- Window menu is now sectioned and labeled based on the current editor. There's now a local workspace root member in FTabManager and a workspace category in FAssetEditorToolkit (both are FWorkspaceItem objects). Individual editors attach their local category to the tab manager's local root. Workflow app modes have their own category members that are swapped out when the mode changes.
- Finally, the AssetEditorCategory of FWorkspaceMenuStructure has been removed entirely.
- Replaced the AddMenuSeparator() call in FTabManager::PopulateSpawnerMenu_Helper() with a section of the same title as the workspace category.
- Tab spawner menu entries for the local editor now properly show the icon of the associated tab. To accomplish this it was necessary to change FWorkflowTabFactory::TabIcon to be an FSlateIcon instead of an FSlateBrush*. All factory instances have been updated accordingly.
- Added & updated lots of icons! (those missing will be TTP'd)
- The nomad tab spawner section (named "General" in the menu) has been largely compressed into the Developer Tools submenu, which has also been organized into sections for readability.
- Unreal frontend options were also moved into a context menu within the General section
- Moved all experimental tools to their own section of the Window menu. When they're no longer experimental they should register as nomads in the appropriate category
- Undo history now under Edit menu
[CL 2324285 by Dan Hertzka in Main branch]
FOutputLogTextLayoutMarshaller::GetText wasn't implemented, so it was always returning an empty string. I've implemented this and verified that it doesn't cause any performance issues for the output log.
I had to change SMultiLineEditableText::LoadText to only do that when it was bound to a delegate, as that was causing a hitch while the output log was updated when you gave it focus.
I also fixed giving the output log focus sometimes jumping to the top of the log (SMultiLineEditableText::OnKeyboardFocusReceived needed the same fix as SMultiLineEditableText::OnKeyboardFocusLost to prevent the cursor jumping into focus).
ReviewedBy Justin.Sargent
[CL 2308259 by Jamie Dale in Main branch]
It wasn't actually needed as we're able to perform the scroll immediately in all cases we need to, rather than wait until the next Tick().
#codereview Max.Preussner
[CL 2306688 by Jamie Dale in Main branch]
1) The selected text colour is now easier on the eyes
2) The output log will always scroll to the end when you enter a command
3) The output log will now correctly scroll to the bottom when it is first opened (it forces the scrollbars to always visible to avoid the horizontal scrollbar being able to move the vertical scrollbar up slightly from the bottom of the log)
ReviewedBy Andrew.Rodham
[CL 2305438 by Jamie Dale in Main branch]
This is using a custom text marshaller to efficiently convert an FLogMessage into something understood by the FTextLayout.
ReviewedBy Justin.Sargent
[CL 2297960 by Jamie Dale in Main branch]
TTP# 345402 - CRITICAL: Regression: EDITOR: CRASH: Closing the editor
There was a static instance of SOutputLog being created, which was persisting beyond the lifespan of both Slate and ICU.
#codereview Justin.Sargent
[CL 2282175 by Jamie Dale in Main branch]
Slate TPanelChildren, TSlotlessChildren are no longer full-fledged arrays; removed any unused Array API.
Fixed up a lot of improper use cases.
This better encapsulates the action of adding/removing Slate Widgets from the runtime tree as a Slate Core concern.
Alows us to add parent pointers in the future with significantly less effort.
#codereview Wes.Hunt
#codereview Nick.Darnell
#codereview Matt.Kuhlendschmidt
#codereview Justin.Sargent
[CL 2234301 by Nick Atamas in Main branch]
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]