Robert Manuszewski
71e2dcc999
Fixing CIS: backing out changelist 2327127
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[CL 2327363 by Robert Manuszewski in Main branch]
2014-10-13 13:17:29 -04:00
Mikolaj Sieluzycki
11a2a37bff
Make Core module public headers individually compilable. Part 8 of n.
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#codereview Robert.Manuszewski
[CL 2327127 by Mikolaj Sieluzycki in Main branch]
2014-10-13 09:51:39 -04:00
Mikolaj Sieluzycki
403ecd9b0b
Make Core module public headers individually compilable. Part 7 of n.
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#codereview Robert.Manuszewski
[CL 2327051 by Mikolaj Sieluzycki in Main branch]
2014-10-13 08:16:15 -04:00
Mikolaj Sieluzycki
d9c2e5d712
Make Core module public headers individually compilable. Part 6 of n.
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#codereview Robert.Manuszewski
[CL 2327032 by Mikolaj Sieluzycki in Main branch]
2014-10-13 07:31:02 -04:00
Mikolaj Sieluzycki
9720310a4c
Make Core module public headers individually compilable. Part 5 of n.
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#codereview Robert.Manuszewski
[CL 2327008 by Mikolaj Sieluzycki in Main branch]
2014-10-13 06:45:54 -04:00
Mikolaj Sieluzycki
ce255e9346
Make Core module public headers individually compilable. Part 4 of n.
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#codereview Robert.Manuszewski
[CL 2326980 by Mikolaj Sieluzycki in Main branch]
2014-10-13 05:50:36 -04:00
Max Preussner
92516d1cf4
Core: Replaced EngineVersion namespaced enums with enum classes
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[CL 2326172 by Max Preussner in Main branch]
2014-10-10 20:13:56 -04:00
Zak Middleton
d2cdcf9cee
#ue4 - Deprecated CharacterMovementComponent::AdjustUpperHemisphereImpact() and UpperImpactNormalScale.
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- Implementations of AdjustUpperHemisphereImpact() should override ComputeSlideVector() instead.
[CL 2326137 by Zak Middleton in Main branch]
2014-10-10 19:43:50 -04:00
Max Preussner
d91edba3b3
Core: Misc documentation cleanup
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[CL 2326111 by Max Preussner in Main branch]
2014-10-10 18:58:50 -04:00
Max Preussner
315f7c08af
Core: Replaced namespaced enums; added more unit tests
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[CL 2325706 by Max Preussner in Main branch]
2014-10-10 13:07:29 -04:00
Michael Trepka
90f37f43fd
Use FCocoaWindow.DeferFrame instead of actual window frame for hidden windows when calling SlateApplication's OnMovedWindow in FMacApplication::OnWindowDidMove
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#codereview Mark.Satterthwaite
[CL 2325691 by Michael Trepka in Main branch]
2014-10-10 12:57:14 -04:00
Mikolaj Sieluzycki
49337e5c84
Make Core module public headers individually compilable. Part 3 of n.
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#codereview Robert.Manuszewski
[CL 2325379 by Mikolaj Sieluzycki in Main branch]
2014-10-10 07:35:59 -04:00
Mikolaj Sieluzycki
68d630cfe1
Make Core module public headers individually compilable. Part 2 of n.
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#codereview Robert.Manuszewski
[CL 2325305 by Mikolaj Sieluzycki in Main branch]
2014-10-10 05:05:11 -04:00
Mikolaj Sieluzycki
67aba028a0
Make Core module public headers individually compilable. Part 1 of n.
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#codereview Robert.Manuszewski
[CL 2325267 by Mikolaj Sieluzycki in Main branch]
2014-10-10 04:14:49 -04:00
Nick Darnell
38d0e2a429
Editor/Slate - The multiline text editor now allows you to specify a modifer key that is required to create a new line. Normally this is none, but you can set it to Shift, for example to require shift +enter to create a new line. Failing to press Shift+Enter and instead just Enter would now commit the text. The multiline property editors for the editor now use this. Enter by default now always commits the values, but in multiline property fields you can now add new lines by using Shift+Enter.
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#codereview Nick.Atamas Matt Kuhlenschmidt
[CL 2324663 by Nick Darnell in Main branch]
2014-10-09 17:40:30 -04:00
Max Preussner
1fab6e586f
Slate: Added support for convertible laptops on Windows (GitHub PR #380 by JeffRous)
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https://github.com/EpicGames/UnrealEngine/pull/380
#CodeReview: nick.atamas
[CL 2324225 by Max Preussner in Main branch]
2014-10-09 11:44:41 -04:00
Jaroslaw Surowiec
7227dad9b8
CrashReport - Refactoring continued
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[CL 2324141 by Jaroslaw Surowiec in Main branch]
2014-10-09 11:27:20 -04:00
Robert Manuszewski
27788e6c25
Adding FORCENOINLINE to the generic implementation of MemoryBarrier
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[CL 2323922 by Robert Manuszewski in Main branch]
2014-10-09 06:36:17 -04:00
Jaroslaw Palczynski
2c1bbfc11d
[GitHub] 480 : FMath::GetReflectionVector(Dir,SurfaceNormal), For Reflecting Lasers off Mirrors and Projectile Bounces
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TTP 348794
#codereview Robert.Manuszewski
[CL 2323910 by Jaroslaw Palczynski in Main branch]
2014-10-09 06:26:13 -04:00
Jaroslaw Surowiec
984bf67cc2
Core/CrashReport - FGenericCrashContext::Initialize caches several platform specific data so getting that data should be safe after a crash, called in PlatformPreInit
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#codereview Robert.Manuszewski
[CL 2323890 by Jaroslaw Surowiec in Main branch]
2014-10-09 05:56:08 -04:00
Mikolaj Sieluzycki
b69286fe1e
Merge Github pull request 477. [GitHub] 477 : Fix syntax error in TMultiMap::MultiFindPointer)
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#codereview Robert.Manuszewski
[CL 2323867 by Mikolaj Sieluzycki in Main branch]
2014-10-09 05:25:59 -04:00
Andrew Rodham
d536c153c8
Fixed a crash caused by out-of-bounds array access
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Added a check to ensure that the array is populated first.
This addresses TTP#349083 - CRITICAL: Regression: EDITOR: CRASH: Occurs when changing maps using an automation test.
[CL 2323229 by Andrew Rodham in Main branch]
2014-10-08 17:07:41 -04:00
Zak Middleton
edcb16966e
#ue4 - Add FVector::Coincident(A, B, Tolerance) to see if two normal vectors are coincident within a tolerance (nearly parallel and pointing in the same direction).
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- Add tolerance param to FVector::Parallel.
[CL 2323171 by Zak Middleton in Main branch]
2014-10-08 16:12:51 -04:00
Michael Trepka
ee958ccd06
Changed FMacCursor so it depends on mouse position from mouse move event. Also, changed handling of mouse drag event while dragging a window so that Slate doesn't get updates about window and mouse movement until we receive a windowDidMove notification.
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#codereview Mark.Satterthwaite
[CL 2323170 by Michael Trepka in Main branch]
2014-10-08 16:12:38 -04:00
Terence Burns
5efa42c2aa
Added the frame pacer limit to the IOS runtime settings.
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It is now configurable through->
Project Settings | IOS | Power Usage | Frame Rate Lock
The frame pacer is on by default, for IOS. Games are limited to 30 Frames per second. Tappy is set to 60 fps.
[CL 2322809 by Terence Burns in Main branch]
2014-10-08 11:54:46 -04:00