Commit Graph

189 Commits

Author SHA1 Message Date
chris babcock
f9ae001059 Add gameActivityAfterMainViewCreatedAdditions to GameActivity.java.template
#android
[FYI] Peter.Procopio
#rb none


#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5677353 via CL 5677355 via CL 5677357 via CL 5677359 via CL 5677910 via CL 5677916
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5683050 by chris babcock in Dev-VR branch]
2019-04-02 01:08:47 -04:00
chris babcock
1f81ffa921 Allow fullscreen on S10
#android

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5406350 via CL 5406367 via CL 5406373 via CL 5406378 via CL 5406990 via CL 5407017
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5412481 by chris babcock in Dev-VR branch]
2019-03-15 06:33:17 -04:00
Ryan Vance
35eb0041ab Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 5387703 by Ryan Vance in Dev-VR branch]
2019-03-13 15:19:08 -04:00
chris babcock
0916a86a3e Enable intercepting Java side logcat on Android
#ue4
#android
[FYI] Jack.Porter


#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5308536 via CL 5308541 via CL 5310067 via CL 5310183
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5332198 by chris babcock in Dev-VR branch]
2019-03-06 18:49:27 -05:00
chris babcock
355759deda Better chipset identification checking in ConfigRules (ignore case)
#android
[FYI] Jack.Porter


#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5296094 via CL 5296096 via CL 5306646 via CL 5306743
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5324355 by chris babcock in Dev-VR branch]
2019-03-06 18:11:18 -05:00
chris babcock
ee5949f715 More fallout of merge in GameActivity
- added GameApplication, network change notifications, Firebase, and lifecycle

#android
#rb Pete.Procopio


#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5232162 via CL 5238945 via CL 5239022
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5255792 by chris babcock in Dev-VR branch]
2019-02-28 18:24:27 -05:00
josh adams
019c12863e - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5244512 by josh adams in Dev-VR branch]
2019-02-28 17:06:02 -05:00
chris babcock
ff6f025ba9 Skip track info extraction if startup movie on Android
#jira UE-70101
#ue4
#android
#rb Peter.Sauerbrei

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 5092359 in //UE4/Release-4.22/... via CL 5092361
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5209715 by chris babcock in Dev-VR branch]
2019-02-26 17:26:40 -05:00
Ryan Vance
82046cb96e Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration
#lockdown nick.whiting

[CL 4819818 by Ryan Vance in Dev-VR branch]
2019-01-25 23:58:19 -05:00
mic rooney
d2d5287c35 Adding support for Razer controllers in Android input and making trigger threshold in line with other platforms.
#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: mic.rooney
#ROBOMERGE-SOURCE: CL 4793200 via CL 4799034 via CL 4799084 via CL 4800920 via CL 4801057
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4803235 by mic rooney in Dev-VR branch]
2019-01-24 14:51:44 -05:00
chris babcock
a1e394a8df Allow URLs other than http[s]:// on Android for LaunchURL
#jira UE-68888
#ue4
#android
#rb Matthew.Clark


#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 4772565 via CL 4772879 via CL 4778845 via CL 4779002
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4792682 by chris babcock in Dev-VR branch]
2019-01-23 20:48:31 -05:00
Ryan Vance
d57bbbcdaf Merging using MainToDevVR
#rb integration

[CL 4748914 by Ryan Vance in Dev-VR branch]
2019-01-17 19:43:28 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Jason Bestimt
e7ed7cd3ff Unblock robomerge from Main
#RB:none

[CL 4604382 by Jason Bestimt in Dev-VR branch]
2018-11-28 15:05:11 -05:00
ben marsh
5a701625db Copying //UE4/Release-Staging-4.21 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4502288 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4502301 by ben marsh in Dev-VR branch]
2018-10-24 11:55:58 -04:00
jason bestimt
3d121a822b #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance
Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net#DEVVR

















































































































































































































































































































--------------------------------------
Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256)

============================
  MAJOR FEATURES & CHANGES
============================

Change 4447256 by Joe.Graf

	Added a video settings field to the debug menu so you can see your choice

	#jira: UE-65026, UE-65017

Change 4446451 by Matt.Kuhlenschmidt

	Fix inline edit conditions not supporting undo

	PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist)


	#jira UE-61432

Change 4446389 by Mieszko.Zielinski

	Fixed navmesh tiles AABB being calculated wrong for large agents #UE4

	#jira UE-65038

Change 4446171 by Matt.Kuhlenschmidt

	Fix crash resetting cascade distributions to default

	#jira UE-64458

Change 4446143 by Uriel.Doyon

	Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS

	#jira UE-64695

Change 4446071 by Jeff.Fisher

	Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh
	-Fixed run time material switching on MRMesh
	#jira UE-64942

	Files:
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16

Change 4445939 by Joe.Conley

	#jira UE-54503 - Transparency for textures applied to the spectator screen for VR

	Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst).  It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node.

Change 4445917 by Matt.Kuhlenschmidt

	Guarad against crash when destroying asset view items

	#jira UE-61108

Change 4445911 by Matt.Kuhlenschmidt

	Guard against null objects in asset editors

	#jira UE-64499

Change 4445574 by Wyeth.Johnson

	Kill volume cleanup, helper function for cone, edge case on pendulum
	#jira none

Change 4445472 by Matt.Collins

	UE-64680

	The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now.
	In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count.

	#jira UE-64680

Change 4444917 by Bogdan.Vasilache

	UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering
	#jira UE-63963

Change 4444779 by andrew.porter

	QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls

	#jira UE-29618

Change 4444678 by Richard.Wallis

	Clone of Dev-Rendering CL 4444343:

	Fix for eyedropper in the Color Picker window not grabbing any color values on Mac.  Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code.

	#jira UE-53789

Change 4444677 by Lauren.Ridge

	Context menu opening cancels a rename
	#jira UE-64525

Change 4444321 by Michael.Dupuis

	#jira none: uncomment the lazy obj ptr warning as the integration is completed

Change 4444288 by Simon.Tourangeau

	BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing

	#jira UE-64607

Change 4444287 by JeanMichel.Dignard

	Copied 4442004 Daniel.Coelho

	Fix for being unable to trigger on variants from UMG blueprints

	#jira UE-64948

Change 4444105 by Mitchell.Wilson

	Saving assets to resolve UMeshDescription warnings
	#jira UE-64022

Change 4444080 by Ben.Marsh

	Fix path to Win64 DLLs when building DDC on Linux.

	#jira

Change 4444036 by Patrick.Boutot

	Fix crash when there are too many pending task in ImageWriteQueue.
	#jira UE-64991

Change 4443920 by Ben.Marsh

	Fix runtime dependencies not being enumerated for modules that aren't linked into a binary.

	#jira UE-65024

Change 4443889 by Ben.Marsh

	Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform.

	#jira UE-64975

Change 4443882 by Ben.Marsh

	Fix CIS compile error in UE4Game HTML5.

	#jira

Change 4443531 by Nick.Shin

	#jira UE-65015  HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported"

	this solution was based on: UE-48208

Change 4443358 by Joe.Graf

	Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped

	#jira: UE-65023

Change 4443217 by Dan.Oconnor

	Fixed crash after hitting stop when in-stack-debugging
	Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint

	#jira UE-64895, UE-65005, UE-65008

Change 4443200 by Max.Chen

	Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence.

	#jira UE-65020

Change 4443062 by Dan.Oconnor

	Fixed crash when undoing after deleting a function graph that has a math expression node

	#jira UE-62134

Change 4442903 by Lauren.Ridge

	Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant
	#jira UE-64421

Change 4442878 by Joe.Graf

	Disabled the clion ignore file generation on Windows since it isn't supported correctly there

	#jira: UE-64871

Change 4442840 by Max.Chen

	Control Rig: Fix crash tearing down sequencer object spawner

	#jira UE-65013

Change 4442810 by Ethan.Geller

	Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran

Change 4442769 by Brandon.Schaefer

	Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer

	#jira UE-64785
[at]Rolando.Caloca, [at]Arciel.Rekman

Change 4442758 by Dan.Oconnor

	"Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again
	#jira UE-65000

Change 4442729 by Uriel.Doyon

	Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load.
	This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture.

	#jira UE-64695

Change 4442724 by Max.Chen

	Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning

	#jira UE-64994

Change 4442519 by Marc.Audy

	Avoid broadcasting events that could result in invalidating the array we're iterating.
	#jira UE-64959

Change 4442460 by JeanMichel.Dignard

	Fixed crash with VRED importer
	- DataTable wasn't counting its changes properly resulting in a failed check.

	#jira UE-64982

Change 4442216 by Ethan.Geller

	Unshelved from pending changelist '4438353':

	Ensure const correctness in USoundWave cook processing.

Change 4442191 by Mitchell.Wilson

	Updating min ios version to resolve warnings.
	#jira UE-64815

Change 4442124 by Arciel.Rekman

	Another fix for lock up on starting without audio devices (UE-64506).

	#jira UE-64506

Change 4442006 by Ben.Marsh

	Fix debug info being included for Lumin binaries on Mac.

	#jira UE-65002

Change 4441939 by Ben.Marsh

	Fix inability to package Mac targets from Windows.

	#jira UE-64148

Change 4441374 by tim.gautier

	QAGame: Resaved Niagara assets.
	Rebuilt lighting / resaved TM-ShaderModels
	#jira UE-29618

Change 4441369 by Rolando.Caloca

	UE4.21 - hlslcc - Fix UAV getting removed

	#jira

Change 4441347 by Michael.Dupuis

	#jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result.

Change 4441132 by Dan.Oconnor

	Remove unused dtor

	#jira None

Change 4441108 by Dan.Oconnor

	Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap

	#jira UE-64971

Change 4441096 by tim.gautier

	Adding the VRMode_Ball asset for VRMode testing.
	#jira UE-29618

Change 4441093 by Ryan.Gerleve

	Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well.

	#Jira UE-63796, UE-64156

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48.

Change 4441065 by Ryan.Gerleve

	Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework.

	#Jira UE-64129

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37.

Change 4441052 by Ben.Zeigler

	#jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager
	It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class

Change 4441042 by Ryan.Gerleve

	Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore.

	#Jira: UE-63879

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09.

Change 4441005 by Ben.Zeigler

	#jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this

Change 4440944 by Ryan.Gerleve

	Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries.

	#Jira UE-63791

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29.

Change 4440912 by Ryan.Gerleve

	Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves.

	#Jira UE-63543

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39.

Change 4440861 by Ben.Zeigler

	#jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path

Change 4440850 by Michael.Dupuis

	#jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances

Change 4440514 by Ben.Marsh

	Add additional info to comment around optimization being disabled due to codegen bug.

	#jira

Change 4440501 by Ben.Zeigler

	#jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe

Change 4440479 by Rex.Hill

	Fix debug hud not rendering when swapping between PIE/SIE modes
	#jira UE-64704

Change 4440447 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4440338 by Joe.Graf

	Cleaned up leftover files from the bad 4.20->Dev-VR merge

	#jira: UE-64957

Change 4440318 by Joe.Graf

	Fixed the bad asset merge that happened from 4.20 back to Dev-VR

	#jira: UE-64957

Change 4440237 by Ben.Zeigler

	#jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds

Change 4440157 by Mieszko.Zielinski

	Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4

	#jira UE-60987

Change 4440017 by Mitchell.Wilson

	Saving SunlightColorLUT in KiteDemo to resolve warnings.
	#jira UE-64744

Change 4439856 by Jurre.deBaare

	Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
	#fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes
	#jira UE-60607

Change 4439831 by Ben.Marsh

	Fix ClangEditor CIS warning.

	Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled.

	#jira

Change 4439828 by mason.seay

	Added variable to blueprint

	#jira UE-29618

Change 4439763 by Jurre.deBaare

	#jira UE-62048
	PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337)
	#fix slightly modifier fix

Change 4439731 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4439715 by Cosmin.Sulea

	UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer)
	#jira UE-64937

Change 4439697 by Wyeth.Johnson

	Metadata errors and fixes
	#jira none

Change 4439658 by Michael.Dupuis

	#jira UE-63831: Added some guard to prevent the crash

Change 4439605 by Michael.Dupuis

	#jira UE-53944: Added some asserto help track what could be happening in this case

Change 4439516 by Ben.Marsh

	UBT: Set the permissions on directories containing scripts to be executed as part of remote builds.

	#jira UE-64860

Change 4439395 by Michael.Dupuis

	#jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances.

Change 4439197 by Michael.Dupuis

	#jira UE-63242
	#jira UE-63123:
	Integrate from Dev-Editor branch

Change 4439162 by Mieszko.Zielinski

	Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4

	#jira UE-62991

Change 4439106 by Cosmin.Sulea

	UE-64603 - Android Devices do not show up in device list for Device Output Log
	#jira UE-64603

Change 4438283 by Ben.Zeigler

	#jira UE-63825 Integrate pull request:
	PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG)

Change 4438242 by Ben.Zeigler

	Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh.
	Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata

Change 4438238 by Ben.Zeigler

	#jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code

Change 4438237 by Ben.Zeigler

	#jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode

Change 4438236 by Ben.Zeigler

	#jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent

Change 4438234 by Ben.Zeigler

	#jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect
	If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor
	They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr
	The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr

Change 4437969 by Michael.Lentine

	Fix gpu skin cache with multiple cloth sections.

	#jira ue-62951

Change 4437907 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4437901 by Mikey.Boyd

	Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949.

	#jira UE-29618

Change 4437877 by Dan.Oconnor

	Guard against double-queuing in Macro BP gather phase

	#jira None

Change 4437615 by Sorin.Gradinaru

	UE-64624 App fails to open when packaged for Distribution - Android
	#jira UE-64624
	#Android
	#4.21

	As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation.

Change 4437541 by Andrew.Porter

	QAGame: Updating location of an animation so it can be visiblty in the sequence

	#jira UE-29618

Change 4437078 by Mitchell.Wilson

	Updating lerp tooltip based on updates by Sam Deiter.
	#jira UEDOC-8219

Change 4436943 by Bogdan.Vasilache

	UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working
	#jira UE-61698

Change 4436915 by Dan.Oconnor

	Remove debugging hook accidentally added in 4235135

	#jira None

Change 4436204 by Joe.Graf

	Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below

	#jira: UE-64932

Change 4435856 by Arciel.Rekman

	Fix CIS (UE-64925).

	#jira UE-64925

Change 4435811 by Mark.Satterthwaite

	Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS.

	#jira UE-64905

Change 4435783 by Brandon.Schaefer

	libvpx: Rebuild on centos7

	#jira UE-64887

Change 4435710 by Thomas.Sarkanen

	Fixed crash drag-dropping a variable onto a state machine

	#jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError()

Change 4435694 by Andrew.Grant

	Removed some stale Orion tests

	#jira UE-64857

Change 4435662 by Ben.Marsh

	Rework the way that custom icons are used on Windows.

	* For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step.
	* For content projects, the custom icon is set after packaging using the previous method.

	#jira UE-64527

Change 4435599 by Michael.Lentine

	Avoid crash with null materials

	#jira ue-64819

Change 4435596 by Michael.Lentine

	Account for the case where skeletal mesh doesn't exsit in the component body setup.

	#jira ue-63104

Change 4435563 by Brandon.Schaefer

	SDL2: Fix pointer barriers on resize/move and multimonitor

	Part of this change is from PR 5041 (thanks yaakuro)

	#jira UE-60461, UE-63372

Change 4435557 by Michael.Lentine

	Allow for non uniform scaling in some of the capsule functions.

	#jira ue-59651

Change 4435518 by Mitchell.Wilson

	Saving two assets to resolve empty engine version warnings in RemoteSessionApp
	#jira UE-64747

Change 4435416 by Robert.Manuszewski

	Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server

	#jira UE-64616

Change 4434780 by Uriel.Doyon

	Fixed Niagara proxy rendering in ES2 while the shaders are not available.

	#jira UE-64666

Change 4434758 by Joe.Graf

	Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods

	#jira: UE-64913

Change 4434757 by Joe.Graf

	Removed invalid plugins that were specified for the AR samples

	#jira: UE-64914

Change 4434497 by Joe.Graf

	Fixed incomplete merge of ARSharedWorld sample

	#jira:  UE-64673

Change 4434281 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Removing error logging since it's also getting logged higher up in the callstack.

Change 4434250 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running.

Change 4434173 by Aaron.McLeran

	Fix for audio device shutdown

	-- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5

	#jira UE-64619

Change 4434112 by Aaron.McLeran

	Bug fix pausability

	- Pausing sound while stopping can cause a crash when updating the sound

	#jira none

Change 4433986 by Michael.Lentine

	Avoid dereferencing null.

	#jira ue-63593

Change 4433954 by Michael.Lentine

	Use correct enable flag.

	#jira ue-64801

Change 4433867 by Uriel.Doyon

	Fixed integration issue from Niagara with "Collision Query" module

	#jira UE-64906

Change 4433779 by Dan.Oconnor

	Mirror 4379405 from Dev-Framework
	Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly

	#jira UE-64227

Change 4433771 by Dan.Oconnor

	Mirror 4365800 from Dev-Framework
	Avoid marking a blueprint as modified when the compiler renames a graph

	#jira UE-63942

Change 4433763 by Dan.Oconnor

	Mirror 4363197 from Dev-Framework
	Perform a placeholder resolve pass immediately after the CDO has been serialized

	#jira UE-62928

Change 4433716 by Chris.Bunner

	#author Bogdan.Vasilache
	Comitting shelf 4433043 for UE-64237.

	#jira UE-64237

Change 4433609 by Uriel.Doyon

	Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy.

	#jira UE-64898

Change 4433524 by zak.parrish

	Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen
	#JIRA UE-64681

Change 4433512 by Christina.TempelaarL

	Mirror 4373989 from Dev-Editor.
	Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor.
	#jira UE-63856

Change 4433328 by Chris.Babcock

	Fix ConfigRules.jar parsing for Linux line endings

	#jira UE-64892
	#ue4
	#android

Change 4433279 by Zachary.Wilson

	Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures.
	#jira UE-64659

Change 4433092 by Dan.Oconnor

	Fix missing include

	#jira None

Change 4433046 by Michael.Lentine

	Renamed command to relfect actual behavior.

	#jira ue-55368

Change 4433024 by Ben.Marsh

	PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist)


	#jira

Change 4432990 by Wyeth.Johnson

	Fixing issues related to particle mass and gravity
	#jira none

Change 4432979 by Uriel.Doyon

	Fixed DOF when enabling Pre-Exposure
	Added units to the intensity property of point, spot, rect, directional and sky lights.
	Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
	Fixed PixelInspector results being affected by pre-exposure.
	Added a pre-exposure output value to the PixelInspector.
	Moved ExposureCompensation to the Exposure tab in post-process settings.
	Changed max slider intensity for directional light to be in 120 000 lux
	Changed max slider intensity for sky light to be in 50 000 cd/m2
	Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
	Moved light units to advanced display, now that the unit is embeded in the Intensity property
	Added Candela, Lux and CandelaPerMeterSquared units to the engine units
	Fixed meta data properties to support the "Units" keyword.

	#jira UE-64881

Change 4432953 by Chris.Gagnon

	CL 4356067 copied to Release-4.21
	#jira UE-63861

Change 4432934 by Chris.Gagnon

	CL 4399650 copied to Release-4.21
	#jira UE-64070

Change 4432913 by Dan.Oconnor

	Mirror 4363175 from Dev-Framework
	Reuse subobjects during archetype reinstancing path

	#jira UE-59135

Change 4432901 by Michael.Lentine

	Adding missing counter.

	#jira ue-59969

Change 4432895 by Dan.Oconnor

	Mirror 4344890 from Dev-Framework
	Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint
	#jira UE-54419, UE-63061

Change 4432805 by Uriel.Doyon

	Fixed error when compiling some Niagara GPU particles
	#jira UE-64885

Change 4432789 by Michael.Lentine

	Fix comments.

	#jira 58064

Change 4432766 by Ben.Marsh

	Fix issues with mismatched solution/project configurations.

	* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration.
	* Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly.
	* Programs are now built in game and editor configurations.

	#jira UE-59288

Change 4432649 by Michael.Lentine

	Resize Temp instead of Out.

	#jira ue-62919

Change 4432540 by Chris.Bunner

	[Duplicating 4432262] - HLOD visibility state is now cleared when not in use.
	#jira UE-64432

Change 4431926 by Chad.Garyet

	Integrating changes from dev-build over to release-4.21
	- Add win64 host support to DDC Group Linux
	- Change project params split to remove empty entries
	- Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms
	#jira UE-62311

Change 4431602 by Simon.Therriault

	Merging MediaBundle fix

	#jira UE-64853

Change 4431481 by Brandon.Schaefer

	Linux: Break grabs and bring down pointer barreirs when we have crashed

	#jira UE-63981

[at]Arciel.Rekman

Change 4431456 by Jules.Blok

	Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes.

	#jira UE-64507

Change 4431310 by Robert.Manuszewski

	Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560.

	#jira UE-64844

Change 4431307 by Sorin.Gradinaru

	UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget

	#jira UE-64749
	#Android
	#iOS
	#4.21

	Moving SharedThis(this) out of the WB Window's constructor

Change 4431161 by Robert.Manuszewski

	Fixing CIS

	#jira none

Change 4431153 by Sorin.Gradinaru

	UE-63263 Startup movies are not playing on tvOS

	#jira UE-63263
	#4.21
	#tvOS

	Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS.
	Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards

Change 4430958 by Matt.Collins

	Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set.

	#jira UE-64369

Change 4430862 by Matt.Collins

	Turning GPU Command Buffer timing back on. Enables correct profiling.

	#jira UE-64841

Change 4430813 by Marcin.Undak

	Linux: fixed editor launch with no audio device

	#jira UE-64506

Change 4430783 by Ben.Marsh

	Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation.

	#jira UE-64684

Change 4430761 by Ben.Marsh

	Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time.

	#jira UE-63883

Change 4430445 by Chris.Gagnon

	Copy of CL 4416373
	Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously

	#jira None

Change 4430103 by Ben.Marsh

	Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable)

	#jira UE-64777

Change 4430050 by Ben.Marsh

	PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium)


	#jira UE-64781

Change 4430037 by Ben.Marsh

	UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory.

	#jira

Change 4430035 by Alexis.Matte

	Port a fix from cl: 4366690
	Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.

	#jira UE-64028

Change 4429730 by Ryan.Vance

	#jira UEVR-1322

	Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering.
	This leaves the rendering infrastructure intact, but with no work to do.

Change 4429709 by Ryan.Vance

	#jira UE-64289

	Distortion correct mesh generation needs to happen on the render thread.

Change 4429690 by Ryan.Vance

	#jira UE-63538

	From 4.20.3 hotfix: 4333358
	Test render target texture size if available to ensure we don't do an extra upscale when not needed.
	The render target size is not updated when the backing render target texture is reallocated.

Change 4429671 by Ryan.Vance

	#jira UE-63333

	Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin.

Change 4429489 by Mitchell.Wilson

	Saving curve assets to resolve warnings.
	#jira UE-64744

Change 4429160 by Wyeth.Johnson

	First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates
	#jira none

Change 4429064 by Mitchell.Wilson

	Updating default iOS version to 10 in samples and templates
	#jira UE-64815

Change 4428944 by Michael.Trepka

	Fixed issues with cursor locking on window activation on Mac

	#jira UE-13768

Change 4428879 by Ben.Marsh

	Fix error generating dsyms on Mac through the remote toolchain.

	#jira UE-63883

Change 4428729 by Ben.Marsh

	Fix warning about missing expat libs when generating projects from installed build on Mac.

	#jira UE-64740

Change 4428710 by Dan.Oconnor

	When recompiling a blueprint macro library we now do a full compile of all dependent blueprints

	#jira UE-63284

Change 4428331 by frankie.dipietro

	Update TM-FocusPriority to utilize a looping Music file

	#jira UE-29618

Change 4428295 by Rex.Hill

	Fixed debug hud not drawing during simulate in editor
	#jira UE-64704

Change 4428255 by Zachary.Wilson

	Removing Bokeh and Gaussian DoF tests that were displaying a warning
	#jira UE-64659

Change 4428236 by Andrew.Rodham

	Sequencer: Fixed edge case where equvalent range bounds were not considered equal

	#jira UE-64742

Change 4428210 by zak.parrish

	#JIRA UE-64681

	Getting proper save reporting in place on AR Save Load

Change 4428146 by Ben.Marsh

	Fix CIS error.

	#jira

Change 4428046 by Chris.Babcock

	Fix bad merge

	#jira UE-64784
	#ue4
	#android

Change 4427865 by Ben.Marsh

	Add missing include causing CIS error.

	#jira

Change 4427846 by Ben.Marsh

	When we detect a hang and send an ensure crash report, include the callstack of the thread that hung.

	#jira UE-63982

Change 4427716 by Peter.Sauerbrei

	deprecate IOS 9
	#jira UE-64018

Change 4427575 by Cody.Albert

	Fixed ShooterGame best score logic

	#jira UE-64514

Change 4427537 by Frank.Fella

	Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems.
	#jira UE-64736

Change 4427273 by Stefan.Boberg

	PR #5123: Small typo in Engine.h (Contributed by Vatyx)


	#jira UE-64496

Change 4427126 by Simon.Tovey

	Merging from Dev-Niagara 4427076

	Fix for static analysis warnings.

	#jira UE-64717

Change 4427014 by Simon.Therriault

	Fix for MediaFrameworkUtilities plugin

	#jira UE-64774

Change 4426983 by Ben.Marsh

	Remove natvis file from UE4 project.

	#jira

Change 4426920 by Sorin.Gradinaru

	Unshelved from pending changelist '4398174':

	UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project

	#jira UE-54804
	#Android
	#4.21

	The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK.

	Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with:
	D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479]

Change 4426571 by Ben.Marsh

	Fix UAT compile error.

	#jira

Change 4426569 by Ben.Marsh

	UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space.

	#jira UE-64752

Change 4426529 by Ben.Marsh

	Various fixes/improvements to program plugins.

	* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
	* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is  "Program" or not.
	* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
	* Restored support for the RuntimeAndProgram module type.
	* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.

	#jira UE-64247, UE-64595

Change 4426481 by Jeff.Fisher

	UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version
	-resaved
	#jira UE-64597

Change 4426400 by Ben.Marsh

	Fix extra blank line at the end of ManagedProcess output.

	#jira UE-64780

Change 4426398 by Arciel.Rekman

	Linux: fix ARM server build (UE-64775).

	#jira UE-64775

Change 4426126 by Dan.Oconnor

	Harden EdGraphPin serialization

	#jira UE-64500

Change 4426071 by Dan.Oconnor

	Added logging to Blueprint merge operation
	#jira UE-58891

Change 4426061 by Phillip.Kavan

	Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject.

	- Mirrored from //UE4/Dev-Framework (4413311).

	#jira UE-62514

Change 4426031 by Phillip.Kavan

	Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4365827).

	#jira UE-63757

Change 4425975 by Phillip.Kavan

	Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled.

	- Mirrored from 4371073.

	#jira UE-63647

Change 4425952 by Chris.Babcock

	Add notification channel for Android 26 compatibility

	#jira UE-62741
	#ue4
	#android

Change 4425916 by Dan.Oconnor

	Added logging to package reloading
	#jira UE-63834

Change 4425857 by Rolando.Caloca

	UE4.21 - FIx crash on html5

	#jira UE-64690

Change 4425808 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems
	-Normals should not be world scaled.
	#jira UEVR-1333

	Files:
	//UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13

Change 4425722 by Rolando.Caloca

	UE4.21 - Android compile fix

	#jira

Change 4425408 by Phillip.Kavan

	Fix UBT warnings when building/packaging with Blueprint nativization enabled.

	- Mirrored from //UE4/Dev-Framework (4352144).

	#jira UE-62946, UE-63311

Change 4425238 by frankie.dipietro

	Update TM-FocusPriority so that tests may utilize 8 audio channels

	#jira UE-29618

Change 4425232 by Jamie.Dale

	Fixed crash when re-pointing an object referenced in Python

	#jira UE-64363

Change 4425194 by Phillip.Kavan

	Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4347635).

	#jira UE-63364

Change 4424786 by Brian.Zaugg

	Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10.

	#jira UE-51041, UE-59178

Change 4424584 by Ben.Marsh

	Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project.

	#jira UE-64733

Change 4424410 by Max.Chen

	Sequencer: Fix deprecation

	#jira UE-48190

Change 4424364 by Frank.Fella

	Niagara - Fix static analysis for SItemSelector.h - Preflight passed.
	#jira UE-64719

Change 4424291 by Shaun.Kime

	Volume texture work should not be pulled over from Dev-Niagara yet
	#jira UE-64756

Change 4424021 by Jason.Bestimt

	Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets

	#JIRA:none

Change 4423955 by Brandon.Schaefer

	Linux: Add a timer when we lose focus to check if we have lost application focus

	#jira UE-63931

Change 4422974 by Robert.Manuszewski

	Fixing CIS

	#jira UE-64741

Change 4422709 by Jason.Bestimt

	Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit

	#JIRA: none

Change 4422691 by Jamie.Dale

	Fixing localization warnings

	Added support for gathering from the newly added UI_COMMAND_EXT macro

	#jira

Change 4422394 by Sorin.Gradinaru

	UE-64066 TM-Gameplay Load Game does not work on TVOS

	#jira UE-64066 TM-Gameplay Load Game does not work on TVOS
	#tvOS
	#4.21

	Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018

Change 4422285 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421911 by Chris.Babcock

	Fix issues with LLDB data formatters with 2 byte characters

	#jira UE-64737
	#ue4

Change 4421833 by Wyeth.Johnson

	#jira 64735
	Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors

Change 4421316 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421223 by Ben.Marsh

	Add an experimental setting to enable support for long paths in the content browser.

	#jira

Change 4421197 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421191 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421179 by Rolando.Caloca

	UE4.21 - Vulkan - Add missing viewport resize function
	- Separate num buffers per usage

	#jira

Change 4420955 by Michael.Trepka

	Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac

	#jira UE-64645

Change 4420323 by Robert.Manuszewski

	Reimplementing CL #4402016 from Dev-Core:

	Fixed cooked materials not working in the editor

	#jira UE-64389

Change 4420227 by Rex.Hill

	Fix USD Linux compiler warning

	#jira UE-63658

Change 4420198 by Ben.Marsh

	UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed.

	#jira UE-42601

Change 4420194 by Mitchell.Wilson

	Saving color curve assets to resolve warnings.
	#jira UE-64724

Change 4419740 by Jamie.Dale

	Don't force LocRes files to always use Unicode strings

	The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files

	#jira

Change 4419728 by Mikey.Boyd

	Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp.

	#jira UE-29618

Change 4419646 by Ben.Marsh

	UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created.

	#jira UE-64071

Change 4419529 by Jules.Blok

	Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled.
	Add occlusion query support for Multi-View.
	Add ShowFlag to visualize occlusion query bounding meshes.

	#jira UE-62347

Change 4419528 by Jules.Blok

	Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044

	#jira UE-62738

Change 4419525 by Stefan.Boberg

	Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook.

	Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low.

	#jira UE-51348
graeme.thornton, martin.ridgers

Change 4419034 by Ben.Marsh

	Allow plugins specified on the command line to override engine plugins.

	#jira UE-64685

Change 4419015 by Frank.Fella

	Niagara - Fix linux compile error from CL 4418815.
	#jira UE-63379

Change 4418931 by Frank.Fella

	Niagara - Fix Win32 compile issue caused by cl 4418639
	#jira UE-61823

Change 4418887 by Frank.Fella

	Merging from Dev-Niagara all plugin content updates.
	#jira UE-64711

Change 4418883 by Uriel.Doyon

	Fixed GPU emitters not being ticked correctly on the renderthread.

	#jira UE-64710

Change 4418817 by Chris.Babcock

	Fix for x86 and x86_64 Android architectures with NDK14b

	#jira UE-64708
	#ue4
	#android

Change 4418815 by Frank.Fella

	Merging from Dev-Niagara 4399353 for nicholas.goldstein

	Improve discoverability of and navigability to parent Emitters in Systems
	#jira UE-63379

Change 4418709 by Frank.Fella

	Merging from Dev-Niagara 4397394 for nicholas.goldstein

	Add missing entries and param creation subcategory to Set Variables module.
	#jira UE-63373

Change 4418639 by Frank.Fella

	Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey

	Some compile time optimizations

	- Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times.
	- Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register.
	- As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf.
	- Moved some things into the VectorVM namesspace.

	#jira UE-61823

Change 4418333 by Mark.Satterthwaite

	Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569

Change 4418323 by zak.parrish

	Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen
	#JIRA UE-64681

Change 4418307 by Frank.Fella

	Merging from Dev-Niagara 4357655 for nicholas.goldstein

	Fix various capitalization inconsistencies in niagara stack menus
	#jira UE-63371
	#jira UE-63446

Change 4418242 by Frank.Fella

	Merging from Dev-Niagara 4356331 for nicholas.goldstein

	Add Spacer between Event Handler header row and added Event Handler properties
	#jira UE-63390

Change 4418222 by Dan.Oconnor

	Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint

	#jira UE-64435

Change 4418217 by Frank.Fella

	Merging from Dev-Niagara 4356318 for nicholas.goldstein

	Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString
	#jira UE-63387
	#jira UE-60349

Change 4418163 by Frank.Fella

	Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192

	Niagara - New emitter and new system dialogs

	#jira UE-63765

Change 4418114 by Mark.Satterthwaite

	Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235

Change 4417947 by Ben.Marsh

	Compile DebugGame version of the launch module for installed builds.

	#jira UE-64604

Change 4417554 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63210 - "Stereo layers persist in HMD after VR Preview"
	#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"

	Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null.

	Revert previous fix for UE-54565 that caused UE-63210

Change 4417553 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices.

	Enumerate Motion Sources was getting called before the Motion Controller modular features were being added.

	Added a delay before calling Enumerate Motion Sources.

Change 4417552 by Joe.Conley

	Merging  to Release-4.21 (//UE4/Release-4.21)

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417533 by Ben.Marsh

	Fix IPhonePackager not being included in installed builds created on a Mac.

	#jira UE-58493

Change 4417495 by Joe.Conley

	Back out changelist 4417484

	Integrate automatically submitted this before I could convert it to an edit, back out.

	#jira UE-63579 Assert when having too many VR devices

Change 4417484 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417438 by Ben.Marsh

	Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds.

	#jira

Change 4417422 by Ben.Marsh

	PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist)

	#jira UE-62508

Change 4417362 by Ben.Marsh

	Fix compile warning when converting a blueprint project to native.

	#jira UE-63802

Change 4417357 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364256
	Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory.

	#author Martin.Sevigny

	#jira

Change 4417350 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364260
	SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame.

	#author Martin.Sevigny
	#jira UE-64686

Change 4417333 by Uriel.Doyon

	Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters.
	Now only the param required are used where as before the count was defined by the max index.
	#jira UE-63712

Change 4417318 by Dan.Oconnor

	Improve error messaging when a class creates its CDO while the class layout is being created

	#jira UE-64534

Change 4417276 by Frank.Fella

	Merging 4340773 from Dev-Niagara for nicholas.goldstein
	Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip
	#jira UE-63233

Change 4417226 by Frank.Fella

	Merging 4340719 from Dev-Niagara for nicholas.goldstein
	Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection
	#jira UE-63380

Change 4417196 by Patrick.Boutot

	Create a 10bit media texture for CharBGR10A2 media format.

	#jira UE-64682

Change 4417193 by Patrick.Boutot

	Keep a reference to the current MediaProfile's proxy to prevent GC
	Move MediaProfileSettings to default config.

	#jira UE-64475

Change 4417192 by Patrick.Boutot

	Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported.
	#jira UE-63090

Change 4416191 by zak.parrish

	Resaving Debug menu for TP_ARBP template
	#JIRA UE-64678

Change 4416030 by Marc.Audy

	Remove broken test (as best it can be told it could never have worked)
	#jira UE-64547

Change 4415784 by Marc.Audy

	PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem)
	PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist)
	#jira UE-64479
	#jira UE-64596
	#jira UE-64606

Change 4415763 by Steve.Robb

	Fixes for improperly initialized USTRUCT() members.

	#jira UE-64551
	#jira UE-64546

Change 4415723 by Rolando.Caloca

	UE4.21 - Remove Linux hack for Vulkan

	#jira

Change 4415679 by Rolando.Caloca

	UE4.21 - Copy fix from 4415584 and 4401641
	- Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR
	- This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU.

	#jira

Change 4415654 by Jamie.Dale

	Fixed the editor failing to load the native game localization data during init

	#jira UE-64097

Change 4415635 by Jamie.Dale

	Fixed null pointer access in setting helpers

	#jira

Change 4415630 by Jamie.Dale

	Ensure we GC at various points that could have left lingering references to items being content hot-reloaded

	#jira

Change 4415624 by Jamie.Dale

	Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed

	This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance.

	#jira

Change 4415620 by Jamie.Dale

	Fixed type validation of objects within containers

	#jira UE-64151

Change 4415613 by Jamie.Dale

	Fixed crash when deleting a package without an SSC state

	#jira

Change 4415592 by Marcin.Undak

	UAT: Aways create directory before saving encryption parameters

	#jira none

Change 4415590 by Jamie.Dale

	Merging CL# 4357533, CL# 4366557 and CL# 4374101

	#jira

Change 4415577 by Marcin.Undak

	Linux: fixed WebM crash

	#jira UE-64157

Change 4415340 by frankie.dipietro

	Empty M_VolumeSampler for testing

	#jira UE-29618

Change 4415334 by frankie.dipietro

	Adjust M_VolumeSample test material to use Emissive

	#jira UE-29618

Change 4415085 by Ben.Marsh

	Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks.

	#jira

Change 4415032 by Ben.Marsh

	Fix Mac compile error due to calling non-const function.

	#jira

Change 4415005 by frankie.dipietro

	Add M_VolumeSample to QAGame to aid Volume Texture testing

	#jira UE-29618

Change 4414930 by Ben.Marsh

	Include portable callstacks in ensures.

	#jira UE-64574

Change 4414631 by Graeme.Thornton

	Fix for crash when running automation tests

	#jira UE-64652

Change 4414055 by Dan.Oconnor

	Remove use of FAssetData to avoid side effects that can result in CDO creation

	#jira UE-64534

Change 4413933 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Added some more logging to try to figure out why this is crashing.  Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware.  Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid.

	4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Two more log lines for steamvr shutdown.  Maybe we are trying to get the models after shutdown and get bad data?

	#jira UE-57680


Change 4413599 by Mitchell.Wilson

	Saving SunlightColorLUT to resolve warning.
	#jira UE-64648

Change 4413343 by Ben.Marsh

	Add Rsync filters to installed build on Windows.

	#jira UE-64623

Change 4413276 by Ben.Marsh

	Remove logic that prevents UHT compiling on Mac during a remote build.

	#jira UE-64493

Change 4413205 by Ben.Marsh

	Fix missing dependencies from installed build on Mac and Linux.

	#jira UE-64629

Change 4413154 by Jason.Bestimt

	Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy

	#JIRA: UEVR-1321

Change 4413148 by Jason.Bestimt

	Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin

	#JIRA: UEVR-1319

Change 4413142 by Jason.Bestimt

	Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin

	#JIRA: UE-63556

Change 4412619 by Jason.Bestimt

	Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin)

	#JIRA: UE-62981

Change 4412526 by Jason.Bestimt

	Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid

	#JIRA: UE-62031

Change 4412517 by Jason.Bestimt

	Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete.

	#JIRA: UE-61413

Change 4412515 by Jason.Bestimt

	Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output

	#JIRA: UE-62992

Change 4412508 by Jason.Bestimt

	Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header

	#JIRA: UE-62068

Change 4412496 by Jason.Bestimt

	Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample

	#JIRA: UE-62068

Change 4412491 by Jason.Bestimt

	Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins

Change 4412425 by Mitchell.Wilson

	Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings.
	#jira UE-64228

Change 4412349 by Lauren.Ridge

	Adding custom version to linear color curve assets
	#jira UE-64228

Change 4412302 by Ben.Marsh

	Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554.

	#jira UE-64554

Change 4412161 by frankie.dipietro

	Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test

	#jira UE-29618

Change 4411692 by tim.gautier

	Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam
	#jira UE-29618

Change 4411522 by Lauren.Ridge

	PostLoad check and additional GetClampedColorValue BP function for linear color curves
	#jira  UE-64228

Change 4411494 by Francis.Hurteau

	Copied 4359025 Francis.Hurteau
	Test if have a valid continuation before running it when setting continuation on a ready future

	#jira UE-64567

Change 4411151 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4345353 UE-62255 Google 6DOF Motion Controller Support
	-Added support for 6DOF controller tracking on daydream.
	-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
	-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation.  A future API should make it explicit when a controller is 3dof or 6dof.
	-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left.  A future api should let us query for controller handedness.

	4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h

	4349142 Fixing GoogleVRController build warning

	4349742 Fixing AndroidRuntimeSettings build errors.

	4350977 Fix for static analysis warning

	4351170 Build fix for bad assert

	#jira UE-62255

Change 4410947 by Lina.Halper

	#DUPEMERGE

	Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move

	- mainly execution can be disabled by button, and  we will mark to compile when it needs recompile due to hierarchy change
	- added quick warning to log when hierarchy is missing
	- still lots of things need more iteration
	- fixed assets

	#jira: UE-63136

Change 4410550 by Lauren.Ridge

	Fix for ListView not propagating selection change events
	#jira UE-64118

Change 4410527 by Lauren.Ridge

	Adding condition to guard against crash when pasting comments
	#jira UE-63214

Change 4410512 by Marcin.Undak

	UAT: Create manifest directory, before writing to it

	#jira none

Change 4410511 by Lauren.Ridge

	Fix for crash on spamming trigger presses in VR mode
	#jira UE-63608

Change 4410489 by Lauren.Ridge

	Fix for disappearing UI handle in VR mode
	#jira UE-63622

Change 4410364 by Ben.Marsh

	PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque)

	#jira UE-64611

Change 4410086 by Ben.Marsh

	UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.

	(Originallly CL 4343393 in Dev-Build)

	#jira

Change 4410018 by Lina.Halper

	#DUPE MERGe
	Merging using Dev-Anim<->Release4.21

	fix motion blur issue on poseable mesh component

	#jira: UE-62296

Change 4409981 by Simon.Tourangeau

	SunPosition plugin

	#jira UE-64075

Change 4409913 by Michael.Kirzinger

	Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication

	#jira UE-63326
[at]josh.markiewicz

Change 4409838 by Simon.Tourangeau

	Integrate misc nDisplay fixes from Dev-Enterprise

	- nDisplayLauncher: Removed useless no-val command line arguments
	- Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint
	- Use quotation marks for paths
	- A lot of nDisplay warings "wand not found"
	- nDisplayLauncher passes custom arguments at beginning
	- Update blueprints (resubmit + comments)
	- Single view for monoscipic devices
	- Move swap eye attribute to [cluster_node]
	- Removed viewport flip feature
	- Disable input on slave nodes
	- Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'.
	- Removed custom swap_int
	- Fixed demo blueprints
	- Fixed crash in DC components when the DC is not initialized
	- Fixed visibility of some inherited members
	- Fixed Editor crash on second PIE session start
	- Fix for viewport positioning
	- BP API docs (comments)
	- Turn off some screen effects in the nDisplay template project

	#jira UE-64170

Change 4409812 by Simon.Tourangeau

	USD SDK updated to v18.09

	Merged from Dev-Enterprise

	#author Rex.Hill
	#jira UE-64140

Change 4409754 by Graeme.Thornton

	Copy of CL 4385549 from Dev-Core

	Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error
	Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one

	#jira none

Change 4409671 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4392743 UE-63646 MagicLeap 4.21 redirects need updating
	-Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow.

	#jira UE-63647

Change 4409395 by Ben.Marsh

	Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC.

	#jira

Change 4408881 by Max.Chen

	Sequencer: Added missing ini change for 4395032

	#jira UE-64258

Change 4408670 by Max.Chen

	Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap.

	#jira none

Change 4408662 by Max.Chen

	Sequencer: Removed derived blueprint type for level sequence director blueprints

	#jira UE-64258

Change 4408661 by Max.Chen

	Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled.

	This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed.

	#jira UE-63336
	#jira UE-62873

Change 4408660 by Max.Chen

	Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting.

	#jira none

Change 4408354 by Marc.Audy

	Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking
	#jira UE-62444

Change 4408286 by Joe.Conley

	#jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391]

	MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.

	This had been fixed previously but somehow the fix got lost merging between streams.

Change 4408252 by Brandon.Schaefer

	Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room

	#jira UE-64582

Change 4408076 by Mike.Erwin

	UAT: fix Iterative Deploy leaving behind old files on Android
	(copy 4369737 from Dev-Build)

	For iterative deploy on Android, files & directories not in staging will be zapped from the device.

	The following directories are spared, to maintain config & logs on device:
	Engine/Saved
	Engine/Config
	ProjectName/Saved
	ProjectName/Config

	Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0)

	#android
	#jira UE-61686

Change 4408070 by Mike.Erwin

	UAT: iterative deploy no longer prevents cleaning of staging directory
	(copy 4369732 from Dev-Build)

	Partial fix for
	#jira UE-58838 UE-61686 UE-62879

	Might need additional work to reduce file copies from Build to Stage.

Change 4407741 by Ben.Marsh

	UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.

	#jira

Change 4407632 by Jamie.Dale

	Removed pyc files from Python SDK

	#jira UE-64531

Change 4407622 by Jamie.Dale

	Updated Python SDK copy script to exclude pyc files

	#jira UE-64531

Change 4407431 by Anousack.Kitisa

	Copied 4392037 Anousack.Kitisa
	Modified API for UV map generation.

	#jira UE-63814

Change 4407427 by Ben.Marsh

	Suppress warning for missing DebugNonUFS files when staging installed build.

	#jira UE-64579

Change 4407401 by Anousack.Kitisa

	Copied 4383601 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh.
	* Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh.

	#jira UE-62480

Change 4407274 by Joe.Graf

	Over merge reverted

	#jira: fix

Change 4407268 by Anousack.Kitisa

	Copied 4369800 Anousack.Kitisa
	Import/export FBX metadata on SkeletalMesh and Skeleton assets.

	#jira UEENT-1881

Change 4407220 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR samples updated

	#jira: UE-64673

Change 4407213 by Rolando.Caloca

	UE4.21 - Copy 4403346
	DR - Fix post opaque extension running before lights

	#jira

Change 4407208 by Anousack.Kitisa

	Copied 4369604 JeanLuc.Corenthin
	- Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object:
	    - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances.
	   - Updated BuildVertexBuffer to take this new logic in account.
	- Fixed crash in FMeshDescriptionOperations::CreateMikktTangents:
	   - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons.

	#jira UE-62478, UE-63758

Change 4407188 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds

	#jira: UE-64673

Change 4407179 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads

	#jira: UE-64673

Change 4407178 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance

	#jira: UE-64673

Change 4407174 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images

	#jira: UE-64673

Change 4407165 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images

	#jira: UE-64673

Change 4407162 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Reverted premature merge

	#jira: merge

Change 4407156 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407146 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions

	#jira: UE-64673

Change 4407134 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering

	#jira: UE-64673

Change 4407128 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef

	#jira: UE-64673

Change 4407127 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added

	#jira: UE-64673

Change 4407119 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample

	#jira: UE-64673

Change 4407113 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present

	#jira: UE-64673

Change 4407109 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash

	#jira: UE-64673

Change 4407105 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample

	#jira: UE-64673

Change 4407101 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve

	#jira: UE-64673

Change 4407098 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407093 by Francis.Hurteau

	Copied 4372687 Francis.Hurteau
	Fix potential assert when changing ProtocolVersion based on ping messages

	#jira UE-64035

Change 4407088 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample

	#jira: UE-64673

Change 4407082 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407078 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system

	#jira: UE-64673

Change 4407074 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407064 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407061 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407052 by JeanLuc.Corenthin

	Copy CL #4392021
	  - Fixed crash when importing model thru VRED importer
	  - Includes changes to StaticMeshBuilder.cpp made in CL #4369604

	#jira UE-64152

Change 4407051 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407045 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds

	#jira: UE-64673

Change 4407039 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407032 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved AR template

	#jira: UE-64673

Change 4407030 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR

	#jira: UE-64673

Change 4407017 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes

	#jira: UE-64673

Change 4407012 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes

	#jira: UE-64673

Change 4407007 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407006 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407003 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4406999 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds

	#jira: merge

Change 4406994 by Anousack.Kitisa

	Copied 4362955 JeanMichel.Dignard
	Static Mesh Library : SetLodFromStaticMesh
	- Assign materials to new LOD sections based on source mesh LOD.
	- Copy LOD build settings from source.

	#jira UE-63659, UE-64016

Change 4406992 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage

	#jira: merge

Change 4406987 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes

	#jira: UE-64673

Change 4406944 by Max.Chen

	Sequencer: Stop all sounds on tear down

	#jira UE-63501

Change 4406942 by Mark.Satterthwaite

	Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS.

	#jira N/A

Change 4406880 by Anousack.Kitisa

	Copied 4356072 Anousack.Kitisa
	[StaticMeshEditor]:
	* Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu.

	#jira UEENT-1827

Change 4406826 by Francis.Hurteau

	Copied 4366928 Jeremie.Roy
	Fix crashes related to the UndoHistory.
	Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction

	#jira UE-64096

Change 4406820 by Anousack.Kitisa

	Copied 4350474 Johan.Duparc
	Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name

	#jira UE-62333

Change 4406783 by Anousack.Kitisa

	Copied 4348861 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed vertices being merged even though they don't share mergeable attributes.

	#jira UE-62980

Change 4406752 by Anousack.Kitisa

	Copied 4348838 Anousack.Kitisa
	Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package.

	#jira UE-62333

Change 4406721 by Brandon.Schaefer

	Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions

	#jira UE-62804

Change 4406461 by Francis.Hurteau

	Copied 4382276 Francis.Hurteau
	Fix syncing streaming level visibility state with undo/redo

	#jira UE-64315

Change 4406459 by Ben.Marsh

	Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead.

	#jira

Change 4406451 by Brandon.Schaefer

	Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed

	#jira UE-64211

Change 4406440 by Chris.Babcock

	Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled

	#jira UE-64350
	#ue4
	#android

Change 4406382 by Anousack.Kitisa

	Copied 4393087 Patrick.Boutot

	Add a shader source directory for the OpenCVLensDistortion plugin.

	#jira UE-64568

Change 4406345 by Joe.Graf

	Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21

	#jira: merge

Change 4405792 by JeanMichel.Dignard

	Copied 4393315 JeanMichel.Dignard
	Better telemetry for plugin warden
	- Added more event attributes to track potential issues.

	#jira UE-64280

Change 4405776 by JeanMichel.Dignard

	Copied 4392578 JeanMichel.Dignard
	Fixed actors not saving properly on a reimport when moved to a sublevel.
	The issue is that they were being parented to actors from another level which isn't supported.
	Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package.

	#jira UE-62070

Change 4405738 by Mark.Satterthwaite

	Duplicate CL #4396224: Remove another broken bit of legacy Metal code.

	#jira UE-64128

Change 4405733 by Mark.Satterthwaite

	Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS.

	#jira UE-64355

Change 4405630 by JeanMichel.Dignard

	Copied 43737703 Johan.Duparc
	Prevent crash for old datasmith assets
	Clear transactional flag in user asset data that could cause a crash for Blueprint assets.

	#jira UE-63349

Change 4405481 by Sorin.Gradinaru

	UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session

	#jira UE-61699
	#Android
	#4.21

	From //UE4/Dev-Mobile CL4360704

	Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini

Change 4405276 by Frankie.DiPietro

	Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage

	#jira UE-29618

Change 4405138 by JeanMichel.Dignard

	Copied 4350470 Johan.Duparc
	Fix crash on property edition for blueprint actors with templated asset user data

	#jira UE-63349

Change 4404967 by Mikey.Boyd

	Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats.

	#jira UE-29618

Change 4404909 by Robert.Manuszewski

	When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them.

	(re-implemented CL #4400327 from Dev-Core)

	#jira UE-64389

Change 4404901 by Robert.Manuszewski

	Fixed a hang when entering PIE when Background Streaming is disabled

	#jira UE-63320

Change 4404816 by Ben.Marsh

	Fix "Non-void function should return a value" warning in CIS.

	#jira

Change 4404621 by Stefan.Boberg

	Re-enabled LLM on Editor builds since the performance issue has been addressed

	#jira UE-60020

Change 4404491 by Max.Chen

	Sequencer: Use cached object bindings when drawing motion trails.

	FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache.

	#jira UE-63347

Change 4404490 by Max.Chen

	Sequencer: Fix key reduction not working on imported fbx channel.

	Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed).

	The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate)

	#jira UE-62353

Change 4404488 by Max.Chen

	Sequencer: Changed HandleSingleNode fallback check for collapsed parents.

	#jira UE-64394

Change 4404486 by Max.Chen

	Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks.

	#jira UE-63415

Change 4404472 by Max.Chen

	Sequencer: Restore drawing paths for selected nodes and channels

	#jira UE-64204

Change 4404468 by Max.Chen

	Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created.

	#jira UE-64278

Change 4404439 by Keli.Hlodversson

	Merging critical SteamVR fixes from Dev-VR
	#jira UE-63198
	#jira UE-64098
	#jira UEVR-1250

Change 4403717 by Marc.Audy

	Inline templated version of GetGameInstance

	#jira UE-62591

Change 4403702 by Marc.Audy

	PR #4944: Added template cast versions of multiple methods. (Contributed by francoap)
	#jira UE-62591

Change 4403699 by Marc.Audy

	Make reregistering an object in the significance manager an ensure not a check
	#jira

Change 4403697 by Marc.Audy

	PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin)
	#jira UE-63893

Change 4403695 by Marc.Audy

	Fix crash pasting timeline with external curve that has been force deleted
	#jira UE-64504

Change 4403693 by Marc.Audy

	PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae)
	#jira UE-63927

Change 4403691 by Marc.Audy

	PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist)
	#jira UE-63895

Change 4403689 by Marc.Audy

	PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist)
	#jira UE-63894

Change 4403686 by Marc.Audy

	PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist)
	#jira UE-64109
	#jira UE-64019

Change 4403662 by Marc.Audy

	Ensure that objects created via duplication in PIE are correctly constructed
	#jira UE-63505

Change 4403462 by tim.gautier

	Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212
	#jira UE-29618

Change 4403308 by Michael.Trepka

	Update mouse position on NSDraggingUpdate event on Mac

	#jira UE-60800

Change 4403290 by Michael.Trepka

	Fixed issues with window position and size when toggling between fullscreen and windowed modes

	#jira UE-63212

Change 4403270 by Michael.Trepka

	Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac

	#jira UE-57506

Change 4403216 by Ben.Marsh

	Fix null reference exception when resolving paths.

	#jira

Change 4403213 by Ben.Marsh

	Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH.

	#jira

Change 4403209 by Ben.Marsh

	Prevent null dereference when tagging a set of files.

	#jira

Change 4403200 by Ben.Marsh

	BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters.

	#jira

Change 4403188 by Mikey.Boyd

	Adding content for Data Table test coverage.

	#jira UE-29618

Change 4403163 by Ben.Marsh

	Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.

	#jira UE-56424

Change 4403151 by Ben.Marsh

	UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor.

	#jira UE-64248

Change 4403136 by Ben.Marsh

	Fix IWYU issues with SQLite support.

	#jira UE-64523

Change 4403116 by Ben.Marsh

	UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed.

	#jira UE-62726

Change 4403074 by Ben.Marsh

	UBT: Fix a couple of edge cases when parsing output from child processes.

	* If a single line was larger than 32kb, the process would be treated as having terminated.
	* If the last output line did not have a trailing newline, the line would be dropped.

	#jira UE-64234

Change 4403066 by Ben.Marsh

	Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list.

	#jira UE-63724


#lockdown Nick.Penwarden
#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
chris babcock
016d94e747 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761)
#lockdown Nick.Penwarden
#rb Jack.Porter

============================
  MAJOR FEATURES & CHANGES
============================

Change 4066430 by Nick.Shin

	HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block

	#jira UE-58423  HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4067037 by Bogdan.Vasilache

	#jira UE-57406

	Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT.

Change 4067649 by Jack.Porter

	Remove obsolete cvars from ini files
	#jira UE-54768

Change 4071833 by Bogdan.Vasilache

	#jira UE-57406

	ShaderVersion guid updated to reflect changes in the OpenGL shader compiler.

Change 4075162 by Bogdan.Vasilache

	#jira UE-53195

Change 4099176 by Jack.Porter

	Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX)

	#jira UE-59685
	PR #4761

Change 4124398 by Mi.Wang

	Add particle cutout support for feature level es31.

Change 4129400 by Sorin.Gradinaru

	UE-60226 Web Browser widget is completely white on Android

	#jira UE-60226
	#jira UE-53247
	#Android
	#4.21

	from Release-4.20 CL 4122319

	The URL from the sample app is malformed (http:www.google.com).
	Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247.

Change 4164212 by Nick.Shin

	minor fixes to merge from Main

	#jira none

Change 4165606 by Nick.Shin

	#jira UE-57006  QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors

	in order for UNROLL to work -- break statement needs to be removed

Change 4165823 by Nick.Shin

	HTML5 - split single large template file to smaller component (e.g. js & css) files

	custom template files are also supported on a per-project basis:

	copy
	.../Engine/Build/HTML5/GameX.*.template
	to
	<project>/Build/HTML5/.

	build will automatically pick it the project's path (otherwise fallback to the Engine's version)

	this is based on GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4202481 by Sorin.Gradinaru

	UE-50492 OnUrlChanged does not fire on mobile

	#jira UE-50492
	#iOS
	#4.21

	Adding the events for load started & finished with errors

Change 4202484 by Sorin.Gradinaru

	UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default

	#jira UEMOB-454
	#4.21

Change 4202583 by Bogdan.Vasilache

	[UE-53816] Allow texture sampling in vertex shaders for ES2 feature level
	#jira UE-53816

Change 4214064 by Nick.Shin

	Epic's GitHub policy is to treat "unknown" file extensions as "binary"

	changing filenames so that they will show up GitHub's repo

	this is in reference to GitHub PR #4780

	#jira UE-60136  GitHub 4780 : Proposed HTML5 Changes

Change 4224514 by Mi.Wang

	We should not Tick USceneCaptureComponent on DS by default.

Change 4230192 by Nick.Shin

	HTML5 READMEs

	updating old ones - and putting new ones in

	these originally came from (mostly) onboarding the chrome team on UE4 emails.  capturing most of that in markdown format.

	#jria UEMOB-255  HTML5 Multithreading

Change 4232460 by Nick.Shin

	HTML5 - fix UE_MakeHTTPDataRequest() crash

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4234647 by Nick.Shin

	HTML5 - ERGBFormat::RGBA  vs  ERGBFormat::BGRA

	- make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest()
	- enable RGBA  vs  BGRA options for JPG decoder

	#jira  UE-38351  ( Pri:1 - 4.21 )  Red and Blue color channels flipped on materials called from HTML5 server

Change 4240086 by Sorin.Gradinaru

	UE-61345 Decals in Remote Session are not rendering on some iOS devices

	#jira UE-61345
	#4.21
	#iOS

	Changed the texture compression from DXT5 to RGBA

Change 4240234 by Sorin.Gradinaru

	UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows

	#jira UE-61838
	#4.21

	Cancel previous sessions before launching the selected configuration.

Change 4244686 by Nick.Shin

	HTML5 - syncing build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4246399 by Nick.Shin

	HTML5 - syncing PhysX build scripts

	#jria UEMOB-255  HTML5 Multithreading

Change 4267990 by Bogdan.Vasilache

	[UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks

	#jira UEMOB-405
	#jira UEMOB-458
	#jira UEMOB-459
	#jira UEMOB-460

Change 4280211 by Chris.Babcock

	Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp)

	#jira UE-62290
	#PR #4912
	#ue4
	#android

Change 4300275 by Nick.Shin

	HTML5 - Unreal File Server - css response header fixes

	#jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen

Change 4302328 by Nick.Shin

	#jira UE-63108  HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac

Change 4303428 by Jack.Porter

	Fixed crash during cooking for certain landscapes with collision data out of sync with render data.

Change 4307517 by Jack.Porter

	Fix warning on Mac/Linux

	#jira UE-62993

Change 4311437 by Nick.Shin

	HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ]

	warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits)

	#jira UE-63049  HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range

Change 4312602 by Chris.Babcock

	Allow some hardware buttons through if hardware keyboard disabled

	#jira UE-63260
	#ue4
	#android

Change 4312711 by Chris.Babcock

	Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey)

	#jira UE-63252
	#PR #5026
	#ue4
	#android

Change 4321719 by Bogdan.Vasilache

	UE-63378 - Fixed static analysis warnings
	#jira UE-63378

Change 4331224 by Jack.Porter

	Fixed Mobile PIE resolution for iPhone 8 Plus

	#jira UE-63191

Change 4339446 by Jack.Porter

	Modified foliage thumbnail color to better show when it is inactive
	#jira UE-30824
	#5057

Change 4339458 by Dmitriy.Dyomin

	Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez)
	#4920
	#jira UE-62368

Change 4339460 by Dmitriy.Dyomin

	Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile
	#jira UE-59077

Change 4339523 by Sorin.Gradinaru

	UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection

	#jira UE-61351
	#4.21

	Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection.

	"Downgrading" the message from Error to Log, to avoid spamming the log on release builds.

Change 4339590 by Sorin.Gradinaru

	UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile

	#jira UE-61554
	#Android
	#4.21

	Modified Web Texture Material's blend mode to "Translucent"

Change 4339595 by Sorin.Gradinaru

	[Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64

Change 4339597 by Jack.Porter

	Fix static analysis CIS
	This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way.
	#jira UE-63378

Change 4339599 by Sorin.Gradinaru

	UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
	#jira UE-56076
	#Android
	#4.21

	wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready

Change 4339647 by Sorin.Gradinaru

	UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5

	#jira UE-54791
	#Android
	#4.21

	The planar texture contains encoded data:
	- decode it immediately after sampling the texture
	- alpha channel was inverted during the PrefilterPlanarReflectionPS step

Change 4339654 by Sorin.Gradinaru

	UE-59697 WebBrowser SetVisibility not working on Android & iOS

	#jira UE-59697
	#4.21
	#iOS
	#Android

	SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame

Change 4339656 by Sorin.Gradinaru

	Remove unnecessary comment in IOSPlatformWebBrowser.cpp

Change 4339666 by Bogdan.Vasilache

	[UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device
	#jira UEMOB-455

Change 4339667 by Bogdan.Vasilache

	Mobile PIE bugfixes
	#jira UE-63288
	#jira UE-63282

Change 4339700 by Bogdan.Vasilache

	[bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation.

Change 4339733 by Sorin.Gradinaru

	UE-59381 Ios application default orientation

	#jira UE-59381
	#iOS
	#4.21

	- added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key)
	- implemented preferredInterfaceOrientationForPresentation in the IOSViewController
	- re-arranged the orientation list in the Plist file

Change 4339781 by Sorin.Gradinaru

	UE-60716 Show cursor in Editor text boxes when focused on Android

	#jira UE-60716
	#Android
	#4.21

	Updating the widget's cursor position from the native code.
	This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor.

Change 4340037 by Jack.Porter

	Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used.

Change 4340076 by Jack.Porter

	Fix warning seen by CIS

	#jira UE-63377

Change 4340212 by Sorin.Gradinaru

	UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

	#jira UE-63224
	#4.21
	#Android

	Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed.

Change 4340721 by Andrew.Grant

	Fixed -vsmac argument not working with GenerateProjectFiles

	#jira nojira

Change 4340822 by Andrew.Grant

	Replaced default iOS splashcreens with UE logo
	Added missing resolutions (iPhone 5 portrait, iPad 10.5")
	Removed custom splash images from RemoteSessionApp

	#jira UE-59864, UE-61939

Change 4340857 by Chris.Babcock

	Fix virtual keyboard crashes on Android

	#jira none

Change 4341047 by Andrew.Grant

	Prevent Xcode upgrade warnings for >9.0 versions

Change 4343797 by Cosmin.Sulea

	iOS - iPhonePackager ExportCertificate command failing 100%

Change 4343823 by Sorin.Gradinaru

	UE-63334 Unreal Remote 2 does not send information about motion control

	#jira UE-63334
	#iOS
	#Android

	The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals)

Change 4343824 by Sorin.Gradinaru

	UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS
	UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet

	#jira UEMOB-185
	#jira UE-59488
	#4.21
	#iOS

	New methods (using WebKit, matching the Android implementation):
	- Go back/forward
	- HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation)
	- HandleReceivedError (didFailNavigation)
	- execute JS code
	- controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController):
		- in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location)
		- iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage)

Change 4343845 by Sorin.Gradinaru

	Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h

	#4.21
	#Android

Change 4343893 by Cosmin.Sulea

	UEMOB-465 - Add Device Output Log support for iOS
	#jira UEMOB-465

Change 4343895 by Dmitriy.Dyomin

	Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled
	#jira UE-60404

Change 4343899 by Dmitriy.Dyomin

	GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-)
	#4851
	#jira UE-61437

Change 4343906 by Bogdan.Vasilache

	Editor's feature level is now saved and restored between sessions
	#jira UE-55506
	#jira UE-59688

Change 4346729 by Jack.Porter

	Fix CIS
	#jira UE-63716

Change 4347811 by Jack.Porter

	Fix dependency chain while including PIEPreviewDeviceSpecification
	#jira UE-63755

Change 4348580 by Jack.Porter

	Fix CIS issues in IOSPlatformWebBrowser
	#jira UE-63809

Change 4350092 by Jack.Porter

	Fix null pointer exception in iPhonePackager when a matching certificate cannot be found

	#jira UE-63821

Change 4350968 by Jack.Porter

	Update binaries for deployment server
	#jira UEMOB-332

Change 4353925 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	Rework PR 4912 from CL 4280211

	#jira UE-62290

Change 4354034 by Jack.Porter

	Rebuilt deployment server after backing out changes

	#jira UE-63826

Change 4354338 by Ben.Marsh

	Attempted fix for incorrect certificate errors when compiling remotely.

	* Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path.
	* TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected.
	* Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified.

	Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info.

	#jira UE-63859

Change 4354459 by Chris.Babcock

	Fix issue with Android PCH include files

	#jira UE-63909
	#ue4
	#android

Change 4255761 by Peter.Sauerbrei

	fix for space in manifest name
	#jira UE-63868

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
chris babcock
b27eba43cd Fix issue with Samsung Game Tools floating keyboard
#jira UE-62611
#ue4
#android
#rb Andrew.Grant
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4280110 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4280416 by chris babcock in Dev-VR branch]
2018-08-13 14:06:41 -04:00
Mike Beach
025c560834 Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)
#rb Ryan.Vance, Oculus, QA
#fyi Juliet.Talcott, Jeff.Fisher

[CL 4244428 by Mike Beach in Dev-VR branch]
2018-07-31 16:27:13 -04:00
Jason Bestimt
17c16f57bb #DEV-VR - Manual merge of from DevMain @ CL 4166765
#RB:none
#CodeReview: nick.whiting

[CL 4169831 by Jason Bestimt in Dev-VR branch]
2018-06-28 11:08:34 -04:00
jason bestimt
1c6e00adc2 Copying //UE4/Release-Staging-4.20 to //UE4/Dev-Main (Source: //UE4/Release-4.20 @ 4112782)
============================
  MAJOR FEATURES & CHANGES
============================

Change 4112782 by Mitchell.Wilson

	Resaving some cloth assets and fixing material compile warnings.
	#jira UE-59946

Change 4112762 by Max.Chen

	Sequence Recorder: Fix case where first recording is null but there are other valid recordings.

	StopRecording wasn't getting called because the EndPIE delegate wasn't bound since ActorWorld was incorrectly set.

	#jira UE-58688

Change 4112738 by Michael.Dupuis

	#jira none:
	Fixed Editor instance count, to only include placed instances.
	Calling GenerateProceduralContent will no longer automatically remove the current content, as we might want to get the generation for something else than replacing existing data.
	When deleting procedural foliage, we can now specify if we want to rebuild the tree.

Change 4112696 by Matt.Kuhlenschmidt

	Prevent GC of material editor active preview expression

	#jira UE-49777

Change 4112611 by Michael.Dupuis

	Fixed Instance count when Alt+Dragging instance
	#jira UE-59544: After the operation, reselect the instances, as the selection info into the buffer was lost

Change 4112536 by Thomas.Sarkanen

	Fixed static analysis warning caused by CL 4109096

	#jira none

Change 4112139 by Phillip.Kavan

	Fix invalid child actor template cast in nativized code when the child actor class type is a converted Blueprint class asset.

	- Mirrored from //UE4/Dev-Framework (4111638).

	#jira UE-53747

Change 4112138 by Phillip.Kavan

	Fix UHT warning about duplicating UFUNCTION() meta on nativized child Blueprint classes that override at least one BPIE method from the parent class.

	- Mirrored from //UE4/Dev-Framework (4111613).

	#jira UE-59182

Change 4111630 by Matt.Collins

	#jira UE-59934

	Rolling back the previous integration of CL 4080446

Change 4111526 by Mike.Beach

	Guarding against bad settings pointers internal to Oculus.

	#jira UE-59778

Change 4111525 by Daniel.Wright

	UStaticMeshComponent::PostEditUndo now initializes its UStaticMesh's rendering resources.  This is necessary for cases where the UStaticMesh is in the same transaction (PostEditUndo will be called AFTER the component).  However, when calling UStaticMesh::InitResources we must use a FStaticMeshComponentRecreateRenderStateContext to safely handle any components using the UStaticMesh which are not in the transaction.
	#jira UE-59333

Change 4111518 by Mike.Beach

	Making sure to load the third party dll, and initing Oculus when we querry for Vulkan extensions. Otherwise we end up calling into the OVR plugin before the dll is loaded.

	#jira UE-53643

Change 4111482 by Matt.Kuhlenschmidt

	Fix blend sample context menu appering offset on high dpi monitors

	#jira UE-59925

Change 4111362 by Ben.Marsh

	Fix warnings building samples due to missing paths.

	#jira

Change 4111299 by James.McNatton

	Changed category of Virtual Camera plugin to Virtual Production #RNX #Jira UE-59404

Change 4111153 by Max.Chen

	Sequencer: Fix dereferencing null pointer - CameraNode

	#jira UE-59347

Change 4111143 by Matt.Collins

	#jira UE-59934

	CL 4107446 from Dev-Rendering.
	Always force a commandbuffer submission during EndFrame.

Change 4111106 by Matt.Collins

	#jira UERNDR-406
	Bringing CL 4104051 from Dev-Rendering (//UE4/Dev-Rendering) to Release-4.20 (//UE4/Release-4.20)

	---
	Some fixes for semaphore handling.

	Moved the completion handler to EndFrame (out of FlushFreeList())

	FlushFreeList() attached a handler to the command buffer that signaled the semaphore. This can be called through RHIFlushResources which will cause a mismatched signal()

	Added BeginFrame/EndFrame to the loop in AddModalWindows so the renderer gets the expected frame delimiters. Removed call to EndFrame from EndDrawingViewport.

	---

Change 4111099 by Ben.Zeigler

	#jira UE-59199 Add enum redirector for CVD_NormalVision, some values map to normal as they were removed
	This is needed because that enum value would have been written into the EditorPerProjectSettings for anyone that modified editor style, and then cause mysterious cook warnings

Change 4111039 by Ben.Zeigler

	#jira UE-59046 Fix it so trying to convert a soft path to hard object ref will throw error during async loading instead of silently failing

Change 4111013 by Steve.Robb

	Fix for adding a new module to a project.

	#jira UE-59770

Change 4110907 by Marc.Audy

	Add required redirectorfor moving classes from TimeManagement to  CoreUObject

	#jira

Change 4110897 by Ben.Zeigler

	#jira UE-57739 Don't crash if dropping a pin on a node causes the source pin to become invalid, just fail to connect instead

Change 4110868 by Ben.Zeigler

	#jira UE-59920 Fix several issues where half-connected reroute nodes could break AutoCreateRefTerm and other node expansions if they happened to be late in the nodes array, by always expanding knot nodes first

Change 4110704 by Ben.Zeigler

	#jira UE-56365 Fix k2 node tooltip code to not crash if the node is out of date due to slate updates being a tick behind

Change 4110686 by Andrew.Grant

	Resaved to fix empty engine version warning
	#jira UE-59695

Change 4110466 by Ben.Zeigler

	#jira UE-59908 Change loading screen logo back to one with text baked in and clean up comments
	Delete unused logo images

Change 4110418 by Ben.Zeigler

	#jira UE-58025
	Fix non editor builds

Change 4110258 by Max.Chen

	Sequencer: Fix some erroneous cases in import fbx. In particular, this fixes an issue where importing an fbx onto one node would behave differently if there are multiple nodes in the fbx since it was ambiguous as to which fbx node to map onto the single node in sequencer.

	- Changed import operation to be more explicit - when invoking through the general import fbx menu, all object bindings are mapped onto. When invoking through the context menu, only the selected object bindings are mapped onto.
	- Added a user toggle to match by name only. The default is true.
	- When importing onto a selected node, disable the creation of cameras.
	- Don't set range bounds on imported keys since external packages, ie. maya, most likely only have 1 equivalent infinite section range.
	- Remove any existing sections/keys when importing onto existing tracks.

	#jira UE-59347

Change 4109923 by Michael.Dupuis

	#jira UE-59904: Build tree post Serialize otherwise sometime foliage will be missing

Change 4109916 by mason.seay

	Updated level blueprint so it Resets Ignore Look Input, which will prevent look input from being ignored if user triggers Ignore multiple times

	#jira UE-29618

Change 4109849 by Michael.Dupuis

	#jira none: Removed PRAGMA_ENABLE_OPTIMISATION

Change 4109835 by Lukasz.Furman

	added OnTaskFinished call when behavior tree's subtree is deactivated
	#jira UE-48353

Change 4109829 by Ben.Zeigler

	#jira UE-59909 Add logic so the player cannot be hurt during ShieldNS anim notify by adding and removing a damage immune gameplay effect

Change 4109820 by Michael.Dupuis

	#jira UE-59533: Update the LOD Distribution settings to fix the landscape popping

Change 4109813 by Michael.Dupuis

	#jira UE-59533: Increase the max LOD0 distribution factor so on map with very small component, the value can be increase more than before.

Change 4109780 by Alexis.Matte

	Add the tps file for the levenshtein distance algorithm
	#jira none

Change 4109567 by Ben.Marsh

	Fix incorrect console colors after a warning or error on Mac. Cannot assume that the default foreground color is gray.

	#jira UE-55093

Change 4109542 by mason.seay

	Updated timeline on BP

	#jira UE-29618

Change 4109474 by Marc.Audy

	Fix shadow variable warning

	#jira UE-59895

Change 4109420 by Michael.Dupuis

	#jira UE-58672 : Since it's possible the GetInstanceBasePtr() would not find the base id we hit,  do not assume it must always be valid, and simply skip it instead of crashing.

Change 4109397 by Ben.Marsh

	Speculative fix for exception reading UBT makefiles on Mono. Doesn't seem to be able to deserialize dictionaries with custom comparison functions correctly.

	#jira UE-59222

Change 4109395 by Lauren.Ridge

	Removing legacy uses of GetEditorIcon from UMG
	#jira UE-59038

Change 4109390 by Zachary.Wilson

	Adding alternative ground truth images for AMD on the planar reflection tests. ST_PR00, 03, 04, 05
	#jira UE-59409

Change 4109373 by Michael.Dupuis

	#jira UE-58664
	Restrict the Paint/Unpaint Density to 1.0
	Restrict the Foliage Density type to 10000
	Restrict the Grass Density type to 1000
	Fixed a NAN that could be generated when adding instances
	These settings would still allow to paint ~2 millions instances with the biggest brush and max density per click.

Change 4109348 by Lauren.Ridge

	Removing engine content that used a material attribute layers node inside a material function
	#jira UE-55739

Change 4109296 by Lauren.Ridge

	Fix for crash on adding OnClicked event to button in Widget BP
	#jira UE-59846

Change 4109193 by Matt.Kuhlenschmidt

	Fixed crash when construction scripts are rerun during the details panel calling posteditchange

	#jira UE-59649

Change 4109096 by Thomas.Sarkanen

	Fixed crash when running in standalone editor build using sub-instances that copy properties

	Revamped change as the last one failed Fast Path automated tests. This change limits the property re-find only to cases where we are using sub-instances.
	DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.

	#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable

Change 4109078 by Ben.Marsh

	Fix warnings building PlatformerGame due to incorrect include path.

	#jira

Change 4109066 by Matt.Kuhlenschmidt

	Prevent alt-f4 during slow tasks as it causes entry into the shutdown sequence at abnormal times

	#jira UE-59866

Change 4109020 by Ben.Marsh

	Fix client targets showing up in packaging menu for installed builds (which don't ship with client binaries).

	(This implementation is a little suspect in general - there is no requirement that client targets are called "*Client.Target.cs", though that is typically the case.)

	#jira UE-59641

Change 4108991 by Martin.Wilson

	Fix crash when trying to extract transform from raw track with no track data.

	#jira UE-58025

Change 4108987 by Martin.Wilson

	Make sure rotations are normalized before creating blended transform

	#jira UE-53971

Change 4108932 by Thomas.Sarkanen

	Back out changelist 4108877

	This was causing a 100% crash in an automated test

	#jira none

Change 4108930 by Danny.Bouimad

	Fixing testcase content #Jira UEQATC-405

Change 4108883 by Danny.Bouimad

	Fixing Automated LodCurveLinkingTest1 #Jira UE-59763

Change 4108877 by Thomas.Sarkanen

	Fixed crash when running in standalone editor build using sub-instances that copy properties

	DestProperty serialization was always a bad idea, this is another artifact of the problem where the property persists but the class it belongs to gets trashed. Re-mapping the property by name to the correct outer fixes this for a minor startup cost.

	#jira UE-59510 - Crash in Standalone When Sub Anim Instance Uses Exposed Variable

Change 4108874 by Thomas.Sarkanen

	Fixed incorrect preview mesh being applied after retargeting

	On first setup, the preview mesh was obtained using a legacy path that didnt use the skeleton fallback

	#jira UE-59636 - When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept

Change 4108834 by Thomas.Sarkanen

	Pressing enter when selecting an object from a Blueprint node now works

	#jira UE-58017 - Enter key does not set chosen asset on some blueprint nodes

Change 4108833 by Thomas.Sarkanen

	Fixed crash caused by retargeting a skeleton when some of its animations are still open

	Firstly we now auto-close all assets that use a skeleton when retergetting instead of popping up a dialog to suggest the user does it.
	Secondly as a safety measure we dont re-use an animation editor if the persona toolkit's skeleton doesnt match.

	#jira UE-58681 - [CrashReport] UE4Editor_Persona!FPersonaToolkit::SetAnimationAsset() [personatoolkit.cpp:211]

Change 4108808 by Dmitriy.Dyomin

	Fixed: ARPG crashes on Vulkan PC and Android
	#jira UE-59781

Change 4108719 by Max.Chen

	Sequencer: Fix CIS
	#jira UESEQ-355

Change 4108675 by Max.Chen

	Sequencer: Added audio support to FCP XML import/export

	#jira UESEQ-355

Change 4108674 by Max.Chen

	Sequencer: Upon export, log warnings when filename format is not '{shot}'

	#jira UESEQ-358

Change 4108673 by Max.Chen

	Sequencer: Added 'Write FCPXML' option to Render Movie Settings dialog.

	Changed track menu FCPXML export to get default resolution and frame rate from MovieSceneCaptureSettings.

	#jira UESEQ-358

Change 4108418 by Mark.Satterthwaite

	Fix Shipping iOS builds.

	#jira UE-59883

Change 4108118 by Alexis.Matte

	Make sure GIsImportingT3D is false when the scene importer open the blueprint editor. This flag force a load of UObject when we do FindObject, which in this case was forcing a load of all blueprints assets.
	#jira UE-59854
	#jira UE-57861

Change 4108059 by Ben.Marsh

	Merge latest UGS fixes (up to 1.140) to 4.20 branch.

	#jira

Change 4107719 by Mark.Satterthwaite

	Duplicate 4107661:

	Refactor the MetalRHI debugging tools to move away from reimplementing the Objective-C protocols to adding separate debugging classes. This makes it easier to build on/for future OSes without having to interpose new functionality we don't yet use.

	#jira UE-59883

Change 4107443 by Lauren.Ridge

	Fix for crash on connecting curve param node with no texture set
	#jira UE-59880

Change 4107248 by Dan.Oconnor

	Explicitly close floating Blueprint Debugger controls when the master tab is closed

	#jira UE-59835

Change 4107137 by Jason.Bestimt

	Removing ML Analytics Plugin to fix regressions

	#JIRA: UE-59874, UE-59873

Change 4107125 by paulo.souza

	#jira UE-59806 - ARPG - Goblin death not running all destroy logic

Change 4107113 by Phillip.Kavan

	Allow the NativizedAssets plugin source to include monolithic engine header files without a compiler warning.

	- Mirrored from //UE4/Dev-Framework (4081432).

	#jira UE-59125

Change 4106736 by Jamie.Dale

	Fixed content browser filter failing to match certain names if asset paths were omitted from the search

	#jira UE-59849

Change 4106581 by Martin.Wilson

	Fix issue with double ticking a reused animation instance on set skeletal mesh because of parallel evaluation.

	#jira UE-54851

Change 4106475 by Jason.Bestimt

	Fix for Lumin Linux dependency in a better way

	#JIRA: CIS

Change 4106201 by Michael.Trepka

	Don't allow invalid cursor clip rects when locking the cursor on Mac

	#jira UE-59842

Change 4106188 by Jason.Bestimt

	Wrapping Lumin call with PLATFORM_LUMIN

	#JIRA: CIS

Change 4106179 by Michael.Dupuis

	#jira UE-53944: Integrated guard from user to prevent crash if bad data is found in the view
	#4714

Change 4106176 by Martin.Wilson

	Fix for crash introduced in 4105998

	#jira UE-56395

Change 4106103 by Ben.Marsh

	UBT: Fix intellisense search paths not being set correctly for modules which are not built by default.

	#jira

Change 4106081 by Marc.Audy

	Fix shadow variable
	#jira UE-59848

Change 4106078 by Jason.Bestimt

	Fix for Linux trying to build MagicLeapAnalytics by swapping from Blacklist to Whitelist

	#JIRA: none

Change 4106015 by Martin.Wilson

	Make sure that animations that have transform curves are up to date on loading.

	#4320
	#jira UE-53392

Change 4106005 by Anthony.Bills

	[Linux] Add support for terminfo2 to fix mono issue 6752, and rebuild .net 4.5's mscorlib.dll

	#jira UE-59382

Change 4105998 by Martin.Wilson

	Fix crash when re registering a skeletal mesh component with a post process instance that references invalid virtual bones

	#Jira UE-56395

Change 4105962 by Jeff.Fisher

	Duplicating for 4.20:
	Change: 4097595 and 4104555
	UE-59359 Mr Mesh Crash at startup
	-Vulkan does not work correctly unless we fill in all of the vertex buffers.  MRMesh now requires that via assert and MeshTrackerComponent fills in placeholder data as necessary.
	-Also fixed the vr.MagicLeap.FakeMeshTrackerData cvar, it was missing the 'MagicLeap'.

	#jira UE-59359

Change 4105952 by Ben.Marsh

	Add an "IsTerminating" event to the record of active sessions. Should allow detecting whether RequestExit() was called before an abnormal shutdown was triggered.

	#jira

Change 4105946 by Ben.Marsh

	Disable debug info for IOS and TVOS in installed builds.

	#jira UE-59816

Change 4105939 by Michael.Dupuis

	#jira UE-59256: Properly take into account the scale of the instances when determining LOD transition
	Added the possibility to see the Cluster tree bounds in the Show->Advanced Menu

Change 4105915 by Jamie.Dale

	Implemented negative indexing for Python wrapped arrays

	#jira UE-59841

Change 4105896 by Richard.Wallis

	Another macOS TIS non-MainThread spam warning fix.

	#jira UE-54623

Change 4105813 by Michael.Dupuis

	#jira none: Prevent a possible crash if using world offset with a landscape without sub sections

Change 4105764 by Ben.Marsh

	Add a check that a 2015 compiler exists under VS2015 toolchain directories - it may not have been installed.

	#jira

Change 4105747 by Ben.Marsh

	Fix detection of VS2017 toolchains that only have a 32-bit compiler for x64 (eg. VS2017 Express Desktop)

	#jira UE-59838

Change 4105642 by Jason.Bestimt

	Disabling Lumin Platform Editor modules on linux

	#JIRA: UE-59543

Change 4105553 by Matt.Kuhlenschmidt

	PR #4633: Fixed DPI awareness of two functions (Contributed by Temaran)


	#jira UE-57283

Change 4105486 by Michael.Dupuis

	#jira UE-58074: Include the HeightmapScaleBias in the DDC hash as component can share the same heightmap with different HeightmapScaleBias

Change 4105474 by Michael.Dupuis

	#jira UE-57957: Fixed neightbord component extend used when component was not visible (so not custom data and generating neighbord)
	#jira UE-58995:

Change 4105427 by Sorin.Gradinaru

	UE-59698 Cannot load youtube URLs on Android

	#jira UE-59698
	#Android
	#4.20

	The native WebView cannot load HTML5 movies if the control's layout doesn't have the FILL_PARENT param

Change 4105308 by Mieszko.Zielinski

	Merge of 4077826 over from Dev-Framework #UE4

	#jira UE-59186

Change 4105050 by Ben.Marsh

	Disable debug info for all target platforms in installed engine builds, to fix bloated install size. IOS and TVOS still have it enabled for now, due to errors when packaging.

	#jira UE-59816

Change 4104584 by Mike.Beach

	Mirroring CL 4103694 from Dev-VR

	Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).

	#jira UE-56511

Change 4104538 by Alexis.Matte

	Fix crash when reloading a skeletal mesh actor with some vertex painting
	#jira UE-57891

Change 4104534 by Mike.Beach

	Mirroring CL 4090670/4094620 from Dev-VR

	MR Calibration - Fixing an issue where the alignment models would disappear.
	MR Calibration - Saving garbage mattes when exiting using escape.

	#jira UEVR-24

Change 4104381 by Alexis.Matte

	Fix a render thread crash when reimporting skeletal mesh
	#jira UE-51935

Change 4104365 by Mike.Beach

	Mirroring CL 4064903 from Dev-VR

	Removing duplicate redirects, and resaving MRCalibration content so packaging works without failing on old package references.

	#jira UE-58914

Change 4104341 by Alexis.Matte

	Support non uniform scale scene transform for fbx skeletal mesh exporter
	#jira UE-57733

Change 4104328 by Alexis.Matte

	Fix a crash when re-importing an animation and we have to choose a skeleton for the anim sequence
	#jira UE-58027

Change 4104318 by Phillip.Kavan

	Monolithic engine header file exclusion from nativized Blueprint assets is now tied to a project setting.

	- Mirrored from //UE4/Dev-Framework (4082035).

	#jira UE-59125

Change 4104305 by Mike.Beach

	Mirroring CL 4098493 from Dev-VR

	Not forcing stereo scene capture target to resize (only intended for the main stereo scene buffer, as the depth buffer needs to match the color buffer on some platforms).

	#jira UE-58953

Change 4104274 by Mike.Beach

	Mirroring CL 4088048 from Dev-VR

	Use the standardized tracking-to-world transform for world layer positioning on Oculus - handles both explicit and implicit HMD positioning.

	#jira UE-59275

Change 4104259 by Mike.Beach

	Mirroring CL 4084827/4085071 from Dev-VR

	MRC - Adding CVar for overriding the tracking latency (makes development easier in the calibration process).

	#jira UEVR-847

Change 4104246 by Mike.Beach

	Mirroring CL 4084289 from Dev-VR

	MR - Setting up the calibration save data so that we version it in the future (know that a lens param change is inbound after 4.20).

	#jira UE-58187

Change 4104240 by Mike.Beach

	Mirroring CL 4083160 from Dev-VR

	Making it so the HMD post-process pass properly fills out its RenderTargetDesc (so it doesn't rely on being the final output to have it set).

	#jira UE-56511

Change 4104233 by Mike.Beach

	Mirroring CL 4081823 from Dev-VR

	Loading Oculus controller models in the editor so that they get included in the cooking process (so that the MotionController components that indirectly uses these at runtime don't get dropped).

	#jira UE-58190

Change 4104196 by Alexis.Matte

	Unshelved from pending changelist '4075677':

	Fix fbx scene re-import crash when the user re-import more then one time with some override material.
	#jira UE-57937

Change 4104191 by Mike.Beach

	Mirroring CL 4080389 from Dev-VR

	Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.

	#jira UE-57680

Change 4104177 by Mike.Beach

	Mirroring CL 4080119 from Dev-VR

	CIS fix - circumventing vs2015 errors/warnings

	#jira UE-59326, UE-59324

Change 4104170 by Mike.Beach

	Mirroring CL 4078631 from Dev-VR

	Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).

	Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.

	#jira UE-55499

Change 4104167 by Jostin.Bilyeu

	Checking in needed changes to level TM-DualLobeSpec in order to correctly verify intended functionality of feature

	#jira UE-29618

Change 4104158 by Peter.Sumanaseni

	#jira

Change 4104057 by Wes.Hunt

	Remove sending of UniqueAdvertisingId from AnalyticsET SessionStart events.
	#jira UE-59790

	SOURCE CL 4101872 in //UE4/Main/...

Change 4104031 by Dan.Oconnor

	Update assert to handle subobjects nested in components
	#jira UE-56422

Change 4103946 by Dan.Oconnor

	No need to load AnimationBlueprintEditor so early
	#jira UE-59669

Change 4103859 by Brandon.Schaefer

	Vulkan on Linux does not allow debugging with markers

	This is required for debugging wtih Render Doc or anything that uses VK debug markers

	#jira none

Change 4103677 by Sorin.Gradinaru

	UE-59052 Can't use touch to interact with Web Browser on iPhoneX

	#jira UE-59052
	#iOS
	#4.20

	from CL4077699 on Dev-Mobile

	Fixed crash on some iOS 11 devices (addSubview before setting WebView's params)
	Fixed unresponsive WebView on iPhone X (resize the parent with the same size as the child, the touch won't work if the parent is smaller)

Change 4103637 by Sorin.Gradinaru

	UE-39451 Web browser widget causes app to crash when packaging for Distribution on Android

	#UE-39451
	#Android
	#4.30

	from CL 4067204 on Dev-Mobile
	Adding a proguard exception for the WebViewControl.FrameUpdateInfo

Change 4103619 by Marc.Audy

	Allow the default physics volume to be spawned during construction script execution if it needs to be lazily created

	#jira UE-58875

Change 4103590 by mason.seay

	Added Show Mouse Cursor

	#jira UE-29618

Change 4103469 by paulo.souza

	#jira UE-59807 - War Hammer weapon was missing Ability setting resulting in it not working correctly.

Change 4103459 by mason.seay

	Updated maps so users can toggle UI-only input

	#jira UE-29618

Change 4103423 by paulo.souza

	#jira UE-59808 - Projectile abilities collision blocking on the camera trace

Change 4103280 by Jason.Bestimt

	Fixing copyright in Lumin Plugins

	#JIRA: 59192

Change 4103238 by JeanMichel.Dignard

	Copied cl 4077328 from dev-enterprise

	Fixed SoftObjectPtr/Paths becoming invalid when saving a new world since it's being moved from /Temp/Untitled to its own package.

	#jira UEENT-1423

Change 4103138 by Richard.Wallis

	Emergency Fix for bug I introduced in macOS UnrealFrontend crashing on open.  FSlateMacMenu::PostInitStartup() gets called much much earler in the front end tool than in the editor.  Unfortunatly the style set referenced is invalid as this call happens much earlier in the startup than with the game or the editor

	1) Changed GetStyleSetName() - this is not imortant for us so it won't crash there again.
	2) Added a check to see if the menu hasn't been setup correctly - if not initialize - this allows localization and and correct keyboard short cuts in non editor / game builds.
	3) Keep Editor and Game menu startup behaviour the same as before.

	#jira UE-59704

Change 4102958 by mason.seay

	Test map update

	#jira UE-29618

Change 4102847 by Marc.Audy

	Try and find the full path name for default value of class parameters

	#jira UE-59746

Change 4102449 by Ben.Marsh

	PR #4700: This patch fixes a build failure that occurs on the very first build after adding new files with reflected types. (Contributed by junkimu)

	#jira UE-58275

Change 4102431 by Ben.Marsh

	UBT: Fix issue where overlapping circularly header dependencies would not be parsed correctly, preventing files not being rebuilt on header changes (noted where Clang detected an out of date PCH).

	#jira UE-54979

Change 4102328 by Guillaume.Abadie

	Cherry-pick 4102327: Fixes a bug in FTAAPassParameters::TopLeftCornerViewRects() that was mistakenly increasing input and output view sizes, causing DOF buffers misalignement for split screen & VR.

	#jira none

Change 4102318 by Emil.Persson

	Fix for dark metal (missing reflections) in Blueprint Editor. Duplicate of changelist 4099649.
	#jira UE-59217

Change 4102310 by Dmitriy.Dyomin

	Fixed: UMG element clipping does not work on Android with Mali GPUs
	#jira UE-56058

Change 4101920 by Ben.Marsh

	Don't bother tagging the BuildConfiguration schema on Linux and Mac; we only include it in the distribution for Visual Studio anyway.

	#jira

Change 4101538 by Mark.Satterthwaite

	Duplicate 4073368

	Linear allocator for <2MB Managed buffers allocated in 4MB chunks - hopefully this reduces the total number of buffers and thus reduces the churn in the driver further. These should all be Volatile buffers meaning that we should eventually get semi-decent reuse of these buffers. Fixes some buffer alignment and sizing gotcha's along the way.

	#jira NA

Change 4101500 by Mark.Satterthwaite

	Duplicate 4098091

	On Mac we can avoid continually reallocating the depth-fallback texture as we only need the largest size to hang around and we can use DontCare for Load & Store. On iOS due to driver bugs we need to match the size and either Clear or Load - but I think Clear should be faster. Should make FortGPUTestBed faster on the CPU.

	#jira NA

Change 4101453 by Mark.Satterthwaite

	Duplicate 4078874 & 4079396

	Make LPV visualisation work on macOS to aid debugging.

	#jira UE-58937

	Export the constant-buffer bindings that are actually used by Metal shaders to prevent overwriting SRVs & UAVs with unused uniform-buffer data.

	#jira UE-58937

Change 4101448 by Max.Chen

	Sequencer: Fix uninitialized default completion mode

	#jira UE-58335

Change 4101417 by Sam.Deiter

	#JIRA #RB UEDOC-7656 - Fixed an issue with ARPG not building the loading screen CPP file.

Change 4101412 by Mark.Satterthwaite

	Duplicate 4075868

	Metal Vega drivers in 10.13.5 fix blitting with non-zero offsets and we should be using the same buffer blitting path on 2013 Mac Pro's now that we aren't paying an exorbitant cost for doing so.

	#jira N/A

Change 4101393 by Mark.Satterthwaite

	Fixed a mistake I let slip through in 3934147 that will potentially cause slight miscompilation of SP_METAL.

	#jira N/A

Change 4101390 by Marc.Audy

	Placed Editor Utility Base once again ticks in the editor as intended

	#jira UE-59743

Change 4101367 by Brandon.Schaefer

	Avoid printing when in a signal handler.
	Put that off until the end

	#jira UE-36663

Change 4101362 by Mark.Satterthwaite

	Duplicate 4091485
	PR - Fixed potential memory leak.
	#4751
	#jira UE-59490

Change 4101349 by Brandon.Schaefer

	VHACD Needs to be recompiled

	#jira UE-59506

Change 4101335 by Brandon.Schaefer

	Cache files that are invalid or the wrong case sensitivity

	#jira UE-58250

Change 4101325 by Dan.Oconnor

	SA fix, remove unneeded null check

	#jira UE-46834

Change 4101278 by Brandon.Schaefer

	Set our location to Linux/Mac GenerateProject.sh if we are not running from that location

	#jira UE-59127, UE-57928

Change 4101219 by Brandon.Schaefer

	If RunUAT gets a signal while running mono bring mono down as well

	#jira UE-56041

Change 4101169 by Dan.Oconnor

	Mirror 4094297 from Dev-Framework
	Mark blueprint created properties as RF_LoadCompleted to prevent the linker from finding them and overwriting them
	#jira UE-59642

Change 4101157 by Sam.Deiter

	#jira UEDOC-7655 Updating these images to reflect the name of the project and look like the other loading screens.

Change 4101132 by Jamie.Dale

	Fixed some places that were running asset registry queries inside a loop and causing performance issues

	#jira UE-59766

Change 4101125 by Jamie.Dale

	Added IAssetRegistry::GetAssetsByTags to optimize tag look-up when you can have several potential values

	#jira UE-59766

Change 4101102 by Dan.Oconnor

	Mirror 4090824 from Dev-Framework
	Add abillity to insert pins before or after a target pin for Sequence nodes via the context menu
	#jira UE-59530

Change 4101017 by Brandon.Schaefer

	Add a pop up message box for Linux to check if we want to or not submit crash report data

	#jira UE-59617

Change 4100961 by Michael.Trepka

	Updated Mac VHACD libs

	#jira UE-59506

Change 4100703 by Dan.Oconnor

	Mirror 4090523 from Dev-Framework
	Allow user to close Blueprint Debugger while at a breakpoint, origin of this behavior was 1148085 and the original issue no longer seems to happen. Also fix mismatch between tab name and context menu entry

	#jira UE-59526

Change 4100697 by Dan.Oconnor

	Merge 4083850 from Dev-Framework
	Prevent GameplayAbilitiesEditor from creating FBluerpintActionDatabase when not neccessary, improve performance of FBlueprintActionDatabase::RegisterAllNodeAction

	#jira UE-59036

Change 4100687 by Dan.Oconnor

	Mirror 4086666 from Dev-Framework
	Fix regression due to 'Step Over' fixes - we could pause VM execution when trying to end a Play-in-Editor or Simulated-in-Editor session

	#jira UE-58916

Change 4100658 by Jostin.Bilyeu

	Checking in new level TM-DuelLobeSpec and corresponding assets needed to verify Duel Lobe Specularity

	#jira UE-29618

Change 4100600 by Max.Chen

	Sequencer: Fix uninitialized default completion mode

	#jira UE-58335

Change 4100576 by Dan.Oconnor

	Mirror 4081417 from Dev-Framework
	Enum literals are now more similar to byte literals, which  makes them safer to pass by reference

	#jira UE-58473

Change 4100559 by Dan.Oconnor

	Mirror 4081153 from Dev-Framework
	Watch Point Viewer should not be a nomad tab, is owned by the Blueprint Debugger tab manager
	#jira UE-59313

Change 4100540 by Dan.Oconnor

	Mirror 4078822 from Dev-Framework
	Continue trying to finish reinstancing when instances of the old class are being async loaded
	#jira UE-58123

Change 4100527 by Dan.Oconnor

	Mirror 4092349 from Dev-Framework
	Speculative fix for shutdown crash, avoid use of LoadModule in DataValidator ShutdownModule and delete delegates registered in another module when BlueprintGraph shuts down

	#jira UE-57763

Change 4100478 by Mike.Zyracki

	weighted, non-weighted fix typo fix for issue found by AndrewP

	#jira UE-58573

Change 4100445 by Mike.Zyracki

	Fix for build warning, order of initialization.
	#jira UE-58712

	#trivial

Change 4100438 by Dan.Oconnor

	Mirror 4083455 from Dev-Framework
	Reduce use of template nodes - a template node was causing an ensure when asset reload code attempted to fix it up

	#jira UE-46834

Change 4100374 by Mike.Zyracki

	Fix for bad Camera Rotation Imported From Maya

	Main issue was that we don't support RotationOrders that aren't XYZ.
	We had some code to zero out other part's of the FBX transform pipeline but it wasn't setting the Rotation Order correctly and was also based upon old documentation.
	Currently recommendation is to always just zero everything out.
	Finally had to use ResetPivotSetAndConvertAnimation since there appears to be a bug with ConvertPivotAnimationRecursive into the correct space.

	#jira  UE-59116

Change 4100310 by Jamie.Dale

	Fixed ExecutePythonScript failing when passing file arguments

	#jira none

Change 4100305 by Mike.Zyracki

	Fix for performance issues with motion trails.

	Found that the main issue was the GetRefTM call.  Refactored the code so that we only call that once per tick, instead of up to  4 times per tick. Also we cache the calculation of the key positions, so we don't need to calculate them again when calculating keys.  Finally the GetRefTM call was recursive which was a decent hint, so we cache out it's parent's first and just get the transform's linearly.

	Also we don't select parents or children to show their trails also, this seemed buggy and possibly very very slow.

	#jira UE-58712

Change 4100290 by Ben.Marsh

	Prevent schema being added as a build product twice.

	#jira UE-59757

Change 4100259 by Jeff.Fisher

	Duplicating in Release-4.20:
	Change: 4087159
	UE-58249 Late update has FP precision issues on PSVR
	-In lateupdate the TranslatedViewMatrix and its inverse were being calculated from the ViewMatrix, by subtracting the PreViewTranslation.  This doesn't work because the translation numerical innacuracy is already in the ViewMatrix.
	-I also rearanged the UpdateViewMatrix code some to make it look more like the FViewMatrix constructor code that sets this up, just to make it easier to spot the difference.

	#review-4087096
	#jira UE-58249

	Files:
	//UE4/Dev-VR/Engine/Source/Runtime/Engine/Private/SceneView.cpp#71

Change 4100170 by Brandon.Schaefer

	Need dump_syms and BreakpadSymbolEncoder in installed builds

	#jira UE-59500

Change 4100070 by Richard.Wallis

	Speculative fix for crash in macOS AppKit NSPersistentUIManager.  Disable NSWindow application resume feature per window - we are not using it anyway.  OS system may still be called but hopefully this reduces the amount of work it is doing.  There still seems to be some generic data getting written however.

	There is also an undocumented *NSDisablePersistence* plist key.  Using this plist key completely stops any data getting written by the OS window resume feature. This CL does NOT use this because it's undocumented but maybe an option for the future.

	#jira UE-52294

Change 4099999 by James.McNatton

	Removed the disconnect button in the VirtualCamera plugin and cleaned up redirectors in VCam Widgets folder #jira UE-58032 #rb none

Change 4099996 by Ben.Marsh

	Build: Merge changes to support AutoSDKs on Mac.

	#jira UE-59574

Change 4099991 by Jamie.Dale

	Updated wrapped enums to be more consistent with native Python enums

	 - Wrapped enums now generate values that are instances of the enum type itself, containing a name and value field (like native Python enums).
	 - Wrapped enums are now strongly typed and do not allow implicit conversion from numbers (explicit casting is available, but throws if the value is unknown).
	 - Wrapped enum entries may be compared against numbers (even numbers that don't have valid values) via the == and != operators (like IntEnum in Python).
	 - Wrapped enums may now be iterated (like native Python enums).
	 - Wrapped enums now return a length based on their number of entries (like native Python enums).
	 - ScriptName meta-data can now be used with enum entries.

	#jira none

Change 4099973 by Mitchell.Wilson

	Removing some more content that got duplicated into the main project from the virtualcamera plugin content.
	#jira UE-59744

Change 4099913 by Jamie.Dale

	Fixed some places that were calling LoadModuleChecked during shutdown

	#jira UE-59482

Change 4099905 by Jamie.Dale

	Fixed InitializeAvailableCultures missing some languages

	#jira UE-59349

Change 4099879 by Jamie.Dale

	Fixed a crash when a Blueprint with variable watches was destroyed

	#jira UE-59117

Change 4099874 by Mitchell.Wilson

	Removing some unused files from the Content directory. Updating defaultengine.ini with remote session channel info.
	#jira UE-59745 UE-59744

Change 4099860 by Benn.Gallagher

	Fixed clothing data binding state becomming mismatched after a reimport over multiple LODs, moved the unbind and rebind steps out of the inner import loop to be handled before and after the total reimport.

	#jira UE-57337

Change 4099819 by Richard.Wallis

	Fix for Timed Notifies scrub incorrectly on timeline on Mac.  This is also an issue if running in Hi DPI on windows.

	#jira UE-55678

Change 4099808 by Jamie.Dale

	Fixed crash when content hot-reloading the build data for the currently loaded world

	#jira UE-59163

Change 4099773 by Jamie.Dale

	Fixed crash after attempting to load a package that is too new

	#jira UE-58121

Change 4099759 by Jamie.Dale

	Fixed material editor crash if reloading a texture used by the material

	#jira UE-57762

Change 4099744 by Jamie.Dale

	Fixed placeholder string table entries being considered identical as their entry may appear in the future

	#jira UE-58987

Change 4099735 by Jurre.deBaare

	Crash importing specific Alembic file
	#fix Additional fix to triangulation vs indexing of vertex attributes, this fixes the crash but also normal issues seen before
	#misc default constructor for FTrackRenderData which could cause jittering/invisible geometry
	#jira UE-59095

Change 4099612 by Michael.Trepka

	Reverted change that delays crash reporting initialization for CEF on Mac

	#jira UE-57378

Change 4099564 by Guillaume.Abadie

	Cherry-pick 4075014: Works arround HLSLCC's issue with InterlockedOr in DOF's reduce pass.

	#jira none

Change 4099557 by Guillaume.Abadie

	Cherry-pick 4074767: Fixes DOF's scattered bokeh changing of intensity dynamic resolution + TAAU.

	#jira none

Change 4099549 by Guillaume.Abadie

	Cherry-pick 4073050: Whitelists vulkan for DOF's R11G11B10 optimisation and increase to 4 gathering on consoles.

	#jira none

Change 4099544 by Guillaume.Abadie

	Cherry-pick 4073044: PR #4681: UE-58051: Scene Capture 2D: additive mode not working in 4.19 (Contributed by lion03)


	#jira UE-58051

Change 4099540 by Richard.Wallis

	Fix for PIE HighDPI touch location.

	#jira UE-59015

Change 4099516 by Richard.Wallis

	speculative fix for FSlateMacMenu::UpdateMenu() crashes.  I've not been able to reproduce this.  All the crash call stacks seem to be at shutdown, maybe with the save changes dialogue that would appear after modifications then a CMD+Q.  I can get similar behaviour by adjusting when the FMacMenu adds and removes itself to the GCachedMenuState map.  This fix changes the access pattern to the map from operator[] (which uses a FindChecked underneath and is the cause of this crash/assert) to a FindRef then checking for a valid node.

	Since these crashes are at shutdown I think this is ok to do and I've tested with this fix in place, randomly not adding those items to GCachedMenuState object during editor operation and it now survives this and recovers if you then reenable the adding of the items.

	My best guess as to the cause is that the defered update event on shutdown is happenning way after the FMacMenu dealloc has been called and so the GCachedMenuState is empty by then.

	#jira UE-57012

Change 4099511 by Max.Chen

	Fix CIS
	#jira UE-59739

Change 4099486 by Richard.Wallis

	Speculative fix for crash in FMacWindow::ApplySizeAndModeChanges().  I had seen a crash in here while working on UE-46999 (fix for that submitted in CL 4016062) due to the window handle becoming nil mid way through the ApplySizeAndModeChanges() function then a deref'd.  This CL adds extra null pointer protection to make sure we check the validity of the WindowHandle after calls to UpdateFullScreenState().

	#jira UE-55071

Change 4099392 by Andrew.Rodham

	Sequencer: Fixed RootToSequence transform not being used when compiling segments with "Evaluate Sub Sequences in Isolation" enabled

	#jira UE-59138

Change 4099386 by Ben.Marsh

	Include the BuildConfiguration.Schema.xsd file in the installed engine build, and don't write it out when running in an installed build.

	#jira UE-58692

Change 4099382 by Benn.Gallagher

	Fixed crash when switching clothing meshes when clothing LOD0 is unbound on a clothing data object.
	#jira UE-55780

Change 4099363 by Jason.Bestimt

	Fix for HMD errors
	#jira UEVR-1191

Change 4099307 by Richard.Wallis

	Clone of CL 4077664:  Fix for Mac crash from crash report: [CrashReport] UE4Editor-Renderer.dylib!void FForwardLightingParameters::Set<FRHICommandList, FRHIPixelShader*>().  Reflection uniform buffer is NULL when shader parameter is bound - fails checkSlow(!Parameter.IsBound() || UniformBufferRHI); in SetUniformBufferParameter().

	#jira UE-51698

Change 4099289 by Richard.Wallis

	Clone of CL 4059587:  Fix for Sequencer window opening behind Main Window.  FLevelSequenceEditorToolkit::Initialize() Closes and reopens the world outliner after adding the Sequencer window.  On Mac this makes the world outliner / main window move back in front of the sequencer window.  This change swaps around those operations.  Reopen the world outliner then add the sequencer window.  Outliner info still changes it's visible data as before.

	Tested with World Outliner docked and undocked.

	#jira UE-55280

Change 4099279 by Richard.Wallis

	Fix for crash in Mac editor copying unusual characters in the output log.

	Current operation is unsafe.  String Length, number of bytes and code units are not always interchangeable in this way - use FString as that is the target type and does the right thing.

	#jira UE-57774

Change 4099256 by Richard.Wallis

	Fix for menu options not updating immediatly after creating or removing collision on Mac.  We set the bChachedMacMenuStateNeedsUpdate when a menu is opening, key up and mouse up.  However these can be missed on a mouse menu selection (mouse up doesn't cover this case).  This change makes sure that the menu cache updates after a menu item execute operation has been called.

	#jira UE-57049

Change 4098972 by Max.Chen

	Sequencer: Modify the section when toggling the bounded range. This fixes an issue where the evaluation would be incorrect because the template wouldn't regenerate when toggling the section bounds.

	#jira UE-59726

Change 4098967 by Mike.Zyracki

	Turn off turning off optimization for geometry sequencer tracks.

	#trivial
	#jira UESEQ-372

Change 4098942 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098906 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098881 by Max.Chen

	Fix CIS
	#jira UESEQ-372

Change 4098667 by Marcus.Wassmer

	Duplicate 4098665.  Fix d3ddebug error on launch
	#jira UE-59693

Change 4098542 by Mike.Zyracki

	Geometry Cache Sequencer Support for 4.20
	#jira UESEQ-372

Change 4098373 by Jason.Bestimt

	Misc Vulkan/Lumin fixes from Dev-VR

	CL 4071730, 4077567, 4077947, 4078460, 4078467, 4081212, 4081315, 4081648, 4083015

	#JIRA: UE-59722

Change 4098334 by Ethan.Geller

	[Release 4.20] #jira UE-54812 fix up include path.

Change 4098286 by Matt.Kuhlenschmidt

	Fix slate resources being destroyed when a dynamic image brush is destoyed even if the resource is shared.

	#jira UE-55792

Change 4098284 by Brandon.Schaefer

	Missing header in Monolithic builds

	Fixed indent issues, was using spaces vs tabs

	#jira UE-59705

Change 4098247 by Michael.Trepka

	Fixed a crash in FMacApplication::ProcessMouseUpEvent()

	#jira UE-57859

Change 4098219 by Matt.Hoffman

	Linux CIS Fixes for TOptional

	#trivial
	#jira  None

Change 4098209 by Matt.Kuhlenschmidt

	Disable "restart detection" reimport test until we can reproduce the issue.  Its not detecting a legit issue

	#jira UE-59710

Change 4098132 by Ben.Marsh

	Add "Nuget Package Manager" to the list of required components for compiling the engine.

	#jira UE-59376

Change 4098110 by Ben.Marsh

	Fix missing DLL errors when compiling for Win32 with the VC++ 14.14 toolchain.

	#jira UE-59150

Change 4098088 by Matt.Kuhlenschmidt

	Fix ensure starting tutorials in any editor project

	#jira UE-59714

Change 4098011 by Ben.Marsh

	Fix editor targets not being rebuilt when packaging from an installed engine build.

	#jira UE-58652

Change 4098006 by Matt.Hoffman

	Deleting keys, undoing the deletion, selecting them and then redoing the deletion no longer causes a crash in Sequencer/UMG's Curve Editors. KeyHandleLookupTables were not being serialized so when Undo/Redo transactions happened their map of the key handles would not be restored. This caused a mis-match in the data (the map contained more entries than actual data) so the map would falsely report a valid index when there was not one. Graph Editor selections are not sync'd with the Undo/Redo system currently so redoing a deletion after selecting keys would leave you in a state where you tried to request now out of bounds keys on the next Tick to update the UI.

	#jira UE-58270

Change 4097995 by Ryan.Vance

	#jira UEVR-1190

	Disable rhi thread when running with vulkan on oculus android platforms.

Change 4097981 by Ben.Marsh

	Ignore private include paths for any precompiled modules. Prevents warnings when they are stripped out from an installed engine build.

	#jira

Change 4097963 by Ben.Marsh

	Write the exception callstack to the UBT log when thrown reading a makefile.

	#jira UE-59222

Change 4097940 by Ben.Marsh

	Prevent source folder being added as a private include path if it does not exist.

	#jira UE-59145

Change 4097927 by Ethan.Geller

	[Release-4.20] #jira UE-54812 Bring fixes over for Set Mic Threshold issue in binary builds. #rb aaron.mcleran

Change 4097905 by Krzysztof.Narkowicz

	Added dual specular for subsurface profile shading model. It is controlled by parameters inside subsurface profile.
	#jira UE-59709

Change 4097898 by Ryan.Vance

	#jira UEVR-1191

	Ensure we prefer VK_PRESENT_MODE_MAILBOX_KHR or VK_PRESENT_MODE_IMMEDIATE_KHR over VK_PRESENT_MODE_FIFO_KHR when creating a swap chain when running inVRr. VSync will interfere with compositor cadence.

Change 4097855 by Ben.Marsh

	Move checks for unique field names behind an additional define, to avoid performance hit when compiling blueprints.

	#jira UE-58593

Change 4097850 by Ben.Marsh

	Fix UE4Game compile errors.

	#jira UE-58593

Change 4097849 by Marcin.Undak

	Vulkan: fix missing debug markers (TCHAR_TO_ANSI lifetime issues)

	- Fixed by BrandonS.

	#jira UE-59484

	(merged from Dev-Console)

Change 4097844 by Ben.Marsh

	TBA: Use the trivially relocatable allocator with structured archives, to reduce time taken allocating memory in the constructor.

	#jira UE-58593

Change 4097840 by Ben.Marsh

	Add a new allocator (TNonRelocatableInlineAllocator) which eliminates conditional logic from GetAllocation(), at the expense of not being trivially relocatable. This provides a significant performance increase for allocators that are dereferenced frequently, but prevents instances of it being stored inside other allocators (which are expected to be trivially relocatable by default).

	#jira UE-58593

Change 4097831 by Ben.Marsh

	TBA: Add a fast path for serializing to binary archives that don't require callbacks when leaving slots.

	#jira UE-58593

Change 4097825 by Marcin.Undak

	UAT: don't produce .pak file while cooking on the fly (merged from Dev-Console)

	#jira UE-58923

Change 4097783 by Ethan.Geller

	[Release-4.20] #jira UE-58004 fix AudioMixer checks in AudioMixerBlueprintLibary, which solves crash when calling recording BP functions. #rb Aaron.McLeran

Change 4097767 by Matt.Kuhlenschmidt

	Fix crash processing mainframe keybindings during slow tasks

	#jira UE-55765

Change 4097745 by Ben.Marsh

	Fixes to UpdateCopyright for latest source.

	#jira

Change 4097743 by mason.seay

	Test map for Virtual Camera Focus testing

	#jira UE-29618

Change 4097723 by Matt.Kuhlenschmidt

	Fix crash when importing assets in a folder containing an invalid character for a package name

	#jira UE-59166,UE-44071

Change 4097713 by Max.Chen

	Sequencer: Fix missing buttons in the particle toggle track.

	Fixed CreateKeyEditor and make the the channel handles reflect the channel's inheritance hierarchy.

	#jira UE-59542

Change 4097683 by Max.Chen

	Sequencer Scripting: Move to "Scripting" category alongside Python Script Plugin

	#jira UE-59568

Change 4097681 by Krzysztof.Narkowicz

	Missing file for CL 4097655: "Added subsurface profile for eye shading model."
	#jira UE-59708

Change 4097655 by Krzysztof.Narkowicz

	Added subsurface profile for eye shading model.
	#jira UE-59708

Change 4097634 by Max.Chen

	Sequencer: Add checks for valid sequencer.

	#jira UE-59287

Change 4097627 by Max.Chen

	Sequencer: Fix for crash OnKeySelected and GetAutoSizeRange

	#jira UE-58343

Change 4097625 by Max.Chen

	Sequence Recorder: Fix StopRecording() condition when there is an actor recording that doesn't have a valid actor to record. Fix bool recorder not using bool channels.

	#jira UE-58688

Change 4097620 by Max.Chen

	Actor Sequence: Fix crash on compiling blueprint with deleted actor sequence

	#jira UE-53186
	#jira UE-59664

Change 4097616 by Max.Chen

	Text Render Component: Fix crash on shutdown.

	#jira UE-58116

Change 4097607 by Max.Chen

	Sequencer: Use non-throttled spin box for numeric key editor

	#jira UE-59219

Change 4097606 by Max.Chen

	Sequencer: Check for a valid segment ID in EvaluateStatic

	#jira UE-57596

Change 4097538 by Marc.Audy

	PR #4755: Fix minor typo in comment (Contributed by Marenz)
	#jira UE-59671

Change 4097518 by Marcin.Undak

	UBT: fix for platforms overriding project generation (merge from Dev-Console)

	#jira UE-59485

Change 4097417 by Benn.Gallagher

	Fixed barycentric computation case causing a check. Should really just output an invalid sentinel value. Warns about failures but no longer crashes.

	#jira UE-57097

Change 4097407 by Jason.Bestimt

	Changing MLSDK missing callback to launch MagicLeap URL

	#JIRA: UE-58631

Change 4097404 by Jason.Bestimt

	Proper fix for UE-58864 (crash for Android derived platforms in Launch on menu)

	#JIRA: UE-58864

Change 4097296 by Matt.Kuhlenschmidt

	Fix rotation widget no longer correctly displaying rotation label while rotating in high dpi

	#jira UE-58983

Change 4097284 by Matt.Kuhlenschmidt

	PR #4650: Git plugin: fix crash on commit error (Contributed by SRombauts)


	#jira UE-57562

Change 4097275 by Matt.Kuhlenschmidt

	Fix crash if slate shuts down while a drag drop operation is in progress

	#jira UE-58888

Change 4097261 by Matt.Kuhlenschmidt

	Undo //UE4/Release-4.20/Engine/Source/Runtime/Slate/Private/Framework/Application/... changelist 4097249

	#jira 0

Change 4097249 by Matt.Kuhlenschmidt

	Fix crash if slate shuts down while a drag drop operation is in progress

	#jira UE-58888

Change 4097165 by Nick.Shin

	#jira UE-58441  HTML5 package crashes on several key combinations: uncaught exception: ASM_CONSTS

Change 4097163 by Nick.Shin

	#jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception

Change 4096984 by Ben.Marsh

	Merging changes to //UE4/Main after 4.20 stream was created.

	#jira

Change 4096873 by Ben.Marsh

	Fix compile errors for UE4Editor when Oodle SDK is not available.

	#jira

Change 4095992 by Ben.Marsh

	Update stream for analytics.

	#robomerge none
	#jira

Change 4111924 by Ben.Marsh

	Force Win32/Win64 game targets in the installed engine build to be compiled with VS2015, to fix missing symbols linking object files built with VS2017 with VS0215 MSVCRT.

	#jira UE-59891

Change 4106160 by Ben.Marsh

	UBT: Fix intermittent PDB errors when compiling with ParallelExecutor, caused by MSPDBSRV.EXE instances being terminated while generating multiple PDBs in parallel.

	#jira UE-59691

Change 4101702 by Mark.Satterthwaite

	Duplicate 4098660 & 4101604

	Restore the MacGraphicsSwitching plugin removed in 3212253 and begin refactoring it to support switching the Editor between Metal GPUs - primarily this is of benefit to those with eGPUs.
	- Changing the GPU will ask you to restart.
	- Fixes a bug where 27" iMacs report an Intel GPU even though it is physically disabled.

	Add support for Metal device notiications and amend the MacGraphicsSwitching plugin to use it to update when GPUs are added or removed.

	#jira UERNDR-404

Change 4101598 by Andrew.Grant

	Changed RemoteSession background to something more generic.

	#jira UE-59062

Change 4101553 by Mark.Satterthwaite

	Duplicate 4072923 & 4081236 & 4082081 & 4084046 & 4084647

	- Fixes LLM double-counting in MetalRHI.
	- MetalProfiler improvements.

	#jira NA

Change 4099406 by Ben.Marsh

	Disable building IOS in installed builds on Windows by default. We don't support this on the cross-compile toolchain.

	#jira UE-57801

[CL 4112874 by jason bestimt in Dev-VR branch]
2018-06-05 10:27:10 -04:00
Mitchell Wilson
6a5d9a10e7 Copying //UE4/Dev-Documentation to //UE4/Samples-Main (Source: //UE4/Dev-Documentation @ 4091886)
#lockdown Nick.Penwarden
#rb none
============================
  MAJOR FEATURES & CHANGES
============================

Change 3725068 by Kimio.Yasuda

	Fixed typo

Change 3809004 by Tim.Hobson

	mesh Distance Field missing updates for cms copy.

Change 3809144 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3809151 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809156 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809164 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717114

Change 3809166 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809213 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717114

Change 3809217 by Kimio.Yasuda

	Updated fie against INTSourceChangelist:3782314

Change 3809225 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809238 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809243 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809247 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151855

Change 3809606 by Jeff.Wilson

	More fixes for migration

Change 3809611 by Jeff.Wilson

	Fixed incorrect syntax

Change 3809644 by Jeff.Wilson

	Adding XML templates

Change 3811009 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718347

Change 3811010 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811011 by Kimio.Yasuda

	Error fixed (column alignment error)

Change 3811015 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811017 by Kimio.Yasuda

	Fixed image missing error (by updating DoNet)

Change 3811026 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811032 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811043 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811054 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726228

Change 3811063 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811070 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3811079 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3811080 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811083 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3735117

Change 3811090 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3811092 by Kimio.Yasuda

	Fixed error

Change 3811098 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811099 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811101 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3811150 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811151 by Yang.Zhang

	#loc UE4DocCHN moved or deleted

Change 3811152 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3782314

Change 3811157 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811160 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811161 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3811164 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812250 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812252 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812256 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3812258 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812262 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812265 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812268 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812270 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812276 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812280 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812281 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812289 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812296 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812306 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812309 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3812326 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3812498 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3678273

Change 3813612 by Kimio.Yasuda

	Minor translation change

Change 3813654 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813663 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813668 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813686 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813687 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3813711 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813725 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813730 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813734 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813737 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813740 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813741 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813742 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813748 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3813800 by Sungjin.Hong

	#loc UE4DocKOR

Change 3814338 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814339 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814340 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814342 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814354 by Masayo.Kondo

	INTSourceChangelist:3810557

Change 3814355 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814356 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814357 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814359 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814776 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3814780 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3814784 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814786 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814787 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814789 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814790 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814792 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814794 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814798 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814799 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814808 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814814 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814815 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814817 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814821 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814823 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814824 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814825 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3814828 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3814832 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3814833 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3814834 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3814840 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3814843 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814844 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3814845 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814940 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314

Change 3814941 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314

Change 3814942 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814943 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3814944 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3814945 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815773 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815774 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815776 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815779 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815780 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815785 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815791 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815793 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3815796 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3806721

Change 3815797 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3815799 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3815801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3815803 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3815808 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3815814 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3815815 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3815816 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3815818 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3815820 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815822 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815826 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815828 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3815832 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3808342

Change 3815834 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3808342

Change 3815835 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3808342

Change 3815836 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3816009 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718323

Change 3816010 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3727000

Change 3816012 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3816037 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3816040 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622284

Change 3816049 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3680097

Change 3816050 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3692730

Change 3816052 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3816053 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3692730

Change 3816089 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3816091 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3816094 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3816098 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3816102 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3809606

Change 3816375 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3816733 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3689149

Change 3816736 by Kimio.Yasuda

	Fixed bookmark error

Change 3816745 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3723511

Change 3819579 by Sungjin.Hong

	#loc UE4DocKOR

Change 3819679 by Sungjin.Hong

	#loc UE4DocKOR

Change 3822726 by Kimio.Yasuda

	Updated file against  INTSourceChangelist:3397556

Change 3822745 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3822750 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3822758 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3822771 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3822778 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827349 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827377 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827379 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827386 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3827391 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3827396 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726228

Change 3827404 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3474032

Change 3827405 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3827409 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827411 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827416 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827419 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827421 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827426 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3827447 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827450 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827455 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827457 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827458 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3827463 by Sungjin.Hong

	#loc UE4DocKor

Change 3827464 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827465 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827466 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827470 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827472 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827475 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3827486 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3827537 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3716175

Change 3827538 by Kimio.Yasuda

	Fixed title translation

Change 3827541 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3211040

Change 3827548 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807086

Change 3827550 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3766333

Change 3827717 by Sungjin.Hong

	#loc UE4DocKOR

Change 3829650 by Kimio.Yasuda

	File updated against INTSourceChangelist:3782314

Change 3829653 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829656 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829658 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829662 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829663 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829677 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829681 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829686 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829694 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829704 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829714 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829721 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829725 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829727 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829732 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829735 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829736 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829739 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829741 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829742 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829751 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829754 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829793 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829798 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829803 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829804 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829805 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829808 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829809 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829814 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829816 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829818 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829821 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829823 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829824 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829825 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829827 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829828 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829829 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829833 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829837 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829850 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829855 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829859 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829862 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829864 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829866 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829869 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829870 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829872 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829876 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829877 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829878 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829882 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829895 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829898 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829900 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829901 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829902 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3829904 by Kimio.Yasuda

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	c:\UE4\Main\Engine\Documentation\Source\Engine\Performance\Visualizers\OutOfBoundsPixels\OutOfBoundsPixels.INT.udn

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Change 3833977 by Kimio.Yasuda

	Fixed link error

Change 3833981 by Kimio.Yasuda

	Fixed link error

Change 3833990 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

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Change 3834038 by Masayo.Kondo

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	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

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Change 3834140 by Masayo.Kondo

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Change 3834147 by Kimio.Yasuda

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Change 3834158 by Masayo.Kondo

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Change 3834172 by Masayo.Kondo

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Change 3834173 by Kimio.Yasuda

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Change 3834187 by Kimio.Yasuda

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Change 3834193 by Masayo.Kondo

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Change 3834196 by Kimio.Yasuda

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Change 3834236 by Kimio.Yasuda

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Change 3834242 by Masayo.Kondo

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Change 3834243 by Kimio.Yasuda

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Change 3834244 by Masayo.Kondo

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Change 3834245 by Masayo.Kondo

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Change 3834246 by Kimio.Yasuda

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Change 3834251 by Kimio.Yasuda

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Change 3834252 by Masayo.Kondo

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Change 3834260 by Kimio.Yasuda

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Change 3834262 by Kimio.Yasuda

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Change 3834311 by Masayo.Kondo

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Change 3834313 by Kimio.Yasuda

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	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834318 by Kimio.Yasuda

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Change 3834378 by Masayo.Kondo

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Change 3834410 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834412 by Kimio.Yasuda

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Change 3834418 by Kimio.Yasuda

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Change 3834419 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3834428 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

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Change 3834459 by Kimio.Yasuda

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Change 3835269 by Robert.Gervais

	#UE4Doc
	Updated Toolchain table to include link to newest cross compile toolchain.
	#code_review Arciel.Rekman

Change 3837426 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3837428 by Masayo.Kondo

	#loc UE4DocJpn File updated against3810557

Change 3837430 by Kimio.Yasuda

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	Updatd file against INTSourceChangelist:3810557

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Change 3837504 by Kimio.Yasuda

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Change 3837506 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3761563

Change 3837507 by Kimio.Yasuda

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Change 3837518 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750352

Change 3837519 by Kimio.Yasuda

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Change 3837522 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3837523 by Kimio.Yasuda

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Change 3837524 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837526 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3810557

Change 3837527 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837531 by Masayo.Kondo

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Change 3837569 by Masayo.Kondo

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Change 3837580 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837581 by Kimio.Yasuda

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Change 3837585 by Kimio.Yasuda

	Fixed translation

Change 3837590 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837591 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837592 by Kimio.Yasuda

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Change 3837593 by Kimio.Yasuda

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Change 3837595 by Kimio.Yasuda

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Change 3837597 by Kimio.Yasuda

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Change 3837598 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837599 by Kimio.Yasuda

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Change 3837605 by Kimio.Yasuda

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Change 3837606 by Kimio.Yasuda

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Change 3837607 by Kimio.Yasuda

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Change 3837609 by Kimio.Yasuda

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Change 3837612 by Kimio.Yasuda

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Change 3837614 by Kimio.Yasuda

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Change 3837618 by Kimio.Yasuda

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Change 3837621 by Kimio.Yasuda

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Change 3837624 by Kimio.Yasuda

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Change 3837626 by Kimio.Yasuda

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Change 3837627 by Kimio.Yasuda

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Change 3837640 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837643 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3837649 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837650 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837652 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837657 by Kimio.Yasuda

	Updatead file against INTSourceChangelist:3810467

Change 3837658 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3837660 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837661 by Kimio.Yasuda

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Change 3837665 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837666 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837667 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837668 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837669 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837671 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837672 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837682 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837683 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837687 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837688 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837689 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837690 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837691 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837697 by Kimio.Yasuda

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Change 3837698 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837699 by Kimio.Yasuda

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Change 3837703 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3837707 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837708 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837710 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837713 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837716 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3837806 by Sungjin.Hong

	#loc UE4DocKor

Change 3839390 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839428 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3839430 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839440 by Masayo.Kondo

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Change 3839460 by Masayo.Kondo

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Change 3839476 by Masayo.Kondo

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Change 3839480 by Masayo.Kondo

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Change 3839482 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839501 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839507 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839522 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839539 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839547 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839556 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3839558 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3839562 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839565 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3839567 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839568 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3839630 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839632 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839648 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839649 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839651 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750351

Change 3839654 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3761485

Change 3839657 by Kimio.Yasuda

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Change 3839659 by Kimio.Yasuda

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Change 3839660 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839662 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839664 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839665 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839667 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839668 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3750348

Change 3839670 by Kimio.Yasuda

	Updated file against Updated file against INTSourceChangelist:3750348

Change 3839673 by Kimio.Yasuda

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Change 3839682 by Kimio.Yasuda

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Change 3839683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3839684 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3839686 by Sungjin.Hong

	Foliage Instanced Mesh system > Foliage Mode

Change 3839688 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839690 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3839693 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736212

Change 3839696 by Kimio.Yasuda

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Change 3839697 by Kimio.Yasuda

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Change 3839699 by Kimio.Yasuda

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Change 3839702 by Kimio.Yasuda

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Change 3839706 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839707 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839708 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839709 by Kimio.Yasuda

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Change 3839710 by Kimio.Yasuda

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Change 3839711 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3839712 by Kimio.Yasuda

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Change 3839714 by Kimio.Yasuda

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Change 3839715 by Kimio.Yasuda

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Change 3839716 by Kimio.Yasuda

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Change 3839717 by Kimio.Yasuda

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Change 3839718 by Kimio.Yasuda

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Change 3839719 by Kimio.Yasuda

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Change 3839720 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839724 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839734 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839735 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839736 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839737 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839738 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839739 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839740 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839741 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839742 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839743 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839744 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839750 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3839757 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839758 by Kimio.Yasuda

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Change 3839759 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839760 by Kimio.Yasuda

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Change 3839761 by Kimio.Yasuda

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Change 3839763 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839764 by Kimio.Yasuda

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Change 3839765 by Kimio.Yasuda

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Change 3839766 by Kimio.Yasuda

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Change 3839767 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839768 by Kimio.Yasuda

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Change 3839769 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839771 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3839778 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3211040

Change 3839779 by Kimio.Yasuda

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Change 3839781 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3242329

Change 3839786 by Kimio.Yasuda

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Change 3839788 by Kimio.Yasuda

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Change 3839789 by Kimio.Yasuda

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Change 3839790 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3839792 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3489715

Change 3839975 by Sungjin.Hong

	#loc UE4DocKOR

Change 3841564 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3841572 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3839686

Change 3841646 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3841664 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3841672 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841679 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841680 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841688 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3841694 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841699 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841701 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841708 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841728 by Masayo.Kondo

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Change 3841747 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841754 by Masayo.Kondo

	loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841757 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841772 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841789 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3841801 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3841859 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3841877 by Sungjin.Hong

	#loc UE4DocKOR

Change 3841882 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841905 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3841909 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3843230 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3843244 by Kimio.Yasuda

	Fixed typo

Change 3843401 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843410 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843411 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843421 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843432 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3801260

Change 3843439 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843441 by Masayo.Kondo

	#loc UE4DocJpn File updated against  INTSourceChangelist:3782314

Change 3843442 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843444 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843445 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843448 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843453 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843456 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843460 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843466 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843478 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843496 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843537 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843543 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843547 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843549 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843553 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843569 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843570 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843571 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843573 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843574 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843586 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3843593 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843596 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843598 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3843651 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845030 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3845036 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3809606

Change 3845040 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# 3810557

Change 3845099 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3845107 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845111 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845115 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845117 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810467

Change 3845118 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845122 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845128 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3716096

Change 3845148 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3715974

Change 3845160 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845172 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3721613

Change 3845174 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845198 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845201 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845205 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845210 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845215 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845217 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845221 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845226 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845235 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845244 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845246 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845249 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845259 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845271 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845304 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845343 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3845381 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845382 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845391 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3807090

Change 3845393 by Sungjin.Hong

	#loc UE4DocKOR

Change 3845394 by Kimio.Yasuda

	Updated file agaisnt  INTSourceChangelist:3807090

Change 3845397 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845400 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845403 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845404 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845408 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845410 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3845416 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845427 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845429 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845438 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3845447 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3848205 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3801260

Change 3848212 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848214 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848215 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848217 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3848237 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848239 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848246 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848253 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848254 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848259 by Kimio.Yasuda

	Fixed according to INT fixes for migration

Change 3848260 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848261 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848262 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3848263 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848264 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848266 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848267 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848269 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848270 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848271 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848272 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848273 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848274 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848275 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848278 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848281 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848282 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848286 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848289 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3848293 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850310 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850317 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850330 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850334 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801137

Change 3850335 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850339 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850427 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3850588 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850642 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850643 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850649 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850650 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850652 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850654 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850657 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850659 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850661 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850663 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850666 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850670 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850671 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850680 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850681 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850683 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850684 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850685 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850686 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850688 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850689 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850690 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850692 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850695 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850747 by Kimio.Yasuda

	Updated file against INTSourceChangelist :3783201
	Also change "Level of detail (LOD)" to just "Lovel of detail" due to linkage error which had caused another document (Skylight)

Change 3850748 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3850753 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3850755 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850756 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850757 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850760 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850764 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850765 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850766 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850767 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850768 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850769 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850772 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3810557

Change 3850775 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850781 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850785 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850796 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850798 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3850799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850800 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850802 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850812 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3850814 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3850818 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850821 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3850822 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850823 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850824 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850827 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850830 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850831 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850833 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3850834 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3850835 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850839 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3850843 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852604 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852625 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852631 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852646 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852659 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3750353

Change 3852685 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852713 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852724 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852732 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852755 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3852770 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852773 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852800 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852803 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852804 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852809 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852815 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852816 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852820 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852828 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852832 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852835 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852844 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852845 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852846 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852850 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852851 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852863 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852864 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852865 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852867 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852870 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852871 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852881 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852885 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852888 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852894 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852908 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852918 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852921 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852923 by Kimio.Yasuda

	Fixed title translation

Change 3852924 by Kimio.Yasuda

	Fixed translation

Change 3852925 by Kimio.Yasuda

	Fixed translation

Change 3852930 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852932 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852938 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3852939 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852941 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852942 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852944 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852947 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852948 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3852949 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3852961 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853008 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853012 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853014 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3730858

Change 3853022 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853023 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853024 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728517

Change 3853037 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3728406

Change 3853046 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853058 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726700

Change 3853063 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853075 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3726075

Change 3853084 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853091 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853095 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3721197

Change 3853105 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3718992

Change 3853108 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3853110 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3807090

Change 3853111 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717118

Change 3853112 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717117

Change 3853124 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717059

Change 3853125 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3853143 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3716175

Change 3853158 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3853168 by Kimio.Yasuda

	Fixed translation

Change 3853170 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3677919

Change 3855031 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3804170

Change 3855095 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3855166 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3622529

Change 3855180 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855204 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855206 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3855218 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3855226 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3487496

Change 3855229 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3467293

Change 3855236 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429264

Change 3855240 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3372845

Change 3855241 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3253196

Change 3855249 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3429254

Change 3855252 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3244370

Change 3855257 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3243860

Change 3855267 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3238697

Change 3855282 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151861

Change 3855285 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3151861

Change 3855321 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855326 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855329 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855344 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810557

Change 3855346 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855357 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855366 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855370 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3810467

Change 3855375 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807092

Change 3855379 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3855384 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3855391 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855392 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855408 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855410 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855415 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855417 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855423 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855429 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855432 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855469 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855470 by Kimio.Yasuda

	Fixed line alignment

Change 3855471 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855479 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3855492 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856665 by Joe.Conley

	Deleting old misnamed file (.PN.udn instead of .JPN.udn)

Change 3856858 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856863 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3801260

Change 3856865 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3856869 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856957 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856981 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856984 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856987 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856991 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3856997 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3857002 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3599948

Change 3857035 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3801260

Change 3857049 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3807090

Change 3857051 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857054 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857063 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857070 by Masayo.Kondo

	#loc UE4DocJpn File updated againstINTSourceChangelist:3782314

Change 3857094 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3808342

Change 3857098 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857108 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3733519

Change 3857109 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736174

Change 3857116 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736174

Change 3857135 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736175

Change 3857136 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857143 by Kimio.Yasuda

	Fixed indent space

Change 3857145 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3736300

Change 3857146 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857148 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3753383

Change 3857149 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3857192 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857194 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857202 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3857204 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3782314

Change 3859716 by Masayo.Kondo

	Fixed to match structure

Change 3859717 by Masayo.Kondo

	Fixed to match structure

Change 3859718 by Kimio.Yasuda

	Fixed error (linkage unmatched)

Change 3859719 by Masayo.Kondo

	Fixed to match structure

Change 3859720 by Masayo.Kondo

	Fixed to match structure

Change 3859726 by Masayo.Kondo

	#loc UE4DocJpn File updated against INT# INTSourceChangelist:3782314

Change 3859727 by Kimio.Yasuda

	Removed extra indent space before [/EXCERPT:Browser] on line 114 (which caused conversion error in  Perforce\Basics\PerforceBasics)

Change 3859728 by Kimio.Yasuda

	Removed extra index space which caused conversion error

Change 3859730 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859732 by Masayo.Kondo

	Removed a space after Description

Change 3859738 by Masayo.Kondo

	Fixed line spaces to match structure

Change 3859740 by Masayo.Kondo

	Fixed lines and spaces in programming section

Change 3859747 by Masayo.Kondo

	Fixed lines in programming section

Change 3859755 by Masayo.Kondo

	Fixed lines in programming section

Change 3859756 by Masayo.Kondo

	Fixed lines in programming section

Change 3859757 by Masayo.Kondo

	Fixed lines in programming section

Change 3859759 by Masayo.Kondo

	Fixed lines in programming section

Change 3859768 by Masayo.Kondo

	Fixed lines in programming section

Change 3859769 by Masayo.Kondo

	Fixed lines in programming section

Change 3859774 by Masayo.Kondo

	Fixed lines in programming section

Change 3859776 by Masayo.Kondo

	Fixed lines in programming section

Change 3859778 by Masayo.Kondo

	Fixed lines in programming section

Change 3859780 by Masayo.Kondo

	Fixed lines in programming section

Change 3859783 by Kimio.Yasuda

	Updated file against INTSourceChecklist:3108692

Change 3859786 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859790 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3859794 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3859797 by Kimio.Yasuda

	Removed extra line

Change 3859798 by Kimio.Yasuda

	Fixed to match migration structure

Change 3859799 by Kimio.Yasuda

	Fixed structure for migration

Change 3859800 by Masayo.Kondo

	Fixed lines in programming section

Change 3859801 by Kimio.Yasuda

	Fixed structure for migration

Change 3859803 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859805 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859810 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859814 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859819 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859820 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859823 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859824 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859825 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859828 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859829 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859831 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859835 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859841 by Masayo.Kondo

	Fixed "Bookmark"to bookmark

Change 3859845 by Masayo.Kondo

	Fixed line spaces in programming section

Change 3859864 by Kimio.Yasuda

	Fixed structure for migration

Change 3861599 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861603 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861687 by Kimio.Yasuda

	Fixed linkage path

Change 3861689 by Kimio.Yasuda

	Remove extra line to match migration structure

Change 3861694 by Kimio.Yasuda

	Fixed structure for migration

Change 3861697 by Kimio.Yasuda

	Fixed structure for migration

Change 3861700 by Kimio.Yasuda

	Fixed structure for migration

Change 3861702 by Kimio.Yasuda

	Fixed structure for migration

Change 3861712 by Kimio.Yasuda

	Updated file agaistn INTSourceChangelist:3810557

Change 3861717 by Kimio.Yasuda

	Fixed structure for migration

Change 3861765 by Kimio.Yasuda

	Removed extra index space

Change 3861766 by Kimio.Yasuda

	Fixed structure for migration

Change 3861771 by Kimio.Yasuda

	Anothre structure fix for migration

Change 3861776 by Kimio.Yasuda

	Fixed structure for migration

Change 3861778 by Kimio.Yasuda

	Fixed structure for migration

Change 3861784 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861785 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3746172

Change 3861788 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861795 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861797 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861799 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746534

Change 3861808 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861814 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861819 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3861823 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861824 by Kimio.Yasuda

	Fixed structure for migration

Change 3861870 by Kimio.Yasuda

	Fixed structure for migration

Change 3861871 by Kimio.Yasuda

	Fixed structure for migration

Change 3861873 by Kimio.Yasuda

	Fixed structure for migration

Change 3861875 by Kimio.Yasuda

	Fixed structure for migration

Change 3861877 by Kimio.Yasuda

	Fixed structure for migration

Change 3861884 by Kimio.Yasuda

	Fixed structure for migration

Change 3861888 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3108692

Change 3861892 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3861895 by Kimio.Yasuda

	Fixed structure for migration

Change 3861898 by Kimio.Yasuda

	Fixed structure for migration

Change 3861900 by Kimio.Yasuda

	Fixed structure for migration

Change 3861901 by Kimio.Yasuda

	Fixed structure for migration

Change 3861903 by Kimio.Yasuda

	Fixed structure for migration

Change 3861906 by Kimio.Yasuda

	Fixed structure for migration

Change 3861908 by Kimio.Yasuda

	Fixed structure for migration

Change 3861910 by Kimio.Yasuda

	Fixed structure for migration

Change 3861911 by Kimio.Yasuda

	Fixed structure for migration

Change 3861913 by Kimio.Yasuda

	Added tag

Change 3861914 by Kimio.Yasuda

	Fixed structure for migration

Change 3861915 by Kimio.Yasuda

	Added tag

Change 3861917 by Kimio.Yasuda

	Fixed structure for migration

Change 3861919 by Kimio.Yasuda

	Fixed structure for migration

Change 3861920 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3810467 fixed image file sections for migration

Change 3861922 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861929 by Masayo.Kondo

	#loc UE4DocJpn File updated against 3810467

Change 3861940 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3861947 by Kimio.Yasuda

	Updated structure only for migration (translation partially not completed)

Change 3861950 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3861951 by Kimio.Yasuda

	Inserted a line to fix structure for migration

Change 3861954 by Kimio.Yasuda

	Fixed structure for migration

Change 3861955 by Kimio.Yasuda

	Added hyphen for type

Change 3861957 by Kimio.Yasuda

	Fixed structure for migration

Change 3861958 by Kimio.Yasuda

	Inserted a line to fix structure for migration

Change 3861965 by Masayo.Kondo

	Fixed spaces for migration

Change 3861997 by Masayo.Kondo

	Checked structure for migration

Change 3862001 by Masayo.Kondo

	Fixed for migration

Change 3862008 by Masayo.Kondo

	Fixed for migration

Change 3862014 by Masayo.Kondo

	Fixed for migration

Change 3862016 by Masayo.Kondo

	Fixed for migration

Change 3862019 by Masayo.Kondo

	Fixed for migration

Change 3862029 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3108692

Change 3862034 by Masayo.Kondo

	Fixed for migration

Change 3862037 by Masayo.Kondo

	Fixed for migration

Change 3862039 by Masayo.Kondo

	Fixed for file migration

Change 3862049 by Kimio.Yasuda

	Fixed format

Change 3862051 by Kimio.Yasuda

	Fixed structure for migration

Change 3864073 by Masayo.Kondo

	Fixed for migration

Change 3864086 by Masayo.Kondo

	Fixed spaces and lines

Change 3864088 by Kimio.Yasuda

	Fixed structure for migration

Change 3864101 by Masayo.Kondo

	Put a space between version and 4.9.

Change 3864114 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3864115 by Kimio.Yasuda

	Fixed version "V" to capital letter

Change 3864116 by Masayo.Kondo

	Fixed spaces between version and 4.9 and lines

Change 3864117 by Kimio.Yasuda

	Fixed version number

Change 3864127 by Kimio.Yasuda

	Minor adjustment for migration

Change 3864133 by Masayo.Kondo

	Checked structure but only a difference found is a space between description: E has a space which usually do not

Change 3864192 by Kimio.Yasuda

	Updated file against INTSouceChangelist :3782314

Change 3864193 by Masayo.Kondo

	Fixed for migration

Change 3864216 by Masayo.Kondo

	Checked for structure

Change 3864221 by Kimio.Yasuda

	Fixed typo

Change 3864222 by Kimio.Yasuda

	Minor line adjustment for migration

Change 3864226 by Masayo.Kondo

	Checked for structure

Change 3864233 by Masayo.Kondo

	Checked for structure

Change 3864244 by Masayo.Kondo

	Fixed lines and spaces

Change 3864249 by Masayo.Kondo

	Fixed  :-- section|

Change 3864296 by Kimio.Yasuda

	Minor structure adjustment for migration

Change 3864322 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3780178

Change 3864355 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3717050

Change 3864358 by Kimio.Yasuda

	Fixed typo

Change 3864383 by Masayo.Kondo

	Updated for migration

Change 3864384 by Masayo.Kondo

	Updated for migration

Change 3864408 by Kimio.Yasuda

	Added translation

Change 3864420 by Masayo.Kondo

	Fixed line spaces

Change 3864426 by Kimio.Yasuda

	Added translation

Change 3864429 by Masayo.Kondo

	Updated for migration

Change 3864431 by Masayo.Kondo

	Fixed line spaces

Change 3864435 by Masayo.Kondo

	Fixed line spaces

Change 3864439 by Masayo.Kondo

	Fixed line spaces

Change 3864442 by Masayo.Kondo

	Fixed line spaces

Change 3864446 by Masayo.Kondo

	Fixed line spaces

Change 3864447 by Kimio.Yasuda

	Added translation

Change 3864451 by Masayo.Kondo

	Fixed line spaces

Change 3864456 by Masayo.Kondo

	Fixed a space Version

Change 3864459 by Masayo.Kondo

	Fixed line spaces

Change 3864461 by Masayo.Kondo

	Fixed spaces

Change 3864463 by Masayo.Kondo

	Fixed line spaces

Change 3864466 by Masayo.Kondo

	Fixed line spaces

Change 3864470 by Kimio.Yasuda

	Added translation

Change 3866266 by Masayo.Kondo

	Updated for migration

Change 3866271 by Masayo.Kondo

	Fixed line spaces

Change 3866273 by Masayo.Kondo

	Fixed lines and spaces

Change 3866279 by Masayo.Kondo

	Fixed line spaces

Change 3866286 by Masayo.Kondo

	Fixed programming section

Change 3866292 by Masayo.Kondo

	Fixed programming section

Change 3866294 by Masayo.Kondo

	Fixed line spaces

Change 3866296 by Masayo.Kondo

	Fixed line spaces

Change 3866298 by Masayo.Kondo

	Fixed line spaces

Change 3866299 by Masayo.Kondo

	Fixed line spaces

Change 3866305 by Masayo.Kondo

	Fixed asterisk to number1

Change 3866306 by Masayo.Kondo

	Fixed Version: space

Change 3866315 by Masayo.Kondo

	Fixed line and version spaces

Change 3866316 by Masayo.Kondo

	Fixed ver space

Change 3866326 by Masayo.Kondo

	Fixed line spaces

Change 3866331 by Masayo.Kondo

	Fixed line spaces

Change 3866335 by Masayo.Kondo

	Fixed line spaces

Change 3866337 by Masayo.Kondo

	Fixed line spaces

Change 3866345 by Masayo.Kondo

	Fixed line spaces

Change 3866353 by Masayo.Kondo

	Fixed line spaces

Change 3866360 by Masayo.Kondo

	Fixed programming section comment

Change 3866363 by Masayo.Kondo

	Fixed programming section

Change 3866372 by Masayo.Kondo

	Fixed a line space

Change 3866385 by Masayo.Kondo

	Fixed line spaces

Change 3866392 by Masayo.Kondo

	Fixed for migration

Change 3866395 by Masayo.Kondo

	Fixed line spaces

Change 3866400 by Masayo.Kondo

	Fixed line spaces

Change 3866404 by Masayo.Kondo

	Fixed line spaces

Change 3866406 by Masayo.Kondo

	Fixed line spaces

Change 3866417 by Masayo.Kondo

	Fixed line spaces

Change 3866424 by Masayo.Kondo

	Updated for migration

Change 3866427 by Masayo.Kondo

	Fixed line and colon spaces

Change 3866434 by Masayo.Kondo

	Updated for migration

Change 3866442 by Masayo.Kondo

	Fixed line spaces

Change 3866568 by Masayo.Kondo

	Updated for migration INTSourceChangelist:3781189

Change 3866569 by Masayo.Kondo

	Fixed line spaces

Change 3866570 by Masayo.Kondo

	Fixed line spaces

Change 3866573 by Masayo.Kondo

	Fixed spaces for migration

Change 3866574 by Masayo.Kondo

	Fixed space for End result part

Change 3866575 by Masayo.Kondo

	Fixed space for End result part

Change 3866576 by Masayo.Kondo

	Fixed End result space

Change 3866582 by Masayo.Kondo

	Fixed End result part

Change 3866598 by Masayo.Kondo

	Fixed line spaces

Change 3866601 by Masayo.Kondo

	Fixed line spaces

Change 3866602 by Masayo.Kondo

	Fixed line spaces

Change 3866607 by Masayo.Kondo

	Fixed line spaces

Change 3866609 by Masayo.Kondo

	Fixed line spaces

Change 3866613 by Masayo.Kondo

	Fixed png file names

Change 3866615 by Masayo.Kondo

	Fixed lines

Change 3866617 by Masayo.Kondo

	Fixed a space

Change 3866620 by Masayo.Kondo

	Updated for migration

Change 3866629 by Masayo.Kondo

	Fixed tabs before 1

Change 3866633 by Masayo.Kondo

	Fixed line spaces

Change 3866640 by Masayo.Kondo

	Fixed image height section and line spaces

Change 3866642 by Masayo.Kondo

	File updated for INTSourceChangelist:3108692

Change 3866644 by Masayo.Kondo

	Fixed line spaces

Change 3866650 by Masayo.Kondo

	Updated for INTSourceChangelist:3716214

Change 3866651 by Masayo.Kondo

	Fixed line spaces

Change 3866654 by Masayo.Kondo

	Fixed line spaces and programinng comments

Change 3866657 by Masayo.Kondo

	Fixed line spaces

Change 3866662 by Masayo.Kondo

	Fixed lines

Change 3866669 by Masayo.Kondo

	Fixed lines

Change 3866670 by Masayo.Kondo

	Fixed line spaces

Change 3866671 by Masayo.Kondo

	Fixed for migration

Change 3866672 by Masayo.Kondo

	Fixed for migration

Change 3866673 by Masayo.Kondo

	Fixed lines

Change 3866677 by Masayo.Kondo

	Fixed lines

Change 3866681 by Masayo.Kondo

	Fixed lines

Change 3866683 by Masayo.Kondo

	Fixed lines

Change 3866685 by Masayo.Kondo

	Fixed for migration

Change 3866686 by Masayo.Kondo

	Fixed lines

Change 3866688 by Masayo.Kondo

	Fixed for migration

Change 3866691 by Masayo.Kondo

	Fixed for migration

Change 3866696 by Masayo.Kondo

	Fixed for migration

Change 3866702 by Masayo.Kondo

	Fixed for migration

Change 3868509 by Masayo.Kondo

	Fixed line spaces

Change 3868513 by Masayo.Kondo

	Fixed line spaces

Change 3868521 by Masayo.Kondo

	Fixed line spaces

Change 3868544 by Masayo.Kondo

	Fixed for migration

Change 3868563 by Masayo.Kondo

	Fixed a space

Change 3868572 by Masayo.Kondo

	Deleted one redundant line beforePurchasing from the Store section

Change 3868578 by Masayo.Kondo

	Fixed a line space before 284

Change 3868586 by Masayo.Kondo

	Fixed :--- section again

Change 3868672 by Masayo.Kondo

	Added spaces after colons

Change 3868679 by Masayo.Kondo

	Fixedⁿ@" parent:Engine/Editor" part

Change 3868856 by Masayo.Kondo

	Second check for migration

Change 3868875 by Masayo.Kondo

	Second check for migration fix line spaces and indent

Change 3868889 by Masayo.Kondo

	Second check fixed line spaces and deleted JP comment in programming section

Change 3868895 by Masayo.Kondo

	Second fix, one indent

Change 3868911 by Masayo.Kondo

	Second ck, fixed removed part

Change 3868924 by Masayo.Kondo

	Second fix,

Change 3868927 by Sungjin.Hong

	#loc UE4DocKOR

Change 3868930 by Masayo.Kondo

	Second fix, deleted JP comment in programming

Change 3868937 by Masayo.Kondo

	Second fix, deleted JP comment in programming section

Change 3868950 by Masayo.Kondo

	Second fix, deleted JP comment in programming section

Change 3868966 by Masayo.Kondo

	Second check table spaces

Change 3868972 by Masayo.Kondo

	Second check, fixed indent,

Change 3868973 by Masayo.Kondo

	Second ck, fixed Unreal VS file as well

Change 3868978 by Masayo.Kondo

	Second fix

Change 3868980 by Masayo.Kondo

	Fixed

Change 3871569 by Masayo.Kondo

	Second check, added asterisk, removed JP comment in programing section

Change 3871579 by Masayo.Kondo

	Second check

Change 3871587 by Masayo.Kondo

	Fixed headings #

Change 3871616 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3871617 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3872326 by Robert.Gervais

	#UE4Doc
	Updating Linux Quick Start as part of UGS-P4V workflow description.
	#jira 5789

Change 3873219 by Robert.Gervais

	#UE4Doc
	Updating Linux XCompile Toolchain download table.
	I'll keep this ticket up open until v11_clang-5.0.0-centos7 becomes available for download from our cdn.
	#jira UEDOC-7081
	#code_review jeff.wilson, nick.bullardbradley

Change 3873696 by Masayo.Kondo

	Submitted for migration

Change 3873698 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3873219

Change 3873700 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3872326

Change 3873766 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3782314

Change 3873800 by Masayo.Kondo

	File updated

Change 3873823 by Masayo.Kondo

	File updated

Change 3873836 by Masayo.Kondo

	File updated fot INT3108692

Change 3873845 by Kimio.Yasuda

	Added translation

Change 3873926 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746172

Change 3873927 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3746532

Change 3873946 by Masayo.Kondo

	File updated for INTSourceChangelist:3759006

Change 3873948 by Masayo.Kondo

	File updated for INTSourceChangelist:3750407

Change 3873979 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3873982 by Kimio.Yasuda

	Added translation

Change 3873983 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3874000 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3874024 by Masayo.Kondo

	Updated for INTSourceChangelist:3108692

Change 3875865 by Masayo.Kondo

	Fixed book mark error, SelectionTool to Select Tool

Change 3875906 by Kimio.Yasuda

	Fixed translation

Change 3875909 by Masayo.Kondo

	Fixed a line space

Change 3875947 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3875980 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3875999 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876015 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876019 by Kimio.Yasuda

	Added topic-image

Change 3876021 by Kimio.Yasuda

	Another structuer adjustment

Change 3876027 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3801260

Change 3876043 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3807090

Change 3876069 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876074 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876078 by Kimio.Yasuda

	Remove space for file migration

Change 3876183 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3108692

Change 3876189 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876193 by Kimio.Yasuda

	Inserted space for structure adjustment

Change 3876195 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876196 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876198 by Kimio.Yasuda

	Fixed structure

Change 3876204 by Kimio.Yasuda

	Inserted space for structure adjustment

Change 3876207 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876210 by Kimio.Yasuda

	Removed "*" for structure adjustment

Change 3876212 by Kimio.Yasuda

	Inserted spaces for structure adjustment

Change 3876214 by Kimio.Yasuda

	Added "*"  for structure adjustment

Change 3876221 by Kimio.Yasuda

	Fixed property name from Japanese to English

Change 3876225 by Kimio.Yasuda

	Inserted spaces as necessary for structure adjustment

Change 3876229 by Kimio.Yasuda

	Added topic image line

Change 3876233 by Kimio.Yasuda

	Minor adjustment for file migration

Change 3876244 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876251 by Kimio.Yasuda

	Minor strucutre adjustment for file migration

Change 3876262 by Kimio.Yasuda

	Minor structrue adjustment (Removed *)

Change 3876265 by Kimio.Yasuda

	Minor structure adjustment (inserted line)

Change 3876267 by Kimio.Yasuda

	Minor structure adjustment (inserted space)

Change 3876270 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876276 by Kimio.Yasuda

	Minor structure adjustment for file migation (added space)

Change 3876279 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876295 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876305 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876322 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876329 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876332 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876341 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876342 by Kimio.Yasuda

	Removed extra "*"

Change 3876345 by Kimio.Yasuda

	Added missing "*"

Change 3876348 by Sungjin.Hong

	#loc UE4DocKOR

Change 3876354 by Kimio.Yasuda

	Chaged Version into English

Change 3876356 by Kimio.Yasuda

	Changed 'Version 4.9' back to English

Change 3876358 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876365 by Kimio.Yasuda

	Removed extra space.

Change 3876369 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876373 by Kimio.Yasuda

	Minor structure adjustment for file migration

Change 3876396 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3808342

Change 3876457 by Sungjin.Hong

	#loc UE4DocKOR

Change 3877048 by Arciel.Rekman

	Linux: update the link to the cross toolchain in docs.

	- Also updated part of the tutorial that mentioned the toolchain version.

Change 3878311 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3877048

Change 3878388 by Kimio.Yasuda

	Fixed typo

Change 3878423 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3877048

Change 3878504 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878538 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878563 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878565 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878589 by Sungjin.Hong

	#loc UE4DocKor

Change 3878618 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878621 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3782314

Change 3878695 by Kimio.Yasuda

	Fixed translation

Change 3878731 by Kimio.Yasuda

	Fixed translation

Change 3878788 by Masayo.Kondo

	Fixed an indent

Change 3878801 by Masayo.Kondo

	Updated and added asterisks at beginning

Change 3880663 by Masayo.Kondo

	Removed an extra line

Change 3880697 by Masayo.Kondo

	Fixed layout

Change 3880702 by Masayo.Kondo

	Fixed line spaces between paragraphs

Change 3880708 by Masayo.Kondo

	Added a line space between paragraphs

Change 3880717 by Masayo.Kondo

	Added a numbering 1

Change 3880720 by Masayo.Kondo

	Fixed indents

Change 3880724 by Masayo.Kondo

	Fixed a line space

Change 3880739 by Masayo.Kondo

	Fixed a line space

Change 3880744 by Masayo.Kondo

	Fixed an indent

Change 3880756 by Masayo.Kondo

	Added an line between paragraphs

Change 3880761 by Masayo.Kondo

	Fixed an indent

Change 3880774 by Masayo.Kondo

	Removed a line between paragraphs

Change 3880791 by Masayo.Kondo

	Updated for INTSourceChangelist:3782314

Change 3880803 by Masayo.Kondo

	Added an asterisk at beginning of sentense

Change 3880810 by Masayo.Kondo

	Fixed a line space between paragraphs

Change 3880829 by Masayo.Kondo

	Fixed a line space

Change 3880892 by Masayo.Kondo

	Checked for structure

Change 3880944 by Masayo.Kondo

	Fixed for migration

Change 3880950 by Masayo.Kondo

	Fixed a line space

Change 3880955 by Masayo.Kondo

	Fixed a heading ##

Change 3880968 by Masayo.Kondo

	File Updated

Change 3880973 by Masayo.Kondo

	Added ## to headlline

Change 3881059 by Masayo.Kondo

	Fixed spaces

Change 3881064 by Masayo.Kondo

	Removed an asterisk

Change 3881076 by Masayo.Kondo

	Fixed indents

Change 3881080 by Masayo.Kondo

	Fixed a line space

Change 3881089 by Masayo.Kondo

	Added an asterisk

Change 3881098 by Masayo.Kondo

	Fixed spaces between numberings

Change 3881104 by Masayo.Kondo

	Checked for structure

Change 3881109 by Masayo.Kondo

	Fixed skill field

Change 3881118 by Masayo.Kondo

	Fixed skill level field

Change 3881128 by Masayo.Kondo

	Fixed for migration

Change 3881141 by Masayo.Kondo

	Fixed line spaces

Change 3881142 by Masayo.Kondo

	Removed an asterisk

Change 3881147 by Masayo.Kondo

	Fix a line space

Change 3881150 by Masayo.Kondo

	Fixed line spaces

Change 3881154 by Masayo.Kondo

	Fixed layout

Change 3881159 by Masayo.Kondo

	Removed an unnecessary symbol

Change 3881162 by Masayo.Kondo

	Added numbering 1

Change 3881164 by Masayo.Kondo

	Fixed wrong image index

Change 3881172 by Masayo.Kondo

	Fixed around ver field

Change 3881182 by Masayo.Kondo

	Fixed table field

Change 3881191 by Masayo.Kondo

	Fixed around ver field

Change 3881192 by Masayo.Kondo

	Added a line between paragraphs

Change 3881197 by Masayo.Kondo

	Fixed table and around ver field

Change 3881204 by Masayo.Kondo

	Added an asterisk

Change 3881208 by Masayo.Kondo

	Removed an asterisk

Change 3881213 by Masayo.Kondo

	Fixed Region tags

Change 3881218 by Masayo.Kondo

	Fixed DIR section

Change 3881219 by Masayo.Kondo

	Fixed a line

Change 3881224 by Masayo.Kondo

	Fixed a space

Change 3881225 by Masayo.Kondo

	Fixed a space

Change 3881237 by Kimio.Yasuda

	Fixed translation

Change 3881240 by Kimio.Yasuda

	Fixed translation

Change 3890899 by Kimio.Yasuda

	Fixed translation

Change 3892946 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3892962 by Kimio.Yasuda

	Updated file against INTSourceChangelist:3891955

Change 3892964 by Masayo.Kondo

	Fixed description space

Change 3892970 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3892975 by Kimio.Yasuda

	Updated file agaisnt INTSourceChangelist:3891955

Change 3892980 by Masayo.Kondo

	Fixed title spaces

Change 3892983 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893002 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893023 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893032 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893041 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893059 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893074 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893080 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893090 by Masayo.Kondo

	#loc UE4DocJpn File updated against INTSourceChangelist:3891955

Change 3893200 by Masayo.Kondo

	#loc UE4DocJpn Initial translation against INT#3810557

Change 3920877 by Jeff.Wilson

	moving enterprise pages back to original location - yay

Change 3920986 by Jeff.Wilson

	Fixing links in enterprise pages

Change 3921434 by Jeff.Wilson

	fixes for enterprise

Change 3922416 by Tim.Hobson

	#UE4 Docs: Unreal Studio - Getting Started page edits

Change 3924191 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3924925 by Jeff.Wilson

	Adding templates from migration

Change 3924926 by Jeff.Wilson

	misc style/template updates

Change 3926259 by Jeff.Wilson

	Misc fixes

Change 3926759 by Tim.Hobson

	#UE4 Docs: Unreal Studio Getting Started Doc Edits.
	- Line 36 needs Project Templates PDF link
	- Line 221 needs Supported Software and File Types PDF link
	-

Change 3926778 by Jeff.Wilson

	More updates for enterprise

Change 3926780 by Jeff.Wilson

	misc styling updates

Change 3927257 by Jeff.Wilson

	enterprise updates

Change 3930427 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3930979 by Sungjin.Hong

	#loc UE4DocKOR

Change 3940592 by Mitchell.Wilson

	Initial check in of 4.19 Major release notes. Waiting for Minor release notes so I can add them here.

Change 3941748 by Mitchell.Wilson

	Adding minor notes.

Change 3942094 by Masayo.Kondo

	#loc UE4DocJPN moved or deleted

Change 3964177 by Sungjin.Hong

	#loc UE4DocKOR moved or deleted

Change 3975369 by Mitchell.Wilson

	Adding switch trigger inputs to VehicleGame.
	#jira UE-47835

Change 3977387 by Sungjin.Hong

	#loc UE4DocKOR

Change 3977853 by Mitchell.Wilson

	Updating Tile_Gem Blueprint and P_Selected_Title particle system to resolve "immortal particle system" warnings.
	#jira UE-54735

Change 3978060 by Mitchell.Wilson

	Removed console command referencing a custom event that no longer exists to resolve warnings.
	Rebuilt lighting and saved all levels to resolve vert paint warnings on level load.
	#jira UE-54932

Change 3982168 by Mitchell.Wilson

	Saving levels to resolve UReflectionCaptureComponent warnings when packaging.
	#jira UE-54970

Change 3989408 by Mitchell.Wilson

	Correcting a spelling error in Blueprint_Communication example 1.4
	#jira UE-54308

Change 3989612 by Mitchell.Wilson

	Updating path in DefaultEditor and DefaultEngine ini to resolve warnings.
	#jira UE-32185

Change 3992974 by Mitchell.Wilson

	Sampler source changed to Shared: Clamp to resolve clipping issues in material properties example. Updated texture sample to "Masks". Rebuilt lighting in level and saved.
	#jira UE-54464

Change 3997379 by Sungjin.Hong

	#loc UE4DocKOR

Change 4008826 by Robert.Gervais

	#jira UEDOC-7427
	Adding ObjectOrientation tooltip update.
	#UE4Doc
	#code_review jeff.wilson

Change 4029781 by Mitchell.Wilson

	Updating documentation links in some engine tutorials
	#jira UEDOC-7444

Change 4036799 by Richard.Hinckley

	Fixing an incomplete code comment due to a UDN report.

Change 4036853 by Mitchell.Wilson

	Building engine content levels and saving to resolve warnings.
	#jira UE-58327

Change 4039760 by Sungjin.Hong

	#loc UE4DocKOR

Change 4054483 by Mitchell.Wilson

	Adding organization in world outliner for VR Template levels.
	#jira UE-55565

Change 4064060 by Richard.Hinckley

	Doxygen warning markers to clean up an API doc issue.

Change 4064750 by Richard.Hinckley

	Moving Paulo's shelved files for ARPG.

Change 4065297 by Andrew.Grant

	Merging 4063960 (RemoteSession work) from //UE4/Main to Dev-Documentation

Change 4065344 by Andrew.Grant

	Merging latest RemoteSession plugins & app from //UE4/Main to Dev-Documentation

Change 4065901 by Andrew.Grant

	Restored RemoteSession changes that were removed in Dev-VR integration

Change 4066000 by Jim.Brown

	Action RPG

	- Changed level to include center obstruction for more varied gameplay.
	- Added 4th weapon, Fire Axe
	- Changed visuals of regular Axe
	- Added damage curves and uniqe anim montages for each weapon (every weapon should behave slightly differnt now)
	- Fixed lighting issue on foliage actors
	- Added slight flicker to into screen lighting

Change 4067491 by Jim.Brown

	Action RPG:

	- Fixed rocks in middle of map not showing up in proper location

Change 4067781 by Jim.Brown

	Action RPG:

	- Fixed some clipping issues in map (rocks clipping into one another)

	- Cleaned up, organized, and commented all UMG scripting

Change 4069094 by Sorin.Gradinaru

	UE-57770 Resizing New Window results in grey space on device

	#jira UE-57770
	#4.20
	#iOS

	From 4039175 on //Dev-VR

	Listen to the viewport resize event on the host

Change 4069098 by Sorin.Gradinaru

	UE-57687 Support portrait orientation based on PIE window settings

	#jira UE-57687
	#iOS
	#4.20

	From CL4039449 //Dev-VR

	Please note that remote host window can be resized (please see UE-57770), meaning that even if the windows setting were initially for protrait mode (eg. 750x1334), we can easily modify the window's aspect to look like a landscape app (1334x750), before connecting the client.

	The host-client communication basically consists in sending screenshots of the host window.

	After solving UE-57770, we'll no longer have gray areas, the host window's content is displayed on the client in full-screen mode (eventually stretched). This also solved the problem with the input mapping - another problem with UE-57770 was that the touch areas remained mapped full-screen (0.0 - width, height) on the iPad, even though the host window was resized.

	Adding rotation support, to allow the user to rotate the device for a better experience, i.e. if the image looks stretched.

Change 4069102 by Sorin.Gradinaru

	UE-57686 Interactable pixel border in Virtual Camera UI

	#jira UE-57686
	#iOS
	#4.20

	From CL 4039450 on Dev-VR

	The Client/Host input mapping should take into account only the interactable area of the host window, without the title bar and borders

Change 4069107 by Jim.Brown

	Action RPG:

	New Skills:
	- 1st Skill = Fireball
	- 2nd Skill = Fire Wave
	- 3rd Skill = Meteor (new!)
	- 4th skill  = Meteor Storm
	- Adjusted price values to reflect power of skills.
	- Tweaked fireball effect (range increase, size increase, wobbles a bit on cast instead of traveling in a perfectly straight line)

	New weapon scaling:
	- Cleaver is default (weakest)
	- War Hammer is second (does highest damage per hit, but slowest ROF)
	- Molten Axe is third (axe damage + fire damage) good combos
	- Ember Sword is 4th (lower damage per hit, but extra fire damae+super fast ROF and powerful combos)
	- New FX/anims/etc. to reflect power and abilities of weapons.

Change 4069219 by Andrew.Grant

	Removed work-around for missing files

Change 4070190 by Andrew.Grant

	Added icons for iOS RemoteSessionApp

Change 4071200 by Ben.Zeigler

	Fix abilities on player character by adding an InventoryLoaded callback, this is needed because the pawn now spawns before the inventory loads due to changes to game mode

Change 4071868 by Jim.Brown

	RPG Game:
	- Changed Meteor ability to Combustion (to make it more obviously different from Meteor Storm).
	- Fixed the broken Fire Axe attack so it would advance through all stages of the combo
	- Updated format of all Ability descriptions so they were presented in the same way (capitals, no punctuation)
	- removed blank combo sections from axe attack that were left in accidentally
	- started groundwork for exploding Lvl3 Guardian.

Change 4071873 by Mitchell.Wilson

	Submitting Match3 marketplace icon.
	#jira UE-58774

Change 4071918 by paulo.souza

	Action RPG:
	- Lightmap render in production quality
	- Changed stationary lights to be static
	- Added vegetation to hide seams

Change 4073664 by paulo.souza

	Action RPG:
	- Fix: Rocks in the middle of the level were blocking the intro cut-scene
	- Minor foliage fixes

Change 4074023 by Jim.Brown

	Action RPG :
	- Turned Level 2 enemy into a ranged attack enemy (he now spits a slime ball instead of melee attacks)
	- More prep work for making lvl 3 enemy explode upon death.
	- various tweaks and polish

Change 4074136 by paulo.souza

	ActionRPG: Fixed on screen joypad not working properly

Change 4075235 by paulo.souza

	Action RPG: Main menu screen re-lighting and animated light

Change 4075315 by James.McNatton

	Added warning message textbox to RemoteSessionApp and hooked up a message to notify when connection was dropped #fyi Andrew.Grant #rb none

Change 4076500 by Jim.Brown

	Action RPG:

	- Rotated all spawn points (player and enemy) to opposite end of the map.  Map seems better when viewed from this angle?  Let me know what you think...
	- Updated the material used on the pillars to reflect the same stone runes found in the main UI.  WIP, not finished yet, but proof of concept.

Change 4076818 by paulo.souza

	Action RPG:
	- Camera collision issues
	- AI logic cleanups and fixes

Change 4077051 by paulo.souza

	ActionRPG:
	- Fix: Loading screen uses the new logo
	- Shows game-over screen when all waves are finished
	- PlayerStart position

Change 4077828 by Sam.Deiter

	Adjusting the lighting for the foliage as it was broken after building lighting.

Change 4078833 by paulo.souza

	ActionRPG:
	- Fix: Wave spawning freezing after wave 1
	- Imported and converted all animations/montages to use skeleton from Infinity Blade
	- Re-imported "warrior" SM from Infinity blade
	- New hatchet mesh

Change 4079024 by Jim.Brown

	Action RPG:
	- Changed impact to be generic pouf instead of fire.
	- Changed Guardian Slime attack to be a lob instead of a direct line of fire.

Change 4079980 by paulo.souza

	ActionRPG: Fix missing AnimBP references

Change 4080097 by Jim.Brown

	Action RPG:
	- Converted Cleaver to new weapon (looks very different from Axe now)
	- Added temp icon to UI.  Polished version WIP.

	#Paulo.Souza, Sam.Deiter

Change 4080099 by Sam.Deiter

	Adding an IsValid node to the Recived Notify End Function in the WeaponAttackNS Blueprint. It was giving an error after the game was closed.

Change 4080205 by Jim.Brown

	Action RPG:
	- Removed cast animation from  NPC Behavior Tree (no longer needed as idle since the anim was fixed and cast animation is now used by Lvl2 enemies).

Change 4080598 by Jim.Brown

	Action RPG:
	- Fixed shader on Rock Rune surfaces
	- Tweaks to Slimeball attack (now arcs, moves more realistically, looks better overall)

Change 4080738 by paulo.souza

	ActionRPG:
	- Fix: Rocks where colliding with the player's spring arm
	- Fix: Wave spawner stuck at Wave 4 (Spider was never destroyed)
	- Fix: Mana/health potion were spawning attached emitters
	- Fix: Weapon effects were spawning off character's feet

Change 4081177 by Jim.Brown

	Action RPG:
	- Removed all unused modules and emitters from Particle Systems.
	- Optimization pass on a few systems to remove dynamic lights, extra particles, etc. where they weren't needed (or rendering on mobile)
	- 1st pass at priortization / significance setup

Change 4082335 by paulo.souza

	ActionRPG:
	- Fix: Blocking volumes not working in cooked build: Somehow bNotForClientOrServer was set as True on volume brushes.
	- Fix: Not creating initial weapons during loading
	- UI test: Moving auto-play button to top
	- Unifying physics assets and redirectors
	- Barbarous material roughness map

Change 4083255 by Jim.Brown

	Action RPG:

	- Updated Hatchet icon to replace placeholder that was there.
	- Tweaked progression.  I was still able to complete with basic weapon (Hatchet), but it was more difficult and required planning (no longer 100% given that you will have enough time).  I think that's a good thing?  LMK!

Change 4083390 by paulo.souza

	ActionRPG:
	- Fix:  Character rotation reset when attacking or rolling if not moving
	- Delete unused BT nodes

Change 4083842 by paulo.souza

	ActionRPG: Update HUD icon when switching weapons

Change 4084420 by Jim.Brown

	Action RPG:
	- Tweaked Lvl2 Guardian attack behavior (they should properly attack from range now)
	- Added extra column in distance to help with parralax / depth in the scene
	- Tweaked normals on column per Paulo's feedback
	- Slight tweak to Character roughness (moved beard into channel with skin so it wasn't shiny)
	- Adjusted intro cine:
	---- Slighlty tighter camera angle in opening shot to cover the character feet sliding unrealistically on the ground
	---- Changed Guardian animations so they were not mirrors of each other (looked odd that they would both be doing the exact same thing)

Change 4085038 by Ben.Zeigler

	Add BeginPossessPawn and EndPossessPawn events to RPGPlayerControllerBase for initialization events
	These may make sense on base controller/playercontroller as well, but it may conflict with game overrides that are very common

Change 4085228 by paulo.souza

	ActionRPG:
	- Re-enable damage root motion animations
	- Enable falldown animations on Goblins when hit by non-melee attacks
	- Delete unused variables from parent BPs
	- Joypad support

Change 4085941 by Andrew.Grant

	Fixed issue where client and server were using their respective project versions and not a shared verson number

Change 4086525 by Ben.Zeigler

	Fix race condition where it may spawn the player pawn before loading the world. We now delay spawning until the start play event goes off, and don't initialize the UI until the controller possesses a pawn

Change 4086939 by Ben.Zeigler

	Some player/game mode BP cleanup, fixed some runtime warnings from last checkin

Change 4087732 by Sam.Deiter

	Re-building the reflection captures as they where always saying they needed to be re-built.

Change 4087740 by Sam.Deiter

	Adding a isValid node to the blueprint to stop an error from happeing in the log.

Change 4088038 by paulo.souza

	ActionRPG:
	- Player physics asset
	- Main title screen has a QUIT buton when not running on mobile
	- Fix: Virtual joypad showing during sequences

Change 4088575 by paulo.souza

	ActionRPG: Project settings/name update

Change 4089005 by Sorin.Gradinaru

	UE-59360 BackChannel and RemoteSession plugins don't have Epic Games as authors

	#jira UE-59360
	#4.20

	Updating uplugin's fields	"CreatedBy": "Epic Games, Inc." and "CreatedByURL": "http://epicgames.com",

Change 4089006 by Sorin.Gradinaru

	UE-59314 RemoteSessionApp unreal console blocks 4+ multi-touch input from reaching host

	#jira UE-59314
	#4.20

	Disable the console on 4 finger tap, on mobile platforms - DefaultInput.ini: bShowConsoleOnFourFingerTap=false

Change 4089007 by Sorin.Gradinaru

	UE-58048 Second device does not autoconnect to session if the user quits out from the first device
	#jira UE-58048
	#iOS
	#4.20

	If the host's TCP socket was already connected, we get SE_ECONNRESET when trying to re-use it => when the client disconnects, we should also reset the host TCP socket.

Change 4089031 by Sorin.Gradinaru

	UE-57987 White screen on device when connecting to Play in Viewport session

	#jira UE-57987
	#4.20

	Engine: needed to refer SLevelViewport::ActiveViewport as TSharedPtr<FSceneViewport>
	RemoteApp plugin: re-wrote input mapping (including the fix for UE-57686 Interactable pixel border in Virtual Camera UI) - generic code for UEEditor's vieport and standalone/floating windows

Change 4089239 by paulo.souza

	ActionRPG: Moved emitter spawn to OnDeath event

Change 4090632 by paulo.souza

	ActionRPG: Loading screen logo + iOS icons and launchscreens

[CL 4091939 by Mitchell Wilson in Main branch]
2018-05-24 11:28:53 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Mike Beach
9c1629fae7 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3873313 by Nick.Atamas

	Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

Change 3873330 by Nick.Atamas

	Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3777058
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

	and fixing up QAARApp to work with latest ARCore changes.

Change 3873791 by Nick.Atamas

	Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.

Change 3933769 by Keli.Hlodversson

	Remove unused IStereoRendering::GetCustomPresent
	#jira UEVR-1083

Change 3935219 by Nick.Atamas

	QAARApp re-write.

Change 3935664 by Mike.Beach

	Oculus SI 1.23 changes

Change 3941505 by Joe.Graf

	Made the send & recv buffer sizes for the BackChannel plugin configurable
	Added send & recv counters for tracking the amount of transmission data

Change 3944003 by Joe.Graf

	Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac

Change 3945189 by Douglas.Copeland

	Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings

Change 3945245 by Douglas.Copeland

	Resaving QA_MeshTypes asset to resolve warnings produced by missing info

Change 3945266 by Douglas.Copeland

	Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings

Change 3947785 by Mike.Beach

	Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc.

Change 3951763 by Joe.Graf

	Fixed thread ordering bug with remote session frame compression

Change 3952242 by Joe.Graf

	Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle

Change 3954571 by Keli.Hlodversson

	* Add FXRRenderBridge base class containing common code from different CustomPresent implementations.
	* Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding  GetActiveRenderBridge_GameThread.
	** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.)
	* Remove unused member variable ViewportRHI from RHICustomPresent.

	#jira UEVR-1081

Change 3954572 by Keli.Hlodversson

	* Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin
	* Move duplicated methods into an already existing BridgeBaseImpl class
	#jira UEVR-592

Change 3954573 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to Oculus plugin
	#jira UEVR-590

Change 3954575 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to OSVR
	#jira UEVR-595

Change 3954578 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to GoogleVR
	#jira UEVR-594

Change 3954596 by Keli.Hlodversson

	Add file missing from cl#3954572

Change 3957882 by Jeff.Fisher

	UEVR-1100 bLockToHmd false doesn't work correctly
	-CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame.  DefaultXRCamera checks that flag before applying the late upate to the camera.
	#jira UEVR-1100
	#review-3956168

Change 3957945 by Jeff.Fisher

	Fix for Oculus begin/end frame problem after XRRenderBridge refactor.
	-The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called.  NextFrameToRender is the same value, but has a long enough lifetime.
	#review-3957897

Change 3958760 by Dongsik.Seo

	Adding UseCameraRotation feature to StereoPanorama plug-in.
	To enable this feature, use console command
	SP.UseCameraRotation 7
	Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll
	7 means all axis (1+2+4)
	#review-3958756 @Joe.Conley

Change 3959347 by Douglas.Copeland

	Fixing spelling errors in test displays

Change 3964331 by Jason.Bestimt

	Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046

	GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix:

	Fixed the crash in Acquire/Release UGoogleARCorePointCloud.
	Fixed the issue that multiple line trace channel doesn't work correctly.
	Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1
	Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space.

Change 3967485 by Ryan.Vance

	Removed the exlude rect, we want to clear stencil on the entire surface.

Change 3968028 by Zak.Parrish

	Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19.

Change 3968114 by Zak.Parrish

	Adding in the new version of FaceARSample from Release-4.19 #rb none

Change 3978381 by Mike.Beach

	Mirroring CL 3969503 from 4.19

	Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread).

	#jira UE-55445

Change 3981160 by Joe.Graf

	Merged the BackChannel unit test fix over from Owl

Change 3981705 by Mike.Beach

	[WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor).

	#jira UE-55220

Change 3981898 by Joe.Graf

	Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF
	Added a Blueprint latent action to perform the conversion in the background

Change 3981910 by Joe.Graf

	WIP AR texture support so that other systems can interact with the camera data

Change 3982102 by Joe.Graf

	Pull request: Update CMakefileGenerator.cs for CLion
	Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions

	#jira: UE-57103

	GitHub #4619

Change 3982883 by Joe.Graf

	Added a CLionGenerator for consistency
	Fixed editor preferred source code accessor parsing in the project file generator
	Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor

	#jira UE-54801

Change 3983687 by Joe.Graf

	Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error

Change 3984325 by Jeff.Fisher

	UEVR-1141 PSVR - fix morpheus on pc render target scaling
	-Hard coding the target size. Perhaps the old method broke with the pixel density change.
	#review-3983261

Change 3984563 by Joe.Graf

	Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3

Change 3985213 by Zak.Parrish

	Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none

Change 3985577 by Joe.Graf

	WIP support for the Apple Vision API to perform computer vision tasks on images

Change 3985654 by Joe.Graf

	Fixed missing forward declaration hidden by unity files

Change 3990596 by Mike.Beach

	Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space.

	#jira UE-55220

Change 3990788 by Mike.Beach

	Attempted CIS fix (fallout from CL 3990596)

Change 3990824 by Ryan.Vance

	Re-submitting 4.19.1 hotfox 3968537

Change 3995804 by Jeff.Fisher

	Merging cl 3995785
	//UE4/Dev-VR-Seal/Engine/Source/...
	to //UE4/Dev-VR/Engine/Source/...

	UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior
	-Fixing late update when no camera component is in use.
	-The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update.  This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time.  We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame.
	#review-3995764

Change 3999842 by Nick.Whiting

	Exposing Apple ARKit function library as public for our buddies down under.

Change 4005541 by Joe.Graf

	UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1

	#jira UE-57541

Change 4006308 by Jason.Bestimt

	#DEV_VR - Hopeful fix for possible unity issue

Change 4006543 by Joe.Graf

	Added code to be more correct on setting face blendshapes

Change 4007508 by Jason.Bestimt

	#LUMIN - Adjusting automation tests.
	- Moved QA specific content test into QA Game
	- Wrapped controller not found to only happen on device

Change 4007515 by Jason.Bestimt

	#LUMIN - Disabling privilege warning except on device

Change 4007552 by Jason.Bestimt

	#LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE

Change 4008585 by Joe.Graf

	Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink

	#jira: UE-57830

Change 4008604 by Mike.Beach

	MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material).

	#jira UEVR-1153

Change 4009396 by Jason.Bestimt

	#DEV-VR - Removing warning about stat on different threads (CL 4009124)

Change 4009514 by Joe.Graf

	Added a weighted moving average method to the modify curve anim node

Change 4010125 by Jason.Bestimt

	#DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR

Change 4010434 by Jason.Bestimt

	#DEV-VR - Fix for Lumin Haptic Test include

Change 4010945 by Jeff.Fisher

	QAHapticTests build fix
	-removed unused bad include

Change 4011002 by Nick.Atamas

	Fixed Android compilation.

Change 4011220 by Nick.Atamas

	- Adding visualization for boundary polygons.
	 - Adding support for vertical planes.

Change 4011298 by Mike.Beach

	MR - Revamping the VideoProcessing/ChromaKeying material so that it:
	  1) Better extracts luminance from the image
	  2) Utilizes despill to remove chroma bleed from the scene
	  3) Leverages the generated despill mask to add back in a faux bounce

	#jira UEVR-1153

Change 4011858 by Keli.Hlodversson

	Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module
	Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.)
	-- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed.

	#jira UE-57380

Change 4011956 by Keli.Hlodversson

	Fix missing includes after CL#4011858

Change 4012096 by Joe.Graf

	Disabled building AppleVision on Mac until there's a good solution for older Mac OSes

Change 4012294 by Jason.Bestimt

	#DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module.  Hopefully, this will fix the generated files not being found

Change 4012390 by Jason.Bestimt

	#DEV-VR - Misc fixes for static code analysis issues

	- Guards around GEngine usage
	- Fix from Rolando for uint32 -> uint64 + shifting warning
	- Redundant if checks

Change 4013426 by Jason.Bestimt

	#DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit

	#JIRA: UE-57960

Change 4014661 by Ryan.Vance

	Initial support for omni-directional stereo captures.
	https://developers.google.com/vr/jump/rendering-ods-content.pdf

Change 4015561 by Jason.Bestimt

	#DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue

Change 4016202 by Jason.Bestimt

	#DEV-VR - Integrated CL 2685 from Seal depot

	#JIRA: UEVR-1157

Change 4016448 by Jason.Bestimt

	#DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK

Change 4016457 by Ryan.Vance

	#jira UE-58018

	Cleaning up compiler errors/warnings.

Change 4017246 by Jason.Bestimt

	#DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread

	#JIRA: UE-58043

Change 4018571 by Joe.Graf

	Added a remapping of curve values in a range to the modify curve anim node

Change 4018991 by Joe.Graf

	Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on

	#jira: UE-57999

Change 4019068 by Joe.Graf

	Changed how Apple Vision support is enabled in code

	#jira: UE-57552

Change 4019194 by Joe.Graf

	Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1"

Change 4019648 by Keli.Hlodversson

	Work around build failures caused by missing virtual destructor warnings.

	Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.)

Change 4019871 by Joe.Graf

	Changed the __IPHONE_11_3 to the raw numeric value

Change 4020121 by Keli.Hlodversson

	Fix parameter types to match header declarations.

Change 4020127 by Keli.Hlodversson

	Remove dllimport/export macros from cpp file.

Change 4020621 by Joe.Graf

	Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check

Change 4020910 by Joe.Graf

	Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version

Change 4020952 by Joe.Graf

	Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit

Change 4021116 by Jason.Bestimt

	#DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform

Change 4021320 by Joe.Graf

	Fixed warnings resulting from unity builds hiding them

Change 4021738 by Chad.Garyet

	- adding lumin filters
	- changing defaults for platforms back to true, this was brought over erroneously.
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4021898 by Chad.Garyet

	added missing bits from the ue4main script
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4022583 by Joe.Graf

	Added functions for checking ARKit version availability at runtime

Change 4022610 by Joe.Graf

	Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes

Change 4022616 by Joe.Graf

	Added support for enabling the ARKit 1.5 autofocus setting

Change 4022650 by Joe.Graf

	Defaulted autofocus for AR to on

Change 4023026 by Joe.Graf

	Changed the ARKit video overlay to use the new availability api

Change 4023124 by Joe.Graf

	Switched another version check in the ARKit overlay code to use the faster version

Change 4023489 by Ethan.Geller

	[Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt

Change 4023995 by Nick.Atamas

	Properly deprecated the bitfield for plane detection mode.

	#jira UE-57842

Change 4024992 by Jason.Bestimt

	#DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin

Change 4025702 by Jason.Bestimt

	#DEV-VR - Fix for loading ML libraries even when the MLSDK is not present

	#JIRA: UE-58033

Change 4026639 by Mike.Beach

	Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset.

	#jira UE-58001

Change 4026949 by Mike.Beach

	MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component...
	  - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly)
	  - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion
	  - Adding CVar commands to enable/disable pieces of the undistortion
	  - Changing the default undistortion cropping to be uncropped
	  - Removing the need for the 'EnableMapping' material parameter

	#jira UE-55195

Change 4027147 by Jason.Bestimt

	#DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread)

	#JIRA: UE-58043

Change 4027301 by Mike.Beach

	Updating the MRCalibration project's ini so it doesn't error on packaging.

Change 4027469 by Mike.Beach

	MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it.

Change 4027957 by Mike.Beach

	As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4029182 by Keli.Hlodversson

	Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread.

	#jira UE-58079

Change 4029687 by Dragan.Jerosimovic

	Boy rig and pose asset mb files, maps and masks

Change 4030059 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4030296 by Charles.Egenbacher

	#LUMIN Copying from Dev-Incoming-Staging to Dev-VR

Change 4030593 by Jason.Bestimt

	#DEV-VR - Merging olaf test maps to Dev-VR

Change 4031042 by Keli.Hlodversson

	Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread.
	#jira UE-58239

Change 4031046 by Keli.Hlodversson

	Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread
	#jira UE-58238

Change 4032593 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration.

	#jira UE-57782

Change 4033911 by Jason.Bestimt

	#DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc)

Change 4034087 by Mike.Beach

	Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin.

	#jira UE-57782

Change 4034253 by Joe.Graf

	Made the Apple Vision plugin use version checking consistent with ARKit

Change 4034543 by Joe.Graf

	Added availability checks for the Apple Image Utils plugin similar to ARKit

	#jira: UE-57541

Change 4034548 by Joe.Graf

	Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0

Change 4034577 by Jason.Bestimt

	#DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black)

Change 4034605 by zak.parrish

	Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none

Change 4034686 by Jason.Bestimt

	#DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11

	#JIRA: UE-58046

Change 4034799 by Joe.Graf

	Added base types for detecting images in a AR session

Change 4034820 by Joe.Graf

	Added a friendly name to UARCandidateImage objects

Change 4035010 by Joe.Graf

	Added support for handling ARImageAnchor notifications from ARKit

Change 4035355 by Mike.Beach

	[WIP] MR - Renaming some classes to reflect the plugin's new name.

	#jira UE-57782

Change 4035464 by Joe.Graf

	Added orientation to the ARCandidateImage object to pass to the detection system

Change 4035524 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035606 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035918 by Mike.Beach

	[WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name.

	#jira UE-57782

Change 4035976 by Mike.Beach

	[WIP] MR - Renaming some more files and classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036044 by Ryan.Vance

	#jira UEVR-377

	Adding support for ISR Translucency.

Change 4036069 by Ryan.Vance

	We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views.

Change 4036073 by Chance.Ivey

	Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none

Change 4036307 by Mike.Beach

	[WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name.

	#jira UE-57782

Change 4036314 by Mike.Beach

	[WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036319 by Charles.Egenbacher

	#LUMIN this is an out-of-date version of the lumin sample. Nuking.

Change 4036396 by Charles.Egenbacher

	#LUMIN Adding the up to date version of the LuminSample.

Change 4036485 by Sorin.Gradinaru

	UE-57773 Disable Thermals Message

	#4.20
	#iOS

	Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds.

Change 4036695 by Jason.Bestimt

	#DEV-VR - Adding Lumin case to PrecompileTargetType check

Change 4037110 by Jason.Bestimt

	#DEV-VR - Extra deprecated macro guards around HarfBuzz includes

	#JIRA: UE-58046

Change 4037443 by Jason.Bestimt

	#DEV-VR - Merging CL 4028003 from Partners-Google

Change 4037490 by Jason.Bestimt

	#DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding)

Change 4037691 by Jason.Bestimt

	#DEV-VR - Swapping order of comparrison operator to deal with const error

Change 4037892 by Joe.Graf

	Added UTexture2D to CGImage conversion in Apple Image Utils plugin

Change 4037894 by Joe.Graf

	Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system

Change 4037901 by Joe.Graf

	Added support for configuring which images you'd like detected during a AR session

Change 4037906 by Jason.Bestimt

	#DEV-VR - Fixing buckled logic for =operator (derp)

Change 4038293 by Mike.Beach

	[WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin.

	#jira UE-57782

Change 4038403 by Joe.Graf

	Added the name from the candidate image when creating the Apple side representation

Change 4038488 by Mike.Beach

	[WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now.

	#jira UE-57782

Change 4038776 by Chance.Ivey

	Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting

Change 4038877 by Mike.Beach

	[WIP] MR - Renaming assets to better match the new plugin name.

	#jira UE-57782

Change 4039097 by Joe.Graf

	Fixed the public include path warnings in the Apple* plugins I added

Change 4039106 by Joe.Graf

	Worked around a bad compile time assert that blocked valid FString::Printf debug code

Change 4039209 by Jeff.Fisher

	Fixing one build script paths

Change 4039275 by Jeff.Fisher

	More include path fixes.

Change 4039415 by Joe.Graf

	Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device

Change 4039471 by Joe.Graf

	Added a file I missed when adding to the remote session plugin

Change 4039473 by Joe.Graf

	#ifdef-ed some code out until the linkage can be fixed

Change 4040249 by Mike.Beach

	[WIP] MR - Moving some more asset files that aren't needed for the MRC plugin

	#jira UE-57782

Change 4040365 by Mike.Beach

	Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project).

	#jira UE-57782

Change 4040455 by Mike.Beach

	Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin.

	#jira UE-57782

Change 4041404 by Mike.Beach

	Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected.

Change 4041406 by Mike.Beach

	MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users.

	#jira UE-57782

Change 4042110 by Jason.Bestimt

	#DEV-VR - Stopping spew for ML eye tracking when not on platform

	#JIRA: UE-58365

Change 4042407 by Joe.Graf

	Disabled HEIF compression on Mac

	#jira: UE-58479

Change 4042727 by Jason.Bestimt

	#DEV-VR - Fix for Android compiling without version 24

Change 4042861 by Olaf.Piesche

	#jira UE-57784

Change 4043105 by Mike.Beach

	Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion.

	#jira UE-58389

Change 4043120 by Mike.Beach

	MR - Loading the base save data, even if we're unable to fully construct the original save object class.

	#jira UE-58389

Change 4043401 by Mike.Beach

	New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25.

	#jira UEVR-1143

Change 4043424 by Mike.Beach

	Oculus SI 1.24/1.25 - Engine rendering changes

	#jira UEVR-1143

Change 4043495 by Mike.Beach

	CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes.

	#jira UEVR-1143

Change 4043642 by Zak.Parrish

	Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none

Change 4045638 by Zak.Parrish

	Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff.

Change 4046003 by Jason.Bestimt

	#DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample

	bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files

	#JIRA: UE-58523

Change 4046548 by Jules.Blok

	Fix SetInstancedEyeIndex() ignoring the left eye.

	#jira UE-54044

Change 4046859 by zak.parrish

	Checking in the new rig from 3Lateral - this prevents the eyelashes from separating

Change 4047060 by Nick.Whiting

	Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading.

	#jira UEVR-1192

Change 4047667 by Mike.Beach

	CIS fix - removing uneeded line from bad merge.

Change 4047673 by Mike.Beach

	More CIS fixes for fallout from recent rendering merge.

Change 4048227 by Rolando.Caloca

	VR - vk - Some Vulkan merge conflicts resolved

Change 4048421 by Jason.Bestimt

	#DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call

Change 4048423 by Jason.Bestimt

	#DEV-VR - Fixing mediandk version check

Change 4048452 by Rolando.Caloca

	VR - Merge fix

Change 4048530 by Rolando.Caloca

	VR - Merge fix

Change 4048607 by Jason.Bestimt

	#DEV-VR - Probable repair of Mr Mesh post merge

Change 4048794 by Rolando.Caloca

	VK - Fix mobile from merge

Change 4048972 by Jeff.Fisher

	Fixing MeshReconstructor merge problems.

Change 4049969 by Ryan.Vance

	Fixing missing shader assert.

Change 4050831 by Ryan.Vance

	Merge clean up. This is still needed to build w/ vulkan on Lumin.

Change 4050854 by Ryan.Vance

	Merge clean up.
	We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround.

Change 4051495 by Jason.Bestimt

	#DEV-VR - Adding Android, Quail, Linux vulkan include clauses

Change 4052528 by Zak.Parrish

	Changing defaultEngine.ini for the higher res version of Gremlin

Change 4052880 by Ryan.Vance

	Merge clean up.
	Now with more Lumin

	#jira UE-58645

Change 4052991 by zak.parrish

	Update to FaceTrackingMap2 for proper camera positioning

Change 4053139 by Nick.Whiting

	Fixing Lumin Vulkan platform header

Change 4053352 by Mike.Beach

	On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR).

	#jira UE-57991

Change 4053644 by Nick.Whiting

	Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN

Change 4054329 by Jason.Bestimt

	#DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset

	#JIRA: UE-58689

Change 4054785 by Mike.Beach

	Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs.

Change 4055466 by Jules.Blok

	Suppress SteamVR submission errors after they've been logged once.

Change 4055500 by Jason.Bestimt

	#DEV-VR - MrMeshComponent fix for unsupported pixel format

	#JIRA: UE-58759

Change 4055761 by Ryan.Vance

	#jira UE-58729

	There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup.

Change 4056008 by Mike.Beach

	Fixing bad merge from Main.

Change 4056616 by Nick.Whiting

	Changing UBT configs to use Lumin-specific config files

	#jira UE-58760

Change 4056969 by Keli.Hlodversson

	MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker

	#jira  UE-58191


Change 4057356 by Jason.Bestimt

	#DEV-VR - Guard around JNI function for Lumin

Change 4059353 by Nick.Whiting

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060158 by Rolando.Caloca

	DVR - vk - Temporarily add backbuffer delay/extra copy blit on android

	#jira UE-58859

Change 4060432 by Mike.Beach

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060520 by Rolando.Caloca

	VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0
	- Restore Android to not delay

	#jira UE-58859

Change 4060587 by Nick.Whiting

	Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings

	#jira UE-58762

Change 4061277 by Jeff.Fisher

	UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain.
	-Overriding HasAnySDK to setup the MLSDK.

Change 4061308 by Jason.Bestimt

	#DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in

	#JIRA: UE-58864

Change 4062111 by Ryan.Vance

	#jira UE-58875

	Fixing audio compilation failure.

Change 4064091 by Jason.Bestimt

	#DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off

	#JIRA: UE-58954

Change 4064554 by Jason.Bestimt

	#DEV-VR - Removing ML haptic tests when not on the platform

	#JIRA: UE-58966

Change 4064755 by Jeff.Fisher

	UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist.
	-Removed linux from magicleap plugin whitelists, we have no sdk for linux.
	#review-4064614

	#jira UE-58970

[CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00