Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]
TTP# 335070 - Add GUI based way to specify additional non-asset files or paths to package
CookCommandlet now uses the project settings to work out which additional directories it should cook (this removes the need for the editor to pass this information to that UAT via the command line). I've left the COOKDIR option in the UAT/CookCommandlet as, while non of our projects seem to be using it, I'm not comfortable removing it in case any scripts are using it.
CopyBuildToStagingDirectory also uses these project settings to work out which additional directories it should stage when producing the staging manifest (these are split into UFS and non-UFS directories). This allows users to define additional directories in the editor (or directly in the settings file) which will always be staged regardless of how UAT is invoked.
All of these paths are specified in the settings file as relative to the project Content directory, and the editor will enforce this fact when using the directory picker.
Also mirrored the meta-data interface from UField on IPropertyHandle. This takes care of accessing the meta-data from the correct property, even when you're accessing an element inside an array (MattK approved!).
ReviewedBy Thomas.Sarkanen, Robert.Manuszewski, Max.Preussner
[CL 2088172 by Jamie Dale in Main branch]
- Project rules will now be stored in EngineSavedFolder when running non-installed UAT, otherwise in Temp/UAT/EscapedRoot folder
- Added CommandUtils.EscapePath utility function
- Moved DeleteDirectoryContents function from LocalBuildEnvironment to CommandUtils
- Added code to clean rules folder up on startup.
#codereview gil.gribb
[CL 2044393 by Robert Manuszewski in Main branch]