Deprecate TypeToString
Make ConstructBasicPinTooltip take FText for Description
Make SpawnActorFromClass pin tooltips consistent with other nodes
[CL 2286449 by Marc Audy in Main branch]
#ttp 341133 - BLUEPRINT: Cant spawn playerstart using childActorComponent
#branch UE4
#proj Editor.BlueprintGraph
#add Partially disallowed by putting a check at BP compile time that if the child actor has static mobility, then the ChildActorComponent (the parent) must also be static. However this is not infallible, and it will still be possible to attach a static component to a non-static one, higher up the chain. I explored the code a little, but couldn't find a way of checking for this at BP compile time, as I couldn't find a hierarchy of components at this point.
#reviewedby Chris.Wood
[CL 2231312 by Richard TalbotWatkin in Main branch]
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.
#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name
#codereview justin.sargent
[CL 2044506 by Michael Schoell in Main branch]
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]