Commit Graph

11 Commits

Author SHA1 Message Date
Marc Audy
b9e437c510 Remove UFactory::ValidGameNames, any such factory should not be in shared code
[CL 2304891 by Marc Audy in Main branch]
2014-09-21 20:34:09 -04:00
Michael Noland
2157a4c116 Editor: Clarified section headings in the new asset menu
[CL 2257166 by Michael Noland in Main branch]
2014-08-14 19:14:22 -04:00
Marc Audy
935643a98c Blueprint documentation links link to both the class it inherits from and Blueprint system documentation
Documentation links for blueprints are split to go specific graph type (Macros, Interfaces, Function Library)
Factories can specify specific pages or excerpts that are different than the default ones for their Supported Class (in the same way they can override the tooltip text)

[CL 2252959 by Marc Audy in Main branch]
2014-08-12 09:31:30 -04:00
Marc Audy
8b0e62508d Fix non-unity
[CL 2245540 by Marc Audy in Main branch]
2014-08-06 10:11:08 -04:00
Ben Zeigler
1383929d29 #UE4 Nonunity fix
#codereview marc.audy

[CL 2245027 by Ben Zeigler in Main branch]
2014-08-05 21:32:51 -04:00
Marc Audy
752b0f52c3 Add rich tool tip on asset type to content browser new asset menu
[CL 2244788 by Marc Audy in Main branch]
2014-08-05 17:37:09 -04:00
Richard TalbotWatkin
1409e69df0 Created Blueprint category for new assets and filters.
#ttp 339216 - Feature Request: Content Browser: Create Blueprint catagory for new assets
#branch UE4
#proj Developer.AssetTools, Editor.Blutility, Editor.ContentBrowser, Editor.GameplayAbilitiesEditor, Editor.UnrealEd
#add Reassigned asset categories, putting all Blueprint type assets under a new Blueprint category.
#add Added new submenu in FNewAssetContextMenu::MakeContextMenu().
#add Added new filter map entry in SFilterList::MakeAddFilterMenu().
#reviewedby Chris.Wood

[CL 2117647 by Richard TalbotWatkin in Main branch]
2014-06-26 02:29:30 -04:00
Fred Kimberley
3aaa8071f3 Added gameplay asset type category.
Modified FilterList and NewAssetContextMenu to only display categories that contain at least one item.

[CL 2103921 by Fred Kimberley in Main branch]
2014-06-12 19:36:17 -04:00
Nick Darnell
12b635d213 Fixing the text in the asset menu, was stomping other key'ed text.
[CL 2052354 by Nick Darnell in Main branch]
2014-04-23 19:56:23 -04:00
Nick Darnell
4d26248bd0 * New asset category in the new menu "User Interface", currently just the slate related assets are visible unless -umg is provided.
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).

[CL 2050095 by Nick Darnell in Main branch]
2014-04-23 19:38:57 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00