support for FDelegateHandle
Change 3311505 on 2017/02/20 by Richard.Fawcett
Rename/move file(s)
Change 3309004 on 2017/02/17 by Chad.Garyet
adding in additional platforms for the BuildPlugin commandline
Change 3299188 on 2017/02/13 by Leigh.Swift
#jira OPP-6711: [CRASH] Assertion failed: IsComplete()
Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete.
Change 3294197 on 2017/02/09 by Richard.Fawcett
Adding ValidPrereqIds.json
This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file!
#jira OPP-6583
Change 3294059 on 2017/02/09 by Richard.Fawcett
Fix comment on PostBuild parameter to reference correct name of "Manifest" property.
Change 3293377 on 2017/02/08 by Richard.Fawcett
Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames.
Change 3282865 on 2017/02/02 by Richard.Fawcett
Simplify params to BuildGraph's ChunkTask / PostBuildTask
Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams.
#jira OPP-6435
Change 3282809 on 2017/02/02 by Leigh.Swift
#jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file.
A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan.
Scanners are now no longer created if the buildstream provided no data.
Change 3280848 on 2017/02/01 by Leigh.Swift
#jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down.
When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created.
Change 3280839 on 2017/02/01 by Leigh.Swift
Fixing whitespace damage incoming from Dev-Staging
Change 3280820 on 2017/02/01 by Andrew.Brown
Copying //Portal/Dev-Main-Staging to Main (//Portal/Main)
Change 3280797 on 2017/02/01 by Leigh.Swift
#jira OPP-6649: BPS sends undocumented analytics events.
Adding documentation for the following events:
Patcher.Error.Download
Patcher.Warning.ChunkAborted
Patcher.Error.Cache
Patcher.Error.Construction
Patcher.Error.Prerequisites
Change 3278887 on 2017/01/31 by Richard.Fawcett
Downgrade cleanup warnings to normal log output.
The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions.
This results in a perma-yellow state for cleanup, which is unhelpful.
#nojira
Change 3278738 on 2017/01/31 by Richard.Fawcett
Tweak Conan launch parameters
Change 3277066 on 2017/01/30 by Richard.Fawcett
Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists.
Change 3274907 on 2017/01/27 by Leigh.Swift
#jira OPP-6615: Receiving a whisper while in game may minimize game client.
Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control.
This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'.
The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never.
Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy.
Refactoring existing uses to use the new variables/functions instead.
The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show.
Change 3273466 on 2017/01/26 by Alex.Fennell
New build of OpenSSL libraries #JIRA OPP-6408
PriceEngine configuration and fixes for bugs it introduced.
Change 3268045 on 2017/01/23 by Richard.Fawcett
Re-adding Funcom folk to Conan chunk notification emails
Change 3267709 on 2017/01/23 by Richard.Fawcett
Fix launch arguments for Conan Exiles editor.
Temporarily remove FunCom recipients from notification list to avoid spamming.
Change 3265774 on 2017/01/20 by Chad.Garyet
Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build
Change 3264674 on 2017/01/19 by Alex.Fennell
On demand catalog requests
Change 3263654 on 2017/01/19 by Leigh.Swift
#jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output
Adding tag use understanding to the manifest diff tool of BPT.
Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature.
Change 3263623 on 2017/01/19 by Richard.Fawcett
Fix issue where ManifestFilename is not always available at post build time.
#jira OPP-6606
Change 3262013 on 2017/01/18 by Richard.Fawcett
Remote potential for success email being sent on third party chunk failure
Change 3261914 on 2017/01/18 by Richard.Fawcett
Fix for user content generation job not specifying a manifest filename.
Change 3261800 on 2017/01/18 by Richard.Fawcett
Implement streaming S3 downloads to disk, rather than just to memory
This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code.
Change 3261675 on 2017/01/18 by Richard.Fawcett
Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN
BuildGraph's ChunkTask takes three new parameters ...
* ManifestFilename (string) - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined.
* RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version.
* LocalManifestDir (string) - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest
BuildGraph's PostBuildTask takes two new parameters ...
* ManifestFilename (string) - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior.
* LocalManifestDir (string) - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation.
Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP.
Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning.
Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right.
Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself.
#jira OPP-6432
Change 3261647 on 2017/01/18 by Leigh.Swift
Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output.
Change 3261639 on 2017/01/18 by Richard.Fawcett
Update app name of Conan to ConanExiles to match back-end catalog.
Fix Conan launch exe and args so that launcher can detect when product is running. Was previously using a batch file which terminates after launching editor.
Change 3258815 on 2017/01/16 by Wes.Fudala
UTM and product info will be parsed from installer name and passed to the launcher. UTM info will be passed along as part of all analytics events.
#jira OPP-6404: Add user funnel tracking
Change 3258809 on 2017/01/16 by Wes.Fudala
Back out changelist 3258800.
Backing out changes that were intended to be made in a different stream.
Change 3258800 on 2017/01/16 by Wes.Fudala
App version is now also appended to user agent string.
Change 3256999 on 2017/01/13 by Richard.Fawcett
Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm.
Change 3256941 on 2017/01/13 by Richard.Fawcett
Move configuration for Third Party build pipeline out of code and into its own configuration file.
#epicfriday
Change 3255072 on 2017/01/12 by Richard.Fawcett
Add additional logging around multithreaded upload of files to S3.
Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed.
#jira OPP-6392
Change 3253672 on 2017/01/11 by Richard.Fawcett
Add support for third-party Conan editor.
Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version.
Change 3251901 on 2017/01/10 by Barnabas.McManners
Compile fix on mac, fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac.
#nojira
#ReviewedBy Leigh.Swift
Change 3250907 on 2017/01/09 by Justin.Sargent
Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed.
Change 3245328 on 2017/01/03 by Justin.Sargent
Enabling the logic to lowercase all C++ members exposed to javascript.
Added additional to-lowering behavior to UObject binding.
#jira OPP-6494
Change 3240667 on 2016/12/20 by Andrew.Brown
Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main)
Change 3236972 on 2016/12/15 by Bob.Ferreira
Updating compliation changes for AutomationDriver
Change 3236567 on 2016/12/15 by Richard.Fawcett
Ensure that third party product chunking uses latest CL across our P4 depot in its version number.
Change 3236188 on 2016/12/15 by Richard.Fawcett
Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request.
#jira OPP-6257
Change 3231134 on 2016/12/12 by Alex.Fennell
Improving fail case handling for the waiting room service
#jira OPP-5648
Change 3228514 on 2016/12/09 by Richard.Fawcett
Change filetype
Change 3227080 on 2016/12/08 by Barnabas.McManners
Merging CL 3226840 from Dev Editor
Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself
#jira OPP-6485
Change 3219810 on 2016/12/02 by Ben.Marsh
UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead.
Change 3219602 on 2016/12/02 by Ben.Marsh
Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful.
[CL 3355309 by Justin Sargent in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3280282 on 2017/01/31 by Matt.Kuhlenschmidt
GitHub 3171 : fix 'memoreport -full' causes ensure condition fail on particle object
Change 3281111 on 2017/02/01 by Michael.Dupuis
#jira UE-36318 : was'nt notifying that we changed the current level in the case where you add/create new level in the Level window
Change 3281225 on 2017/02/01 by Jamie.Dale
Several improvements to culture switching and LocRes files
- LocRes files now de-duplicate translations when they're generated, which can result in smaller LocRes files.
- The localization compilation step now produces a LocNat file, which contains meta-data specifying the native culture during compile, and where the native LocRes file can be found.
- Changing cultures now loads the native localization data prior to loading the non-native translations to ensure that translations are always applied to a consistent base.
- The "leet" culture (available when localization testing is enabled) is now always applied against the native translation, and correctly restores non-translated text when switching away from the "leet" culture.
- "-culture=leet" now works correctly on the command line ("-leet" also works).
- LoadLocalizationResourcesForCulture is no longer called multiple times during initialization of the text localization manager.
- General clean-up of localization code to favor using LocKeyFuncs with maps and sets, rather than rolling their own key funcs.
Change 3281291 on 2017/02/01 by Alexis.Matte
Make sure the sections material slot assignation is persist correctly for staticmesh and for skeletal mesh
#jira UE-39639
Change 3281718 on 2017/02/01 by Michael.Dupuis
#jira UE-34186: invert processing order of special character, to take into account that key name could be considered a special character and would cause the assumption done to no longer be valid
Change 3281861 on 2017/02/01 by Alexis.Matte
Fix import of morph target when there is no animation
#jira UE-41383
Change 3282791 on 2017/02/02 by Chris.Wood
Split crash analytics methods to fix comment parsing issues.
[UE-32787] - Document Crash Report Client analytics events in code
Change 3283316 on 2017/02/02 by Alexis.Matte
Make sure we do not import more then the maximum allowed node
#jira UE-41405
Change 3283349 on 2017/02/02 by Jamie.Dale
Updated Portal to stage its .locnat files
Change 3283927 on 2017/02/02 by Matt.Kuhlenschmidt
Fix component/actor selection becoming out of sync after undo/redo
#jira UE-41416
Change 3284061 on 2017/02/02 by Alexis.Matte
Fix the scene importer front x axis import
#jira UE-41318
Change 3284280 on 2017/02/02 by Alex.Delesky
#jira UE-41060 - Placing blocking volumes in the level via the Content Menu's "Place Actor" command will now place a blocking volume in the level and not generate an empty warning in the output log
Change 3285053 on 2017/02/03 by Michael.Dupuis
#jira UE-33777: Handle the global landscape editor ui command list so specified shortcut will be treated
Change 3285444 on 2017/02/03 by Jamie.Dale
Updated FastDecimalFormat to support the correct 0-9 numerals for the current locale
These are typically still Latin, but Middle Eastern languages have some variants.
This addresses an inconsistency between FText formatting of numbers and dates (since numbers always used Latin, but dates used the culture correct numerals).
Change 3287422 on 2017/02/06 by Michael.Dupuis
#jira UE-36580: Improved the whole word algo to take into consideration localisation
Change 3287455 on 2017/02/06 by Alexis.Matte
When swaping the mesh point by the mesh component, we noe clean up the override material instead of empty it.
#jira UE-41397
Change 3287745 on 2017/02/06 by Alexis.Matte
Merge from orion dev-general cl:3286668
Fix a crash when importing a LOD containing different material with less sections
Change 3287996 on 2017/02/06 by Michael.Dupuis
#jira UE-37290: fixed naming to be "move to level" instead of "move level"
Change 3288090 on 2017/02/06 by Jamie.Dale
Fixing missing include breaking the FText natvis
Change 3288105 on 2017/02/06 by Jamie.Dale
FTextStringHelper::ReadFromString_ComplexText now only looks at the start of the buffer when matching the complex text macros
Change 3288150 on 2017/02/06 by Jamie.Dale
Fixing display names for tutorial categories so that they can be localized
They were already FText, but the config wasn't defining them in a localizable way.
#jira UE-37926
Change 3288469 on 2017/02/06 by Alex.Delesky
#jira UE-35464 - Enables the editor to parse SubRip Subtitles files to create subtitle assets.
This also introduces the Subtitles module.
Change 3288540 on 2017/02/06 by Alex.Delesky
Backing out changelist 3288469 due to build issue with module includes
#jira none
Change 3289074 on 2017/02/06 by Alex.Delesky
Back out changelist 3288540 - reintroducing Subtitles module to parse SubRip Subtitles files
#jira UE-35464
Change 3289753 on 2017/02/07 by Michael.Dupuis
#jira UE-34599: Take into consideration UMaterialExpressionMaterialFunctionCall when getting the GUID
Change 3290097 on 2017/02/07 by Nick.Darnell
Automation - The automation framework no longer buckets errors, warnings and log statements into a seperate set of buckets. There is now only one log, and all entries go into it to provide some context when things fail. Continued working on the styling of the reports.
Change 3290182 on 2017/02/07 by Michael.Trepka
Added missing initialization for SWindow::bIsMirrorWindow
Change 3290472 on 2017/02/07 by Michael.Dupuis
#jira UE-37358: Add reference list in the dialog for all delete type
Change 3290513 on 2017/02/07 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3290543 on 2017/02/07 by Michael.Dupuis
#jira UE-35931: Refresh detail panel on selection lost
Change 3290581 on 2017/02/07 by Michael.Dupuis
Fixed possible crash if we have no level blueprint specified (was crashing during the delete of an actor)
Change 3290721 on 2017/02/07 by Michael.Dupuis
#jira UE-40360: Pass the custom spawning struct which contain the level override into to the spawn function
Change 3291958 on 2017/02/08 by Alexis.Matte
Back out revision 26 from //UE4/Dev-Editor/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
Change 3292017 on 2017/02/08 by Alexis.Matte
Add some fbx automation tests to validate material re-import
Change 3292030 on 2017/02/08 by Michael.Dupuis
#jira UE-37958: was testing the trailing number 0 twice and never testing the 1
Change 3293062 on 2017/02/08 by Jamie.Dale
Reduced the number of allocations that happen when rebuilding text
This change removes the wasteful FTextHistory::ToText function and replaces it with two more specialized functions; FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
These new functions return an FString (for the display string), rather than an FText (which was simply mined for its display string). Simply avoiding going via an FText saves at least two allocations per-rebuild.
Changes:
- Removed FTextHistory::ToText and replaced it with FTextHistory::BuildLocalizedDisplayString and FTextHistory::BuildInvariantDisplayString.
- Moved the localization aware chronological and transformation implementations into FTextChronoFormatter and FTextTransformer. These return an FString which avoids an FText allocation during rebuild, and is simply passed into an FText during normal FText usage.
- Moved FText::AsDate, FText::AsDateTime, FText::AsTime, FText::ToUpper, and FText::ToLower into Text.cpp, and these now use FTextChronoFormatter and FTextTransformer from the common text implementation.
- Moved FText::AsTimespan into Text.cpp. This had no dependency on ICU, so this is now the common text implementation.
- Added FTextFormatter::FormatStr variants. FTextFormatter::Format calls these FTextFormatter::FormatStr versions internally, and they're also used during text rebuilding (saving not only an FText allocation, but also a container copy).
- Removed FText::CreateNumericalText and FText::CreateChronologicalText as they were mostly superfluous.
- General update from using MakeShareable to MakeShared (saving 1 allocation).
- General clean-up of L10N/I18N class friendship.
#jira UE-41533
Change 3293292 on 2017/02/08 by Alex.Delesky
Performing some cleanup in the Subtitles module, and creating a SubtitlesEditor module for the subtitles asset factories since it causes issue in client builds.
Change 3293477 on 2017/02/08 by Jamie.Dale
Fixed TProperty::InitializeValueInternal and TProperty::DestroyValueInternal mismatch when dealing with fixed size arrays
#jira UE-41007
Change 3293571 on 2017/02/08 by Matt.Kuhlenschmidt
Fix lots of outline data being added to the font cache due to wrongly hashing outline material and color data.
Change 3293572 on 2017/02/08 by Matt.Kuhlenschmidt
Fix details panel categories in the static mesh editor
Change 3294216 on 2017/02/09 by Michael.Dupuis
#jira UE-40609: manually position the window based on it'S max possible size
#3128 GitHub
Change 3294430 on 2017/02/09 by Jamie.Dale
Kerning-only text shaping no longer draws characters to get their metrics
It now goes via the low-level FT caches like HarfBuzz does.
Change 3294588 on 2017/02/09 by Alexis.Matte
If we remove a LODGroup from baseengine.ini, the fbx importer UI will now be able to recover in case the last fbx import was done with the just removed LODGroup
Change 3294847 on 2017/02/09 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3295093 on 2017/02/09 by Arciel.Rekman
Linux: fix Setup.sh not working in paths with space (UE-41819).
Change 3295205 on 2017/02/09 by Matt.Kuhlenschmidt
Fix material UV's no longer working om 9 slice elements
Change 3295816 on 2017/02/09 by Arciel.Rekman
Linux: fix starting programs from a path with space.
Change 3296129 on 2017/02/09 by Arciel.Rekman
Linux i686: changes necessary to compile BlankProgram.
- Added new architecture to UBT.
- Fixed system headers.
- Added third party libs for i686:
- jemalloc
- elftoolchain
- zlib
- SDL2
- libc++
Change 3296564 on 2017/02/10 by Jamie.Dale
Cleaned up PO comment preservation
Change 3296694 on 2017/02/10 by Jamie.Dale
AllocateNameEntry now takes TCharType* rather than void* and cast
Change 3296744 on 2017/02/10 by Jamie.Dale
Moved the PO DOM from UnrealEd to Internationalization
Change 3297250 on 2017/02/10 by Jamie.Dale
Split the PO import/export pipeline out of the commandlet
Change 3297420 on 2017/02/10 by Alexis.Matte
Add Isolate and highlight feature for the material panel in the staticmesh and the skeletal editor.
#jira UE-38985
Change 3297594 on 2017/02/10 by Alexis.Matte
When importing from fbx a static mesh with find material anywhere, the next LODs import by the user will create new material entries instead of using the existing one.
Change 3297752 on 2017/02/10 by Arciel.Rekman
i686 support: more third party libs.
- libcurl
- OpenSSL
- libpng
- libvorbis
- libogg
- libopus
Change 3297754 on 2017/02/10 by Arciel.Rekman
i686 support: PhysX
Change 3297922 on 2017/02/10 by Alexis.Matte
When importing a new LOD to a staticmesh, the data source file is not anymore wipe or change to the last fbx import filename.
Change 3298330 on 2017/02/10 by Arciel.Rekman
i686: missing libcurl.
Change 3298620 on 2017/02/11 by Jamie.Dale
FLocTextHelper improvements
- It can now support non-standard target layouts (where the native and foreign cultures are in different locations - see FLocTextTargetPaths).
- The XForeignArchive functions are now more strict, and *only* accept foreign cultures (use the XArchive functions instead if you're using both native and foreign cultures as parameters).
Change 3299293 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3241: UE-41870: Add quotes when passing through the directory path (Contributed by projectgheist)
Change 3299299 on 2017/02/13 by Matt.Kuhlenschmidt
PR #3224: Git plugin: fix git autodetection and add error message (Contributed by SRombauts)
Change 3299391 on 2017/02/13 by Matt.Kuhlenschmidt
Fix material instances being marked dirty when opening
#jira UE-41721, UE-41719
Change 3299441 on 2017/02/13 by Nick.Darnell
PR #3243: Fix bug that UWidget::GetOwningPlayer doesn't return (Contributed by yeonseok-yi)
Change 3299567 on 2017/02/13 by Nick.Darnell
Slate - The Checkbox no longer just passes visibility down to the internal widgets it creates, that prevents future changes to effect it if it starts collapsed.
#jira UE-41904
Change 3299870 on 2017/02/13 by Jamie.Dale
Added cycle counters for font rendering/shaping
Change 3300116 on 2017/02/13 by Michael.Dupuis
#jira UE-41866: Update cache when performing an undo
Change 3300178 on 2017/02/13 by Alexis.Matte
Fix a crash when re-importing a LOD with more sections then the base LOD
Change 3300191 on 2017/02/13 by Alexis.Matte
Make sure we do not loose castshadow and recomputetangents section flags when we re-import a skeletal mesh.
Change 3300351 on 2017/02/13 by Alexis.Matte
Remove the clean up of unused material for the staticmesh editor. Unused material can be delete manually in the UI
#jira UE-39639
Change 3302138 on 2017/02/14 by Nick.Darnell
Automation - Adding support for -DeveloperReportOutputPath and -DeveloperReportUrl to permit local runs of the automation tool to generate reports on the report server, and launch the browser window to view them.
Change 3302139 on 2017/02/14 by Nick.Darnell
UMG - Additional fixes to the way we migrate changes from the preview to the serialized version of the widget tree. This fixes several issues with edit-inline objects on UWidgets.
Change 3302281 on 2017/02/14 by Nick.Darnell
Slate - Bringing over changes to the invalidation panel from one of the game streams. This fixes issues with animations in volatile widgets, as well as some issues with cache relative offset, and offers a method for enabling a different caching method to preserve batching through a commandline, but at the cost of not being able to use GPU buffers, possibly a better option on mobile in some cases.
Change 3302415 on 2017/02/14 by Nick.Darnell
Disabling the open asset editor test.
Change 3302976 on 2017/02/14 by Nick.Darnell
Automation - Updating one of the tests to open 70 different known asset types, and ensure that they open without dirtying the package. AutomationTestSettings are now defaultengine, not sure why they setup to be user specific previously. Most of these settings need to be removed, or split off into the modules that own them, rather than being in Engine. TODO.
Change 3303724 on 2017/02/15 by Matt.Kuhlenschmidt
Removed hard coded list of thumbnails, preventing objects with valid thumbnails from showing up. Thumbnails are now shown by default. Use meta=(DisplayThumbnail=false) to remove
#jira UE-41958
Change 3303729 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3253: UE-34539: (Bugfix) Allow binary files in git stored via git-fat, git-lfs, etc to be diffed (take 2) (Contributed by rpav)
Change 3303733 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3248: Fix for TAssetSubClassOf properties reset on undo. (Contributed by StefanoProsperi)
Change 3303823 on 2017/02/15 by Nick.Darnell
Automation - Continued improvements on screenshots. Added some fixes to turn off the tonemapper when visualizing buffers. Fixed several screenshots due to this change. Adding lightboxes to the reports. Adding some styling to make things sweeter.
Change 3303937 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build error
Change 3303982 on 2017/02/15 by Nick.Darnell
Automation - Making the opening of the image no longer threaded, not really helpful for the IO operation and just makes it harder to follow.
Change 3304058 on 2017/02/15 by Matt.Kuhlenschmidt
Fix build attempt #2 (not reproducible locally)
Change 3304393 on 2017/02/15 by Matt.Barnes
Submitting test content for UEQATC-3548
Change 3304517 on 2017/02/15 by Nick.Darnell
Slate - Making some fixes to the automatic disabling of the pixel snapping code with render transforms. Sometimes it gets confused, we may want to move to a seperate transform stack for layout and render, and make sure the element drawer has access to both.
Change 3304560 on 2017/02/15 by Nick.Darnell
UMG - SA fix.
Change 3304890 on 2017/02/15 by Matt.Kuhlenschmidt
PR #3220: UE-41243: Force resolution in standalone if large than primary workin. (Contributed by projectgheist)
Change 3305360 on 2017/02/15 by Arciel.Rekman
Linux: fix crash on exit (UE-41907).
- It is not safe to dereference UAnimGraphNode_PoseDriver::StaticClass during the final shutdown sequence since the instance has already been destroyed in StaticExit().
Change 3306023 on 2017/02/16 by Nick.Darnell
Paper2D - Adding a method to create SlateBrushes from PaperSprites the same way we can for materials and textures in blueprints.
Change 3306030 on 2017/02/16 by Nick.Darnell
Slate - Making some additional fixes to invalidation panels from a game branch. Adding a RoundToVector function to FVector2D, fixing the 3 places we defined a RoundToInt (which wasn't a great name since the convention wasn't meant to be used that way).
Change 3306031 on 2017/02/16 by Nick.Darnell
Slate - Retainer widgets no longer tick using PreTick on SlateApplication, they now paint during their normal paint.
Change 3306046 on 2017/02/16 by Nick.Darnell
UMG - Adding CanEditChange to WidgetComponent to gray out the CylinderArcAngle property unless you select the right geometry mode.
Change 3308887 on 2017/02/17 by Matt.Kuhlenschmidt
Fix crash if blurs are rotated
#jira UE-42037
Change 3309114 on 2017/02/17 by Jamie.Dale
Unifying non-shaped text to use the same atlas cache as shaped text
Change 3310044 on 2017/02/17 by Matt.Kuhlenschmidt
Outline color on text elements is now inherited properly
#jira UE-40691
Change 3310268 on 2017/02/17 by Matt.Kuhlenschmidt
Guard against rendering MIDs with potentially no parent in slate.
#jira UE-42047
Change 3311531 on 2017/02/20 by Michael.Dupuis
#jira UETOOL-1100:
Add the possibility to have dynamic min/max slider value
Synchonize all Color vector together when changing the min/max slider value
Change 3311534 on 2017/02/20 by Michael.Dupuis
incremental build fix
Change 3311535 on 2017/02/20 by Michael.Dupuis
incremental build fix take 2...
Change 3311743 on 2017/02/20 by Michael.Dupuis
buildfix lunix incremental
Change 3312496 on 2017/02/20 by Arciel.Rekman
Linux: fix PhysX crash in i686.
- Changed layout to one that works.
Change 3313127 on 2017/02/20 by Jamie.Dale
Fixed crash when performing a non-async cooked package save
It isn't safe to call TotalSize on the BulkArchive when it's not a FBufferArchive (as used during async save) once the archive has been closed.
Change 3313990 on 2017/02/21 by Nick.Darnell
Automation - Added a summary area at the top of the report.
Change 3314034 on 2017/02/21 by Jamie.Dale
Fixed crash when deleting a streamed font
Change 3314942 on 2017/02/21 by Nick.Darnell
Automation - More templating styling work.
Change 3315080 on 2017/02/21 by Nick.Darnell
Automation - Providing a way for users to remove explict events from the event log when automated tests run. Needed for other systems linked into the automation system like google mock.
Change 3315452 on 2017/02/21 by Nick.Darnell
Json - Adding support for Map and Set properties to the JsonObjectConverter. Can now save out map and sets. No support for loading them yet.
Change 3315614 on 2017/02/21 by Nick.Darnell
Json - Adding support for loading sets and map json data.
Change 3315924 on 2017/02/21 by Arciel.Rekman
Vulkan: edigrating various Linux fixes by Josh.
- This is to make Linux Vulkan work in Dev-Editor easier (for the contractor and myself).
Original descriptions:
CL 3313445
- Various Vulkan fixes:
- Compiles in Linux
- Many cubemap bugs squashed
- Changed the scratch reflection cubemap clear to SetRenderTargestsAndClear, instead of SetRenderTarget() / Clear()
- Added compute fences
CL 3314152
- Fixed compile error on Mac, but I am pretty sure we can just remote VulkanRHI from Mac building entirely, but needs to be tested.
Change 3316741 on 2017/02/22 by Jamie.Dale
Ensure that enums used by BP nodes have been PostLoaded so they have the correct display names
#jira UE-42253
Change 3316800 on 2017/02/22 by Matt.Kuhlenschmidt
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
Change 3317058 on 2017/02/22 by Alexis.Matte
Fix the scene importer to support correctly the obj file format
#jira UE-35606
Change 3318039 on 2017/02/22 by Arciel.Rekman
i686 support: added missing libwebsockets.
Change 3318095 on 2017/02/22 by Arciel.Rekman
i686 support: Oodle.
Change 3319002 on 2017/02/23 by Michael.Dupuis
#jira UE-41794 : Do not exit the landscape mode when doing undo from the creation of the landscape
Change 3319012 on 2017/02/23 by Alexis.Matte
PR #3066: Improve asset import by permitted relative paths and easing editing of mapped mount points. (Contributed by paulevans)
#jira UE-40039
Change 3319035 on 2017/02/23 by Nick.Darnell
UMG - Adding a note about the font sizes in UE4 in Slate, using 96 dpi.
#jira UE-42170
Change 3319040 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3278: Git plugin: fix revision number for blueprint diff menu (Contributed by SRombauts)
#jira UE-42129
Change 3319072 on 2017/02/23 by Michael.Dupuis
#jira UETOOL-1101: Add support for DetailGroup reset to default
Right now it's only enable for the color grading
Change 3319077 on 2017/02/23 by Nick.Darnell
Automation - Moving away from most of the templating being done in C++. Moving to dust.js to just do it in the browser window. The json report file is now the actual source of the information we use to template the resulting report html. Maaay have to move to doing the templating server side in the future to stream it to the client better, but avoiding that so we don't have to ship a server. Disabling several places we were taking editor screenshots, none of that code was actually comparing screenshots, it was a hold-over from earlier days.
PhysX - Fixing a problem with Physx FillInlinePxShapeArray. Deprecating it, adding FillInlinePxShapeArray_AssumesLocked, and locking places we were assuming it was already locked in the landscape component.
Change 3319088 on 2017/02/23 by Nick.Darnell
PR #3245: UE-41707: Re-order includes correctly (Contributed by projectgheist)
#jira UE-41914
Change 3319104 on 2017/02/23 by Michael.Dupuis
fix incremental build
Change 3319146 on 2017/02/23 by Matt.Kuhlenschmidt
PR #3292: Git plugin: fix update status on directories broken since UE4.12 (Contributed by SRombauts)
#jira UE-42272
Change 3319252 on 2017/02/23 by Michael.Dupuis
fix warning with missing #undef LOCTEXT_NAMESPACE
Change 3319298 on 2017/02/23 by Alex.Delesky
Removing the Subtitles and SubtitlesEditor modules (it'll eventually be brought back as the Overlay and OverlayEditor modules)
Change 3319388 on 2017/02/23 by Alexis.Matte
Fbx Importer now find collision model under fbx LOD Group
#jira UE-42141
Change 3319528 on 2017/02/23 by Michael.Dupuis
Fixed Undo/Redo to be consistent with other vector modifcation behavior
Change 3319583 on 2017/02/23 by Alexis.Matte
Fix the sample rate to use the least common multiplier of all keys
#jira UE-42012
Change 3319705 on 2017/02/23 by Nick.Darnell
Static Analysis - Fixing sonobjectconverter.cpp(460) : warning C6011: Dereferencing NULL pointer 'ArrayProperty'.
Change 3319711 on 2017/02/23 by Nick.Darnell
Editor - Adding some checks to make sure the struct we're accessing is still a valid handle.
#jira UE-42262
Change 3319736 on 2017/02/23 by Alex.Delesky
Adding Subtitles and SubtitlesEditor to the JunkManifest file.
Change 3319919 on 2017/02/23 by Nick.Darnell
Automation - Fixing an issue with moving a location that doesn't exist.
Change 3319932 on 2017/02/23 by Alexis.Matte
Fbx importer, do not apply more then one time the transform option to the scene node.
#jira UE-42277
Change 3320105 on 2017/02/23 by Nick.Darnell
Editor - Adding some additional checks to the margin customization.
#jira UE-42262
Change 3321577 on 2017/02/24 by Jamie.Dale
Moving Internationalization module from Runtime to Developer
Change 3321625 on 2017/02/24 by Jamie.Dale
Moving InternationalizationSettings module from Developer to Editor
Change 3321642 on 2017/02/24 by Jamie.Dale
Moving SCulturePicker from the Localization module to the InternationalizationSettings module
Change 3321734 on 2017/02/24 by Alexis.Matte
PR #2979: Fix extra root bone for Blender exported FBX. (Contributed by manmohanbishnoi)
We fix the extra root only when the file creator is from blender and the root node is named armature. We cannot simply remove all dummy node, since this is use by the rigid mesh workflow.
#jira UE-39050
Change 3321912 on 2017/02/24 by Jamie.Dale
Split LocalizationCommandletExecution out of the Localization module to remove some editor dependencies
Change 3322274 on 2017/02/24 by Jamie.Dale
Moving Localization module from Editor to Developer, and merging the Internationalization module into it
Removed hard-dependency between Engine and Localization/Internationalization via an interface.
Change 3322774 on 2017/02/25 by Jamie.Dale
Unifying LocRes and LocNat file format between generation and loading
This lets the code in Core be shared by Localization, and allows some code that was proxying via archives (due to the code being logically identical, but different C++ types) to use these new types directly.
#tests Built Debug, Shipping, and Editor. Verified that LocNat and LocRes generation and loading worked as before.
Change 3322795 on 2017/02/25 by Jamie.Dale
Fixing mismatch between SOURCE_CONTROL_WITH_SLATE and its .Build.cs file
The define was set to disable Slate for Linux program targets only, but the .Build.cs disabled Slate for all Linux targets.
Since the define was touched most recently (CL# 2534983), I updated the .Build.cs file to match its logic, and moved the definition of the define to the .Build.cs file so that they stay in sync with one another.
Change 3322853 on 2017/02/25 by Jamie.Dale
Moved the conflict and word count reporting to FLocTextHelper
Change 3323089 on 2017/02/26 by Jamie.Dale
Added functions to get the target name and path from FLocTextHelper
Change 3323391 on 2017/02/27 by Ben.Cosh
This fixes an issue with blueprint config variables having their value destroyed by CDO serialization
#Jira UE-40586 Blueprint variable defaults set from config files value are overwritten by CDO serialization
#Proj Engine, CoreUObject
Change 3323406 on 2017/02/27 by Ben.Cosh
Fixed a problem that caused UK2Node::ExpandSplitPin to destroy pins it didn't own in when expanding a collapsed graph during compilation.
#jira UE-41211 - Crash when splitting a UDS pin on a collapsed graph
#Proj BlueprintGraph
Change 3323572 on 2017/02/27 by Nick.Darnell
Automation - Continued itteration on the style of the automation reports, now with attentional info, like where the log came from.
Automation - Fixing a bug in the functional actor tests, navigating to the actors sometimes opened other objects in the package, now it only opens the map. Also improved the way we focus the actor so that the level editor is also brought to the foreground.
Automation - Fixing a bug in how the automation system was registering for capturing logging. It was swapping out GWarn for its own version, but GWarn isn't called for anything that isn't an error or warning, meaning that none of the Display/Logging or analytics capture attempts were actually working. Suddenly a flood of informations started being captured during tests. For now - only going to capture 'Display' logs instead of 'Log' level.
Automation - Successful comparisons now print more information so that the automation logs do a better job of tracking the flow of the test.
Automation - The screenshot comparison test now prints more information even during successful comparisons.
Editor - The message log no longer emits a SetSelection, just because the selection is updated the categoriry view model. This was causing things like the automation tool, which sets the selection every time (which may itself be an issue) to completely rebuild the message log every time a new automation message was emited. The message log now checks if the selection would actually change the viewstate before it does it.
Domino Test - Adding an arrow to visualize the state of the up vector the test is looking for; playing with idea for test visualizers that may help with debugging in the future.
Change 3323580 on 2017/02/27 by Michael.Trepka
Fixed some Xcode 8.3 compile errors
Change 3323634 on 2017/02/27 by Nick.Darnell
Build - Fix incremental build.
Change 3323740 on 2017/02/27 by Jamie.Dale
Adding #error if the SOURCE_CONTROL_WITH_SLATE define is missing
Change 3323865 on 2017/02/27 by Nick.Darnell
Automation - Disabling the screenshot from the small editor icons test, until the editor screenshot method starts comparing things, and the screenshots we take are better / more scoped.
Change 3324228 on 2017/02/27 by Jamie.Dale
Can no longer name assets or folders with a leading underscore
#jira UE-40541
Change 3324429 on 2017/02/27 by Jamie.Dale
Removing FLocTextTargetPaths
It was added to support something that I'm now going to do a different way.
Change 3324473 on 2017/02/27 by Jamie.Dale
Moved the GatherText SCC utils into the Localization module
Change 3324481 on 2017/02/27 by Jamie.Dale
Moving the localized asset utils out of GatherText base
Change 3324485 on 2017/02/27 by Jamie.Dale
Cleaning up some includes now that the localization SCC is no longer in GatherText
Change 3324910 on 2017/02/28 by Nick.Darnell
Slate - Moving the SlateRotatedRect into its own file, and removing FSlateRotatedClipRectType, since there's no longer a difference and we only use FSlateRotatedRect.
Change 3325329 on 2017/02/28 by Michael.Dupuis
#jira UE-42083: Removed various Modify(true) that would force user to save the levels even if they did'nt really modified them
Replace TMap<TLazyObjectPtr,...> as it would dirty the level at every Find performed
Change 3325410 on 2017/02/28 by Michael.Dupuis
missing include for incremental build
Change 3325415 on 2017/02/28 by Nick.Darnell
UMG - Adding some setters and getters for RedrawTime to the WidgetComponent.
Change 3325418 on 2017/02/28 by Nick.Darnell
Automation - Fixing the warnings on startup about smoke tests taking longer than 2s. Had to add an option to disable capturing the callstack when running smokes, it adds a bit too much overhead during startup.
Change 3325698 on 2017/02/28 by Alexis.Matte
Put back the code to isolate material versus section in the skeletal mesh. The code was override by a temporary hack done in paragon branch
Change 3325790 on 2017/02/28 by Michael.Trepka
Copy of CL 3319588
Fixed address sanitizer support in MacToolChain (Apple changed the name of the env variable Xcode uses to enable it) and added support for thread sanitizer
Change 3326118 on 2017/02/28 by Alexis.Matte
Add LOD settings LOD distances to fbx import dialog option. The option are not supported yet by the scene importer
#jira UE-41291
Change 3326183 on 2017/02/28 by Alexis.Matte
PR #3298: Import SpecularFactor for Roughness and Shininess for Metallic textures (Contributed by VladimirPobedinskiy)
#jira UE-42301
Change 3326196 on 2017/02/28 by Jamie.Dale
Force the correct package localization ID when duplicating a BP for nativization
Change 3327037 on 2017/03/01 by Michael.Dupuis
fixed fortnite mac non editor build
Change 3327483 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327486 on 2017/03/01 by Jamie.Dale
Renaming LocNat to LocMeta
Change 3327541 on 2017/03/01 by Michael.Trepka
Removed Mac OpenGL RHI files and disabled building of OpenGL RHI on Mac
Change 3328000 on 2017/03/01 by Nick.Darnell
Automation - Noisy rendering features are now disabled by default when taking screenshots.
Change 3328323 on 2017/03/01 by Michael.Trepka
Copy of CL 3307526
Fixed mouse position issues in fullscreen mode on Mac
Change 3328410 on 2017/03/01 by Alexis.Matte
Remove unwanted option when importing skeletal mesh
Make the FBX tests uptodate with the new ImportUI options
#jira UE-41291
Change 3329586 on 2017/03/02 by Jamie.Dale
Adding missing includes when running with bUseMallocProfiler enabled
Change 3329999 on 2017/03/02 by Nick.Darnell
UMG - Removing a deprecated 4.8 function to get the label on UWidget.
Change 3330004 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the dependencies of UMGEditor module.
Change 3330021 on 2017/03/02 by Nick.Darnell
UMG - Adding TargetPlatform to the private include path of the UMG module.
Change 3330041 on 2017/03/02 by Nick.Darnell
Engine - Adding a comment to the PreLoadMap call so people know what the string being passed in is.
Change 3330048 on 2017/03/02 by Nick.Darnell
Editor - Don't allow querying the cursor in the editor viewport while saving packages. Depending upon the code that gets triggered, it may cause packages to load, or things to be initialized while saving is occuring.
Change 3330602 on 2017/03/02 by mason.seay
Map for Functional Screenshot Test Bug
Change 3330632 on 2017/03/02 by Alexis.Matte
Fix fbx crash when there is only one UVChannel but using the naming convention to place it further then the first index
Change 3330862 on 2017/03/02 by Jamie.Dale
Adding FPaths::SetExtension
This is like FPaths::ChangeExtension, but also applies the extension if the file doesn't have one.
Change 3331491 on 2017/03/03 by Nick.Darnell
Automation - Fixing a threading issue in the SAsyncImage, it was accessing potentially bogus memory if the Widget had been deleted before the task ran.
Change 3331498 on 2017/03/03 by Nick.Darnell
Build - Fixing a build warning.
Change 3331807 on 2017/03/03 by Nick.Darnell
Automation - Making the Disable Noisy Rendering Features more robust, disabling a few more markers. Adding a better way of rolling back the changes.
Change 3331999 on 2017/03/03 by Michael.Trepka
Fixed a memory leak on texture creation with BulkData in OpenGLTexture.cpp
Change 3332481 on 2017/03/03 by Arciel.Rekman
Fix building lighting in commandlet (UE-42551).
- Process task graph while running as commandlet.
- Also, if for any reason - like the lack of -messaging - local swarm interface fails to initialize or takes too much time to send the message, bail out.
Change 3332606 on 2017/03/04 by Jamie.Dale
Fixing crash reporting loc word counts when the report is starting empty
Change 3332614 on 2017/03/04 by Jamie.Dale
Fixed text namespaces being treated as case-insensitive when export to JSON manifests and archives
Change 3332619 on 2017/03/04 by Jamie.Dale
Fixing CIS error
Change 3333000 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3295: Non-editable FStringAssetReference using VisibleAnywhere (Contributed by projectgheist)
#jira UE-42284
Change 3333039 on 2017/03/06 by Alexis.Matte
Make custom ui for FbxSceneImportData object
#jira UE-37896
Change 3333047 on 2017/03/06 by Nick.Darnell
UMG - Removing an extra assignment in WidgetSwitcher.
Change 3333056 on 2017/03/06 by Alexis.Matte
Build fix
Change 3333073 on 2017/03/06 by Matt.Kuhlenschmidt
Added more logging for when window creation fails due to too many windows.
#jira UE-42478
Change 3333081 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3327: Git Plugin: fix RunDumpToFile() to check git ReturnCode (Contributed by SRombauts)
#jira UE-42535
Change 3333103 on 2017/03/06 by Matt.Kuhlenschmidt
PR #3336: UE-42407: using GetWindowMode instead of switching on IsFullscreenViewport (Contributed by stefanzimecki)
#jira UE-42407, UE-42565
Change 3333142 on 2017/03/06 by Jamie.Dale
Added a way to view/copy a list references (including those that aren't loaded) to the reference viewer
Change 3333443 on 2017/03/06 by Matt.Kuhlenschmidt
Eliminate the usage of SWebBrowser to show viewport controls in level viewports. There is an non-trivial startup cost initializing CEF and is not worth paying that cost on editor startup for one tiny control. The button now opens a web page on click.
#jira UE-42461
PR #3314: Drop UE4Editor -> CEF dependency to 2x speedup Linux UE4Editor startup (Contributed by slonopotamus)
Change 3333914 on 2017/03/06 by Matt.Kuhlenschmidt
Remove double middle mouse click to change to perspective view
#jira UE-42444
Change 3333936 on 2017/03/06 by Matt.Kuhlenschmidt
Fixed excessive fname initialization in these files
Change 3334063 on 2017/03/06 by Alexis.Matte
fix build linux
Change 3334166 on 2017/03/06 by Jamie.Dale
Adding Data Table export/import support for TMap and TSet
#jira UE-42415
Change 3334459 on 2017/03/06 by Alexis.Matte
PR #3334: Respect bForceFrontXAxis option when exporting to FBX (Contributed by rajkosto)
#jira UE-42563
Change 3335132 on 2017/03/07 by Jamie.Dale
Fixing typo
Change 3335140 on 2017/03/07 by Jamie.Dale
Fixing CSV import warnings in GameplayEffects test
Change 3335164 on 2017/03/07 by Alexis.Matte
Avoid selecting skeletal mesh section in the level when high light them in persona editor
#jira UE-20151
Change 3335186 on 2017/03/07 by Jamie.Dale
Fixed CSV parser missing empty cells at the end of the string
Change 3335218 on 2017/03/07 by Arciel.Rekman
SDL2: delete unused project/build files.
Change 3335222 on 2017/03/07 by Arciel.Rekman
SDL2: delete more unused project/build files.
Change 3335230 on 2017/03/07 by Matt.Kuhlenschmidt
Additional fixes for blur and blur slot not propagating padding to each other
#jira UE-42553
Change 3335896 on 2017/03/07 by Jamie.Dale
ToolTips and Engine were double gathering the same meta-data
#jira UE-36480
Change 3336009 on 2017/03/07 by Matt.Kuhlenschmidt
Fix details panels becoming unusable if "Show only Modified Properties" is enabled and there are no modified properties
Change 3336247 on 2017/03/07 by Jamie.Dale
Selection height is now the max of the line height and text height to account for negative line scaling
#jira UE-40673
Change 3336253 on 2017/03/07 by Jamie.Dale
Added a setting to control whether we should use the font metrics or the bounding box when laying out a font
#jira UE-41074
Change 3336303 on 2017/03/07 by Arciel.Rekman
Refactor of OS memory allocation functions.
- Bring PageSize/OSAllocationGranularity in line with the established definitions.
- PageSize is a hardware mapping granularity that is also used for PageProtect() and any other functions that involve setting virtual memory properties.
- OSAllocationGranularity is a virtual address allocation granularity that on some platforms may be applied on top of that (notably VirtualAlloc in Windows only returns addresses that are 16 page aligned).
- BinnedPageSize and BinnedAllocationGranularity are the values expected by Binned and Binned2 for size and the alignment of OS allocations.
- Disable the logic in CachedOSPageAllocator that allowed buffers larger than the requested size to be returned.
- This caused wrong allocation size to be passed in BinnedFreeToOS() from Binned2.
- Make Binned2 work on Linux
- Addresses returned from BinnedAllocFromOS() need to be BinnedPageSize (minimum 64KB) aligned for Binned2 to work. This results in the need to artificially align mmap()'d addresses, at some performance cost.
- The same function can be used on other systems with mmap()/munmap() (Mac, Android, iOS)
- Switch Linux to Binned2 by default.
- Add ability to sanity-check OS memory allocations.
- Debug and Development build will store a descriptor to check that values passed to BinnedFreeToOS() are the same (mmap-based allocation only).
Change 3337098 on 2017/03/08 by Michael.Dupuis
#jira UE-42589: Added a guard if the mesh component is not attached, this can happen when moving a component out of the screen
Change 3337183 on 2017/03/08 by Matt.Kuhlenschmidt
Hide the preview toolbar button, it is not being used
Change 3337801 on 2017/03/08 by Michael.Trepka
Fixed some module dependencies to make sure we don't build OpenGLDrv on Mac
Change 3338373 on 2017/03/08 by Joe.Graf
Fixed external plugin cooking and deployment by remapping plugin directories upon cook & deployment
Tested directory structures:
D:\SomePluginDir
D:\UE4\AnotherPluginDir
D:\UE4\Engine\Plugins
D:\UE4\MyProject\Plugins
Change 3338482 on 2017/03/08 by Alexis.Matte
Remove "BlueprinReadOnly" flag on "WITH_EDITORONLY_DATA" class variable
Change 3338679 on 2017/03/08 by Matt.Kuhlenschmidt
Fixed arrow keys not working to navigate between elements in the details panel
Change 3339086 on 2017/03/09 by Dmitriy.Dyomin
Added: Mobile friendly slate settings
Change 3339366 on 2017/03/09 by Nick.Darnell
Build - Attempting to fix build.
#jira UE-42675
Change 3339506 on 2017/03/09 by Jamie.Dale
Fixing Linux Server build error
#jira UE-42675
Change 3340450 on 2017/03/09 by Cody.Albert
Ensure that the hittest grid is valid before trying to find a focusable widget
Change 3340492 on 2017/03/09 by Arciel.Rekman
Fix IOS compile error (UE-42695).
Change 3340565 on 2017/03/09 by Arciel.Rekman
Fix another compile error (UE-42695).
Change 3341527 on 2017/03/10 by Alexis.Matte
Fix crash when dragging a re-import scene and there is new asset created
#jira UE-42766
[CL 3341914 by Nick Darnell in Main branch]
#lockdown Nick.Penwarden
Change 3315047 on 2017/02/21 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
HTN code first check in #UE4
#rb none
#test currently unused
Change 3314042 on 2017/02/21 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - DAILY Main @ CL 3313484
#RB:none
#Tests:none
Change 3313355 on 2017/02/20 by Uriel.Doyon@uriel.doyon_PC2_Orion
Changed the preliminary GPU benchmark workloads to take into account the target workload.
This is to prevent running the last test with poor performance, risking a driver reset.
#jira OR-29915
#rb marcus.wassmer
#test Run the game triggering benchmarks
Change 3312553 on 2017/02/20 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Implemented a simple AITask for running EQS queries #UE4
#rb Lukasz.Furman
#test golden path
Change 3311661 on 2017/02/20 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge MAIN @ CL 3311631
#RB:none
#Tests:none
Change 3310392 on 2017/02/17 by Daniel.Lamb@daniel.lamb_T3905_6612
Unreal pak now outputs to named log files instead of timestamps.
#rb Trivial
#test Cook deploy paragon
#jira OR-36057
Change 3310196 on 2017/02/17 by Clayton.Langford@RDU-WD-8359_3635_Paragon_DevGen
Created an event to be fired whenever a GameplayCue is routed that passes all relevant info about that GC. Added a listener in OrionPhasedFunctionalTest that parses that event into a string and stores it in an array to be accessed from a test phase later.
#test PIE
#rb Ben.Salem, Adric.Worley
Change 3308437 on 2017/02/16 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge MAIN @ CL 3308413
(Prep for Merge up)
#RB:none
#Tests:none
Change 3306497 on 2017/02/16 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for compilation issue with USE_MALLOC_STOMP
#rb none
#tests compiled with malloc_stomp
Change 3306468 on 2017/02/16 by Cody.Haskell@OrionStream
#Orion
- Text popup work for Shield. If you click on an OrionEditableTextBox while running the game with -gfn, a special popup is called. Should do nothing normally.
#rb none
#tests PIE, golden path.
Change 3305945 on 2017/02/16 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Remove unused/deprecated UGameplayEffectExtension class
#rb #tests none
Change 3304630 on 2017/02/15 by Jason.Bestimt@Jason.Bestimt_Dev-General
#ORION_DG - Merge Mieszko stuff from MAIN to DG
#RB:none
#TestS:none
#!codereview: mieszko.zielinski
Change 3303785 on 2017/02/15 by jason.bestimt@Jason.Bestimt_Dev-General
#ORION_MAIN - Merge 38.3 @ CL 3303224
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3303718 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. jason.bestimt, please merge this change by hand.
//Orion/Dev-General/OrionGame/Content/UI/DeckBuilder/DeckBuilderRoot.uasset - can't integrate exclusive file already opened
//Orion/Dev-General/OrionGame/Content/UI/Master_Layouts/FrontEnd.uasset - can't integrate exclusive file already opened
#!codereview: jason.bestimt
Change 3302382 on 2017/02/14 by Alexis.Matte@amatte-orion-dev-general
Fix import of morph target when there is no animation
#jira UE-41383
#jira OR-35859
#rb none
#test none
Change 3301538 on 2017/02/14 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 38.3 @ CL 3301392
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3301481 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3299985 on 2017/02/13 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
added time limit to "get out of overlap" move for minons to avoid getting stuck in moving to inaccessbile spots
#jira OR-35834
#rb Mieszko.Zielinski
#tests PIE
Change 3299732 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Tweaked the way EQS tests of negative score get normalized #UE4
#rb none
#test golden path + math
#!codereview Lukasz.Furman, John.Abercrombie
Change 3299724 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Generic AI interface extensions #UE4
Mostly getters
#rb none
#test golden path
Change 3299717 on 2017/02/13 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
A little tweak to VisLog's point labels drawing - if there's only one point in a set it will no longer append '_0' to the label #UE4
#rb none
#test PIE
Change 3299527 on 2017/02/13 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Update libWebSockets binaries to fix Linux server web socket connections.
#tests matchmaking, mms
#rb none
Change 3299278 on 2017/02/13 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Ability Task Pass: tasks should not broadcast out (back into ability graph) if the owning ability has completed EndAbility.
#rb none
#tests pie, golden path
Change 3297884 on 2017/02/10 by Paul.Moore@OrionWorkspace_Dev-General
#mms
- Enable SSL module for PS4 (needed by OpenSSL when using WebSockets).
- Turn on verbose logging for WebSockets module for initial MMS debugging.
#tests PS4
#rb none
Change 3296911 on 2017/02/10 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral
Encode user search string so we support special characters
#rb RyanG
#tests Replays
Change 3296746 on 2017/02/10 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 38.3 @ CL 3296659
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3296735 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3296705 on 2017/02/10 by Daniel.Lamb@daniel.lamb_T3905_6612
Added support to the cooker for iterating shared builds.
#rb Not used yet
#test Fast cook paragon
Change 3295747 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Integrated WS upgrade header functionality with latest Fortnite libws changes.
- Added "ws" and "wss" protocols to web socket manager context.
#rb rob.cannaday
#!codereview rob.cannaday, james.hopkin
#tests win64, ps4
Change 3295579 on 2017/02/09 by John.Pollard@John.Pollard_T2802_Orion_DevGeneral
Fix for replay backward compatibility from John.Pollard
#tests #rb na
Merging using OrionScratchReleaseMapping
Change 3295506 on 2017/02/09 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS
O - Added option for force recompute tangents using skin cache
#rb none
#jira UE-41541
#tests Editor run, toggle, restart
Change 3295461 on 2017/02/09 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
fixed huge interpolation times for linear network smoothing on stationary characters,
fixed mismatch in movement Base between NavWalking server and Walking client, causing some stationary characters to float in midair
copy of CL# 3295439
#jira OR-35664, OR-35572
#rb none
#tests game
Change 3294954 on 2017/02/09 by Paul.Moore@OrionWorkspace_Dev-General
#orion #mms
- Integrating Fortnite WebSocket changes into Orion that fixes some win10 issues.
#!codereview rob.cannaday, james.hopkin
#tests compile ps4, linux, win64
#rb none
Change 3294947 on 2017/02/09 by Daniel.Lamb@daniel.lamb_T3905_6612
The generate stub return result is considered as success when saving cooked packages.
Fixes bug with cooking blueprint nativized packages.
#rb Trivial
#test Cook paragon
Change 3293307 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for issue in last checkin - need to clear activecontext regardless
#rb none
#tests solo smoke with nullrhi
Change 3293284 on 2017/02/08 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion
Allow setting the per-frame time limit for processing queued bunches separately for instant replays, since they may have more strict timing/framerate requirements.
#rb john.pollard
#tests golden path
Change 3293148 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fixed invalid memory access* with nullrhi and suppressed IME warning if no valid window handle exists
(*Likely only an issue when running with memory validation)
#rb none
#tests verified invalid access exception no longer occurs with nullrhi
#!review-3293149 @Matt.Khulenschmidt
Change 3293103 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Fix build
#jira OR-34918
#rb none
#tests none
Change 3292921 on 2017/02/08 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Force local player to maintain x fov axis.
#jira OR-34918
#rb david.ratti
#tests Render/PIE a level sequence and test that the camera isn't zoomed in.
Change 3292869 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Yet more logging for OR-35448
#rb #tests none
Change 3292821 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: rob.cannaday
PS4 libwebsockets build fix
Update build cs files to point to PS4 file location
Copy libwebsocket include directory from Fortnite to Orion
#rb paul.moore
#tests compile/link Win64 Development Editor, PS4 Debug, Linux Development Server
#!ROBOMERGE-SOURCE: CL 3292820 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3292277 on 2017/02/08 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge DMM @ CL 3292219
#RB:none
#Tests:none
[CODEREVIEW] paul.moore, benjamin.crocker
#QAReview
#!ROBOMERGE-SOURCE: CL 3292276 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3292211 on 2017/02/08 by Andrew.Grant@andrew.grant.T6730.orion.floating
Pulling new ags library from Release-4.15 and reverting hack that disabled feature for AMD users
#rb Marcus.Wassmer
#tests compiled
Change 3292167 on 2017/02/08 by David.Ratti@David.Ratti_G6218_Orion.Dev-General
Additional logging for OR-35448
#rb none
#tests pie
Change 3289462 on 2017/02/06 by Ben.Salem@ben.salem_OrionMain
Adding priority filters to Automation tests, also commands to filter on priority levels.
#rb adric worley
#tests Compiled, ran a few commands to verify it works.
Change 3288801 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 (38.3) @ CL 3288681
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3288800 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3288750 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed issue when cooking client and server platforms in single cook some packages would be marked incorrectly because they would be stripped when from client / server.
#rb Andrew.Grant
#test Cook paragon
Change 3288624 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating
Unlocked network version
#rb #tests na
OR-35603
Change 3288612 on 2017/02/06 by Daniel.Lamb@daniel.lamb_T3905_6612
Added more ini settings to the iterative ini blacklist.
#rb Trivial
#test Iterative Cook Paragon
Change 3288184 on 2017/02/06 by Andrew.Grant@andrew.grant.T6730.orion.floating
Downgraded warning to display
#!review-3288185 @David.Ratti
#rb none
#tests none
Change 3287634 on 2017/02/06 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ 3287498
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3287619 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3286668 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general
Fix a crash when importing a LOD containing different material with less sections
#rb none
#test none
Change 3286112 on 2017/02/03 by Alexis.Matte@amatte-orion-dev-general
Fix the re-import skeletal mesh regression, where all material disapear.
#jira UE-41294
#rb matt.kuhlenschmidt
#test see the jira
Change 3285859 on 2017/02/03 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed merge error from last checkin with the DDC commandlet
#!codereview Matthew.Griffin
#test DDC commandlet paragon
#rb None
Change 3285637 on 2017/02/03 by Ryan.Gerleve@Ryan.Gerleve_T3703_Orion
Pass in the DemoNetDriver pointer to the ConcurrentWithSlateTickTask instead of accessing it from the world in the task itself.
#rb john.pollard
#tests golden path
Change 3285479 on 2017/02/03 by Mieszko.Zielinski@mieszko.zielinski_T4675_Orion
Made bot communicate ults when they're up, not when they're using it #Orion
CL also contains a bit of code shuffling around, preparing ground for HTN plug in
#rb none
#test golden path
Change 3285125 on 2017/02/03 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3285078
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3285124 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3283996 on 2017/02/02 by Michael.Trepka@Michael.Trepka_PC_Orion-Dev-General
Added UGameUserSettings::GetRecommandedResolutionScale() to replace UOrionGameUserSettings::GetDefaultResolutionScale(). This makes things less confusing (UGameUserSettings::GetRecommandedResolutionScale() returns scale recommended based on results of the benchmark and UGameUserSettings::GetDefaultResolutionScale() returns scale based on user settings) and fixes a regression introduced in 3257936 (OR-35544)
#rb Cody.Haskell
#tests Tested on PC
Change 3283951 on 2017/02/02 by Daniel.Lamb@daniel.lamb_T3905_6612
Ensure DDC commandlet calls begincacheforcookedplatformdata correctly.
#rb None
#!codereview Matthew.Griffin
#test DDC commandlet paragon.
Change 3283874 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion
fix for invalid resource issue
#rb: none
#code review: Daniel.Wright
#tests: compile and editor with wolf
Change 3283621 on 2017/02/02 by Laurent.Delayen@laurent.delayen_Work2016_Orion
Femme WIP whip aiming for Q ability.
#rb none
#tests Femme
Change 3283216 on 2017/02/02 by jason.bestimt@Jason.Bestimt_Dev-General
#ORION_MAIN - Merge 37.2 @ CL 3282900
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3283199 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3282954 on 2017/02/02 by Lina.Halper@Lina.Halper_Orion
It becomes invalid on the resource, so checking null, but still wip on verifying this with Daniel Wright. He's sick out.
#rb:none
#tests: compile
#code review:Daniel.Wright
#Jira: OR-35418
Change 3281993 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612
Removed default unattended flag.
#rb Trivial
#test PS4 cook run paragon.
Change 3281990 on 2017/02/01 by Daniel.Lamb@daniel.lamb_T3905_6612
Potential fix for deterministic cooking issue with UMovieSceneSignedObjects.
#rb Andrew.Grant
#!codereview Max.Preussner
#test Cook and run paragon ps4.
Change 3281610 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion
AimOffsetLookAt is now thread safe.
#rb lina.halper
#tests femme
Change 3281609 on 2017/02/01 by Laurent.Delayen@laurent.delayen_Work2016_Orion
Fixed 'Convert to AimOffset LookAt' option being broken in Persona.
#rb lina.halper
#tests works for Femme now.
Change 3281019 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3280498
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3281018 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3280813 on 2017/02/01 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: matthew.griffin
Prevent inclusion of NotForLicensees files when staging CrashReportClient config files
#rb none
#tests none
#!ROBOMERGE-SOURCE: CL 3280812 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3279921 on 2017/01/31 by Yanni.Tripolitis@yanni.tripolitis_Dev_General_Cary
Fixed an error in the Round MF, that was somehow "leaked" into Paragon from Odin.
#lockdown Billy.Rivers, Adam.Bellefeuil
#!codereview Tim.Elek
Change 3279178 on 2017/01/31 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed up diff files commandlet stack information
#rb Joe.Conley
#test Diff cooked packages
Change 3279084 on 2017/01/31 by Andrew.Grant@andrew.grant.T6730.orion.floating
Merging //UE4/Main at 3276432 through Orion-Staging
#rb #tests na
Change 3279078 on 2017/01/31 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3279032
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3279077 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277908 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_37 - Fix for "-game" crash with missing meta data
#RB:none
#Tests:none
[CodeReviewed]: andrew.grant, jamie.dale, mieszko.zielinski
#!ROBOMERGE-SOURCE: CL 3277901 in //Orion/Release-37/... via CL 3277902 via CL 3277904 via CL 3277905
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277520 on 2017/01/30 by Andrew.Grant@andrew.grant.T6730.orion.floating
Workaround for OR-35418
#!ROBOMERGE: Main
#rb none
#tests verified ShortSoloGame test completes without a crash
Change 3277357 on 2017/01/30 by Daniel.Lamb@daniel.lamb_T3905_6612
Fixed the rebuild lighting commandlet.
#rb Trivial
#test Rebuild lighting dev general
Change 3277322 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3277275
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3277296 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3277210 on 2017/01/30 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping test changes:
Fixed issue where with -stdout messages would be duplicated due to FeedbackContextAnsi echoing to stdout by default
Changed stdout output to postfix instead of trail newlines
Firstpass of finding and displaying crash callstacks in Orion Test Framework.
#rb none
#tests ran test framework with tests that purposefully crashed/checked
#!ROBOMERGE-SOURCE: CL 3276889 in //Orion/Release-37/... via CL 3277207 via CL 3277208 via CL 3277209
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3276774 on 2017/01/29 by Andrew.Grant@andrew.grant.T6730.orion.floating
Fix for non-unity issue.
#tests compiled
#rb none
#!ROBOMERGE: Main, DUI
Change 3276594 on 2017/01/28 by Lina.Halper@Lina.Halper_Orion
Checked in potential fix for nonunity build issue
#rb:none
#tests:compile
Change 3275806 on 2017/01/27 by Ben.Salem@ben.salem_OrionMain
Adding in a checkpointing system for automated test passes where, if a client crashes while running a pass, on reboot and reissue of the automation command the test pass will start off where it left off, skipping the crashing test.
#rb clayton.langford
#tests Ran several dozen test passses. Seriously.
#!codereview steve.white, bob.ferreira, clayton.langford, adric.worley
Change 3275803 on 2017/01/27 by Shaun.Kime@shaun.kime_RDU-WD-9788_oriondevgen
Paragon has retainer widgets with no World set. When encountered, they can cause the scene list to be desynchronized with the rendering thread.
This logic resolves the issue by registering a null scene in this case, properly setting the slate scene index for subsequent slate draw calls.
#rb nick.darnell
#jira OR-34919
#TESTS na
Change 3275533 on 2017/01/27 by Max.Chen@Max.Chen_T4664_Orion_Main
Sequencer: Switch to static pointer to fix crash when tearing down curve editor.
#jira UE-40796
#rb andrew.rodham
#tests none
Change 3275093 on 2017/01/27 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3273298
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3273417 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3274700 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
#Anim curve crash on cooking
- fixed crash during cooking while accessing default value of material
- this code doesn't have to run during cooking with inactive world, so I'm checking that
#code review: Daniel.Wright, Chris.Bunner, Jurre.DeBaare
#rb: none
#tests: cooking
Change 3274129 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
Fixed safer to get featurelevel
#rb: Daniel.Wright
#tests: compile/wolf
Change 3274012 on 2017/01/26 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
fixed crash in navigation grids
#jira OR-35356
#rb none
#tests PIE
Change 3273803 on 2017/01/26 by Lina.Halper@Lina.Halper_Orion
Fixed issue with animation curve getting reset to 0.f
- the issue is that skeleton contains material flag types, so now it just keeps setting the value
- even after I fix validation check, it still cleared it due to the material curve not found anymore, so added to support default value setting
#jira: OR-34563
#rb: Martin.Wilson, Chris.Bunner, Benn.Gallagher
#code review: Martin.Wilson, Daniel.Wright
#tests: wolf, coil
Change 3273257 on 2017/01/26 by Alexis.Matte@amatte-orion-dev-general
Isolate by material slot instead of section index. Add UI to isolate and highlight material in the material panel
#rb matt.kuhlenschmidt
#jira UE-41131
#tests none
Change 3272527 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: chris.bunner
Ensure FSceneRenderTargets snapshot copies default clear colors.
#tests Golden path on lowest and high settings
#rb None
#lockdown Jason.Bestimt
#jira OR-34905
#!ROBOMERGE-SOURCE: CL 3272507 in //Orion/Release-37.1/... via CL 3272521 via CL 3272525
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3272244 on 2017/01/25 by Rolando.Caloca@rolando.caloca_T3903_OrionMainS
Show more info when a material instance failed to compile
#jira OR-34626
#tests Forced crash in the debugger
#rb Daniel.Wright
Change 3272109 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: philip.buuck
Fix bad merge from Main
#rb Dan.Hertzka
#tests PIE
[CodeReviewed] Andrew.Grant
#lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3272106 in //Orion/Release-37.1/... via CL 3272107 via CL 3272108
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3271721 on 2017/01/25 by Lukasz.Furman@Lukasz.Furman_T7320_OrionStream
jungle minions will spawn navigation obstacles when they are stuck in static geometry, fixed issues with falling off cliffs
#jira OR-35054
#rb Mieszko.Zielinski
#tests PIE
Change 3271432 on 2017/01/25 by Jason.Bestimt@ROBOMERGE_ORION_Dev_General
#!ROBOMERGE-AUTHOR: jason.bestimt
#ORION_MAIN - Merge 37.2 @ CL 3271043
#RB:none
#Tests:none
#!ROBOMERGE-SOURCE: CL 3271429 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
[CL 3322856 by Andrew Grant in Main branch]