Mikolaj Sieluzycki
403ecd9b0b
Make Core module public headers individually compilable. Part 7 of n.
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#codereview Robert.Manuszewski
[CL 2327051 by Mikolaj Sieluzycki in Main branch]
2014-10-13 08:16:15 -04:00
Mikolaj Sieluzycki
9720310a4c
Make Core module public headers individually compilable. Part 5 of n.
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#codereview Robert.Manuszewski
[CL 2327008 by Mikolaj Sieluzycki in Main branch]
2014-10-13 06:45:54 -04:00
Mikolaj Sieluzycki
68d630cfe1
Make Core module public headers individually compilable. Part 2 of n.
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#codereview Robert.Manuszewski
[CL 2325305 by Mikolaj Sieluzycki in Main branch]
2014-10-10 05:05:11 -04:00
Mikolaj Sieluzycki
67aba028a0
Make Core module public headers individually compilable. Part 1 of n.
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#codereview Robert.Manuszewski
[CL 2325267 by Mikolaj Sieluzycki in Main branch]
2014-10-10 04:14:49 -04:00
Mikolaj Sieluzycki
b69286fe1e
Merge Github pull request 477. [GitHub] 477 : Fix syntax error in TMultiMap::MultiFindPointer)
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#codereview Robert.Manuszewski
[CL 2323867 by Mikolaj Sieluzycki in Main branch]
2014-10-09 05:25:59 -04:00
Jaroslaw Palczynski
a04bd52271
FString comparison with an ANSI string literal constructs a temporary FString
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#ttp 322488
#codereview Robert.Manuszewski
[CL 2318432 by Jaroslaw Palczynski in Main branch]
2014-10-03 08:04:40 -04:00
Jaroslaw Palczynski
0e294aaa73
TArray::FindMatch deprecation as it does the same as TArray::IndexOfByPredicate.
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#codereview Robert.Manuszewski, Nick.Atamas
[CL 2314177 by Jaroslaw Palczynski in Main branch]
2014-09-30 11:35:57 -04:00
Steve Robb
53d7de0fc8
Enum class codegen fixes for UFunctions, as raised here:
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https://github.com/EpicGames/UnrealEngine/pull/433
#codereview robert.manuszewski
[CL 2312741 by Steve Robb in Main branch]
2014-09-29 07:39:15 -04:00
Mieszko Zielinski
7ecba01988
Preallocating TMaps to contain indicated number of elements #UE4
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#codereview Robert.Manuszewski, Steve.Robb
[CL 2312701 by Mieszko Zielinski in Main branch]
2014-09-29 06:13:55 -04:00
Jaroslaw Palczynski
65ba5d456f
TArray documentation and a coupld of methods deprecation.
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Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.
[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Zak Middleton
f32255b869
#docs Added link for FString docs. Documented ESearchCase, ESearchDir.
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[CL 2306245 by Zak Middleton in Main branch]
2014-09-22 19:20:39 -04:00
Steve Robb
512da73ca1
Reimplemented RemoveSingle and RemoveSingleSwap in terms of Find to reduce code and avoid an incorrect check.
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#codereview robert.manuszewski,david.ratti
[CL 2300798 by Steve Robb in Main branch]
2014-09-17 07:25:15 -04:00
Gil Gribb
d3b0d2b864
UE4 - parallized the relevance part of init views, reducing that time to about 1/3 of its previous value. This isn't on the critical path for rhi thread platforms, and is currently disabled.
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[CL 2298401 by Gil Gribb in Main branch]
2014-09-15 13:41:48 -04:00
Ben Marsh
8b205c54fb
Fix another comment that UnrealDocTool cannot parse.
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[CL 2290986 by Ben Marsh in Main branch]
2014-09-09 12:23:34 -04:00
Mike Fricker
2c6f571a5d
Various compilation fixes for Clang on Windows platform
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- Fixed some warnings and errors in Windows code when bCompileWithClang=true
[CL 2284753 by Mike Fricker in Main branch]
2014-09-04 13:15:42 -04:00
Gil Gribb
9978428b65
UE4 - RHI thread prototype (PS4 only so far)
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[CL 2283021 by Gil Gribb in Main branch]
2014-09-03 10:52:00 -04:00
Gareth Martin
7ccbedfc64
Fix "error: 'TAlignedBytes' defined as a struct template here but previously declared as a class template" on clang
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[CL 2280486 by Gareth Martin in Main branch]
2014-09-01 11:19:35 -04:00
Gareth Martin
5af13e4958
Fix TOptional so it calls the constructor and destructor of the optional type at the correct times.
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Added Emplace() and Reset() to TOptional.
Added checkSlow() that you aren't calling GetValue() on a TOptional that's not set, and fix something that was.
[CL 2280466 by Gareth Martin in Main branch]
2014-09-01 10:19:17 -04:00
Tim Lincoln
8dc0b05006
Correcting spelling error in a comment.
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Author: Shammah
https://github.com/EpicGames/UnrealEngine/pull/401
[CL 2276303 by Tim Lincoln in Main branch]
2014-08-28 12:09:03 -04:00
Niklas Smedberg
10cb609fda
Fixed Android startup crash
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[CL 2271620 by Niklas Smedberg in Main branch]
2014-08-25 22:53:57 -04:00
Gareth Martin
fda29ef143
Optimize TArray::RemoveAll<Predicate> to use the implementation from TArray::Remove
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(and made TArray::Remove call RemoveAll using a lambda predicate instead of having its own copy of the complex run-removal code)
[CL 2266154 by Gareth Martin in Main branch]
2014-08-21 12:19:50 -04:00
Steve Robb
319e5551ff
Reverted TMap checks. Integrated Dan's fixes to K2Node_CastByteToEnum.cpp.
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#codereview robert.manuszewski,dan.o'connor
[CL 2264041 by Steve Robb in Main branch]
2014-08-20 07:16:51 -04:00
Dan Oconnor
09e4225291
Removed the wrong check. Caught by Mike B's code review.
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[CL 2263360 by Dan Oconnor in Main branch]
2014-08-19 19:09:12 -04:00
Dan Oconnor
ff88e7cfc5
New checks were a little overzealous, perfectly valid to insert via reference and copy values that are already in the map. Removed checks that were being applied to const references
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#codereview Mike.Beach
[CL 2263330 by Dan Oconnor in Main branch]
2014-08-19 18:39:05 -04:00
Mike Fricker
9746629a65
Fixed miscellaneous engine compilation bugs for Clang on Windows
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- No functional change
[CL 2262422 by Mike Fricker in Main branch]
2014-08-19 09:24:16 -04:00