joe kirchoff
efcc4cc23e
Add sourceFileMap to generated vs code launch.json for installed builds, so the debugger can load source files correctly when debugging the editor
...
#jira UE-116120
#rb none
#ROBOMERGE-SOURCE: CL 17122328 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17122338 by joe kirchoff in ue5-release-engine-test branch]
2021-08-10 15:31:15 -04:00
daniel wright
dc53fdde19
Fix ScreenProbeWorldNormal encoding from OctahedronToUnitVector change
...
#preflight skip trivial
#ROBOMERGE-SOURCE: CL 17122039 via CL 17122041
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17122057 by daniel wright in ue5-release-engine-test branch]
2021-08-10 15:14:58 -04:00
jack cai
cdc7361840
Control Rig: delay rig vm memory intiialization from control rig constructor to initializer() since in packaged build during control rig constructor the memory class may not be ready
...
#jira UE-121060
#rb none
#preflight skip
#ROBOMERGE-SOURCE: CL 17121966 via CL 17121983
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121996 by jack cai in ue5-release-engine-test branch]
2021-08-10 15:12:10 -04:00
stu mckenna
87575eb7fb
- Fix for Execute Behaviour not working as expected
...
[FYI] devon.penney
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 17121881 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121898 by stu mckenna in ue5-release-engine-test branch]
2021-08-10 15:07:22 -04:00
steve robb
ec1e7a003f
TIsCharType moved to its own Traits header so that it can be included separately from others.
...
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 17121870 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121889 by steve robb in ue5-release-engine-test branch]
2021-08-10 15:07:13 -04:00
andrew firth
ab4c3f1ba1
[LLM] - D3D12 LLM stats, highligts the BLAS allocations (previous to this they were considered RHIMisc)
...
[at]jason.nadro
#preflight 6112bacb4d61ce0001d7f143
#ROBOMERGE-SOURCE: CL 17121313 via CL 17121358
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121381 by andrew firth in ue5-release-engine-test branch]
2021-08-10 14:44:26 -04:00
semion piskarev
6c28f43106
MeshModelingTools: Fixing mesh overlay ref count issues when setting an island triangle, when retriangulating elements without wanting them to be freed, and when doing a check for overlay validity.
...
#rb Jimmy.Andrews
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 17121232 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121261 by semion piskarev in ue5-release-engine-test branch]
2021-08-10 14:41:16 -04:00
steven dao
bea7ea8719
Disable property value input when it has bindings set in UMG details panel
...
#jira UETOOL-2693
#rb lauren.barnes
#rb vincent.gauthier
#ROBOMERGE-SOURCE: CL 17121142 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121158 by steven dao in ue5-release-engine-test branch]
2021-08-10 14:36:02 -04:00
matt peters
ccd84fb5c2
EditorDomain: blacklist some files currently causing a problem when resaved and loaded.
...
#rb None, Trivial
#rnx
[FYI] Zousar.Shaker
#ROBOMERGE-SOURCE: CL 17120956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17121017 by matt peters in ue5-release-engine-test branch]
2021-08-10 14:30:12 -04:00
jack cai
564e054e7c
Control Rig: Mark PreviewMesh as EditorOnlyData
...
#rb none
#preflight 6112aa53afd67e0001ec7b40
#ROBOMERGE-SOURCE: CL 17120716 via CL 17120733
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17120753 by jack cai in ue5-release-engine-test branch]
2021-08-10 14:19:17 -04:00
charles derousiers
ea446402e2
Fix crash when opening material.
...
#rb ben.ingram
#preflight 6112b4adcf0cdd0001c4b783
#ROBOMERGE-SOURCE: CL 17120555 via CL 17120593
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17120624 by charles derousiers in ue5-release-engine-test branch]
2021-08-10 14:13:36 -04:00
dmytro vovk
edcac34166
Replaced FTicker with a thread safe alternative FTSTicker for Crash Report
...
#jira UE-121163
#rb none
#ROBOMERGE-SOURCE: CL 17120241 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17120267 by dmytro vovk in ue5-release-engine-test branch]
2021-08-10 14:02:57 -04:00
lonnie li
7a26fc113e
GeometryProcessingUnitTests: Added unit tests for FMeshMapBaker.
...
#rb jimmy.andrews michael.balzer
#rnx
#jira UETOOL-4057
#preflight 6112a4c99c7bb1000195412a
#ROBOMERGE-SOURCE: CL 17120103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17120111 by lonnie li in ue5-release-engine-test branch]
2021-08-10 13:55:05 -04:00
jeremy moore
133f595257
Added min/max scaled virtual texture pool size.
...
This gives us better control on pool scaling.
Also adjusted the thresholds for vt residency mip map bias.
#preflight 6112ac8acf0cdd0001c2f4ef
#ROBOMERGE-SOURCE: CL 17120014 via CL 17120019
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17120032 by jeremy moore in ue5-release-engine-test branch]
2021-08-10 13:51:40 -04:00
gines hidalgo
49bd8a90ed
#jira UERES-7
...
NeuralNetworkInference (NNI) plugin:
Added Eigen/NSync TPS/txt license files.
#rb Francisco.Vicente
[CODEREVIEW] Francisco.Vicente
#rnx
#ROBOMERGE-SOURCE: CL 17119961 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119977 by gines hidalgo in ue5-release-engine-test branch]
2021-08-10 13:49:20 -04:00
dmytro vovk
572f5817f1
Disable thread check in FTicker::AddTicker on Android platform
...
#jira UE-121163
[FYI] Brandon.Schaefer
#ROBOMERGE-SOURCE: CL 17119925 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119929 by dmytro vovk in ue5-release-engine-test branch]
2021-08-10 13:47:23 -04:00
jonathan adamczewski
fda6a0dac3
AutomationTool:
...
Update references to DotNETCommon/MetaData.cs to Shared/MetaData.cs
#jira none
#rb none
#trivial
#ROBOMERGE-SOURCE: CL 17119587 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119615 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 13:35:31 -04:00
daniel wright
a8bc6afe18
Fix LWC error
...
#preflight skip trivial
#ROBOMERGE-SOURCE: CL 17119566 via CL 17119581
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119606 by daniel wright in ue5-release-engine-test branch]
2021-08-10 13:35:22 -04:00
keith yerex
23fd04b471
Rewind debugger scrubbing cleanup
...
#rb Jurre.DeBaare
#preflight 6112a252f19b370001943346
#ROBOMERGE-SOURCE: CL 17119499 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119528 by keith yerex in ue5-release-engine-test branch]
2021-08-10 13:32:37 -04:00
krzysztof narkowicz
91521bbea1
Added r.LumenScene.SurfaceCache.ForceUpdateFrame to keep updating the same subset of surface cache for debugging or profiling
...
#preflight skip
#ROBOMERGE-SOURCE: CL 17119448 via CL 17119493
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119516 by krzysztof narkowicz in ue5-release-engine-test branch]
2021-08-10 13:32:11 -04:00
devon penney
3246032eb5
named attrbiutes on fluid emitters
...
updated examples
updated AncientGame effects
#ROBOMERGE-SOURCE: CL 17119313 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119348 by devon penney in ue5-release-engine-test branch]
2021-08-10 13:23:44 -04:00
jason nadro
824082e343
Fix bug where index buffers would not create SRVs even though they were needed. This bug would only happen when *r.FreeSkeletalMeshBuffers=1* was on. This causes index buffer resource creation to empty the CPU-side Indices array. Then we would conditionally create the SRV based on the size of the array (which is now empty). To fix this we should check the *CachedNumIndices* value.
...
- Fix a potential future bug with *FRawStaticIndexBuffer* where it wasn't checking *DoSkeletalMeshIndexBuffersNeedSRV* to see if we need to create a SRV for the index buffer. We don't actually use *FRawStaticIndexBuffer* for skeletal meshes so this is currently a non-issue.
- *CreateRHIBuffer_Internal* no longer updates *CachedNumIndices* with the *Indices.Num()*. This was wrong because the call to *RHICreateIndexBuffer* would empty the array and we would set CachedNumIndices to zero. I've added a check here now to ensure *CachedNumIndices* equals *Indices.Num()*.
#rb Charles.deRousiers, Graham.Wihlidal
#preflight 6112a58fafd67e0001ebcc09
#ROBOMERGE-SOURCE: CL 17119162 via CL 17119171
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119179 by jason nadro in ue5-release-engine-test branch]
2021-08-10 13:11:34 -04:00
dan phillips
71c34f44a4
Add thread priority defaults for Task and TaskBP threads
...
#jira none
[FYI] ben.woodhouse
#ROBOMERGE-SOURCE: CL 17119067 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
#ROBOMERGE[bot1]: dev-enginemerge-test
[CL 17119075 by dan phillips in ue5-release-engine-test branch]
2021-08-10 13:06:56 -04:00
jonathan adamczewski
e066d68356
AutomationTool:
...
Process "-Telemetry=path" explicitly as a global option.
#jira none
#rb none
#ROBOMERGE-SOURCE: CL 17119012 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17119019 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 13:04:32 -04:00
max chen
dee0fa16e2
Sequencer: Update easing when a section is deleted
...
#jira UE-121321
#ROBOMERGE-SOURCE: CL 17118841 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17118862 by max chen in ue5-release-engine-test branch]
2021-08-10 12:55:28 -04:00