A function with a World Context pin can also be flagged with new metadata CallableWithoutWorldContext which indicates it can be used in any context, even if GetWorld() is not implemented, the called function is responsible for providing a working alternative when World is null
World Centric functions can also be used in classes tagged with the ShowWorldContextPin metadata which indicates the class has a well defined method of supplying the world context that will be connected
[CL 2292921 by Marc Audy in Main branch]
ttp 344824 LIVE: BP: Checking the contents of an ActorClass array will alway return True even when checking for a class that is not part à?
#codereview Nick.Whiting
[CL 2284422 by Maciej Mroz in Main branch]
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2055361 by Mikolaj Sieluzycki in Main branch]
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.
[CL 2054304 by Mikolaj Sieluzycki in Main branch]
- Wire-trace op-codes are now inserted before every statement in GotoFixupRequestMap
- ExpandNode() now uses FKismetCompilerContext::MovePinLinksToIntermediate/CopyPinLinksToIntermediate for transfering pin links (to track pin associations)
#codereview Nick.Whiting
[CL 2040798 by Mike Beach in Main branch]