#rb minor
#lockdown jeff.farris
#preflight 614c92f8a3efb40001bf949f
#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17608554 via CL 17962776 via CL 18364967 via CL 18365025
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18365080 by andrew firth in ue5-release-engine-test branch]
This change is a re-implementation of a previous fix for the same issue that was lost during the move from UE4->UE5
#preflight 619e28d3aa4521f9e7b6c0c2
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 18284269 via CL 18284297 via CL 18284301 via CL 18284323 via CL 18284325 via CL 18285442 via CL 18285467
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18285476 by graeme thornton in ue5-release-engine-test branch]
#rnx
[FYI] chris.babcock, ryan.durand
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18251049 via CL 18251050 via CL 18251051 via CL 18253556 via CL 18253570
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18253583 by ryan hummer in ue5-release-engine-test branch]
#rnx
#rb trivial
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18237629 via CL 18237632 via CL 18237637 via CL 18237643 via CL 18240721 via CL 18240752
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18242896 by ryan hummer in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
because UnrealPak as a program can't read project config hierarchy
#rb dan.thompson,josh.adams
#ROBOMERGE-AUTHOR: charles.bloom
#ROBOMERGE-SOURCE: CL 17464507 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17464538 by charles bloom in ue5-release-engine-test branch]
* Added option to shelve the build result to the workspace of a specific user (skipping the submit)
* Created a generic WorldPartitionBuilder BuildGraph command that will allow this kind of operation on any WP builder
* Added a P4.UpdateChange() overload that takes a client (workspace) argument
* Renamed the HLOD_Submit step to HLOD_Finalize, as it can either: gather files from multiple builders locally without submitting / submit the result / shelve the result
#rb richard.malo
#preflight 61376e1fd9c85a000127042c
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17444676 via CL 17446080
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17446098 by sebastien lussier in ue5-release-engine-test branch]
Iterate just script assemblies, not everything loaded - to avoid an assertion when processing AutomationTool.dll due to Microsoft.Build.Framework
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17378574 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17378582 by jonathan adamczewski in ue5-release-engine-test branch]