- Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes.
- Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely.
- Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category.
- Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly.
- Added & updated lots of icons! (those missing will be TTP'd)
- The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability.
- Unreal frontend options were also moved into a context menu within the General section
- Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category
- Undo history now under Edit menu
[CL 2324285 by Dan Hertzka in Main branch]
- use /bin/bash instead of /bin/sh for RunUAT.sh since the script has bashisms.
- name casing change for UnrealPak.
- contributed by amigo.
[CL 2324236 by Dmitry Rekman in Main branch]
Tutorial contexts for IOS/Android/Whatever are now hooked up (console setup ones are still missing).
Analytics added for tutorial usage in various places.
Added ability to reset tutorial state with -ResetTutorials command-line flag.
Cleaned up some unused code (still a lot more to come here!).
[CL 2302314 by Thomas Sarkanen in Main branch]
#ttp 345522: HotReload: Should not try to link DLLs when target is up to date
#change Added code to handle up-to-date state of modules in hot-reload code.
#change Added ECompilationResult::UpToDate and ECompilationResult::Canceled, ECompilationResult::Failed()
#change UBT: added -canskiplink command line param and support for skipping link actions when there was nothing to compile
#change extended the duration of re-compile notifications (TTP# 346604 NUXF-246 Hot compile fail message fades)
#change Added 'Compile Canceled' notification (instead of 'Compile Failed')
[CL 2302307 by Robert Manuszewski in Main branch]
Device Services Refactoring to create the concept of a physical device.
Game launcher and device viewer UI changes to show these new concepts.
#codereview Max.Preussner, Matt.Kuhlenschmidt
[CL 2290918 by Chris Gagnon in Main branch]
Also removed tabs from the project browser dialogs when they're not necessary. Fixed up some incorrect icon sizes to work with the new layout.
[CL 2290664 by Andrew Rodham in Main branch]