Commit Graph

10 Commits

Author SHA1 Message Date
Michael Schoell
8700bcf84e Macros with latent functions no longer appear in right-click context menu for function graphs (using new menu system).
[CL 2302892 by Michael Schoell in Main branch]
2014-09-18 15:12:02 -04:00
Mike Beach
b7fff8eb54 (WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
42a36b542a Caching tooltips that use FText::Format() (optimizing for the new BP menu system).
[CL 2283623 by Mike Beach in Main branch]
2014-09-03 18:17:44 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
e3e4fafb58 (WIP) Various node types, defining their own action menu category (for the new blueprint menu system).
[CL 2214597 by Mike Beach in Main branch]
2014-07-14 16:15:27 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Marc Audy
d27253169e Allow blueprint struct pins to be split in to their component elements on the node instead of requiring a make/break node be used.
[CL 2106993 by Marc Audy in Main branch]
2014-06-16 10:30:41 -04:00
Nick Whiting
6fa1a2daf8 #ue4 Blueprint node analytics update: added in system to better track interesting analytics info on a per-node class basis (for Ben Cosh)
#codereview ben.cosh

[CL 2097657 by Nick Whiting in Main branch]
2014-06-06 18:51:05 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00