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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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10,342 Commits 23 Branches 254 Tags
eba4f3ca9964ec00a092674fed56527f5be58894
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3 Commits

Author SHA1 Message Date
Ben Marsh
ab4133ad03 Allow the DebugGame configuration setting to be compiled into monolithic executables. The -debug command line parameter is still used for editor builds.
#codereview Marcus.Wassmer

[CL 2176139 by Ben Marsh in Main branch]
2014-07-08 13:49:35 -04:00
Ben Marsh
ec1a7a470e More robust support for foreign engine directories, now that we have multiple engine versions installed. Always use the directory passed in by UBT, but store it in the game module to allow it to work for binary Rocket too.
[CL 2044658 by Ben Marsh in Main branch]
2014-04-23 18:33:36 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00
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