Terence Burns
5efa42c2aa
Added the frame pacer limit to the IOS runtime settings.
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It is now configurable through->
Project Settings | IOS | Power Usage | Frame Rate Lock
The frame pacer is on by default, for IOS. Games are limited to 30 Frames per second. Tappy is set to 60 fps.
[CL 2322809 by Terence Burns in Main branch]
2014-10-08 11:54:46 -04:00
Graeme Thornton
8d8ebe62d9
Added _DEPRECATED to both GRHIFeatureLevel and GRHIShaderPlatform, to indicate that they shouldn't be used any more. Added documention to describe why this has been done
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#codereview Nick.Penwarden
[CL 2322612 by Graeme Thornton in Main branch]
2014-10-08 09:48:43 -04:00
Josh Adams
751b776a69
- Added a localized error message for when running a game that doesn't have ES2 support on a device that doesn't have Metal support
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#include peter.sauerbrei
[CL 2321836 by Josh Adams in Main branch]
2014-10-07 17:09:37 -04:00
Mark Satterthwaite
1706bee9bb
Fix & reapply CL# 2320128 - there was a simple numerical error in calculating the updated dirty constant range.
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#codereview michael.trepka, rolando.caloca, nick.penwarden, timothy.lottes
[CL 2321279 by Mark Satterthwaite in Main branch]
2014-10-07 10:38:58 -04:00
Rolando Caloca
baffaaddc6
UE4 - Rollback OpenGL shader changes, Fixes TTPs 348846 and 348848
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[CL 2321255 by Rolando Caloca in Main branch]
2014-10-07 10:18:53 -04:00
Fred Kimberley
27c0402283
Integrating changes from the Fortnite branch up to CL 2318231.
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Merging using UE4-Fortnite-To-UE4
[CL 2321212 by Fred Kimberley in Main branch]
2014-10-07 09:53:56 -04:00
Rolando Caloca
2d299d0a34
UE4 - Fix for TTP 348619, OpenGL tracking down dirty ranges in global uniforms
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[CL 2320128 by Rolando Caloca in Main branch]
2014-10-06 13:32:29 -04:00
Graeme Thornton
e1a1217493
Fix for TTP 348451 - Crash when selecting ES2 from the feature level preview menu when running in opengl
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[CL 2318386 by Graeme Thornton in Main branch]
2014-10-03 06:02:18 -04:00
Chris Babcock
6afe784348
Fix uninitialized auxSurface variable
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#ue4
#android
#codereview Josh.Adams,Niklas.Smedberg
[CL 2317611 by Chris Babcock in Main branch]
2014-10-02 14:23:21 -04:00
Chris Babcock
c558f7ad8b
Make sure surface is initialized at startup
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#ue4
#android
#codereview Josh.Adams,Niklas.Smedberg
[CL 2317414 by Chris Babcock in Main branch]
2014-10-02 11:30:06 -04:00
Dmitry Rekman
5b697c2047
Fix OpenGL name collision issues.
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- Fixes problems of UT modular client builds (also encountered in editor builds) where due to name collision between our function pointer names and GL functions exported by the drivers we were getting wrong addresses when looking for GL extensions and/or overwriting wrong memory.
#codereview Peter.Knepley, Michael.Trepka, Mark.Satterthwaite, Niklas.Smedberg, Josh.Adams
[CL 2317051 by Dmitry Rekman in Main branch]
2014-10-02 02:52:58 -04:00
Rolando Caloca
bfec598b93
UE4 - Temporary compile workaround
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- Fix OpenGL warning
#codereview Graeme.Thornton
[CL 2316542 by Rolando Caloca in Main branch]
2014-10-01 17:00:33 -04:00
Michael Noland
2f0a414b41
Engine: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
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[CL 2316338 by Michael Noland in Main branch]
2014-10-01 14:45:04 -04:00
Rolando Caloca
e58291674b
UE4 - Compile fix
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[CL 2316055 by Rolando Caloca in Main branch]
2014-10-01 11:39:06 -04:00
Rolando Caloca
7ee8ea1ba0
UE4 - Integrate Android fix for skylights
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[CL 2316033 by Rolando Caloca in Main branch]
2014-10-01 11:34:05 -04:00
Graeme Thornton
3ccbe19544
Mobile Preview - Removal of almost all GRHIFeatureLevel usages.
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#codereview Nick.Pendwarden
[CL 2315798 by Graeme Thornton in Main branch]
2014-10-01 09:08:51 -04:00
Terence Burns
e6125a04e0
Tappy Framerate no longer locked at 60.
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[CL 2313222 by Terence Burns in Main branch]
2014-09-29 14:56:28 -04:00
Mark Satterthwaite
32ef0667d1
Replace deprecated GetTypedData function calls.
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#codereview michael.trepka
[CL 2312727 by Mark Satterthwaite in Main branch]
2014-09-29 07:04:08 -04:00
Jaroslaw Palczynski
65ba5d456f
TArray documentation and a coupld of methods deprecation.
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Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.
[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Mark Satterthwaite
0562dd2af3
Remove the GenBuffers & DeleteBuffers overrides on Mac OS X, though they were much faster they are crashing 10.10 and that must to be fixed for 4.5.
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#codereview michael.trepka
[CL 2308263 by Mark Satterthwaite in Main branch]
2014-09-24 09:59:55 -04:00
Mark Satterthwaite
9cafa2475a
Prevent SlateRHIResourceManager from deallocating its RHI resources directly if the RHI has already been terminated and also prevent OpenGLTexture from trying to access the same deallocated RHI instance on destruction. Fixes crashes on shutdown in ShooterGame.
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#codereview michael.trepka
[CL 2308162 by Mark Satterthwaite in Main branch]
2014-09-24 07:19:02 -04:00
Rolando Caloca
ff1a320853
UE4 - Fix for some Android devices shader compile issue (TTP 347000)
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#codereview Jack.Porter
[CL 2307079 by Rolando Caloca in Main branch]
2014-09-23 13:09:42 -04:00
Niklas Smedberg
247f396e08
Updated PF_G8 to SRGB8 for all desktop platforms. (Fixes bad text rendering on Mac)
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#codereview Mark.Satterthwaite
#lockdown Ben.Marsh
[CL 2305951 by Niklas Smedberg in Main branch]
2014-09-22 15:49:46 -04:00
Mark Satterthwaite
0894ac65cb
Fix broken text rendering in ShooterGame on OS X - specifying GL_R8 as the SRGB internal format isn't behaving itself on OS X so for now just use SRGB8 as we did before.
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#codereview michael.trepka
[CL 2305768 by Mark Satterthwaite in Main branch]
2014-09-22 13:29:18 -04:00
Ankit Khare
c45a52e7df
Build fix - It seems like HTML5 build is picking up thirdparty OpenGL headers even when OpenGL.build.cs says not so. Putting in a temporary fix for now - avoid OpenGL for HTML5 at higher level.
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#codereview james.moran, Robert.Manuszewski
[CL 2305679 by Ankit Khare in Main branch]
2014-09-22 11:53:48 -04:00