* Disabled by default as it causes artifacts with detailed normal maps (when normal map features approach lightmap or material export resolution, some details get filtered out while others survive)
[CL 2291592 by Daniel Wright in Main branch]
- Inverse was one of the main reasons of crashes via lots of functions. Seems making default Inverse to be safer version seems better.
[CL 2255081 by Lina Halper in Main branch]
Restored Lightmass to parsing parameters passed on the commandline. Mostly this fixes NumUnusedLightmassThreads to work again.
Changed -debug to -usedebug as it is a dangerous command, some projects have -debug on the commandline by default
Contains changes from PR #316
[CL 2253897 by Daniel Wright in Main branch]
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).
[CL 2172690 by Dmitry Rekman in Main branch]
* Allows building lighting in Infiltrator again which was generating a 23k x 23k shadowmap from a huge spotlight
[CL 2126742 by Daniel Wright in Main branch]
* Each Stationary light gets a static shadow depth map generated by Lightmass, which is then used to shadow during translucent lighting volume injection
[CL 2118133 by Daniel Wright in Main branch]
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.
Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks
[CL 2104067 by Max Preussner in Main branch]