peter tarasenko
7167181299
TextureShare: Fixed compiler issues for Samples project files
...
- c++ version was updated to 20 (to support recent code changes copied from UE side)
- Fixed D3D12 code related to the new C++ version standards.
#jira UE-190155
#rb Alejandro.Arango, Vitalii.Boiko
[CL 26483760 by peter tarasenko in ue5-main branch]
2023-07-20 08:48:49 -04:00
robert seiver
4f096406f9
Fix GPUDumpViewer so it will still work on Linux when it exists within a directory with quotes somewhere along the path
...
#rb trivial
#jira UE-190312
[CL 26434601 by robert seiver in ue5-main branch]
2023-07-18 11:03:07 -04:00
paul chipchase
253dfcf49f
[Backout] - CL26212828 due to anti virus issues
...
[FYI] Martin.Ridgers
Original CL Desc
-----------------------------------------------------------------
Updated ushell [git:56a96bd6]
[CL 26425423 by paul chipchase in ue5-main branch]
2023-07-18 02:06:23 -04:00
matt oztalay
521508322f
Adding new P4VUtil "Combine Shelves", which creates a new shelf combining multiple selected CLs.
...
#jira UES-6759
[CL 26235381 by matt oztalay in ue5-main branch]
2023-06-26 11:52:06 -04:00
martin ridgers
971fe59ea9
Updated ushell [git:56a96bd6]
...
[CL 26212895 by martin ridgers in ue5-main branch]
2023-06-23 13:03:15 -04:00
buildmachine
d64c66d387
Updating P4VUtils from CL 26149755
...
[CL 26150007 by buildmachine in ue5-main branch]
2023-06-21 10:54:42 -04:00
Ben Marsh
4110c83dab
EpicGames.Perforce: Fix handling of opened command when a stream spec is opened for edit.
...
[CL 26136306 by Ben Marsh in ue5-main branch]
2023-06-20 17:59:28 -04:00
marc audy
49d291644a
don't atify an already atted user (usually a group)
...
[CL 26121752 by marc audy in ue5-main branch]
2023-06-20 10:09:18 -04:00
marc audy
8bcdef8d3a
Disable error until we can look closer at the node merging when rootpaths don't match
...
[CL 26116727 by marc audy in ue5-main branch]
2023-06-20 06:15:58 -04:00
marc audy
bb26839d70
When using a resolver group which is the same name as a swarm group avoid spamming reviews for every change
...
[CL 26035453 by marc audy in ue5-main branch]
2023-06-16 01:12:54 -04:00
marc audy
eb2f681182
Fix error previewing a graph if a stream hasn't yet been created
...
[CL 26035449 by marc audy in ue5-main branch]
2023-06-16 01:12:46 -04:00
marc audy
8f1a5b00ce
Can now specify macros at the node level that can be unique or override the macro defined at the bot level
...
[CL 26022323 by marc audy in ue5-main branch]
2023-06-15 14:58:05 -04:00
marc audy
5bc6c5e6fc
Clear the workspace before each integrate
...
[CL 26022314 by marc audy in ue5-main branch]
2023-06-15 14:57:52 -04:00
marc audy
adcf8e175b
Do not implicitly apply the stream name as an alias to a node using subPaths
...
[CL 26022304 by marc audy in ue5-main branch]
2023-06-15 14:57:28 -04:00
marc audy
f0ba795bec
Fix stream spec regex to allow for *
...
[CL 26022292 by marc audy in ue5-main branch]
2023-06-15 14:57:05 -04:00
martin ridgers
2ef33fe07f
ushell - A command line interface for the Unreal Engine
...
#rb
#rnx
#jira
[CL 26010666 by martin ridgers in ue5-main branch]
2023-06-15 08:13:25 -04:00
guillaume abadie
1b960eee53
Fixes the GPU dump viewer frame incrementer on TSR's RejectShading pass
...
#rb none
#jira UE-179496
[CL 25997630 by guillaume abadie in ue5-main branch]
2023-06-14 17:55:12 -04:00
marc audy
0515395eee
Waiting for CIS can now be made a link to the tab with the job that is being waited on (whatever you want really)
...
[CL 25939926 by marc audy in ue5-main branch]
2023-06-12 17:09:01 -04:00
marc audy
fe5f2cb01b
Node resolver can be a group
...
[CL 25939911 by marc audy in ue5-main branch]
2023-06-12 17:08:56 -04:00
marc audy
3058198cfb
Notify user when doing a reconsider does not result in any action
...
[CL 25778122 by marc audy in ue5-main branch]
2023-06-02 20:56:05 -04:00
bryan sefcik
b3a7da73c2
Fixed single file compile command issue after VS project rework.
...
#jira
[CL 25763744 by bryan sefcik in ue5-main branch]
2023-06-02 12:03:02 -04:00
Guillaume Abadie
028881219d
Implements copy to clipboard and scene visualization modes in ray tracing scene viewer
...
#rb none
#jira none
#preflight skip
#fyi yuriy.odonnell
[CL 25739627 by Guillaume Abadie in ue5-main branch]
2023-06-01 16:10:54 -04:00
Guillaume Abadie
c5d526b7d0
Implements RaytracingAccelerationStructureView capable of decoding file format of D3D12RayTracingSceneDebugUpdate()
...
Only thing left is to call D3D12RayTracingSceneDebugUpdate() in DumpGPU.cpp's AddDumpBufferPass() to write out the file.
#rb none
#jira none
#preflight skip
#fyi juan.canada, yuriy.odonnell
[CL 25735444 by Guillaume Abadie in ue5-main branch]
2023-06-01 14:58:36 -04:00
Guillaume Abadie
6c15ea9622
Implements a Generic3DStructureView to be able to implements 3D structure viewers
...
#rb none
#jira none
#preflight skip
[CL 25729251 by Guillaume Abadie in ue5-main branch]
2023-06-01 12:24:33 -04:00
chris babcock
f06bfefe45
Fixing incorrect JAVA_HOME setup
...
#android
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham
[CL 25726451 by chris babcock in ue5-main branch]
2023-06-01 10:33:56 -04:00