David Ratti
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d74501e48b
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Temp fix for DoOnceMultiInput nodes losing connection
[CL 2323389 by David Ratti in Main branch]
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2014-10-08 18:58:29 -04:00 |
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Mike Beach
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27b65e9cab
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Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
[CL 2292953 by Mike Beach in Main branch]
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2014-09-10 17:09:26 -04:00 |
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Mike Beach
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1b87f7d3ee
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Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
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2014-09-03 18:14:09 -04:00 |
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Mike Beach
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d7b2d43878
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Cleaning up how certain blueprint nodes are listed (for the new action menu system).
[CL 2276789 by Mike Beach in Main branch]
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2014-08-28 17:20:33 -04:00 |
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Mike Beach
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cc74a27828
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Fixing up various build errors.
[CL 2269188 by Mike Beach in Main branch]
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2014-08-23 23:06:59 -04:00 |
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Mike Beach
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46ddb0c8b8
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(WIP) Various flow control node types now add themselves to the blueprint action database (for the new action menu system).
[CL 2214260 by Mike Beach in Main branch]
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2014-07-14 13:29:38 -04:00 |
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Michael Schoell
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788de6f349
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Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
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2014-06-23 15:36:50 -04:00 |
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David Ratti
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d129babe72
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DoOnceMultiInput Node: provide's DoOnce behavior but with multiple input/output pairs. Basically, a 'first through' node.
[CL 2094646 by David Ratti in Main branch]
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2014-06-04 13:51:09 -04:00 |
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