Maciej Mroz
ec742212f8
BP: Function renamed: DoesInputWildcardPinAcceptArray
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[CL 2281655 by Maciej Mroz in Main branch]
2014-09-02 12:26:15 -04:00
Maciej Mroz
81f8857ce4
A k2node should be able to tell, if it's wildcard pin can accept array.
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ttp345111 EDITOR: LIVE: BP: CRASH: Connecting an Array Get node to the wrong pin of an Array Add node crashes the editor.
#codereview Phillip.Kavan
[CL 2281619 by Maciej Mroz in Main branch]
2014-09-02 11:46:07 -04:00
Marc Audy
5438bccce0
Make type coercion work off of all wildcard pins in call array function nodes
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Remove split pins when collapsing back to a wildcard on call array function nodes
#codereview Nick.Whiting
[CL 2221023 by Marc Audy in Main branch]
2014-07-16 13:54:56 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Mikolaj Sieluzycki
40aca4a242
Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
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#codereview Robert.Manuszewski
[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00