Jamie Dale
ec9161823d
Cleaned-up redundant include of UInstancedStaticMeshComponent
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This was being included in a header that is included throughout the engine, resulting in any changes to UInstancedStaticMeshComponent triggering an extensive build (2,500-3,000 actions).
After this change it only triggers a build of ~140 actions (EngineTest).
Code that was relying on this implicit include has been updated to include the header if required.
#fyi Ryan.Schmidt
#preflight 60a298adfe43a700014dd14b
[CL 16359882 by Jamie Dale in ue5-main branch]
2021-05-17 17:49:46 -04:00
tyson brochu
50cf569720
Normal Flow Remesh improvements:
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- add scalar damping to vertex projection and normal fitting
- detect areas that cover holes in the target mesh and don't project in those regions
- expose smoothing parameters for these areas
#jira UETOOL-3554
#ushell-cherrypick of 16170772 by Ryan.Schmidt
#rb ryan.schmidt
#preflight 60a2d17e4f034a000184b785
[CL 16359473 by tyson brochu in ue5-main branch]
2021-05-17 17:27:58 -04:00
ben zeigler
d14fabbf5e
#jira UE-109656 Fix it so the asset manager fully supports types with no scan paths, avoids the need for a dummy path
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Add warnings when asset manager is told to load an invalid primary asset id, can be disabled in asset manager settings
Move some utility functions to be public and runtime available
#rb None
[CL 16359267 by ben zeigler in ue5-main branch]
2021-05-17 17:13:41 -04:00
will damon
f03ca89f0e
Fix task tag scoping for UnrealInsights on Mac
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#rb dave.hunter
#jira none
#rnx
[CL 16359123 by will damon in ue5-main branch]
2021-05-17 17:00:31 -04:00
martins mozeiko
2c17e2df6d
Fix shutdown code of ETW tracing, and do not log warning on startup if ETW is not enabled yet
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#rb Ionut.Matasaru
[CL 16358926 by martins mozeiko in ue5-main branch]
2021-05-17 16:49:01 -04:00
Max Chen
1f1db23fac
Sequencer: Control Rig: Fix crash duplicaitng a control rig section
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#jira UE-115907
#rb trivial
[CL 16358893 by Max Chen in ue5-main branch]
2021-05-17 16:47:10 -04:00
Ben Marsh
bc1e81c4c4
BuildGraph: Use an absolute path when specifying a helm chart.
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[CL 16358864 by Ben Marsh in ue5-main branch]
2021-05-17 16:45:58 -04:00
Ben Marsh
01b9fec4f3
Horde: Restore endpoint to allow retrieving project logos.
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[CL 16358816 by Ben Marsh in ue5-main branch]
2021-05-17 16:43:09 -04:00
ben hoffman
998c788bff
Correctly check for a root component that is native with a different name than the default. This will allow other systems such as drag/drop to evaulate correctly when the subobject editor is asked to find the default scene root given only the actor instance.
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#jira UE-115866
#rb trivial
#rnx
#preflight 60a2c69e07285b0001e432aa
[CL 16358813 by ben hoffman in ue5-main branch]
2021-05-17 16:43:05 -04:00
Sebastien Hillaire
6a64633888
Strata: renamed "shared normal" to "shared tangent basis"
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#rb none
#fyi charles.derousiers
[CL 16358769 by Sebastien Hillaire in ue5-main branch]
2021-05-17 16:41:04 -04:00
Chad Garyet
2526a87d81
binary print support
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#jira none
#rb none
[CL 16358555 by Chad Garyet in ue5-main branch]
2021-05-17 16:29:54 -04:00
Zak Middleton
83275cf714
#ue5 - Fix CharacterMovement potentially using wrong movement mode if Pack/UnpackNetworkMovementMode virtuals are modified by users.
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#udn https://udn.unrealengine.com/s/question/0D54z00006tK6UTCA0/character-movement-possible-bug
#codereview Miles.Kaech
#jira none
[CL 16358437 by Zak Middleton in ue5-main branch]
2021-05-17 16:25:54 -04:00
ben hoffman
1d83ed6981
Only set a newly created component as the default scene root if it can be reparented. This stops the incorrect ordering of native components in the heirarchy after a new component has been added
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#jira none
#rb me
#rnx
[CL 16358428 by ben hoffman in ue5-main branch]
2021-05-17 16:25:26 -04:00
Zak Middleton
c22aaf25d4
#ue5 - LWC: UnrealMathSSE AVX implementation first pass. Mostly implements improved functions for doubles, but also made improvements to some float functions when AVX or SSE 4.1 is available.
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There is some remaining work to add more specializations to VectorSwizzle for doubles. Also need to add platform defines for AVX2.
#rb Dmytro.Vovk
[CL 16358163 by Zak Middleton in ue5-main branch]
2021-05-17 16:16:35 -04:00
ben zeigler
d702b05661
#jira UE-108231 Add a field describing how to make feature-specific tags to the game feature detail customization
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#rb none
[CL 16357907 by ben zeigler in ue5-main branch]
2021-05-17 16:08:32 -04:00
Francis Hurteau
3eb26a3f35
Defer the calling of console variable syncs to the normal ticck when processing user console input
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#jira UE-113827
#rb Matt.Hoffman, Marc.Audy
#preflight 60a2bdb507285b0001e12c2a
[CL 16357810 by Francis Hurteau in ue5-main branch]
2021-05-17 16:05:14 -04:00
lonnie li
bbab3ea643
ModelingTools: 1st pass Mesh Texture bake refactor w/ multisampling support.
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#rb tyson.brochu jimmy.andrews semion.piskarev michael.balzer
#rnx
#jira UETOOL-3397
#preflight 60a2b8b7292e3200011a6bf1
[CL 16357743 by lonnie li in ue5-main branch]
2021-05-17 16:01:01 -04:00
Stu McKenna
443ce7a1cd
- Add Matrix4 support for RI bake out
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#rb shaun.kime
#jira none
[CL 16357372 by Stu McKenna in ue5-main branch]
2021-05-17 15:38:05 -04:00
ben zeigler
f9ba6f12e6
#jira UE-113820 Change the default game feature policies to correctly preload bundles based on client/server loading mode
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#rb mike.beach
[CL 16357334 by ben zeigler in ue5-main branch]
2021-05-17 15:36:04 -04:00
Ben Marsh
2911c24f8e
Horde: Fix unit tests.
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[CL 16357217 by Ben Marsh in ue5-main branch]
2021-05-17 15:30:03 -04:00
martins mozeiko
2208dade76
Add context switch and stack sampling trace collection on Windows using ETW
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#rb Ionut.Matasaru
[CL 16357198 by martins mozeiko in ue5-main branch]
2021-05-17 15:28:50 -04:00
christopher waters
3b8ccac5d5
Fixing HoloLens compile.
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#jira none
#rb none
#preflight 609ee719cbf9a40001326489
[CL 16356933 by christopher waters in ue5-main branch]
2021-05-17 15:11:41 -04:00
Lukas Hermanns
53d8a7c8a9
Use "GetErrorStringWithLineMarker()" by default for FShaderCompilerError.
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#rb Rolando.Caloca
#fyi Arciel.Rekman
#jira none
#rnx
[CL 16356881 by Lukas Hermanns in ue5-main branch]
2021-05-17 15:06:27 -04:00
danny chapman
e54fad360e
Analysis for BlendSpace. Also includes:
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Tweaks to the rendering of blendspaces, including separating the graph from the buttons
Context menu changes for the sample details
Changes to AnimationBlueprintLibrary and AnimPose from Jurre to help get the poses during analysis
#jira UE-114512
#rb thomas.sarkanen
[CL 16356830 by danny chapman in ue5-main branch]
2021-05-17 15:03:56 -04:00
Ben Marsh
0a4bf498a0
Horde: Another missing file.
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[CL 16356786 by Ben Marsh in ue5-main branch]
2021-05-17 15:02:10 -04:00