- Fixed crash when closing and reopening State Tree Debugger
- Exported FStateTreeTraceActiveStatesEvent constructor
#rb Yoan.StAmant
#rnx
[CL 28669926 by juan portillo in ue5-main branch]
UpdateSegmentsFromValue contains an optional field to print out additional info regarding failures. This change populates this field and the corresponding error log to print out the additional information.
#rb mikko.mononen
[CL 27988981 by mikko mononen in ue5-main branch]
Updated compiler to ignore disabled states when getting next sibling states.
Fixed transition to enabled states inside a disabled parent state.
#rnx
#rb mikko.mononen
[CL 27112355 by yoan stamant in ue5-main branch]
- replaced node details view by embedding property values in the tree view
- node exported text (e.g. Task, Conditions, etc) is no longer imported in struct or object to avoid problems with missing types or property types with specific requirements (e.g. Object base property needs to find the specified value). Goal is to always be able to inspect key/value pairs.
- improved hierarchy of event to improve readibility
- started adding some custom row widgets for the different event types
- reworked the toolbar to regroup the different concepts (Simulation controls, Trace recording, Trace analyzing)
#rnx
#rb mikko.mononen
[CL 26855639 by yoan stamant in ue5-main branch]
- Tracks are no longer cleared when running multiple consecutive PIE sessions unless 'bShouldDebuggerResetDataOnNewPIESession' is set to true in the StateTree Editor Settings. Non editor session analysis will always clear tracks.
- Added dedicated button to clear track data.
- Since tracks can be preserved between PIE session clamp range of the timelines is now the longest recording duration instead of the current session duration.
- Allow goto previous active states when scrubbing past the recording duration of the current analysis session
- Scrub buttons can now be used when the session is no longer active, regardless of the autoscroll state
- Manual scrubbing no longer change auto scroll status if session is not active
#rnx
#rb mieszko.zielinski
#jira UE-191087
[CL 26641868 by yoan stamant in ue5-main branch]
- On breakpoint hit the tree view will select and focus on the associated state and event treeview will select the event that triggered the breakpoint
- added missing trace for exiting tasks
- scrub to the record time when breakpoint is hit so events tree view is synchronized to the right time (not the latest processed time)
#rb mikko.mononen
[CL 26268463 by yoan stamant in ue5-main branch]
- fails silenty, as we need to call it during runtiem load
- there's already a note on the method documentation about the behavior
[CL 26232215 by mikko mononen in ue5-main branch]
- Improved formatting of State Tree error messages
- Fixed GetDataViewByID to return true on null values but valid types (e.g. context data)
- Added check if property types match for property binding widget
- Cache current property binding data for binding widget
#jira UE-168333
[CL 26230591 by mikko mononen in ue5-main branch]
- created a dedicated option to auto-scroll and converted debugger pause to control event processing
- clear tracks when selecting new valid session
- scrub buttons can now be used as soon as analysis is pause of auto-scroll disabled
- fixed potential access to invalid struct view when processing a FStateTreeTraceNodeEvent
- added return value and output parameter to IStateTreeModule::StartTraces to take appropriate actions if traces was already active or not.
- added new button to the DebuggerView to control the session analysis state (pause or not). Mainly required when performing a remove analysis of non editor target.
- added new button to the DebuggerView to toggle auto-scroll. Manual selection in the timeline will turn it off so it can now be turned back on.
#rb mikko.mononen
[CL 26188376 by yoan stamant in ue5-main branch]
This fixes cases where we go from FStateTreeIndex16::Invalid to uint16 then back to FStateTreeIndex16.
#rb mikko.mononen
[CL 26185990 by yoan stamant in ue5-main branch]
- enabled by default in the StateTreeEditor
- traces can be automatically started on non-editor targets by setting 'bAutoStartDebuggerTracesOnNonEditorTargets = true in StateTreeSettings or' under [/Script/StateTreeModule.StateTreeSettings]
in the .ini config file.
- traces can be manually started/stopped using `statetree.startdebuggertraces` and `statetree.stopdebuggertraces` from the console
#rb mikko.mononen
[CL 26152323 by yoan stamant in ue5-main branch]
Original CL Desc
-----------------------------------------------------------------
StateTree: Improved reconciling property names when they change
- Added PropertyGuid to FStateTreePropertyPathSegment to allow reconsile changed Blueprint class and User Defined Struct property names
- Changed FStateTreePropertyPath to optionally handle property redirects and BP/UDS name changes
- Renamed UpdateInstanceStructsFromValue to UpdateSegmentsFromValue to better reflect the use
- Improved State Tree editor bindings to update when BP/UDS properties are changed
#jira UE-184193, UE-168168
[CL 26148754 by yoan stamant in ue5-main branch]