Commit Graph

4 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
d57a19b0f2 Moved a few Sequencer files around and refactored a bit to properly support new track types added from other modules
[CL 2109592 by Matt Kuhlenschmidt in Main branch]
2014-06-18 14:57:34 -04:00
Matt Kuhlenschmidt
78bfa3fa8b Basic UMG animation work
- Refactored sequencer to take in an object binding manager to manage the handles to objects that are being used at runtime.
- Wrote binding manager for UMG
- Added basic UFunction calling instead of setting properties directly

[CL 2107387 by Matt Kuhlenschmidt in Main branch]
2014-06-16 16:37:22 -04:00
James Golding
0acc73086d Engine.h trimming (AnimNode classes, SkeletalMeshActor.h)
Remove unused AnimationTypes.h/.cpp

[CL 2086878 by James Golding in Main branch]
2014-05-29 17:24:15 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00