- Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes.
- Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely.
- Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category.
- Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly.
- Added & updated lots of icons! (those missing will be TTP'd)
- The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability.
- Unreal frontend options were also moved into a context menu within the General section
- Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category
- Undo history now under Edit menu
[CL 2324285 by Dan Hertzka in Main branch]
#ttp 339373 - Crash: when you create a endless loop with material instance that has it self as a parent the editor will become unresponsive
#branch UE4
#proj Editor.MaterialEditor, Editor.UnrealEd, Runtime.Engine
[CL 2320455 by Richard TalbotWatkin in Main branch]
#ttp 345475 - NUX:Material Editor: Vector parameter alpha channel is in the "advanced" part of the color picker.
#branch UE4
#proj Editor.MaterialEditor, Runtime.AppFramework
#add Added extra construction parameter to SColorPicker (ExpandAdvancedSection) and added it as an option to SColorPicker::OpenColorPicker.
#reviewedby Matt.Kuhlenschmidt
[CL 2310372 by Richard TalbotWatkin in Main branch]
#ttp 345473 - NUX:Material Instance Editing: The parameters I exposed are collapsed at the bottom of Details, they should be right at top!
#branch UE4
#proj Editor.MaterialEditor
#reviewedby Matt.Kuhlenschmidt
[CL 2305624 by Richard TalbotWatkin in Main branch]
- Redesigned the layout of the message log viewer
- Added 'Action' message token type for actionable items
- Started to remove message token delegates in favor of Action tokens
- NULL to nullptr
[CL 2299749 by Max Preussner in Main branch]
The AppFramework module is intended to be used for compound widgets and UI related classes that are too specific (not basic enough) for Slate, but also not Editor specific (reusable in non-Editor applications and games). The test suite has been moved in its entirety for now, but core widget specific test classes will eventually be split off and moved back into Slate, so that they can live alongside of their corresponding widgets.
Other changes:
- moved to "include what you use" scheme for SColorPicker
- broke out color picker related widgets that may be reusable
- added forward declarations to reduce header include dependencies
#CodeReview: saul.abreu
[CL 2275496 by Max Preussner in Main branch]
- Removed UI for Built-In Stats. Martin didn't like the feature but I've left the code in just in case people miss it.
- Removed useless bar at the bottom of the stats window.
- Hackily canceled some unnessessary compilaton when opening the editor.
[CL 2272297 by Simon Tovey in Main branch]
- Addes 3_1 define on shaders
- Fixes GL packed uniforms array size incorrect assert
- Disallows running the editor with -featureleveles2
- r.MobileHDR is now read-only
- Moved some checks from SM3 to SM4
[CL 2270866 by Rolando Caloca in Main branch]
- common interface for all objects that can export navigation data
- simplified registering/unregistering
- replaced navigation proxy objects with custom node parenting
- fixed corrupted entries from blueprint based components during editor move
[CL 2267261 by Lukasz Furman in Main branch]
NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!
Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.
Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.
[CL 2244216 by Thomas Sarkanen in Main branch]
#TTP 340962 - LIVE: RENDERING: Font Sample Parameter Behavior in MIC
Created sub struct for UDEditorFontParameterValue to contain the font parameter fields.
Removed font specific widget construction as it can now use the generic CreateParameterValueWidget function to build the UI.
[CL 2238120 by Allan Bentham in Main branch]
#ttp 342489: CRITICAL: EDITOR: CRASH: FArchive does not support FAssetPtr serialization message when opening 3ColorBlend material function
#ttp 342497: CRITICAL: Regression: EDITOR: CRASH: Opening Material Function
[CL 2234985 by Robert Manuszewski in Main branch]
#ttp 337106 - material editor: new instances of the dynamic parameter node do not automatically gather the existing channel names
#branch UE4
#add Added new function to scan through other dynamic parameters to copy their settings from and modified existing code to reduce dup code.
reviewed by Thomas.Sarkanen
[CL 2225367 by Andrew Brown in Main branch]