Michael Schoell
7375f42458
Fixes for UseCachedPose node so that it can better find it's SaveCachedPose node and upgrade from the old system.
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[CL 2317826 by Michael Schoell in Main branch]
2014-10-02 16:48:56 -04:00
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
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[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Dan Oconnor
33f202131b
Added state blend percent accessor to new context menu
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[CL 2313730 by Dan Oconnor in Main branch]
2014-09-29 20:47:47 -04:00
Michael Schoell
02f9088995
"Use Cached Pose" works with the new Blueprint context menu system.
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No longer has issues with renaming the "Save Cached Pose" node.
Fixed up the details panel to not show unneeded data.
[CL 2312895 by Michael Schoell in Main branch]
2014-09-29 10:35:16 -04:00
Michael Schoell
2ed5dea1fa
Blend Enum and SequencePlayer nodes now appear in action list in AnimGraphs.
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BlueprintActionDatabase has some handling for actions referencing unloaded assets.
[CL 2311087 by Michael Schoell in Main branch]
2014-09-26 11:31:34 -04:00
Hyojong Shin
e9e88730fe
TTP # 316516 : POLISH: ANIM: AnimBlueprint: Two Bone IK node is confusing
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[CL 2305425 by Hyojong Shin in Main branch]
2014-09-22 09:45:11 -04:00
Mike Beach
b7fff8eb54
(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
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[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Martin Wilson
39826899a2
Stop transistion nodes being selected instead of the new state nodes when dragging from an existing state nodes
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#TTP 343232 - ANIM GRAPH: Transition node is selected when State node is added
[CL 2301233 by Martin Wilson in Main branch]
2014-09-17 13:26:44 -04:00
Lina Halper
1ed6aaa87d
- Animation Retargeting offline solution using rig
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- Rig asset/Customization
- Retargeting Manager
- Support retargeting using the data
[CL 2295182 by Lina Halper in Main branch]
2014-09-12 11:37:36 -04:00
Mike Beach
2d8a0fc54a
Caching more node titles for various blueprint nodes (to optimize the new BP menu system).
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[CL 2284594 by Mike Beach in Main branch]
2014-09-04 11:25:05 -04:00
Mike Beach
42a36b542a
Caching tooltips that use FText::Format() (optimizing for the new BP menu system).
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[CL 2283623 by Mike Beach in Main branch]
2014-09-03 18:17:44 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
982ec4e821
(WIP) For the new blueprint menu system, ensuring the proper animation nodes are available.
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[CL 2266729 by Mike Beach in Main branch]
2014-08-21 18:50:33 -04:00
Hyojong Shin
84fc52ce28
TTP #342124 : SkelControl Trail Node integration
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[CL 2246646 by Hyojong Shin in Main branch]
2014-08-07 03:15:13 -04:00
Lina Halper
852e5205ee
dllexport on the GetControllerDescription - requested by licensee.
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[CL 2244508 by Lina Halper in Main branch]
2014-08-05 14:26:04 -04:00
Lina Halper
41b2300686
341921 EDITOR: PERSONA: Updating parameters of a Blend Space 1D does not update throughout the graph
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[CL 2229392 by Lina Halper in Main branch]
2014-07-23 23:32:48 -04:00
Benn Gallagher
641acddb59
Double clicking anim graph nodes opens respective asset editor
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[CL 2213402 by Benn Gallagher in Main branch]
2014-07-14 09:38:51 -04:00
Benn Gallagher
3fad1bfcb1
Added bone driven controller node for animation blueprint graphs.
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[CL 2175741 by Benn Gallagher in Main branch]
2014-07-08 09:43:39 -04:00
Jaroslaw Palczynski
ee851e46ac
UObject improvement: DependsOn in engine code
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Removing DependsOn and replacing them with proper #includes.
#ttp 312783
[CL 2117686 by Jaroslaw Palczynski in Main branch]
2014-06-26 03:00:24 -04:00
Michael Schoell
788de6f349
Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
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#codereview Justin.Sargent
[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
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[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Nick Whiting
cb22a8266b
#ue4 Fix for AnimGraph linker error
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[CL 2097900 by Nick Whiting in Main branch]
2014-06-07 02:12:56 -04:00
Nick Whiting
6fa1a2daf8
#ue4 Blueprint node analytics update: added in system to better track interesting analytics info on a per-node class basis (for Ben Cosh)
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#codereview ben.cosh
[CL 2097657 by Nick Whiting in Main branch]
2014-06-06 18:51:05 -04:00
James Golding
0acc73086d
Engine.h trimming (AnimNode classes, SkeletalMeshActor.h)
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Remove unused AnimationTypes.h/.cpp
[CL 2086878 by James Golding in Main branch]
2014-05-29 17:24:15 -04:00