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Fix crash that could occur while scrubbing in replays
[CL 2586571 by John Pollard in Main branch]
This commit is contained in:
committed by
John.Pollard@epicgames.com
parent
44aac5751a
commit
7b9ad057ea
@@ -481,6 +481,12 @@ void FHttpNetworkReplayStreamer::GotoCheckpointIndex( const int32 CheckpointInde
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void FHttpNetworkReplayStreamer::GotoTimeInMS( const uint32 TimeInMS, const FOnCheckpointReadyDelegate& Delegate )
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{
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if ( IsHttpRequestInFlight() || HasPendingHttpRequests() )
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{
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UE_LOG( LogHttpReplay, Log, TEXT( "FHttpNetworkReplayStreamer::GotoTimeInMS. Busy processing pending requests." ) );
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return;
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}
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if ( GotoCheckpointDelegate.IsBound() )
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{
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// If we're currently going to a checkpoint now, ignore this request
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