Commit Graph

21 Commits

Author SHA1 Message Date
Max Preussner
6510058ee7 Core: Moved Json out of Core and into its own module
The main changes are as follows:

1. moved Json out of Core into own module 'Json'
2. moved 3 i10n classes (Json serializers) from Core into a new module 'Internationalization' *
3. fixed up 2 i10n classes in Core to not instantiate the 3 Json-based classes. instead they are now passed in as a dependency

*) (2) and (3) were required to decouple the I10n code in Core from Json. Much of the i10n code probably doesn't belong into Core in the first place, but there is no time to fix this right now.

The following cosmetic changes were also made:

- NULL to nullptr
- namespaced enums to enum classes
- renamed the three i10n Json serializer classes to comply with naming conventions
- removed file header comments (not used)
- documentation, spelling, spacing etc,

#UpgradeNotes: If your module is including Json.h then you have to add 'Json' to your Build.cs module dependencies.

#ReviewedBy: justin.sargent, saul.abreu

[CL 2310420 by Max Preussner in Main branch]
2014-09-25 18:03:04 -04:00
Robert Manuszewski
74916e7d9a CIS Fix (missing file from previous check-in).
[CL 2303015 by Robert Manuszewski in Main branch]
2014-09-18 16:44:32 -04:00
Ben Marsh
bb17aef300 Move functionality to invoke UBT into DesktopPlatform.
[CL 2286483 by Ben Marsh in Main branch]
2014-09-05 13:31:22 -04:00
Jaroslaw Surowiec
28f90c3553 Core - Moved GetMachineId/GetEpicAccountId to FGenericPlatformMisc
CrashReport - Restored missing functionality on Linux

#codereview Robert.Manuszewski

[CL 2284252 by Jaroslaw Surowiec in Main branch]
2014-09-04 05:58:33 -04:00
Ben Marsh
abd570b7a9 Move GetSolutionFilepath() out of Core and into DesktopPlatform.
[CL 2278050 by Ben Marsh in Main branch]
2014-08-29 15:31:27 -04:00
Ben Marsh
3bac51e396 Provide a proper error message if a file cannot be deleted during project upgrade, and fix offering to checkout the project file if necessary.
[CL 2227462 by Ben Marsh in Main branch]
2014-07-22 15:58:02 -04:00
Jamie Dale
0da4c45a14 The editor now sends a Machine ID and the last used Epic Account ID when started
TTP# 337511 - ANALYTICS: Store Epic Account ID and Machine Unique GUIDs on Users Machine. Send with Every Event.

This works differently to what the TTP originally asked for, but I've checked with MaxP/MattK/WesH and we're okay with the way this works, as it avoids an annoyingly tight dependency between the analytics and the editor.

On the request of MattK, I also changed FPlatformMisc::GetRegistryString to be FPlatformMisc::GetStoredValue and added a corresponding FPlatformMisc::SetStoredValue. These will store generic key->value pairs using a platform specific store (the registry on Windows, and an INI file on other platforms).

DesktopPlatform uses these to provide access to the Machine ID and Epic Account ID (the Epic Account ID is set when the user logs into the Launcher).

The Editor sends an "Editor.ProgramStarted" event containing this data. This can then be tied to the current analytics session via the analytics session ID.

Tested on Windows and OS X.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2113818 by Jamie Dale in Main branch]
2014-06-23 05:11:34 -04:00
Ben Marsh
dbe3af585d Add a function to open a project file using the shell. Always opens as an Unreal.ProjectFile, preventing the user's default program selection from overriding it.
#codereview Nicholas.Davies

[CL 2109482 by Ben Marsh in Main branch]
2014-06-18 13:42:01 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Ben Marsh
2778867d5c Add a utility function for getting an engine's description from its identifier.
[CL 2095104 by Ben Marsh in Main branch]
2014-06-04 19:07:11 -04:00
Ben Marsh
034f01c732 Add a single codepath to enumerate projects for an engine installation, which can be shared with the launcher.
#codereview Nicholas.Davies

[CL 2095028 by Ben Marsh in Main branch]
2014-06-04 18:06:57 -04:00
Ben Marsh
89668b5397 [INTEGRATE] Everything from 4.2 branch back into main.
[CL 2088526 by Ben Marsh in Main branch]
2014-05-29 17:45:17 -04:00
Ben Marsh
39ddb49221 Clean binaries and intermediates before upgrading projects. Prevents stale build products, and allows detecting missing binaries on startup.
[CL 2073589 by Ben Marsh in Main branch]
2014-05-14 19:11:30 -04:00
Ben Marsh
661056258e Don't re-read launcher installation list if the timestamp hasn't changed.
[CL 2073301 by Ben Marsh in Main branch]
2014-05-14 15:20:39 -04:00
Ben Marsh
5b0771bf78 Improve project discovery in the project browser.
- All projects referenced by .uprojectdirs are included, rather than using a separate hard-coded list of paths.
- Samples installed by the launcher are included.

[CL 2072300 by Ben Marsh in Main branch]
2014-05-13 19:34:00 -04:00
Ben Marsh
6251d1c57e Change project 'upgrades' to be based on the format of the project file and nothing to do with engine version or association, and allow the UpdateGameProject commandlet to always write latest version information to the file.
[CL 2072245 by Ben Marsh in Main branch]
2014-05-13 18:23:53 -04:00
Ben Marsh
7c98d27edb Add engine support for the launcher installation list rather than manually parsing manifests.
#codereview Leigh.Swift, Michael.Trepka

[CL 2066876 by Ben Marsh in Main branch]
2014-05-08 08:20:34 -04:00
Ben Marsh
4b37f14c76 Incorporate support for non-foreign project handling into scheme used by UnrealVersionSelector et al, and automatically register engine installations whenever necessary.
Whenever a blank engine association is read from a .uproject via GetEngineIdentifierForProject(), it checks up the directory hierarchy for an engine capable of loading it via its .uprojectdirs search directories. If found, it will use that engine's local identifier from the registry, or register it if it doesn't exist.

Setting a project's engine association to an engine which is capable of loading it via it's .uprojectdirs will cause it to write a blank engine association string into the .uproject (and triggering the behaviour above on open).

#codereview Michael.Trepka

[CL 2064463 by Ben Marsh in Main branch]
2014-05-06 10:27:35 -04:00
Ben Marsh
6c05d84ef1 CIS fixes for 2045858
[CL 2045863 by Ben Marsh in Main branch]
2014-04-23 18:47:20 -04:00
Ben Marsh
ec684822c3 Updates to version selector.
* Lots of code moved into IDesktopPlatform for sharing with Launcher and Mac (including setting up file associations, querying project versions, etc...)
* Hack to enumerate all the known launcher engine installations. Does not use registry keys any more. Will probably change to use a list of installations generated by the launcher at some point soon.
* List of registered GitHub builds is stored in HKEY_CURRENT_USER
* Switching engine versions is now done through a dialog rather than through the context menu.
* VersionSelector includes a version number for shell integration, allowing it to defer to an existing installation of the same version if necessary.

#codereview Michael.Trepka

[CL 2045845 by Ben Marsh in Main branch]
2014-04-23 18:46:48 -04:00
Ben Marsh
8835780db3 Move functions for querying engine installations from Core to DesktopPlatform.
[CL 2044626 by Ben Marsh in Main branch]
2014-04-23 18:32:52 -04:00