Commit Graph

14 Commits

Author SHA1 Message Date
Jaren Peterson
9526bb6a75 [AUTOMERGE]
Editor - Fix ObjectPropertyEntryBox to once again work without a PropertyHandle
Backed out part of changelist 2320455 to get the Asset Override Editor selection boxes working again.
#codereview Richard.TalbotWatkin

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325726 by Jaren.Peterson on 2014/10/10 13:29:25.

[CL 2325858 by Jaren Peterson in Main branch]
2014-10-10 15:48:08 -04:00
Richard TalbotWatkin
6378dd829f Fixed crash when assigning a material instance parent to an existing child of the material instance.
#ttp 339373 - Crash: when you create a endless loop with material instance that has it self as a parent the editor will become unresponsive
#branch UE4
#proj Editor.MaterialEditor, Editor.UnrealEd, Runtime.Engine

[CL 2320455 by Richard TalbotWatkin in Main branch]
2014-10-06 17:03:32 -04:00
Richard TalbotWatkin
bd25ba79bd Added the facility to create a new asset in the asset picker widget, by adding extra entries to the SPropertyMenuAssetPicker.
#ttp 345817 - NUX: MVP: Asset pickers should have Create New button
#branch UE4
#proj Editor.PropertyEditor, Editor.DetailCustomizations

[CL 2320429 by Richard TalbotWatkin in Main branch]
2014-10-06 16:43:15 -04:00
Graeme Thornton
3ccbe19544 Mobile Preview - Removal of almost all GRHIFeatureLevel usages.
#codereview Nick.Pendwarden

[CL 2315798 by Graeme Thornton in Main branch]
2014-10-01 09:08:51 -04:00
Nick Darnell
dceb9f07cf UMG - Adding render transforms to the base widget class. Beginning work on the designer interface for them. Lots of style refactoring for a few widgets to make it far easier to change their appearance at runtime. Adding slate utility functions to accessing geometry data in blueprints. The math struct customization can now apply min/max UI slider clamps on their components. Disabling the preview on the slate brush customization. Will re-introduce later when we can provide instanced struct customizations. The thumbnails in the details panel now have a hover effect to indicate that they are double clickable. Adding a Delta metadata on numeric properties so that if you want the slider to move in specific increments you can now.
[CL 2285217 by Nick Darnell in Main branch]
2014-09-04 17:26:33 -04:00
Nick Darnell
7f8b6276b5 Property Editor - Exposing a utility function to get the Edit Condition UProperty for another property if it exists.
[CL 2253328 by Nick Darnell in Main branch]
2014-08-12 14:34:13 -04:00
Marc Audy
c4b5049185 Add a make new blueprint button on class dropdowns for classes that are Blueprintable
Make buttons next to the Game Mode customization class drop downs consistent with normal class dropdowns

[CL 2245541 by Marc Audy in Main branch]
2014-08-06 10:11:22 -04:00
Allan Bentham
a2b99bcb93 add feature level to UMaterialInterface::GetUsedTextures.
[CL 2235653 by Allan Bentham in Main branch]
2014-07-29 06:10:01 -04:00
Bob Tellez
a399d885b6 Merging CL#2188206 using UE4-Fortnite-To-UE4
MCPInfo:
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "240",
  "cln" : "2172251",
  "version" : "UNKNOWN"

[CL 2215307 by Bob Tellez in Main branch]
2014-07-14 19:41:38 -04:00
Dmitriy Dyomin
83d28b3e93 Added ability to remove "Duplicate" operation from array element property customizations (using meta flag "NoElementDuplicate")
[CL 2166900 by Dmitriy Dyomin in Main branch]
2014-07-07 02:28:11 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jamie Dale
d628c5477e You can now use an actor picker to choose which actor to attach to
TTP# 279062 - ROCKET: TASK: PUNTABLE: Viewports: "Drag to Attach" feature

Moved FEdModePicker out of the Private section of the PropertyEditor module, and into its own module so that it can be shared between the PropertyEditor and LevelEditor modules. Also renamed it to FEdModeActorPicker.

Added a way to filter FEdModeActorPicker by checking the actor directly (this complements the class type check it already had).

Added an actor picker button next to the scene outliner in the "Attach To" menu on actors. This is also mapped to the Alt+A command.

Built and tested in unity and non-unity.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2060928 by Jamie Dale in Main branch]
2014-05-01 06:52:47 -04:00
Andrew Rodham
8c08120774 Added folder filtering support to the scene outliner
This allows the filtering of any actors that are part of the specified folder.

This addresses TTP#331604 - EDITOR: Scene Outliner: Folders will appear in the drop down when you try to move them, and TTP#331640 - EDITOR: Scene Outliner: In the 'Move to Folder" sub menu the "Create New" tooltip is incorrect

Also fixed not being able to move attached actors to a folder

Reviewed by Matt Kuhlenschmidt

[CL 2058587 by Andrew Rodham in Main branch]
2014-04-29 05:59:53 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00