Mike Beach
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b7fff8eb54
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(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
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2014-09-17 17:07:37 -04:00 |
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Michael Schoell
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b9e9535fdc
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Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
[CL 2299888 by Michael Schoell in Main branch]
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2014-09-16 15:01:38 -04:00 |
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Mike Beach
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27b65e9cab
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Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
[CL 2292953 by Mike Beach in Main branch]
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2014-09-10 17:09:26 -04:00 |
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Mike Beach
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a3de7b243d
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Optimizing the new BP menu system. Caching menu categories where we can.
[CL 2284723 by Mike Beach in Main branch]
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2014-09-04 13:00:27 -04:00 |
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Mike Beach
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42a36b542a
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Caching tooltips that use FText::Format() (optimizing for the new BP menu system).
[CL 2283623 by Mike Beach in Main branch]
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2014-09-03 18:17:44 -04:00 |
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Mike Beach
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1b87f7d3ee
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Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
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2014-09-03 18:14:09 -04:00 |
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Mike Beach
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1dfbb2d829
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Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
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2014-09-02 19:08:09 -04:00 |
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Mike Beach
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1cfc231519
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Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
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2014-08-23 20:16:29 -04:00 |
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Mike Beach
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982ec4e821
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(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
[CL 2266729 by Mike Beach in Main branch]
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2014-08-21 18:50:33 -04:00 |
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Mikolaj Sieluzycki
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4f40175cb6
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Engine.h/EnginePrivate.h cleanup - delegate bindings.
[CL 2251079 by Mikolaj Sieluzycki in Main branch]
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2014-08-11 03:23:38 -04:00 |
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Mike Beach
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4c0945080b
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Fixing broken builder, missed some includes for non-unity builds.
[CL 2214894 by Mike Beach in Main branch]
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2014-07-14 16:30:29 -04:00 |
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Mike Beach
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1adad9aadd
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(WIP) Setting up input nodes for the new blueprint action menu system (nodes add themselves to the action database).
[CL 2214121 by Mike Beach in Main branch]
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2014-07-14 13:19:37 -04:00 |
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Mikolaj Sieluzycki
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40aca4a242
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Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
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2014-05-29 16:42:22 -04:00 |
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Marc Audy
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5941fea09b
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Make motion axes bindable
Begin generalization of some of the input binding common components to reduce duplicated code
[CL 2057796 by Marc Audy in Main branch]
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2014-04-28 11:24:25 -04:00 |
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Michael Schoell
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35d0938ba3
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#summary Commiting some missing files from CL# 2044506
[CL 2044516 by Michael Schoell in Main branch]
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2014-04-23 18:31:10 -04:00 |
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Marc Audy
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be739cca02
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Add missed files for CL# 2044415
[CL 2044466 by Marc Audy in Main branch]
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2014-04-23 18:29:30 -04:00 |
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