Mikolaj Sieluzycki
cadb9a3944
Move all include and library search directories representation from List to HashSet to automatically avoid duplicates.
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#codereview Robert.Manuszewski
[CL 2293482 by Mikolaj Sieluzycki in Main branch]
2014-09-11 03:21:51 -04:00
Ben Marsh
861c999223
Generate an aggregate UAT project file, which adds references to all the other automation projects. Allows rebuilding and debugging directly from the IDE.
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[CL 2277801 by Ben Marsh in Main branch]
2014-08-29 12:25:29 -04:00
Dmitry Rekman
263bbe7e0c
Support for modular builds (cross and native).
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- Parts of PR #242 (with changes).
#codereview Josh.Adams
[CL 2222405 by Dmitry Rekman in Main branch]
2014-07-17 13:49:42 -04:00
Ben Marsh
e3e149d320
Fix test for foreign projects when generating project files; UEBuildTarget sets the .uproject path for every target in the solution in turn, and it gets set to the last project enumerated. It's not possible to detect foreign projects based on what's in the UBT command line.
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[CL 2115890 by Ben Marsh in Main branch]
2014-06-24 17:33:20 -04:00
Jaroslaw Palczynski
0c77bd2e83
#ttp 332992 - CORE: Make sure UBT adds default xml configs to the sln
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#proj UE4
#branch UE4
#summary Implemented. Refactored a bit creation of project files to allow addition of files in custom project path. Additionally fixed UBT bug that was outputting "Unhandled Exception" rather than "UnrealBuildTool Exception" on XmlConfigLoader.Init() errors.
#codereview Robert.Manuszewski
[CL 2055262 by Jaroslaw Palczynski in Main branch]
2014-04-24 04:43:16 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00