Commit Graph

14 Commits

Author SHA1 Message Date
Bob Tellez
991715117f UE4: Dirty world packages are now properly discovered. The content browser now saves dirty world packages when clicking the save button on the browser.
[CL 2299012 by Bob Tellez in Main branch]
2014-09-15 21:53:58 -04:00
Bob Tellez
24ff3ce891 [AUTOMERGE]
#UE4 You can now use the level "Save As..." dialog to overwrite existing levels. If they are in memory, they will be unloaded before proceeding.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2280588 by Bob.Tellez on 2014/09/01 13:20:53.

[CL 2280595 by Bob Tellez in Main branch]
2014-09-01 13:25:23 -04:00
Jamie Dale
fe2af8112e Improved the validation for working out if a path is too long to cook
TTP# 332328 - Content Browser: Need new warnings about long relative path lengths for assets.

https://answers.unrealengine.com/questions/60187/the-path-to-the-asset-is-too-long-for-cooking-im-l.html

The previous logic assumed that the project would always be in the same source tree as UE4, which isn't the case for content creation and Rocket projects.

In the case where the project was outside the UE4 source tree, the validation often failed as the path was never trimmed to remove the relative part of it (between the project and the UE4 binary).

This change gracefully handles both cases, and now performs two sets of validation:
 1) It checks that the content can be cooked based on where the project actually is (for local cooking)
 2) If it's an internal build, it also checks that the content will be cookable via our build machines (forthe build farm cooking)

ReviewedBy Andrew.Rodham
#codereview Max.Preussner

[CL 2272171 by Jamie Dale in Main branch]
2014-08-26 11:11:44 -04:00
Bob Tellez
2710a2dc51 UE4: Fixed a bug that caused folder names to incorrectly be invalidated during rename or create.
#codereview Benn.Gallagher

[CL 2260978 by Bob Tellez in Main branch]
2014-08-18 12:24:23 -04:00
Bob Tellez
8a8d637e55 [AUTOMERGE]
#UE4 Moved rename verification logic to ContentBrowserUtils to be used by other Content Browser code.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2258236 by Bob.Tellez on 2014/08/15 14:41:11.

[CL 2258262 by Bob Tellez in Main branch]
2014-08-15 16:14:32 -04:00
Thomas Sarkanen
f42f5d0781 Fix branching creating multiple files
Branching of files needed to be removed (by Bob Tellez) as it was causing crashes and mutiple duplicate files to show up in the content browser. This fix re-instates working branches in the Editor.
The idea is that we now do the copy/duplicate/rename operations first, then perform the 'branch' once the files are finished with by the Editor. This keeps the asset registry & directory watcher systems happy & leaves the issue of branching to source control alone.
Because of the way SVN copy works, the SVN verison of this is slightly icky. SVN copy does not allow a branch-copy over an existing file in the workspace (even if not under source control), so we have to move the file into a temp directory, do the copy, then re-move the file back over the top of its old location.

TTP# 334923 - EDITOR: Perforce Integration (Move -> Delete + Add instead of Integrate)

reviewed by Max.Preussner,Bob.Tellez,Matt.Kuhlenschmidt

[CL 2180124 by Thomas Sarkanen in Main branch]
2014-07-09 06:31:13 -04:00
Frank Fella
ec5fc0ef7f Content Browswer - Fix a crash when dragging the root folder, and also disallow moving a parent folder to a child folder.
[CL 2170042 by Frank Fella in Main branch]
2014-07-07 11:16:23 -04:00
Ben Marsh
de9c0853bf Add an toggle for showing plugin content, and disable it by default.
[CL 2124821 by Ben Marsh in Main branch]
2014-07-02 13:18:43 -04:00
Richard TalbotWatkin
cae2251bba Changed all instances of notifications with a "Show Log" hyperlink to be more precise about which log they will open.
#ttp 338544 - EDITOR: Update Notifications "Show Log" to "Show Output Log"
#branch UE4
#change Changed hyperlink text to be more specific in individual instances of FNotificationInfo objects.
#reviewedby Chris.Wood

[CL 2108221 by Richard TalbotWatkin in Main branch]
2014-06-17 12:05:50 -04:00
Bob Tellez
ee55183e2b UE4: Removed many unnecessary checks in the editor to special-case assets found in umap files.
[CL 2073723 by Bob Tellez in Main branch]
2014-05-14 22:02:10 -04:00
Jamie Dale
4dd8fa6bf4 #ttp 331051 - EDITOR: Can we extend the Set Color on folder functionality in the content browser to Collections as well?
#proj UE4
#branch UE4
#summary Collections now store and display a custom colour based on the local user settings
#extra This works the same was as it does for folders.
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2043079 by Jamie Dale in Main branch]
2014-04-23 18:13:40 -04:00
Jamie Dale
3a96821e42 #ttp 330142 - EDITOR: Users are unable to see the file path of a project in the project
#proj UE4
#branch UE4
#summary Added a tooltip to show project information, as well as a context menu option to go to the .uproject file in explorer
#extra There is now a tooltip (styled like the content browser tooltip) showing the description (if available) and the path to the project. There is also a context menu option to go to the .uproject file for the selected project.
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2040531 by Jamie Dale in Main branch]
2014-04-23 17:41:37 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00