Mike Beach
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a307d92cfe
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Not offering hidden category options for bound function/events.
TTP #348564
[CL 2320392 by Mike Beach in Main branch]
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2014-10-06 16:18:23 -04:00 |
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Mike Beach
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10ef2fc1e0
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Finally giving in, and letting the new blueprint action database govern how those actions are presented in the ui :(
#codereview Dan.OConnor
[CL 2313188 by Mike Beach in Main branch]
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2014-09-29 14:31:08 -04:00 |
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Mike Beach
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8ac18e3f7f
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Giving bound event actions an icon for the new blueprint menu system.
[CL 2308847 by Mike Beach in Main branch]
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2014-09-24 17:11:50 -04:00 |
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Dan Oconnor
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0f6fb36cd9
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<saved by Perforce>
[CL 2303325 by Dan Oconnor in Main branch]
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2014-09-18 19:04:57 -04:00 |
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Mike Beach
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b7fff8eb54
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(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
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2014-09-17 17:07:37 -04:00 |
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Mike Beach
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66b56f0dfd
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Making it so the blueprint favoriting system works with the new menu system.
[CL 2301204 by Mike Beach in Main branch]
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2014-09-17 13:01:38 -04:00 |
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Mike Beach
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fe03b8e58c
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Shrinking the mem footprint of the new BP menu system (moving bindings out from node spawners, passing into Invoke() instead).
[CL 2292881 by Mike Beach in Main branch]
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2014-09-10 16:14:07 -04:00 |
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Mike Beach
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1dfbb2d829
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Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
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2014-09-02 19:08:09 -04:00 |
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Mike Beach
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e165ed2973
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(WIP) A more robust solution to binding blueprint actions with specific objects.
[CL 2272867 by Mike Beach in Main branch]
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2014-08-26 16:25:42 -04:00 |
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