Added new blackboard view based on MyBlueprint.
Class viewer can now optionally display "Display Names" for classes (this is used to make the names of blackboard entries more friendly).
SPropertyEditorEditInline now displays the class type icon as well as its name.
Blackboard entry details customization now hides the header for entries, so one level of expansion is no longer necessary.
Removed pointer to 'view' in the blackboard debugger & replaced with delegates where appropriate.
Fixed crash issue also mentioned here: https://github.com/EpicGames/UnrealEngine/pull/212
Added new detail customization used to display only the selected entry in the current blackboard.
Fixed crash when running services with no Blackboard (prevent access of NULL blackboard component).
TTP# 337669 - Behaviour Tree Editor: Integrate Blackboard debugging display with Blackboard Editor
reviewed by Andrew.Brown, Lukasz.Furman
[CL 2113798 by Thomas Sarkanen in Main branch]
This is a subset of changes (compiler warning fixes needed to compile Linux editor) from pull request 185 by sbc100, 3dluvr, wshearn, abarbu et al: https://github.com/EpicGames/UnrealEngine/pull/185
- Initialization order fixes
- Missing virtual destructors in classes with virtual funcs.
- Missing newlines at the end of file
#codereview Robert.Manuszewski
[CL 2085576 by Dmitry Rekman in Main branch]