Commit Graph

6 Commits

Author SHA1 Message Date
Ben Marsh
79c9fc038e Fix comment which UnrealDocTool can't parse.
[CL 2290954 by Ben Marsh in Main branch]
2014-09-09 12:22:06 -04:00
Andrew Rodham
1a1cc8ee53 Reworked the new project dialog
* Categorized templates into Blueprint/C++ templates and organized them into tabs
 * New categories can be specified in the templatedefs.ini file of a template project using a Category tag:
         Category=NewCategory
 * New category types can be registered with a proper description and icon in code through FGameProjectGenerationModule::RegisterTemplateCategory.
 * Added preview images to templates
 * Generally tidied the UI

This addresses TTP#321302 - EDITOR: Project Browser: Reduce Thumbnail size of Templates
Reviewed by Matt.Kuhlenschmidt

[CL 2260660 by Andrew Rodham in Main branch]
2014-08-18 06:48:04 -04:00
Ben Marsh
b57c79c540 Allow C++ plugins to hook game project generation. Contributed by solid-angle, https://github.com/EpicGames/UnrealEngine/pull/336.
[CL 2251943 by Ben Marsh in Main branch]
2014-08-11 17:14:26 -04:00
Ben Marsh
e7767fdc6e Add a sort key to template definitions, and use it to position the 2D sidescroller sample next to the 3D version. Don't want to sort templates by display name because they all start with "Code" or "Blueprint", and at least this way we can hack it through data for now.
[CL 2130646 by Ben Marsh in Main branch]
2014-07-03 10:48:59 -04:00
Jamie Dale
c52c3bd2ed Project template names and descriptions now fallback to English if a valid translation can't be found for the current language
TTP# 333732 - EDITOR: The new project wizard falls back to using TP_TemplateName if it can't find a matching translation, even if an English translation is available

ReviewedBy Andrew.Rodham, Max.Preussner

[CL 2065413 by Jamie Dale in Main branch]
2014-05-07 05:43:17 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00