#HTML5 #UE4
TTP#324327 HTML5: TEMPLATES: Mouse remains on screen when it controls the camera
TTP#324325 HTML5: TEMPLATES: Vertical mouse control is inverted
#codereview peter.sauerbrei, james.moran
[CL 2274997 by Ankit Khare in Main branch]
- Allows access to display metrics before application object has been initialized, which is necessary to allow the game user settings preload function to correctly determine the right startup resolution for fullscreen modes.
Set fortnite default video mode to be windowed fullscreen
[CL 2264092 by Graeme Thornton in Main branch]
- Changed Core module to use Core.h (removed CorePrivate.h)
- CorePrivate.h only included Core.h, so their PCHs were identical other than name
- Does not affect modular builds, as we need different defines for DLLExport/DLLImport for private and public PCH headers
[CL 2221011 by Mike Fricker in Main branch]
Fix mouse wheel events for the browser platform - note : its broken on win32 simulator, we need to upgrade SDL on win32. StrategyGame now correctly zooms.
[CL 2214265 by Ankit Khare in Main branch]
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.
#codereview peter.sauerbrei
[CL 2213816 by Ankit Khare in Main branch]
#TTP 335966 Image not centered/cut off in "Fullscreen" mode on Tappy Chicken page.
#codereview peter.sauerbrei
[CL 2096214 by Ankit Khare in Main branch]
#HTML5
Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.
- resizable HTML5 canvas.
- fix mouse coordinates for html5
- depth fade using alpha ( @todo - use real webgl depth textures )
- fix landscape rendering. ( bgra is not supported on webgl )
- expose a console command handler to javascript. ( used while reszing )
- update html5 .html5 game template.
#codereview peter.sauerbrei
[CL 2039842 by Ankit Khare in Main branch]