2620313 - Fix issue where we would get disconnected from the replay server if we paused for too long. Fixes OR-2753.
2628891 - First pass on bug replay events:
- pressing J when in a game saves a bug event
- loading that replay enumerates all bug events and adds them to the timeline bar
2630827 - Bugs on the replay timeline are clickable and will teleport the camera to the location where the bug was entered. Code is messy and needs cleanup.
2638789 - Add text box to replay list widget that filters replays by an event group
[CL 2638900 by Bart Bressler in Main branch]
Integrating PeteK changes to allow custom events in replays
2623455 - Replay changes to allow custom events
#codereview david.ratti
[CL 2635371 by Bart Bressler in Main branch]
Include the HTTP response code in the logs if an HTTP request to the replay service fails.
--------
Integrated using branch UT_To_UE4 of change#2599358 by Ryan.Gerleve on 2015/06/24 14:58:31.
[CL 2599401 by Ryan Gerleve in Main branch]
The engine now notifies the replay system about players who join in progress.
--------
Integrated using branch UT_To_UE4 of change#2592351 by Ryan.Gerleve on 2015/06/18 14:22:24.
[CL 2592935 by Ryan Gerleve in Main branch]
#Orion: Allow override of meta tag when viewing replays
--------
Integrated using branch UE4-To-UE4-Orion (reversed) of change#2576985 by John.Pollard on 2015/06/04 10:47:22.
[CL 2592842 by David Ratti in Main branch]
Demorec command and URL option name parameter is now optional, if it isn't provided the streamer implementation will automatically generate CustomName, and the FriendlyName will be the map name
Logic to auto-generate demo names moved out of ShooterGame and into NullNetworkReplayStreaming
[CL 2506853 by Ryan Gerleve in Main branch]