Implement click callback to handle assets or loaded/unloaded actors.
Use asset data token in content validation logs.
Get full asset data (including actor metadata) for actor validation context menu entry.
#rb JeanFrancois.Dube
[CL 28042921 by robert millar in ue5-main branch]
Fix LogicalReadSize for ZenCacheStore GetChunks
Add missing fields for GatherAnalytics in ZenServerInterface
#rb devin.doucette
[CL 28028176 by dan engelbrecht in ue5-main branch]
Oprtimised plugin event data to filter out records where there is a zero inclusive size for a given asset type.
#rb dan.thompson
[CL 28000389 by mark lintott in ue5-main branch]
Dedupe info where multiple workers built same shader
#rb Ben.Woodhouse
#tests local runs, compare of farm built files attached in bug
[CL 27995633 by tom holmes in ue5-main branch]
- Avoid explicit FMA instructions in platform-specific GLSL to let backend-compiler decide when to use them.
- Fix code refelction when using SPIR-V directly with backend-compiler.
- Define preset of SPIR-V optimization passes to reduce nested expressions "preset(relax-nested-expr)".
#rb Serge.Bernier, Brian.White
[FYI] Graeme.Thornton, Jason.Nadro, Carl.Lloyd, Florin.Pascu, Michael.WAnderson
#jira UE-195236, UE-194869
[CL 27994871 by laura hermanns in ue5-main branch]
[Backout] - CL27745134
[FYI] stan.hormell
Original CL Desc
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[Backout] - CL27731288 - CIS / Build Errors
[FYI] Josh.Adams
Original CL Desc
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- Deprecated GetSectionPrivate and FindOrAddSection, and accessors in FConfigFile that could return a non-const FConfigSection (this is so we can track modifications to config values)
- Added AddToSection, RemoveKeyFromSection, etc to replace directly accessing a FConfigSection
- Fixed up Epic code for the deprecations (at least the majority, some projects that aren't built by Horde presubmit may have some that we will address going forward)
#jira UE-194955
#rb david.harvey and various others
[CL 27923017 by josh adams in ue5-main branch]