Commit Graph

19 Commits

Author SHA1 Message Date
James Moran
d7151aea51 Fix for not respecting alignment requirement.
[CL 2321522 by James Moran in Main branch]
2014-10-07 13:33:48 -04:00
James Moran
3af06ca3da Compile fix for HTML5.
#codereview Ankit.Khare

[CL 2321266 by James Moran in Main branch]
2014-10-07 10:23:56 -04:00
James Moran
e19652f51d Implement GetDefaultLocale for HTML5
[CL 2321130 by James Moran in Main branch]
2014-10-07 08:31:55 -04:00
James Moran
9b49b5d6d4 Fix HTML5 Memory pools crash in FMallocCrash
[CL 2321129 by James Moran in Main branch]
2014-10-07 08:31:43 -04:00
James Moran
a4572c2416 Fix HTML5 Key repeat flag #ttp 345320
SDL Key event repeat flags isn't working in HTML5, replaced with our own method.

#codereview Ankit.Khare

[CL 2317202 by James Moran in Main branch]
2014-10-02 10:50:36 -04:00
Ankit Khare
c3ffba0304 fix HTML5 Win32 build.
[CL 2300158 by Ankit Khare in Main branch]
2014-09-16 17:32:21 -04:00
Ankit Khare
10622199f7 FPlatformMisc::MessageBoxExt implimentation for HTML5
[CL 2289953 by Ankit Khare in Main branch]
2014-09-08 17:17:15 -04:00
Ankit Khare
4b2f273811 Fix missing Total memory detection for HTML5. #HTML5.
[CL 2277775 by Ankit Khare in Main branch]
2014-08-29 12:05:23 -04:00
Ankit Khare
f6f01a8e0d Make Mouse Lock / FPS style mouse control work on HTML5 browser.
#HTML5 #UE4

            TTP#324327 HTML5: TEMPLATES: Mouse remains on screen when it controls the camera
            TTP#324325 HTML5: TEMPLATES: Vertical mouse control is inverted

             #codereview peter.sauerbrei, james.moran

[CL 2274997 by Ankit Khare in Main branch]
2014-08-27 15:59:19 -04:00
Graeme Thornton
a2720ee3b8 Moved GetDisplayMetrics from the application object to a static method on FDisplayMetrics.
- Allows access to display metrics before application object has been initialized, which is necessary to allow the game user settings preload function to correctly determine the right startup resolution for fullscreen modes.

Set fortnite default video mode to be windowed fullscreen

[CL 2264092 by Graeme Thornton in Main branch]
2014-08-20 08:32:07 -04:00
Mike Fricker
72a34e4ee9 Compile Times: Fixed Core module needing two separate PCH headers in monolithic compiles
- Changed Core module to use Core.h (removed CorePrivate.h)
- CorePrivate.h only included Core.h, so their PCHs were identical other than name
- Does not affect modular builds, as we need different defines for DLLExport/DLLImport for private and public PCH headers

[CL 2221011 by Mike Fricker in Main branch]
2014-07-16 13:44:46 -04:00
Ankit Khare
3e61ffda9e #UE4 #HTML5
Fix mouse wheel events for the browser platform - note : its broken on win32 simulator, we need to upgrade SDL on win32. StrategyGame now correctly zooms.

[CL 2214265 by Ankit Khare in Main branch]
2014-07-14 13:39:39 -04:00
Ankit Khare
efb6d2b183 #UE4 #HTML5
Work around multiple emscripten SDL bugs. fullscreen events are now properly queued on browser fullscreen.

#codereview peter.sauerbrei

[CL 2213816 by Ankit Khare in Main branch]
2014-07-14 10:54:28 -04:00
Ankit Khare
4b6bdfc22a #UE4 #HTML5
Process mouse move events correctly. StrategyGame window now drags correctly.

[CL 2187828 by Ankit Khare in Main branch]
2014-07-10 14:35:46 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ankit Khare
bf1b3557c9 #UE4 #HTML
#TTP 335966  Image not centered/cut off in "Fullscreen" mode on Tappy Chicken page.

#codereview peter.sauerbrei

[CL 2096214 by Ankit Khare in Main branch]
2014-06-05 16:43:00 -04:00
Mikolaj Sieluzycki
f5d889e1d9 #ttp 331239 - CORE: Remove unnecessary platform srand calls.
#proj core
#branch UE4
#summary Removed unnecessary platform srand calls.
#codereview robert.manuszewski

[CL 2042192 by Mikolaj Sieluzycki in Main branch]
2014-04-23 18:00:17 -04:00
Ankit Khare
19a878bd81 #UE4 Platforms
#HTML5

   Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.

   - resizable HTML5 canvas.
   - fix mouse coordinates for html5
   - depth fade using alpha ( @todo - use real webgl depth  textures )
   - fix landscape rendering. ( bgra is not supported on webgl )
   - expose a console command handler to javascript.  ( used while reszing )
   - update html5 .html5 game template.

#codereview peter.sauerbrei

[CL 2039842 by Ankit Khare in Main branch]
2014-04-23 17:30:27 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00