Commit Graph

191 Commits

Author SHA1 Message Date
Benn Gallagher
0e606eabd3 FBX Refactor - Added import transform to static and skeletal meshes.
#codereview lina.halper

[CL 2325424 by Benn Gallagher in Main branch]
2014-10-10 08:46:11 -04:00
Bob Tellez
f647b16748 [AUTOMERGE]
Merging using UE4-Fortnite-To-UE4-Fortnite-AbilitySystem

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325082 by Bob.Tellez on 2014/10/09 23:41:13.

[CL 2325085 by Bob Tellez in Main branch]
2014-10-09 23:44:13 -04:00
Bob Tellez
87e82eb2fc [AUTOMERGE]
#Fortnite Icon scale/aspect ratio fix for Image type slate brushes.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325080 by Bob.Tellez on 2014/10/09 23:39:49.

[CL 2325084 by Bob Tellez in Main branch]
2014-10-09 23:44:01 -04:00
Marc Audy
b6e712fc60 Correctly return the AttachParent of native components
#codereview Mike.Beach

[CL 2324112 by Marc Audy in Main branch]
2014-10-09 11:26:43 -04:00
Bob Tellez
a1d6c3f35c [AUTOMERGE]
UE4: The customization for the slate brush asset now always shows the preview image at 40 pixels in height, while maintaining the aspect ratio of the brush. Also fixed an issue where customized rows were not getting alignment rules applied to them.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2323461 by Bob.Tellez on 2014/10/08 21:13:59.

[CL 2323462 by Bob Tellez in Main branch]
2014-10-08 21:18:53 -04:00
Lina Halper
83326cf098 Support preview mesh per asset.
This is only used when opening persona first time. It doesn't switch mesh whenever you open.

[CL 2321821 by Lina Halper in Main branch]
2014-10-07 16:59:38 -04:00
Matt Kuhlenschmidt
ae59cd81e6 Fixed transform customizating swapping roll and yaw
[CL 2321589 by Matt Kuhlenschmidt in Main branch]
2014-10-07 14:19:00 -04:00
bruce nesbit
defd52a987 Revised documentationactor link code.
[CL 2321327 by bruce nesbit in Main branch]
2014-10-07 12:27:30 -04:00
Lina Halper
2eebed4463 Fix crash on reset all in rig
[CL 2321316 by Lina Halper in Main branch]
2014-10-07 11:04:25 -04:00
Max Preussner
90b61ffffd Media: Added tooltips to media details (TTP# 348610)
[CL 2321222 by Max Preussner in Main branch]
2014-10-07 10:03:49 -04:00
Max Preussner
a0b662a8ad Media: Fixed spelling error (TTP# 348611)
[CL 2321209 by Max Preussner in Main branch]
2014-10-07 09:53:43 -04:00
Richard TalbotWatkin
bd25ba79bd Added the facility to create a new asset in the asset picker widget, by adding extra entries to the SPropertyMenuAssetPicker.
#ttp 345817 - NUX: MVP: Asset pickers should have Create New button
#branch UE4
#proj Editor.PropertyEditor, Editor.DetailCustomizations

[CL 2320429 by Richard TalbotWatkin in Main branch]
2014-10-06 16:43:15 -04:00
Ori Cohen
5fb2c1d5e6 fix auto weld being accidently hidden as result of merge issues
[CL 2319834 by Ori Cohen in Main branch]
2014-10-06 10:06:29 -04:00
Ori Cohen
369fecd545 Fix mac and undo accidental typo submission
[CL 2319041 by Ori Cohen in Main branch]
2014-10-03 17:42:01 -04:00
Ori Cohen
701e59c1b5 Add mass override
[CL 2318885 by Ori Cohen in Main branch]
2014-10-03 15:41:28 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Ori Cohen
74dde4b65a customize destructible mesh to make editor a bit easier to use
[CL 2314774 by Ori Cohen in Main branch]
2014-09-30 15:43:58 -04:00
Richard TalbotWatkin
ad089b6d68 Fixed "mirror" option in scale details context menu so that it persists.
#ttp 347906 - Editor: righclick "mirror" for scale values in details window is not working
#branch UE4
#proj Editor.DetailCustomizations
#reviewedby Matt.Kuhlenschmidt

[CL 2314206 by Richard TalbotWatkin in Main branch]
2014-09-30 11:36:36 -04:00
Jaroslaw Palczynski
0e294aaa73 TArray::FindMatch deprecation as it does the same as TArray::IndexOfByPredicate.
#codereview Robert.Manuszewski, Nick.Atamas

[CL 2314177 by Jaroslaw Palczynski in Main branch]
2014-09-30 11:35:57 -04:00
Benn Gallagher
f1cfd41c83 Add option to force animation only import from FBX file containing skeletal mesh data.
[CL 2313070 by Benn Gallagher in Main branch]
2014-09-29 12:45:53 -04:00
Michael Noland
e9026bf820 Editor: Fix loctext key collision that broke mobility combo button tooltips
[CL 2310663 by Michael Noland in Main branch]
2014-09-25 22:44:29 -04:00
Max Preussner
fc36571f9c Media: Made 'All Movie Files' the default file type filter
[CL 2310560 by Max Preussner in Main branch]
2014-09-25 19:58:26 -04:00
Max Preussner
c97885458a Media: Made it more clear that the media URL can also be a file on disk
[CL 2310503 by Max Preussner in Main branch]
2014-09-25 18:58:14 -04:00
Phillip Kavan
b0444d88c9 [345504] Blueprints - Fix issues with propagation of default rotation transform values during live editing.
- Modified FComponentTransformDetails to fix various issues with default rotation value propagation.
- Consolidated default transform value propagation code into FComponentEditorUtils to eliminate some redundancy.

#codereview Maciej.Mroz,James.Golding

[CL 2307467 by Phillip Kavan in Main branch]
2014-09-23 17:21:34 -04:00
Ben Marsh
0f78891b7d Add a program to bootstrap packaged games, which checks for dependencies being installed (an option to include prerequisites in the game is in the packaging settings), then starts the engine with the right commandline for the project. Takes an icon from Build/Windows/Application.ico if present (which allows setting the icon for content-only projects) or the game executable being launched. Resource files added to code projects now use this icon instead.
[CL 2307139 by Ben Marsh in Main branch]
2014-09-23 13:55:06 -04:00