Commit Graph

3261 Commits

Author SHA1 Message Date
Michael Schoell
eba4f3ca99 Fixes issues with duplicating Blueprints, removed UK2Node_Variable::PostDuplicate and moved logic to happen during the Blueprint's PostDuplicate.
#ttp 349451 - CRITICAL: Regression: BP: Some blueprints will give a "Target must have a connection error when duplicated.
#ttp 348325 - Duplicating a blueprint leaves all (self) references pointing at the original

[CL 2327686 by Michael Schoell in Main branch]
2014-10-13 17:03:32 -04:00
Peter Sauerbrei
548da9d74a fix for Mac compile
#ue4

[CL 2327678 by Peter Sauerbrei in Main branch]
2014-10-13 16:53:31 -04:00
Ori Cohen
9860c6f1da Add COM visualization
[CL 2327635 by Ori Cohen in Main branch]
2014-10-13 16:13:29 -04:00
Dan Hertzka
8efb77b6b9 Fixed Undo History being an unrecognized tab on restart
[CL 2327633 by Dan Hertzka in Main branch]
2014-10-13 16:13:17 -04:00
Michael Schoell
58ff1dcbd9 Can right click on any variable get/set node to replace it with a member or local variable.
#ttp 346457 - NUXF-66 Can't rename a 'Set Variable' node variable
#NUX

[CL 2327544 by Michael Schoell in Main branch]
2014-10-13 15:07:57 -04:00
Marc Audy
9125161195 Fix non-unity
[CL 2327527 by Marc Audy in Main branch]
2014-10-13 14:52:57 -04:00
Marc Audy
e26e577ccb Potential CIS fix for mac compile error
[CL 2327482 by Marc Audy in Main branch]
2014-10-13 14:22:42 -04:00
Nick Darnell
bc38b56d8e UMG - If custom sizing is enabled, we apply a scale of 1 DPI wise to the designer preview.
[CL 2327312 by Nick Darnell in Main branch]
2014-10-13 12:12:14 -04:00
Nick Darnell
345b58805a UMG - We now mark blueprints as modified (but not structural) when properties change on widgets.
[CL 2327288 by Nick Darnell in Main branch]
2014-10-13 11:52:12 -04:00
Marc Audy
2077f3a586 Expose ProjectHasCodeFiles, GenerateBasicSourceCode, GetCurrentProjectModules and DetermineModuleIncludePath from GameProjectGenerationModule
[CL 2327274 by Marc Audy in Main branch]
2014-10-13 11:47:21 -04:00
Maciej Mroz
6ba36db2b7 KismetCompilerCppBackend - fix for GetPrefixCPP
[CL 2327022 by Maciej Mroz in Main branch]
2014-10-13 07:05:57 -04:00
Thomas Sarkanen
3014bfc0df Moving tutorial browser to an editor nomad tab
Tweaked styles and layout to better suit a tab.
Also fixed browser not showing some tutorials if all assets are not yet loaded.
Progress is now updated periodically as the browser can be now open while a tutorial is in progress.

TTP# 347956 - TUTORIALS: Selecting More Tutorials can hide Tutorial Browser

[CL 2327011 by Thomas Sarkanen in Main branch]
2014-10-13 06:46:06 -04:00
Ori Cohen
d4445d84cc New spring component
[CL 2326606 by Ori Cohen in Main branch]
2014-10-11 23:04:16 -04:00
Max Preussner
6a3a1f5434 Saved another kitten!
#CodeReview: peter.sauerbrei

[CL 2326220 by Max Preussner in Main branch]
2014-10-10 20:54:09 -04:00
Max Preussner
9b76cc08a3 Editor: Added ability to respond to multiple deployment errors; also saved a kitten
#CodeReview: peter.sauerbrei

[CL 2326217 by Max Preussner in Main branch]
2014-10-10 20:49:06 -04:00
Mike Beach
7a3da09345 Fixing issue where event nodes were using the skeleton class.
#codereview Nick.Whiting

[CL 2326122 by Mike Beach in Main branch]
2014-10-10 19:13:43 -04:00
Michael Noland
74fec032b6 Editor: Fix hardware target settings being written into the wrong config file when creating a new project (and thus not taking effect)
- HW target settings now write to DefaultEngine.ini instead of DefaultEditor.ini when generating a project
- HW target settings now write their enum value as a string instead of an integer when generating a project
#Integrate change 2326075 from 4.5 to main

[CL 2326077 by Michael Noland in Main branch]
2014-10-10 18:18:31 -04:00
Mike Beach
3e920fcfdc Properly cleaning up level-script references on level change.
TTP #349207

[CL 2326003 by Mike Beach in Main branch]
2014-10-10 17:48:56 -04:00
Jaren Peterson
6b5e7b3365 [AUTOMERGE]
Animation - Add AnimationRelative retarget mode which applies translation similar to an additive animation.
#codereview Lina.Halper

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2321428 by Jaren.Peterson on 2014/10/07 12:27:44.

[CL 2325869 by Jaren Peterson in Main branch]
2014-10-10 16:03:02 -04:00
Jaren Peterson
9526bb6a75 [AUTOMERGE]
Editor - Fix ObjectPropertyEntryBox to once again work without a PropertyHandle
Backed out part of changelist 2320455 to get the Asset Override Editor selection boxes working again.
#codereview Richard.TalbotWatkin

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2325726 by Jaren.Peterson on 2014/10/10 13:29:25.

[CL 2325858 by Jaren Peterson in Main branch]
2014-10-10 15:48:08 -04:00
Nick Atamas
b55716b6b2 Owner of behavior tree node was invalid; fixed crash by checking for invalid ptr.
#codereview Mieszko.Zielinski

[CL 2325857 by Nick Atamas in Main branch]
2014-10-10 15:47:56 -04:00
Nick Atamas
b1b18a2eaf Fixing some dubious uses of slate that will be deprecated shortly.
[CL 2325847 by Nick Atamas in Main branch]
2014-10-10 15:37:56 -04:00
Nick Darnell
b8c480e78e Editor - Foliage eiditor now has a much nicer drag/drop indicator.
[CL 2325707 by Nick Darnell in Main branch]
2014-10-10 13:17:20 -04:00
Nick Atamas
b483cdff93 Fixed trying to set an error on an invisible text box.
TTP 349122: EDITOR: UMG: CRASH: Haivng no characters in the Name field causes editor to crash

[CL 2325703 by Nick Atamas in Main branch]
2014-10-10 13:07:17 -04:00
Michael Trepka
fb71bdff49 Changed FLightmassProcessor::BeginRun() to always use Development builds of UnrealLightmass on Mac and Linux, same as it does on Windows.
#codereview Dmitry.Rekman

[CL 2325591 by Michael Trepka in Main branch]
2014-10-10 11:21:46 -04:00