Documentation links for blueprints are split to go specific graph type (Macros, Interfaces, Function Library)
Factories can specify specific pages or excerpts that are different than the default ones for their Supported Class (in the same way they can override the tooltip text)
[CL 2252959 by Marc Audy in Main branch]
#ttp 339216 - Feature Request: Content Browser: Create Blueprint catagory for new assets
#branch UE4
#proj Developer.AssetTools, Editor.Blutility, Editor.ContentBrowser, Editor.GameplayAbilitiesEditor, Editor.UnrealEd
#add Reassigned asset categories, putting all Blueprint type assets under a new Blueprint category.
#add Added new submenu in FNewAssetContextMenu::MakeContextMenu().
#add Added new filter map entry in SFilterList::MakeAddFilterMenu().
#reviewedby Chris.Wood
[CL 2117647 by Richard TalbotWatkin in Main branch]
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).
[CL 2050095 by Nick Darnell in Main branch]