Commit Graph

696 Commits

Author SHA1 Message Date
robert millar 616e7398da Submitting crunchersharp binaries
#rb none

[CL 24773887 by robert millar in ue5-main branch]
2023-03-23 23:28:58 -04:00
charles lefebvre c33d73baa6 CrucherSharp: remove x86, only keep x64
RawPDB is x64 only
Use RawPDB by default
Add an option to enable namespaces
#rb Robert.Millar

[CL 24756538 by charles lefebvre in ue5-main branch]
2023-03-22 19:48:00 -04:00
peter tarasenko c5c40396d4 TextureShare:
* added missing headers (after CL 24666180)
* simplification of nested namespaces
* updated SDK files

#jira none
#rb Alejandro.Arango, Vitalii.Boiko
#preflight 641497108354cad0fa107241

[CL 24691383 by peter tarasenko in ue5-main branch]
2023-03-17 12:49:40 -04:00
brian smith 31a5ef9f3f Live Link VCAM v1.3.1 build 8
[CL 24686186 by brian smith in ue5-main branch]
2023-03-17 06:34:45 -04:00
brian smith f42811771b Fix: Gamepad ID's would clash when multiple ipads were connected
Gamepad id would always increment from 0 per device.  PixelStreaming now keeps track of all of the connected gamepads and will assign a new id for every controller that connect

#fyi william.belcher
#jira UE-180012
#preflight none

[CL 24686181 by brian smith in ue5-main branch]
2023-03-17 06:34:17 -04:00
alejandro arango 8c87730676 TextureShare: Fixed multiple issues
-new functions added to API and SDK
-added connection rules for processes by type
-fixed several sync glitches
-fixed multithread deadlock bug
-improved sync logic: run missed sync steps; add the missing sync steps to the settings from framesync().
-added fix texture formats from 5.1.1. The default format has also been changed to 32-bit (to avoid data loss).
-reworked part of PP in nDisplay related to TextureShare
-added resource type for cross adapter
-redesigned and improved debug logs; managed from .cs files for all 3 modules.
-added CPU\GPU profiler.

#jira UE-174756, UE-172036, UE-174463
#rb Alejandro.Arango, Vitalii.Boiko,
#preflight 6412347e3c2db400295ba185
#lockdown Alejandro.Arango

[CL 24666180 by alejandro arango in ue5-main branch]
2023-03-15 20:46:42 -04:00
joe pribele b28c35092f fix to UnrealVS for leaving in debugging code
https://jira.it.epicgames.com/browse/UE-179578
#preflight 6410ba150e1f02786b64ecc6

[CL 24640849 by joe pribele in ue5-main branch]
2023-03-14 14:34:41 -04:00
brian smith 5f08e71130 Live Link VCAM iOS v1.3.1 build 7
[CL 24633445 by brian smith in ue5-main branch]
2023-03-14 08:19:30 -04:00
brian smith 0a1d914330 Fixed incorrect format for touch packets : this bug only appeared on devices that supported force touch (iPhone 6s -> XS)
#rb none
#preflight none
#jira UE-179211

[CL 24633326 by brian smith in ue5-main branch]
2023-03-14 08:02:56 -04:00
brian smith 176f1901a2 Fix: Reconnection wasn't working since moving to multiple streamers
#fyi william.belcher
#preflight none
#jira none

[CL 24633285 by brian smith in ue5-main branch]
2023-03-14 07:58:23 -04:00
brian smith ceb0b130fb Improved vertical centering of ui elements on iPhone when the keyboard appears.
[CL 24631338 by brian smith in ue5-main branch]
2023-03-14 05:05:55 -04:00
ryan hummer fe9c8b3e0f Adding a bot group for twinmotion contractors
#rnx
#rb none

[CL 24599813 by ryan hummer in ue5-main branch]
2023-03-10 18:00:18 -05:00
LouisPhilippe Seguin ab421a29b4 UnrealVS
* Added "Generate Assembly" menu option that asks UBT to compile a single file and generate an assembly file.
* Upgraded UnrealVS.vsix to version 1.84.3

#jira none
#rb Joe.Pribele
#preflight

[CL 24559407 by LouisPhilippe Seguin in ue5-main branch]
2023-03-08 09:53:21 -05:00
paul chipchase b3405de00a [P4VUtils] Upgrade to NET 6.
#rb ben.marsh
#fyi Josh.Adams
#preflight 640771defb10f393c2faf1f2

- When built via build graph job 'Build P4VUtils' we now produce a self contained version of the tool which will allow it to work on machines that have no yet installed .NET 6.0

[CL 24555512 by paul chipchase in ue5-main branch]
2023-03-08 02:43:32 -05:00
Elliot Colp c1b5f341d5 [EpicStageApp] Apply new styling to all dropdowns
#jira UE-175783
#rb Alejandro.Arango
#preflight N/A, Flutter only

[CL 24491789 by Elliot Colp in ue5-main branch]
2023-03-02 18:05:35 -05:00
james singer 998b1eafc5 Fix up LLDB pretty printers. WeakObjectPtr's were indexed incorrectly using a floating point value as the result of a division in the data formatter python scripts
#jira UE-177208
#review-24487431 @Brandon.Schaefer, @Zack.Neyland
#rb Zack.Neyland
#preflight 6401080aa20ddf1bf4542a95

[CL 24489181 by james singer in ue5-main branch]
2023-03-02 15:34:26 -05:00
guillaume abadie 6437b3972e Implements r.DumpGPU.FrameCount
#jira IRON-449
#rb trivial
#preflight 6400b588a20ddf1bf4320725

[CL 24483054 by guillaume abadie in ue5-main branch]
2023-03-02 11:10:48 -05:00
peter tarasenko a19e84e1ec TextureShare: Visual Studio Project Version Update for TextureShare Samples
#jira UE-173935
#rb Alejandro.Arango, Vitalii.Boiko
#preflight not useful

[CL 24469536 by peter tarasenko in ue5-main branch]
2023-03-01 15:43:45 -05:00
joe pribele f24fbcbe38 fix for UnrealVS TestAdapater not being able to parse test output
changed to output to a file so that the output is not combined with UE_LOG lines

https://p4-swarm.epicgames.net/reviews/24413087

#rb devin.doucette
#preflight 63fe5113ac6c61e2b54d297b

[CL 24448086 by joe pribele in ue5-main branch]
2023-02-28 14:32:08 -05:00
jodon karlik beaf460601 UnrealVS: Be more aggressive by trying more P4 Settings and also more relaxed about what constitutes a valid line when finding the P4WorkingDirectory
#preflight 63f92e5dc35a141980ec92d3

[CL 24409544 by jodon karlik in ue5-main branch]
2023-02-24 16:42:52 -05:00
brian smith b98ef08fa1 * Live Link VCAM iOS v1.3.1 (build 6)
* Added recently connected IP list as keyboard accessory.

[CL 24310299 by brian smith in ue5-main branch]
2023-02-20 04:59:30 -05:00
brian smith f9586f8b64 Support for multi-stream vcam.
#fyi william.belcher, luke.bermingham

[CL 24279844 by brian smith in ue5-main branch]
2023-02-17 07:49:36 -05:00
paul chipchase 542bd3f809 [P4VUtils] Add '-MinimalLogging' commandline parameter when calling UnrealVirtualizationTool tool to maintain the old behaviour when logging was supressed by default.
#rb trivial
#jira UE-177413
#preflight 63ef53d8977ceed9150c9389

[CL 24279360 by paul chipchase in ue5-main branch]
2023-02-17 06:33:34 -05:00
paul chipchase 9910b0b603 Improve the parameters passed to UnrealVirtualizationTool
#rb Sebastian.Nordgren
#jira UE-151641
#preflight 63ea05bbde74ffbae5db898b

- Pass the project path as the first parameter. We already sort the packages by project and invoke the tool once per project so we might as well tell the tool which project to use. If we don't then UVT will need to find the project file and then relaunch itself which is a waste of time.
- Add quotes around the filepaths we pass into UnrealVirtualizationTool so that paths with spaces in them are correctly parsed.

[CL 24172446 by paul chipchase in ue5-main branch]
2023-02-13 06:41:02 -05:00
marc audy 99dde3753c Fix race condition
[CL 24115612 by marc audy in ue5-main branch]
2023-02-10 01:42:25 -05:00