Nick Darnell
6fbae11592
Blueprint - We now support making FText an exposed on spawn parameter.
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[CL 2317619 by Nick Darnell in Main branch]
2014-10-02 14:23:34 -04:00
Michael Schoell
b9e9535fdc
Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
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[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Marc Audy
fcaf05abab
Change ShowHiddenSelfPins to ShowWorldContextPin
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[CL 2292818 by Marc Audy in Main branch]
2014-09-10 15:23:52 -04:00
Nick Darnell
c0f8fae728
UMG/BP - The construct object from class no longer automatically breaks the output pin if the class changes. Letting the compiler catch it instead if the code is no longer valid.
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[CL 2290958 by Nick Darnell in Main branch]
2014-09-09 12:22:29 -04:00
Marc Audy
4ad81351db
Change how types are displayed in blueprint pin tooltips
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Deprecate TypeToString
Make ConstructBasicPinTooltip take FText for Description
Make SpawnActorFromClass pin tooltips consistent with other nodes
[CL 2286449 by Marc Audy in Main branch]
2014-09-05 13:06:18 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1dfbb2d829
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
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[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Nick Darnell
af6304f6f5
UMG - Adding a new abstract node that others can use for making 'Spawn Actor' like nodes where you need most of the spawn actors capability, just not for actors. The Create Widget function is dead, there's a new Create Widget node that can do things like expose 'expose on spawn' pins.
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[CL 2266327 by Nick Darnell in Main branch]
2014-08-21 14:34:19 -04:00