NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!
Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.
Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.
[CL 2244216 by Thomas Sarkanen in Main branch]
#UE4 Added support to change the filter on an asset picker after it has been created
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2220167 by Bob.Tellez on 2014/07/15 21:56:07.
[CL 2221666 by Bob Tellez in Main branch]
Removed all FAssetPickerConfig options that were not used by anything.
Package dirty refreshes are now managed entirely by FFrontendFilter_Modified, and only apply while the filter is enabled.
List refreshes have once again been split into SLOW source item refreshes and FAST frontend refreshes. Only use the slow refresh when source items change!
Replaced some usage of RemoveAt with RemoveAtSwap when appropriate. A lot of this code is very performance sensitive.
Text filtering is now done via a FFrontendFilter.
Consolidated the "show other developers" filter into a single FFrontendFilter.
There is no such thing as "Dynamic Filters" anymore. Only FrontendFilters.
#codereview Matt.Kuhlenschmidt
[CL 2108677 by Bob Tellez in Main branch]
#TTP 326521 - EDITOR: Feature Request: PERSONA: Have ability to rename assets in Asset Browser with F2 and right click
#branch UE4
#proj Editor.ContentBrowser
#add Added support for the rename UICommand to the Asset picker using a UICommandList and processing it in its onkeydown method.
#reviewedby Chris.Wood
[CL 2074306 by Barnabas McManners in Main branch]
#ttp 333671 - EDITOR: Content Browser: Customizable shortcut for opening assets and folders
#branch UE4
#add Added two new commands so that the Enter and SpaceBar functionality can be remapped.
#change Renamed EAssetTypeActivationMethod types so they don't mention which key was used, but the action that key performed.
reviewed by Thomas.Sarkanen
[CL 2059964 by Andrew Brown in Main branch]