Merging using UE4-Fortnite-To-UE4-Fortnite-AbilitySystem
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325082 by Bob.Tellez on 2014/10/09 23:41:13.
[CL 2325085 by Bob Tellez in Main branch]
#Fortnite Icon scale/aspect ratio fix for Image type slate brushes.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325080 by Bob.Tellez on 2014/10/09 23:39:49.
[CL 2325084 by Bob Tellez in Main branch]
UE4: The customization for the slate brush asset now always shows the preview image at 40 pixels in height, while maintaining the aspect ratio of the brush. Also fixed an issue where customized rows were not getting alignment rules applied to them.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2323461 by Bob.Tellez on 2014/10/08 21:13:59.
[CL 2323462 by Bob Tellez in Main branch]
#ttp 345817 - NUX: MVP: Asset pickers should have Create New button
#branch UE4
#proj Editor.PropertyEditor, Editor.DetailCustomizations
[CL 2320429 by Richard TalbotWatkin in Main branch]
#ttp 347906 - Editor: righclick "mirror" for scale values in details window is not working
#branch UE4
#proj Editor.DetailCustomizations
#reviewedby Matt.Kuhlenschmidt
[CL 2314206 by Richard TalbotWatkin in Main branch]
- Modified FComponentTransformDetails to fix various issues with default rotation value propagation.
- Consolidated default transform value propagation code into FComponentEditorUtils to eliminate some redundancy.
#codereview Maciej.Mroz,James.Golding
[CL 2307467 by Phillip Kavan in Main branch]