Commit Graph

18 Commits

Author SHA1 Message Date
Bob Tellez
e5e16eadff [AUTOMERGE]
UE4: Consolidated worldassets command line checks to a static function in editorengine and one in the asset registry. This will make it easier to enable

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2255048 by Bob.Tellez on 2014/08/13 15:19:54.

[CL 2255061 by Bob Tellez in Main branch]
2014-08-13 15:24:26 -04:00
Dmitriy Dyomin
a5b6783ce2 Viewport actor menu command "Add/Remove level selection" works correcly with both old levels browser and a new one.
[CL 2229625 by Dmitriy Dyomin in Main branch]
2014-07-24 04:33:54 -04:00
Bob Tellez
6cd7619e1d [AUTOMERGE]
#UE4 Made the default level streaming class an editor user setting.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2227375 by Bob.Tellez on 2014/07/22 15:10:50.

[CL 2227560 by Bob Tellez in Main branch]
2014-07-22 17:03:35 -04:00
Bob Tellez
cef4d646f7 [AUTOMERGE]
#UE4 Added support to drag and drop world assets on the level browser (specifically the level list in SWorldHierarchy) to add them as sublevels.

#codereview Dmitriy.Dyomin

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2222841 by Bob.Tellez on 2014/07/17 18:26:40.

[CL 2227532 by Bob Tellez in Main branch]
2014-07-22 16:48:56 -04:00
Dmitriy Dyomin
757f54581b Added levels reordering in a Levels browser (drag and drop)
[CL 2221944 by Dmitriy Dyomin in Main branch]
2014-07-17 05:18:29 -04:00
Dmitriy Dyomin
c431419008 Fixed: A new blank map doesnÆt have a Persistent Level
TTP# 341247

[CL 2215758 by Dmitriy Dyomin in Main branch]
2014-07-14 23:07:15 -04:00
Dmitriy Dyomin
33f2bcbe68 Fixed: After changing the streaming method of a level, it is not updated in the sub menu correctly TTP# 341080
[CL 2190570 by Dmitriy Dyomin in Main branch]
2014-07-11 06:38:42 -04:00
Dmitriy Dyomin
788653a3fd World Browser: Changed context menus to be more consistent between different views
[CL 2180113 by Dmitriy Dyomin in Main branch]
2014-07-09 06:11:08 -04:00
Dmitriy Dyomin
3925956d7b Moved "Remove Selected", "Change Streaming Method" comands to a "Levels" section of context menu
TTP# 340491

[CL 2136132 by Dmitriy Dyomin in Main branch]
2014-07-04 04:51:57 -04:00
Dmitriy Dyomin
10a7954a9b Levels tab: When an existing level is added, it doesn't appear in the list until the window is closed and reopened
TTP #340397

[CL 2124419 by Dmitriy Dyomin in Main branch]
2014-07-02 09:22:57 -04:00
Matthew Griffin
2ff606464b Added Audio Streaming Manager and streaming audio playback
Audio Streaming Manager will keep track of SoundWaves that are marked for streaming and any sound sources that are using those waves.
Added functionality to all Sound Buffers to report which chunk of audio they are currently reading from, which the manager will use to request the current and next chunk be loaded in memory.
Added a struct to contain all of the additional information needed for a Streaming SoundWave and set off requests, which the manager will also keep track of to avoid increasing the memory size of all SoundWaves.
Tidied up the Opus Decompressor to reduce the amount of repeated code and share the basic functionality for streaming and non-streaming usage.
Set XAudio sounds up to use streaming data, with a function added to the audio device so that other platforms won't try to make use of it for the moment.

[CL 2123061 by Matthew Griffin in Main branch]
2014-07-01 05:42:02 -04:00
Bob Tellez
48e2c32a7c UE4: When running with WorldAssets, the open level dialog has been changed back to a popup. The inline menus don't work as envisioned and it causes problems on other platforms with native menus (Mac)
[CL 2122618 by Bob Tellez in Main branch]
2014-06-30 19:03:07 -04:00
Dmitriy Dyomin
1cd7ada43a More fixes to "Inspect Level" selection
[CL 2119100 by Dmitriy Dyomin in Main branch]
2014-06-27 02:44:34 -04:00
Andrew Rodham
ba3528c9d4 Made it possible for asset editors to maintain their own FEditorModeTools lists
Breaking changes include:
    * Rename of GEditorModeTools -> GLevelEditorModeTools to signify that it applies only to the level editor modes
    * Addition of FEditorModeRegistry, responsible for managing and creating new editor modes. Modes are no longer registered with an instance of the mode, instead with a mode factory that is able to create a new mode of that type.
    * Editor modes now operate on FEditorViewportClients rather than FLevelEditorViewportClients
    * Added ability to specify an FEditorModeTools when creating an FEditorViewport

Moved component vizualiser manager handling outside of individual editor modes, and into FLevelEditorViewportClient. This should make it easier to transplant in future.

This work addresses TTP#334640 - EDITOR: Investigate making editor modes a per-'editor' concept

Reviewed by Michael Noland, Matt Kuhlenschmidt

[CL 2109245 by Andrew Rodham in Main branch]
2014-06-18 10:16:16 -04:00
Dmitriy Dyomin
fe85d69b84 Disabled "Merge..." command when persistent level is selected in World Browser
[CL 2055333 by Dmitriy Dyomin in Main branch]
2014-04-24 07:23:57 -04:00
Dmitriy Dyomin
876f852356 - Fixed selection in World Browser
[CL 2050615 by Dmitriy Dyomin in Main branch]
2014-04-23 19:46:12 -04:00
Dmitriy Dyomin
f59299b412 World browser:
- Fixed [missing level] operations: replace, remove
- Restored correct styles from CL# 2047641

[CL 2048718 by Dmitriy Dyomin in Main branch]
2014-04-23 19:20:34 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00