- use /bin/bash instead of /bin/sh for RunUAT.sh since the script has bashisms.
- name casing change for UnrealPak.
- contributed by amigo.
[CL 2324236 by Dmitry Rekman in Main branch]
Tutorial contexts for IOS/Android/Whatever are now hooked up (console setup ones are still missing).
Analytics added for tutorial usage in various places.
Added ability to reset tutorial state with -ResetTutorials command-line flag.
Cleaned up some unused code (still a lot more to come here!).
[CL 2302314 by Thomas Sarkanen in Main branch]
Also removed tabs from the project browser dialogs when they're not necessary. Fixed up some incorrect icon sizes to work with the new layout.
[CL 2290664 by Andrew Rodham in Main branch]
* Categorized templates into Blueprint/C++ templates and organized them into tabs
* New categories can be specified in the templatedefs.ini file of a template project using a Category tag:
Category=NewCategory
* New category types can be registered with a proper description and icon in code through FGameProjectGenerationModule::RegisterTemplateCategory.
* Added preview images to templates
* Generally tidied the UI
This addresses TTP#321302 - EDITOR: Project Browser: Reduce Thumbnail size of Templates
Reviewed by Matt.Kuhlenschmidt
[CL 2260660 by Andrew Rodham in Main branch]
#TTP 342902 CRITICAL: Regression: HTML5: Code templates fails to launch
#TTP 342884 CRITICAL: Regression: HTML5: UFE: Fails to cook then gets a mac crash
-fix up html template ( argument ordering )
-don't use pak when packaging for html5
-properly quote pathname with spaces on mac.
-fix linking of plugins on first run of ubt.
#codereview peter.sauerbrei
[CL 2241888 by Ankit Khare in Main branch]