On copy, a new Guid is no longer generated for the Timeline_Template.
#ttp 336588 - LIVE: BLUEPRINTS: Having a Timeline copied in your clipboard makes the track return 0
[CL 2089924 by Michael Schoell in Main branch]
#change The outer for duplicated curves is now always the Blueprint or the external curve package, unless the TimelineTemplate is in a transient package.
#ttp 312759 - ROCKET: TASK: Copying a timeline into another blueprint loses data when the editor is closed and reopened
#ttp 320627 - UE4: BLUEPRINTS: When duplicating a Blueprint that contains timelines, after restarting the editor the timeline curves will be missing
#ttp 320633 - UE4: BLUEPRINTS: When using the "Create external curve" option on a timeline, a duplicate curve asset will be created each time that Blueprint is compiled
#ttp 327736 - +BP: Timeline info disappears from copied Blueprint after exiting editor
#ttp 329225 - k2: A timeline can be copied from one blueprint to another and work correctly until the editor is closed and restarted. The curves/animation tracks are listed as missing at that point.
[CL 2045135 by Michael Schoell in Main branch]
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]