Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
#jira UE-89957,UE-90022
#ue4
#android
[FYI] Jack.Porter
#rb Jack.Porter
#ROBOMERGE-SOURCE: CL 12504708 in //UE4/Release-4.25/... via CL 12504709 via CL 12504729
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12504762 by chris babcock in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
Get GIsRequestingExit now by IsEngineRequestingExit()
Set GIsRequestingExit now by RequestEngineExit(const TCHAR* Reason) or RequestEngineExit(const FString& Reason)
NOTE If Reason is 4 or less chars it will generate an ensure to force a reason to exit
The reason behind this change is right now setting GIsRequestingExit to true can cause many things to break mainly early on and with out any sort of log warning we have entered this state. We should wrap this behind a function to allow for proper handling
#rb Chris.Babcock, Michael.Trepka, Michael.Noland
#jira UE-79933
[FYI] Michael.Noland
#ROBOMERGE-SOURCE: CL 8649683 via CL 8653683
#ROBOMERGE-BOT: (v417-8656536)
[CL 8658680 by brandon schaefer in Main branch]
[at]Rob.Cannaday
#ROBOMERGE-SOURCE: CL 8639120 via CL 8639369 via CL 8651411
#ROBOMERGE-BOT: (v412-8640799)
[CL 8651575 by chris varnsverry in Main branch]
#android
#ROBOMERGE-SOURCE: CL 8119376 via CL 8119377 via CL 8119818 via CL 8123228
#ROBOMERGE-BOT: (v401-8057353)
[CL 8124927 by chris babcock in Main branch]
#rnx
#rb chris.babcock
[FYI] jack.porter,chris.babcock,Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 7095118 via CL 7095121 via CL 7105520
#ROBOMERGE-BOT: (v367-6836689)
[CL 7105538 by allan bentham in Main branch]
Solve issues during start-up where the HW window can be created/lost before the game can use it or OS displaying android ANR message if GT is too busy to respond to system events.
Window access is guarded with mutex that guarantees a valid window HW exists when locked.
Rendering thread is blocked when the window is lost (to prevent RHIs accessing surfaces belonging to the lost window)
Window dimensions are cached so that most window dimension queries just read from the cache.
[FYI] chris.babcock, Ryan.Vance
#rb jack.porter, chris.babcock,Dmitriy.Dyomin
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 7062033 via CL 7062034 via CL 7062345
#ROBOMERGE-BOT: (v367-6836689)
[CL 7062346 by allan bentham in Main branch]